commit
ac1d2b5d2c
@ -2574,14 +2574,14 @@
|
||||
<desc>[PAWN_nameDef]反对[PAWN_pronoun]所供职的公司,但失败了,[PAWN_pronoun]被迫逃走。\n\n[PAWN_pronoun]不断逃亡,把一切威胁都甩在身后。[PAWN_pronoun]试图寻找一起行动的支持者,但由于社交能力差而失败。</desc>
|
||||
</Fugitive4>
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||||
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||||
<FurnitureBuilder50>
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||||
<FurnitureBuilder83>
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||||
<!-- EN: furniture builder -->
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||||
<title>家具工人</title>
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||||
<!-- EN: builder -->
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<titleShort>建筑工</titleShort>
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||||
<!-- EN: [PAWN_nameDef] grew up near forests. [PAWN_pronoun] spent his time building beautiful furniture for wealthy glitterworld clients. -->
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||||
<!-- EN: [PAWN_nameDef] grew up near forests. [PAWN_pronoun] spent [PAWN_possessive] time building beautiful furniture for wealthy glitterworld clients. -->
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<desc>[PAWN_nameDef]在森林的附近长大,[PAWN_pronoun]的一生都投入在了为闪耀世界的富人客户制作美丽的家具上。</desc>
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</FurnitureBuilder50>
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</FurnitureBuilder83>
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||||
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<GalacticPage37>
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<!-- EN: galactic page -->
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|
@ -16,6 +16,9 @@
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<!-- EN: cut tree -->
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<CutTree.label>砍树</CutTree.label>
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<!-- EN: destroyed natural wall -->
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<DestroyedMineable.label>破坏山岩</DestroyedMineable.label>
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<!-- EN: used drug -->
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<IngestedDrug.label>使用成瘾品</IngestedDrug.label>
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|
@ -61,6 +61,9 @@
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||||
<!-- EN: Work -->
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<PawnWork.label>工作</PawnWork.label>
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<!-- EN: content source -->
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<Source.label>来源</Source.label>
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<!-- EN: Multipliers when equipment made of this -->
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<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性乘数</StuffOfEquipmentStatFactors.label>
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@ -23,8 +23,8 @@
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<!-- EN: fence -->
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<Fence.label>栅栏</Fence.label>
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<!-- EN: A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Fences only block certain kinds of animals. -->
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<Fence.description>由横杆连接而成的栅栏,用于为某些种类的动物建造围栏。栅栏只能阻挡某些种类的动物。</Fence.description>
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<!-- EN: A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside. -->
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<Fence.description>由横杆连接而成的栅栏,用于为某些种类的动物建造围栏。有些种类的动物可以越过栅栏。捕食者不会猎杀栅栏另一侧的生物,但仍可能在里面徘徊。</Fence.description>
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<!-- EN: fence gate -->
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<FenceGate.label>栅栏门</FenceGate.label>
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@ -34,7 +34,7 @@
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<!-- EN: neutroamine -->
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<Neutroamine.label>中性胺</Neutroamine.label>
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<!-- EN: A synthetic precursor chemical. While it is useless on its own, many drugs require neutroamine as an ingredient. -->
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<Neutroamine.description>一种合成的前体化学品,本身毫无用途,但却是许多合成毒品必不可少的原料。</Neutroamine.description>
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<Neutroamine.description>一种合成的前体化学品,本身毫无用途,但却是许多成瘾品必不可少的原料。</Neutroamine.description>
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<!-- EN: reinforced barrel -->
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<ReinforcedBarrel.label>加固炮管</ReinforcedBarrel.label>
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@ -43,7 +43,7 @@
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<!-- EN: rice plant -->
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<Plant_Rice.label>水稻</Plant_Rice.label>
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<!-- EN: A short, fast-growing crop that yields small edible grains. Its great nutritional ouput and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil. -->
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<!-- EN: A short, fast-growing crop that yields small edible grains. Its great nutritional output and ease of cultivation has made it the economic core of many great civilizations. While rice grows quickly, it is sensitive to soil fertility and will not fare well in poor soil. -->
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<Plant_Rice.description>一种低矮的谷类植物,肥沃的土壤中茁壮成长,产出粮食很快,但不煮熟的话不好吃。</Plant_Rice.description>
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<!-- EN: smokeleaf plant -->
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@ -326,7 +326,7 @@
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<!-- EN: extract trees -->
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<ExtractTree.label>掘起树木</ExtractTree.label>
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<!-- EN: extracting -->
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<ExtractTree.gerund>正在掘起</ExtractTree.gerund>
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<ExtractTree.gerund>掘起</ExtractTree.gerund>
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<!-- EN: extract -->
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<ExtractTree.verb>掘起</ExtractTree.verb>
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@ -278,6 +278,11 @@
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<!-- EN: An animal pen marker is not enclosed.\n\nEnclose the pen using fences, barricades, gates, walls, or doors to prevent animals from wandering out.\n\nIf you have only unenclosed pen markers, your handlers can still lead wandering animals back home - but this must be repeated from time to time when the animals wander away once again. -->
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<AlertAnimalPenNotEnclosedDesc>一个畜栏标牌未被封闭。\n\n用栅栏、路障、大门、墙壁或门来封闭畜栏,防止动物走失。\n\n如果你只有未封闭的畜栏标牌,你的饲养员仍然可以把走失的动物领回家--但当动物再次走失时,必须不时地重复这样做。</AlertAnimalPenNotEnclosedDesc>
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<!-- EN: Predator in animal pen -->
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<AlertPredatorInAnimalPen>捕食动物正在畜栏内</AlertPredatorInAnimalPen>
