diff --git a/Core/Keyed/FloatMenu.xml b/Core/Keyed/FloatMenu.xml index 61639e72..ac18808b 100644 --- a/Core/Keyed/FloatMenu.xml +++ b/Core/Keyed/FloatMenu.xml @@ -219,9 +219,9 @@ 无法穿上{1_label} - 强制装备{1_labelShort} + 强制装备{1_labelShort} - 无法装备{1_label} + 无法装备{1_label} 身体部位缺失 diff --git a/Core/LanguageInfo.xml b/Core/LanguageInfo.xml index 0715bc12..9f4f8adb 100644 --- a/Core/LanguageInfo.xml +++ b/Core/LanguageInfo.xml @@ -130,7 +130,7 @@ Indeed
  • - 修订日期: 2020年8月26日 21点29分 + 修订日期: 2020年8月28日 09点59分 MiddleRight
  • diff --git a/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml b/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml index 609b7cb1..8ce996b7 100644 --- a/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml +++ b/Royalty/DefInjected/HediffDef/Hediffs_Psycasts.xml @@ -45,8 +45,8 @@ 心灵熵 - - 尽管被称为“熵”,但并不是传统意义的熵。它指的是在使用心灵能力时在大脑中产生的一种混乱的心灵能量,会随着时间逐渐消散。\n\n如果心灵熵超过安全阈值,可能会造成暂时的心灵崩溃、降低启灵等级,最终因为心灵休克失去意识。不过这些情况都不是永久的,它会让人在数天内失去意识。 + + 尽管被称为“熵”,但并不是传统意义的熵。它指的是在使用心灵能力时在大脑中积累的一种混乱的心灵能量,会在几秒到几分钟内自然消散。\n\n如果心灵熵超过安全阈值,可能会造成暂时的心灵崩溃、降低启灵等级,最终因为心灵休克失去意识。这些情况并不会造成永久性后遗症。 安全 diff --git a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Refugee.xml b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Refugee.xml index 0470b289..2c2a2973 100644 --- a/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Refugee.xml +++ b/Royalty/DefInjected/QuestScriptDef/Script_Hospitality_Refugee.xml @@ -145,7 +145,16 @@
  • approachInfo(lodgerCount==2)->[asker_nameDef] and another desperate [faction_pawnSingular] are approaching.
  • approachInfo(lodgerCount>=3)->[lodgerCount] desperate [faction_pawnsPlural] are approaching. Their leader is called [asker_nameDef].
  • claimInfo(lodgerCount==1)->[asker_nameDef] claims to have lost [asker_possessive] home in a recent attack.
  • +
  • claimInfo(lodgerCount==1)->[asker_nameDef] claims to woken up from cryptosleep all alone and friendless.
  • +
  • claimInfo(lodgerCount==1)->[asker_nameDef] claims to have been chased from [asker_possessive] home by a vengeful ex-lover.
  • +
  • claimInfo(lodgerCount==1)->[asker_nameDef] claims to have been banished after an argument with a village leader.
  • claimInfo(lodgerCount>=2)->They claim to have lost their home in a recent attack.
  • +
  • claimInfo(lodgerCount>=2)->They claim to have escaped an organ harvesting operation.
  • +
  • claimInfo(lodgerCount>=2)->They say they escaped from a slave caravan.
  • +
  • claimInfo(lodgerCount>=2)->They say that crop blights starved them out of their village.
  • +
  • claimInfo(lodgerCount>=2)->They say a great flashstorm burned down their home.
  • +
  • claimInfo(lodgerCount>=2)->They say their caravan was ambushed and everything was taken.
  • +
  • claimInfo(lodgerCount>=2)->They say they were banished from their town due to moral disagreements.
  • joinInfo(lodgerCount==1)->If you make [asker_objective] happy, [asker_pronoun] may offer to join you.
  • joinInfo(lodgerCount>=2)->If you make them happy, some of them may offer to join you.
  • travelerInfo(lodgerCount==1)->This [faction_pawnSingular] is
  • @@ -169,7 +178,16 @@
  • approachInfo(lodgerCount==2)->[asker_nameDef]和其他绝望的[faction_pawnSingular]正在靠近。
  • approachInfo(lodgerCount>=3)->[lodgerCount] 名绝望的 [faction_pawnsPlural]正在靠近, 他们的领导者是[asker_nameDef]。
  • claimInfo(lodgerCount==1)->[asker_nameDef] 声称 [asker_possessive] 在最近一次袭击中失去了家园。
  • +
  • claimInfo(lodgerCount==1)->[asker_nameDef] 声称自己孤零零地从一个冷冻休眠舱中醒来。
  • +
  • claimInfo(lodgerCount==1)->[asker_nameDef] 声称被[asker_possessive]前情人从家中赶了出来。
  • +
  • claimInfo(lodgerCount==1)->[asker_nameDef] 声称因为和社区领导争吵被驱逐。
  • claimInfo(lodgerCount>=2)->他们声称在最近一次袭击中失去了家园。
  • +
  • claimInfo(lodgerCount>=2)->他们声称逃离了器官采割手术。
  • +
  • claimInfo(lodgerCount>=2)->他们说他们是从一个奴隶商队中逃出来的。
  • +
  • claimInfo(lodgerCount>=2)->他们说一场枯萎病让他们无法继续在社区生存。
  • +
  • claimInfo(lodgerCount>=2)->他们说一场大风暴毁了他们的家园。
  • +
  • claimInfo(lodgerCount>=2)->他们说他们的商队遭到袭击,所有的货物都被抢走了。
  • +
  • claimInfo(lodgerCount>=2)->他们说由于道德观不同,他们被赶出了城镇。
  • joinInfo(lodgerCount==1)->如果你能让[asker_objective]开心, [asker_pronoun]可能会提议加入你。
  • joinInfo(lodgerCount>=2)->如果你能让他们开心,他们中的一部分可能会提议加入你。
  • travelerInfo(lodgerCount==1)->这名 [faction_pawnSingular]