Merge pull request #25 from cainiaowu/working

update
This commit is contained in:
duduluu 2016-10-25 20:54:21 +08:00 committed by GitHub
commit aa0fc0abce
45 changed files with 293 additions and 293 deletions

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<AnimalsDontAttackDoors.helpText>猎杀人类的动物通常不会攻击门或者未启用的炮台,你可以通过躲进屋内来躲避它们。但是它们会等你出来。</AnimalsDontAttackDoors.helpText>
<BillsTab.label>清单标签页</BillsTab.label>
<BillsTab.helpText>要使得殖民者在工作台前工作,请选择工作台并打开「清单」标签页。在这里,你可以指定要炒什么菜,要做什么东西,要屠宰哪只动物等。</BillsTab.helpText>
<BillsTab.helpText>要使得殖民者在工作台前工作,请选择工作台并打开「清单」标签页。在这里,你可以指定要烹饪什么食品,要制作什么物品,要屠宰什么尸体等。</BillsTab.helpText>
<OpeningComms.label>使用通讯台</OpeningComms.label>
<OpeningComms.helpText>若想进行通讯,选择一名殖民者并对通讯控制台点击鼠标右键。</OpeningComms.helpText>

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<WorkTab.helpText>你可以在「工作」标签页(左下角)中来分配各殖民者的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作或是总有优先级更高的事情需要处理那么可能某些事情会一直被搁置。</WorkTab.helpText>
<ForbiddingDoors.label>门禁</ForbiddingDoors.label>
<ForbiddingDoors.helpText>你可以通过「禁用」门来阻止殖民者以及驯服的动物穿过特定的门。\n\n注意这样并不等同于给门上锁只是禁止他们通过发疯的殖民者仍有可能使用这扇门。</ForbiddingDoors.helpText>
<ForbiddingDoors.helpText>你可以通过「禁用」门来阻止殖民者以及驯服的动物穿过特定的门。\n\n注意这样并不等同于给门上锁只是禁止他们通过精神崩溃的殖民者仍有可能使用这扇门。</ForbiddingDoors.helpText>
<CoverAndShooting.label>掩体与射击</CoverAndShooting.label>
<CoverAndShooting.helpText>远程作战第一课:先给自己找掩体。\n\n掩体只有在处于交火路径当中且你的殖民者紧贴着掩体时才生效。\n\n你也可以把殖民者放在墙角后来射击。\n\n大部分物体都可以作为掩体但是他们的效果并不尽相同一棵树比没有掩体要强但是远不如沙袋好使。</CoverAndShooting.helpText>
<AnimalTaming.label>动物驯服</AnimalTaming.label>
<AnimalTaming.helpText>你可以委派殖民者驯养野生动物。\n\n殖民者会为动物提供食物然后尝试驯化它们。\n\n当心有些动物在被驯化时会变得暴躁,攻击你的殖民者。</AnimalTaming.helpText>
<AnimalTaming.helpText>你可以委派殖民者驯服野生动物。\n\n殖民者会为动物提供食物然后尝试驯服它们。\n\n当心有些动物在被驯服时会变得暴躁,攻击你的殖民者。</AnimalTaming.helpText>
<AnimalTraining.label>动物训练</AnimalTraining.label>
<AnimalTraining.helpText>你可以指派一个已被驯化的动物进一步接受特定指令的训练。\n\n动物无法一直受训它们需要时间来休息。</AnimalTraining.helpText>
<AnimalTraining.helpText>你可以指派一个已驯服的动物进一步接受特定指令的训练。\n\n动物无法一直受训它们需要时间来休息。</AnimalTraining.helpText>
<InfoCard.label>信息卡</InfoCard.label>
<InfoCard.helpText>任何物品、建筑和角色都可以通过信息卡来查看详细的数据。\n\n通过点击「i」来打开信息卡进入详细信息面板。</InfoCard.helpText>

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<Anesthetic.label>麻醉</Anesthetic.label>
<Concussion.label>脑震荡</Concussion.label>
<PsychicShock.label>精神性休克</PsychicShock.label>
<PsychicShock.label>心灵冲击</PsychicShock.label>
<CryptosleepSickness.label>低温休眠症</CryptosleepSickness.label>
<FoodPoisoning.label>食物中毒</FoodPoisoning.label>

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<WandererJoin.label>流浪者加入</WandererJoin.label>
<RefugeePodCrash.label>逃生舱坠毁</RefugeePodCrash.label>
<PsychicSoothe.label>心灵抚慰波</PsychicSoothe.label>
<SelfTame.label>野兽自驯服</SelfTame.label>
<SelfTame.label>野兽自驯服</SelfTame.label>
<FarmAnimalsWanderIn.label>家养动物加入</FarmAnimalsWanderIn.label>

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<AddBillSimpleMeal.rejectInputMessage>请在炉子上下达烹饪清单。</AddBillSimpleMeal.rejectInputMessage>
<AddBillSimpleMeal.onMapInstruction>点击这里</AddBillSimpleMeal.onMapInstruction>
<MineSteel.text>现在你的殖民者可以做饭了,嗯~真香!\n\n下一步你得去采一些矿石,你的基地附近有一些钢铁。\n\n选择采矿然后对着那些有钢铁的矿脉下达采矿指令吧。</MineSteel.text>
<MineSteel.rejectInputMessage>请使用采指令</MineSteel.rejectInputMessage>
<MineSteel.text>现在你的殖民者可以做饭了,嗯~真香!\n\n下一步你得去采一些矿石,你的基地附近有一些钢铁。\n\n选择采矿然后对着那些有钢铁的矿脉下达采矿指令吧。</MineSteel.text>
<MineSteel.rejectInputMessage>请使用采指令</MineSteel.rejectInputMessage>
<MineSteel.onMapInstruction>把这些矿都开采出来</MineSteel.onMapInstruction>
<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择「砍伐树木」命令然后规划10颗需要砍伐的树木\n\n提示你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>

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<TakeInventory.reportString>正在拿取TargetA。</TakeInventory.reportString>
<Wear.reportString>正在穿上TargetA。</Wear.reportString>
<RemoveApparel.reportString>脱去TargetA。</RemoveApparel.reportString>
<Strip.reportString>脱下TargetA。</Strip.reportString>
<Strip.reportString>剥光TargetA。</Strip.reportString>
<Open.reportString>打开TargetA。</Open.reportString>
<RearmTrap.reportString>重置TargetA。</RearmTrap.reportString>
<Refuel.reportString>给TargetA加燃料。</Refuel.reportString>

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<Hunt.reportString>正在狩猎TargetA。</Hunt.reportString>
<UseCommsConsole.reportString>正在使用通讯台。</UseCommsConsole.reportString>
<Mine.reportString>正在开采TargetA。</Mine.reportString>
<SmoothFloor.reportString>正在磨地面。</SmoothFloor.reportString>
<SmoothFloor.reportString>正在磨地面。</SmoothFloor.reportString>
<RemoveFloor.reportString>正在拆除地板。</RemoveFloor.reportString>
<Sow.reportString>正在种植TargetA。</Sow.reportString>
<Harvest.reportString>正在收获TargetA。</Harvest.reportString>

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<Assign.description>配置每个殖民者允许穿戴的装备,以及附近有敌人时作出何种反应。</Assign.description>
<Animals.label>动物</Animals.label>
<Animals.description>配置如何处理殖民地的驯服动物。</Animals.description>
<Animals.description>配置如何处理殖民地的驯服动物。</Animals.description>
<Research.label>研究</Research.label>
<Research.description>查看并选择研究项目。</Research.description>

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<LanguageData>
<Mood.label>心情值</Mood.label>
<Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
<Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高全局工作效率。</Mood.description>
<Food.label>饮食值</Food.label>
<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良甚至死亡。</Food.description>

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<MakeStoneBlocks.jobString>正在切石头。</MakeStoneBlocks.jobString>
<ExtractMetalFromSlag.label>回收钢渣</ExtractMetalFromSlag.label>
<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从钢渣中提炼出来</ExtractMetalFromSlag.description>
<ExtractMetalFromSlag.jobString>正在从废墟中提炼金属</ExtractMetalFromSlag.jobString>
<ExtractMetalFromSlag.description>用强热和电磁铁从钢渣中提炼出有用的金属</ExtractMetalFromSlag.description>
<ExtractMetalFromSlag.jobString>正在熔炼钢渣</ExtractMetalFromSlag.jobString>
<SmeltWeapon.label>回收武器</SmeltWeapon.label>
<SmeltWeapon.description>用强热和电磁铁把有用的金属从武器中提炼出来</SmeltWeapon.description>
<SmeltWeapon.jobString>正在从武器中提炼金属</SmeltWeapon.jobString>
<SmeltWeapon.description>用强热和电磁铁从武器中提炼出有用的金属</SmeltWeapon.description>
<SmeltWeapon.jobString>正在熔炼武器</SmeltWeapon.jobString>
<MakeArtilleryShell.label>制造炮弹</MakeArtilleryShell.label>
<MakeArtilleryShell.description>制造炮弹。</MakeArtilleryShell.description>

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<PlantsHarvested.description>我所收获的植物数量。</PlantsHarvested.description>
<CellsMined.label>采矿数</CellsMined.label>
<CellsMined.description>我采矿的单元格数。</CellsMined.description>
<CellsMined.description>采矿的单元格数。</CellsMined.description>
<MessesCleaned.label>垃圾清理数</MessesCleaned.label>
<MessesCleaned.description>我清理垃圾的数量。</MessesCleaned.description>

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<TimeRepairing.description>修理花费的时间。</TimeRepairing.description>
<TimeMining.label>采矿时间</TimeMining.label>
<TimeMining.description>采矿花费的时间。</TimeMining.description>
<TimeMining.description>采矿石所花费的时间。</TimeMining.description>
<TimeSowingAndHarvesting.label>播种和收获时间</TimeSowingAndHarvesting.label>
<TimeSowingAndHarvesting.description>播种、收获、收割的总时间。</TimeSowingAndHarvesting.description>

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<Devilstrand.description>解锁种植恶魔菇,一种生长非常缓慢的蘑菇,可收获贵重的织物——魔鬼绳。</Devilstrand.description>
<Brewing.label>酿酒</Brewing.label>
<Brewing.description>解锁建造酿酒工作台。将啤酒花酿成美味的啤酒。</Brewing.description>
<Brewing.description>解锁建造酿台。将啤酒花酿成美味的啤酒。</Brewing.description>
<Stonecutting.label>岩石切割</Stonecutting.label>
<Stonecutting.description>解锁建造切石桌,将岩石堆切成可用的石块。</Stonecutting.description>

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<PsychiteRefining.label>精神药物提炼</PsychiteRefining.label>
<PsychiteRefining.description>允许殖民者对精神叶进行精炼制作薄片和Y粉。</PsychiteRefining.description>
<WakeUpProduction.label>清醒剂制造</WakeUpProduction.label>
<WakeUpProduction.description>允许玩家生产清醒剂,清醒剂可以延长殖民者的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description>
<WakeUpProduction.label>制作清醒剂</WakeUpProduction.label>
<WakeUpProduction.description>允许玩家制作清醒剂,清醒剂可以延长殖民者的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description>
<GoJuiceProduction.label>果味剂制造</GoJuiceProduction.label>
<GoJuiceProduction.description>学会制造这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
<GoJuiceProduction.label>制作果味剂</GoJuiceProduction.label>
<GoJuiceProduction.description>允许玩家学会制作这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
<MalariBlockProduction.label>疟疾疫苗制造</MalariBlockProduction.label>
<MalariBlockProduction.label>制作疟疾疫苗</MalariBlockProduction.label>
<MalariBlockProduction.description>学会制作疟疾疫苗,一种预防疟疾的药物。</MalariBlockProduction.description>
@ -36,8 +36,8 @@
<Hydroponics.label>水栽培</Hydroponics.label>
<Hydroponics.description>解锁建造水栽培植物盆,在室内快速种植作物,不受土壤贫瘠和室外天气的影响。</Hydroponics.description>
<ElectricSmelting.label></ElectricSmelting.label>
<ElectricSmelting.description>解锁建造电力锻造台和提炼器。\n\n电力锻造台不需要燃料。电提炼器用高温和强磁从钢块渣和其他物品中提炼有用的金属。</ElectricSmelting.description>
<ElectricSmelting.label>力熔</ElectricSmelting.label>
<ElectricSmelting.description>解锁建造电力锻造台和电熔炼器。\n\n电力锻造台不需要燃料。电熔炼器用高温和强磁从钢块渣和其他物品中提炼有用的金属。</ElectricSmelting.description>
<ElectricCremation.label>电力火化炉</ElectricCremation.label>
<ElectricCremation.description>解锁建造电力火化炉,可焚烧尸体和无用的衣物。</ElectricCremation.description>
@ -46,7 +46,7 @@
<ColoredLights.description>解锁建造装饰性的彩色灯。</ColoredLights.description>
<Machining.label>机械加工</Machining.label>
<Machining.description>解锁建造机械加工台,用于制枪支和机械,或者拆解死亡的机械人获得高级的材料。</Machining.description>
<Machining.description>解锁建造机械加工台,用于制枪支和机械,或者拆解死亡的机械人获得高级的材料。</Machining.description>
<Mortars.label>迫击炮</Mortars.label>
<Mortars.description>解锁建造迫击炮,可越过墙抛射炮弹,射程非常远。</Mortars.description>