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<!-- EN: A predatory animal has wandered into an animal pen.\n\nIt may decide to hunt your animals.\n\nYou can kill it, or wait and hope it leaves. -->
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<AlertPredatorInAnimalPenDesc>一只捕食动物进入了畜栏。\n\n它可能会猎食你圈养的动物。\n\n你可以杀死它,或者期待它自己离开。</AlertPredatorInAnimalPenDesc>
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<!-- EN: Animal wandering away -->
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<AlertAnimalIsRoaming>动物走失</AlertAnimalIsRoaming>
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<!-- EN: Some of your tame animals are roamers and have started to wander. If they reach the edge of the map, they will eventually leave.\n\nIf you have an enclosed animal pen, your animal handlers can bring the animal back. Animals in an animal pen will not roam.\n\nThe following animals are roaming:\n\n{0} -->
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|
@ -485,5 +485,12 @@
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||||
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||||
<!-- EN: How much of the total possible study you have performed on this object. -->
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<Stat_Studiable_Desc>可对此对象进行研究的总点数。</Stat_Studiable_Desc>
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||||
<!-- EN: Source -->
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||||
<Stat_Source_Label>源</Stat_Source_Label>
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||||
<!-- EN: This content came from the official expansion -->
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||||
<Stat_Source_OfficialExpansionReport>这些内容来自于官方扩展</Stat_Source_OfficialExpansionReport>
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||||
<!-- EN: This content came from the mod -->
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||||
<Stat_Source_ModReport>这些内容来自于社区mod</Stat_Source_ModReport>
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||||
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||||
</LanguageData>
|
@ -114,6 +114,8 @@
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||||
<CantRopeAnimalCantTouch>不可接触</CantRopeAnimalCantTouch>
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<!-- EN: no space in pen -->
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||||
<CantRopeAnimalNoSpace>畜棚已满</CantRopeAnimalNoSpace>
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<!-- EN: {0_labelShort} is in {1} state -->
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<CantRopeAnimalMentalState>{0_labelShort}处于{1}状态</CantRopeAnimalMentalState>
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||||
<!-- EN: already in best pen -->
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||||
<CantRopeAnimalAlreadyInBestPen>已经在最佳的畜棚</CantRopeAnimalAlreadyInBestPen>
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||||
<!-- EN: {0} skill too low -->
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||||
|
@ -176,10 +176,6 @@
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||||
<EscapeShipFound>你已经抵达(*Name)沙隆·白石(/Name)所发给你的坐标并且发现了隐藏的太空船。\n\n这艘飞船的反应堆仍处于深度休眠模式,所以还无法飞行。你可以通过操作电脑核心启动它。\n\n(*Name)沙隆·白石(/Name)警告称启动进程将会耗费大约15天,并且在很远距离外就能侦测到能量特征。这类能量特征表示具备星际飞行能力,并将吸引一群绝望的袭击者和寻宝猎人。确保第一时间做好防御。</EscapeShipFound>
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||||
<!-- EN: You've reached the coordinates sent by (*Name)Charlon Whitestone(/Name) and discovered the hidden starship.\n\nThe ship's reactor is still in deep hibernation mode, so it can't fly yet. You can start it up by interacting with the computer core.\n\n(*Name)Charlon Whitestone(/Name) warns you that the startup process will take about 15 days. -->
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||||
<EscapeShipFoundPeaceful>你已经抵达(*Name)沙隆·白石(/Name)所发给你的坐标并且发现了隐藏的太空船。\n\n这艘飞船的反应堆仍处于深度休眠模式,所以还无法飞行。你可以通过操作电脑核心启动它。\n\n(*Name)沙隆·白石(/Name)警告称启动进程将会耗费大约15天。</EscapeShipFoundPeaceful>
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||||
<!-- EN: Ship destroyed -->
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||||
<EscapeShipLostLabel>飞船摧毁</EscapeShipLostLabel>
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||||
<!-- EN: (*Name)Charlon Whitestone(/Name) sends you a message.\n\nHe sees that you've lost control of the landed ship. To stop it falling into the wrong hands, he's been forced to trigger the ship's self-destruct mechanism. The ship is now a crater.\n\nYou'll need to find another way off this planet. -->
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||||
<EscapeShipLost>(*Name)沙隆·白石(/Name)给你发了条消息。\n\n他发现你失去了对已降落飞船的控制。为了防止落入坏人之手,他被迫触发了飞船的自毁装置。这艘船已经成为一颗定时炸弹。\n\n你需要另寻他路离开这颗星球。</EscapeShipLost>
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||||
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||||
<!-- Caravan meeting -->
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||||
<!-- EN: Caravan meeting by {0} -->
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||||
|
@ -719,6 +719,10 @@
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||||
<MessageRitualPawnIsAlreadyBelievingIdeo>{0_labelShort}已经{1}。</MessageRitualPawnIsAlreadyBelievingIdeo>
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||||
<!-- EN: {0_labelShort} cannot take any other role than spectator. -->
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||||
<MessageRitualCannotAssignAnyRoleFromSpectating>{0_labelShort}不能担任观众以外的任何其他角色。</MessageRitualCannotAssignAnyRoleFromSpectating>
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||||
<!-- EN: {0} cannot be an imprisoned wild man/woman. -->
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||||
<MessageRitualRoleMustNotBeImprisonedWildMan>{0}不能是被囚禁的野人</MessageRitualRoleMustNotBeImprisonedWildMan>
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||||
<!-- EN: {0} must be free. -->
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||||
<MessageRitualRoleMustNotBeImprisoned>{0}必须可以自由行动</MessageRitualRoleMustNotBeImprisoned>
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||||
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||||
<!-- EN: You must select a site to continue. -->
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||||
<MessagePlayerMustSelectTile>你必须选择一个位置以继续。</MessagePlayerMustSelectTile>
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||||
|
@ -414,6 +414,8 @@
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||||
<Location>位置</Location>
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||||
<!-- EN: animals -->
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||||
<AnimalsLower>动物</AnimalsLower>
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||||
<!-- EN: items -->
|
||||
<ItemsLower>物品</ItemsLower>
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||||
<!-- EN: {0} x{1} -->
|
||||
<FilthLabel>{0}x{1}</FilthLabel>
|
||||
<!-- EN: {0} of {1} x{2} -->
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||||
@ -1480,8 +1482,8 @@
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||||
<RitualTakesPlaceAt>位于</RitualTakesPlaceAt>
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||||
<!-- EN: Any {0} -->
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||||
<RitualTargetThingDefsInfo>任意{0}</RitualTargetThingDefsInfo>
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||||
