Typos fix.

This commit is contained in:
VaniatD 2020-03-01 11:19:47 +08:00
parent a397f96b78
commit b6000f68fd
7 changed files with 59 additions and 59 deletions

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@ -4,27 +4,27 @@
<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
<Util_GenerateSite.root.singleSitePartRules.slateRef>
<rulesStrings>
<li>root(priority=1,sitePart==ClimateAdjuster)->这儿有一台可以将气温改变[temperatureOffset]度的气候调节器</li>
<li>root(priority=1,sitePart==PsychicDroner)->这有一台对[affectedGender]性起效的心灵放射器</li>
<li>root(priority=1,sitePart==PsychicSuppressor)->这有一台对[affectedGender]性起效的心灵抑制器</li>
<li>root(priority=1,sitePart==WeatherController)->这有一台会将整个区域的天气改变为[weather_label]的天气控制器</li>
<li>root(priority=1,sitePart==ClimateAdjuster)->这有一台可以将温度调整[temperatureOffset]的气候调节器</li>
<li>root(priority=1,sitePart==PsychicDroner)->这有一台对[affectedGender]性起效的心灵放射器</li>
<li>root(priority=1,sitePart==PsychicSuppressor)->这有一台对[affectedGender]性起效的心灵抑制器</li>
<li>root(priority=1,sitePart==WeatherController)->这有一台天气控制器,会将整个区域的天气改变为[weather_label]</li>
<li>root(priority=1,sitePart==SmokeSpewer)->这个地区有一台不断喷射烟雾的机器</li>
<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台阳光阻隔器的阴影之下</li>
<li>root(priority=1,sitePart==EMIDynamo)->这儿有一台正在运作的强电磁发射装置,导致这一区域的电子设备无法工作</li>
<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台机器在不断喷射毒气</li>
<li>root(priority=1,sitePart==RaidSource)->这有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]天就会对你发动袭击</li>
<li>root(priority=1,sitePart==Outpost)->这有一个被[enemiesCount]名敌人防守的哨站</li>
<li>root(priority=1,sitePart==BanditCamp)->这有一个被[enemiesCount]名敌人防守的土匪营地</li>
<li>root(priority=1,sitePart==Manhunters,count==1)->一群正在疯狂猎杀人类的[kindLabel]在附近游荡</li>
<li>root(priority=1,sitePart==SunBlocker)->整个地区都在一台黑幕产生器的阴影之下</li>
<li>root(priority=1,sitePart==EMIDynamo)->这有一台正在工作的电磁干扰器,导致这一区域的所有电气设备无法工作</li>
<li>root(priority=1,sitePart==ToxicSpewer)->这个地区有一台空气污染器不断喷射毒气</li>
<li>root(priority=1,sitePart==RaidSource)->这有一块被[enemiesCount]名敌人防守的军事集结区,他们每[mtbDays]就会对你发起袭击</li>
<li>root(priority=1,sitePart==Outpost)->这有一个被[enemiesCount]名敌人防守的哨站</li>
<li>root(priority=1,sitePart==BanditCamp)->这有一个被[enemiesCount]名敌人防守的土匪营地</li>
<li>root(priority=1,sitePart==Manhunters,count==1)->一只猎杀人类的[kindLabel]正在附近游荡</li>
<li>root(priority=1,sitePart==Manhunters,count>1)->[count]只猎杀人类的[kindLabel]正在附近游荡</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台休眠的机械体</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台休眠机械体</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count==1)->附近有一台正在休眠的机械体</li>
<li>root(priority=1,sitePart==SleepingMechanoids,count>1)->附近有[count]台正在休眠机械体</li>
<li>root(priority=1,sitePart==Turrets)->[threatsInfo]防守这个地点</li>
<li>root(priority=1,sitePart==AmbushEdge)->一支敌军正等着伏击任何靠近的人</li>
<li>root(priority=1,sitePart==AmbushHidden)->一支敌军正等着伏击任何靠近的人</li>
<li>root(priority=1,sitePart==MechCluster)->这儿有一堆带有敌意的机械结构体</li>
<li>root(priority=1,sitePart==MechCluster)->这有一个机械集群</li>
<li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->这儿可能有未知的威胁</li>
<li>root->这[label]</li>
<li>root->这[label]</li>
</rulesStrings>
</Util_GenerateSite.root.singleSitePartRules.slateRef>
@ -32,14 +32,14 @@
<li>threatDescription->a mech cluster will land at [map_definite] containing:\n\n[allThreats]</li>
-->
<Util_MechCluster.questDescriptionRules.rulesStrings>
<li>threatDescription->一群机械族将会在[map_definite]降落,其中包含\n\n[allThreats]</li>
<li>threatDescription->一个机械集群将会空降至[map_definite]其中包扩\n\n[allThreats]</li>
</Util_MechCluster.questDescriptionRules.rulesStrings>
<!-- EN:
<li>threatDescription->[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack you. Their group is composed of:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
-->
<Util_Raid.questDescriptionRules.rulesStrings>
<li>threatDescription->来自[enemyFaction_name]的一群[enemyFaction_pawnsPlural]即将发起进攻。他们的组成为:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
<li>threatDescription->来自[enemyFaction_name]的[enemyFaction_pawnsPlural]将会攻击你。他们的组成为:\n\n[raidPawnKinds]\n\n[raidArrivalModeInfo]</li>
</Util_Raid.questDescriptionRules.rulesStrings>
<!-- EN:
@ -53,14 +53,14 @@
<li>numGroupsOf(raidCount>=4)->[raidCount] groups of</li>
-->
<Util_RaidDelayRepeatable.questDescriptionRules.rulesStrings>
<li>pawnKindsParagraph(raidCount==1)->[enemyFaction_pawnsPlural]的攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n[raid0/raidArrivalModeInfo]</li>
<li>pawnKindsParagraph(raidCount==2)->[enemyFaction_pawnsPlural]的第一攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n第二支规模相仿的队即将到来。</li>
<li>pawnKindsParagraph(raidCount==3)->[enemyFaction_pawnsPlural]的第一攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n两支规模相仿的队即将到来。</li>
<li>pawnKindsParagraph(raidCount>=4)->[enemyFaction_pawnsPlural]的第一攻击集群组成为:\n\n[raid0/raidPawnKinds]\n\n[raidCountMinusOne]支规模相仿的队即将到来。</li>
<li>numGroupsOf(raidCount==1)->一支</li>
<li>numGroupsOf(raidCount==2)->两</li>
<li>numGroupsOf(raidCount==3)->三</li>
<li>numGroupsOf(raidCount>=4)->[raidCount]</li>
<li>pawnKindsParagraph(raidCount==1)->这组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n[raid0/raidArrivalModeInfo]</li>
<li>pawnKindsParagraph(raidCount==2)->第一组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n第二支规模相仿的队即将到来。</li>
<li>pawnKindsParagraph(raidCount==3)->第一组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n两支规模相仿的队即将到来。</li>
<li>pawnKindsParagraph(raidCount>=4)->第一组[enemyFaction_pawnsPlural]的构成为: \n\n[raid0/raidPawnKinds]\n\n[raidCountMinusOne]支规模相仿的队即将到来。</li>
<li>numGroupsOf(raidCount==1)-></li>
<li>numGroupsOf(raidCount==2)->两</li>
<li>numGroupsOf(raidCount==3)->三</li>
<li>numGroupsOf(raidCount>=4)->[raidCount]</li>
</Util_RaidDelayRepeatable.questDescriptionRules.rulesStrings>
</LanguageData>