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<Rule_DisallowDesignator_ZoneAdd_Growing.description>无法在土地上种植。</Rule_DisallowDesignator_ZoneAdd_Growing.description>
<Rule_DisallowDesignator_Mine.label>禁止采矿</Rule_DisallowDesignator_Mine.label>
<Rule_DisallowDesignator_Mine.description>禁止采矿</Rule_DisallowDesignator_Mine.description>
<Rule_DisallowDesignator_Mine.description>禁止开采岩石</Rule_DisallowDesignator_Mine.description>
<Rule_DisallowDesignator_Hunt.label>禁止狩猎</Rule_DisallowDesignator_Hunt.label>
<Rule_DisallowDesignator_Hunt.description>禁止狩猎。</Rule_DisallowDesignator_Hunt.description>
<Rule_DisallowDesignator_Tame.label>禁止驯</Rule_DisallowDesignator_Tame.label>
<Rule_DisallowDesignator_Tame.description>禁止驯动物。</Rule_DisallowDesignator_Tame.description>
<Rule_DisallowDesignator_Tame.label>禁止驯</Rule_DisallowDesignator_Tame.label>
<Rule_DisallowDesignator_Tame.description>禁止驯动物。</Rule_DisallowDesignator_Tame.description>
<StatFactor.label>属性倍率</StatFactor.label>
<DisableIncident.label>禁止事件</DisableIncident.label>

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<Construction.pawnLabel>建筑工</Construction.pawnLabel>
<Growing.label>种植</Growing.label>
<Growing.description>播种、照顾和收庄稼。</Growing.description>
<Growing.description>播种、照顾和收庄稼。</Growing.description>
<Growing.skillLabel>种植</Growing.skillLabel>
<Growing.pawnLabel>种植者</Growing.pawnLabel>

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<LeatherAmount.description>屠宰这种生物可获得皮革的数量。</LeatherAmount.description>
<MinimumHandlingSkill.label>最小驯兽技能</MinimumHandlingSkill.label>
<MinimumHandlingSkill.description>如果驯服技能小于这种动物所需的驯服技能,将不能驯服、训练或命令这种动物。</MinimumHandlingSkill.description>
<MinimumHandlingSkill.description>如果驯兽技能小于这种动物所需的驯兽技能,将不能驯服、训练或命令这种动物。</MinimumHandlingSkill.description>
</LanguageData>

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<StonecuttingSpeed.label>切石速度</StonecuttingSpeed.label>
<StonecuttingSpeed.description>这个人将不规则岩石切割成块的速度。</StonecuttingSpeed.description>
<SmeltingSpeed.label>炼速度</SmeltingSpeed.label>
<SmeltingSpeed.description>这个人炼物品的速度。</SmeltingSpeed.description>
<SmeltingSpeed.label>炼速度</SmeltingSpeed.label>
<SmeltingSpeed.description>这个人炼物品的速度。</SmeltingSpeed.description>
</LanguageData>

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<Drunk.rulePack.rulesStrings.22>desc_sentence->[pawn_pronoun]近乎不省人事,伸着舌头口吐白沫。</Drunk.rulePack.rulesStrings.22>
<Drunk.rulePack.rulesStrings.23>desc_sentence->[pawn_pronoun]一会哭一会笑。</Drunk.rulePack.rulesStrings.23>
<Drunk.rulePack.rulesStrings.24>desc_sentence->[pawn_pronoun]把自己前面弄得一片脏。</Drunk.rulePack.rulesStrings.24>
<Drunk.rulePack.rulesStrings.25>desc_sentence->[pawn_possessive]身后一堆喝空的酒瓶</Drunk.rulePack.rulesStrings.25>
<Drunk.rulePack.rulesStrings.25>desc_sentence->在[pawn_objective]身后有一堆喝空的酒瓶。</Drunk.rulePack.rulesStrings.25>
<Drunk.rulePack.rulesStrings.26>desc_sentence->[pawn_possessive]的裤子上有一滩白色物质。</Drunk.rulePack.rulesStrings.26>
<Drunk.rulePack.rulesStrings.27>desc_sentence->[pawn_pronoun]似乎丢了一只鞋子。</Drunk.rulePack.rulesStrings.27>
<Drunk.rulePack.rulesStrings.28>desc_sentence->[pawn_possessive]头发乱糟糟的。</Drunk.rulePack.rulesStrings.28>
@ -113,7 +113,7 @@
<MentalStateBerserk.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]的脸因为悲痛而扭曲。</MentalStateBerserk.rulePack.rulesStrings.15>
<MentalStateBerserk.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]像疯子一样微笑。</MentalStateBerserk.rulePack.rulesStrings.16>
<MentalStateBerserk.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]由一只[animal]狂叫的脸来描绘。</MentalStateBerserk.rulePack.rulesStrings.17>
<MentalStateBerserk.rulePack.rulesStrings.18>desc_sentence->[pawn_possessive]的头被[animal]包围着,似乎象征着什么。</MentalStateBerserk.rulePack.rulesStrings.18>
<MentalStateBerserk.rulePack.rulesStrings.18>desc_sentence->[animal]包围着[pawn_possessive]的头,似乎象征着什么。</MentalStateBerserk.rulePack.rulesStrings.18>
<MentalStateBerserk.rulePack.rulesStrings.19>desc_sentence->[pawn_pronoun]目光充满了杀气。</MentalStateBerserk.rulePack.rulesStrings.19>
<MentalStateBerserk.rulePack.rulesStrings.20>desc_sentence->[pawn_possessive]整个身体似乎都因为憎恨而颤抖着。</MentalStateBerserk.rulePack.rulesStrings.20>
<MentalStateBerserk.rulePack.rulesStrings.21>desc_sentence->[pawn_possessive]一脸狰狞。</MentalStateBerserk.rulePack.rulesStrings.21>
@ -150,7 +150,7 @@
<WalkedNaked.rulePack.rulesStrings.6>nude_action->嬉戏玩啥</WalkedNaked.rulePack.rulesStrings.6>
<WalkedNaked.rulePack.rulesStrings.7>nude_action->蹦蹦跳跳</WalkedNaked.rulePack.rulesStrings.7>
<WalkedNaked.rulePack.rulesStrings.8>nude_action->悠闲散步</WalkedNaked.rulePack.rulesStrings.8>
<WalkedNaked.rulePack.rulesStrings.9>nude_action->炫耀自己的身材</WalkedNaked.rulePack.rulesStrings.9>
<WalkedNaked.rulePack.rulesStrings.9>nude_action->炫耀[pawn_possessive] 的身材</WalkedNaked.rulePack.rulesStrings.9>
<WalkedNaked.rulePack.rulesStrings.10>nude_action->到处走动</WalkedNaked.rulePack.rulesStrings.10>
<WalkedNaked.rulePack.rulesStrings.11>nude_action->蹑手蹑脚地走</WalkedNaked.rulePack.rulesStrings.11>
<WalkedNaked.rulePack.rulesStrings.12>nude_action->散步</WalkedNaked.rulePack.rulesStrings.12>
@ -194,20 +194,20 @@
<CraftedArt.label>艺术手工</CraftedArt.label>
<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.1>
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.2>
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.3>
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[pawn_possessive]工作于[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.2>
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在专心工作于[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.3>
<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.4>
<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在[pawn_possessive]工作台旁</CraftedArt.rulePack.rulesStrings.7>
<CraftedArt.rulePack.rulesStrings.8>circumstance_phrase->极度紧张</CraftedArt.rulePack.rulesStrings.8>
<CraftedArt.rulePack.rulesStrings.9>desc_sentence->有一些工具散落在周围。</CraftedArt.rulePack.rulesStrings.9>
<CraftedArt.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]在工作中受伤留下了疤痕。</CraftedArt.rulePack.rulesStrings.10>
<CraftedArt.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]大汗淋漓。</CraftedArt.rulePack.rulesStrings.11>
<CraftedArt.rulePack.rulesStrings.12>desc_sentence->工作环境非常整洁,所有工具都放置在合适的位置。</CraftedArt.rulePack.rulesStrings.12>
<CraftedArt.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]以夸张的表现方式描绘,显得更有理疗。</CraftedArt.rulePack.rulesStrings.13>
<CraftedArt.rulePack.rulesStrings.14>desc_sentence->[item_labelDefinite]夸张的大小强调了其重要性。</CraftedArt.rulePack.rulesStrings.14>
<CraftedArt.rulePack.rulesStrings.15>desc_sentence->[item_labelDefinite]被添加了艺术性的光辉,看起来如同天使一般。</CraftedArt.rulePack.rulesStrings.15>
<CraftedArt.rulePack.rulesStrings.14>desc_sentence->[thing_labelDefinite]夸张的大小强调了其重要性。</CraftedArt.rulePack.rulesStrings.14>
<CraftedArt.rulePack.rulesStrings.15>desc_sentence->[thing_labelDefinite]被添加了艺术性的光辉,看起来如同天使一般。</CraftedArt.rulePack.rulesStrings.15>
<CraftedArt.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDefinite]逐渐淡化到背景中以强调[pawn_possessive]创造</CraftedArt.rulePack.rulesStrings.16>
<CraftedArt.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase]旁观者们围绕着[pawn_objective]。</CraftedArt.rulePack.rulesStrings.17>
<CraftedArt.rulePack.rulesStrings.18>desc_sentence->一群人在背景中欢呼。</CraftedArt.rulePack.rulesStrings.18>
@ -221,7 +221,7 @@
<StruckMineable.label>采矿</StruckMineable.label>
<StruckMineable.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]敲打着[thing_label]</StruckMineable.rulePack.rulesStrings.0>
<StruckMineable.rulePack.rulesStrings.1>image->[pawn_nameFull]敲打着[thing_label] [circumstance_group]</StruckMineable.rulePack.rulesStrings.1>
<StruckMineable.rulePack.rulesStrings.2>circumstance_phrase->采的时候</StruckMineable.rulePack.rulesStrings.2>
<StruckMineable.rulePack.rulesStrings.2>circumstance_phrase->采的时候</StruckMineable.rulePack.rulesStrings.2>
<StruckMineable.rulePack.rulesStrings.3>circumstance_phrase->挖掘的时候</StruckMineable.rulePack.rulesStrings.3>
<StruckMineable.rulePack.rulesStrings.4>circumstance_phrase->开凿的时候</StruckMineable.rulePack.rulesStrings.4>
<StruckMineable.rulePack.rulesStrings.5>circumstance_phrase->带着惊奇的神色</StruckMineable.rulePack.rulesStrings.5>
@ -240,8 +240,8 @@
<FinishedResearchProject.rulePack.rulesStrings.2>image->[pawn_nameFull]探寻着「[project_label]」的奥秘 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.2>
<FinishedResearchProject.rulePack.rulesStrings.3>image->[pawn_nameFull]研究着「[project_label]」 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.3>
<FinishedResearchProject.rulePack.rulesStrings.4>circumstance_phrase->极度紧张</FinishedResearchProject.rulePack.rulesStrings.4>
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在[pawn_possessive]研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->[pawn_possessive]手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
<FinishedResearchProject.rulePack.rulesStrings.7>circumstance_phrase->一脸痴迷</FinishedResearchProject.rulePack.rulesStrings.7>
<FinishedResearchProject.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef]留着汗。</FinishedResearchProject.rulePack.rulesStrings.8>
<FinishedResearchProject.rulePack.rulesStrings.9>desc_sentence->项目显得异常复杂。</FinishedResearchProject.rulePack.rulesStrings.9>

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@ -4,24 +4,24 @@
<!-- SPECIAL: Floors from natural stones -->
<Sandstone_Rough.label>粗糙的沙石地面</Sandstone_Rough.label>
<Sandstone_RoughHewn.label>非常粗糙的沙石地面</Sandstone_RoughHewn.label>
<Sandstone_Smooth.label>光滑的沙石地面</Sandstone_Smooth.label>
<Sandstone_RoughHewn.label>粗糙打磨过的沙石地面</Sandstone_RoughHewn.label>
<Sandstone_Smooth.label>打磨过的沙石地面</Sandstone_Smooth.label>
<Granite_Rough.label>粗糙的花岗岩地面</Granite_Rough.label>
<Granite_RoughHewn.label>非常粗糙的花岗岩地面</Granite_RoughHewn.label>
<Granite_Smooth.label>光滑的花岗岩地面</Granite_Smooth.label>
<Granite_RoughHewn.label>粗糙打磨过的花岗岩地面</Granite_RoughHewn.label>
<Granite_Smooth.label>打磨过的花岗岩地面</Granite_Smooth.label>
<Limestone_Rough.label>粗糙的石灰岩地面</Limestone_Rough.label>
<Limestone_RoughHewn.label>非常粗糙的石灰岩地面</Limestone_RoughHewn.label>
<Limestone_Smooth.label>光滑的石灰岩地面</Limestone_Smooth.label>
<Limestone_RoughHewn.label>粗糙打磨过的石灰岩地面</Limestone_RoughHewn.label>
<Limestone_Smooth.label>打磨过的石灰岩地面</Limestone_Smooth.label>
<Slate_Rough.label>粗糙的板岩地面</Slate_Rough.label>
<Slate_RoughHewn.label>非常粗糙的板岩地面</Slate_RoughHewn.label>
<Slate_Smooth.label>光滑的板岩地面</Slate_Smooth.label>
<Slate_RoughHewn.label>粗糙打磨过的板岩地面</Slate_RoughHewn.label>
<Slate_Smooth.label>打磨过的板岩地面</Slate_Smooth.label>
<Marble_Rough.label>粗糙的大理石地面</Marble_Rough.label>
<Marble_RoughHewn.label>非常粗糙的大理石地面</Marble_RoughHewn.label>
<Marble_Smooth.label>光滑的大理石地面</Marble_Smooth.label>
<Marble_RoughHewn.label>粗糙打磨过的大理石地面</Marble_RoughHewn.label>
<Marble_Smooth.label>打磨过的大理石地面</Marble_Smooth.label>

