Delete Messages.xml
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Messages.xml
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Messages.xml
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<MessageSiegersAssaulting>来自{1}的{0}围攻部队开始突击殖民地。</MessageSiegersAssaulting>
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<MessageRaidersBeginningAssault>来自{1}的{0}开始突击殖民地。</MessageRaidersBeginningAssault>
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<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始突击殖民地。</MessageRaidersDetectedEarlyAssault>
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<MessageRaidersKidnapping>来自{1}的{0}准备绑架他们能带走的殖民者并离开。</MessageRaidersKidnapping>
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<MessageRaidersStealing>来自{1}的{0}准备带走他们能带走的战利品并离开。</MessageRaidersStealing>
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<MessageRaidersLeaving>来自{1}的{0}准备离开了。</MessageRaidersLeaving>
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<MessageRaidersGivenUpLeaving>来自{1}的{0}准备放弃并离开了。</MessageRaidersGivenUpLeaving>
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<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地准备离开了。</MessageRaidersSatisfiedLeaving>
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<MessageFightersFleeing>来自{1}的{0}准备逃跑了。</MessageFightersFleeing>
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<MessageFriendlyFightersLeaving>来自{1}的{0}友军准备离开了。</MessageFriendlyFightersLeaving>
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<MessageVisitorsTakingWounded>来自{1}的{0}正准备带走一名受伤的访客。</MessageVisitorsTakingWounded>
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<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并准备挖隧道逃跑了。</MessageVisitorsTrappedLeaving>
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<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
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<MessageSeasonBegun>{0}到了。</MessageSeasonBegun>
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<MessageShipHasLeftCommsRange>{0}离开了我们的通讯范围。</MessageShipHasLeftCommsRange>
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<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和轨道贸易商交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
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<MessageBillComplete>清单已完成:{0}。</MessageBillComplete>
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<MessageFullyHealed>{0}已经完全康复了。</MessageFullyHealed>
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<MessagePrisonerIsEscaping>囚犯{0}准备逃跑了。</MessagePrisonerIsEscaping>
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<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
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<MessageAnimalsGoPsychoHunted>警告:{0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
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<MessageAnimalManhuntsOnTameFailed>警告:{0}在尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
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<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
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<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
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<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
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<MessageTameAndNameSuccess>{0}成功驯服了{1},并将HIM起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
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<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
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<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
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<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
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<MessageMustDesignateHarvestable>必须指定可收获资源并且足够成熟的植物。</MessageMustDesignateHarvestable>
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<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
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<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
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<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
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<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
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<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
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<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
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<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
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<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>
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<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
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<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
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<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
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<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
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<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
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<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
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<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
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<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
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<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
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<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
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<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
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<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
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<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
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<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故。</MessageMedicalOperationFailureCatastrophic>
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<MessageMedicalOperationFailureRidiculous>{0}给{1}手术时犯了愚蠢的错误。</MessageMedicalOperationFailureRidiculous>
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<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
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<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
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<MessageMiscarriedStarvation>{0}由于饥饿而流产。</MessageMiscarriedStarvation>
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<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产。</MessageMiscarriedPoorHealth>
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<MessageGaveBirth>{0}已经产子。</MessageGaveBirth>
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<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
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<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯兽师为{4}级)。</MessageNoHandlerSkilledEnough>
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<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
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<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
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<MessageHiveReproduced>一个虫巢繁殖出了一个新虫巢。</MessageHiveReproduced>
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<MessageTraderCaravanLeaving>来自{0}的商队准备离开了。</MessageTraderCaravanLeaving>
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<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
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<MessageCantSelectOffMapPawn>{0}已离开地图了。</MessageCantSelectOffMapPawn>
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<MessageSocialFight>{0}和{1}打起来了。原因:{2}。</MessageSocialFight>