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@ -47,7 +47,7 @@
<FlakArmor.description>解锁制作含有金属材质的衣服,用以抵抗子弹和爆炸。这类防具会稍微减慢移动速度。</FlakArmor.description>
<!-- EN: gas operation -->
<GasOperation.label>流操控</GasOperation.label>
<GasOperation.label>动系统</GasOperation.label>
<!-- EN: Craft high-power guns like chain shotguns, LMGs, and heavy SMGs. -->
<GasOperation.description>制作大威力枪械,比如重型冲锋枪,链式霰弹枪和轻机枪。</GasOperation.description>

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@ -342,7 +342,7 @@
<!-- EN: Cannot prioritize: will never do {0} -->
<CannotPrioritizeWorkTypeDisabled>无法优先(无法从事: {0}</CannotPrioritizeWorkTypeDisabled>
<!-- EN: Cannot trade: lacking necessary title -->
<CannotTradeMissingTitleAbility>无法交易:缺乏必要的所有权</CannotTradeMissingTitleAbility>
<CannotTradeMissingTitleAbility>无法交易:缺乏必要的头衔</CannotTradeMissingTitleAbility>
<!-- EN: Cannot prioritize: will never {0} -->
<CannotPrioritizeWorkGiverDisabled>无法优先(无法{0}</CannotPrioritizeWorkGiverDisabled>

