commit
aa0fc0abce
@ -25,7 +25,7 @@
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<AnimalsDontAttackDoors.helpText>猎杀人类的动物通常不会攻击门或者未启用的炮台,你可以通过躲进屋内来躲避它们。但是它们会等你出来。</AnimalsDontAttackDoors.helpText>
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<BillsTab.label>清单标签页</BillsTab.label>
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<BillsTab.helpText>要使得殖民者在工作台前工作,请选择工作台并打开「清单」标签页。在这里,你可以指定要炒什么菜,要做什么东西,要屠宰哪只动物等。</BillsTab.helpText>
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<BillsTab.helpText>要使得殖民者在工作台前工作,请选择工作台并打开「清单」标签页。在这里,你可以指定要烹饪什么食品,要制作什么物品,要屠宰什么尸体等。</BillsTab.helpText>
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<OpeningComms.label>使用通讯台</OpeningComms.label>
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<OpeningComms.helpText>若想进行通讯,选择一名殖民者并对通讯控制台点击鼠标右键。</OpeningComms.helpText>
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@ -37,16 +37,16 @@
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<WorkTab.helpText>你可以在「工作」标签页(左下角)中来分配各殖民者的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</WorkTab.helpText>
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<ForbiddingDoors.label>门禁</ForbiddingDoors.label>
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<ForbiddingDoors.helpText>你可以通过「禁用」门来阻止殖民者以及被驯服的动物穿过特定的门。\n\n注意这样并不等同于给门上锁,只是禁止他们通过,而发疯的殖民者仍有可能使用这扇门。</ForbiddingDoors.helpText>
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<ForbiddingDoors.helpText>你可以通过「禁用」门来阻止殖民者以及已驯服的动物穿过特定的门。\n\n注意这样并不等同于给门上锁,只是禁止他们通过,而精神崩溃的殖民者仍有可能使用这扇门。</ForbiddingDoors.helpText>
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<CoverAndShooting.label>掩体与射击</CoverAndShooting.label>
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<CoverAndShooting.helpText>远程作战第一课:先给自己找掩体。\n\n掩体只有在处于交火路径当中且你的殖民者紧贴着掩体时才生效。\n\n你也可以把殖民者放在墙角后来射击。\n\n大部分物体都可以作为掩体,但是他们的效果并不尽相同,一棵树比没有掩体要强,但是远不如沙袋好使。</CoverAndShooting.helpText>
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<AnimalTaming.label>动物驯服</AnimalTaming.label>
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<AnimalTaming.helpText>你可以委派殖民者驯养野生动物。\n\n殖民者会为动物提供食物,然后尝试驯化它们。\n\n当心:有些动物在被驯化时会变得暴躁,攻击你的殖民者。</AnimalTaming.helpText>
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<AnimalTaming.helpText>你可以委派殖民者驯服野生动物。\n\n殖民者会为动物提供食物,然后尝试驯服它们。\n\n当心:有些动物在被驯服时会变得暴躁,攻击你的殖民者。</AnimalTaming.helpText>
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<AnimalTraining.label>动物训练</AnimalTraining.label>
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<AnimalTraining.helpText>你可以指派一个已被驯化的动物进一步接受特定指令的训练。\n\n动物无法一直受训,它们需要时间来休息。</AnimalTraining.helpText>
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<AnimalTraining.helpText>你可以指派一个已驯服的动物进一步接受特定指令的训练。\n\n动物无法一直受训,它们需要时间来休息。</AnimalTraining.helpText>
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<InfoCard.label>信息卡</InfoCard.label>
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<InfoCard.helpText>任何物品、建筑和角色都可以通过信息卡来查看详细的数据。\n\n通过点击「i」来打开信息卡进入详细信息面板。</InfoCard.helpText>
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@ -10,7 +10,7 @@
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<Anesthetic.label>麻醉</Anesthetic.label>
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<Concussion.label>脑震荡</Concussion.label>
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<PsychicShock.label>精神性休克</PsychicShock.label>
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<PsychicShock.label>心灵冲击</PsychicShock.label>
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<CryptosleepSickness.label>低温休眠症</CryptosleepSickness.label>
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<FoodPoisoning.label>食物中毒</FoodPoisoning.label>
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@ -25,7 +25,7 @@
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<WandererJoin.label>流浪者加入</WandererJoin.label>
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<RefugeePodCrash.label>逃生舱坠毁</RefugeePodCrash.label>
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<PsychicSoothe.label>心灵抚慰波</PsychicSoothe.label>
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<SelfTame.label>野兽自驯服</SelfTame.label>
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<SelfTame.label>野兽自行驯服</SelfTame.label>
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<FarmAnimalsWanderIn.label>家养动物加入</FarmAnimalsWanderIn.label>
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@ -69,8 +69,8 @@
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<AddBillSimpleMeal.rejectInputMessage>请在炉子上下达烹饪清单。</AddBillSimpleMeal.rejectInputMessage>
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<AddBillSimpleMeal.onMapInstruction>点击这里</AddBillSimpleMeal.onMapInstruction>
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<MineSteel.text>现在你的殖民者可以做饭了,嗯~真香!\n\n下一步,你得去采集一些矿石,你的基地附近有一些钢铁。\n\n选择采矿然后对着那些有钢铁的矿脉下达采矿指令吧。</MineSteel.text>
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<MineSteel.rejectInputMessage>请使用采矿指令</MineSteel.rejectInputMessage>
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<MineSteel.text>现在你的殖民者可以做饭了,嗯~真香!\n\n下一步,你得去开采一些矿石,你的基地附近有一些钢铁。\n\n选择采矿然后对着那些有钢铁的矿脉下达采矿指令吧。</MineSteel.text>
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<MineSteel.rejectInputMessage>请使用开采指令</MineSteel.rejectInputMessage>
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<MineSteel.onMapInstruction>把这些矿都开采出来</MineSteel.onMapInstruction>
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<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择「砍伐树木」命令然后规划10颗需要砍伐的树木\n\n提示:你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>
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@ -18,7 +18,7 @@
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<TakeInventory.reportString>正在拿取TargetA。</TakeInventory.reportString>
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<Wear.reportString>正在穿上TargetA。</Wear.reportString>
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<RemoveApparel.reportString>脱去TargetA。</RemoveApparel.reportString>
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<Strip.reportString>脱下TargetA。</Strip.reportString>
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<Strip.reportString>剥光TargetA。</Strip.reportString>
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<Open.reportString>打开TargetA。</Open.reportString>
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<RearmTrap.reportString>重置TargetA。</RearmTrap.reportString>
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<Refuel.reportString>给TargetA加燃料。</Refuel.reportString>
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@ -62,7 +62,7 @@
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<Hunt.reportString>正在狩猎TargetA。</Hunt.reportString>
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<UseCommsConsole.reportString>正在使用通讯台。</UseCommsConsole.reportString>
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<Mine.reportString>正在开采TargetA。</Mine.reportString>
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<SmoothFloor.reportString>正在磨光地面。</SmoothFloor.reportString>
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<SmoothFloor.reportString>正在打磨地面。</SmoothFloor.reportString>
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<RemoveFloor.reportString>正在拆除地板。</RemoveFloor.reportString>
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<Sow.reportString>正在种植TargetA。</Sow.reportString>
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<Harvest.reportString>正在收获TargetA。</Harvest.reportString>
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<Assign.description>配置每个殖民者允许穿戴的装备,以及附近有敌人时作出何种反应。</Assign.description>
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<Animals.label>动物</Animals.label>
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<Animals.description>配置如何处理殖民地的驯服动物。</Animals.description>
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<Animals.description>配置如何处理殖民地的已驯服的动物。</Animals.description>
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<Research.label>研究</Research.label>
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<Research.description>查看并选择研究项目。</Research.description>
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@ -2,7 +2,7 @@
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<LanguageData>
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<Mood.label>心情值</Mood.label>
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<Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高工作效率。</Mood.description>
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<Mood.description>心情值表示一个人是多么快乐或紧张。当心情值太低时,他们可能会精神崩溃。好的心情还能提高全局工作效率。</Mood.description>
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<Food.label>饮食值</Food.label>
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<Food.description>饮食值表示了一个生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良甚至死亡。</Food.description>
