update for 2739

This commit is contained in:
VaniatD 2020-08-28 10:03:29 +08:00
parent ca397a9af7
commit af6befa33e
4 changed files with 23 additions and 5 deletions

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@ -219,9 +219,9 @@
<!-- EN: Cannot wear {1_label} -->
<CannotWear>无法穿上{1_label}</CannotWear>
<!-- EN: Force equip {1_labelShort} -->
<ForceEquipApparel>强制装备{1_labelShort}</ForceEquipApparel> <!-- text_todo -->
<ForceEquipApparel>强制装备{1_labelShort}</ForceEquipApparel>
<!-- EN: Cannot equip {1_label} -->
<CannotEquipApparel>无法装备{1_label}</CannotEquipApparel> <!-- text_todo -->
<CannotEquipApparel>无法装备{1_label}</CannotEquipApparel>
<!-- EN: missing body parts -->
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>

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@ -130,7 +130,7 @@
<creditee>Indeed</creditee>
</li>
<li Class="CreditRecord_Text">
<text>修订日期: 2020年8月26日 21点29分</text>
<text>修订日期: 2020年8月28日 09点59分</text>
<anchor>MiddleRight</anchor>
</li>
</credits>

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@ -45,8 +45,8 @@
<!-- EN: neural heat -->
<PsychicEntropy.label>心灵熵</PsychicEntropy.label>
<!-- EN: Despite being called "heat", neural heat is not a measure of temperature. It refers to a type of chaotic psychic energy in the mind which is built up when using psychic powers and dissipates over the course of a few seconds or minutes.\n\nIf neural heat is pushed past normal limits, it may cause temporary psychic breakdown, psylink degradation and finally unconsciousness due to psychic shock. None of these conditions cause permanent damage, but they can knock someone unconscious for days. -->
<PsychicEntropy.description>尽管被称为“熵”,但并不是传统意义的熵。它指的是在使用心灵能力时在大脑中产生的一种混乱的心灵能量,会随着时间逐渐消散。\n\n如果心灵熵超过安全阈值可能会造成暂时的心灵崩溃、降低启灵等级最终因为心灵休克失去意识。不过这些情况都不是永久的,它会让人在数天内失去意识</PsychicEntropy.description>
<!-- EN: Despite being called "heat", neural heat is not a measure of temperature. It refers to a type of chaotic psychic energy in the mind which is built up when using psychic powers and dissipates over the course of a few seconds or minutes.\n\nIf neural heat is pushed past normal limits, it may cause temporary psychic breakdown and unconsciousness due to psychic shock. These conditions don't cause permanent damage. -->
<PsychicEntropy.description>尽管被称为“熵”,但并不是传统意义的熵。它指的是在使用心灵能力时在大脑中积累的一种混乱的心灵能量,会在几秒到几分钟内自然消散。\n\n如果心灵熵超过安全阈值可能会造成暂时的心灵崩溃、降低启灵等级最终因为心灵休克失去意识。这些情况并不会造成永久性后遗症</PsychicEntropy.description>
<!-- EN: safe -->
<PsychicEntropy.stages.safe.label>安全</PsychicEntropy.stages.safe.label>
<!-- EN: overloaded -->

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@ -145,7 +145,16 @@
<li>approachInfo(lodgerCount==2)->[asker_nameDef] and another desperate [faction_pawnSingular] are approaching.</li>
<li>approachInfo(lodgerCount>=3)->[lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to woken up from cryptosleep all alone and friendless.</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have been chased from [asker_possessive] home by a vengeful ex-lover.</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] claims to have been banished after an argument with a village leader.</li>
<li>claimInfo(lodgerCount>=2)->They claim to have lost their home in a recent attack.</li>
<li>claimInfo(lodgerCount>=2)->They claim to have escaped an organ harvesting operation.</li>
<li>claimInfo(lodgerCount>=2)->They say they escaped from a slave caravan.</li>
<li>claimInfo(lodgerCount>=2)->They say that crop blights starved them out of their village.</li>
<li>claimInfo(lodgerCount>=2)->They say a great flashstorm burned down their home.</li>
<li>claimInfo(lodgerCount>=2)->They say their caravan was ambushed and everything was taken.</li>
<li>claimInfo(lodgerCount>=2)->They say they were banished from their town due to moral disagreements.</li>
<li>joinInfo(lodgerCount==1)->If you make [asker_objective] happy, [asker_pronoun] may offer to join you.</li>
<li>joinInfo(lodgerCount>=2)->If you make them happy, some of them may offer to join you.</li>
<li>travelerInfo(lodgerCount==1)->This [faction_pawnSingular] is</li>
@ -169,7 +178,16 @@
<li>approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。</li>
<li>approachInfo(lodgerCount>=3)->[lodgerCount] 名绝望的 [faction_pawnsPlural]正在靠近, 他们的领导者是[asker_nameDef]。</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称 [asker_possessive] 在最近一次袭击中失去了家园。</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称自己孤零零地从一个冷冻休眠舱中醒来。</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称被[asker_possessive]前情人从家中赶了出来。</li>
<li>claimInfo(lodgerCount==1)->[asker_nameDef] 声称因为和社区领导争吵被驱逐。</li>
<li>claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。</li>
<li>claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。</li>
<li>claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。</li>
<li>claimInfo(lodgerCount>=2)->他们说一场枯萎病让他们无法继续在社区生存。</li>
<li>claimInfo(lodgerCount>=2)->他们说一场大风暴毁了他们的家园。</li>
<li>claimInfo(lodgerCount>=2)->他们说他们的商队遭到袭击,所有的货物都被抢走了。</li>
<li>claimInfo(lodgerCount>=2)->他们说由于道德观不同,他们被赶出了城镇。</li>
<li>joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心, [asker_pronoun]可能会提议加入你。</li>
<li>joinInfo(lodgerCount>=2)->如果你能让他们开心,他们中的一部分可能会提议加入你。</li>
<li>travelerInfo(lodgerCount==1)->这名 [faction_pawnSingular] </li>