<!-- EN: Attending -->
|
||||
<LordReportAttending>出席</LordReportAttending>
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||||
<!-- EN: Attending {0} -->
|
||||
<LordReportAttending>出席{0}</LordReportAttending>
|
||||
<!-- EN: {0} has been canceled. -->
|
||||
<RitualCalledOff>{0}已经被取消了。</RitualCalledOff>
|
||||
<!-- EN: {0} was not completed because of lack of attendance. -->
|
||||
|
@ -0,0 +1,13 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
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||||
<!-- EN: converted new member -->
|
||||
<ConvertedNewMember.label>转化了新成员</ConvertedNewMember.label>
|
||||
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||||
<!-- EN: relic obtained -->
|
||||
<RelicHuntSuccess.label>寻获圣物</RelicHuntSuccess.label>
|
||||
|
||||
<!-- EN: pilgrims visited relic -->
|
||||
<ReliquaryPilgrimsSuccess.label>朝圣者参拜圣物</ReliquaryPilgrimsSuccess.label>
|
||||
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||||
</LanguageData>
|
@ -4,4 +4,10 @@
|
||||
<!-- EN: raided -->
|
||||
<Raided.label>掠袭</Raided.label>
|
||||
|
||||
<!-- EN: raided bandit camp -->
|
||||
<Raided_BanditCamp.label>突袭强盗营地</Raided_BanditCamp.label>
|
||||
|
||||
<!-- EN: raided work site -->
|
||||
<Raided_WorkSite.label>突袭工作站点</Raided_WorkSite.label>
|
||||
|
||||
</LanguageData>
|
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: animal hospitality success -->
|
||||
<HospitalitySuccess_Animals.label>招待动物</HospitalitySuccess_Animals.label>
|
||||
|
||||
</LanguageData>
|
7
Ideology/DefInjected/HistoryEventDef/Precepts_Trees.xml
Normal file
7
Ideology/DefInjected/HistoryEventDef/Precepts_Trees.xml
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: planted Gauranlen tree -->
|
||||
<PlantedGauranlenTree.label>修剪母树</PlantedGauranlenTree.label>
|
||||
|
||||
</LanguageData>
|
@ -15,6 +15,13 @@
|
||||
<!-- EN: Custom -->
|
||||
<Custom.groupLabel>自定义</Custom.groupLabel>
|
||||
|
||||
<!-- EN: fluid -->
|
||||
<Fluid.label>演进</Fluid.label>
|
||||
<!-- EN: Begin with a simple ideoligion and develop it over time. -->
|
||||
<Fluid.description>从简单的文化形态开始,随着时间推移发展为复杂的文化形态。</Fluid.description>
|
||||
<!-- EN: Fluid -->
|
||||
<Fluid.groupLabel>演进</Fluid.groupLabel>
|
||||
|
||||
<!-- EN: intense -->
|
||||
<Intense.label>极端</Intense.label>
|
||||
<!-- EN: Extremely disruptive beliefs which make the game very different from classic RimWorld. These add significant difficulty. -->
|
||||
|
@ -1034,7 +1034,7 @@
|
||||
<li>memeHyphenPrefix->大牧场</li>
|
||||
<li>memeConcept->牧场经营</li>
|
||||
<li>memeLeaderNoun->大牧场主</li>
|
||||
<li>memeLeaderNoun->手(雇工?)</li>
|
||||
<li>memeLeaderNoun->一把手</li>
|
||||
<li>memeLeaderNoun->牛仔</li>
|
||||
<li>memeLeaderNoun->牧人</li>
|
||||
<li>memeLeaderNoun->牧羊犬</li>
|
||||
|
@ -12,15 +12,21 @@
|
||||
<Blindness_Elevated.label>高尚</Blindness_Elevated.label>
|
||||
<!-- EN: The blind stand pure above the sighted. -->
|
||||
<Blindness_Elevated.description>盲人相对正常人是高高在上的。</Blindness_Elevated.description>
|
||||
<!-- EN: blinded someone -->
|
||||
<Blindness_Elevated.comps.8.eventLabel>致盲了某人</Blindness_Elevated.comps.8.eventLabel>
|
||||
|
||||
<!-- EN: respected -->
|
||||
<Blindness_Respected.label>仰慕</Blindness_Respected.label>
|
||||
<!-- EN: To be blind is a moral thing worthy of respect. -->
|
||||
<Blindness_Respected.description>失明是值得尊重的行为道德。</Blindness_Respected.description>
|
||||
<!-- EN: blinded someone -->
|
||||
<Blindness_Respected.comps.5.eventLabel>致盲了某人</Blindness_Respected.comps.5.eventLabel>
|
||||
|
||||
<!-- EN: sublime -->
|
||||
<Blindness_Sublime.label>崇敬</Blindness_Sublime.label>
|
||||
<!-- EN: Only the blind can be truly noble, for the sighted find their minds clouded by physical vision. -->
|
||||
<Blindness_Sublime.description>只有盲人才能做到真正的高尚,因为视力好的人会发现他们的思想被物理视觉所蒙蔽。</Blindness_Sublime.description>
|
||||
<!-- EN: bslinded someone -->
|
||||
<Blindness_Sublime.comps.8.eventLabel>致盲了某人</Blindness_Sublime.comps.8.eventLabel>
|
||||
|
||||
</LanguageData>
|
@ -6,9 +6,10 @@
|
||||
<!-- EN: Mining into the natural earth is an ugly act. -->
|
||||
<Mining_Disapproved.description>在天然地表上采矿是一种丑陋行径。</Mining_Disapproved.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Disapproved.comps.0.description>有人挖掘了一个岩块</Mining_Disapproved.comps.0.description>
|
||||
<Mining_Disapproved.comps.0.description>有人挖掘了岩块</Mining_Disapproved.comps.0.description>
|
||||
<Mining_Disapproved.comps.2.description>有人挖掘了岩块</Mining_Disapproved.comps.2.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Disapproved.comps.2.description>有人挖掘了一个岩块</Mining_Disapproved.comps.2.description>
|
||||
<Mining_Disapproved.comps.3.description>有人挖掘了岩块</Mining_Disapproved.comps.3.description>
|
||||
|
||||
<!-- EN: horrible -->
|
||||
<Mining_Horrible.label>畏惧</Mining_Horrible.label>
|
||||
@ -16,8 +17,9 @@
|
||||
<Mining_Horrible.description>使用矿业工具侵犯自然环境是一种恐怖行为。</Mining_Horrible.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Horrible.comps.0.description>有人挖掘了岩块</Mining_Horrible.comps.0.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Horrible.comps.2.description>有人挖掘了岩块</Mining_Horrible.comps.2.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Horrible.comps.3.description>有人挖掘了岩块</Mining_Horrible.comps.3.description>
|
||||
|
||||
<!-- EN: prohibited -->
|
||||
<Mining_Prohibited.label>禁忌</Mining_Prohibited.label>
|
||||
@ -25,8 +27,9 @@
|
||||
<Mining_Prohibited.description>使用矿业工具亵渎自然环境是一种恐怖恶行。</Mining_Prohibited.description>
|
||||
<!-- EN: Mining -->
|
||||
<Mining_Prohibited.comps.0.description>挖掘</Mining_Prohibited.comps.0.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Prohibited.comps.2.description>有人挖掘了岩块</Mining_Prohibited.comps.2.description>
|
||||
<!-- EN: Someone mined a block -->
|
||||
<Mining_Prohibited.comps.3.description>有人挖掘了岩块</Mining_Prohibited.comps.3.description>
|
||||
|
||||
<!-- EN: high -->
|
||||
<MiningYield_High.label>高效</MiningYield_High.label>
|
||||
|
@ -65,10 +65,14 @@
|
||||
<Execution_Required.comps.5.description>有人处决了访客</Execution_Required.comps.5.description>
|
||||
<!-- EN: No execution for {MINDAYSLASTEXECUTION} days -->
|
||||
<Execution_Required.comps.6.description>已经有 {MINDAYSLASTEXECUTION} 天没有执行处决</Execution_Required.comps.6.description>
|
||||
<!-- EN: executed someone -->
|
||||
<Execution_Required.comps.7.eventLabel>处决了某人</Execution_Required.comps.7.eventLabel>
|
||||
|
||||
<!-- EN: respected if guilty -->
|
||||
<Execution_RespectedIfGuilty.label>注重罪犯</Execution_RespectedIfGuilty.label>
|
||||
<!-- EN: Executing prisoners is acceptable. If the prisoner is guilty, it is cause for great happiness. -->
|
||||
<Execution_RespectedIfGuilty.description>处决囚犯是可接受的,如果囚犯是有罪的将会是极大的快乐。</Execution_RespectedIfGuilty.description>
|
||||
<!-- EN: executed someone -->
|
||||
<Execution_RespectedIfGuilty.comps.3.eventLabel>处决了某人</Execution_RespectedIfGuilty.comps.3.eventLabel>
|
||||
|
||||
</LanguageData>
|
@ -5,15 +5,21 @@
|
||||
<Proselytizing_Frequently.label>频繁</Proselytizing_Frequently.label>
|
||||
<!-- EN: Those who know the truth have a duty to always spread it and drive out other beliefs. -->
|
||||
<Proselytizing_Frequently.description>那些知晓真理之人有义务始终传播它,并驱赶其他信仰。</Proselytizing_Frequently.description>
|
||||
<!-- EN: converted new member -->
|
||||
<Proselytizing_Frequently.comps.0.eventLabel>转化了新成员</Proselytizing_Frequently.comps.0.eventLabel>
|
||||
|
||||
<!-- EN: occasional -->