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<MakeStoneBlocks.jobString>正在切石头。</MakeStoneBlocks.jobString>
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<ExtractMetalFromSlag.label>回收钢渣</ExtractMetalFromSlag.label>
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<ExtractMetalFromSlag.description>用强热和电磁铁把有用的金属从钢渣中提炼出来。</ExtractMetalFromSlag.description>
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<ExtractMetalFromSlag.jobString>正在从废墟中提炼金属。</ExtractMetalFromSlag.jobString>
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<ExtractMetalFromSlag.description>用强热和电磁铁从钢渣中提炼出有用的金属。</ExtractMetalFromSlag.description>
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<ExtractMetalFromSlag.jobString>正在熔炼钢渣。</ExtractMetalFromSlag.jobString>
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<SmeltWeapon.label>回收武器</SmeltWeapon.label>
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<SmeltWeapon.description>用强热和电磁铁把有用的金属从武器中提炼出来。</SmeltWeapon.description>
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<SmeltWeapon.jobString>正在从武器中提炼金属。</SmeltWeapon.jobString>
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<SmeltWeapon.description>用强热和电磁铁从武器中提炼出有用的金属。</SmeltWeapon.description>
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<SmeltWeapon.jobString>正在熔炼武器。</SmeltWeapon.jobString>
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<MakeArtilleryShell.label>制造炮弹</MakeArtilleryShell.label>
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<MakeArtilleryShell.description>制造炮弹。</MakeArtilleryShell.description>
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@ -106,7 +106,7 @@
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<PlantsHarvested.description>我所收获的植物数量。</PlantsHarvested.description>
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<CellsMined.label>采矿数</CellsMined.label>
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<CellsMined.description>我采矿的单元格数。</CellsMined.description>
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<CellsMined.description>我开采矿石的单元格数。</CellsMined.description>
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<MessesCleaned.label>垃圾清理数</MessesCleaned.label>
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<MessesCleaned.description>我清理垃圾的数量。</MessesCleaned.description>
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<TimeRepairing.description>修理花费的时间。</TimeRepairing.description>
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<TimeMining.label>采矿时间</TimeMining.label>
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<TimeMining.description>采矿花费的时间。</TimeMining.description>
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<TimeMining.description>开采矿石所花费的时间。</TimeMining.description>
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<TimeSowingAndHarvesting.label>播种和收获时间</TimeSowingAndHarvesting.label>
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<TimeSowingAndHarvesting.description>播种、收获、收割的总时间。</TimeSowingAndHarvesting.description>
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<Devilstrand.description>解锁种植恶魔菇,一种生长非常缓慢的蘑菇,可收获贵重的织物——魔鬼绳。</Devilstrand.description>
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<Brewing.label>酿酒</Brewing.label>
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<Brewing.description>解锁建造酿酒工作台。将啤酒花酿成美味的啤酒。</Brewing.description>
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<Brewing.description>解锁建造酿造台。将啤酒花酿成美味的啤酒。</Brewing.description>
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<Stonecutting.label>岩石切割</Stonecutting.label>
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<Stonecutting.description>解锁建造切石桌,将岩石堆切成可用的石块。</Stonecutting.description>
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<PsychiteRefining.label>精神药物提炼</PsychiteRefining.label>
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<PsychiteRefining.description>允许殖民者对精神叶进行精炼,制作薄片和Y粉。</PsychiteRefining.description>
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<WakeUpProduction.label>清醒剂制造</WakeUpProduction.label>
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<WakeUpProduction.description>允许玩家生产清醒剂,清醒剂可以延长殖民者的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description>
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<WakeUpProduction.label>制作清醒剂</WakeUpProduction.label>
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<WakeUpProduction.description>允许玩家制作清醒剂,清醒剂可以延长殖民者的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description>
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<GoJuiceProduction.label>果味剂制造</GoJuiceProduction.label>
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<GoJuiceProduction.description>学会制造这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
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<GoJuiceProduction.label>制作果味剂</GoJuiceProduction.label>
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<GoJuiceProduction.description>允许玩家学会制作这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
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<MalariBlockProduction.label>疟疾疫苗制造</MalariBlockProduction.label>
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<MalariBlockProduction.label>制作疟疾疫苗</MalariBlockProduction.label>
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<MalariBlockProduction.description>学会制作疟疾疫苗,一种预防疟疾的药物。</MalariBlockProduction.description>
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<Hydroponics.label>水栽培</Hydroponics.label>
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<Hydroponics.description>解锁建造水栽培植物盆,在室内快速种植作物,不受土壤贫瘠和室外天气的影响。</Hydroponics.description>
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<ElectricSmelting.label>电提炼</ElectricSmelting.label>
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<ElectricSmelting.description>解锁建造电力锻造台和提炼器。\n\n电力锻造台不需要燃料。电提炼器用高温和强磁从钢块渣和其他物品中提炼有用的金属。</ElectricSmelting.description>
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<ElectricSmelting.label>电力熔炼</ElectricSmelting.label>
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<ElectricSmelting.description>解锁建造电力锻造台和电熔炼器。\n\n电力锻造台不需要燃料。电熔炼器用高温和强磁从钢块渣和其他物品中提炼有用的金属。</ElectricSmelting.description>
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<ElectricCremation.label>电力火化炉</ElectricCremation.label>
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<ElectricCremation.description>解锁建造电力火化炉,可焚烧尸体和无用的衣物。</ElectricCremation.description>
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<ColoredLights.description>解锁建造装饰性的彩色灯。</ColoredLights.description>
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<Machining.label>机械加工</Machining.label>
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<Machining.description>解锁建造机械加工台,用于制造枪支和机械,或者拆解死亡的机械人获得高级的材料。</Machining.description>
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<Machining.description>解锁建造机械加工台,用于制作枪支和机械,或者拆解死亡的机械人获得高级的材料。</Machining.description>
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<Mortars.label>迫击炮</Mortars.label>
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<Mortars.description>解锁建造迫击炮,可越过墙抛射炮弹,射程非常远。</Mortars.description>
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<Rule_DisallowDesignator_ZoneAdd_Growing.description>无法在土地上种植。</Rule_DisallowDesignator_ZoneAdd_Growing.description>
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<Rule_DisallowDesignator_Mine.label>禁止采矿</Rule_DisallowDesignator_Mine.label>
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<Rule_DisallowDesignator_Mine.description>禁止采矿。</Rule_DisallowDesignator_Mine.description>
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<Rule_DisallowDesignator_Mine.description>禁止开采岩石。</Rule_DisallowDesignator_Mine.description>
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<Rule_DisallowDesignator_Hunt.label>禁止狩猎</Rule_DisallowDesignator_Hunt.label>
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<Rule_DisallowDesignator_Hunt.description>禁止狩猎。</Rule_DisallowDesignator_Hunt.description>
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<Rule_DisallowDesignator_Tame.label>禁止驯养</Rule_DisallowDesignator_Tame.label>
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<Rule_DisallowDesignator_Tame.description>禁止驯养动物。</Rule_DisallowDesignator_Tame.description>
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<Rule_DisallowDesignator_Tame.label>禁止驯服</Rule_DisallowDesignator_Tame.label>
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<Rule_DisallowDesignator_Tame.description>禁止驯服动物。</Rule_DisallowDesignator_Tame.description>
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<StatFactor.label>属性倍率</StatFactor.label>
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<DisableIncident.label>禁止事件</DisableIncident.label>
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<Construction.pawnLabel>建筑工</Construction.pawnLabel>
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<Growing.label>种植</Growing.label>
