typos fix

This commit is contained in:
VaniatD 2020-02-28 17:53:54 +08:00
parent 5d90033da2
commit a397f96b78

View File

@ -20,7 +20,7 @@
<li>destroyed_present->breaking</li>
-->
<DamageEvent_Ceiling.rulePack.rulesStrings>
<li>damageSource->[roof][collapsed]砸到</li>
<li>damage_source->[roof][collapsed]砸到</li>
<li>roof->屋顶</li>
<li>roof->房顶</li>
<li>roof->天花板</li>
@ -56,7 +56,7 @@
<li>destroyed_present->cremating</li>
-->
<DamageEvent_Fire.rulePack.rulesStrings>
<li>damageSource->[fire]点燃了</li>
<li>damage_source->[fire]点燃了</li>
<li>fire(p=3)->火焰</li>
<li>fire(p=3)->一团火焰</li>
<li>fire(p=3)->一片大火</li>
@ -80,10 +80,10 @@
<li>r_logentry(p=0.1)->[damage_source] [RECIPIENT_nameDef].</li>
-->
<DamageEvent_Include.rulePack.rulesStrings>
<li>r_logentry->[damageSource][RECIPIENT_nameDef][destroyed_present][RECIPIENT_possessive][destroyed_targets]。</li>
<li>r_logentry->[damageSource][RECIPIENT_nameDef][destroyed_present][RECIPIENT_possessive][destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]。</li>
<li>r_logentry(recipient_part_destroyed_count==0)->[damageSource][RECIPIENT_nameDef][damaged_present][RECIPIENT_possessive][damaged_targets]。</li>
<li>r_logentry(p=0.1)->[damageSource][RECIPIENT_nameDef]。</li>
<li>r_logentry->[damage_source][RECIPIENT_nameDef][destroyed_present][RECIPIENT_possessive][destroyed_targets]。</li>
<li>r_logentry->[damage_source][RECIPIENT_nameDef][destroyed_present][RECIPIENT_possessive][destroyed_targets]并[damaged_present][RECIPIENT_possessive][damaged_targets]。</li>
<li>r_logentry(recipient_part_destroyed_count==0)->[damage_source][RECIPIENT_nameDef][damaged_present][RECIPIENT_possessive][damaged_targets]。</li>
<li>r_logentry(p=0.1)->[damage_source][RECIPIENT_nameDef]。</li>
</DamageEvent_Include.rulePack.rulesStrings>
<!-- EN:
@ -102,9 +102,9 @@
<li>light(p=0.2)->incandescence</li>
-->
<DamageEvent_PowerBeam.rulePack.rulesStrings>
<li>damageSource->[sky]撕开裂口,审判降临</li>
<li>damageSource->一束难以置信的[power][damaged_past]</li>
<li>damageSource->一系列的[light][damaged_past]</li>
<li>damage_source->[sky]撕开裂口,审判降临</li>
<li>damage_source->一束难以置信的[power][damaged_past]</li>
<li>damage_source->一系列的[light][damaged_past]</li>
<li>sky->天空</li>
<li>sky->云层</li>
<li>sky->天堂</li>
@ -129,7 +129,7 @@
<li>enveloped->surrounded</li>
-->
<DamageEvent_Tornado.rulePack.rulesStrings>
<li>damageSource->一股[spiraling]龙卷风[enveloped]</li>
<li>damage_source->一股[spiraling]龙卷风[enveloped]</li>
<li>destroyed_present(p=3)->撕毁</li>
<li>spiraling->盘桓的</li>
<li>spiraling->旋转的</li>