|
||||
<Proselytizing_Occasionally.label>偶尔</Proselytizing_Occasionally.label>
|
||||
<!-- EN: Those who know the truth should try to bring it to others, when it seems appropriate. -->
|
||||
<Proselytizing_Occasionally.description>当时机合适时,那些知晓真理之人应尝试传教。</Proselytizing_Occasionally.description>
|
||||
<!-- EN: converted new member -->
|
||||
<Proselytizing_Occasionally.comps.0.eventLabel>转化了新成员</Proselytizing_Occasionally.comps.0.eventLabel>
|
||||
|
||||
<!-- EN: sometimes -->
|
||||
<Proselytizing_Sometimes.label>有时</Proselytizing_Sometimes.label>
|
||||
<!-- EN: Those who know the truth should bring it to others at every opportunity. -->
|
||||
<Proselytizing_Sometimes.description>只有一有机会,那些知晓真理之人应当进行传教。</Proselytizing_Sometimes.description>
|
||||
<!-- EN: converted new member -->
|
||||
<Proselytizing_Sometimes.comps.0.eventLabel>转化了新成员</Proselytizing_Sometimes.comps.0.eventLabel>
|
||||
|
||||
</LanguageData>
|
@ -5,18 +5,22 @@
|
||||
<Raiding_Required.label>必要</Raiding_Required.label>
|
||||
<!-- EN: We don't work like common laborers, we take from the weak as the strong should. Failing to do so is a tremendous shame. -->
|
||||
<Raiding_Required.description>我们不从事普通劳作,我们只是财富的‘搬运工’,弱者是我们的主要客户。如若不然便是一种巨大的耻辱。</Raiding_Required.description>
|
||||
<!-- EN: raided someone -->
|
||||
<Raiding_Required.comps.0.eventLabel>袭击了某人</Raiding_Required.comps.0.eventLabel>
|
||||
<!-- EN: Less than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid -->
|
||||
<Raiding_Required.comps.0.thoughtStageDescriptions.0>距离我们上次袭击不足 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Required.comps.0.thoughtStageDescriptions.0>
|
||||
<Raiding_Required.comps.3.thoughtStageDescriptions.0>距离我们上次袭击不足 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Required.comps.3.thoughtStageDescriptions.0>
|
||||
<!-- EN: More than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid -->
|
||||
<Raiding_Required.comps.0.thoughtStageDescriptions.1>距离我们上次袭击已经超过了 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Required.comps.0.thoughtStageDescriptions.1>
|
||||
<Raiding_Required.comps.3.thoughtStageDescriptions.1>距离我们上次袭击已经超过了 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Required.comps.3.thoughtStageDescriptions.1>
|
||||
|
||||
<!-- EN: respected -->
|
||||
<Raiding_Respected.label>重视</Raiding_Respected.label>
|
||||
<!-- EN: We don't work like common laborers, we take from the weak as the strong should. Failing to do so is a mark of shame. -->
|
||||
<Raiding_Respected.description>我们不从事普通劳作,我们只是财富的‘搬运工’,弱者是我们的主要客户。如若不然便是一种耻辱标志。</Raiding_Respected.description>
|
||||
<!-- EN: raided someone -->
|
||||
<Raiding_Respected.comps.0.eventLabel>袭击了某人</Raiding_Respected.comps.0.eventLabel>
|
||||
<!-- EN: Less than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid -->
|
||||
<Raiding_Respected.comps.0.thoughtStageDescriptions.0>距离我们上次袭击不足 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Respected.comps.0.thoughtStageDescriptions.0>
|
||||
<Raiding_Respected.comps.3.thoughtStageDescriptions.0>距离我们上次袭击不足 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Respected.comps.3.thoughtStageDescriptions.0>
|
||||
<!-- EN: More than {DAYSSINCELASTRAIDTHRESHOLD} days since our last raid -->
|
||||
<Raiding_Respected.comps.0.thoughtStageDescriptions.1>距离我们上次袭击已经超过了 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Respected.comps.0.thoughtStageDescriptions.1>
|
||||
<Raiding_Respected.comps.3.thoughtStageDescriptions.1>距离我们上次袭击已经超过了 {DAYSSINCELASTRAIDTHRESHOLD} 天</Raiding_Respected.comps.3.thoughtStageDescriptions.1>
|
||||
|
||||
</LanguageData>
|
@ -36,6 +36,8 @@
|
||||
<Slavery_Honorable.comps.6.description>有人出售奴隶</Slavery_Honorable.comps.6.description>
|
||||
<!-- EN: Someone enslaved a prisoner -->
|
||||
<Slavery_Honorable.comps.7.description>有人奴役了囚犯</Slavery_Honorable.comps.7.description>
|
||||
<!-- EN: enslaved a prisoner -->
|
||||
<Slavery_Honorable.comps.8.eventLabel>奴役了囚犯</Slavery_Honorable.comps.8.eventLabel>
|
||||
|
||||
<!-- EN: horrible -->
|
||||
<Slavery_Horrible.label>畏惧</Slavery_Horrible.label>
|
||||
|
@ -17,6 +17,8 @@
|
||||
<GauranlenConnection_Strong.comps.0.thoughtStageDescriptions.4>希望与母树共鸣(最低期望值:高)</GauranlenConnection_Strong.comps.0.thoughtStageDescriptions.4>
|
||||
<!-- EN: Want Gauranlen connection (min expectation: Sky high) -->
|
||||
<GauranlenConnection_Strong.comps.0.thoughtStageDescriptions.5>希望与母树共鸣(最低期望值:极高)</GauranlenConnection_Strong.comps.0.thoughtStageDescriptions.5>
|
||||
<!-- EN: planted Gauranlen tree -->
|
||||
<GauranlenConnection_Strong.comps.1.eventLabel>修剪了母树</GauranlenConnection_Strong.comps.1.eventLabel>
|
||||
|
||||
<!-- EN: desired -->
|
||||
<Trees_Desired.label>渴望</Trees_Desired.label>
|
||||
@ -25,10 +27,18 @@
|
||||
<!-- EN: Healthy trees -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.0>健康的树木</Trees_Desired.comps.1.thoughtStageDescriptions.0>
|
||||
<!-- EN: Trees disturbed -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.1>失常的树木</Trees_Desired.comps.1.thoughtStageDescriptions.1>
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.1>树木被干扰</Trees_Desired.comps.1.thoughtStageDescriptions.1>
|
||||
<!-- EN: Trees defaced -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.2>树木受损</Trees_Desired.comps.1.thoughtStageDescriptions.2>
|
||||
<!-- EN: Trees damaged -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.3>树木受伤</Trees_Desired.comps.1.thoughtStageDescriptions.3>
|
||||
<!-- EN: Trees harmed -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.2>损害树木</Trees_Desired.comps.1.thoughtStageDescriptions.2>
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.4>树木被损害</Trees_Desired.comps.1.thoughtStageDescriptions.4>
|
||||
<!-- EN: Trees defiled -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.5>树木被亵渎</Trees_Desired.comps.1.thoughtStageDescriptions.5>
|
||||
<!-- EN: Trees wrecked -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.6>林地受损</Trees_Desired.comps.1.thoughtStageDescriptions.6>
|
||||
<!-- EN: Trees ravaged -->
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.3>被蹂躏的树木</Trees_Desired.comps.1.thoughtStageDescriptions.3>
|
||||
<Trees_Desired.comps.1.thoughtStageDescriptions.7>林地被毁</Trees_Desired.comps.1.thoughtStageDescriptions.7>
|
||||
|
||||
</LanguageData>
|
@ -1,6 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: destroyed natural wall -->
|
||||
<MineableDestroyed_Disapproved.stages.destroyed_natural_wall.label>毁坏山岩</MineableDestroyed_Disapproved.stages.destroyed_natural_wall.label>
|
||||
<!-- EN: I destroyed a natural wall. It's wrong to scar the world this way. -->
|
||||
<MineableDestroyed_Disapproved.stages.destroyed_natural_wall.description>我毁掉了一片山岩,这样给自然留下伤疤是不对的。</MineableDestroyed_Disapproved.stages.destroyed_natural_wall.description>
|
||||
|
||||
<!-- EN: destroyed natural wall -->
|
||||
<MineableDestroyed_Horrible.stages.destroyed_natural_wall.label>毁坏山岩</MineableDestroyed_Horrible.stages.destroyed_natural_wall.label>
|
||||
<!-- EN: I destroyed a natural wall. It was a horrible violation of nature. -->
|
||||
<MineableDestroyed_Horrible.stages.destroyed_natural_wall.description>我毁掉了一片山岩,这是对自然的可怕侵犯。</MineableDestroyed_Horrible.stages.destroyed_natural_wall.description>
|
||||
|
||||
<!-- EN: destroyed natural wall -->
|
||||
<MineableDestroyed_Prohibited.stages.destroyed_natural_wall.label>毁坏山岩</MineableDestroyed_Prohibited.stages.destroyed_natural_wall.label>
