update for 2730

This commit is contained in:
VaniatD 2020-08-18 23:51:00 +08:00
parent 3c672327ee
commit c08923c099
18 changed files with 89 additions and 53 deletions

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<Apparel_HonorCrest.label>豪华纹章</Apparel_HonorCrest.label>
<Apparel_HonorCrest.description>一种显示身份的豪华金属头套。</Apparel_HonorCrest.description>
</LanguageData>

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@ -65,7 +65,7 @@
<!-- EN: Colonist left unburied -->
<AlertColonistLeftUnburied>殖民者未埋葬</AlertColonistLeftUnburied>
<!-- EN: A colonist is left unburied.\n\nThis may negatively affects your colonists mood. -->
<!-- EN: A colonist is left unburied.\n\nThis may negatively affect your colonists' mood. -->
<AlertColonistLeftUnburiedDesc>一个殖民者的尸体没有被安葬。\n\n这可能会对你的殖民者心情产生负面影响。</AlertColonistLeftUnburiedDesc>
<!-- EN: Hunter lacks ranged weapon -->

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@ -624,8 +624,8 @@
<PawnsTab>人和动物</PawnsTab>
<!-- EN: Items -->
<ItemsTab>物品</ItemsTab>
<!-- EN: Food and medicine -->
<FoodAndMedicineTab>食物和药品</FoodAndMedicineTab>
<!-- EN: Travel supplies -->
<FoodAndMedicineTab>远征物资</FoodAndMedicineTab>
<!-- EN: You must assign at least one non-downed colonist. -->
<CaravanMustHaveAtLeastOneColonist>必须指派至少一位可行动的殖民者。</CaravanMustHaveAtLeastOneColonist>
<!-- EN: The chosen exit location ({0}) is inaccessible. -->
@ -750,8 +750,8 @@
<FactionType>派系类型</FactionType>
<!-- EN: Total body size -->
<TotalBodySize>总体形</TotalBodySize>
<!-- EN: Automatically select food and medicine -->
<AutomaticallySelectFoodAndMedicine>自动选择二食物和药品</AutomaticallySelectFoodAndMedicine>
<!-- EN: Automatically select travel supplies -->
<AutomaticallySelectFoodAndMedicine>自动选择远征必备的物资</AutomaticallySelectFoodAndMedicine>
<!-- Split caravan -->
<!-- EN: Split caravan -->

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@ -288,6 +288,8 @@
<QuestNoColonistWithTitle>一名拥有{0}头衔的殖民者。</QuestNoColonistWithTitle>
<!-- EN: {PAWN_definite} must be in home colony -->
<QuestPawnNotOnColonyMap>{PAWN_definite}必须在主殖民地。</QuestPawnNotOnColonyMap>
<!-- EN: to get rid of threats to the bestowing escorte! text_todo -->
<QuestRequiresNoDangerOnMap>必须使护送的目标摆脱威胁!</QuestRequiresNoDangerOnMap>
<!-- EN: Reward preferences -->
<ChooseRewards>奖励偏好</ChooseRewards>
<!-- EN: Tell other factions what kinds of rewards you want in future quests. This doesn't affect quests that were already offered. -->

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@ -130,7 +130,7 @@
<creditee>Indeed</creditee>
</li>
<li Class="CreditRecord_Text">
<text>修订日期: 2020年8月16日 15点45</text>
<text>修订日期: 2020年8月18日 23点50</text>
<anchor>MiddleRight</anchor>
</li>
</credits>

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@ -79,6 +79,10 @@
<EndGame_RoyalAscent.LetterLabelShuttleDestroyed.slateRef>穿梭机已被毁</EndGame_RoyalAscent.LetterLabelShuttleDestroyed.slateRef>
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has been destroyed. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextShuttleDestroyed.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机被摧毁了。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextShuttleDestroyed.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<EndGame_RoyalAscent.LetterLabelLodgerRanWild.slateRef>访客失踪:{SUBJECT_definite}</EndGame_RoyalAscent.LetterLabelLodgerRanWild.slateRef>
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.LetterTextLodgerRanWild.slateRef>需要你护卫的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</EndGame_RoyalAscent.LetterTextLodgerRanWild.slateRef>
<!-- EN: Quest failed: [resolvedQuestName] -->
<EndGame_RoyalAscent.LetterLabelShuttleSentUnsatisfied.slateRef>任务[resolvedQuestName]已失败。</EndGame_RoyalAscent.LetterLabelShuttleSentUnsatisfied.slateRef>
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without him. He will now leave on foot. [failLetterEndingCommon] -->

