update for 2709

This commit is contained in:
VaniatD 2020-07-29 21:32:38 +08:00
parent 7114d8956d
commit bec5d8e238
5 changed files with 18 additions and 6 deletions

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@ -204,6 +204,8 @@
<ResearchTechprintsFromFactions>这些科研蓝图技术可以通过与派系的交易以及任务获取:</ResearchTechprintsFromFactions> <ResearchTechprintsFromFactions>这些科研蓝图技术可以通过与派系的交易以及任务获取:</ResearchTechprintsFromFactions>
<!-- EN: Your faction tech level is {0}, but this project's tech level is {1}. Research speed will be multiplied by {2}. --> <!-- EN: Your faction tech level is {0}, but this project's tech level is {1}. Research speed will be multiplied by {2}. -->
<TechLevelTooLow>你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。</TechLevelTooLow> <TechLevelTooLow>你的派系技术级别为{0},但此项目的技术级别为{1}。研究速度将乘以{2}。</TechLevelTooLow>
<!-- EN: Unlocked with -->
<UnlockedWith>同调</UnlockedWith>
<!-- Quests tab --> <!-- Quests tab -->
<!-- EN: Available --> <!-- EN: Available -->

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@ -130,7 +130,7 @@
<creditee>Indeed</creditee> <creditee>Indeed</creditee>
</li> </li>
<li Class="CreditRecord_Text"> <li Class="CreditRecord_Text">
<text>修订日期2020年7月28日 20点28</text> <text>修订日期2020年7月29日 21点32</text>
<anchor>MiddleRight</anchor> <anchor>MiddleRight</anchor>
</li> </li>
</credits> </credits>

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<!-- EN: abasia join --> <!-- EN: abasia join -->
<WandererJoinAbasia.label>流浪者加入</WandererJoinAbasia.label> <WandererJoinAbasia.label>流浪者加入</WandererJoinAbasia.label>
<!-- EN: Wanderer joins: {PAWN_nameDef} --> <!-- EN: Transport pod crash: {PAWN_nameDef} -->
<WandererJoinAbasia.letterLabel>流浪者加入{PAWN_nameDef}</WandererJoinAbasia.letterLabel> <WandererJoinAbasia.letterLabel>空投舱坠毁{PAWN_nameDef}</WandererJoinAbasia.letterLabel>
<!-- EN: A {PAWN_title} named {PAWN_nameDef} came to join you, but has collapsed nearby due to {HEDIFF_label}.\n\n[PAWN_pronoun] is willing to contribute once {PAWN_pronoun} has recovered, but will not leave voluntarily. If you don't want {PAWN_nameDef}, you can banish {PAWN_objective}, sell {PAWN_objective} into slavery or leave {PAWN_objective} to die. However, your other colonists may find this disturbing. --> <!-- EN: A {PAWN_title} named {PAWN_nameDef} is crashing in a transport pod nearby.\n\n{PAWN_nameDef} is suffering from {HEDIFF_label} and will be unable to walk. There is a small chance per day that {PAWN_pronoun} will make a natural recovery, so you can cure the illness by waiting. {HEDIFF_label} can also be cured by a special operation which requires a large amount of glitterworld medicine.\n\n[PAWN_pronoun] is willing to contribute once {PAWN_pronoun} has recovered, but will not leave voluntarily. If you don't want {PAWN_nameDef}, you can banish {PAWN_objective}, sell {PAWN_objective} into slavery or leave {PAWN_objective} to die. However, your other colonists may find this disturbing. -->
<WandererJoinAbasia.letterText>一个名为{PAWN_nameDef}的{PAWN_title}前来加入你的殖民地,但在附近因为{HEDIFF_label}而倒下了。\n\n[PAWN_pronoun]愿意在[PAWN_pronoun]恢复之后做出贡献,但不会自愿离开。如果你不想{PAWN_nameDef},你可以放逐{PAWN_objective},把{PAWN_objective}卖作奴隶,或者让{PAWN_objective}自生自灭。然而,你的其他殖民者可能会因此而不安。</WandererJoinAbasia.letterText> <WandererJoinAbasia.letterText>一个名为{PAWN_nameDef}的{PAWN_title}乘坐的空投舱坠毁在了附近。\n\n{PAWN_nameDef}因为{HEDIFF_label}而失去行动能力。{PAWN_pronoun}每过一天都有很小的几率能够自己恢复,所以你可以等着疾病自行恢复。也可以通过一场消耗大量闪耀世界药物的手术来治愈{HEDIFF_label}。\n\n[PAWN_pronoun]愿意在[PAWN_pronoun]恢复之后做出贡献,但不会自愿离开。如果你不想接受{PAWN_nameDef},你可以放逐{PAWN_objective},把{PAWN_objective}卖作奴隶,或者让{PAWN_objective}自生自灭。然而,你的其他殖民者可能会因此而不安。</WandererJoinAbasia.letterText>
</LanguageData> </LanguageData>

