update to 2585

This commit is contained in:
VaniatD 2020-03-27 13:19:01 +08:00
parent 25470ab3a1
commit b775105f44
19 changed files with 83 additions and 50 deletions

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@ -41,8 +41,8 @@
</TradeRequest.questNameRules.rulesStrings>
<!-- EN: Quest failed: [resolvedQuestName] -->
<TradeRequest.root.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</TradeRequest.root.nodes.Letter.label.slateRef>
<!-- EN: [faction_name] became hostile to you. text_todo -->
<TradeRequest.root.nodes.Letter.text.slateRef>[faction_name]开始与你敌对了。text_todo</TradeRequest.root.nodes.Letter.text.slateRef>
<!-- EN: [faction_name] became hostile to you. -->
<TradeRequest.root.nodes.Letter.text.slateRef>[faction_name]开始与你敌对了。</TradeRequest.root.nodes.Letter.text.slateRef>
<!-- EN: [asker_faction_royalFavorLabel] -->
<TradeRequest.root.nodes.GiveRewards.nodeIfChosenPawnSignalUsed.label.slateRef>[asker_faction_royalFavorLabel]</TradeRequest.root.nodes.GiveRewards.nodeIfChosenPawnSignalUsed.label.slateRef>
<!-- EN: Who should be credited with [asker_faction_royalFavorLabel] for fulfilling the trade request? -->

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: allow biocoded apparel -->
<AllowBiocodedApparel.label>允许生物识别衣物</AllowBiocodedApparel.label>
<!-- EN: allow biocoded weapons -->
<AllowBiocodedWeapons.label>允许生物识别武器</AllowBiocodedWeapons.label>
@ -30,6 +33,9 @@
<!-- EN: Allow organic things which haven't started to rot yet. -->
<AllowFresh.description>允许尚未腐烂的有机物。</AllowFresh.description>
<!-- EN: allow non-biocoded apparel -->
<AllowNonBiocodedApparel.label>允许非生物识别衣物</AllowNonBiocodedApparel.label>
<!-- EN: allow non-biocoded weapons -->
<AllowNonBiocodedWeapons.label>允许非生物识别武器</AllowNonBiocodedWeapons.label>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: charge blaster shot -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Tool -->
@ -260,8 +260,12 @@
<!-- EN: The overall efficiency of this body part. -->
<Stat_Thing_BodyPartEfficiency_Desc>这个身体部位的整体效率。</Stat_Thing_BodyPartEfficiency_Desc>
<!-- EN: Biocoding -->
<Stat_Thing_Weapon_Biocoded_Name>生体识别</Stat_Thing_Weapon_Biocoded_Name>
<Stat_Thing_Biocoded_Name>生体识别</Stat_Thing_Biocoded_Name>
<!-- EN: This item has been coded to only accept a particular individual's bio-signature. -->
<Stat_Thing_Biocoded_Desc>该物品经过生体编译只能给识别给特定的人使用。</Stat_Thing_Biocoded_Desc>
<!-- UNUSED -->
<Stat_Thing_Weapon_Biocoded_Name>生体识别</Stat_Thing_Weapon_Biocoded_Name>
<Stat_Thing_Weapon_Biocoded_Desc>该物品经过生体编译只能给识别给特定的人使用。</Stat_Thing_Weapon_Biocoded_Desc>
</LanguageData>