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<Growing.description>播种、照顾和收割庄稼。</Growing.description>
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<Growing.description>播种、照顾和收获庄稼。</Growing.description>
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<Growing.skillLabel>种植</Growing.skillLabel>
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<Growing.pawnLabel>种植者</Growing.pawnLabel>
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<LeatherAmount.description>屠宰这种生物可获得皮革的数量。</LeatherAmount.description>
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<MinimumHandlingSkill.label>最小驯兽技能</MinimumHandlingSkill.label>
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<MinimumHandlingSkill.description>如果驯服技能小于这种动物所需的驯服技能,将不能驯服、训练或命令这种动物。</MinimumHandlingSkill.description>
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<MinimumHandlingSkill.description>如果驯兽技能小于这种动物所需的驯兽技能,将不能驯服、训练或命令这种动物。</MinimumHandlingSkill.description>
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</LanguageData>
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|
||||
<StonecuttingSpeed.label>切石速度</StonecuttingSpeed.label>
|
||||
<StonecuttingSpeed.description>这个人将不规则岩石切割成块的速度。</StonecuttingSpeed.description>
|
||||
|
||||
<SmeltingSpeed.label>提炼速度</SmeltingSpeed.label>
|
||||
<SmeltingSpeed.description>这个人提炼物品的速度。</SmeltingSpeed.description>
|
||||
<SmeltingSpeed.label>熔炼速度</SmeltingSpeed.label>
|
||||
<SmeltingSpeed.description>这个人熔炼物品的速度。</SmeltingSpeed.description>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -69,7 +69,7 @@
|
||||
<Drunk.rulePack.rulesStrings.22>desc_sentence->[pawn_pronoun]近乎不省人事,伸着舌头口吐白沫。</Drunk.rulePack.rulesStrings.22>
|
||||
<Drunk.rulePack.rulesStrings.23>desc_sentence->[pawn_pronoun]一会哭一会笑。</Drunk.rulePack.rulesStrings.23>
|
||||
<Drunk.rulePack.rulesStrings.24>desc_sentence->[pawn_pronoun]把自己前面弄得一片脏。</Drunk.rulePack.rulesStrings.24>
|
||||
<Drunk.rulePack.rulesStrings.25>desc_sentence->[pawn_possessive]身后一堆喝空的酒瓶</Drunk.rulePack.rulesStrings.25>
|
||||
<Drunk.rulePack.rulesStrings.25>desc_sentence->在[pawn_objective]身后有一堆喝空的酒瓶。</Drunk.rulePack.rulesStrings.25>
|
||||
<Drunk.rulePack.rulesStrings.26>desc_sentence->[pawn_possessive]的裤子上有一滩白色物质。</Drunk.rulePack.rulesStrings.26>
|
||||
<Drunk.rulePack.rulesStrings.27>desc_sentence->[pawn_pronoun]似乎丢了一只鞋子。</Drunk.rulePack.rulesStrings.27>
|
||||
<Drunk.rulePack.rulesStrings.28>desc_sentence->[pawn_possessive]头发乱糟糟的。</Drunk.rulePack.rulesStrings.28>
|
||||
@ -113,7 +113,7 @@
|
||||
<MentalStateBerserk.rulePack.rulesStrings.15>desc_sentence->[pawn_pronoun]的脸因为悲痛而扭曲。</MentalStateBerserk.rulePack.rulesStrings.15>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.16>desc_sentence->[pawn_pronoun]像疯子一样微笑。</MentalStateBerserk.rulePack.rulesStrings.16>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.17>desc_sentence->[pawn_pronoun]由一只[animal]狂叫的脸来描绘。</MentalStateBerserk.rulePack.rulesStrings.17>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.18>desc_sentence->[pawn_possessive]的头被[animal]包围着,似乎象征着什么。</MentalStateBerserk.rulePack.rulesStrings.18>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.18>desc_sentence->[animal]包围着[pawn_possessive]的头,似乎象征着什么。</MentalStateBerserk.rulePack.rulesStrings.18>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.19>desc_sentence->[pawn_pronoun]目光充满了杀气。</MentalStateBerserk.rulePack.rulesStrings.19>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.20>desc_sentence->[pawn_possessive]整个身体似乎都因为憎恨而颤抖着。</MentalStateBerserk.rulePack.rulesStrings.20>
|
||||
<MentalStateBerserk.rulePack.rulesStrings.21>desc_sentence->[pawn_possessive]一脸狰狞。</MentalStateBerserk.rulePack.rulesStrings.21>
|
||||
@ -150,7 +150,7 @@
|
||||
<WalkedNaked.rulePack.rulesStrings.6>nude_action->嬉戏玩啥</WalkedNaked.rulePack.rulesStrings.6>
|
||||
<WalkedNaked.rulePack.rulesStrings.7>nude_action->蹦蹦跳跳</WalkedNaked.rulePack.rulesStrings.7>
|
||||
<WalkedNaked.rulePack.rulesStrings.8>nude_action->悠闲散步</WalkedNaked.rulePack.rulesStrings.8>
|
||||
<WalkedNaked.rulePack.rulesStrings.9>nude_action->炫耀自己的身材</WalkedNaked.rulePack.rulesStrings.9>
|
||||
<WalkedNaked.rulePack.rulesStrings.9>nude_action->炫耀[pawn_possessive] 的身材</WalkedNaked.rulePack.rulesStrings.9>
|
||||
<WalkedNaked.rulePack.rulesStrings.10>nude_action->到处走动</WalkedNaked.rulePack.rulesStrings.10>
|
||||
<WalkedNaked.rulePack.rulesStrings.11>nude_action->蹑手蹑脚地走</WalkedNaked.rulePack.rulesStrings.11>
|
||||
<WalkedNaked.rulePack.rulesStrings.12>nude_action->散步</WalkedNaked.rulePack.rulesStrings.12>
|
||||
@ -194,20 +194,20 @@
|
||||
<CraftedArt.label>艺术手工</CraftedArt.label>
|
||||
<CraftedArt.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]制作[thing_labelIndefinite]的时光</CraftedArt.rulePack.rulesStrings.0>
|
||||
<CraftedArt.rulePack.rulesStrings.1>image->[pawn_nameFull]正在制作[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.1>
|
||||
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.2>
|
||||
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在制造[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.3>
|
||||
<CraftedArt.rulePack.rulesStrings.2>image->[pawn_nameFull]正在完成[pawn_possessive]工作于[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.2>
|
||||
<CraftedArt.rulePack.rulesStrings.3>image->[pawn_nameFull]正在专心工作于[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.3>
|
||||
<CraftedArt.rulePack.rulesStrings.4>image->[pawn_nameFull]正在做[thing_labelIndefinite] [circumstance_group]。[quality_sentence]。[title_sentence]</CraftedArt.rulePack.rulesStrings.4>
|
||||
<CraftedArt.rulePack.rulesStrings.5>circumstance_phrase->非常专心</CraftedArt.rulePack.rulesStrings.5>
|
||||
<CraftedArt.rulePack.rulesStrings.6>circumstance_phrase->一脸满足</CraftedArt.rulePack.rulesStrings.6>
|
||||
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在工作台旁</CraftedArt.rulePack.rulesStrings.7>
|
||||
<CraftedArt.rulePack.rulesStrings.7>circumstance_phrase->在[pawn_possessive]工作台旁</CraftedArt.rulePack.rulesStrings.7>
|
||||
<CraftedArt.rulePack.rulesStrings.8>circumstance_phrase->极度紧张</CraftedArt.rulePack.rulesStrings.8>
|
||||
<CraftedArt.rulePack.rulesStrings.9>desc_sentence->有一些工具散落在周围。</CraftedArt.rulePack.rulesStrings.9>
|
||||
<CraftedArt.rulePack.rulesStrings.10>desc_sentence->[pawn_pronoun]在工作中受伤留下了疤痕。</CraftedArt.rulePack.rulesStrings.10>
|
||||
<CraftedArt.rulePack.rulesStrings.11>desc_sentence->[pawn_pronoun]大汗淋漓。</CraftedArt.rulePack.rulesStrings.11>
|
||||
<CraftedArt.rulePack.rulesStrings.12>desc_sentence->工作环境非常整洁,所有工具都放置在合适的位置。</CraftedArt.rulePack.rulesStrings.12>
|
||||
<CraftedArt.rulePack.rulesStrings.13>desc_sentence->[pawn_pronoun]以夸张的表现方式描绘,显得更有理疗。</CraftedArt.rulePack.rulesStrings.13>
|
||||
<CraftedArt.rulePack.rulesStrings.14>desc_sentence->[item_labelDefinite]夸张的大小强调了其重要性。</CraftedArt.rulePack.rulesStrings.14>
|
||||
<CraftedArt.rulePack.rulesStrings.15>desc_sentence->[item_labelDefinite]被添加了艺术性的光辉,看起来如同天使一般。</CraftedArt.rulePack.rulesStrings.15>
|
||||
<CraftedArt.rulePack.rulesStrings.14>desc_sentence->[thing_labelDefinite]夸张的大小强调了其重要性。</CraftedArt.rulePack.rulesStrings.14>
|
||||
<CraftedArt.rulePack.rulesStrings.15>desc_sentence->[thing_labelDefinite]被添加了艺术性的光辉,看起来如同天使一般。</CraftedArt.rulePack.rulesStrings.15>
|
||||
<CraftedArt.rulePack.rulesStrings.16>desc_sentence->[pawn_nameShortDefinite]逐渐淡化到背景中以强调[pawn_possessive]创造</CraftedArt.rulePack.rulesStrings.16>
|
||||
<CraftedArt.rulePack.rulesStrings.17>desc_sentence->[quantity_adjphrase]旁观者们围绕着[pawn_objective]。</CraftedArt.rulePack.rulesStrings.17>
|
||||
<CraftedArt.rulePack.rulesStrings.18>desc_sentence->一群人在背景中欢呼。</CraftedArt.rulePack.rulesStrings.18>
|
||||
@ -221,7 +221,7 @@
|
||||
<StruckMineable.label>采矿</StruckMineable.label>
|
||||
<StruckMineable.rulePack.rulesStrings.0>tale_noun->[pawn_nameShortDef]敲打着[thing_label]</StruckMineable.rulePack.rulesStrings.0>
|
||||
<StruckMineable.rulePack.rulesStrings.1>image->[pawn_nameFull]敲打着[thing_label] [circumstance_group]</StruckMineable.rulePack.rulesStrings.1>
|
||||
<StruckMineable.rulePack.rulesStrings.2>circumstance_phrase->采矿的时候</StruckMineable.rulePack.rulesStrings.2>
|
||||
<StruckMineable.rulePack.rulesStrings.2>circumstance_phrase->开采的时候</StruckMineable.rulePack.rulesStrings.2>
|
||||
<StruckMineable.rulePack.rulesStrings.3>circumstance_phrase->挖掘的时候</StruckMineable.rulePack.rulesStrings.3>
|
||||
<StruckMineable.rulePack.rulesStrings.4>circumstance_phrase->开凿的时候</StruckMineable.rulePack.rulesStrings.4>
|
||||
<StruckMineable.rulePack.rulesStrings.5>circumstance_phrase->带着惊奇的神色</StruckMineable.rulePack.rulesStrings.5>
|
||||
@ -240,8 +240,8 @@
|
||||