|
||||
<!-- EN: I destroyed a natural wall. What a terrible offense against nature. -->
|
||||
<MineableDestroyed_Prohibited.stages.destroyed_natural_wall.description>我毁掉了一片山岩,这是对大自然的极大冒犯。</MineableDestroyed_Prohibited.stages.destroyed_natural_wall.description>
|
||||
|
||||
<!-- EN: mined -->
|
||||
<Mined_Disapproved.stages.mined.label>进行挖掘</Mined_Disapproved.stages.mined.label>
|
||||
<!-- EN: I had to mine a hole. I disapprove of harming the earth this way. -->
|
||||
|
@ -34,12 +34,28 @@
|
||||
<TreeDensityReduced.stages.trees_disturbed.label>树木受到干扰</TreeDensityReduced.stages.trees_disturbed.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed trees we shouldn't have. It might have been necessary, but it is still an occasion for sadness. -->
|
||||
<TreeDensityReduced.stages.trees_disturbed.description>在过去的这段日子里,一些我们不该拥有的树木被摧毁了。这可能是必要的,但仍然令人悲伤。</TreeDensityReduced.stages.trees_disturbed.description>
|
||||
<!-- EN: trees defaced -->
|
||||
<TreeDensityReduced.stages.trees_defaced.label>树木受损</TreeDensityReduced.stages.trees_defaced.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed a lot of trees we shouldn't have. I don't think this was necessary. -->
|
||||
<TreeDensityReduced.stages.trees_defaced.description>在过去的这段日子里,我们毁掉了很多不应该毁掉的树木。我认为这没有必要。</TreeDensityReduced.stages.trees_defaced.description>
|
||||
<!-- EN: trees damaged -->
|
||||
<TreeDensityReduced.stages.trees_damaged.label>树木受伤</TreeDensityReduced.stages.trees_damaged.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed many trees we shouldn't have. This crime was not necessary, but we did it anyways. -->
|
||||
<TreeDensityReduced.stages.trees_damaged.description>在过去的这段日子里,我们毁掉了很多不应该毁掉的树木。这种罪行是没有必要的,但我们还是做了。</TreeDensityReduced.stages.trees_damaged.description>
|
||||
<!-- EN: trees harmed -->
|
||||
<TreeDensityReduced.stages.trees_harmed.label>树木受到伤害</TreeDensityReduced.stages.trees_harmed.label>
|
||||
<TreeDensityReduced.stages.trees_harmed.label>树木被损害</TreeDensityReduced.stages.trees_harmed.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed an inexcusable number of trees. We need to do so much better. -->
|
||||
<TreeDensityReduced.stages.trees_harmed.description>在过去的这段日子里,我们摧毁的树木数量简直不可原谅,我们需要做得更好。</TreeDensityReduced.stages.trees_harmed.description>
|
||||
<!-- EN: trees defiled -->
|
||||
<TreeDensityReduced.stages.trees_defiled.label>树木被亵渎</TreeDensityReduced.stages.trees_defiled.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed an inexcusably large number of trees. The guilt lays heavy upon us. -->
|
||||
<TreeDensityReduced.stages.trees_defiled.description>在过去的这段日子里,我们破坏了大量的树木,这是不可原谅的。我们的罪孽深重。</TreeDensityReduced.stages.trees_defiled.description>
|
||||
<!-- EN: trees wrecked -->
|
||||
<TreeDensityReduced.stages.trees_wrecked.label>林地受损</TreeDensityReduced.stages.trees_wrecked.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed a very large number of trees. I can hear the leafy screams even now. -->
|
||||
<TreeDensityReduced.stages.trees_wrecked.description>在过去的这段日子里,我们摧毁了大量的树木。我甚至现在都能听到树叶的尖叫声。</TreeDensityReduced.stages.trees_wrecked.description>
|
||||
<!-- EN: trees ravaged -->
|
||||
<TreeDensityReduced.stages.trees_ravaged.label>树木被毁</TreeDensityReduced.stages.trees_ravaged.label>
|
||||
<TreeDensityReduced.stages.trees_ravaged.label>林地被毁坏</TreeDensityReduced.stages.trees_ravaged.label>
|
||||
<!-- EN: In the past quadrum, we have destroyed a horrific number of trees. We are the blight on this universe. -->
|
||||
<TreeDensityReduced.stages.trees_ravaged.description>在过去的这段日子里,我们摧毁的树木数量令人震惊,简直就是宇宙的祸害。</TreeDensityReduced.stages.trees_ravaged.description>
|
||||
|
||||
|
@ -5,6 +5,14 @@
|
||||
<RelicAtRitual.stages.at_ritual.label>{RELICNAME}在仪式里</RelicAtRitual.stages.at_ritual.label>
|
||||
<!-- EN: {RELICNAME} was present during our ritual. -->
|
||||
<RelicAtRitual.stages.at_ritual.description>{RELICNAME}在我们的仪式上出现过。</RelicAtRitual.stages.at_ritual.description>
|
||||
<!-- EN: two relics at ritual -->
|
||||
<RelicAtRitual.stages.two_relics_at_ritual.label>仪式上有两个圣物</RelicAtRitual.stages.two_relics_at_ritual.label>
|
||||
<!-- EN: Two relics were present during our ritual. -->
|
||||
<RelicAtRitual.stages.two_relics_at_ritual.description>我们举行的仪式中有两个圣物出场。</RelicAtRitual.stages.two_relics_at_ritual.description>
|
||||
<!-- EN: three relics at ritual -->
|
||||
<RelicAtRitual.stages.three_relics_at_ritual.label>仪式上有三个圣物</RelicAtRitual.stages.three_relics_at_ritual.label>
|
||||
<!-- EN: Three relics were present during our ritual. -->
|
||||
<RelicAtRitual.stages.three_relics_at_ritual.description>我们举行的仪式中有三个圣物出场。</RelicAtRitual.stages.three_relics_at_ritual.description>
|
||||
|
||||
<!-- EN: {RITUAL_labelCap} delayed -->
|
||||
<RitualDelayed.stages.delayed.label>{RITUAL_labelCap}推迟</RitualDelayed.stages.delayed.label>
|
||||
|
@ -18,9 +18,9 @@
|
||||
<SlavesUnattendedDesc>地图上有一些奴隶身边没有可管制它们的殖民者,这样的奴隶有很大可能在几小时到几天内掀起叛乱。</SlavesUnattendedDesc>
|
||||
|
||||
<!-- EN: {0} expected -->
|
||||
<RitualExpected>仪式正在等待{0}</RitualExpected>
|
||||
<RitualExpected>{0}</RitualExpected>
|
||||
<!-- EN: {0} expected for -->
|
||||
<RitualExpectedFor>等待{0}</RitualExpectedFor>
|
||||
<RitualExpectedFor>{0}</RitualExpectedFor>
|
||||
<!-- EN: {0} days: Ritual opportunity ends. -->
|
||||
<RitualExpirationTime>仪式机会将在{0}天内结束。</RitualExpirationTime>
|
||||
<!-- EN: Expires in -->
|
||||
@ -42,8 +42,8 @@
|
||||
|
||||
<!-- EN: {0} desired -->
|
||||
<IdeoBuildingMissing>需求:{0}</IdeoBuildingMissing>
|
||||
<!-- EN: {1} requires that you have a {0} in your colony as long as {2} or higher.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
|
||||
<IdeoBuildingMissingDesc>{1}需要你的殖民地在 {2}或更高时有{0}, {4}。\n\n如果此需求未被满足,以下信徒将会不开心:\n {3} </IdeoBuildingMissingDesc>
|
||||
<!-- EN: {IDEO_name} requires that you have a {0} in your colony as long as {2} or higher.\n\nThis requirement is only active if {IDEO_name} is your faction's primary ideoligion, or there are {MINBELIEVERS} believers in your faction.{4}\n\nIf the requirement isn't met, these believers will become unhappy:\n{3} -->
|
||||
<IdeoBuildingMissingDesc>{IDEO_name}需要你的殖民地在{2}或更高时有{0}。\n\n这个要求只会在{IDEO_name}是你派系的主流文化, 或者最少有{MINBELIEVERS}名追随者时生效。 {4}\n\n如果此需求未被满足,以下追随者将会不开心:\n {3} </IdeoBuildingMissingDesc>
|
||||
<!-- EN: In order to dignify {0}, these room requirements must be met -->
|
||||
<IdeoBuildingRoomRequirementsDesc>为了神圣化{0},这些房间的需求必须被满足</IdeoBuildingRoomRequirementsDesc>
|
||||
<!-- EN: expectations are -->
|
||||
@ -57,7 +57,7 @@
|
||||
<!-- EN: Raids arriving in {0} -->
|
||||
<QuestPartRaidsDelay>袭击将在{0}后到来</QuestPartRaidsDelay>
|
||||
<!-- EN: Raids will start arriving in {0}.\n\nThe raiders will target the spacedrone and attempt to destroy it. Protect the spacedrone so your colonists can hack its computer and retrieve the data. -->
|
||||
<QuestPartRaidsDelayDesc>袭击将在{0}后到来\n\n 袭击者的目的是寻找并摧毁此。保护它,直到你的殖民者把其电脑内部的数据提取出来为止。</QuestPartRaidsDelayDesc>
|
||||
<QuestPartRaidsDelayDesc>袭击将在{0}后到来\n\n袭击者的目的是寻找并摧毁此无人机。保护它,直到你的殖民者把其电脑内部的数据提取出来为止。</QuestPartRaidsDelayDesc>
|
||||
|
||||
<!-- EN: {0} role unfilled -->
|
||||
<IdeoRoleEmpty>{0}职位未被分配</IdeoRoleEmpty>
|
||||
@ -72,13 +72,13 @@
|
||||
<AncientAltarThreatsWakingDesc>安全协议将在{0}内激活,它们将攻击任何对圣物可能造成威胁者</AncientAltarThreatsWakingDesc>
|
||||
|
||||
<!-- EN: No recent slaughter -->
|
||||
<AlertNoRecentSlaughter>近期未狩猎</AlertNoRecentSlaughter>