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@ -32,6 +32,10 @@
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestLost.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestLost.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelLodgerRanWild.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelLodgerRanWild.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has run wild. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextLodgerRanWild.slateRef>指定由你保护的[letterSubject]回归自然。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextLodgerRanWild.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.LetterLabelGuestJoinedOtherFaction.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.LetterLabelGuestJoinedOtherFaction.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.LetterTextGuestJoinedOtherFaction.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.LetterTextGuestJoinedOtherFaction.slateRef>

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@ -51,6 +51,10 @@
<Intro_Wimp.LetterLabelGuestLost.slateRef>访客失踪:{SUBJECT_definite}</Intro_Wimp.LetterLabelGuestLost.slateRef>
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has left the designated settlement. [failLetterEndingCommon] -->
<Intro_Wimp.LetterTextGuestLost.slateRef>需要你小心保护的{SUBJECT_definite}从你的殖民地失踪了。[failLetterEndingCommon]</Intro_Wimp.LetterTextGuestLost.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Intro_Wimp.LetterLabelLodgerRanWild.slateRef>访客失踪:{SUBJECT_definite}</Intro_Wimp.LetterLabelLodgerRanWild.slateRef>
<!-- EN: {SUBJECT_definite}, who you were charged to protect, has run wild. [failLetterEndingCommon] -->
<Intro_Wimp.LetterTextLodgerRanWild.slateRef>需要你小心保护的{SUBJECT_definite}在你的殖民地回归自然。[failLetterEndingCommon]</Intro_Wimp.LetterTextLodgerRanWild.slateRef>
<!-- EN: Shuttle destroyed -->
<Intro_Wimp.LetterLabelShuttleDestroyed.slateRef>穿梭机被毁</Intro_Wimp.LetterLabelShuttleDestroyed.slateRef>
<!-- EN: The shuttle sent to collect [asker_nameDef] has been destroyed. [asker_pronoun] will now leave on foot. [failLetterEndingCommon] -->