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@ -18,7 +18,7 @@
<!-- Manufactured -->
<Manufactured.label></Manufactured.label>
<Manufactured.label></Manufactured.label>
<Textiles.label>织物</Textiles.label>
<Leathers.label>皮革</Leathers.label>
<Medicine.label>医药</Medicine.label>

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@ -13,7 +13,7 @@
<Apparel_KevlarHelmet.label>凯夫拉头盔</Apparel_KevlarHelmet.label>
<Apparel_KevlarHelmet.description>一个轻便的作战头盔。</Apparel_KevlarHelmet.description>
<Apparel_PsychicFoilHelmet.label>精神防护头盔</Apparel_PsychicFoilHelmet.label>
<Apparel_PsychicFoilHelmet.label>心灵防护头盔</Apparel_PsychicFoilHelmet.label>
<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。</Apparel_PsychicFoilHelmet.description>
<Apparel_PowerArmorHelmet.label>动力头盔</Apparel_PowerArmorHelmet.label>

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@ -20,10 +20,10 @@
<ElectricTailoringBench.Description>带有缝纫机的工作台快速缝制衣服。没电时的效率只有平时的40%。</ElectricTailoringBench.Description>
<FueledSmithy.label>锻造台(燃料)</FueledSmithy.label>
<FueledSmithy.Description>用木材当燃料的锻造台,制非机械武器和工具。</FueledSmithy.Description>
<FueledSmithy.Description>用木材当燃料的锻造台,制非机械武器和工具。</FueledSmithy.Description>
<ElectricSmithy.label>锻造台(电力)</ElectricSmithy.label>
<ElectricSmithy.Description>非机械武器和工具的电动锻造台。</ElectricSmithy.Description>
<ElectricSmithy.Description>非机械武器和工具的电动锻造台。</ElectricSmithy.Description>
<TableMachining.label>机械加工台</TableMachining.label>
<TableMachining.Description>用于组装和拆解机械装置的平台,比如枪械和机甲尸体。</TableMachining.Description>
@ -41,10 +41,10 @@
<Brewery.Description>配备有酿酒设备的一个工作台。</Brewery.Description>
<DrugLab.label>药物实验台</DrugLab.label>
<DrugLab.Description>一个配备有各种烧瓶、量杯和加热装置的化学实验台,用来制各种药物和成瘾品。</DrugLab.Description>
<DrugLab.Description>一个配备有各种烧瓶、量杯和加热装置的化学实验台,用来制各种药物和成瘾品。</DrugLab.Description>
<ElectricSmelter.label>炼器</ElectricSmelter.label>
<ElectricSmelter.Description>从钢块渣和其他含有金属的物品中提取有用金属。消耗大量电力。</ElectricSmelter.Description>
<ElectricSmelter.label>炼器</ElectricSmelter.label>
<ElectricSmelter.Description>从钢块渣和其他含有金属的物品中提炼出有用的金属。消耗大量电力。</ElectricSmelter.Description>
<ComponentAssemblyBench.label>零部件装配台</ComponentAssemblyBench.label>
<ComponentAssemblyBench.description>配有先进工具的工作台,将简单的材料制成零部件。</ComponentAssemblyBench.description>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<PsychicInsanityLance.label>精神错乱枪</PsychicInsanityLance.label>
<PsychicInsanityLance.label>心灵错乱枪</PsychicInsanityLance.label>
<PsychicInsanityLance.description>一次性人工制品,能使一个生物进入疯狂状态,没有距离限制——甚至能穿过墙壁。</PsychicInsanityLance.description>
<PsychicInsanityLance.comps.1.useLabel>激活</PsychicInsanityLance.comps.1.useLabel>
@ -9,7 +9,7 @@
<PsychicShockLance.description>一次性人工制品,能使一个生物受到心灵冲击,使其进入心灵冲击状态一段时间。有很大几率导致大脑损伤。</PsychicShockLance.description>
<PsychicShockLance.comps.1.useLabel>激活</PsychicShockLance.comps.1.useLabel>
<PsychicAnimalPulser.label>通灵动物脉冲发生器</PsychicAnimalPulser.label>
<PsychicAnimalPulser.label>动物心灵脉冲发生器</PsychicAnimalPulser.label>
<PsychicAnimalPulser.description>一次性人工制品,使当前地区的所有动物进入「猎杀人类」的状态。</PsychicAnimalPulser.description>
<PsychicAnimalPulser.comps.1.useLabel>激活</PsychicAnimalPulser.comps.1.useLabel>

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@ -2,7 +2,7 @@
<LanguageData>
<Flake.label>薄片</Flake.label>
<Flake.description>一种薄薄的晶体,在玻璃烟斗中加热成烟雾,抽起来会让人精神愉悦,这种东西非常便于制,有着极强的药物依赖性。</Flake.description>
<Flake.description>一种薄薄的晶体,在玻璃烟斗中加热成烟雾,抽起来会让人精神愉悦,这种东西非常便于制,有着极强的药物依赖性。</Flake.description>
<Flake.ingestible.ingestCommandString>吸食{0}</Flake.ingestible.ingestCommandString>
<Flake.ingestible.ingestReportString>正在吸食{0}。</Flake.ingestible.ingestReportString>

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@ -10,7 +10,7 @@
<Chicken_Corpse.description>鸡尸体</Chicken_Corpse.description>
<Pig.label></Pig.label>
<Pig.description>猪是人类驯养的第一批动物之一。由于其杂食性,易于饲养,可以得到皮和肉。</Pig.description>
<Pig.description>猪是人类第一批家养动物之一。由于其杂食性,易于饲养,可以得到皮和肉。</Pig.description>
<Pig_Leather.label>猪皮</Pig_Leather.label>
<Pig_Leather.description>猪皮</Pig_Leather.description>
<Pig_Leather.stuffProps.stuffAdjective>猪皮</Pig_Leather.stuffProps.stuffAdjective>

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@ -22,7 +22,7 @@
<Husky_Corpse.description>哈士奇犬尸体</Husky_Corpse.description>
<LabradorRetriever.label>拉布拉多犬</LabradorRetriever.label>
<LabradorRetriever.description>一种极具灵性的中型犬。原本饲养用来猎时找回猎物,拉布拉多也是一种优秀的看门狗,人类玩伴和家庭成员。</LabradorRetriever.description>
<LabradorRetriever.description>一种极具灵性的中型犬。原本饲养用来猎时找回猎物,拉布拉多也是一种优秀的看门狗,人类玩伴和家庭成员。</LabradorRetriever.description>
<LabradorRetriever_Leather.label>拉布拉多犬皮</LabradorRetriever_Leather.label>
<LabradorRetriever_Leather.description>拉布拉多犬皮</LabradorRetriever_Leather.description>
<LabradorRetriever_Leather.stuffProps.stuffAdjective>拉布拉多犬皮</LabradorRetriever_Leather.stuffProps.stuffAdjective>

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@ -12,7 +12,7 @@
<Deer_Corpse.description>鹿尸体</Deer_Corpse.description>
<Ibex.label>野山羊</Ibex.label>
<Ibex.description>已驯化的山羊的野生祖先。野山羊生活在大多数连羚羊都无法生存的边缘地区,以地衣和稀疏的山地植物为食。敏捷跳跃穿梭于裸露悬崖间而闻名,以及他们凶悍的头撞攻击方式。</Ibex.description>
<Ibex.description>家养山羊的野生祖先。野山羊生活在大多数连羚羊都无法生存的边缘地区,以地衣和稀疏的山地植物为食。敏捷跳跃穿梭于裸露悬崖间而闻名,以及他们凶悍的头撞攻击方式。</Ibex.description>
<Ibex_Leather.label>羊皮</Ibex_Leather.label>
<Ibex_Leather.description>羊皮</Ibex_Leather.description>
<Ibex_Leather.stuffProps.stuffAdjective>羊皮</Ibex_Leather.stuffProps.stuffAdjective>

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@ -55,7 +55,7 @@
<Bullet_Minigun.label>速射机枪子弹</Bullet_Minigun.label>
<Gun_Minigun.label>速射机枪</Gun_Minigun.label>
<Gun_Minigun.description>一种多管机枪,极其高的射速。由机械族制,设计时就没考虑到让人类手持射击。</Gun_Minigun.description>
<Gun_Minigun.description>一种多管机枪,极其高的射速。由机械族制,设计时就没考虑到让人类手持射击。</Gun_Minigun.description>
<Bullet_DoomsdayRocket.label>末日火箭弹</Bullet_DoomsdayRocket.label>
<Gun_DoomsdayRocket.label>末日火箭发射器</Gun_DoomsdayRocket.label>
@ -70,11 +70,11 @@
<Bullet_ChargeBlasterHeavy.label>电荷冲击弹</Bullet_ChargeBlasterHeavy.label>
<Gun_ChargeBlasterHeavy.label>电荷冲击炮</Gun_ChargeBlasterHeavy.label>
<Gun_ChargeBlasterHeavy.description>使用电荷冲击的范围压制性武器。由机械族制</Gun_ChargeBlasterHeavy.description>
<Gun_ChargeBlasterHeavy.description>使用电荷冲击的范围压制性武器。由机械族制</Gun_ChargeBlasterHeavy.description>
<Bullet_InfernoCannon.label>地狱火弹</Bullet_InfernoCannon.label>
<Gun_InfernoCannon.label>地狱火炮</Gun_InfernoCannon.label>
<Gun_InfernoCannon.description>发射燃烧弹的小型火炮。由机械族制</Gun_InfernoCannon.description>
<Gun_InfernoCannon.description>发射燃烧弹的小型火炮。由机械族制</Gun_InfernoCannon.description>
<Bullet_ChargeLance.label>电荷标枪弹</Bullet_ChargeLance.label>
<Gun_ChargeLance.label>电荷标枪</Gun_ChargeLance.label>

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@ -25,10 +25,10 @@
<Masochist.degreeDatas.0.label>受虐狂</Masochist.degreeDatas.0.label>
<Masochist.degreeDatas.0.description>对于NAME来说疼痛会让HE十分兴奋。HECAP不知道为什么HE就是和别人不一样。</Masochist.degreeDatas.0.description>
<Prosthophile.degreeDatas.0.label>科技神教</Prosthophile.degreeDatas.0.label>
<Prosthophile.degreeDatas.0.label>仿生学痴迷</Prosthophile.degreeDatas.0.label>
<Prosthophile.degreeDatas.0.description>NAME感觉作为一个人类能做的事实在太有限了HE做梦都想装上一些仿生学部件。</Prosthophile.degreeDatas.0.description>
<Prosthophobe.degreeDatas.0.label>恐惧科技</Prosthophobe.degreeDatas.0.label>
<Prosthophobe.degreeDatas.0.label>仿生学恐惧</Prosthophobe.degreeDatas.0.label>
<Prosthophobe.degreeDatas.0.description>NAME觉得人的能力有限是有原因的对于HIM来说仿生学部件是违反伦理道德的。</Prosthophobe.degreeDatas.0.description>
<GreenThumb.degreeDatas.0.label>园艺专家</GreenThumb.degreeDatas.0.label>