<FinishedResearchProject.rulePack.rulesStrings.2>image->[pawn_nameFull]探寻着「[project_label]」的奥秘 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.2>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.3>image->[pawn_nameFull]研究着「[project_label]」 [circumstance_group]</FinishedResearchProject.rulePack.rulesStrings.3>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.4>circumstance_phrase->极度紧张</FinishedResearchProject.rulePack.rulesStrings.4>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.5>circumstance_phrase->独自站在[pawn_possessive]研究台前</FinishedResearchProject.rulePack.rulesStrings.5>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.6>circumstance_phrase->[pawn_possessive]手中拿着文件</FinishedResearchProject.rulePack.rulesStrings.6>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.7>circumstance_phrase->一脸痴迷</FinishedResearchProject.rulePack.rulesStrings.7>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.8>desc_sentence->[pawn_nameShortDef]留着汗。</FinishedResearchProject.rulePack.rulesStrings.8>
|
||||
<FinishedResearchProject.rulePack.rulesStrings.9>desc_sentence->项目显得异常复杂。</FinishedResearchProject.rulePack.rulesStrings.9>
|
||||
|
@ -4,24 +4,24 @@
|
||||
<!-- SPECIAL: Floors from natural stones -->
|
||||
|
||||
<Sandstone_Rough.label>粗糙的沙石地面</Sandstone_Rough.label>
|
||||
<Sandstone_RoughHewn.label>非常粗糙的沙石地面</Sandstone_RoughHewn.label>
|
||||
<Sandstone_Smooth.label>光滑的沙石地面</Sandstone_Smooth.label>
|
||||
<Sandstone_RoughHewn.label>粗糙打磨过的沙石地面</Sandstone_RoughHewn.label>
|
||||
<Sandstone_Smooth.label>打磨过的沙石地面</Sandstone_Smooth.label>
|
||||
|
||||
<Granite_Rough.label>粗糙的花岗岩地面</Granite_Rough.label>
|
||||
<Granite_RoughHewn.label>非常粗糙的花岗岩地面</Granite_RoughHewn.label>
|
||||
<Granite_Smooth.label>光滑的花岗岩地面</Granite_Smooth.label>
|
||||
<Granite_RoughHewn.label>粗糙打磨过的花岗岩地面</Granite_RoughHewn.label>
|
||||
<Granite_Smooth.label>打磨过的花岗岩地面</Granite_Smooth.label>
|
||||
|
||||
<Limestone_Rough.label>粗糙的石灰岩地面</Limestone_Rough.label>
|
||||
<Limestone_RoughHewn.label>非常粗糙的石灰岩地面</Limestone_RoughHewn.label>
|
||||
<Limestone_Smooth.label>光滑的石灰岩地面</Limestone_Smooth.label>
|
||||
<Limestone_RoughHewn.label>粗糙打磨过的石灰岩地面</Limestone_RoughHewn.label>
|
||||
<Limestone_Smooth.label>打磨过的石灰岩地面</Limestone_Smooth.label>
|
||||
|
||||
<Slate_Rough.label>粗糙的板岩地面</Slate_Rough.label>
|
||||
<Slate_RoughHewn.label>非常粗糙的板岩地面</Slate_RoughHewn.label>
|
||||
<Slate_Smooth.label>光滑的板岩地面</Slate_Smooth.label>
|
||||
<Slate_RoughHewn.label>粗糙打磨过的板岩地面</Slate_RoughHewn.label>
|
||||
<Slate_Smooth.label>打磨过的板岩地面</Slate_Smooth.label>
|
||||
|
||||
<Marble_Rough.label>粗糙的大理石地面</Marble_Rough.label>
|
||||
<Marble_RoughHewn.label>非常粗糙的大理石地面</Marble_RoughHewn.label>
|
||||
<Marble_Smooth.label>光滑的大理石地面</Marble_Smooth.label>
|
||||
<Marble_RoughHewn.label>粗糙打磨过的大理石地面</Marble_RoughHewn.label>
|
||||
<Marble_Smooth.label>打磨过的大理石地面</Marble_Smooth.label>
|
||||
|
||||
|
||||
|
||||
|
@ -18,7 +18,7 @@
|
||||
|
||||
<!-- Manufactured -->
|
||||
|
||||
<Manufactured.label>制造品</Manufactured.label>
|
||||
<Manufactured.label>制成品</Manufactured.label>
|
||||
<Textiles.label>织物</Textiles.label>
|
||||
<Leathers.label>皮革</Leathers.label>
|
||||
<Medicine.label>医药</Medicine.label>
|
||||
|
@ -13,7 +13,7 @@
|
||||
<Apparel_KevlarHelmet.label>凯夫拉头盔</Apparel_KevlarHelmet.label>
|
||||
<Apparel_KevlarHelmet.description>一个轻便的作战头盔。</Apparel_KevlarHelmet.description>
|
||||
|
||||
<Apparel_PsychicFoilHelmet.label>精神防护头盔</Apparel_PsychicFoilHelmet.label>
|
||||
<Apparel_PsychicFoilHelmet.label>心灵防护头盔</Apparel_PsychicFoilHelmet.label>
|
||||
<Apparel_PsychicFoilHelmet.description>一个轻薄的头盔,内含由「心灵吸收箔」精细调校而成的薄板。降低心灵事件的影响。</Apparel_PsychicFoilHelmet.description>
|
||||
|
||||
<Apparel_PowerArmorHelmet.label>动力头盔</Apparel_PowerArmorHelmet.label>
|
||||
|
@ -20,10 +20,10 @@
|
||||
<ElectricTailoringBench.Description>带有缝纫机的工作台,快速缝制衣服。没电时的效率只有平时的40%。</ElectricTailoringBench.Description>
|
||||
|
||||
<FueledSmithy.label>锻造台(燃料)</FueledSmithy.label>
|
||||
<FueledSmithy.Description>用木材当燃料的锻造台,制造非机械武器和工具。</FueledSmithy.Description>
|
||||
<FueledSmithy.Description>用木材当燃料的锻造台,制作非机械武器和工具。</FueledSmithy.Description>
|
||||
|
||||
<ElectricSmithy.label>锻造台(电力)</ElectricSmithy.label>
|
||||
<ElectricSmithy.Description>制造非机械武器和工具的电动锻造台。</ElectricSmithy.Description>
|
||||
<ElectricSmithy.Description>制作非机械武器和工具的电动锻造台。</ElectricSmithy.Description>
|
||||
|
||||
<TableMachining.label>机械加工台</TableMachining.label>
|
||||
<TableMachining.Description>用于组装和拆解机械装置的平台,比如枪械和机甲尸体。</TableMachining.Description>
|
||||
@ -41,10 +41,10 @@
|
||||
<Brewery.Description>配备有酿酒设备的一个工作台。</Brewery.Description>
|
||||
|
||||
<DrugLab.label>药物实验台</DrugLab.label>
|
||||
<DrugLab.Description>一个配备有各种烧瓶、量杯和加热装置的化学实验台,用来制造各种药物和成瘾品。</DrugLab.Description>
|
||||
<DrugLab.Description>一个配备有各种烧瓶、量杯和加热装置的化学实验台,用来制作各种药物和成瘾品。</DrugLab.Description>
|
||||
|
||||
<ElectricSmelter.label>电提炼器</ElectricSmelter.label>
|
||||
<ElectricSmelter.Description>从钢块渣和其他含有金属的物品中提取有用金属。消耗大量电力。</ElectricSmelter.Description>
|
||||
<ElectricSmelter.label>电熔炼器</ElectricSmelter.label>
|
||||
<ElectricSmelter.Description>从钢块渣和其他含有金属的物品中提炼出有用的金属。消耗大量电力。</ElectricSmelter.Description>
|
||||
|
||||
<ComponentAssemblyBench.label>零部件装配台</ComponentAssemblyBench.label>
|
||||
<ComponentAssemblyBench.description>配有先进工具的工作台,将简单的材料制成零部件。</ComponentAssemblyBench.description>
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<PsychicInsanityLance.label>精神错乱枪</PsychicInsanityLance.label>
|
||||
<PsychicInsanityLance.label>心灵错乱枪</PsychicInsanityLance.label>
|
||||
<PsychicInsanityLance.description>一次性人工制品,能使一个生物进入疯狂状态,没有距离限制——甚至能穿过墙壁。</PsychicInsanityLance.description>
|
||||
<PsychicInsanityLance.comps.1.useLabel>激活</PsychicInsanityLance.comps.1.useLabel>
|
||||
|
||||
@ -9,7 +9,7 @@
|
||||
<PsychicShockLance.description>一次性人工制品,能使一个生物受到心灵冲击,使其进入心灵冲击状态一段时间。有很大几率导致大脑损伤。</PsychicShockLance.description>
|
||||
<PsychicShockLance.comps.1.useLabel>激活</PsychicShockLance.comps.1.useLabel>
|
||||
|
||||
<PsychicAnimalPulser.label>通灵动物脉冲发生器</PsychicAnimalPulser.label>
|
||||
<PsychicAnimalPulser.label>动物心灵脉冲发生器</PsychicAnimalPulser.label>
|
||||
<PsychicAnimalPulser.description>一次性人工制品,使当前地区的所有动物进入「猎杀人类」的状态。</PsychicAnimalPulser.description>
|
||||
<PsychicAnimalPulser.comps.1.useLabel>激活</PsychicAnimalPulser.comps.1.useLabel>
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<Flake.label>薄片</Flake.label>
|
||||
<Flake.description>一种薄薄的晶体,在玻璃烟斗中加热成烟雾,抽起来会让人精神愉悦,这种东西非常便于制造,有着极强的药物依赖性。</Flake.description>
|
||||
<Flake.description>一种薄薄的晶体,在玻璃烟斗中加热成烟雾,抽起来会让人精神愉悦,这种东西非常便于制作,有着极强的药物依赖性。</Flake.description>
|
||||
<Flake.ingestible.ingestCommandString>吸食{0}</Flake.ingestible.ingestCommandString>
|
||||
<Flake.ingestible.ingestReportString>正在吸食{0}。</Flake.ingestible.ingestReportString>
|
||||
|
||||
|
@ -10,7 +10,7 @@
|
||||
<Chicken_Corpse.description>鸡尸体</Chicken_Corpse.description>
|
||||
|
||||
<Pig.label>猪</Pig.label>
|
||||
<Pig.description>猪是人类驯养的第一批动物之一。由于其杂食性,易于饲养,可以得到皮和肉。</Pig.description>
|
||||
<Pig.description>猪是人类第一批家养动物之一。由于其杂食性,易于饲养,可以得到皮和肉。</Pig.description>
|
||||
<Pig_Leather.label>猪皮</Pig_Leather.label>
|
||||
<Pig_Leather.description>猪皮</Pig_Leather.description>
|
||||
<Pig_Leather.stuffProps.stuffAdjective>猪皮</Pig_Leather.stuffProps.stuffAdjective>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<Husky_Corpse.description>哈士奇犬尸体</Husky_Corpse.description>
|
||||
|
||||
<LabradorRetriever.label>拉布拉多犬</LabradorRetriever.label>
|
||||
<LabradorRetriever.description>一种极具灵性的中型犬。原本饲养用来打猎时找回猎物,拉布拉多也是一种优秀的看门狗,人类玩伴和家庭成员。</LabradorRetriever.description>
|
||||
<LabradorRetriever.description>一种极具灵性的中型犬。原本饲养用来狩猎时找回猎物,拉布拉多也是一种优秀的看门狗,人类玩伴和家庭成员。</LabradorRetriever.description>
|
||||
<LabradorRetriever_Leather.label>拉布拉多犬皮</LabradorRetriever_Leather.label>
|
||||
<LabradorRetriever_Leather.description>拉布拉多犬皮</LabradorRetriever_Leather.description>
|
||||
<LabradorRetriever_Leather.stuffProps.stuffAdjective>拉布拉多犬皮</LabradorRetriever_Leather.stuffProps.stuffAdjective>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<Deer_Corpse.description>鹿尸体</Deer_Corpse.description>
|
||||
|
||||
<Ibex.label>野山羊</Ibex.label>
|
||||
<Ibex.description>已驯化的山羊的野生祖先。野山羊生活在大多数连羚羊都无法生存的边缘地区,以地衣和稀疏的山地植物为食。敏捷跳跃穿梭于裸露悬崖间而闻名,以及他们凶悍的头撞攻击方式。</Ibex.description>
|
||||
<Ibex.description>家养山羊的野生祖先。野山羊生活在大多数连羚羊都无法生存的边缘地区,以地衣和稀疏的山地植物为食。敏捷跳跃穿梭于裸露悬崖间而闻名,以及他们凶悍的头撞攻击方式。</Ibex.description>
|
||||
<Ibex_Leather.label>羊皮</Ibex_Leather.label>
|
||||
<Ibex_Leather.description>羊皮</Ibex_Leather.description>
|
||||
<Ibex_Leather.stuffProps.stuffAdjective>羊皮</Ibex_Leather.stuffProps.stuffAdjective>
|
||||
|
@ -55,7 +55,7 @@
|
||||
|
||||
<Bullet_Minigun.label>速射机枪子弹</Bullet_Minigun.label>
|
||||
<Gun_Minigun.label>速射机枪</Gun_Minigun.label>
|
||||
<Gun_Minigun.description>一种多管机枪,极其高的射速。由机械族制造,设计时就没考虑到让人类手持射击。</Gun_Minigun.description>
|
||||
<Gun_Minigun.description>一种多管机枪,极其高的射速。由机械族制作,设计时就没考虑到让人类手持射击。</Gun_Minigun.description>
|
||||
|
||||
<Bullet_DoomsdayRocket.label>末日火箭弹</Bullet_DoomsdayRocket.label>
|
||||
<Gun_DoomsdayRocket.label>末日火箭发射器</Gun_DoomsdayRocket.label>
|
||||
@ -70,11 +70,11 @@
|
||||
|
||||