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@ -7,7 +7,7 @@
<li>disease->plague</li>
<li>disease->malaria</li>
<li>disease->infection</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] wishes to add some life to [asker_possessive] court by showing off some [entertainerDescription].\n\n[asker_pronoun] is asking you to lend [colonistCountToLend] to serve [asker_objective] for [lendForDays] days.\n\n[willSendShuttle]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] needs people to help [dutyRoyalDescription].\n\n[asker_pronoun] is asking you to lend [colonistCountToLend] to serve [asker_objective] for [lendForDays] days.\n\n[willSendShuttle]</li>
<li>colonistCountToLend(colonistsToLendCount==1)->1 colonist</li>
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount] colonists</li>
<li>willSendShuttle->[asker_pronoun] will send a shuttle to pick up the [colonists].</li>
@ -22,7 +22,7 @@
<li>disease->瘟疫</li>
<li>disease->疟疾</li>
<li>disease->伤口感染</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 希望通过展示一些 [entertainerDescription] 来增添 [asker_possessive] 的生活情趣。\n\n[asker_pronoun]要求你将[colonistCountToLend]派去服务[asker_objective][lendForDays]天。\n\n[willSendShuttle]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 需要一些人手来帮忙[dutyRoyalDescription]。\n\n[asker_pronoun]正请求你将[colonistCountToLend]派遣去为[asker_objective]服务[lendForDays]天。\n\n[willSendShuttle]</li>
<li>colonistCountToLend(colonistsToLendCount==1)->一位殖民者</li>
<li>colonistCountToLend(colonistsToLendCount>1)->[colonistsToLendCount]殖民者</li>
<li>willSendShuttle->[asker_pronoun] 将会派出穿梭机来接 [colonists].</li>
@ -70,17 +70,19 @@
</PawnLend.DutyRulesAny.slateRef>
<!-- EN: {PAWNS} [pawnListHaveConjugation] returned after helping [asker_nameFull] of [asker_faction_name] to [dutyDescription]. -->
<PawnLend.LetterTextReturnAfterHelping.slateRef>在帮助 [asker_faction_name] 的 [asker_nameFull] 顺利 [dutyDescription]后, {PAWNS}安全的回来了。</PawnLend.LetterTextReturnAfterHelping.slateRef>
<!-- EN: <rulesStrings><li>entertainerDescription->real hardy surface survivors</li><li>entertainerDescription->goofy jesters</li><li>entertainerDescription->foreign-accented servants</li><li>entertainerDescription->exotic human specimens</li></rulesStrings> -->
<!-- EN: <rulesStrings><li>dutyRoyalDescription->prepare a ceremony</li><li>dutyRoyalDescription->negotiate with a tribe</li><li>dutyRoyalDescription->explore a swamp</li><li>dutyRoyalDescription->translate a book</li><li>dutyRoyalDescription->set up a training ground</li><li>dutyRoyalDescription->harvest crops</li></rulesStrings> -->
<PawnLend.DutyRulesRoyal.slateRef>
<rulesStrings>
<li>entertainerDescription->地表生存大师</li>
<li>entertainerDescription->滑稽的小丑</li>
<li>entertainerDescription->外地口音的仆侍</li>
<li>entertainerDescription->外来人类展品</li>
<li>dutyRoyalDescription->准备仪式</li>
<li>dutyRoyalDescription->与部落谈判</li>
<li>dutyRoyalDescription->探索沼泽</li>
<li>dutyRoyalDescription->翻译一本书</li>
<li>dutyRoyalDescription->布置训练场</li>
<li>dutyRoyalDescription->收获作物</li>
</rulesStrings>
</PawnLend.DutyRulesRoyal.slateRef>
<!-- EN: {PAWNS} [pawnListHaveConjugation] returned after being shown off as [entertainerDescription] in the court of [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name]. -->
<PawnLend.LetterTextReturnAfterRoyalCourt.slateRef>在作为 [entertainerDescription] 被 [asker_nameFull] 带到 [asker_faction_name] 展示后, {PAWNS}安全的回来了。</PawnLend.LetterTextReturnAfterRoyalCourt.slateRef>
<!-- EN: {PAWNS} [pawnListHaveConjugation] returned after helping [asker_royalTitleInCurrentFaction] [asker_nameFull] of [asker_faction_name] to [dutyRoyalDescription]. -->
<PawnLend.LetterTextReturnAfterRoyalCourt.slateRef>{PAWNS} [pawnListHaveConjugation] 在帮助 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] [dutyRoyalDescription] 之后回来了。</PawnLend.LetterTextReturnAfterRoyalCourt.slateRef>
<!-- EN: Shuttle arrived -->
<PawnLend.LetterLabelShuttleArrived.slateRef>穿梭机抵达</PawnLend.LetterLabelShuttleArrived.slateRef>
<!-- EN: The shuttle has arrived to collect [colonistsToLendCount] of your colonists. -->