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@ -1,82 +1,82 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<SpeedOffset.degreeDatas.0.label>半拍</SpeedOffset.degreeDatas.0.label>
<SpeedOffset.degreeDatas.0.description>NAME无论去哪总是因为太慢而掉队。</SpeedOffset.degreeDatas.0.description>
<SpeedOffset.degreeDatas.1.label>走路</SpeedOffset.degreeDatas.1.label>
<SpeedOffset.degreeDatas.1.description>NAME喜欢快速到达HE想去的地方。HECAP比一般人走得都快</SpeedOffset.degreeDatas.1.description>
<SpeedOffset.degreeDatas.2.label>慢跑者</SpeedOffset.degreeDatas.2.label>
<SpeedOffset.degreeDatas.2.description>NAME移动时总是带着一种急迫感。HECAP实在太快了一般人都追不上。</SpeedOffset.degreeDatas.2.description>
<SpeedOffset.degreeDatas.0.label>走路较</SpeedOffset.degreeDatas.0.label>
<SpeedOffset.degreeDatas.0.description>NAME无论去哪总是因为走得太慢而掉队。</SpeedOffset.degreeDatas.0.description>
<SpeedOffset.degreeDatas.1.label>走路</SpeedOffset.degreeDatas.1.label>
<SpeedOffset.degreeDatas.1.description>NAME喜欢快速到达HE想去的地方。HECAP比一般人走得要快些</SpeedOffset.degreeDatas.1.description>
<SpeedOffset.degreeDatas.2.label>走路飞快</SpeedOffset.degreeDatas.2.label>
<SpeedOffset.degreeDatas.2.description>NAME走动时总是带着一种急迫感。HECAP实在走得太快了以至于一般人都追不上。</SpeedOffset.degreeDatas.2.description>
<DrugDesire.degreeDatas.0.label>成瘾品痴迷</DrugDesire.degreeDatas.0.label>
<DrugDesire.degreeDatas.0.description>NAME对化学物质带来的乐趣非常迷恋、毫无节制。HECAP相比其他人要消耗特别多更可能无视成瘾品方针进行烈性成瘾品狂欢。</DrugDesire.degreeDatas.0.description>
<DrugDesire.degreeDatas.0.description>NAME非常迷恋化学成瘾品带来的乐趣,毫无节制。HECAP相比其他人要消耗特别多更可能无视成瘾品方针进行烈性成瘾品狂欢。</DrugDesire.degreeDatas.0.description>
<DrugDesire.degreeDatas.1.label>成瘾品爱好</DrugDesire.degreeDatas.1.label>
<DrugDesire.degreeDatas.1.description>NAME 非常享受化学物质(酒、毒品)带来的乐趣。HECAP相比其他人要消耗较多更可能无视成瘾品方针进行社交成瘾品狂欢。</DrugDesire.degreeDatas.1.description>
<DrugDesire.degreeDatas.1.description>NAME很享受化学成瘾品带来的乐趣。HECAP相比其他人要消耗较多更可能无视成瘾品方针进行社交成瘾品狂欢。</DrugDesire.degreeDatas.1.description>
<DrugDesire.degreeDatas.2.label>成瘾品厌恶</DrugDesire.degreeDatas.2.label>
<DrugDesire.degreeDatas.2.description>NAME憎恶任何从化学物质中获得乐趣的念头,拒绝任何酒精或毒品。</DrugDesire.degreeDatas.2.description>
<DrugDesire.degreeDatas.2.description>NAME憎恶任何从化学成瘾品中获得乐趣的念头,拒绝一切社交成瘾品。</DrugDesire.degreeDatas.2.description>
<NaturalMood.degreeDatas.0.label>乐天</NaturalMood.degreeDatas.0.label>
<NaturalMood.degreeDatas.0.description>NAME总是对他的情况有种积极的感觉,无论什么时候,无论什么情况。</NaturalMood.degreeDatas.0.description>
<NaturalMood.degreeDatas.1.label>乐观主义者</NaturalMood.degreeDatas.1.label>
<NaturalMood.degreeDatas.1.description>NAME对于生活一直很乐观。让他失落是很难办到的事情。</NaturalMood.degreeDatas.1.description>
<NaturalMood.degreeDatas.2.label>悲观主义者</NaturalMood.degreeDatas.2.label>
<NaturalMood.degreeDatas.0.label>心情乐天</NaturalMood.degreeDatas.0.label>
<NaturalMood.degreeDatas.0.description>NAME天生就能积极看待HIS的情况,无论什么时候,无论什么情况。</NaturalMood.degreeDatas.0.description>
<NaturalMood.degreeDatas.1.label>心情乐观</NaturalMood.degreeDatas.1.label>
<NaturalMood.degreeDatas.1.description>NAME对于生活乐观看待。让HIM失落是很难办到的事情。</NaturalMood.degreeDatas.1.description>
<NaturalMood.degreeDatas.2.label>心情悲观</NaturalMood.degreeDatas.2.label>
<NaturalMood.degreeDatas.2.description>NAME喜欢看生命中糟糕的一面。</NaturalMood.degreeDatas.2.description>
<NaturalMood.degreeDatas.3.label>抑郁症患者</NaturalMood.degreeDatas.3.label>
<NaturalMood.degreeDatas.3.label>心情抑郁</NaturalMood.degreeDatas.3.label>
<NaturalMood.degreeDatas.3.description>NAME一直都不是很开心。即使一切都很好的情况下拥有一个好心情对他来说仍然是件很难的事情。</NaturalMood.degreeDatas.3.description>
<Nerves.degreeDatas.0.label>钢铁意志</Nerves.degreeDatas.0.label>
<Nerves.degreeDatas.0.description>NAME的意志就像一扇钢铁做的盾牌。在其他人早就崩溃的时候HECAP仍然可以保持住坚定的意志</Nerves.degreeDatas.0.description>
<Nerves.degreeDatas.1.label>坚定</Nerves.degreeDatas.1.label>
<Nerves.degreeDatas.1.description>NAME是比较坚定的人。在能让一般人都崩溃的情况下仍然能保持振作。</Nerves.degreeDatas.1.description>
<Nerves.degreeDatas.2.label>神经质</Nerves.degreeDatas.2.label>
<Nerves.degreeDatas.0.label>意志如钢</Nerves.degreeDatas.0.label>
<Nerves.degreeDatas.0.description>NAME的意志如同钢铁盾牌。在其他人早就崩溃的时候HECAP依旧能毫不动摇度过难关</Nerves.degreeDatas.0.description>
<Nerves.degreeDatas.1.label>意志坚定</Nerves.degreeDatas.1.label>
<Nerves.degreeDatas.1.description>NAME的意志比较坚定。在一般人都崩溃的时候HECAP仍然能保持振作。</Nerves.degreeDatas.1.description>
<Nerves.degreeDatas.2.label>意志紧张</Nerves.degreeDatas.2.label>
<Nerves.degreeDatas.2.description>NAME在高压力下容易崩溃。</Nerves.degreeDatas.2.description>
<Nerves.degreeDatas.3.label>动荡不定</Nerves.degreeDatas.3.label>
<Nerves.degreeDatas.3.label>意志动荡</Nerves.degreeDatas.3.label>
<Nerves.degreeDatas.3.description>NAME非常容易出现失常一般出了情况第一个崩溃的就是HECAP。</Nerves.degreeDatas.3.description>
<Neurotic.degreeDatas.0.label>焦虑</Neurotic.degreeDatas.0.label>
<Neurotic.degreeDatas.0.description>NAME喜欢把该做的事情都做好。HECAP会为了这个比一般人更努力地工作但是他焦虑的本身让他可能会崩溃</Neurotic.degreeDatas.0.description>
<Neurotic.degreeDatas.1.label>严重焦虑症</Neurotic.degreeDatas.1.label>
<Neurotic.degreeDatas.1.description>NAME会因为一切需要被做完得工作而感到不自在。因此HECAP会为了这个比十分努力地工作但是他焦虑的本身让他很容易就会崩溃</Neurotic.degreeDatas.1.description>
<Neurotic.degreeDatas.0.label>神经质</Neurotic.degreeDatas.0.label>
<Neurotic.degreeDatas.0.description>NAME喜欢把事情都安排妥当。HECAP会为此比一般人更努力地工作但是HIS的神经质可能会压倒HIM</Neurotic.degreeDatas.0.description>
<Neurotic.degreeDatas.1.label>神经质严重</Neurotic.degreeDatas.1.label>
<Neurotic.degreeDatas.1.description>NAME永远都在担心那些未完成的工作。HECAP会为此万分努力地工作但是HIS的神经质可能会压倒HIM</Neurotic.degreeDatas.1.description>
<Industriousness.degreeDatas.0.label>勤劳</Industriousness.degreeDatas.0.label>
<Industriousness.degreeDatas.0.description>NAME在集中精力工作方面非常在行HECAP做起事来比一般人要快很多。</Industriousness.degreeDatas.0.description>
<Industriousness.degreeDatas.1.label></Industriousness.degreeDatas.1.label>
<Industriousness.degreeDatas.1.description>NAME是个勤奋的工作者HECAP工作时比一般人都要快。</Industriousness.degreeDatas.1.description>
<Industriousness.degreeDatas.2.label>懒惰</Industriousness.degreeDatas.2.label>
<Industriousness.degreeDatas.2.description>NAME可不是个干事快的人</Industriousness.degreeDatas.2.description>
<Industriousness.degreeDatas.3.label>怠惰</Industriousness.degreeDatas.3.label>
<Industriousness.degreeDatas.3.description>NAME喜欢什么都不干并且讨厌干任何有实质性的工作。HECAP动起来非常缓慢而且工作时也不集中。</Industriousness.degreeDatas.3.description>
<Industriousness.degreeDatas.0.label>工作狂</Industriousness.degreeDatas.0.label>
<Industriousness.degreeDatas.0.description>NAME很容易集中精力工作HECAP工作完成得比一般人要快得多。</Industriousness.degreeDatas.0.description>
<Industriousness.degreeDatas.1.label>作勤奋</Industriousness.degreeDatas.1.label>
<Industriousness.degreeDatas.1.description>NAME天生工作很勤奋HECAP工作完成得比一般人都要快。</Industriousness.degreeDatas.1.description>
<Industriousness.degreeDatas.2.label>工作懒惰</Industriousness.degreeDatas.2.label>
<Industriousness.degreeDatas.2.description>NAME工作起来有点懒</Industriousness.degreeDatas.2.description>
<Industriousness.degreeDatas.3.label>工作怠惰</Industriousness.degreeDatas.3.label>
<Industriousness.degreeDatas.3.description>NAME喜欢无所事事讨厌任何实质工作。HECAP工作完成得非常缓慢而且精力也不集中。</Industriousness.degreeDatas.3.description>
<PsychicSensitivity.degreeDatas.0.label>精神过敏</PsychicSensitivity.degreeDatas.0.label>
<PsychicSensitivity.degreeDatas.0.description>NAME的头脑就像一个心灵音叉,摇摆不定并且对心灵感应非常敏感。</PsychicSensitivity.degreeDatas.0.description>
<PsychicSensitivity.degreeDatas.1.label>精神敏感</PsychicSensitivity.degreeDatas.1.label>
<PsychicSensitivity.degreeDatas.1.description>比起一般人,NAME对心灵感应更加敏感。</PsychicSensitivity.degreeDatas.1.description>
<PsychicSensitivity.degreeDatas.2.label>精神迟钝</PsychicSensitivity.degreeDatas.2.label>
<PsychicSensitivity.degreeDatas.2.description>NAME的心灵频率和一般人有些差异心灵感应对于HECAP的效果比较弱</PsychicSensitivity.degreeDatas.2.description>
<PsychicSensitivity.degreeDatas.0.label>心灵过敏</PsychicSensitivity.degreeDatas.0.label>
<PsychicSensitivity.degreeDatas.0.description>NAME的心灵就像一个心灵音叉摇摆不定。HECAP对心灵感应非常敏感。</PsychicSensitivity.degreeDatas.0.description>
<PsychicSensitivity.degreeDatas.1.label>心灵敏感</PsychicSensitivity.degreeDatas.1.label>
<PsychicSensitivity.degreeDatas.1.description>NAME的心灵相比一般人对心灵感应更加敏感。</PsychicSensitivity.degreeDatas.1.description>
<PsychicSensitivity.degreeDatas.2.label>心灵迟钝</PsychicSensitivity.degreeDatas.2.label>
<PsychicSensitivity.degreeDatas.2.description>NAME的心灵频率和一般人有些差异HECAP对心灵感应不太敏感</PsychicSensitivity.degreeDatas.2.description>
<PsychicSensitivity.degreeDatas.3.label>心灵失聪</PsychicSensitivity.degreeDatas.3.label>
<PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。心灵感应对于HECAP完全没有影响。</PsychicSensitivity.degreeDatas.3.description>
<PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。HECAP完全不受心灵感应影响。</PsychicSensitivity.degreeDatas.3.description>
<TemperaturePreference.degreeDatas.0.label>天然热源</TemperaturePreference.degreeDatas.0.label>
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的环境中毫无顾虑但是HE很讨厌热天……</TemperaturePreference.degreeDatas.0.description>
<TemperaturePreference.degreeDatas.1.label>耐寒</TemperaturePreference.degreeDatas.1.label>
<TemperaturePreference.degreeDatas.0.label>体温酷爱严寒</TemperaturePreference.degreeDatas.0.label>
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的气温中毫无顾虑但是HE很讨厌热天……</TemperaturePreference.degreeDatas.0.description>
<TemperaturePreference.degreeDatas.1.label>体温耐寒</TemperaturePreference.degreeDatas.1.label>
<TemperaturePreference.degreeDatas.1.description>NAME比起其他人来比较不怕冷。</TemperaturePreference.degreeDatas.1.description>
<TemperaturePreference.degreeDatas.2.label>耐热</TemperaturePreference.degreeDatas.2.label>
<TemperaturePreference.degreeDatas.2.label>体温耐热</TemperaturePreference.degreeDatas.2.label>
<TemperaturePreference.degreeDatas.2.description>NAME比起其他人来比较不怕热。</TemperaturePreference.degreeDatas.2.description>
<TemperaturePreference.degreeDatas.3.label>人形冰箱</TemperaturePreference.degreeDatas.3.label>
<TemperaturePreference.degreeDatas.3.label>体温酷爱高温</TemperaturePreference.degreeDatas.3.label>
<TemperaturePreference.degreeDatas.3.description>NAME就是个人形的冰柱很喜欢热天但是在冷天就比较麻烦……</TemperaturePreference.degreeDatas.3.description>
<ShootingAccuracy.degreeDatas.0.label>冷枪手</ShootingAccuracy.degreeDatas.0.label>
<ShootingAccuracy.degreeDatas.0.label>射击冷枪手</ShootingAccuracy.degreeDatas.0.label>
<ShootingAccuracy.degreeDatas.0.description>NAME的枪法还不错但HE需要花更多的事件来瞄准HIS目标。</ShootingAccuracy.degreeDatas.0.description>
<ShootingAccuracy.degreeDatas.1.label>乱开枪</ShootingAccuracy.degreeDatas.1.label>
<ShootingAccuracy.degreeDatas.1.description>NAME从不在意自己的烂枪法,因为对于HE来说开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
<ShootingAccuracy.degreeDatas.1.label>射击乱开枪</ShootingAccuracy.degreeDatas.1.label>
<ShootingAccuracy.degreeDatas.1.description>NAME的枪法很烂但HE从不在意,因为开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
<Beauty.degreeDatas.0.label>沉鱼落雁</Beauty.degreeDatas.0.label>
<Beauty.degreeDatas.0.label>外貌沉鱼落雁</Beauty.degreeDatas.0.label>
<Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋HE甚至不需要开口人们自然而然地会被HIM吸引。</Beauty.degreeDatas.0.description>
<Beauty.degreeDatas.1.label>漂亮</Beauty.degreeDatas.1.label>
<Beauty.degreeDatas.1.description>NAME非常漂亮每个人都喜欢HIM。</Beauty.degreeDatas.1.description>
<Beauty.degreeDatas.2.label>丑陋</Beauty.degreeDatas.2.label>
<Beauty.degreeDatas.2.description>NAME相当丑陋别人都排斥</Beauty.degreeDatas.2.description>
<Beauty.degreeDatas.3.label>丑的惨绝人寰</Beauty.degreeDatas.3.label>
<Beauty.degreeDatas.1.label>外貌漂亮</Beauty.degreeDatas.1.label>
<Beauty.degreeDatas.1.description>NAME非常漂亮人都喜欢HIM。</Beauty.degreeDatas.1.description>
<Beauty.degreeDatas.2.label>外貌丑陋</Beauty.degreeDatas.2.label>
<Beauty.degreeDatas.2.description>NAME相当丑陋别人都排斥HIM</Beauty.degreeDatas.2.description>
<Beauty.degreeDatas.3.label>外貌惨绝人寰</Beauty.degreeDatas.3.label>
<Beauty.degreeDatas.3.description>NAME相当丑陋HE的脸就像是智障儿童画的画让人无法直视唯恐避之不及。</Beauty.degreeDatas.3.description>