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@ -581,7 +581,7 @@
<!-- EN: Unlimited -->
<InfiniteDaysWorthOfFoodInfo>无限</InfiniteDaysWorthOfFoodInfo>
<!-- EN: The approximate number of days before at least one person or animal will be out of food. Different species have different diets, so one may run out of food before others. This value is calculated more accurately after the route is chosen.\n\nAffected by:\n - Current pawn inventory\n - Carried food type and amount\n - Caravan members and their diets\n - Foraging rate\n - Whether animals can graze\n - Time until food rots\n - Hot weather rots food faster -->
<DaysWorthOfFoodTooltip>远行队所携带的食物预计可以维持的天数。\n\n受以下因素影响:\n - 当前的典当库存\n\n计算包括人类和动物的食物并考虑最坏的情况。 这表示这么多天后,至少有一个动物或人将会没有食物。</DaysWorthOfFoodTooltip>
<DaysWorthOfFoodTooltip>远行队所携带的食物预计可以维持的天数。\n\n受以下因素影响:\n - 当前的库存\n\n计算包括人类和动物的食物并考虑最坏的情况。 这表示这么多天后,至少有一个动物或人将会没有食物。</DaysWorthOfFoodTooltip>
<!-- EN: (only the first waypoint is taken into account) -->
<DaysWorthOfFoodTooltip_OnlyFirstWaypoint>\n只有第一个路径点才被计入</DaysWorthOfFoodTooltip_OnlyFirstWaypoint>
<!-- EN: Your caravan only has {0} days worth of food and will become hungry quickly. -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- ITab titles -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Work tab -->
@ -210,6 +210,8 @@
<NoQuestSelected>未选择任务</NoQuestSelected>
<!-- EN: Appeared {0} days ago -->
<AppearedDaysAgo>在{0}天前出现</AppearedDaysAgo>
<!-- EN: Decree given {0} days ago -->
<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
<!-- EN: Appeared on {0} -->
<AppearedOn>出现在{0}</AppearedOn>
<!-- EN: Accepted {0} ago -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Various -->
@ -458,6 +458,8 @@
<ConditionCauserRadius>半径{0}</ConditionCauserRadius>
<!-- EN: {0} left -->
<DurationLeft>{0}剩余</DurationLeft>
<!-- EN: Any of -->
<AnyOf>任意</AnyOf>
<!-- Scanning -->
<!-- EN: User scanning speed -->
@ -1139,7 +1141,7 @@
<!-- EN: No resources below. -->
<DeepDrillNoResources>下方没有资源。</DeepDrillNoResources>
<!-- EN: Deep drill resources exhausted, drill automatically forbidden. Unforbid to begin mining of {0}. -->
<DeepDrillExhausted>深钻资源枯竭,自动钻探被禁止。未禁止挖掘{0}。</DeepDrillExhausted>
<DeepDrillExhausted>深钻资源枯竭,自动钻探被禁止。未禁止挖掘{0}。</DeepDrillExhausted>
<!-- EN: Deep drill resources exhausted. -->
<DeepDrillExhaustedNoFallback>深钻资源枯竭。</DeepDrillExhaustedNoFallback>

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@ -4,12 +4,12 @@
<!-- EN:
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions][dontDestroyMonument]</li>
<li>dontDestroyMonument(priority=-10)-></li>
<li>dontDestroyMonument->\n\nIf you destroy the monument within 15 days of construction, your relations with [asker_factionName] will fall by 10. text_todo</li>
<li>dontDestroyMonument->\n\nIf the monument is destroyed within [keepMonumentDays] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
-->
<BuildMonument_Basic.questDescriptionRules.rulesStrings>
<li>commonEnding->这个 [monumentSize] 尺寸的纪念碑需要这些资源(总价值 [monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n这个结构必须在接受任务后的 [constructionTimeoutTicks_duration] 内完成。 完成后, [allRewardsDescriptions] [dontDestroyMonument]</li>
<li>dontDestroyMonument(priority=-10)-></li>
<li>dontDestroyMonument->\n\n如果你在15天内摧毁这个纪念碑结构 你和 [asker_factionName] 的关系会下降10点。 text_todo</li>
<li>dontDestroyMonument->\n\n如果在15天内这个纪念碑结构被破坏 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。 text_todo</li>
</BuildMonument_Basic.questDescriptionRules.rulesStrings>
</LanguageData>