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@ -25,19 +25,19 @@
</ThreatReward_GameCondition_ItemPod.questNameRules.rulesStrings>
<!-- EN:
<li>questDescription(askerIsNull==true)->An orbiting research ship wants to test a new type of insect pheromone. If you agree, they'll sweep [map_definite] with the pheromone, provoking (*Threat)an infestation of [hivesCount] hives(/Threat).\n\n[helpersParagraph]</li>
<li>questDescription(askerIsNull==true)->An orbiting research ship wants to test a new type of insect pheromone. If you agree, they'll sweep [map_definite] with the pheromone, provoking (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]</li>
<li>infestationArrivalLetterText(askerIsNull==true)->The hives were attracted by a pheromone sweep from an orbiting research ship.</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is facing repeated infestations at sites near [map_definite]. [asker_pronoun] wants to draw the infestations to you. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).\n\n[helpersParagraph]</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is facing repeated infestations at sites near [map_definite]. [asker_pronoun] wants to draw the infestations to you. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_factionLeader==True)->The hives were originally infesting nearby sites belonging to [asker_nameFull] of [asker_faction_name].</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is having trouble landing near [map_definite] due to repeated infestations. [asker_pronoun] wants to draw the bugs to you to be dealt with. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).\n\n[helpersParagraph]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is having trouble landing near [map_definite] due to repeated infestations. [asker_pronoun] wants to draw the bugs to you to be dealt with. This will provoke (*Threat)an infestation of [hivesCount] hives(/Threat).[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_royalInCurrentFaction==True)->The infestation was drawn to you by [asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name].</li>
-->
<ThreatReward_Infestation_ItemPod.questDescriptionRules.rulesStrings>
<li>questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。 如果你同意, 他们将在[map_definite]释放信息素, 这样将唤醒(*Threat)规模为 [hivesCount]的虫巢(/Threat)。\n\n[helpersParagraph]</li>
<li>questDescription(askerIsNull==true)->一艘在轨科研船想测试一种新兴的昆虫信息素。 如果你同意, 他们将在[map_definite]释放信息素, 这样将唤醒(*Threat)规模为 [hivesCount]的虫巢(/Threat)。[helpersParagraph]</li>
<li>infestationArrivalLetterText(askerIsNull==true)->虫巢被在轨研究船释放的信息素所唤醒。</li>
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这, 这会使(*Threat)规模为 [hivesCount]的虫巢(/Threat)被唤醒。\n\n[helpersParagraph]</li>
<li>questDescription(asker_factionLeader==True)->来自 [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 声称其在[map_definite]附近的哨站总是受到虫灾侵害。[asker_pronoun]希望把虫害引到你这, 这会使(*Threat)规模为 [hivesCount]的虫巢(/Threat)被唤醒。[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_factionLeader==True)->虫巢最早出现在[asker_faction_name]的[asker_nameFull]附近。</li>
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 由于在[map_definite]附近着陆而受到虫群的反复滋扰。 [asker_pronoun]想要让你来处理这些虫子。 这将吸引(*Threat)规模为 [hivesCount]的虫巢(/Threat)出现。\n\n[helpersParagraph]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->来自 [asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 由于在[map_definite]附近着陆而受到虫群的反复滋扰。 [asker_pronoun]想要让你来处理这些虫子。 这将吸引(*Threat)规模为 [hivesCount]的虫巢(/Threat)出现。[helpersParagraph]</li>
<li>infestationArrivalLetterText(asker_royalInCurrentFaction==True)->这起虫灾是由来自[asker_faction_name]的[asker_royalTitleInCurrentFaction] [asker_nameFull]吸引而来的。</li>
</ThreatReward_Infestation_ItemPod.questDescriptionRules.rulesStrings>
<!-- EN:
@ -66,7 +66,7 @@
<li>animalKindLabelCorrect(animalCount>=2)->[animalKind_labelPlural]</li>
<li>manhuntingBeastIndef(animalCount==1)->a (*Threat)manhunting [animalKind_label](/Threat)</li>
<li>manhuntingBeastIndef(animalCount>=2)->a pack of (*Threat)[animalCount] manhunting [animalKind_labelPlural](/Threat)</li>
<li>endSection->\n\n[helpersParagraph]The [animalKindLabelCorrect] will arrive at [map_definite] [manhuntersDelayTicks_duration] after you accept.</li>
<li>endSection->[helpersParagraph]The [animalKindLabelCorrect] will arrive at [map_definite] [manhuntersDelayTicks_duration] after you accept.</li>
<li>questDescription(askerIsNull==true,animalCount==1)->A trader is calling. (*Threat)A wild [animalKind_label](/Threat) is hunting him! He wants your help to draw the beast away from him.[endSection]</li>
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->The [animalKind_label] was hunting a nearby trader.</li>
<li>questDescription(askerIsNull==true,animalCount>=2)->A trader is calling. A pack of (*Threat)[animalCount] wild [animalKind_labelPlural](/Threat) are hunting him! He wants your help to draw the animals away from him.[endSection]</li>