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@ -1,29 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Clear.label></Clear.label>
<Clear.description>一个晴天。没有坏影响或者辅助</Clear.description>
<Clear.label></Clear.label>
<Clear.description>天气晴朗,没有任何惩罚或者加成</Clear.description>
<Fog.label></Fog.label>
<Fog.description>降低远程武器的命中率。</Fog.description>
<Fog.description>降低远程武器的命中率。</Fog.description>
<Rain.label></Rain.label>
<Rain.description>天降低远程武器的命中率,扑灭火焰并会让人的速度变慢</Rain.description>
<Rain.description>会降低远程武器的命中率,扑灭火焰,同时还会降低移动速度</Rain.description>
<DryThunderstorm.label></DryThunderstorm.label>
<DryThunderstorm.description>雷暴很危险,因为它会造成火灾而雷暴天不会下雨所以火焰不会被自然扑灭</DryThunderstorm.description>
<DryThunderstorm.label>旱天</DryThunderstorm.label>
<DryThunderstorm.description>旱天雷很危险,因为闪电会引发火灾,同时又没有扑灭火焰的雨水</DryThunderstorm.description>
<RainyThunderstorm.label>暴风雨</RainyThunderstorm.label>
<RainyThunderstorm.description>闪电会制造火灾,但是雨会把火扑灭。雨会降低移动速度和远程武器的命中率。</RainyThunderstorm.description>
<RainyThunderstorm.description>闪电会引发火灾,但是雨水会把火扑灭。同时大雨会降低移动速度和远程武器的命中率。</RainyThunderstorm.description>
<FoggyRain.label>雾雨</FoggyRain.label>
<FoggyRain.description>降低远程武器的命中率并让人的速度变慢</FoggyRain.description>
<FoggyRain.description>大雾和大雨会降低远程武器的命中率和移动速度</FoggyRain.description>
<SnowHard.label>大雪</SnowHard.label>
<SnowHard.description>雪辉降低远程武器的命中率,扑灭火焰并会让人的速度变慢</SnowHard.description>
<SnowHard.description>大雪会降低远程武器的命中率,扑灭火焰,同时还会降低移动速度</SnowHard.description>
<SnowGentle.label>小雪</SnowGentle.label>
<SnowGentle.description>雪辉降低远程武器的命中率,扑灭火焰并会让人的速度变慢</SnowGentle.description>
<SnowGentle.description>小雪会降低远程武器的命中率,扑灭火焰,同时还会降低移动速度</SnowGentle.description>
</LanguageData>

View File

@ -3,7 +3,7 @@
<!-- Firefighter -->
<FightFires.label>灭火</FightFires.label>
<FightFires.label>灭火</FightFires.label>
<FightFires.verb>灭火</FightFires.verb>
<FightFires.gerund>灭火</FightFires.gerund>
@ -17,7 +17,7 @@
<!-- Doctor -->
<DoctorTreatEmergency.label>紧急治疗</DoctorTreatEmergency.label>
<DoctorTreatEmergency.label>提供紧急治疗</DoctorTreatEmergency.label>
<DoctorTreatEmergency.verb>治疗</DoctorTreatEmergency.verb>
<DoctorTreatEmergency.gerund>治疗</DoctorTreatEmergency.gerund>
@ -29,11 +29,11 @@
<DoBillsMedicalHumanOperation.verb>手术</DoBillsMedicalHumanOperation.verb>
<DoBillsMedicalHumanOperation.gerund>手术</DoBillsMedicalHumanOperation.gerund>
<DoBillsMedicalAnimalOperation.label>动物手术</DoBillsMedicalAnimalOperation.label>
<DoBillsMedicalAnimalOperation.label>完成动物手术</DoBillsMedicalAnimalOperation.label>
<DoBillsMedicalAnimalOperation.verb>手术</DoBillsMedicalAnimalOperation.verb>
<DoBillsMedicalAnimalOperation.gerund>手术</DoBillsMedicalAnimalOperation.gerund>
<DoctorTreat.label>治疗</DoctorTreat.label>
<DoctorTreat.label>提供治疗</DoctorTreat.label>
<DoctorTreat.verb>治疗</DoctorTreat.verb>
<DoctorTreat.gerund>治疗</DoctorTreat.gerund>
@ -41,7 +41,7 @@
<DoctorFeed.verb>喂食</DoctorFeed.verb>
<DoctorFeed.gerund>喂食</DoctorFeed.gerund>
<TakeToBedToOperate.label>带到手术床</TakeToBedToOperate.label>
<TakeToBedToOperate.label>把病人带到手术床</TakeToBedToOperate.label>
<TakeToBedToOperate.verb>带到手术床</TakeToBedToOperate.verb>
<TakeToBedToOperate.gerund>带到手术床</TakeToBedToOperate.gerund>
@ -66,7 +66,7 @@
<!-- Warden -->
<DoExecution.label>执行死刑</DoExecution.label>
<DoExecution.label>处决囚犯</DoExecution.label>
<DoExecution.verb>处决</DoExecution.verb>
<DoExecution.gerund>处决</DoExecution.gerund>
@ -82,9 +82,9 @@
<FeedPrisoner.verb>喂食</FeedPrisoner.verb>
<FeedPrisoner.gerund>喂食</FeedPrisoner.gerund>
<DeliverFoodToPrisoner.label>给囚犯送食物</DeliverFoodToPrisoner.label>
<DeliverFoodToPrisoner.verb>食物</DeliverFoodToPrisoner.verb>
<DeliverFoodToPrisoner.gerund>食物</DeliverFoodToPrisoner.gerund>
<DeliverFoodToPrisoner.label>给囚犯送</DeliverFoodToPrisoner.label>
<DeliverFoodToPrisoner.verb></DeliverFoodToPrisoner.verb>
<DeliverFoodToPrisoner.gerund></DeliverFoodToPrisoner.gerund>
<ChatWithPrisoner.label>和囚犯聊天</ChatWithPrisoner.label>
<ChatWithPrisoner.verb>聊天</ChatWithPrisoner.verb>
@ -93,9 +93,9 @@
<!-- Handling -->
<Slaughter.label>宰动物</Slaughter.label>
<Slaughter.verb></Slaughter.verb>
<Slaughter.gerund></Slaughter.gerund>
<Slaughter.label>动物</Slaughter.label>
<Slaughter.verb></Slaughter.verb>
<Slaughter.gerund></Slaughter.gerund>
<Milk.label>给动物挤奶</Milk.label>
<Milk.verb>挤奶</Milk.verb>
@ -124,15 +124,15 @@
<DoBillsCookCampfire.verb>烹饪</DoBillsCookCampfire.verb>
<DoBillsCookCampfire.gerund>烹饪于</DoBillsCookCampfire.gerund>
<DoBillsButcherFlesh.label>在屠宰桌屠宰</DoBillsButcherFlesh.label>
<DoBillsButcherFlesh.label>屠宰尸体</DoBillsButcherFlesh.label>
<DoBillsButcherFlesh.verb>屠宰</DoBillsButcherFlesh.verb>
<DoBillsButcherFlesh.gerund>屠宰于</DoBillsButcherFlesh.gerund>
<CookFillHopper.label>装填储料器</CookFillHopper.label>
<CookFillHopper.label>装填进料口</CookFillHopper.label>
<CookFillHopper.verb>装填</CookFillHopper.verb>
<CookFillHopper.gerund>装填</CookFillHopper.gerund>
<DoBillsBrew.label>在酿酒工作台酿酒</DoBillsBrew.label>
<DoBillsBrew.label>在酿台酿酒</DoBillsBrew.label>
<DoBillsBrew.verb>酿酒</DoBillsBrew.verb>
<DoBillsBrew.gerund>酿酒于</DoBillsBrew.gerund>
@ -178,9 +178,9 @@
<ConstructRemoveFloors.verb>移除地板</ConstructRemoveFloors.verb>
<ConstructRemoveFloors.gerund>移除地板</ConstructRemoveFloors.gerund>
<ConstructSmoothFloors.label>地面</ConstructSmoothFloors.label>
<ConstructSmoothFloors.verb></ConstructSmoothFloors.verb>
<ConstructSmoothFloors.gerund></ConstructSmoothFloors.gerund>
<ConstructSmoothFloors.label>磨地面</ConstructSmoothFloors.label>
<ConstructSmoothFloors.verb></ConstructSmoothFloors.verb>
<ConstructSmoothFloors.gerund></ConstructSmoothFloors.gerund>
<!-- Repair -->
@ -222,9 +222,9 @@
<!-- PlantCutting -->
<PlantsCut.label>割植物</PlantsCut.label>
<PlantsCut.verb></PlantsCut.verb>
<PlantsCut.gerund></PlantsCut.gerund>
<PlantsCut.label>植物</PlantsCut.label>
<PlantsCut.verb></PlantsCut.verb>
<PlantsCut.gerund></PlantsCut.gerund>
<!-- Smithing -->
@ -237,7 +237,7 @@
<DoBillsMachiningTable.verb>加工</DoBillsMachiningTable.verb>
<DoBillsMachiningTable.gerund>加工于</DoBillsMachiningTable.gerund>
<DoBillsComponentAssemblyBench.label>完成零部件装配台的清单</DoBillsComponentAssemblyBench.label>
<DoBillsComponentAssemblyBench.label>装配零部件</DoBillsComponentAssemblyBench.label>
<DoBillsComponentAssemblyBench.verb>加工</DoBillsComponentAssemblyBench.verb>
<DoBillsComponentAssemblyBench.gerund>加工于</DoBillsComponentAssemblyBench.gerund>
@ -258,21 +258,21 @@
<!-- Crafting -->
<DoBillsUseCraftingSpot.label>完成手工制作点的清单</DoBillsUseCraftingSpot.label>
<DoBillsUseCraftingSpot.label>完成手工加工点的清单</DoBillsUseCraftingSpot.label>
<DoBillsUseCraftingSpot.verb>制作</DoBillsUseCraftingSpot.verb>
<DoBillsUseCraftingSpot.gerund>制作于</DoBillsUseCraftingSpot.gerund>
<DoBillsProduceDrugs.label>生产成瘾品</DoBillsProduceDrugs.label>
<DoBillsProduceDrugs.verb>造成瘾品</DoBillsProduceDrugs.verb>
<DoBillsProduceDrugs.gerund>造成瘾品</DoBillsProduceDrugs.gerund>
<DoBillsProduceDrugs.label>制作成瘾品</DoBillsProduceDrugs.label>
<DoBillsProduceDrugs.verb></DoBillsProduceDrugs.verb>
<DoBillsProduceDrugs.gerund></DoBillsProduceDrugs.gerund>
<DoBillsStonecut.label>切石</DoBillsStonecut.label>
<DoBillsStonecut.label>割岩</DoBillsStonecut.label>
<DoBillsStonecut.verb>切石</DoBillsStonecut.verb>
<DoBillsStonecut.gerund>切石于</DoBillsStonecut.gerund>
<DoBillsSmelter.label>炼物品</DoBillsSmelter.label>
<DoBillsSmelter.verb></DoBillsSmelter.verb>
<DoBillsSmelter.gerund>炼于</DoBillsSmelter.gerund>
<DoBillsSmelter.label>炼物品</DoBillsSmelter.label>
<DoBillsSmelter.verb></DoBillsSmelter.verb>
<DoBillsSmelter.gerund>炼于</DoBillsSmelter.gerund>
<!-- Hauling -->
@ -289,11 +289,11 @@
<Strip.verb>剥光</Strip.verb>
<Strip.gerund>剥光</Strip.gerund>
<Open.label>打开休眠仓或棺材</Open.label>
<Open.label>打开低温休眠仓或棺材</Open.label>
<Open.verb>打开</Open.verb>
<Open.gerund>打开</Open.gerund>
<TakeBeerOutOfFermentingBarrel.label>将啤酒从发酵桶取出</TakeBeerOutOfFermentingBarrel.label>
<TakeBeerOutOfFermentingBarrel.label>从发酵桶取出啤酒</TakeBeerOutOfFermentingBarrel.label>
<TakeBeerOutOfFermentingBarrel.verb>取出啤酒</TakeBeerOutOfFermentingBarrel.verb>
<TakeBeerOutOfFermentingBarrel.gerund>取出啤酒</TakeBeerOutOfFermentingBarrel.gerund>
@ -301,7 +301,7 @@
<FillFermentingBarrel.verb>填满</FillFermentingBarrel.verb>
<FillFermentingBarrel.gerund>填满发酵桶</FillFermentingBarrel.gerund>
<DoBillsCremate.label>火化</DoBillsCremate.label>
<DoBillsCremate.label>火化尸体衣物</DoBillsCremate.label>
<DoBillsCremate.verb>火化</DoBillsCremate.verb>
<DoBillsCremate.gerund>火化</DoBillsCremate.gerund>
@ -324,7 +324,7 @@
<!-- Cleaning -->
<CleanClearSnow.label>除雪</CleanClearSnow.label>
<CleanClearSnow.label></CleanClearSnow.label>
<CleanClearSnow.verb>除雪</CleanClearSnow.verb>
<CleanClearSnow.gerund>除雪</CleanClearSnow.gerund>
@ -335,7 +335,7 @@
<!-- Research -->
<Research.label>研究</Research.label>
<Research.label>研究科技</Research.label>
<Research.verb>研究</Research.verb>
<Research.gerund>研究于</Research.gerund>