<Bullet_ChargeBlasterHeavy.label>电荷冲击弹</Bullet_ChargeBlasterHeavy.label>
|
||||
<Gun_ChargeBlasterHeavy.label>电荷冲击炮</Gun_ChargeBlasterHeavy.label>
|
||||
<Gun_ChargeBlasterHeavy.description>使用电荷冲击的范围压制性武器。由机械族制造。</Gun_ChargeBlasterHeavy.description>
|
||||
<Gun_ChargeBlasterHeavy.description>使用电荷冲击的范围压制性武器。由机械族制作。</Gun_ChargeBlasterHeavy.description>
|
||||
|
||||
<Bullet_InfernoCannon.label>地狱火弹</Bullet_InfernoCannon.label>
|
||||
<Gun_InfernoCannon.label>地狱火炮</Gun_InfernoCannon.label>
|
||||
<Gun_InfernoCannon.description>发射燃烧弹的小型火炮。由机械族制造。</Gun_InfernoCannon.description>
|
||||
<Gun_InfernoCannon.description>发射燃烧弹的小型火炮。由机械族制作。</Gun_InfernoCannon.description>
|
||||
|
||||
<Bullet_ChargeLance.label>电荷标枪弹</Bullet_ChargeLance.label>
|
||||
<Gun_ChargeLance.label>电荷标枪</Gun_ChargeLance.label>
|
||||
|
@ -25,10 +25,10 @@
|
||||
<Masochist.degreeDatas.0.label>受虐狂</Masochist.degreeDatas.0.label>
|
||||
<Masochist.degreeDatas.0.description>对于NAME来说,疼痛会让HE十分兴奋。HECAP不知道为什么,HE就是和别人不一样。</Masochist.degreeDatas.0.description>
|
||||
|
||||
<Prosthophile.degreeDatas.0.label>科技神教</Prosthophile.degreeDatas.0.label>
|
||||
<Prosthophile.degreeDatas.0.label>仿生学痴迷</Prosthophile.degreeDatas.0.label>
|
||||
<Prosthophile.degreeDatas.0.description>NAME感觉作为一个人类能做的事实在太有限了,HE做梦都想装上一些仿生学部件。</Prosthophile.degreeDatas.0.description>
|
||||
|
||||
<Prosthophobe.degreeDatas.0.label>恐惧科技</Prosthophobe.degreeDatas.0.label>
|
||||
<Prosthophobe.degreeDatas.0.label>仿生学恐惧</Prosthophobe.degreeDatas.0.label>
|
||||
<Prosthophobe.degreeDatas.0.description>NAME觉得人的能力有限是有原因的,对于HIM来说仿生学部件是违反伦理道德的。</Prosthophobe.degreeDatas.0.description>
|
||||
|
||||
<GreenThumb.degreeDatas.0.label>园艺专家</GreenThumb.degreeDatas.0.label>
|
||||
|
@ -1,82 +1,82 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<SpeedOffset.degreeDatas.0.label>慢半拍</SpeedOffset.degreeDatas.0.label>
|
||||
<SpeedOffset.degreeDatas.0.description>NAME无论去哪总是因为太慢而掉队。</SpeedOffset.degreeDatas.0.description>
|
||||
<SpeedOffset.degreeDatas.1.label>走路很快</SpeedOffset.degreeDatas.1.label>
|
||||
<SpeedOffset.degreeDatas.1.description>NAME喜欢快速到达HE想去的地方。HECAP比一般人走得都快。</SpeedOffset.degreeDatas.1.description>
|
||||
<SpeedOffset.degreeDatas.2.label>慢跑者</SpeedOffset.degreeDatas.2.label>
|
||||
<SpeedOffset.degreeDatas.2.description>NAME移动时总是带着一种急迫感。HECAP实在太快了一般人都追不上。</SpeedOffset.degreeDatas.2.description>
|
||||
<SpeedOffset.degreeDatas.0.label>走路较慢</SpeedOffset.degreeDatas.0.label>
|
||||
<SpeedOffset.degreeDatas.0.description>NAME无论去哪里总是因为走得太慢而掉队。</SpeedOffset.degreeDatas.0.description>
|
||||
<SpeedOffset.degreeDatas.1.label>走路较快</SpeedOffset.degreeDatas.1.label>
|
||||
<SpeedOffset.degreeDatas.1.description>NAME喜欢快速到达HE想去的地方。HECAP比一般人走得要快些。</SpeedOffset.degreeDatas.1.description>
|
||||
<SpeedOffset.degreeDatas.2.label>走路飞快</SpeedOffset.degreeDatas.2.label>
|
||||
<SpeedOffset.degreeDatas.2.description>NAME走动时总是带着一种急迫感。HECAP实在走得太快了以至于一般人都追不上。</SpeedOffset.degreeDatas.2.description>
|
||||
|
||||
<DrugDesire.degreeDatas.0.label>成瘾品痴迷</DrugDesire.degreeDatas.0.label>
|
||||
<DrugDesire.degreeDatas.0.description>NAME对化学物质带来的乐趣非常迷恋、毫无节制。HECAP相比其他人要消耗特别多,更可能无视成瘾品方针进行烈性成瘾品狂欢。</DrugDesire.degreeDatas.0.description>
|
||||
<DrugDesire.degreeDatas.0.description>NAME非常迷恋化学成瘾品带来的乐趣,毫无节制。HECAP相比其他人要消耗特别多,更可能无视成瘾品方针进行烈性成瘾品狂欢。</DrugDesire.degreeDatas.0.description>
|
||||
<DrugDesire.degreeDatas.1.label>成瘾品爱好</DrugDesire.degreeDatas.1.label>
|
||||
<DrugDesire.degreeDatas.1.description>NAME 非常享受化学物质(酒、毒品)带来的乐趣。HECAP相比其他人要消耗较多,更可能无视成瘾品方针进行社交成瘾品狂欢。</DrugDesire.degreeDatas.1.description>
|
||||
<DrugDesire.degreeDatas.1.description>NAME很享受化学成瘾品带来的乐趣。HECAP相比其他人要消耗较多,更可能无视成瘾品方针进行社交成瘾品狂欢。</DrugDesire.degreeDatas.1.description>
|
||||
<DrugDesire.degreeDatas.2.label>成瘾品厌恶</DrugDesire.degreeDatas.2.label>
|
||||
<DrugDesire.degreeDatas.2.description>NAME憎恶任何从化学物质中获得乐趣的念头,拒绝任何酒精或毒品。</DrugDesire.degreeDatas.2.description>
|
||||
<DrugDesire.degreeDatas.2.description>NAME憎恶任何从化学成瘾品中获得乐趣的念头,拒绝一切社交成瘾品。</DrugDesire.degreeDatas.2.description>
|
||||
|
||||
<NaturalMood.degreeDatas.0.label>乐天派</NaturalMood.degreeDatas.0.label>
|
||||
<NaturalMood.degreeDatas.0.description>NAME总是对他的情况有种积极的感觉,无论什么时候,无论什么情况。</NaturalMood.degreeDatas.0.description>
|
||||
<NaturalMood.degreeDatas.1.label>乐观主义者</NaturalMood.degreeDatas.1.label>
|
||||
<NaturalMood.degreeDatas.1.description>NAME对于生活一直很乐观。让他失落是很难办到的事情。</NaturalMood.degreeDatas.1.description>
|
||||
<NaturalMood.degreeDatas.2.label>悲观主义者</NaturalMood.degreeDatas.2.label>
|
||||
<NaturalMood.degreeDatas.0.label>心情乐天</NaturalMood.degreeDatas.0.label>
|
||||
<NaturalMood.degreeDatas.0.description>NAME天生就能积极看待HIS的情况,无论什么时候,无论什么情况。</NaturalMood.degreeDatas.0.description>
|
||||
<NaturalMood.degreeDatas.1.label>心情乐观</NaturalMood.degreeDatas.1.label>
|
||||
<NaturalMood.degreeDatas.1.description>NAME对于生活乐观看待。让HIM失落是很难办到的事情。</NaturalMood.degreeDatas.1.description>
|
||||
<NaturalMood.degreeDatas.2.label>心情悲观</NaturalMood.degreeDatas.2.label>
|
||||
<NaturalMood.degreeDatas.2.description>NAME喜欢看生命中糟糕的一面。</NaturalMood.degreeDatas.2.description>
|
||||
<NaturalMood.degreeDatas.3.label>抑郁症患者</NaturalMood.degreeDatas.3.label>
|
||||
<NaturalMood.degreeDatas.3.label>心情抑郁</NaturalMood.degreeDatas.3.label>
|
||||
<NaturalMood.degreeDatas.3.description>NAME一直都不是很开心。即使一切都很好的情况下,拥有一个好心情对他来说仍然是件很难的事情。</NaturalMood.degreeDatas.3.description>
|
||||
|
||||
<Nerves.degreeDatas.0.label>钢铁意志</Nerves.degreeDatas.0.label>
|
||||
<Nerves.degreeDatas.0.description>NAME的意志就像一扇钢铁做的盾牌。在其他人早就崩溃的时候,HECAP仍然可以保持住坚定的意志。</Nerves.degreeDatas.0.description>
|
||||
<Nerves.degreeDatas.1.label>坚定</Nerves.degreeDatas.1.label>
|
||||
<Nerves.degreeDatas.1.description>NAME是比较坚定的人。在能让一般人都崩溃的情况下仍然能保持振作。</Nerves.degreeDatas.1.description>
|
||||
<Nerves.degreeDatas.2.label>神经质</Nerves.degreeDatas.2.label>
|
||||
<Nerves.degreeDatas.0.label>意志如钢</Nerves.degreeDatas.0.label>
|
||||
<Nerves.degreeDatas.0.description>NAME的意志如同钢铁盾牌。在其他人早就崩溃的时候,HECAP依旧能毫不动摇,度过难关。</Nerves.degreeDatas.0.description>
|
||||
<Nerves.degreeDatas.1.label>意志坚定</Nerves.degreeDatas.1.label>
|
||||
<Nerves.degreeDatas.1.description>NAME的意志比较坚定。在一般人都崩溃的时候,HECAP仍然能保持振作。</Nerves.degreeDatas.1.description>
|
||||
<Nerves.degreeDatas.2.label>意志紧张</Nerves.degreeDatas.2.label>
|
||||
<Nerves.degreeDatas.2.description>NAME在高压力下容易崩溃。</Nerves.degreeDatas.2.description>
|
||||
<Nerves.degreeDatas.3.label>动荡不定</Nerves.degreeDatas.3.label>
|
||||
<Nerves.degreeDatas.3.label>意志动荡</Nerves.degreeDatas.3.label>
|
||||
<Nerves.degreeDatas.3.description>NAME非常容易出现失常,一般出了情况第一个崩溃的就是HECAP。</Nerves.degreeDatas.3.description>
|
||||
|
||||
<Neurotic.degreeDatas.0.label>焦虑</Neurotic.degreeDatas.0.label>
|
||||
<Neurotic.degreeDatas.0.description>NAME喜欢把该做的事情都做好。HECAP会为了这个比一般人更努力地工作,但是他焦虑的本身让他可能会崩溃。</Neurotic.degreeDatas.0.description>
|
||||
<Neurotic.degreeDatas.1.label>严重焦虑症</Neurotic.degreeDatas.1.label>
|
||||
<Neurotic.degreeDatas.1.description>NAME会因为一切需要被做完得工作而感到不自在。因此HECAP会为了这个比十分努力地工作,但是他焦虑的本身让他很容易就会崩溃。</Neurotic.degreeDatas.1.description>
|
||||
<Neurotic.degreeDatas.0.label>神经质</Neurotic.degreeDatas.0.label>
|
||||
<Neurotic.degreeDatas.0.description>NAME喜欢把事情都安排妥当。HECAP会为此比一般人更努力地工作,但是HIS的神经质可能会压倒HIM。</Neurotic.degreeDatas.0.description>
|
||||
<Neurotic.degreeDatas.1.label>神经质严重</Neurotic.degreeDatas.1.label>
|
||||
<Neurotic.degreeDatas.1.description>NAME永远都在担心那些未完成的工作。HECAP会为此万分努力地工作,但是HIS的神经质可能会压倒HIM。</Neurotic.degreeDatas.1.description>
|
||||
|
||||
<Industriousness.degreeDatas.0.label>勤劳</Industriousness.degreeDatas.0.label>
|
||||
<Industriousness.degreeDatas.0.description>NAME在集中精力工作方面非常在行,HECAP做起事来比一般人要快很多。</Industriousness.degreeDatas.0.description>
|
||||
<Industriousness.degreeDatas.1.label>勤工</Industriousness.degreeDatas.1.label>
|
||||
<Industriousness.degreeDatas.1.description>NAME是个勤奋的工作者,HECAP工作时比一般人都要快。</Industriousness.degreeDatas.1.description>
|
||||
<Industriousness.degreeDatas.2.label>懒惰</Industriousness.degreeDatas.2.label>
|
||||
<Industriousness.degreeDatas.2.description>NAME可不是个干事快的人。</Industriousness.degreeDatas.2.description>
|
||||
<Industriousness.degreeDatas.3.label>怠惰</Industriousness.degreeDatas.3.label>
|
||||
<Industriousness.degreeDatas.3.description>NAME喜欢什么都不干并且讨厌干任何有实质性的工作。HECAP动起来非常缓慢而且工作时也不集中。</Industriousness.degreeDatas.3.description>
|
||||
<Industriousness.degreeDatas.0.label>工作狂</Industriousness.degreeDatas.0.label>
|
||||
<Industriousness.degreeDatas.0.description>NAME很容易集中精力工作,HECAP工作完成得比一般人要快得多。</Industriousness.degreeDatas.0.description>
|
||||
<Industriousness.degreeDatas.1.label>工作勤奋</Industriousness.degreeDatas.1.label>
|
||||
<Industriousness.degreeDatas.1.description>NAME天生工作很勤奋,HECAP工作完成得比一般人都要快。</Industriousness.degreeDatas.1.description>
|
||||
<Industriousness.degreeDatas.2.label>工作懒惰</Industriousness.degreeDatas.2.label>
|
||||
<Industriousness.degreeDatas.2.description>NAME工作起来有点懒。</Industriousness.degreeDatas.2.description>
|
||||