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@ -6,14 +6,14 @@
<li>dangersDescription-></li>
<li>questDescription(asker_factionLeader==True)->[asker_nameDef], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [commonMainPart]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameDef], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [commonMainPart]</li>
<li>commonMainPart->A mechanoid swarm has been attacking [asker_possessive] settlements. [asker_pronoun] wants you to signal the mechs to distract them while [asker_pronoun] clears the hive. If you do, (*Threat)a mechanoid cluster(/Threat) will land at [map_definite].[dangersDescription]\n\nThe mechanoid cluster will be initially dormant. It may have a countdown activator, or it may stay dormant forever until disturbed.\n\n[helpersParagraph]</li>
<li>commonMainPart->A mechanoid swarm has been attacking [asker_possessive] settlements. [asker_pronoun] wants you to signal the mechs to distract them while [asker_pronoun] clears the hive. If you do, (*Threat)a mechanoid cluster(/Threat) will land at [map_definite].[dangersDescription]\n\nThe mechanoid cluster will be initially dormant. It may have a countdown activator, or it may stay dormant forever until disturbed.[helpersParagraph]</li>
-->
<ThreatReward_MechPods_MiscReward.questDescriptionRules.rulesStrings>
<li>dangersDescription(priority=1)->\n\n这些空降仓包含如下威胁\n\n[allThreats]</li>
<li>dangersDescription-></li>
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameDef] 发布了一个任务。 [commonMainPart]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction] [asker_nameDef] 发布了一个任务。 [commonMainPart]</li>
<li>commonMainPart->一群机械族已经开始进攻[asker_possessive]的据点。 [asker_pronoun]希望你能发出警告信号来吸引一部分机械族, 以便于[asker_pronoun]能够顺利清除机械族巢穴。 如果你接受这个提议, (*Threat)一支机械集群(/Threat)将会降落在[map_definite]。 [dangersDescription]\n\n这个机械集群一开始将会处于休眠状态 它们可能会被某个倒计时结束的程序激活, 也有可能在不受干扰的情况下一直休眠下去。\n\n[helpersParagraph]</li>
<li>commonMainPart->一群机械族已经开始进攻[asker_possessive]的据点。 [asker_pronoun]希望你能发出警告信号来吸引一部分机械族, 以便于[asker_pronoun]能够顺利清除机械族巢穴。 如果你接受这个提议, (*Threat)一支机械集群(/Threat)将会降落在[map_definite]。 [dangersDescription]\n\n这个机械集群一开始将会处于休眠状态 它们可能会被某个倒计时结束的程序激活, 也有可能在不受干扰的情况下一直休眠下去。[helpersParagraph]</li>
</ThreatReward_MechPods_MiscReward.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[menace] cluster</li>

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@ -2,16 +2,20 @@
<LanguageData>
<!-- EN:
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to help save one of [asker_possessive] caravans. The caravan is being hunted near [map_definite] by (*Threat)[numGroupsOf] [enemyFaction_pawnsPlural](/Threat) from [enemyFaction_name]. [asker_nameDef] wants you to signal the [enemyFaction_pawnsPlural] to draw them away from the caravan - and towards you.\n\n[pawnKindsParagraph]\n\n[helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request of you.\n\n(*Threat)[groupsOf](/Threat) from [enemyFaction_name] have been harassing [asker_possessive] caravans in the area. [asker_nameDef] asks that you send them a challenge message, attracting them to attack and eliminating the threat yourself.\n\n[pawnKindsParagraph]\n\n[helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], wants you to help save one of [asker_possessive] caravans. The caravan is being hunted near [map_definite] by (*Threat)[numGroupsOf] [enemyFaction_pawnsPlural](/Threat) from [enemyFaction_name]. [asker_nameDef] wants you to signal the [enemyFaction_pawnsPlural] to draw them away from the caravan - and towards you.[endingCommon]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request of you.\n\n(*Threat)[groupsOf](/Threat) from [enemyFaction_name] have been harassing [asker_possessive] caravans in the area. [asker_nameDef] asks that you send them a challenge message, attracting them to attack and eliminating the threat yourself.[endingCommon]</li>
<li>groupsOf(raidCount==1,priority=1)->[enemyFaction_pawnsPlural]</li>
<li>groupsOf->[numGroupsOf] [enemyFaction_pawnsPlural]</li>
<li>endingCommon(helpersCount==0)->\n\n[pawnKindsParagraph]\n\nIf you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].</li>
<li>endingCommon(helpersCount>=1)->\n\n[pawnKindsParagraph][helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].</li>
-->
<ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的(*Threat)[numGroupsOf]名[enemyFaction_pawnsPlural](/Threat)的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。 \n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 向你发布了一个任务。\n\n[enemyFaction_name] 的(*Threat)[groupsOf]队人员(/Threat)一直在这个区域袭扰[asker_possessive]的远行队。 [asker_nameDef] 要求你向他们发出警告, 吸引他们进攻并且将其消灭干净。\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的(*Threat)[numGroupsOf]名[enemyFaction_pawnsPlural](/Threat)的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。[endingCommon]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction] [asker_nameFull] 向你发布了一个任务。\n\n[enemyFaction_name] 的(*Threat)[groupsOf]队人员(/Threat)一直在这个区域袭扰[asker_possessive]的远行队。 [asker_nameDef] 要求你向他们发出警告, 吸引他们进攻并且将其消灭干净。[endingCommon]</li>
<li>groupsOf(raidCount==1,priority=1)->[enemyFaction_pawnsPlural]</li>
<li>groupsOf->[numGroupsOf]队[enemyFaction_pawnsPlural]</li>
<li>endingCommon(helpersCount==0)->\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
<li>endingCommon(helpersCount>=1)->\n\n[pawnKindsParagraph][helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
</ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[enemyFaction_pawnsPlural] of Fortune</li>