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<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{0}和{1}的婚礼。</MessageNewMarriageCeremony>
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<MessageMarriageCeremonyStarts>{0}和{1}开始举行婚礼庆典!</MessageMarriageCeremonyStarts>
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<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼取消了。</MessageMarriageCeremonyCalledOff>
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<MessageNewlyMarried>{0}和{1}结婚了。殖民者们正在庆祝。</MessageNewlyMarried>
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<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
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<MessageNewBondRelation>{0}和{1}感情深厚达成牵绊。</MessageNewBondRelation>
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<MessageNewBondRelationNewName>{0}和{1}感情深厚达成牵绊。{0}给HIM起名{2}。</MessageNewBondRelationNewName>
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<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
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<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名为{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
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<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
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<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
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<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
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<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
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<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
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<MessageCannotSellItemsReason>一些物品无法交易,原因:</MessageCannotSellItemsReason>
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<MessageConstructionFailed>{1}建造{0}失败。浪费了部分材料。</MessageConstructionFailed>
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<MessageScreenshotSavedAs>屏幕截图已保存至:{0}</MessageScreenshotSavedAs>
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<MessageNoLongerSocialFighting>{0}和{1}已经不再打架了。</MessageNoLongerSocialFighting>
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<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
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<MessageRottedAwayInStorage>储存区中的{0}腐烂了。</MessageRottedAwayInStorage>
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<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
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<MessageFailedToSendCaravanBecausePawnLost>因为失去了指定的殖民者、动物或囚犯,远行队组建失败。</MessageFailedToSendCaravanBecausePawnLost>
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<MessageCaravanFormationPaused>当所有人从精神崩溃中恢复后会继续组建远行队。</MessageCaravanFormationPaused>
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<MessageCaravanFormationUnpaused>你的殖民者现在会继续组建远行队。</MessageCaravanFormationUnpaused>
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<MessageCaravanMemberHasExtremeMentalBreak>一名远行队成员精神崩溃了。</MessageCaravanMemberHasExtremeMentalBreak>
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<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
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<MessagePlantDiedOfCold>{0}因为温度过低而死。</MessagePlantDiedOfCold>
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<MessagePlantDiedOfRot>{0}因一直没有被收获腐烂而死。</MessagePlantDiedOfRot>
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<MessagePawnBeingBurned>{0} 正在被超高温空气灼烧!</MessagePawnBeingBurned>
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<MessageAccidentalOverdose>{0} 一不小心用了过量的 {1}!</MessageAccidentalOverdose>
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<MessageCaravanArrivedAtDestination>{0}已经到达了目的地。</MessageCaravanArrivedAtDestination>
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<MessageCaravanIsVisitingFaction>{0}已经到达了{1}。</MessageCaravanIsVisitingFaction>
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<MessageCaravanEnteredWorldObject>{0}已经到达了{1}。</MessageCaravanEnteredWorldObject>
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<MessagePawnLeftMapAndCreatedCaravan>{0} 已经离开了这个区域并组建了远行队</MessagePawnLeftMapAndCreatedCaravan>
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<MessageSettledInExistingMap>成功殖民在了新区域。</MessageSettledInExistingMap>
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<MessageAmbushVictory>胜利了! 在你的殖民者重组远行队之前,你有 {0} 小时来收集物品。</MessageAmbushVictory>
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<MessageAutomaticallyReformedCaravan>你的殖民者已经重组了远行队。</MessageAutomaticallyReformedCaravan>
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<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
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<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
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<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的贸易商队,这个派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
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<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
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<MessageTransportersNotAdjacent>所有连接到运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
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<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载过程被取消了。</MessageTransportersLoadCanceled_TransporterDestroyed>
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<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载过程被取消了。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
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<MessageTransportersLoadingProcessStarted>你的殖民者现在会把指定的物品装载到运输舱中。</MessageTransportersLoadingProcessStarted>
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<MessageTransportPodsArrived>你的运输舱已经到达。</MessageTransportPodsArrived>
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<MessageTransportPodsArrivedAndLost>你的运输舱已经到达,但由于里面没有殖民者,所有东西全部丢失了。</MessageTransportPodsArrivedAndLost>
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<MessageTransportPodsArrived_BecameHostile>{0}现在与你敌对。</MessageTransportPodsArrived_BecameHostile>
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<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者不在了,装在过程被取消。</MessageFailedToLoadTransportersBecauseColonistLost>
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<MessageFinishedLoadingTransporters>你的殖民者已经完成了装载。</MessageFinishedLoadingTransporters>
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<MessageTransportPodsDestinationIsInvalid>选择的目的地无效。</MessageTransportPodsDestinationIsInvalid>
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<MessageTransportPodsDestinationIsTooFar>每个发射器都需要至少{0}x燃料来把运输舱送到这么远的距离。</MessageTransportPodsDestinationIsTooFar>
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<MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
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<MessageCantAbandonLastColonist>你不能抛弃最后一个殖民者。</MessageCantAbandonLastColonist>
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<MessageCantEquipIncapableOfViolence>不能装备:{0}无法进行暴力行为。</MessageCantEquipIncapableOfViolence>
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<MessageCantEquipIncapableOfManipulation>不能装备:没有能力。</MessageCantEquipIncapableOfManipulation>
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<MessageSlaughteringBondedAnimal>由于他们的羁绊,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
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<MessageCaravanRunOutOfFood>{0} 的食物已经吃完了 ({1}).</MessageCaravanRunOutOfFood>
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<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
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<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面大小下, 游戏界面将不能正常在屏幕上显示。请减小界面比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
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</LanguageData>
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</LanguageData>
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