|
||||
<AlertNoRecentSlaughter>近期未宰杀</AlertNoRecentSlaughter>
|
||||
<!-- EN: No large {0} animal has been slaughtered recently. This is a requirement of the following ideoligions -->
|
||||
<AlertNoRecentSlaughterDesc>近期未能狩猎巨型动物{0},这对于以下信仰而言是必须的:</AlertNoRecentSlaughterDesc>
|
||||
<AlertNoRecentSlaughterDesc>近期未能宰杀大型动物{0},这对于以下信仰而言是必须的:</AlertNoRecentSlaughterDesc>
|
||||
<!-- EN: {0} body size or above -->
|
||||
<BodySizeOrAbove>体积为{0}或更大</BodySizeOrAbove>
|
||||
<!-- EN: If no slaughter is performed, these colonists will remain unhappy -->
|
||||
<AlertNoRecentSlaughterDescPost>如果不进行狩猎,殖民者们将一直不高兴</AlertNoRecentSlaughterDescPost>
|
||||
<AlertNoRecentSlaughterDescPost>如果不进行宰杀,殖民者们将一直不高兴</AlertNoRecentSlaughterDescPost>
|
||||
|
||||
<!-- EN: Ritual opportunity soon -->
|
||||
<AlertRitualComing>仪式机会即将来临</AlertRitualComing>
|
||||
|
@ -12,11 +12,13 @@
|
||||
<DominantStyle>主流风格</DominantStyle>
|
||||
<!-- EN: Date -->
|
||||
<Date>日期</Date>
|
||||
<!-- EN: The following development points will be awarded depending on the ritual outcome -->
|
||||
<RitualDevelopmentPointRewards>根据仪式的结果,将授予发展点数</RitualDevelopmentPointRewards>
|
||||
|
||||
<!-- EN: Choose the symbolic structure of your ideoligion. This only affects symbols - it does not affect gameplay. -->
|
||||
<ChooseStructureMemesInfo>选择你的文化形态的象征结构。这只会影响符号 —— 它不会影响游戏玩法。</ChooseStructureMemesInfo>
|
||||
<!-- EN: Choose {0}-{1} memes to form the foundational ideas of this ideoligion. Some of these have much more gameplay impact than others. -->
|
||||
<ChooseNormalMemesInfo>选择 {0}-{1} 个模因来形成这个文化形态的基本思想。部分模因对游戏玩法的影响比其他的要大得多。</ChooseNormalMemesInfo>
|
||||
<!-- EN: Choose {0}-{1} memes to form the foundational ideas of this ideoligion. -->
|
||||
<ChooseNormalMemesInfo>选择 {0}-{1} 个模因来形成这个文化形态的基本思想。</ChooseNormalMemesInfo>
|
||||
<!-- EN: Choose at least {0} meme. -->
|
||||
<NotEnoughMemes>最少选择 {0} 个模因。</NotEnoughMemes>
|
||||
<!-- EN: Choose at most {0} memes. -->
|
||||
@ -25,12 +27,22 @@
|
||||
<ChooseStructureMeme>选择结构。</ChooseStructureMeme>
|
||||
<!-- EN: {0_label} and {1_label} are incompatible. -->
|
||||
<IncompatibleMemes>{0_label} 与 {1_label} 不相容。</IncompatibleMemes>
|
||||
<!-- EN: Some of these have much more gameplay impact than others. -->
|
||||
<SomeMemesHaveMoreImpact>部分模因对游戏玩法的影响比其他的要大得多。</SomeMemesHaveMoreImpact>
|
||||
<!-- EN: Choose one meme to form the initial idea of this ideoligion. You will add more memes as the ideoligion develops over time. -->
|
||||
<ChooseNormalMemesFluidIdeoInfo>选择一个模因来形成这个文化的初始思想。你可以随着时间发展文化来添加更多的模因。</ChooseNormalMemesFluidIdeoInfo>
|
||||
<!-- EN: Choose a meme or remove a meme. -->
|
||||
<ChooseOrRemoveMeme>选择或移除一个模因。</ChooseOrRemoveMeme>
|
||||
<!-- EN: Reset changes -->
|
||||
<ReformIdeoResetChanges>重置</ReformIdeoResetChanges>
|
||||
|
||||
<!-- EN: {0} will re-randomize any precepts you have edited.\n\nDo you wish to continue? -->
|
||||
<ChangesRandomizePrecepts>{0} 会打乱你编辑过的一些戒律。\n\n你希望继续吗?</ChangesRandomizePrecepts>
|
||||
|
||||
<!-- EN: Room requirements -->
|
||||
<RoomRequirements>房间要求</RoomRequirements>
|
||||
<!-- EN: The ideoligion you are loading has memes that are incompatible with a new fluid ideoligion and its memes will need to be chosen again (fluid ideoligions may only start with one low-impact meme). The following memes are incompatible:\n\n{0}\n\nWould you like to continue? -->
|
||||
<ConfirmChangeMemesForFluidIdeo>你试图加载的文化形态与新的演进文化冲突,必须重新选择它的模因(演进文化必须从一个低影响度模因开始)。\n这些模因是冲突的:\n\n{0}\n\n你想要继续吗?</ConfirmChangeMemesForFluidIdeo>
|
||||
|
||||
<!-- EN: role -->
|
||||
<Role>职位</Role>
|
||||
@ -99,6 +111,25 @@
|
||||
<!-- EN: {PAWN_labelShort} was already counselled recently. -->
|
||||
<AbilityCantApplyAlreadyCounselled>{PAWN_labelShort}最近已接受了咨询。</AbilityCantApplyAlreadyCounselled>
|
||||
|
||||
<!-- EN: Reform... -->
|
||||
<ReformIdeo>改革...</ReformIdeo>
|
||||
<!-- EN: Reform ideoligion -->
|
||||
<ReformIdeoligion>文化改革</ReformIdeoligion>
|
||||
<!-- EN: Reform your ideoligion by changing its structure, memes or style. -->
|
||||
<ReformIdeoligionDesc>通过改变结构、模因或者风格来对你的文化进行改革。</ReformIdeoligionDesc>
|
||||
<!-- EN: Change styles -->
|
||||
<ReformIdeoChangeStyles>改变风格</ReformIdeoChangeStyles>
|
||||
<!-- EN: Add or remove a meme -->
|
||||
<ReformIdeoAddOrRemoveMeme>添加或移除模因</ReformIdeoAddOrRemoveMeme>
|
||||
<!-- EN: Add a meme -->
|
||||
<ReformIdeoAddMeme>添加模因</ReformIdeoAddMeme>
|
||||
<!-- EN: Choose one -->
|
||||
<ReformIdeoChooseOneChange>选择一个</ReformIdeoChooseOneChange>
|
||||
<!-- EN: Change structure -->
|
||||
<ReformIdeoChangeStructure>改变结构</ReformIdeoChangeStructure>
|
||||
<!-- EN: Change any of the following -->
|
||||
<ReformIdeoChangeAny>改变以下任意</ReformIdeoChangeAny>
|
||||
|
||||
<!-- Slavery -->
|
||||
<!-- EN: Slave -->
|
||||
<CannotAssignBedToSlave>奴隶</CannotAssignBedToSlave>
|
||||
@ -239,6 +270,14 @@
|
||||
<ChoosePeopleDesc>最多选择 {0} 个人。</ChoosePeopleDesc>
|
||||
<!-- EN: If you only select slaves, you will play them as colonists in the next colony. -->
|
||||
<ChooseOnlySlavesInfo>如果你只选择奴隶,他们将作为殖民者在下一个殖民地出现。</ChooseOnlySlavesInfo>
|
||||
<!-- EN: Confirm decisions -->
|
||||
<ConfirmDecisionsTitle>确定决策</ConfirmDecisionsTitle>
|
||||
<!-- EN: The hibernating starship reported by the AI (*Name)Charlon Whitestone(/Name) will fly away by the time the new colony is established. It will no longer be possible to escape the planet by traveling to this ship. -->
|
||||
<ShipEscapeWillEndDescription>人工智能(*Name)沙隆·白石(/Name)报告的飞船将会在新殖民地建立时飞走,这意味着将不再可能通过这艘飞船来逃离星球。</ShipEscapeWillEndDescription>
|
||||
<!-- EN: The colony's purchasers will only allow you to take one relic. Any relic not selected will be left behind, including: -->
|
||||
<RemoveEquippedRelicsDescription>殖民地购买者只允许你带走一个圣物。任何没有被选择的圣物都会被留下来,包括:</RemoveEquippedRelicsDescription>
|
||||
<!-- EN: Would you like to proceed? -->
|
||||
<WantToProceed>你想继续吗?</WantToProceed>
|
||||
<!-- EN: Convert -->
|
||||
<ConvertToPlayerIdeoligion>转化</ConvertToPlayerIdeoligion>
|
||||
<!-- EN: Revert -->
|
||||
@ -247,6 +286,8 @@
|
||||
<ExistingFollowerOfPlayerIdeoligion>现有的追随者</ExistingFollowerOfPlayerIdeoligion>
|
||||
<!-- EN: You are abandoning a site that contains archotech structures which you have not yet fully studied.\n\nYou will be able to resettle here later, but your colony will be wiped away. -->
|
||||
<AbandonArchotechStructuresWarningDialog>你正在放弃一个包含你还没有完全研究过的建筑技术的定居点。\n\n你以后可以在这里定居,但是你之前的殖民地将会被抛弃。</AbandonArchotechStructuresWarningDialog>
|
||||
<!-- EN: {0} quantity that can be brought to the new colony.\n\nThe maximum allowed quantity is: {1} -->
|
||||
<ItemQuantityTooltip>允许被带入新殖民地的{0}数量。\n\n最大许可值为:{1}</ItemQuantityTooltip>
|
||||
|
||||
<!-- EN: Hacking this {0} will alert enemies and cause them to attack. Do really want to hack {0}? -->
|
||||
<ConfirmHackEnenyTerminal>骇入这个 {0} 会激怒敌人并招致他们的报复。真的要破解 {0} 吗?</ConfirmHackEnenyTerminal>
|
||||
|
@ -103,11 +103,11 @@
|
||||
<!-- EN: Cannot hack {0} -->
|
||||
<CannotHack>无法破解{0}</CannotHack>
|
||||
<!-- EN: Already hacked -->
|
||||
<AlreadyHacked>破解完成</AlreadyHacked>
|
||||
<AlreadyHacked>已经被破解</AlreadyHacked>
|
||||
<!-- EN: Incapable of hacking -->
|
||||
<IncapableOfHacking>无法破解</IncapableOfHacking>
|
||||
<!-- EN: to drop supplies -->
|
||||
<ToDropSupplies>放弃物资</ToDropSupplies>
|
||||
<ToDropSupplies>(空投补给)</ToDropSupplies>
|
||||
|
||||
<!-- EN: Install {0} -->
|
||||