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@ -41,20 +41,25 @@
<!-- EN: Call a shuttle for your own use. It will transport colonists, items, and animals anywhere you like within 70 world tiles. -->
<CallTransportShuttle.description>呼叫一个穿梭机给你自己使用。它能够把殖民者、物品和动物运输到任何你喜欢的地方70格以内</CallTransportShuttle.description>
<!-- EN: food drop -->
<FoodDrop.label>空投-食物</FoodDrop.label>
<!-- EN: Call for a drop of 20 packaged survival meals. -->
<FoodDrop.description>呼叫一份包含20x包装生存食品的空投。</FoodDrop.description>
<!-- EN: glitter med drop -->
<GlitterMedDrop.label>空投-闪耀世界药物</GlitterMedDrop.label>
<!-- EN: Call for a drop of 6 glitterworld medicine. -->
<GlitterMedDrop.description>呼叫一份包含6x闪耀世界药物的空投。</GlitterMedDrop.description>
<!-- EN: Call for a drop of 5 glitterworld medicine. -->
<GlitterMedDrop.description>呼叫一份包含5x闪耀世界药物的空投。</GlitterMedDrop.description>
<!-- EN: silver drop -->
<SilverDrop.label>空投-白银</SilverDrop.label>
<!-- EN: Call for a drop of 600 silver. -->
<SilverDrop.description>呼叫一份包含600x白银的空投。</SilverDrop.description>
<!-- EN: Call for a drop of 500 silver. -->
<SilverDrop.description>呼叫一份包含500x白银的空投。</SilverDrop.description>
<!-- EN: steel drop -->
<SteelDrop.label>空投-钢铁</SteelDrop.label>
<!-- EN: Call for a drop of 300 steel. -->
<SteelDrop.description>呼叫一份包含300x钢铁的空投。</SteelDrop.description>
<!-- EN: Call for a drop of 250 steel. -->
<SteelDrop.description>呼叫一份包含250x钢铁的空投。</SteelDrop.description>
<!-- EN: trade with caravans -->
<TradeCaravan.label>与商队贸易</TradeCaravan.label>

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@ -31,11 +31,6 @@
<!-- EN: A tall, stiff, shiny hat. -->
<Apparel_HatTop.description>一顶大、硬并且还能反光的帽子。</Apparel_HatTop.description>
<!-- EN: honor crest -->
<Apparel_HonorCrest.label>豪华纹章</Apparel_HonorCrest.label>
<!-- EN: A metallic head covering that signifies stature. -->
<Apparel_HonorCrest.description>一种显示身份的豪华金属头套。</Apparel_HonorCrest.description>
<!-- EN: prestige robe -->
<Apparel_RobeRoyal.label>皇家长袍</Apparel_RobeRoyal.label>
<!-- EN: A long, flowing robe embroidered with complex decorative designs. -->