View File

@ -16,7 +16,7 @@
<Doctor.labelShort>照顾</Doctor.labelShort>
<Doctor.pawnLabel>医生</Doctor.pawnLabel>
<Doctor.gerundLabel>照顾</Doctor.gerundLabel>
<Doctor.description>医生会治疗病人和伤员,给无法行动的人喂食。包括殖民者和囚犯。</Doctor.description>
<Doctor.description>医生负责治疗病人和伤员、给无法行动的人喂食、进行手术。医生会同时照顾殖民者和囚犯。</Doctor.description>
<Doctor.verb>照顾</Doctor.verb>
<PatientBedRest.labelShort>休养</PatientBedRest.labelShort>
@ -28,31 +28,31 @@
<Flicker.labelShort>开关</Flicker.labelShort>
<Flicker.pawnLabel>电工</Flicker.pawnLabel>
<Flicker.gerundLabel>开关</Flicker.gerundLabel>
<Flicker.description>开关电源。比如你将一个电力工作台、炮塔或灯标记为关闭电源后,电工将会前往拨动开关。</Flicker.description>
<Flicker.description>电工负责开关电源。当切换用电设备或电路开关的供电状态时,电工将会前往拨动开关。</Flicker.description>
<Flicker.verb>开关</Flicker.verb>
<Warden.labelShort>监管</Warden.labelShort>
<Warden.pawnLabel>狱卒</Warden.pawnLabel>
<Warden.gerundLabel>监管</Warden.gerundLabel>
<Warden.description>狱卒可以和招募囚犯,和囚犯聊天,殴打囚犯或是处决囚犯——只要你选择对应的选项。狱卒也会给囚犯送食物</Warden.description>
<Warden.description>狱卒负责给囚犯送餐、和囚犯聊天、招募、殴打或是处决囚犯。需要在「囚犯」菜单内选择对应的选项</Warden.description>
<Warden.verb>监管</Warden.verb>
<Handling.labelShort>驯兽</Handling.labelShort>
<Handling.pawnLabel>驯兽师</Handling.pawnLabel>
<Handling.gerundLabel>驯兽</Handling.gerundLabel>
<Handling.description>服野生动物,训练家养动物,照顾、获得畜产品和屠宰动物。</Handling.description>
<Handling.description>兽师负责驯服野生动物、训练已驯服的动物、收获畜产品、宰杀已驯服的动物。</Handling.description>
<Handling.verb>驯兽</Handling.verb>
<Cooking.labelShort>烹饪</Cooking.labelShort>
<Cooking.pawnLabel>厨师</Cooking.pawnLabel>
<Cooking.gerundLabel>烹饪</Cooking.gerundLabel>
<Cooking.description>厨师会在炉灶上烹饪食物、屠宰尸体、填充储料器。</Cooking.description>
<Cooking.description>厨师负责烹饪食物、屠宰尸体、填充储料器。</Cooking.description>
<Cooking.verb>烹饪</Cooking.verb>
<Hunting.labelShort>狩猎</Hunting.labelShort>
<Hunting.pawnLabel>猎人</Hunting.pawnLabel>
<Hunting.gerundLabel>狩猎</Hunting.gerundLabel>
<Hunting.description>猎人狩猎你指定的野生动物。</Hunting.description>
<Hunting.description>猎人负责狩猎你指定的野生动物。</Hunting.description>
<Hunting.verb>狩猎</Hunting.verb>
<Construction.labelShort>建造</Construction.labelShort>
@ -62,69 +62,69 @@
<Construction.verb>建造</Construction.verb>
<Repair.labelShort>修理</Repair.labelShort>
<Repair.pawnLabel>修理</Repair.pawnLabel>
<Repair.pawnLabel>修理</Repair.pawnLabel>
<Repair.gerundLabel>修理</Repair.gerundLabel>
<Repair.description>修理工会修理坏掉的建筑、家具、工作台等。</Repair.description>
<Repair.description>修理工负责修理损坏的建筑、家具、工作台等。</Repair.description>
<Repair.verb>修理</Repair.verb>
<Growing.labelShort>种植</Growing.labelShort>
<Growing.pawnLabel>种植者</Growing.pawnLabel>
<Growing.gerundLabel>种植</Growing.gerundLabel>
<Growing.description>种植者管理种植区、花盆和水栽培植物盆,种植或收获作物。</Growing.description>
<Growing.description>种植者负责管理种植区、花盆和水栽培植物盆,种植或收获作物。</Growing.description>
<Growing.verb>种植</Growing.verb>
<Mining.labelShort>采矿</Mining.labelShort>
<Mining.pawnLabel>矿工</Mining.pawnLabel>
<Mining.gerundLabel></Mining.gerundLabel>
<Mining.description>矿工会把你指定的方块挖出来。如果你指定的方块是矿石方块,他们会收获到有用的矿石。</Mining.description>
<Mining.verb></Mining.verb>
<Mining.gerundLabel></Mining.gerundLabel>
<Mining.description>矿工负责开采你指定的方块。如果你指定的方块是矿石方块,他们会收获到有用的矿石。</Mining.description>
<Mining.verb></Mining.verb>
<PlantCutting.labelShort></PlantCutting.labelShort>
<PlantCutting.labelShort></PlantCutting.labelShort>
<PlantCutting.pawnLabel>收割者</PlantCutting.pawnLabel>
<PlantCutting.gerundLabel></PlantCutting.gerundLabel>
<PlantCutting.description>收割者会收获或裁剪你标记的植物,砍伐你标记的树木。</PlantCutting.description>
<PlantCutting.verb></PlantCutting.verb>
<PlantCutting.gerundLabel></PlantCutting.gerundLabel>
<PlantCutting.description>收割者负责割除并收获你标记的植物,砍伐你标记的树木。</PlantCutting.description>
<PlantCutting.verb></PlantCutting.verb>
<Smithing.labelShort>锻造</Smithing.labelShort>
<Smithing.pawnLabel>铁匠</Smithing.pawnLabel>
<Smithing.gerundLabel>锻造</Smithing.gerundLabel>
<Smithing.description>将原材料锻造成武器和工具。</Smithing.description>
<Smithing.description>铁匠负责将原材料锻造成武器和工具。</Smithing.description>
<Smithing.verb>锻造</Smithing.verb>
<Tailoring.labelShort>缝制</Tailoring.labelShort>
<Tailoring.pawnLabel>裁缝</Tailoring.pawnLabel>
<Tailoring.gerundLabel>缝制</Tailoring.gerundLabel>
<Tailoring.description>将原材料缝制成衣物。</Tailoring.description>
<Tailoring.description>裁缝负责将原材料缝制成衣物。</Tailoring.description>
<Tailoring.verb>缝制</Tailoring.verb>
<Art.labelShort>艺术</Art.labelShort>
<Art.pawnLabel>艺术家</Art.pawnLabel>
<Art.gerundLabel>艺术</Art.gerundLabel>
<Art.description>艺术家会创作优秀的艺术品。</Art.description>
<Art.description>艺术家负责用原材料创作出优秀的艺术品。</Art.description>
<Art.verb>艺术</Art.verb>
<Crafting.labelShort>制作</Crafting.labelShort>
<Crafting.pawnLabel>工匠</Crafting.pawnLabel>
<Crafting.gerundLabel>制作</Crafting.gerundLabel>
<Crafting.description>工匠可以把原材料制成成品。</Crafting.description>
<Crafting.description>工匠负责把原材料制成成品。</Crafting.description>
<Crafting.verb>制作</Crafting.verb>
<Hauling.labelShort>搬运</Hauling.labelShort>
<Hauling.pawnLabel>搬运工</Hauling.pawnLabel>
<Hauling.gerundLabel>搬运</Hauling.gerundLabel>
<Hauling.description>搬运工会把东西放到它们该去的地方去</Hauling.description>
<Hauling.description>搬运工负责把物品运送到目的地</Hauling.description>
<Hauling.verb>搬运</Hauling.verb>
<Cleaning.labelShort>清洁</Cleaning.labelShort>
<Cleaning.pawnLabel>清洁</Cleaning.pawnLabel>
<Cleaning.gerundLabel>清洁工</Cleaning.gerundLabel>
<Cleaning.description>清洁工会把清理灰尘污渍、除雪,让殖民地成为一个更舒适的地方</Cleaning.description>
<Cleaning.description>清洁工负责清理居住区的污渍、清除除雪区的积雪</Cleaning.description>
<Cleaning.verb>清洁</Cleaning.verb>
<Research.labelShort>研究</Research.labelShort>
<Research.pawnLabel>研究员</Research.pawnLabel>
<Research.gerundLabel>研究</Research.gerundLabel>
<Research.description>研究员从事研究工作。因为是一项长期的工作,专门的研究员需要降低其他工作的优先度。</Research.description>
<Research.description>研究员负责研究工作。因为研究是一项长期工作,专门的研究员需要降低其他工作的优先度。</Research.description>
<Research.verb>研究</Research.verb>