<Industriousness.degreeDatas.3.label>工作怠惰</Industriousness.degreeDatas.3.label>
|
||||
<Industriousness.degreeDatas.3.description>NAME喜欢无所事事,讨厌任何实质工作。HECAP工作完成得非常缓慢而且精力也不集中。</Industriousness.degreeDatas.3.description>
|
||||
|
||||
<PsychicSensitivity.degreeDatas.0.label>精神过敏</PsychicSensitivity.degreeDatas.0.label>
|
||||
<PsychicSensitivity.degreeDatas.0.description>NAME的头脑就像一个心灵音叉,摇摆不定并且对心灵感应非常敏感。</PsychicSensitivity.degreeDatas.0.description>
|
||||
<PsychicSensitivity.degreeDatas.1.label>精神敏感</PsychicSensitivity.degreeDatas.1.label>
|
||||
<PsychicSensitivity.degreeDatas.1.description>比起一般人,NAME对心灵感应更加敏感。</PsychicSensitivity.degreeDatas.1.description>
|
||||
<PsychicSensitivity.degreeDatas.2.label>精神迟钝</PsychicSensitivity.degreeDatas.2.label>
|
||||
<PsychicSensitivity.degreeDatas.2.description>NAME的心灵频率和一般人有些差异,心灵感应对于HECAP的效果比较弱。</PsychicSensitivity.degreeDatas.2.description>
|
||||
<PsychicSensitivity.degreeDatas.0.label>心灵过敏</PsychicSensitivity.degreeDatas.0.label>
|
||||
<PsychicSensitivity.degreeDatas.0.description>NAME的心灵就像一个心灵音叉,摇摆不定。HECAP对心灵感应非常敏感。</PsychicSensitivity.degreeDatas.0.description>
|
||||
<PsychicSensitivity.degreeDatas.1.label>心灵敏感</PsychicSensitivity.degreeDatas.1.label>
|
||||
<PsychicSensitivity.degreeDatas.1.description>NAME的心灵相比一般人对心灵感应更加敏感。</PsychicSensitivity.degreeDatas.1.description>
|
||||
<PsychicSensitivity.degreeDatas.2.label>心灵迟钝</PsychicSensitivity.degreeDatas.2.label>
|
||||
<PsychicSensitivity.degreeDatas.2.description>NAME的心灵频率和一般人有些差异,HECAP对心灵感应不太敏感。</PsychicSensitivity.degreeDatas.2.description>
|
||||
<PsychicSensitivity.degreeDatas.3.label>心灵失聪</PsychicSensitivity.degreeDatas.3.label>
|
||||
<PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。心灵感应对于HECAP完全没有影响。</PsychicSensitivity.degreeDatas.3.description>
|
||||
<PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。HECAP完全不受心灵感应影响。</PsychicSensitivity.degreeDatas.3.description>
|
||||
|
||||
<TemperaturePreference.degreeDatas.0.label>天然热源</TemperaturePreference.degreeDatas.0.label>
|
||||
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的环境中毫无顾虑,但是HE很讨厌热天……</TemperaturePreference.degreeDatas.0.description>
|
||||
<TemperaturePreference.degreeDatas.1.label>耐寒</TemperaturePreference.degreeDatas.1.label>
|
||||
<TemperaturePreference.degreeDatas.0.label>体温酷爱严寒</TemperaturePreference.degreeDatas.0.label>
|
||||
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的气温中毫无顾虑,但是HE很讨厌热天……</TemperaturePreference.degreeDatas.0.description>
|
||||
<TemperaturePreference.degreeDatas.1.label>体温耐寒</TemperaturePreference.degreeDatas.1.label>
|
||||
<TemperaturePreference.degreeDatas.1.description>NAME比起其他人来比较不怕冷。</TemperaturePreference.degreeDatas.1.description>
|
||||
<TemperaturePreference.degreeDatas.2.label>耐热</TemperaturePreference.degreeDatas.2.label>
|
||||
<TemperaturePreference.degreeDatas.2.label>体温耐热</TemperaturePreference.degreeDatas.2.label>
|
||||
<TemperaturePreference.degreeDatas.2.description>NAME比起其他人来比较不怕热。</TemperaturePreference.degreeDatas.2.description>
|
||||
<TemperaturePreference.degreeDatas.3.label>人形冰箱</TemperaturePreference.degreeDatas.3.label>
|
||||
<TemperaturePreference.degreeDatas.3.label>体温酷爱高温</TemperaturePreference.degreeDatas.3.label>
|
||||
<TemperaturePreference.degreeDatas.3.description>NAME就是个人形的冰柱,很喜欢热天但是在冷天就比较麻烦……</TemperaturePreference.degreeDatas.3.description>
|
||||
|
||||
<ShootingAccuracy.degreeDatas.0.label>冷枪手</ShootingAccuracy.degreeDatas.0.label>
|
||||
<ShootingAccuracy.degreeDatas.0.label>射击冷枪手</ShootingAccuracy.degreeDatas.0.label>
|
||||
<ShootingAccuracy.degreeDatas.0.description>NAME的枪法还不错,但HE需要花更多的事件来瞄准HIS目标。</ShootingAccuracy.degreeDatas.0.description>
|
||||
<ShootingAccuracy.degreeDatas.1.label>乱开枪</ShootingAccuracy.degreeDatas.1.label>
|
||||
<ShootingAccuracy.degreeDatas.1.description>砰!砰!砰!NAME从来不在意自己的烂枪法,因为对于HE来说开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
|
||||
<ShootingAccuracy.degreeDatas.1.label>射击乱开枪</ShootingAccuracy.degreeDatas.1.label>
|
||||
<ShootingAccuracy.degreeDatas.1.description>砰!砰!砰!NAME的枪法很烂,但HE从不在意,因为开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
|
||||
|
||||
<Beauty.degreeDatas.0.label>沉鱼落雁</Beauty.degreeDatas.0.label>
|
||||
<Beauty.degreeDatas.0.label>外貌沉鱼落雁</Beauty.degreeDatas.0.label>
|
||||
<Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋,HE甚至不需要开口,人们自然而然地会被HIM吸引。</Beauty.degreeDatas.0.description>
|
||||
<Beauty.degreeDatas.1.label>漂亮</Beauty.degreeDatas.1.label>
|
||||
<Beauty.degreeDatas.1.description>NAME非常漂亮,每个人都喜欢HIM。</Beauty.degreeDatas.1.description>
|
||||
<Beauty.degreeDatas.2.label>丑陋</Beauty.degreeDatas.2.label>
|
||||
<Beauty.degreeDatas.2.description>NAME相当丑陋,别人都排斥他。</Beauty.degreeDatas.2.description>
|
||||
<Beauty.degreeDatas.3.label>丑的惨绝人寰</Beauty.degreeDatas.3.label>
|
||||
<Beauty.degreeDatas.1.label>外貌漂亮</Beauty.degreeDatas.1.label>
|
||||
<Beauty.degreeDatas.1.description>NAME非常漂亮,别人都喜欢HIM。</Beauty.degreeDatas.1.description>
|
||||
<Beauty.degreeDatas.2.label>外貌丑陋</Beauty.degreeDatas.2.label>
|
||||
<Beauty.degreeDatas.2.description>NAME相当丑陋,别人都排斥HIM。</Beauty.degreeDatas.2.description>
|
||||
<Beauty.degreeDatas.3.label>外貌惨绝人寰</Beauty.degreeDatas.3.label>
|
||||
<Beauty.degreeDatas.3.description>NAME相当丑陋,HE的脸就像是智障儿童画的画,让人无法直视,唯恐避之不及。</Beauty.degreeDatas.3.description>
|
||||
|
||||
|
||||
|
@ -1,29 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Clear.label>晴天</Clear.label>
|
||||
<Clear.description>一个晴天。没有坏影响或者辅助。</Clear.description>
|
||||
<Clear.label>晴</Clear.label>
|
||||
<Clear.description>天气晴朗,没有任何惩罚或者加成。</Clear.description>
|
||||
|
||||
<Fog.label>雾</Fog.label>
|
||||
<Fog.description>雾天降低远程武器的命中率。</Fog.description>
|
||||
<Fog.description>雾会降低远程武器的命中率。</Fog.description>
|
||||
|
||||
<Rain.label>雨</Rain.label>
|
||||
<Rain.description>雨天降低远程武器的命中率,扑灭火焰并会让人的速度变慢。</Rain.description>
|
||||
<Rain.description>雨会降低远程武器的命中率,扑灭火焰,同时还会降低移动速度。</Rain.description>
|
||||
|
||||
<DryThunderstorm.label>雷暴</DryThunderstorm.label>
|
||||
<DryThunderstorm.description>雷暴很危险,因为它会造成火灾而雷暴天不会下雨所以火焰不会被自然扑灭。</DryThunderstorm.description>
|
||||
<DryThunderstorm.label>旱天雷</DryThunderstorm.label>
|
||||
<DryThunderstorm.description>旱天雷很危险,因为闪电会引发火灾,同时又没有扑灭火焰的雨水。</DryThunderstorm.description>
|
||||
|
||||
<RainyThunderstorm.label>暴风雨</RainyThunderstorm.label>
|
||||
<RainyThunderstorm.description>闪电会制造火灾,但是雨会把火扑灭。雨会降低移动速度和远程武器的命中率。</RainyThunderstorm.description>
|
||||
<RainyThunderstorm.description>闪电会引发火灾,但是雨水会把火扑灭。同时大雨会降低移动速度和远程武器的命中率。</RainyThunderstorm.description>
|
||||
|
||||
<FoggyRain.label>雾雨</FoggyRain.label>
|
||||
<FoggyRain.description>降低远程武器的命中率并让人的速度变慢。</FoggyRain.description>
|
||||
<FoggyRain.description>大雾和大雨会降低远程武器的命中率和移动速度。</FoggyRain.description>
|
||||
|
||||
<SnowHard.label>大雪</SnowHard.label>
|
||||
<SnowHard.description>雪辉降低远程武器的命中率,扑灭火焰并会让人的速度变慢。</SnowHard.description>
|
||||
<SnowHard.description>大雪会降低远程武器的命中率,扑灭火焰,同时还会降低移动速度。</SnowHard.description>
|
||||
|
||||
<SnowGentle.label>小雪</SnowGentle.label>
|
||||
<SnowGentle.description>雪辉降低远程武器的命中率,扑灭火焰并会让人的速度变慢。</SnowGentle.description>
|
||||
<SnowGentle.description>小雪会降低远程武器的命中率,扑灭火焰,同时还会降低移动速度。</SnowGentle.description>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
<!-- Firefighter -->
|
||||
|
||||
<FightFires.label>灭火</FightFires.label>
|
||||
<FightFires.label>扑灭火焰</FightFires.label>
|
||||
<FightFires.verb>灭火</FightFires.verb>
|
||||
<FightFires.gerund>灭火</FightFires.gerund>
|
||||
|
||||
@ -17,7 +17,7 @@
|
||||
|
||||
<!-- Doctor -->
|
||||
|
||||
<DoctorTreatEmergency.label>紧急治疗</DoctorTreatEmergency.label>
|
||||
<DoctorTreatEmergency.label>提供紧急治疗</DoctorTreatEmergency.label>
|
||||
<DoctorTreatEmergency.verb>治疗</DoctorTreatEmergency.verb>
|
||||
<DoctorTreatEmergency.gerund>治疗</DoctorTreatEmergency.gerund>
|
||||
|
||||
@ -29,11 +29,11 @@
|
||||
<DoBillsMedicalHumanOperation.verb>手术</DoBillsMedicalHumanOperation.verb>
|
||||
<DoBillsMedicalHumanOperation.gerund>手术</DoBillsMedicalHumanOperation.gerund>
|
||||
|
||||
<DoBillsMedicalAnimalOperation.label>动物手术</DoBillsMedicalAnimalOperation.label>
|
||||
<DoBillsMedicalAnimalOperation.label>完成动物手术</DoBillsMedicalAnimalOperation.label>
|
||||
<DoBillsMedicalAnimalOperation.verb>手术</DoBillsMedicalAnimalOperation.verb>
|
||||
<DoBillsMedicalAnimalOperation.gerund>手术</DoBillsMedicalAnimalOperation.gerund>
|
||||
|
||||
<DoctorTreat.label>治疗</DoctorTreat.label>
|
||||
<DoctorTreat.label>提供治疗</DoctorTreat.label>
|
||||
<DoctorTreat.verb>治疗</DoctorTreat.verb>
|
||||
<DoctorTreat.gerund>治疗</DoctorTreat.gerund>
|
||||
|
||||
@ -41,7 +41,7 @@
|
||||
<DoctorFeed.verb>喂食</DoctorFeed.verb>
|
||||
<DoctorFeed.gerund>喂食</DoctorFeed.gerund>
|
||||
|
||||
<TakeToBedToOperate.label>带到手术床</TakeToBedToOperate.label>
|
||||
<TakeToBedToOperate.label>把病人带到手术床上</TakeToBedToOperate.label>
|
||||
<TakeToBedToOperate.verb>带到手术床</TakeToBedToOperate.verb>
|
||||