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@ -11,25 +11,25 @@
<!-- EN: I lost my {TITLE} title. -->
<LostTitle.stages.Lost_title.description>我失去了我的{TITLE}头衔。</LostTitle.stages.Lost_title.description>
<!-- EN: want {TITLE}-quality apparel -->
<TitleApparelMinQualityNotMet.stages.want_quality_apparel.label>想要{TITLE}品质的服装</TitleApparelMinQualityNotMet.stages.want_quality_apparel.label>
<!-- EN: {TITLE} like myself should only wear apparel of {QUALITY} quality or better. -->
<TitleApparelMinQualityNotMet.stages.want_quality_apparel.description>像我这样的{TITLE}需要{QUALITY}品质或更佳的服装。这些破布配不上我的身份!</TitleApparelMinQualityNotMet.stages.want_quality_apparel.description>
<!-- EN: want {TITLE_label}-quality apparel -->
<TitleApparelMinQualityNotMet.stages.want_quality_apparel.label>想要{TITLE_label}品质的服装</TitleApparelMinQualityNotMet.stages.want_quality_apparel.label>
<!-- EN: {TITLE_indefinite} like myself should only wear apparel of {QUALITY} quality or better. -->
<TitleApparelMinQualityNotMet.stages.want_quality_apparel.description>像我这样的{TITLE_label}需要{QUALITY}品质或更佳的服装。这些破布配不上我的身份!</TitleApparelMinQualityNotMet.stages.want_quality_apparel.description>
<!-- EN: want {TITLE}-specific apparel -->
<TitleApparelRequirementNotMet.stages.want_specific_apparel.label>想要{TITLE}专用的服装</TitleApparelRequirementNotMet.stages.want_specific_apparel.label>
<!-- EN: {TITLE} like myself should be covered in apparel appropriate to my stature:\n\n{0} -->
<TitleApparelRequirementNotMet.stages.want_specific_apparel.description>像我这样的{TITLE}理应穿着符合身份的服装:\n\n{0}\n\n我的领地内并没有这样的必需品。</TitleApparelRequirementNotMet.stages.want_specific_apparel.description>
<!-- EN: want {TITLE_label}-specific apparel -->
<TitleApparelRequirementNotMet.stages.want_specific_apparel.label>想要{TITLE_label}专用的服装</TitleApparelRequirementNotMet.stages.want_specific_apparel.label>
<!-- EN: {TITLE_indefinite} like myself should be covered in apparel appropriate to my stature:\n\n{0} -->
<TitleApparelRequirementNotMet.stages.want_specific_apparel.description>像我这样的{TITLE_label}理应穿着符合身份的服装:\n\n{0}\n\n我的领地内并没有这样的必需品。</TitleApparelRequirementNotMet.stages.want_specific_apparel.description>
<!-- EN: undignified bedroom -->
<TitleBedroomRequirementsNotMet.stages.undignified_bedroom.label>有损尊严的卧室</TitleBedroomRequirementsNotMet.stages.undignified_bedroom.label>
<!-- EN: {TITLE} like myself deserves a bedroom that meets these requirements:\n\n{0} -->
<TitleBedroomRequirementsNotMet.stages.undignified_bedroom.description>像我这样的{TITLE}应该得到一间满足以下条件的卧室:\n\n{0}</TitleBedroomRequirementsNotMet.stages.undignified_bedroom.description>
<!-- EN: {TITLE_indefinite} like myself deserves a bedroom that meets these requirements:\n\n{0} -->
<TitleBedroomRequirementsNotMet.stages.undignified_bedroom.description>像我这样的{TITLE_label}应该得到一间满足以下条件的卧室:\n\n{0}</TitleBedroomRequirementsNotMet.stages.undignified_bedroom.description>
<!-- EN: no personal bedroom -->
<TitleNoPersonalBedroom.stages.no_personal_bedroom.label>没有私人卧室</TitleNoPersonalBedroom.stages.no_personal_bedroom.label>
<!-- EN: {TITLE} should have a personal bedroom. -->
<TitleNoPersonalBedroom.stages.no_personal_bedroom.description>与他人共享卧室对于{TITLE}是不可接受的!</TitleNoPersonalBedroom.stages.no_personal_bedroom.description>
<!-- EN: {TITLE_indefinite} should have a personal bedroom. -->
<TitleNoPersonalBedroom.stages.no_personal_bedroom.description>与他人共享卧室对于{TITLE_label}是不可接受的!</TitleNoPersonalBedroom.stages.no_personal_bedroom.description>
<!-- EN: no throne room -->
<TitleNoThroneRoom.stages.no_throne_room.label>没有谒见厅</TitleNoThroneRoom.stages.no_throne_room.label>
@ -38,7 +38,7 @@
<!-- EN: undignified throneroom -->
<TitleThroneroomRequirementsNotMet.stages.undignified_throneroom.label>有损尊严的谒见厅</TitleThroneroomRequirementsNotMet.stages.undignified_throneroom.label>
<!-- EN: I am {TITLE} and I should have these items in my throneroom:\n\n{0} -->
<TitleThroneroomRequirementsNotMet.stages.undignified_throneroom.description>像我这样的{TITLE}应该在我的谒见厅中满足以下必需品:\n\n{0}</TitleThroneroomRequirementsNotMet.stages.undignified_throneroom.description>
<!-- EN: I am {TITLE_indefinite} and I should have these items in my throneroom:\n\n{0} -->
<TitleThroneroomRequirementsNotMet.stages.undignified_throneroom.description>像我这样的{TITLE_label}应该在我的谒见厅中满足以下必需品:\n\n{0}</TitleThroneroomRequirementsNotMet.stages.undignified_throneroom.description>
</LanguageData>