View File

@ -1,86 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<ClickToJumpToProblem>击此处跳转到问题</ClickToJumpToProblem>
<ClickToJumpToProblem>转至事件发生地</ClickToJumpToProblem>
<BreakRiskMinor>崩溃风险(</BreakRiskMinor>
<BreakRiskMinor>崩溃风险(</BreakRiskMinor>
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
<BreakRiskMinorDesc>这些殖民者有些不爽\n\n{0}</BreakRiskMinorDesc>
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃\n\n{0}</BreakRiskExtremeDesc>
<BreakRiskDescEnding>请查看一下这些殖民者的需求。\n\n您可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让您的殖民者心情好转。抽抽烟喝点小酒也可以解决问题。</BreakRiskDescEnding>
<BreakRiskMinorDesc>以下殖民者的心情不太好,随时可能轻度精神崩溃\n\n{0}</BreakRiskMinorDesc>
<BreakRiskMajorDesc>以下殖民者的心情相当差,随时可能中度精神崩溃:\n\n{0}</BreakRiskMajorDesc>
<BreakRiskExtremeDesc>以下殖民者的心情糟透了,随时可能重度精神崩溃(很可能有暴力行为)\n\n{0}</BreakRiskExtremeDesc>
<BreakRiskDescEnding>请查看这些殖民者的需求」标签页了解心情值过低的原因。\n\n您可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让您的殖民者心情好转。抽抽烟喝点小酒也可以解决问题。</BreakRiskDescEnding>
<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n先选择一位殖民者然后右键点击需要救援的人并选择「救援」。</ColonistsNeedRescueDesc>
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援并将他们带回床上。\n\n先选择一位殖民者然后右键点击需要救援的人并选择「救援」。</ColonistsNeedRescueDesc>
<NeedDefenses>需要防御工事</NeedDefenses>
<NeedDefenses>缺少防御工事</NeedDefenses>
<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗随时可能会来袭击你的殖民地。\n\n你应该部署一些防御工事不论是陷阱、沙袋还是炮塔。</NeedDefensesDesc>
<NeedDoctor>需要医生</NeedDoctor>
<NeedDoctorDesc>以下殖民者需要治疗。但你没有将健康的殖民者分配为医生。\n\n{0}\n在「工作」标签中给一个健康的殖民者分配「照顾」工作。如果患者没有被及时治疗这些伤口将不会自己痊愈并可能造成永久性的损害。</NeedDoctorDesc>
<NeedDoctor>缺少医生</NeedDoctor>
<NeedDoctorDesc>以下殖民者需要治疗。但你没有健康的殖民者从事「照顾」工作。\n\n{0}\n在「工作」标签中给一个健康的殖民者分配「照顾」工作。未及时处理的伤口不会自己痊愈并可能造成永久损害。</NeedDoctorDesc>
<NeedMiner>需要矿工</NeedMiner>
<NeedMiner>缺少矿工</NeedMiner>
<NeedMinerDesc>你布置了一些岩石开采工作,但是没有殖民者从事「采矿」工作。\n\n给一位殖民者分配「采矿」工作。</NeedMinerDesc>
<NeedWarden>需要狱卒</NeedWarden>
<NeedWarden>缺少狱卒</NeedWarden>
<NeedWardenDesc>你有一名囚犯,但是没有殖民者从事「监管」工作。\n\n给一位殖民者分配「监管」工作。</NeedWardenDesc>
<LowFood>食物不足</LowFood>
<LowFoodDesc>储存区中所储存的食物营养值总和只有{0}。这已经非常低了。\n\n种甚至去打猎以获取食物。</LowFoodDesc>
<LowFoodDesc>储存区中只有营养值总和{0}的食物库存。这已经非常低了。\n\n种植购买搜索及狩猎以获取食物。</LowFoodDesc>
<LowMedicine>药品不足</LowMedicine>
<LowMedicineDesc>你只有{0}的药品库存了。\n\n通过贸易购买更多的药品或者种植「草药」。</LowMedicineDesc>
<NoMedicineDesc>你的库存已经没有任何药品了。\n\n通过贸易购买更多的药品或者种植「草药」。</NoMedicineDesc>
<LowMedicineDesc>储存区中只有{0}的药品库存。\n\n通过贸易购买更多的药品或者种植「草药」。</LowMedicineDesc>
<NoMedicineDesc>储存区中已没有任何药品库存。\n\n通过贸易购买更多的药品或者种植「草药」。</NoMedicineDesc>
<NeedColonistBeds>缺少床铺</NeedColonistBeds>
<NeedColonistBedsDesc>你的人口数量超过了你床位的数量,有人将会无处睡觉。\n\n要么建造更多的床位要么把囚犯床位转成殖民者床位。\n\n如果你资源不足指定睡眠点是免费的而且可以立即建造。</NeedColonistBedsDesc>
<NeedColonistBedsDesc>你的殖民者数量超过了你床位的数量,有人将会无处睡觉。\n\n要么建造更多的床位要么把囚犯床位转成殖民者床位。\n\n如果你资源不足睡眠点是免费的而且立即建造完成</NeedColonistBedsDesc>
<HunterLacksWeapon>猎人缺少武器</HunterLacksWeapon>
<HunterLacksWeaponDesc>一个被分配为猎人的殖民者没有武器。他们在得到一把武器之前不会去狩猎。\n\n为了减少受伤的可能性我们推荐你给他们一把长距武器</HunterLacksWeaponDesc>
<HunterLacksWeapon>猎人需要远程武器</HunterLacksWeapon>
<HunterLacksWeaponDesc>一个分配「狩猎」工作的殖民者没有远程武器。\n\n他们在得到一把远程武器之前不会去狩猎</HunterLacksWeaponDesc>
<AlertTatteredApparel>衣衫褴褛</AlertTatteredApparel>
<AlertTatteredApparelDesc>你的这些殖民者还在穿着破衣烂衫\n\n{0}\n给他们一些像样的衣服吧\n\n你可以通过缝纫台来制作新的衣服或者从商人手里购买。</AlertTatteredApparelDesc>
<AlertTatteredApparelDesc>以下殖民者还在穿着耐久度过低的衣服,这会让他们很不高兴:\n\n{0}\n给他们一些耐久度足够的衣服吧。\n\n你可以通过缝纫台来制作新的衣服或者从商人手里购买。</AlertTatteredApparelDesc>
<Starvation>饿</Starvation>
<StarvationDesc>这些殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要一个食物的来,比如说一个营养膏合成机配上足够的食物供给,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
<Starvation>肠辘辘</Starvation>
<StarvationDesc>以下殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要在他们的活动区内设置一个食物源,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
<StarvationAnimals>动物饥饿</StarvationAnimals>
<StarvationAnimalsDesc>殖民地的这些动物都在挨饿:\n\n{0}\n给他们一些吃的</StarvationAnimalsDesc>
<StarvationAnimals>动物饥肠辘辘</StarvationAnimals>
<StarvationAnimalsDesc>以下已驯服的动物快饿死了:\n\n{0}\n给它们弄些食物。你需要在它们的活动区内设置一个食物源</StarvationAnimalsDesc>
<Exhaustion>疲劳</Exhaustion>
<ExhaustionDesc>这些殖民者已经精疲力尽了并且需要休息:\n\n{0}\n让他们休息一段时间。他们需要一个供殖民者使用的床。另外,确保他们不在被征召的状态。</ExhaustionDesc>
<Exhaustion>精疲力尽</Exhaustion>
<ExhaustionDesc>以下殖民者快累死了:\n\n{0}\n让他们休息一段时间。他们需要可用的殖民者床位。另外,确保他们不在被征召的状态。</ExhaustionDesc>
<NeedFoodHopper>缺少进料口</NeedFoodHopper>
<NeedFoodHopperDesc>拥有一个营养膏分配机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n建造一个进料口紧挨着合成机</NeedFoodHopperDesc>
<NeedFoodHopperDesc>有一台营养膏合成机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n紧挨着合成机建造一个进料口。</NeedFoodHopperDesc>
<NeedMealSource>缺少食物源</NeedMealSource>
<NeedMealSourceDesc>没有任何把原料加工成食物的方式。\n\n建造一个炉灶、篝火或者营养膏合成机。\n\n不能放置在监狱房中否则殖民者将无法使用它</NeedMealSourceDesc>
<NeedMealSourceDesc>缺少把生食加工成烹饪食品的方式。\n\n建造一个炉灶、篝火或者营养膏合成机。\n\n不能放置在监狱房中否则殖民者将无法使用它</NeedMealSourceDesc>
<NeedJoySource>缺少娱乐设施</NeedJoySource>
<NeedJoySourceDesc>你的殖民者生活太过枯燥,需要给他们找点乐子。\n\n马蹄钉、象棋、桌球等都可以为殖民者提供娱乐项目。</NeedJoySourceDesc>
<NeedJoySourceDesc>你的殖民者生活太过枯燥,需要建设一些娱乐设施满足娱乐需求。\n\n建造一个马蹄钉、象棋、桌球等作为娱乐项目。</NeedJoySourceDesc>
<NeedBatteries>需要蓄电池</NeedBatteries>
<NeedBatteriesDesc>你只有太阳能板而没有电池。这意味着太阳下山后你的殖民地就会停电。\n\n建造一两个蓄电池以应付夜间的电力需求。</NeedBatteriesDesc>
<NeedBatteries>缺少蓄电池</NeedBatteries>
<NeedBatteriesDesc>你只有太阳能板而没有电池。这意味着太阳下山后你的殖民地就会停电。\n\n建造一两个蓄电池以满足夜间的电力需求。</NeedBatteriesDesc>
<BrawlerHasRangedWeapon>格斗者持有远程武器</BrawlerHasRangedWeapon>
<BrawlerHasRangedWeaponDesc>你的殖民者中的一个拥有格斗者特性但却携带了一把远程武器。这会让他们很不高兴。</BrawlerHasRangedWeaponDesc>
<ShieldUserHasRangedWeapon>护盾穿戴者持有远程武器</ShieldUserHasRangedWeapon>
<ShieldUserHasRangedWeaponDesc>你的殖民者中的有人穿戴着单人护盾并持有远程武器。他们无法透过护盾开火(除非目标和他们已经完全贴身)。</ShieldUserHasRangedWeaponDesc>
<ShieldUserHasRangedWeaponDesc>你的殖民者中的有人穿戴着单人护盾并持有远程武器。他们无法透过护盾开火(除非他们已经和目标面对面)。</ShieldUserHasRangedWeaponDesc>
<NeedResearchProject>需要研究项目</NeedResearchProject>
<NeedResearchProjectDesc>你有研究设施,但没有选择研究项目。\n\n打开研究菜单并选择一个研究项目。</NeedResearchProjectDesc>
<NeedResearchProject>缺少研究项目</NeedResearchProject>
<NeedResearchProjectDesc>你有研究设施,但没有选择研究项目。\n\n打开研究菜单并选择一个研究项目。</NeedResearchProjectDesc>
<ColonistsIdle>{0}位殖民者无事可做</ColonistsIdle>
<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n首先将一个床设为医疗床然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。未及时处理的伤口可能导致死亡,或变成永久性的伤疤。\n\n{0}\n需要将他们送到一张医疗床上才能接受治疗。\n\n首先将床设为医疗床然后选择受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
<AlertHypothermia>低温病</AlertHypothermia>
<AlertHypothermiaDesc>以下殖民者因为低温病而健康不佳\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
<AlertHypothermiaDesc>以下殖民者被低温病折磨\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
<PatientsAwaitingMedicalOperation>{0}人需要进行手术</PatientsAwaitingMedicalOperation>
<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
@ -89,18 +89,18 @@
<FireInHomeAreaDesc>居住区内着火了。</FireInHomeAreaDesc>
<PawnsWithLifeThreateningDisease>致命疾病</PawnsWithLifeThreateningDisease>
<PawnsWithLifeThreateningDiseaseDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n确保他们能受到医生最大程度的照顾。</PawnsWithLifeThreateningDiseaseDesc>
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n如果条件允许,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
<PawnsWithLifeThreateningDiseaseDesc>以下人员有因病致死的危险:\n\n{0}\n确保他们能受到最好的医疗照顾。</PawnsWithLifeThreateningDiseaseDesc>
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下人员有因病致死的危险:\n\n{0}\n条件允许时,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
<BilliardsNeedsSpace>台球桌被阻塞</BilliardsNeedsSpace>
<BilliardsNeedsSpaceDesc>台球桌旁边的空间被阻塞,殖民者无法接近台球桌。\n\n台球桌四周都需要有开阔的空间。</BilliardsNeedsSpaceDesc>
<BilliardsNeedsSpaceDesc>台球桌旁边的空间被阻塞,殖民者将无法使用台球桌。\n\n台球桌四周都需要有开阔的空间。</BilliardsNeedsSpaceDesc>
<HunterHasShieldAndRangedWeapon>猎人有护盾和远程武器</HunterHasShieldAndRangedWeapon>
<HunterHasShieldAndRangedWeaponDesc>你的猎人既有远程武器,又装备了护盾,护盾会导致无法射击。\n\n脱下护盾之前他们不会去打猎。</HunterHasShieldAndRangedWeaponDesc>
<HunterHasShieldAndRangedWeapon>猎人穿戴护盾并持有远程武器</HunterHasShieldAndRangedWeapon>
<HunterHasShieldAndRangedWeaponDesc>你的猎人穿戴着单人护盾并持有远程武器,护盾会导致无法射击。\n\n他们在脱下护盾之前不会去狩猎。</HunterHasShieldAndRangedWeaponDesc>
<NeedWarmClothes>缺少御寒衣物</NeedWarmClothes>
<NeedWarmClothesDesc1>至少{0}人没有能够御寒的衣物。</NeedWarmClothesDesc1>
<NeedWarmClothesDesc1All>有殖民者没有在冬天御寒的衣物</NeedWarmClothesDesc1All>
<NeedWarmClothesDesc2>你的殖民者{0}因为寒冷晕倒在了路上。\n\n你可以在缝纫台制作御寒衣物或者从商人处购买。</NeedWarmClothesDesc2>
<NeedWarmClothes>缺少御寒衣物</NeedWarmClothes>
<NeedWarmClothesDesc1>你的殖民者中至少{0}人没有能够御寒的衣物。</NeedWarmClothesDesc1>
<NeedWarmClothesDesc1All>你所有的殖民者都没有能够御寒的衣物。</NeedWarmClothesDesc1All>
<NeedWarmClothesDesc2>室外温度已经降至{0}。\n\n你可以在缝纫台制作御寒衣物或者从商人处购买。</NeedWarmClothesDesc2>
</LanguageData>