<TakeToBedToOperate.gerund>带到手术床</TakeToBedToOperate.gerund>
|
||||
|
||||
@ -66,7 +66,7 @@
|
||||
|
||||
<!-- Warden -->
|
||||
|
||||
<DoExecution.label>执行死刑</DoExecution.label>
|
||||
<DoExecution.label>处决囚犯</DoExecution.label>
|
||||
<DoExecution.verb>处决</DoExecution.verb>
|
||||
<DoExecution.gerund>处决</DoExecution.gerund>
|
||||
|
||||
@ -82,9 +82,9 @@
|
||||
<FeedPrisoner.verb>喂食</FeedPrisoner.verb>
|
||||
<FeedPrisoner.gerund>喂食</FeedPrisoner.gerund>
|
||||
|
||||
<DeliverFoodToPrisoner.label>给囚犯送食物</DeliverFoodToPrisoner.label>
|
||||
<DeliverFoodToPrisoner.verb>送食物给</DeliverFoodToPrisoner.verb>
|
||||
<DeliverFoodToPrisoner.gerund>送食物给</DeliverFoodToPrisoner.gerund>
|
||||
<DeliverFoodToPrisoner.label>给囚犯送餐</DeliverFoodToPrisoner.label>
|
||||
<DeliverFoodToPrisoner.verb>送餐给</DeliverFoodToPrisoner.verb>
|
||||
<DeliverFoodToPrisoner.gerund>送餐给</DeliverFoodToPrisoner.gerund>
|
||||
|
||||
<ChatWithPrisoner.label>和囚犯聊天</ChatWithPrisoner.label>
|
||||
<ChatWithPrisoner.verb>聊天</ChatWithPrisoner.verb>
|
||||
@ -93,9 +93,9 @@
|
||||
|
||||
<!-- Handling -->
|
||||
|
||||
<Slaughter.label>屠宰动物</Slaughter.label>
|
||||
<Slaughter.verb>屠宰</Slaughter.verb>
|
||||
<Slaughter.gerund>屠宰</Slaughter.gerund>
|
||||
<Slaughter.label>宰杀动物</Slaughter.label>
|
||||
<Slaughter.verb>宰杀</Slaughter.verb>
|
||||
<Slaughter.gerund>宰杀</Slaughter.gerund>
|
||||
|
||||
<Milk.label>给动物挤奶</Milk.label>
|
||||
<Milk.verb>挤奶</Milk.verb>
|
||||
@ -124,15 +124,15 @@
|
||||
<DoBillsCookCampfire.verb>烹饪</DoBillsCookCampfire.verb>
|
||||
<DoBillsCookCampfire.gerund>烹饪于</DoBillsCookCampfire.gerund>
|
||||
|
||||
<DoBillsButcherFlesh.label>在屠宰桌屠宰</DoBillsButcherFlesh.label>
|
||||
<DoBillsButcherFlesh.label>屠宰尸体</DoBillsButcherFlesh.label>
|
||||
<DoBillsButcherFlesh.verb>屠宰</DoBillsButcherFlesh.verb>
|
||||
<DoBillsButcherFlesh.gerund>屠宰于</DoBillsButcherFlesh.gerund>
|
||||
|
||||
<CookFillHopper.label>装填储料器</CookFillHopper.label>
|
||||
<CookFillHopper.label>装填进料口</CookFillHopper.label>
|
||||
<CookFillHopper.verb>装填</CookFillHopper.verb>
|
||||
<CookFillHopper.gerund>装填</CookFillHopper.gerund>
|
||||
|
||||
<DoBillsBrew.label>在酿酒工作台酿酒</DoBillsBrew.label>
|
||||
<DoBillsBrew.label>在酿造台酿酒</DoBillsBrew.label>
|
||||
<DoBillsBrew.verb>酿酒</DoBillsBrew.verb>
|
||||
<DoBillsBrew.gerund>酿酒于</DoBillsBrew.gerund>
|
||||
|
||||
@ -178,9 +178,9 @@
|
||||
<ConstructRemoveFloors.verb>移除地板</ConstructRemoveFloors.verb>
|
||||
<ConstructRemoveFloors.gerund>移除地板</ConstructRemoveFloors.gerund>
|
||||
|
||||
<ConstructSmoothFloors.label>磨光地面</ConstructSmoothFloors.label>
|
||||
<ConstructSmoothFloors.verb>磨光</ConstructSmoothFloors.verb>
|
||||
<ConstructSmoothFloors.gerund>磨光</ConstructSmoothFloors.gerund>
|
||||
<ConstructSmoothFloors.label>打磨地面</ConstructSmoothFloors.label>
|
||||
<ConstructSmoothFloors.verb>打磨</ConstructSmoothFloors.verb>
|
||||
<ConstructSmoothFloors.gerund>打磨</ConstructSmoothFloors.gerund>
|
||||
|
||||
|
||||
<!-- Repair -->
|
||||
@ -222,9 +222,9 @@
|
||||
|
||||
<!-- PlantCutting -->
|
||||
|
||||
<PlantsCut.label>收割植物</PlantsCut.label>
|
||||
<PlantsCut.verb>收割</PlantsCut.verb>
|
||||
<PlantsCut.gerund>收割</PlantsCut.gerund>
|
||||
<PlantsCut.label>割除植物</PlantsCut.label>
|
||||
<PlantsCut.verb>割除</PlantsCut.verb>
|
||||
<PlantsCut.gerund>割除</PlantsCut.gerund>
|
||||
|
||||
|
||||
<!-- Smithing -->
|
||||
@ -237,7 +237,7 @@
|
||||
<DoBillsMachiningTable.verb>加工</DoBillsMachiningTable.verb>
|
||||
<DoBillsMachiningTable.gerund>加工于</DoBillsMachiningTable.gerund>
|
||||
|
||||
<DoBillsComponentAssemblyBench.label>完成零部件装配台的清单</DoBillsComponentAssemblyBench.label>
|
||||
<DoBillsComponentAssemblyBench.label>装配零部件</DoBillsComponentAssemblyBench.label>
|
||||
<DoBillsComponentAssemblyBench.verb>加工</DoBillsComponentAssemblyBench.verb>
|
||||
<DoBillsComponentAssemblyBench.gerund>加工于</DoBillsComponentAssemblyBench.gerund>
|
||||
|
||||
@ -258,21 +258,21 @@
|
||||
|
||||
<!-- Crafting -->
|
||||
|
||||
<DoBillsUseCraftingSpot.label>完成手工制作点的清单</DoBillsUseCraftingSpot.label>
|
||||
<DoBillsUseCraftingSpot.label>完成手工加工点的清单</DoBillsUseCraftingSpot.label>
|
||||
<DoBillsUseCraftingSpot.verb>制作</DoBillsUseCraftingSpot.verb>
|
||||
<DoBillsUseCraftingSpot.gerund>制作于</DoBillsUseCraftingSpot.gerund>
|
||||
|
||||
<DoBillsProduceDrugs.label>生产成瘾品</DoBillsProduceDrugs.label>
|
||||
<DoBillsProduceDrugs.verb>制造成瘾品</DoBillsProduceDrugs.verb>
|
||||
<DoBillsProduceDrugs.gerund>制造成瘾品于</DoBillsProduceDrugs.gerund>
|
||||
<DoBillsProduceDrugs.label>制作成瘾品</DoBillsProduceDrugs.label>
|
||||
<DoBillsProduceDrugs.verb>制作</DoBillsProduceDrugs.verb>
|
||||
<DoBillsProduceDrugs.gerund>制作于</DoBillsProduceDrugs.gerund>
|
||||
|
||||
<DoBillsStonecut.label>切石</DoBillsStonecut.label>
|
||||
<DoBillsStonecut.label>切割岩石</DoBillsStonecut.label>
|
||||
<DoBillsStonecut.verb>切石</DoBillsStonecut.verb>
|
||||
<DoBillsStonecut.gerund>切石于</DoBillsStonecut.gerund>
|
||||
|
||||
<DoBillsSmelter.label>提炼物品</DoBillsSmelter.label>
|
||||
<DoBillsSmelter.verb>提炼</DoBillsSmelter.verb>
|
||||
<DoBillsSmelter.gerund>提炼于</DoBillsSmelter.gerund>
|
||||
<DoBillsSmelter.label>熔炼物品</DoBillsSmelter.label>
|
||||
<DoBillsSmelter.verb>熔炼</DoBillsSmelter.verb>
|
||||
<DoBillsSmelter.gerund>熔炼于</DoBillsSmelter.gerund>
|
||||
|
||||
|
||||
<!-- Hauling -->
|
||||
@ -289,11 +289,11 @@
|
||||
<Strip.verb>剥光</Strip.verb>
|
||||
<Strip.gerund>剥光</Strip.gerund>
|
||||
|
||||
<Open.label>打开休眠仓或棺材</Open.label>
|
||||
<Open.label>打开低温休眠仓或棺材</Open.label>
|
||||
<Open.verb>打开</Open.verb>
|
||||
<Open.gerund>打开</Open.gerund>
|
||||
|
||||
<TakeBeerOutOfFermentingBarrel.label>将啤酒从发酵桶取出</TakeBeerOutOfFermentingBarrel.label>
|
||||
<TakeBeerOutOfFermentingBarrel.label>从发酵桶中取出啤酒</TakeBeerOutOfFermentingBarrel.label>
|
||||
<TakeBeerOutOfFermentingBarrel.verb>取出啤酒</TakeBeerOutOfFermentingBarrel.verb>
|
||||
<TakeBeerOutOfFermentingBarrel.gerund>取出啤酒</TakeBeerOutOfFermentingBarrel.gerund>
|
||||
|
||||
@ -301,7 +301,7 @@
|
||||
<FillFermentingBarrel.verb>填满</FillFermentingBarrel.verb>
|
||||
<FillFermentingBarrel.gerund>填满发酵桶</FillFermentingBarrel.gerund>
|
||||
|
||||
<DoBillsCremate.label>火化</DoBillsCremate.label>
|
||||
<DoBillsCremate.label>火化尸体衣物</DoBillsCremate.label>
|
||||
<DoBillsCremate.verb>火化</DoBillsCremate.verb>
|
||||
<DoBillsCremate.gerund>火化</DoBillsCremate.gerund>
|
||||
|
||||
@ -324,7 +324,7 @@
|
||||
|
||||
<!-- Cleaning -->
|
||||
|
||||
<CleanClearSnow.label>除雪</CleanClearSnow.label>
|
||||
<CleanClearSnow.label>清除积雪</CleanClearSnow.label>
|
||||
<CleanClearSnow.verb>除雪</CleanClearSnow.verb>
|
||||
<CleanClearSnow.gerund>除雪</CleanClearSnow.gerund>
|
||||
|
||||
@ -335,7 +335,7 @@
|
||||
|
||||
<!-- Research -->
|
||||
|
||||
<Research.label>研究</Research.label>
|
||||
<Research.label>研究科技</Research.label>
|
||||
<Research.verb>研究</Research.verb>
|
||||
<Research.gerund>研究于</Research.gerund>
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
<Doctor.labelShort>照顾</Doctor.labelShort>
|
||||
<Doctor.pawnLabel>医生</Doctor.pawnLabel>
|
||||
<Doctor.gerundLabel>照顾</Doctor.gerundLabel>
|
||||
<Doctor.description>医生会治疗病人和伤员,给无法行动的人喂食。包括殖民者和囚犯。</Doctor.description>
|
||||
<Doctor.description>医生负责治疗病人和伤员、给无法行动的人喂食、进行手术。医生会同时照顾殖民者和囚犯。</Doctor.description>
|
||||
<Doctor.verb>照顾</Doctor.verb>
|
||||
|
||||
<PatientBedRest.labelShort>休养</PatientBedRest.labelShort>
|
||||
@ -28,31 +28,31 @@
|
||||
<Flicker.labelShort>开关</Flicker.labelShort>
|
||||
<Flicker.pawnLabel>电工</Flicker.pawnLabel>
|
||||
<Flicker.gerundLabel>开关</Flicker.gerundLabel>
|
||||
<Flicker.description>开关电源。比如你将一个电力工作台、炮塔或灯标记为关闭电源后,电工将会前往拨动开关。</Flicker.description>
|
||||
<Flicker.description>电工负责开关电源。当切换用电设备或电路开关的供电状态时,电工将会前往拨动开关。</Flicker.description>
|
||||
<Flicker.verb>开关</Flicker.verb>
|
||||
|
||||
<Warden.labelShort>监管</Warden.labelShort>
|
||||
<Warden.pawnLabel>狱卒</Warden.pawnLabel>
|
||||
<Warden.gerundLabel>监管</Warden.gerundLabel>
|
||||
<Warden.description>狱卒可以和招募囚犯,和囚犯聊天,殴打囚犯或是处决囚犯——只要你选择对应的选项。狱卒也会给囚犯送食物。</Warden.description>
|
||||
<Warden.description>狱卒负责给囚犯送餐、和囚犯聊天、招募、殴打或是处决囚犯。需要在「囚犯」菜单内选择对应的选项。</Warden.description>
|
||||
<Warden.verb>监管</Warden.verb>
|
||||
|
||||
<Handling.labelShort>驯兽</Handling.labelShort>
|
||||
<Handling.pawnLabel>驯兽师</Handling.pawnLabel>
|
||||
<Handling.gerundLabel>驯兽</Handling.gerundLabel>
|
||||
<Handling.description>驯服野生动物,训练家养动物,照顾、获得畜产品和屠宰动物。</Handling.description>
|
||||
<Handling.description>驯兽师负责驯服野生动物、训练已驯服的动物、收获畜产品、宰杀已驯服的动物。</Handling.description>
|
||||
<Handling.verb>驯兽</Handling.verb>
|
||||
|
||||
<Cooking.labelShort>烹饪</Cooking.labelShort>
|
||||
<Cooking.pawnLabel>厨师</Cooking.pawnLabel>
|
||||
<Cooking.gerundLabel>烹饪</Cooking.gerundLabel>
|
||||
<Cooking.description>厨师会在炉灶上烹饪食物、屠宰尸体、填充储料器。</Cooking.description>
|
||||
<Cooking.description>厨师负责烹饪食物、屠宰尸体、填充储料器。</Cooking.description>
|
||||
<Cooking.verb>烹饪</Cooking.verb>
|
||||
|
||||
<Hunting.labelShort>狩猎</Hunting.labelShort>
|
||||
<Hunting.pawnLabel>猎人</Hunting.pawnLabel>