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@ -34,11 +34,11 @@
<!-- EN: {PAWN_titleIndef} named {PAWN_nameDef} is crashing in a transport pod nearby. If {PAWN_pronoun} survives the impact, {PAWN_pronoun} will be badly wounded. -->
<RefugeePodCrash>逃生舱在附近坠毁了,里面载有名叫{PAWN_nameDef}的{PAWN_titleIndef}。\n\n即使在撞击后活了下来{PAWN_pronoun}也会受重伤。</RefugeePodCrash>
<!-- EN: {PAWN_nameDef} is not affiliated with any faction. You can rescue {PAWN_objective} and hope {PAWN_pronoun} joins freely, or capture {PAWN_objective} for recruitment or slavery purposes. -->
<RefugeePodCrash_Factionless>{PAWN_pronoun}不属于任何派系。你可以救援{PAWN_objective}并希望{PAWN_pronoun}自由加入,或是为了招募或奴役而俘虏{PAWN_objective}。</RefugeePodCrash_Factionless>
<RefugeePodCrash_Factionless>{PAWN_pronoun}不属于任何派系。你可以救援{PAWN_objective}并希望{PAWN_pronoun}自由加入,或是俘虏{PAWN_objective}来招募或奴役</RefugeePodCrash_Factionless>
<!-- EN: {PAWN_nameDef} is from your enemy {PAWN_factionName}. You can capture {PAWN_objective} for recruitment or slavery purposes. -->
<RefugeePodCrash_Hostile>{PAWN_nameDef}来自于敌对派系{PAWN_factionName},你可以为了招募或奴役而俘虏{PAWN_objective}。</RefugeePodCrash_Hostile>
<RefugeePodCrash_Hostile>{PAWN_nameDef}来自于敌对派系{PAWN_factionName},你可以俘虏{PAWN_objective}来招募或奴役</RefugeePodCrash_Hostile>
<!-- EN: {PAWN_nameDef} is from {PAWN_factionName}. If you rescue {PAWN_objective}, {PAWN_pronoun} may join freely. Otherwise, {PAWN_pronoun} will return home and spread goodwill between your factions.\n\nYou can also capture {PAWN_objective} for recruitment or slavery purposes, but this will anger {PAWN_possessive} faction. -->
<RefugeePodCrash_NonHostile>{PAWN_nameDef}来自于{PAWN_factionName}。如果你救援{PAWN_objective}{PAWN_pronoun}可能会加入,也可能回到派系并改善双方的关系。\n\n你也可以为了招募或奴役而俘虏{PAWN_objective},但这会激怒{PAWN_possessive}派系。</RefugeePodCrash_NonHostile>
<RefugeePodCrash_NonHostile>{PAWN_nameDef}来自于{PAWN_factionName}。如果你救援{PAWN_objective}{PAWN_pronoun}可能会加入,也可能回到派系并改善双方的关系。\n\n你也可以俘虏{PAWN_objective}来招募或奴役,但这会激怒{PAWN_possessive}派系。</RefugeePodCrash_NonHostile>
<!-- EN: Cargo pods -->
<LetterLabelCargoPodCrash>货舱坠毁</LetterLabelCargoPodCrash>

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@ -171,7 +171,7 @@
<!-- EN: Downloading -->
<Downloading>下载中</Downloading>
<!-- EN: Display fulfilled requirements -->
<ModDisplayFulfilledRequirements>显示符合要求</ModDisplayFulfilledRequirements>
<ModDisplayFulfilledRequirements>显示已满足的要求</ModDisplayFulfilledRequirements>
<!-- EN: Click to select. -->
<ModClickToSelect>单击选择。</ModClickToSelect>
<!-- EN: Click to go to website. -->

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@ -83,7 +83,7 @@
<li>animalKindLabelCorrect(animalCount==1)->猎杀人类的[animalKind_label]</li>
<li>animalKindLabelCorrect(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
<li>manhuntingBeastIndef(animalCount==1)->一只猎杀人类的[animalKind_label]</li>
<li>manhuntingBeastIndef(animalCount>=2)->一群达[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
<li>manhuntingBeastIndef(animalCount>=2)->[animalCount]只猎杀人类的[animalKind_labelPlural]</li>
<li>endSection->空投舱包含(总价值[itemsReward_totalMarketValue_money])\n\n[itemsReward_items]\n\n[helpersParagraph]如果你接受,[animalKindLabelCorrect]将会在[manhuntersDelayTicks_duration]后来到[map_definite]。[allRewardsDescriptionsExceptItems]</li>
<li>questDescription(askerIsNull==true,animalCount==1)->在[map_definite]附近的一名商人向你发来求救信号。一只野生的[animalKind_label]正在袭击他!他正试图引导野兽转向你这边来摆脱险境。\n\n作为回报商人允诺通过空投舱向你发送一些物资。[endSection]</li>
<li>manhunterArrivalLetterEnd(askerIsNull==true,animalCount==1)->正在袭击附近一名商人的[animalKind_label]被空投舱吸引而向你这边追来。</li>