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@ -17,14 +17,14 @@
<Credit_Tester>测试人员</Credit_Tester>
<Credit_ModDonation>Mod贡献者</Credit_ModDonation>
<Credit_WritingDonation>文案贡献者</Credit_WritingDonation>
<Credit_Moderator>Mod作者</Credit_Moderator>
<Credit_WikiMaster>Wiki管理</Credit_WikiMaster>
<Credit_Moderator>论坛管理员</Credit_Moderator>
<Credit_WikiMaster>Wiki管理</Credit_WikiMaster>
<Credits_TitleLanguage>语言:{0}</Credits_TitleLanguage>
<Credit_Writer>编写者</Credit_Writer>
<Credit_Translator>翻译者</Credit_Translator>
<Credit_OpenSourceLibraries>开源目录</Credit_OpenSourceLibraries>
<Credit_NoiseGeneration>声音生成</Credit_NoiseGeneration>
<Credit_OpenSourceLibraries>开源</Credit_OpenSourceLibraries>
<Credit_NoiseGeneration>噪声产生算法</Credit_NoiseGeneration>
<ThanksForPlaying>谢谢!</ThanksForPlaying>

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@ -2,10 +2,10 @@
<LanguageData>
<DesignatorCancel>取消</DesignatorCancel>
<DesignatorCancelDesc>取消指定的建造、采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorCancelDesc>取消指定的建造、采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
<DesignatorCutPlants>割除</DesignatorCutPlants>
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,植物上的食物或资源会被收获</DesignatorCutPlantsDesc>
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,同时可收获植物上的食物或其他产品</DesignatorCutPlantsDesc>
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
@ -14,10 +14,10 @@
<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
<DesignatorHarvest>收获</DesignatorHarvest>
<DesignatorHarvestDesc>标记需要收割的作物以获取食物或其它产品。</DesignatorHarvestDesc>
<DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木。</DesignatorHarvestWoodDesc>
<DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>
<DesignatorHaulThings>搬运</DesignatorHaulThings>
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
@ -39,57 +39,57 @@
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
<DesignatorAreaHomeExpandDesc>殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑,清理地面以及灭火。</DesignatorAreaHomeClearDesc>
<DesignatorAreaBuildRoofExpand>添加屋顶区</DesignatorAreaBuildRoofExpand>
<DesignatorAreaBuildRoofExpandDesc>殖民者会在该区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<DesignatorAreaBuildRoofExpandDesc>添加一片屋顶区。殖民者会在此区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
<DesignatorAreaBuildRoofClear>移除屋顶区</DesignatorAreaBuildRoofClear>
<DesignatorAreaBuildRoofClearDesc>移除建造屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
<DesignatorAreaBuildRoofClearDesc>移除一片屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
<DesignatorAreaNoRoofExpand>添加露天区</DesignatorAreaNoRoofExpand>
<DesignatorAreaNoRoofExpandDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶</DesignatorAreaNoRoofExpandDesc>
<DesignatorAreaNoRoofExpandDesc>添加一片露天区。殖民者也会移除此区域内的所有屋顶(厚山岩顶无法移除)</DesignatorAreaNoRoofExpandDesc>
<DesignatorAreaNoRoofClear>移除露天区</DesignatorAreaNoRoofClear>
<DesignatorAreaNoRoofClearDesc>移除一片露天区域,殖民者不会再继续拆除屋顶。</DesignatorAreaNoRoofClearDesc>
<DesignatorAreaNoRoofClearDesc>移除一片露天区,殖民者不会再移除此区域内的屋顶。</DesignatorAreaNoRoofClearDesc>
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
<DesignatorAreaSnowClearExpandDesc>殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
<DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
<DesignatorAreaSnowClearClearDesc>移除除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
<DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域。\n\n许可区域会对所有殖民者生效殖民者不会进行位于许可区域以外的工作指令也不会在区域外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
<DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为</DesignatorClearAreaAllowedDesc>
<DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令也不会在活动区外自动寻找所需物品</DesignatorClearAreaAllowedDesc>
<ManageAreas>管理活动区</ManageAreas>
<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n这个工具也可以用来扩张已经存在的储存区</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围</DesignatorZoneCreateStorageResourcesDesc>
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n这个工具也可以用来扩张已经存在的储存区</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围</DesignatorZoneCreateStorageDumpingDesc>
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
<DesignatorClaim>占有</DesignatorClaim>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
<DesignatorStrip>剥光</DesignatorStrip>
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
<DesignatorOpen>打开</DesignatorOpen>
<DesignatorOpenDesc>打开坟墓或休眠仓。</DesignatorOpenDesc>
<DesignatorOpenDesc>打开坟墓或低温休眠仓。</DesignatorOpenDesc>
<DesignatorSlaughter></DesignatorSlaughter>
<DesignatorSlaughterDesc>屠宰驯养的动物。</DesignatorSlaughterDesc>
<DesignatorSlaughter></DesignatorSlaughter>
<DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>
<DesignatorTame>驯服</DesignatorTame>
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
@ -97,15 +97,15 @@
<!-- Failure messages -->
<UnchosenStuff>未选择材质</UnchosenStuff>
<TooCloseToMapEdge>距离地图边缘近。</TooCloseToMapEdge>
<OutOfBounds>在边界之外</OutOfBounds>
<CannotPlaceInUndiscovered>不能放置在未探索的区域内。</CannotPlaceInUndiscovered>
<TooCloseToMapEdge>距离地图边缘近。</TooCloseToMapEdge>
<OutOfBounds>超出边界</OutOfBounds>
<CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
<InteractionSpotBlocked>操作点被{0}挡住。</InteractionSpotBlocked>
<InteractionSpotOutOfBounds>操作点在边界之外</InteractionSpotOutOfBounds>
<InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>已标记打磨该处地表</TerrainBeingSmoothed>
<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
<TerrainBeingSmoothed>此处地表已标记打磨。</TerrainBeingSmoothed>
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
@ -114,8 +114,8 @@
<!-- Mouse attachments -->
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
<CreateNewZone>立新的{0}</CreateNewZone>
<ExpandOrCreateZone>扩展{0}或\n建{1}</ExpandOrCreateZone>
<CreateNewZone>建{0}</CreateNewZone>
<!-- Desc helpers -->

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@ -177,7 +177,7 @@
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
<MoodChange>心情值改变</MoodChange>
<Wildness>野性</Wildness>
<WildnessExplanation>动物的野性越高,越难驯服、训练和处理</WildnessExplanation>
<WildnessExplanation>动物的野性越高,越难驯服、训练和操纵</WildnessExplanation>
<AnimalFilthRate>动物污物产生速度</AnimalFilthRate>
<AnimalFilthRateExplanation>当动物在建筑地面走动时会产生污物。此值表示这种生物每行走{0}格产生的平均污物量。\n\n巨大或缺少灵性的动物会产生更多的污秽。</AnimalFilthRateExplanation>
<TimeRecordsCategory>时间</TimeRecordsCategory>

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@ -134,8 +134,8 @@
<!-- Animal name display mode -->
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
<AnimalNameDisplayMode_TameNamed>驯服(已命名)</AnimalNameDisplayMode_TameNamed>
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
<AnimalNameDisplayMode_TameNamed>驯服(已命名)</AnimalNameDisplayMode_TameNamed>
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
<!-- Temperature -->
<Celsius>摄氏</Celsius>

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@ -80,8 +80,8 @@
<CannotWear>无法穿上{0}</CannotWear>
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
<Strip>光{0}</Strip>
<CannotStrip>无法光{0}</CannotStrip>
<Strip>光{0}</Strip>
<CannotStrip>无法光{0}</CannotStrip>
<Deposit>将{0}放置到{1}</Deposit>
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>

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@ -90,10 +90,10 @@
<RefugeeChasedRejected>在你中断联系时,通讯器中传出{0}恐慌的尖叫声。</RefugeeChasedRejected>
<!-- Self-tame -->
<LetterLabelAnimalSelfTame>{0}自驯服</LetterLabelAnimalSelfTame>
<LetterAnimalSelfTame>{0}变得驯服了。</LetterAnimalSelfTame>
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服了。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
<LetterAnimalSelfTameAndName>{0}变得驯服了。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
<LetterLabelAnimalSelfTame>{0}自驯服</LetterLabelAnimalSelfTame>
<LetterAnimalSelfTame>{0}自行驯服了。</LetterAnimalSelfTame>
<LetterAnimalSelfTameAndNameNumerical>{0}自行驯服了。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
<LetterAnimalSelfTameAndName>{0}自行驯服了。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
<!-- Farm animals wander in -->
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
@ -109,7 +109,7 @@
<!-- Building breaks down -->
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名修理工去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
<!-- Ransom demand -->
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>

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@ -4,7 +4,7 @@
<JumpToLocation>转至事件发生地点</JumpToLocation>
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物赶紧趁现在从事生产储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物赶紧趁现在从事生产储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
<RelationsBrokenDown>与{0}的关系恶化了,他们现在成为了你的敌人。</RelationsBrokenDown>
<RelationsWarmed>与{0}的关系改善了,他们现在不再是你的敌人。</RelationsWarmed>

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@ -47,7 +47,7 @@
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定可收并且足够成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestable>必须指定可收获资源并且足够成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
@ -59,7 +59,7 @@
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
@ -87,7 +87,7 @@
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯服者为{4}级)。</MessageNoHandlerSkilledEnough>
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯兽师为{4}级)。</MessageNoHandlerSkilledEnough>
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>

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@ -161,8 +161,8 @@
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
<MentalBreakThresholdExtreme>重精神崩溃临界值</MentalBreakThresholdExtreme>
<MentalBreakThresholdMajor>严重精神崩溃临界值</MentalBreakThresholdMajor>
<MentalBreakThresholdExtreme>精神崩溃临界值</MentalBreakThresholdExtreme>
<MentalBreakThresholdMajor>中度精神崩溃临界值</MentalBreakThresholdMajor>
<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
<!-- Pawn info readout -->
@ -228,12 +228,12 @@
<!-- Plants -->
<PercentGrowth>已生长{0}</PercentGrowth>
<GrowthRate>生长速率</GrowthRate>
<FullyGrownIn>于{0}后</FullyGrownIn>
<FullyGrownIn>于{0}后成</FullyGrownIn>
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
<PlantResting>休眠中</PlantResting>
<OutOfIdealTemperatureRange>非理想温度(生长速度系数:{0}%</OutOfIdealTemperatureRange>
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
<ReadyToHarvest>收获</ReadyToHarvest>
<ReadyToHarvest>收获</ReadyToHarvest>
<Mature>成熟</Mature>
<SeedLabel>{0}种子</SeedLabel>
<OutdoorGrowingPeriod>生长期:\n{0}</OutdoorGrowingPeriod>
@ -287,7 +287,7 @@
<!-- Building placement restricters -->
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
<MustPlaceNextToHopperAccepter>必须紧挨着放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>

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@ -11,7 +11,7 @@
<WorkTagScary>恐怖工作</WorkTagScary>
<WorkTagAnimals>驯养动物</WorkTagAnimals>
<WorkTagArtistic>艺术创作</WorkTagArtistic>
<WorkTagCrafting>物品</WorkTagCrafting>
<WorkTagCrafting>物品</WorkTagCrafting>
<WorkTagCooking>烹饪</WorkTagCooking>
<WorkTagFirefighting>灭火</WorkTagFirefighting>
<WorkTagCleaning>清洁</WorkTagCleaning>
@ -31,7 +31,7 @@
<WorkTagScary>恐怖</WorkTagScary>
<WorkTagAnimals>驯养</WorkTagAnimals>
<WorkTagArtistic>艺术</WorkTagArtistic>
<WorkTagCrafting></WorkTagCrafting>
<WorkTagCrafting></WorkTagCrafting>
<WorkTagCooking>烹饪</WorkTagCooking>
<WorkTagFirefighting>灭火</WorkTagFirefighting>
<WorkTagCleaning>清洁</WorkTagCleaning>