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@ -3,14 +3,16 @@
<!-- EN: Monument completed -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for atleast 15 days, otherwise you will anger [asker_factionName] (-10 goodwill). text_todo -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的15天内不能将它摧毁 否则会激怒 [asker_factionName] -10 好感度。text_todo</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentDays] days, otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentDays]天内不能将它摧毁, 否则会激怒 [asker_factionName] [goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you destroyed the monument after completing it.\n\nYou lost 10 goodwill with [asker_faction_name]. text_todo -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后摧毁它的行为冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了10点。text_todo</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
@ -25,9 +27,6 @@
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>一个新的纪念碑标记已送出,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<BuildMonumentWorker.root.nodes.Delay.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.Delay.expiryInfoPart.slateRef>
<BuildMonumentWorker.root.nodes.Delay.expiryInfoPartTip.slateRef>保护纪念碑直到{0}</BuildMonumentWorker.root.nodes.Delay.expiryInfoPartTip.slateRef>
<BuildMonumentWorker.root.nodes.Delay.inspectString.slateRef>保护{0}</BuildMonumentWorker.root.nodes.Delay.inspectString.slateRef>
<!-- EN: Monument time expired -->
<BuildMonumentWorker.root.nodes.Delay.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay.node.nodes.Letter.label.slateRef>
<!-- EN: Your time limit to construct the monument has expired. [failLetterEndingCommon] -->

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@ -2,10 +2,10 @@
<LanguageData>
<!-- EN:
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf you destroy the monument within 15 days of construction, your relations with [asker_factionName] will fall by 10. text_todo</li>
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf the monument is destroyed within [keepMonumentDays] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
-->
<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作 将被视为对此仪式的一种亵渎。 与[asker_factionName]的关系将下降25 承袭人也不会有任何改变。\n\n如果你在纪念碑完成后15天内摧毁它 那么你与 [asker_factionName] 的关系会下降10点。text_todo</li>
<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25 承袭人也不会有任何改变。\n\n如果在纪念碑完成后[keepMonumentDays]天内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[titleHeir_nameDef]'s inheritance</li>
@ -29,14 +29,16 @@
<ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.text.slateRef>本应成为头衔传承者的{SUBJECT_definite}已经死亡。</ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you promised to consecrate the new inheritance, but did destroy the monument after completing it.\n\nYou lost 10 goodwill with [asker_faction_name]. text_todo -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在15天内将作为神圣传承的纪念碑摧毁的行为惹恼了[asker_nameDef]。\n\n你与[asker_faction_name]的关系下降了10点</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: New heir: [titleHeir_nameDef] text_todo -->
<!-- EN: [asker_nameDef] is offended that you promised to consecrate the new inheritance, but allowed the monument to be ruined soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成作为传承象征的纪念碑后太快使它被破坏的行为惹恼了[asker_nameDef]。\n\n你与[asker_faction_name]的关系下降了[goodwillChangeIfMonumentDestroyed]</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: New heir: [titleHeir_nameDef] -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>新的继承人:[titleHeir_nameDef]</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
<!-- EN: [titleHeir_nameDef] is the new heir of [titleHolder_nameDef]. text_todo -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。text_todo</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: [titleHeir_nameDef] is the new heir of [titleHolder_nameDef]. -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>