<InstallRelic>安装{0}</InstallRelic>
|
||||
|
@ -134,9 +134,9 @@
|
||||
|
||||
<!-- Spacedrone incoming -->
|
||||
<!-- EN: Spacedrone incoming -->
|
||||
<LetterLabelSpacedroneIncoming>空间无人机抵达</LetterLabelSpacedroneIncoming>
|
||||
<LetterLabelSpacedroneIncoming>无人机抵达</LetterLabelSpacedroneIncoming>
|
||||
<!-- EN: A spacedrone is landing nearby. -->
|
||||
<LetterTextSpacedroneIncoming>一架空间无人机正在附近着陆。</LetterTextSpacedroneIncoming>
|
||||
<LetterTextSpacedroneIncoming>一架无人机正在附近着陆。</LetterTextSpacedroneIncoming>
|
||||
<!-- EN: A raid from {0} has arrived to destroy the {1} that was forced to land nearby. -->
|
||||
<LetterTextRaidSpacedrone>来自 {0} 的突袭已经抵达,以摧毁被迫降落在附近的 {1}。</LetterTextRaidSpacedrone>
|
||||
|
||||
@ -204,4 +204,10 @@
|
||||
<!-- EN: You have abandoned the archotech structures at {0_definite}.\n\nDistant observers say they saw a great flash emanating from this location not long after you left. -->
|
||||
<LetterTextArchotechStructuresAbandoned>你已经放弃探究 {0_define} 超凡结构技术。\n\n远处的观察者说,在你离开后不久,他们看到了从这个位置发出的巨大闪光。</LetterTextArchotechStructuresAbandoned>
|
||||
|
||||
<!-- Reforming ideo -->
|
||||
<!-- EN: Reform ideoligion -->
|
||||
<LetterLabelReformIdeo>文化改革</LetterLabelReformIdeo>
|
||||
<!-- EN: You have enough development points to reform {0}!\n\nReforming allows you to do one of the following:\n\n- Add a meme\n- Remove a meme\n- Change structure\n- Change style\n\nYou can also make unlimited changes to precepts, deities, narrative text, and other symbols.\n\nTo reform the ideoligion, open it in the ideoligions tab. -->
|
||||
<LetterTextReformIdeo>你有足够的发展点数来改革{0}!\n\n改革可以让你做出如下决策:\n\n-添加一个模因\n-移除一个模因\n-改变结构\n-改变风格\n\n你也可以对戒律、神明、叙述和其他符号进行无限制修改。\n\n若要改革文化形态,请打开文化标签。</LetterTextReformIdeo>
|
||||
|
||||
</LanguageData>
|
@ -58,6 +58,8 @@
|
||||
<AddDeity>添加神明</AddDeity>
|
||||
<!-- EN: Choose memes -->
|
||||
<ChooseMemes>选择模因</ChooseMemes>
|
||||
<!-- EN: Choose starting meme -->
|
||||
<ChooseStartingMeme>选择开局模因</ChooseStartingMeme>
|
||||
<!-- EN: Choose structure -->
|
||||
<ChooseStructure>选择结构</ChooseStructure>
|
||||
<!-- EN: Choose culture -->
|
||||
@ -188,10 +190,21 @@
|
||||
<IdeoImpactLabel_9>极端</IdeoImpactLabel_9>
|
||||
<!-- EN: This was your colony's starting ideoligion. -->
|
||||
<InitialPlayerIdeo>这是你殖民地的开局文化形态。</InitialPlayerIdeo>
|
||||
|
||||
|
||||
<!-- EN: Since this ideoligion is so new and has so few followers on this planet, it is fluid. This means that it can develop over time.\n\nDeveloping the ideoligion costs development points. You can earn development points by completing rituals and quests related to this ideoligion.\n\nWith enough development points, you can reform the ideoligion with new memes, precepts, styles, and more. -->
|
||||
<FluidIdeoTip>这个演进文化形态在此星球上似乎刚诞生不久,追随者十分稀少。它能够随着时间进行发展。\n\n改革文化形态需要消耗发展点数,你可以通过完成和此文化有关的仪式或者任务来获取发展点数。\n\n有了足够的点数,你就可以用新的模因、戒律、风格或者其他内容来改革文化形态。</FluidIdeoTip>
|
||||
<!-- EN: How to get development points -->
|
||||
<FluidIdeoTipGetPoints>如何获取发展点数</FluidIdeoTipGetPoints>
|
||||
<!-- EN: Convert someone to your ideoligion -->
|
||||
<FluidIdeoTipGetPoinsByConversion>转化其他人为你的文化形态</FluidIdeoTipGetPoinsByConversion>
|
||||
|
||||
<!-- EN: {0} unlocks things which you cannot build because they require memes that none of your people believe -->
|
||||
<ResearchProjectHasDefsWithMissingMemes>因为没有人认可相应的模因, {0} 解锁了你无法建造的东西</ResearchProjectHasDefsWithMissingMemes>
|
||||
<!-- EN: Warning: This kind of work is opposed by {0_possessive} ideoligion, so it may make this person unhappy. -->
|
||||
<SelectedWorkTypeOpposedByIdeo>警告:这种工作受到{0_possessive}文化形态的反对,因此可能会使此人不高兴。</SelectedWorkTypeOpposedByIdeo>
|
||||
|
||||
<!-- EN: Development points -->
|
||||
<DevelopmentPoints>发展点数</DevelopmentPoints>
|
||||
|
||||
</LanguageData>
|
@ -138,4 +138,8 @@
|
||||
<!-- EN: {0} was disturbed and might explode soon! -->
|
||||
<MessageFuelNodeDelayActivated>{0}被扰乱了,可能很快就会爆炸!</MessageFuelNodeDelayActivated><!-- this message fires when a fuel node has been disturbed and there is a random delay before it starts to explode. -->
|
||||
|
||||
<!-- Fluid ideo messages -->
|
||||
<!-- EN: Development points changed from {0} to {1} ({2}). -->
|
||||
<MessageDevelopmentPointsEarned>发展点数由{0}改变至{1}({2})。</MessageDevelopmentPointsEarned>
|
||||
|
||||
</LanguageData>
|
@ -15,6 +15,8 @@
|
||||
<Customize>自定义</Customize>
|
||||
<!-- EN: Play classic -->
|
||||
<PlayClassic>经典模式</PlayClassic>
|
||||
<!-- EN: Create fluid... -->
|
||||
<CreateFluid>创建演进文化...</CreateFluid>
|
||||
<!-- EN: Load saved -->
|
||||
<LoadSaved>载入预设</LoadSaved>
|
||||
<!-- EN: Structure -->
|
||||
@ -123,13 +125,22 @@
|
||||
<PreceptName>戒律名</PreceptName>
|
||||
<!-- EN: precept name -->
|
||||
<PreceptNameLower>戒律名</PreceptNameLower>
|
||||
<!-- EN: Changing -->
|
||||
<!-- EN: Changing {0} -->
|
||||
<Changing>修改</Changing>
|
||||
<!-- EN: structures -->
|
||||
<StructuresLower>结构</StructuresLower>
|
||||
<!-- EN: memes -->
|
||||
<MemesLower>模因</MemesLower>
|
||||
|
||||
<!-- EN: Development points -->
|
||||
<Reward_DevelopmentPointsLabel>发展点数</Reward_DevelopmentPointsLabel>
|
||||
<!-- EN: Your development points for {0} will increase by {1}.\n\nYou currently have {2} development points. Once you have {3} development points you can reform the ideologion.\n\nEarn additional development points by completing other quests and rituals. -->
|
||||
<Reward_DevelopmentPoints>{0}的发展点数将增加{1}。\n\n你目前有{2}发展点数,当你有{3}发展点数时就可以进行文化改革。\n\n通过完成其他任务和仪式获得额外的发展点。</Reward_DevelopmentPoints>
|
||||
<!-- EN: Current points -->
|
||||
<CurrentDevelopmentPoints>当前点数</CurrentDevelopmentPoints>
|
||||
<!-- EN: Points needed to reform -->
|
||||
<ReformDevelopmentPoints>改革所需点数</ReformDevelopmentPoints>
|
||||
<!-- EN: quest -->
|
||||
<QuestLower>任务</QuestLower>
|
||||
|
||||
<!-- EN: A grave containing {PAWN_labelShort}'s corpse. -->
|
||||
<RitualTargetGraveInfo>装有{PAWN_labelShort}的坟墓</RitualTargetGraveInfo>
|
||||
@ -194,6 +205,11 @@
|
||||
<RitualOutcomeExtraDesc_SkylanternWanderers>你的天灯吸引了一些友善的旅行者,他们将会来拜访你的殖民地并留下礼物</RitualOutcomeExtraDesc_SkylanternWanderers>
|
||||
<!-- EN: All participating slaves were shaken by the sight of death. Their suppression has been raised to its maximum level. -->
|
||||
<RitualOutcomeExtraDesc_Execution>所有参与此仪式的奴隶均被目睹死亡所震撼,它们的镇压值已补满。</RitualOutcomeExtraDesc_Execution>
|
||||
|
||||
<!-- EN: Due to the quality of the ritual, your development points have increased by {2} (from {0} to {1}). -->
|
||||
<RitualOutcomeExtraDesc_DevelopmentPointsAwarded>由于仪式的效果,你的发展点数增加{2}(在{0}至{1}之间)。</RitualOutcomeExtraDesc_DevelopmentPointsAwarded>
|
||||
<!-- EN: Due to the poor quality of the ritual, no development points were gained. -->
|
||||
<RitualOutcomeExtraDesc_NoDevelopmentPointsAwarded>由于仪式的效果,未获取发展点数。</RitualOutcomeExtraDesc_NoDevelopmentPointsAwarded>
|
||||
|
||||
<!-- EN: Additional reward -->
|
||||
<RitualAttachedReward>额外奖励</RitualAttachedReward>
|
||||
@ -256,6 +272,10 @@
|
||||
<RitualOutcomeCompTip_RitualTargetDefsPart1>为达到最佳质量,应在{1}开始{0}。</RitualOutcomeCompTip_RitualTargetDefsPart1>
|
||||
<!-- EN: Currently, the {0} is being started at {1_labelShortIndef}. -->
|
||||
<RitualOutcomeCompTip_RitualTargetDefsPart2>当前正在{1_labelShortIndef}处开始{0}。</RitualOutcomeCompTip_RitualTargetDefsPart2>
|
||||
<!-- EN: Development points -->
|
||||
<RitualDevelopmentPoints>发展点数</RitualDevelopmentPoints>
|
||||
<!-- EN: Completing this ritual gives {0}-{1} development points depending on quality. -->