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@ -173,6 +173,12 @@
<!-- EN: Who should be credited with {0} for defeating the bandit camp? --> <!-- EN: Who should be credited with {0} for defeating the bandit camp? -->
<LetterTextHonorAward_BanditCamp>谁应该因击败匪徒营地而获得{0}的奖励?</LetterTextHonorAward_BanditCamp> <LetterTextHonorAward_BanditCamp>谁应该因击败匪徒营地而获得{0}的奖励?</LetterTextHonorAward_BanditCamp>
<!-- Shuttle crash -->
<!-- EN: Shuttle crashed -->
<LetterLabelShuttleCrashed>穿梭机坠毁</LetterLabelShuttleCrashed>
<!-- EN: A shuttle has crashed nearby -->
<LetterTextShuttleCrashed>一艘穿梭机在坠毁在了附近</LetterTextShuttleCrashed>
<!-- UNUSED --> <!-- UNUSED -->
<LetterTextHonorAward>谁应该因完成贸易请求而获得{0}的奖励?</LetterTextHonorAward> <LetterTextHonorAward>谁应该因完成贸易请求而获得{0}的奖励?</LetterTextHonorAward>
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。</LetterRoyalTitleAuthorityNeed> <LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。</LetterRoyalTitleAuthorityNeed>

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<!-- Meditation --> <!-- Meditation -->
<!-- EN: Psyfocus --> <!-- EN: Psyfocus -->
<Psyfocus>精神力</Psyfocus> <Psyfocus>精神力</Psyfocus>
<!-- EN: Psyfocus -->
<PsyfocusLabelGizmo>精神力</PsyfocusLabelGizmo>
<!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to perform psycasts, but has no other consequences.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation --> <!-- EN: Psyfocus is a special type of mental structuring which is necessary to perform psycasts. Psyfocus dissipates over time, and must be built by regular meditation. Losing all psyfocus makes someone unable to perform psycasts, but has no other consequences.\n\nHigher levels of psyfocus permit higher-level psycasts, but also increase the rate of psyfocus dissipation -->
<PsyfocusDesc>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快</PsyfocusDesc> <PsyfocusDesc>精神力是释放心灵能力所必须的一种精神结构。精神力会随着时间的推移而消散,可以通过定期冥想来恢复精神力。失去所有的精神力便无法使用心灵能力。\n\n更高的精神力水平能够使用更强的心灵能力但同时也会使精神力降低更快</PsyfocusDesc>
<!-- EN: {0}-{1}% --> <!-- EN: {0}-{1}% -->
@ -105,7 +107,9 @@
<!-- EN: throne not usable because it is undignified. --> <!-- EN: throne not usable because it is undignified. -->
<AbilitySpeechDisabledNoThroneUndignified>宝座不可使用,它不够体面。</AbilitySpeechDisabledNoThroneUndignified> <AbilitySpeechDisabledNoThroneUndignified>宝座不可使用,它不够体面。</AbilitySpeechDisabledNoThroneUndignified>
<!-- EN: already giving a speech. --> <!-- EN: already giving a speech. -->
<AbilitySpeechDisabledAlreadyGivingSpeech>正在进行一场演说</AbilitySpeechDisabledAlreadyGivingSpeech> <AbilitySpeechDisabledAlreadyGivingSpeech>正在进行一场演说。</AbilitySpeechDisabledAlreadyGivingSpeech>
<!-- EN: another gathering is in progress. -->
<AbilitySpeechDisabledAnotherGatheringInProgress>另一个聚会正在进行中。</AbilitySpeechDisabledAnotherGatheringInProgress>
<!-- EN: Next speech ready in --> <!-- EN: Next speech ready in -->
<AbilitySpeechCooldown>下一次演说</AbilitySpeechCooldown> <AbilitySpeechCooldown>下一次演说</AbilitySpeechCooldown>
<!-- EN: Outcome chances --> <!-- EN: Outcome chances -->