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@ -37,14 +37,14 @@
</EndGame_RoyalAscent.questNameRules.rulesStrings>
<!-- EN: Quest failed: [resolvedQuestName] -->
<EndGame_RoyalAscent.root.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</EndGame_RoyalAscent.root.nodes.Letter.label.slateRef>
<!-- EN: [faction_name] became hostile to you. text_todo -->
<EndGame_RoyalAscent.root.nodes.Letter.text.slateRef>[faction_name]开始敌视你。text_todo</EndGame_RoyalAscent.root.nodes.Letter.text.slateRef>
<!-- EN: [faction_name] became hostile to you. -->
<EndGame_RoyalAscent.root.nodes.Letter.text.slateRef>[faction_name]开始敌视你。</EndGame_RoyalAscent.root.nodes.Letter.text.slateRef>
<!-- EN: asker.NoLongerFactionLeader -->
<EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>asker.NoLongerFactionLeader</EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>
<!-- EN: [asker_faction_leaderTitle] arrived -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>
<EndGame_RoyalAscent.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterLabel.value.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterLabel.value.slateRef>
<!-- EN: The [asker_faction_leaderTitle] of [asker_faction_name], has arrived.\n\nProtect him and satisfy his royal needs until the shuttle arrives in [shuttleDelayTicks_duration].\n\nAll of you can accompany the [asker_faction_leaderTitle] on the shuttle and travel to the Imperial flotilla to begin a new life. -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameDef] 已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
<EndGame_RoyalAscent.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterText.value.slateRef>[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameDef] 已经抵达。\n\n你必须在穿梭机抵达前 [shuttleDelayTicks_duration] 内为 [asker_objective] 提供护卫并且满足 [asker_possessive] 各种需求。\n\n你们所有人都可以和 [asker_faction_leaderTitle] 同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterText.value.slateRef>
<!-- EN: Should depart on shuttle -->
<EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>应该乘坐穿梭机离开</EndGame_RoyalAscent.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>
<!-- EN: Shuttle arrived -->
@ -84,4 +84,8 @@
<!-- EN: The shuttle sent to collect the [asker_faction_leaderTitle] has departed without him. He will now leave on foot. [failLetterEndingCommon] -->
<EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>前来迎接[asker_faction_leaderTitle]的穿梭机没有接到[asker_objective]。[asker_pronoun]现在只能走回去。[failLetterEndingCommon]</EndGame_RoyalAscent.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>
<!-- UNUSED -->
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>[asker_faction_leaderTitle]已抵达</EndGame_RoyalAscent.root.nodes.DropPods.customLetterLabel.slateRef>
<EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>[asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameDef] 已经抵达。\n\n你必须在穿梭机抵达前[shuttleDelayTicks_duration]内为[asker_objective]提供护卫并且满足[asker_possessive]各种需求。\n\n你们所有人都可以和[asker_faction_leaderTitle]同乘穿梭机前往帝国舰队驻地开始新生活。</EndGame_RoyalAscent.root.nodes.DropPods.customLetterText.slateRef>
</LanguageData>

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@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: [lodgersLabelSingOrPlural] arrived -->
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>
<Hospitality_Util_Worker.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterLabel.value.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterLabel.value.slateRef>
<!-- EN: [lodgersLabelSingOrPluralDef] [lodgersHasHave] arrived. Protect them until the shuttle arrives in [shuttleDelayTicks_duration].[helpersArrivalLetterEnd] -->
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>[lodgersLabelSingOrPluralDef][lodgersHasHave]已经抵达。在[shuttleDelayTicks_duration]内保护他们直到穿梭机抵达。[helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>
<Hospitality_Util_Worker.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterText.value.slateRef>[lodgersLabelSingOrPluralDef] [lodgersHasHave]已经抵达。 [shuttleDelayTicks_duration] 内保护他们直到穿梭机抵达。 [helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.Util_ArriveByDropPodsOrShuttle.parms.customLetterText.value.slateRef>
<!-- EN: Should depart on shuttle -->
<Hospitality_Util_Worker.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>应乘坐穿梭机离开</Hospitality_Util_Worker.root.nodes.ShuttleDelay.node.nodes.InspectString.inspectString.slateRef>
<!-- EN: Shuttle arrived -->
@ -31,6 +31,8 @@
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->
@ -42,4 +44,8 @@
<!-- EN: The shuttle sent to collect [lodgersLabelSingOrPluralDef] has departed. [lodgersLabelSingOrPluralDef] will now leave on foot. [failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>被指派去装载[lodgersLabelSingOrPluralDef]的穿梭机已经起飞。[lodgersLabelSingOrPluralDef]将尝试步行离开。[failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.shuttleSentUnsatisfied.node.nodes.Letter.text.slateRef>
<!-- UNUSED -->
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>[lodgersLabelSingOrPluralDef][lodgersHasHave]已经抵达。在[shuttleDelayTicks_duration]内保护他们直到穿梭机抵达。[helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>
</LanguageData>