|
||||
<RitualDevelopmentPointsTip>完成此仪式时能够获得取决于仪式效果的发展点数({0}~{1})。</RitualDevelopmentPointsTip>
|
||||
|
||||
<!-- EN: For slave use -->
|
||||
<ForSlaveUse>为奴隶专用</ForSlaveUse>
|
||||
@ -299,6 +319,8 @@
|
||||
<RoleExpectationOffset>提升了{0}级。</RoleExpectationOffset>
|
||||
<!-- EN: The {0} has higher expectations. -->
|
||||
<RoleRaisedExpectation>{0}有更高的期望。</RoleRaisedExpectation>
|
||||
<!-- EN: The {0} will have higher expectations in {1}. -->
|
||||
<RoleRaisedExpectationGracePeriod>{0}将会在{1}有更高的期望。</RoleRaisedExpectationGracePeriod>
|
||||
<!-- EN: Led by {0} -->
|
||||
<IdeoLeaderDifferentIdeoThoughtLabel>由{0}带领</IdeoLeaderDifferentIdeoThoughtLabel>
|
||||
<!-- EN: {PAWN_nameDef} will not do {1} work. -->
|
||||
|
@ -109,7 +109,7 @@
|
||||
<li>betrayalOffserLetterText->[factionOpponent_faction_name]的[factionOpponent_faction_pawnSingular],[factionOpponent_nameDef], 知晓了 [asker_nameDef] [otherLodgers] [areIs] 在 [map_definite]做客。 [factionOpponent_pronoun] 与 [asker_nameDef] 是你死我活的仇敌,想要亲眼目睹[asker_objective]的死亡。\n\n如果你杀死[faction_name]的所有成员,[factionOpponent_pronoun] 约定以如下报酬报答 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]</li>
|
||||
<li>betrayalOfferRewardLetterLabel->背叛: [factionOpponent_nameDef]</li>
|
||||
<li>betrayalOfferRewardLetterText->[factionOpponent_nameDef] 答应你如果你杀了 [asker_nameDef] [otherMembers] 将会得到奖励。 [factionOpponent_pronoun] 已经收到你完成了这件事的消息,并通过空投舱向你发送了如下物资 (总价值 [betrayalRewardMarketValue_money]):\n\n[betrayalRewards]。\n\n[questOver]</li>
|
||||
<li>betrayalOfferFailedLetterLabel->背叛奖励收回</li>
|
||||
<li>betrayalOfferFailedLetterLabel->背叛奖励被收回</li>
|
||||
<li>betrayalOfferFailedLetterText->[factionOpponent_nameDef] 已经收到[faction_name]的一名成员不再处于[map_definite]的消息。 [factionOpponent_nameDef] 想要所有 [faction_name] 的成员死亡,故而收回了[factionOpponent_possessive]提议。</li>
|
||||
<li>otherLodgers(lodgerCount==1)-></li>
|
||||
<li>otherLodgers(lodgerCount==2)->和其他的 [lodgersLabel]</li>
|
||||
|
@ -67,7 +67,7 @@
|
||||
<li>threatsInfo5(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, [asker_nameDef] 的政敌们挑起了 [enemyFaction_name] 激活的机械族进攻, 想要救出这个人并将所有的丑闻公之于众。 [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersSingleHuman] [enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo5(generateThreats==false)-></li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助狱卒囚犯。 [allLodgerInfo][threatsInfo6][commonDescEnding]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_faction_name] 的一名 [asker_royalTitleInCurrentFaction], [asker_nameFull]寻求帮助。 [asker_nameDef] 的皇家考古学家从一个古老的休眠监狱中提取了 [lodgersCount]名囚犯进行审问。 为了避免某些辛秘外泄, [asker_nameDef] 希望你能在 [shuttleDelayTicks_duration]内帮助监管囚犯。 [allLodgerInfo][threatsInfo6][commonDescEnding]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction!=Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]将提取的囚犯视为对他们的亵渎。 他们将会攻击任何持有这些囚犯的人。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==Raids,enemyFaction==Mechanoid)->\n\n不幸的是, 来自 [enemyFaction_name] 的[enemyFaction_pawnsPlural]担负这个监狱的守卫工作。 他们将会派出机械族来追捕这些丢失的休眠者。[enemyGroupsParagraph]</li>
|
||||
<li>threatsInfo6(generateThreats==true,threatType==MechClusters)->\n\n[threatsInfoMechClustersMultiPrisoners] [enemyGroupsParagraph]</li>
|
||||
|
@ -10,10 +10,10 @@
|
||||
<li>endingCommon(helpersCount>=1)->\n\n[pawnKindsParagraph][helpersParagraph]If you accept, the [enemyFaction_pawnsPlural] will arrive in [firstRaidDelayTicks_duration].</li>
|
||||
-->
|
||||
<ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的(*Threat)[numGroupsOf]名[enemyFaction_pawnsPlural](/Threat)的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。[endingCommon]</li>
|
||||
<li>questDescription(asker_factionLeader==True)->[asker_faction_name] 的 [asker_faction_leaderTitle], [asker_nameFull] 希望你能帮助[asker_possessive]的一支远行队。 这支队伍在[map_definite]附近遭到[enemyFaction_name]派系的(*Threat)[numGroupsOf][enemyFaction_pawnsPlural](/Threat)的袭击。 [asker_nameDef] 希望你能警告[enemyFaction_pawnsPlural]放这支远行队离开, 去到你的方向。[endingCommon]</li>
|
||||
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_faction_name] 的 [asker_royalTitleInCurrentFaction], [asker_nameFull], 向你发布了一个任务。\n\n[enemyFaction_name] 的(*Threat)[groupsOf]队人员(/Threat)一直在这个区域袭扰[asker_possessive]的远行队。 [asker_nameDef] 要求你向他们发出警告, 吸引他们进攻并且将其消灭干净。[endingCommon]</li>
|
||||
<li>groupsOf(raidCount==1,priority=1)->[enemyFaction_pawnsPlural]</li>
|
||||
<li>groupsOf->[numGroupsOf]队[enemyFaction_pawnsPlural]</li>
|
||||
<li>groupsOf->[numGroupsOf][enemyFaction_pawnsPlural]</li>
|
||||
<li>endingCommon(helpersCount==0)->\n\n[pawnKindsParagraph]\n\n[helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
|
||||
<li>endingCommon(helpersCount>=1)->\n\n[pawnKindsParagraph][helpersParagraph]如果你接受这个提议, [enemyFaction_pawnsPlural]将会于[firstRaidDelayTicks_duration]内到达。</li>
|
||||
</ThreatReward_Raid_MiscReward.questDescriptionRules.rulesStrings>
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
<!-- EN: linker -->
|
||||
<AnimaTreeLinking.roles.0.label>共鸣者</AnimaTreeLinking.roles.0.label>
|
||||
<!-- EN: Need a colonist with the natural meditation focus type who is below maximum psylink level. -->
|
||||
<AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>必须有一名启灵等级未达到最大值,并且冥想媒介包含自然类的殖民者。</AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>
|
||||
<!-- EN: Need a colonist with the natural meditation focus type who is below maximum psylink level and not psychically deaf. -->
|
||||
<AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>必须有一名启灵等级未达到最大值,并且冥想媒介包含自然类的殖民者。不能是心灵失聪的人。</AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>
|
||||
<!-- EN: Must have natural focus type. -->
|
||||
<AnimaTreeLinking.spectatorFilter.description>必须有能力关注自然。</AnimaTreeLinking.spectatorFilter.description>
|
||||
<!-- EN: participate -->
|
||||
|
@ -6,6 +6,11 @@
|
||||
<!-- EN: A bowl-shaped furnishing used to hold a fire. Will light the surroundings and create heat. -->
|
||||
<Brazier.description>用来生火的碗状家具。会照亮周围环境并产生热量。</Brazier.description>
|
||||
|
||||
<!-- EN: darklight brazier -->
|
||||
<DarklightBrazier.label>微光火盆</DarklightBrazier.label>
|
||||
<!-- EN: A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements. -->
|
||||
<DarklightBrazier.description>一个经过特殊处理的火盆,用微光照亮周围的环境,并产生热量。这些满足了皇家火炉的要求。</DarklightBrazier.description>
|
||||
|
||||
<!-- EN: drape -->
|
||||
<Drape.label>屏风</Drape.label>
|
||||
<!-- EN: A decorative sheet hanging from a vertical wooden frame. Appropriate for royal rooms. -->
|
||||
|
@ -175,6 +175,8 @@
|
||||
<RitualTargetAnimaTreeInfo>一棵仙树。</RitualTargetAnimaTreeInfo>
|
||||
<!-- EN: Must be a colonist with the natural meditation focus type who is below maximum psylink level. -->
|
||||
<RitualTargetAnimaTreeMustBeCapableOfNature>必须是一名启灵等级低于最大值,并且具有自然冥想属性的殖民者。</RitualTargetAnimaTreeMustBeCapableOfNature>
|
||||
<!-- EN: Must not be psychically deaf. -->
|
||||
<RitualTargetAnimaTreeMustBePsychicallySensitive>不能是心灵失聪。</RitualTargetAnimaTreeMustBePsychicallySensitive>
|
||||
|
||||
<!-- EN: The anima linking ceremony is more powerful with more participants. The more people participate, the less time the ceremony takes, and the more anima grass will grow.\n\nWith {0} additional participants, {1} anima grass will be restored at the end of the ceremony. -->
|
||||
<AnimaLinkingExplanationBase>参与者越多, 仙树共鸣仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
|
||||
|
Loading…
Reference in New Issue
Block a user