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@ -76,6 +76,8 @@
<PsylinkTooLowForGainAbility>{PAWN_labelShort}的启灵等级不足以使用{ABILITY}。\n\n真的要获取这个能力么</PsylinkTooLowForGainAbility>
<!-- EN: This shuttle is empty. If you send it away, you won't be able to use it again.\n\nSend it anyways? -->
<SendShuttleWithNoContents>这个穿梭机是空的,如果你将它发射储区,你将再也无法使用它。\n\n真的要将它送走吗</SendShuttleWithNoContents>
<!-- EN: Calling for these resources would cause the caravan to be immobile.\n\nCall for them anyways? text_todo -->
<DropResourcesOverweightConfirm>调取这些资源会让你的远征队无法继续移动。\n\n无论如何也要调取这些资源吗</DropResourcesOverweightConfirm>
<!-- UNUSED -->
<ApparelRequirementAnyRoyalPowerArmor>任意皇家装甲</ApparelRequirementAnyRoyalPowerArmor>

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@ -35,5 +35,7 @@
<!-- EN: {FACTION_name} has dropped resources nearby. -->
<MessagePermitTransportDrop>{FACTION_name}已经在附近投下了一些资源。</MessagePermitTransportDrop>
<!-- EN: {FACTION_name} has sent resources to {PAWN_nameDef}'s caravan. -->
<MessagePermitTransportDropCaravan>{FACTION_name}已经将物资交给了{PAWN_nameDef}的远征队。</MessagePermitTransportDropCaravan> <!-- text_todo -->
</LanguageData>

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@ -65,6 +65,10 @@
<MeditationFocusPerAnimusStoneAbstract>{1} 附近每有一块法石(最高{0}</MeditationFocusPerAnimusStoneAbstract>
<!-- EN: {2} per nearby animus stone ({0} / {1}) -->
<MeditationFocusPerAnimusStone>{2} 附近每有一块法石({0}/{1}</MeditationFocusPerAnimusStone>
<!-- EN: Per nearby animus stone {2}, nature shrine {1} (max {0}) -->
<MeditationFocusPerAnimusStoneAndShrineAbstract>附近每有一块法石 {2} 自然圣地 {1} (最高{0}</MeditationFocusPerAnimusStoneAndShrineAbstract>
<!-- EN: Per nearby animus stone {3}, nature shrine {2} ({0} / {1}) -->
<MeditationFocusPerAnimusStoneAndShrine>附近每有一块法石 {3} 自然圣地 {2} {0} / {1}</MeditationFocusPerAnimusStoneAndShrine>
<!-- EN: Max {1} per nearby sculpture depending on quality (max {0}) -->
<MeditationFocusPerSculptureAbstract>最多{1} 附近每有一个雕塑,包含质量因素(最高{0}</MeditationFocusPerSculptureAbstract>
<!-- EN: Max {2} per nearby sculpture depending on quality ({0} / {1}) -->