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@ -2,10 +2,10 @@
<LanguageData>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must not destroy the monument for 15 days, otherwise [asker_nameDef] will be unhappy. text_todo</li>
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentDays] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
-->
<Decree_BuildMonument.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后15天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。text_todo</li>
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后[keepMonumentDays]天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
</Decree_BuildMonument.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->monument decree</li>
@ -19,14 +19,16 @@
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Monument completed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>纪念碑完工</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for atleast 15 days, otherwise [asker_nameDef] will be unhappy. text_todo -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的15天内不要破坏它 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentDays] days, otherwise [asker_nameDef] will be displeased. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的[keepMonumentDays]天内不要让它被破坏 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被破坏</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you destroyed the monument after completing it.\n\n[asker_possessive] will be unhappy about this. text_todo -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后破坏它的举动惹恼了 [asker_nameDef]。\n\n[asker_possessive] 对此感到非常不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
@ -31,15 +31,17 @@
<li>helpersIsAre(helpersCount>=2)->是</li>
</Util_MaybeGenerateHelpers.questDescriptionRules.rulesStrings>
<!-- EN: [helpersLabelSingOrPlural] arrived -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterLabel.value.slateRef>
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] [helpersHasHave] arrived to aid you with the quest '[resolvedQuestName]'. -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.parms.customLetterText.value.slateRef>
<!-- EN: [helpersLabelSingOrPlural] leaving -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.label.slateRef>
<!-- EN: The [helpersLabelSingOrPlural] sent by [asker_nameDef] to aid you [helpersHasHave] spent too much time with you, and [helpersIsAre] now leaving. -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.text.slateRef>[asker_nameDef]向你派出以支援任务的[helpersLabelSingOrPlural][helpersHasHave]消耗了太多的时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.GreaterOrEqual.node.node.nodes.Letter.text.slateRef>
<!-- UNUSED -->
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>[helpersLabelSingOrPlural]已抵达</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterLabel.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>[asker_nameDef][helpersHasHave]向你派出[helpersLabelSingOrPlural]进行支援,随后将协助你执行'[resolvedQuestName]'任务。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.DropPods.customLetterText.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.label.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.text.slateRef>由[asker_nameDef]向你派出以支援任务工作的[helpersLabelSingOrPlural][helpersHasHave]在你这里消耗了太多时间,现在[helpersIsAre]离开的时候了。</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.IsTrueOrUnset.node.node.nodes.Letter.text.slateRef>
<Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>[helpersLabelSingOrPlural]正在离开</Util_MaybeGenerateHelpers.root.nodes.IsNull.elseNode.elseNode.node.nodes.Delay.node.nodes.Letter.label.slateRef>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: auto-mortar -->

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@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ship landing beacon -->
<ShipLandingBeacon.label>飞船着陆信标</ShipLandingBeacon.label>
<!-- EN: Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 8x8) create a landing pad. Spacecraft usually land on pads if possible. -->
<ShipLandingBeacon.description>用于标记一个飞船着陆区的角落。将四个信标放置在一片干净区域(至少8x8)的角落来创建一个着陆区。如果可能的话,航天器通常会在这片区域着陆。</ShipLandingBeacon.description>
<!-- EN: Marks the corner of a landing area. Four of these placed at the corners of a clear area (minimum 9x9) create a landing pad. Spacecraft usually land on pads if possible. -->
<ShipLandingBeacon.description>用于标记一个飞船着陆区的角落。将四个信标放置在一片干净区域(至少9x9)的角落来创建一个着陆区。如果可能的话,航天器通常会在这片区域着陆。</ShipLandingBeacon.description>
</LanguageData>

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@ -1,9 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: decree failed text_todo -->
<!-- EN: decree failed -->
<DecreeFailed.stages.decree_failed.label>法令失效</DecreeFailed.stages.decree_failed.label>
<!-- EN: My noble authority has not been respected as it should be. -->
<DecreeFailed.stages.decree_failed.description>我的威严没有得到应有的尊重。</DecreeFailed.stages.decree_failed.description>
<!-- UNUSED -->
<DecreeFailed.stages.decree_failed_text_todo.label>法令失效</DecreeFailed.stages.decree_failed_text_todo.label>
<!-- EN: My noble authority has not been respected as it should be. text_todo -->
<DecreeFailed.stages.decree_failed_text_todo.description>我的威严没有得到应有的尊重。</DecreeFailed.stages.decree_failed_text_todo.description>
<!-- EN: decree satisfied -->

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Royalty and throne -->