|
||||
<Hunting.gerundLabel>狩猎</Hunting.gerundLabel>
|
||||
<Hunting.description>猎人会狩猎你指定的野生动物。</Hunting.description>
|
||||
<Hunting.description>猎人负责狩猎你指定的野生动物。</Hunting.description>
|
||||
<Hunting.verb>狩猎</Hunting.verb>
|
||||
|
||||
<Construction.labelShort>建造</Construction.labelShort>
|
||||
@ -62,69 +62,69 @@
|
||||
<Construction.verb>建造</Construction.verb>
|
||||
|
||||
<Repair.labelShort>修理</Repair.labelShort>
|
||||
<Repair.pawnLabel>修理者</Repair.pawnLabel>
|
||||
<Repair.pawnLabel>修理工</Repair.pawnLabel>
|
||||
<Repair.gerundLabel>修理</Repair.gerundLabel>
|
||||
<Repair.description>修理工会修理坏掉的建筑、家具、工作台等。</Repair.description>
|
||||
<Repair.description>修理工负责修理损坏的建筑、家具、工作台等。</Repair.description>
|
||||
<Repair.verb>修理</Repair.verb>
|
||||
|
||||
<Growing.labelShort>种植</Growing.labelShort>
|
||||
<Growing.pawnLabel>种植者</Growing.pawnLabel>
|
||||
<Growing.gerundLabel>种植</Growing.gerundLabel>
|
||||
<Growing.description>种植者会管理种植区、花盆和水栽培植物盆,种植或收获作物。</Growing.description>
|
||||
<Growing.description>种植者负责管理种植区、花盆和水栽培植物盆,种植或收获作物。</Growing.description>
|
||||
<Growing.verb>种植</Growing.verb>
|
||||
|
||||
<Mining.labelShort>采矿</Mining.labelShort>
|
||||
<Mining.pawnLabel>矿工</Mining.pawnLabel>
|
||||
<Mining.gerundLabel>采矿</Mining.gerundLabel>
|
||||
<Mining.description>矿工会把你指定的方块挖出来。如果你指定的方块是矿石方块,他们会收获到有用的矿石。</Mining.description>
|
||||
<Mining.verb>采矿</Mining.verb>
|
||||
<Mining.gerundLabel>开采</Mining.gerundLabel>
|
||||
<Mining.description>矿工负责开采你指定的方块。如果你指定的方块是矿石方块,他们会收获到有用的矿石。</Mining.description>
|
||||
<Mining.verb>开采</Mining.verb>
|
||||
|
||||
<PlantCutting.labelShort>收割</PlantCutting.labelShort>
|
||||
<PlantCutting.labelShort>割除</PlantCutting.labelShort>
|
||||
<PlantCutting.pawnLabel>收割者</PlantCutting.pawnLabel>
|
||||
<PlantCutting.gerundLabel>收割</PlantCutting.gerundLabel>
|
||||
<PlantCutting.description>收割者会收获或裁剪你标记的植物,砍伐你标记的树木。</PlantCutting.description>
|
||||
<PlantCutting.verb>收割</PlantCutting.verb>
|
||||
<PlantCutting.gerundLabel>割除</PlantCutting.gerundLabel>
|
||||
<PlantCutting.description>收割者负责割除并收获你标记的植物,砍伐你标记的树木。</PlantCutting.description>
|
||||
<PlantCutting.verb>割除</PlantCutting.verb>
|
||||
|
||||
<Smithing.labelShort>锻造</Smithing.labelShort>
|
||||
<Smithing.pawnLabel>铁匠</Smithing.pawnLabel>
|
||||
<Smithing.gerundLabel>锻造</Smithing.gerundLabel>
|
||||
<Smithing.description>将原材料锻造成武器和工具。</Smithing.description>
|
||||
<Smithing.description>铁匠负责将原材料锻造成武器和工具。</Smithing.description>
|
||||
<Smithing.verb>锻造</Smithing.verb>
|
||||
|
||||
<Tailoring.labelShort>缝制</Tailoring.labelShort>
|
||||
<Tailoring.pawnLabel>裁缝</Tailoring.pawnLabel>
|
||||
<Tailoring.gerundLabel>缝制</Tailoring.gerundLabel>
|
||||
<Tailoring.description>将原材料缝制成衣物。</Tailoring.description>
|
||||
<Tailoring.description>裁缝负责将原材料缝制成衣物。</Tailoring.description>
|
||||
<Tailoring.verb>缝制</Tailoring.verb>
|
||||
|
||||
<Art.labelShort>艺术</Art.labelShort>
|
||||
<Art.pawnLabel>艺术家</Art.pawnLabel>
|
||||
<Art.gerundLabel>艺术</Art.gerundLabel>
|
||||
<Art.description>艺术家会创作优秀的艺术品。</Art.description>
|
||||
<Art.description>艺术家负责用原材料创作出优秀的艺术品。</Art.description>
|
||||
<Art.verb>艺术</Art.verb>
|
||||
|
||||
<Crafting.labelShort>制作</Crafting.labelShort>
|
||||
<Crafting.pawnLabel>工匠</Crafting.pawnLabel>
|
||||
<Crafting.gerundLabel>制作</Crafting.gerundLabel>
|
||||
<Crafting.description>工匠可以把原材料制成成品。</Crafting.description>
|
||||
<Crafting.description>工匠负责把原材料制成成品。</Crafting.description>
|
||||
<Crafting.verb>制作</Crafting.verb>
|
||||
|
||||
<Hauling.labelShort>搬运</Hauling.labelShort>
|
||||
<Hauling.pawnLabel>搬运工</Hauling.pawnLabel>
|
||||
<Hauling.gerundLabel>搬运</Hauling.gerundLabel>
|
||||
<Hauling.description>搬运工会把东西放到它们该去的地方去。</Hauling.description>
|
||||
<Hauling.description>搬运工负责把物品运送到目的地。</Hauling.description>
|
||||
<Hauling.verb>搬运</Hauling.verb>
|
||||
|
||||
<Cleaning.labelShort>清洁</Cleaning.labelShort>
|
||||
<Cleaning.pawnLabel>清洁</Cleaning.pawnLabel>
|
||||
<Cleaning.gerundLabel>清洁工</Cleaning.gerundLabel>
|
||||
<Cleaning.description>清洁工会把清理灰尘污渍、除雪,让殖民地成为一个更舒适的地方。</Cleaning.description>
|
||||
<Cleaning.description>清洁工负责清理居住区的污渍、清除除雪区的积雪。</Cleaning.description>
|
||||
<Cleaning.verb>清洁</Cleaning.verb>
|
||||
|
||||
<Research.labelShort>研究</Research.labelShort>
|
||||
<Research.pawnLabel>研究员</Research.pawnLabel>
|
||||
<Research.gerundLabel>研究</Research.gerundLabel>
|
||||
<Research.description>研究员从事研究工作。因为是一项长期的工作,专门的研究员需要降低其他工作的优先度。</Research.description>
|
||||
<Research.description>研究员负责研究工作。因为研究是一项长期工作,专门的研究员需要降低其他工作的优先度。</Research.description>
|
||||
<Research.verb>研究</Research.verb>
|
||||
|
||||
|
||||
|
@ -1,86 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<ClickToJumpToProblem>点击此处跳转到问题</ClickToJumpToProblem>
|
||||
<ClickToJumpToProblem>转至事件发生地点</ClickToJumpToProblem>
|
||||
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMinor>崩溃风险(低)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
|
||||
<BreakRiskMinorDesc>这些殖民者有些不爽:\n\n{0}</BreakRiskMinorDesc>
|
||||
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃:\n\n{0}</BreakRiskExtremeDesc>
|
||||
<BreakRiskDescEnding>请查看一下这些殖民者的需求。\n\n您可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让您的殖民者心情好转。抽抽烟,喝点小酒也可以解决问题。</BreakRiskDescEnding>
|
||||
<BreakRiskMinorDesc>以下殖民者的心情不太好,随时可能轻度精神崩溃:\n\n{0}</BreakRiskMinorDesc>
|
||||
<BreakRiskMajorDesc>以下殖民者的心情相当差,随时可能中度精神崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>以下殖民者的心情糟透了,随时可能重度精神崩溃(很可能有暴力行为):\n\n{0}</BreakRiskExtremeDesc>
|
||||
<BreakRiskDescEnding>请查看这些殖民者的「需求」标签页了解心情值过低的原因。\n\n您可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让您的殖民者心情好转。抽抽烟,喝点小酒也可以解决问题。</BreakRiskDescEnding>
|
||||
|
||||
<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
|
||||
<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人,并选择「救援」。)</ColonistsNeedRescueDesc>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援并将他们带回床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人,并选择「救援」。)</ColonistsNeedRescueDesc>
|
||||
|
||||
<NeedDefenses>需要防御工事</NeedDefenses>
|
||||
<NeedDefenses>缺少防御工事</NeedDefenses>
|
||||
<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗随时可能会来袭击你的殖民地。\n\n你应该部署一些防御工事,不论是陷阱、沙袋,还是炮塔。</NeedDefensesDesc>
|
||||
|
||||
<NeedDoctor>需要医生</NeedDoctor>
|
||||
<NeedDoctorDesc>以下殖民者需要治疗。但你没有将健康的殖民者分配为医生。\n\n{0}\n在「工作」标签中给一个健康的殖民者分配「照顾」工作。如果患者没有被及时治疗,这些伤口将不会自己痊愈并可能造成永久性的损害。</NeedDoctorDesc>
|
||||
<NeedDoctor>缺少医生</NeedDoctor>
|
||||
<NeedDoctorDesc>以下殖民者需要治疗。但你没有健康的殖民者从事「照顾」工作。\n\n{0}\n在「工作」标签中给一个健康的殖民者分配「照顾」工作。未及时处理的伤口不会自己痊愈并可能造成永久损害。</NeedDoctorDesc>
|
||||
|
||||
<NeedMiner>需要矿工</NeedMiner>
|
||||
<NeedMiner>缺少矿工</NeedMiner>
|
||||
<NeedMinerDesc>你布置了一些岩石开采工作,但是没有殖民者从事「采矿」工作。\n\n给一位殖民者分配「采矿」工作。</NeedMinerDesc>
|
||||
|
||||
<NeedWarden>需要狱卒</NeedWarden>
|
||||
<NeedWarden>缺少狱卒</NeedWarden>
|
||||
<NeedWardenDesc>你有一名囚犯,但是没有殖民者从事「监管」工作。\n\n给一位殖民者分配「监管」工作。</NeedWardenDesc>
|
||||
|
||||
<LowFood>食物不足</LowFood>
|
||||
<LowFoodDesc>储存区中所储存的食物营养值总和只有{0}。这已经非常低了。\n\n种,买,找,甚至去打猎以获取食物。</LowFoodDesc>
|
||||
<LowFoodDesc>储存区中只有营养值总和{0}的食物库存。这已经非常低了。\n\n种植,购买,搜索及狩猎以获取食物。</LowFoodDesc>
|
||||
|
||||
<LowMedicine>药品不足</LowMedicine>
|
||||
<LowMedicineDesc>你只有{0}的药品库存了。\n\n通过贸易购买更多的药品,或者种植「草药」。</LowMedicineDesc>
|
||||
<NoMedicineDesc>你的库存已经没有任何药品了。\n\n通过贸易购买更多的药品,或者种植「草药」。</NoMedicineDesc>
|
||||
<LowMedicineDesc>储存区中只有{0}的药品库存。\n\n通过贸易购买更多的药品,或者种植「草药」。</LowMedicineDesc>
|
||||
<NoMedicineDesc>储存区中已没有任何药品库存。\n\n通过贸易购买更多的药品,或者种植「草药」。</NoMedicineDesc>
|
||||
|
||||
<NeedColonistBeds>缺少床铺</NeedColonistBeds>
|
||||
<NeedColonistBedsDesc>你的人口数量超过了你床位的数量,有人将会无处睡觉。\n\n要么建造更多的床位,要么把囚犯床位转成殖民者床位。\n\n如果你资源不足,指定睡眠地点是免费的而且可以立即建造。</NeedColonistBedsDesc>
|
||||
<NeedColonistBedsDesc>你的殖民者数量超过了你床位的数量,有人将会无处睡觉。\n\n要么建造更多的床位,要么把囚犯床位转成殖民者床位。\n\n如果你资源不足,睡眠点是免费的而且立即建造完成。</NeedColonistBedsDesc>
|
||||
|
||||
<HunterLacksWeapon>猎人缺少武器</HunterLacksWeapon>
|
||||
<HunterLacksWeaponDesc>一个被分配为猎人的殖民者没有武器。他们在得到一把武器之前不会去狩猎。\n\n为了减少受伤的可能性,我们推荐你给他们一把长距武器。</HunterLacksWeaponDesc>
|
||||
<HunterLacksWeapon>猎人需要远程武器</HunterLacksWeapon>
|
||||
<HunterLacksWeaponDesc>一个分配「狩猎」工作的殖民者没有远程武器。\n\n他们在得到一把远程武器之前不会去狩猎。</HunterLacksWeaponDesc>
|
||||
|
||||
<AlertTatteredApparel>衣衫褴褛</AlertTatteredApparel>
|
||||
<AlertTatteredApparelDesc>你的这些殖民者还在穿着破衣烂衫\n\n{0}\n给他们一些像样的衣服吧\n\n你可以通过缝纫台来制作新的衣服,或者从商人手里购买。</AlertTatteredApparelDesc>
|
||||
<AlertTatteredApparelDesc>以下殖民者还在穿着耐久度过低的衣服,这会让他们很不高兴:\n\n{0}\n给他们一些耐久度足够的衣服吧。\n\n你可以通过缝纫台来制作新的衣服,或者从商人手里购买。</AlertTatteredApparelDesc>
|
||||
|
||||
<Starvation>饥饿</Starvation>
|
||||
<StarvationDesc>这些殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要一个食物的来源,比如说一个营养膏合成机配上足够的食物供给,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
|
||||
<Starvation>饥肠辘辘</Starvation>
|
||||
<StarvationDesc>以下殖民者快饿死了:\n\n{0}\n给他们弄些食物。你需要在他们的活动区内设置一个食物源,并且殖民者不会去吃牢房内的食物。另外,确保他们不在被征召的状态。</StarvationDesc>
|
||||
|
||||
<StarvationAnimals>动物饥饿</StarvationAnimals>
|
||||
<StarvationAnimalsDesc>殖民地的这些动物都在挨饿:\n\n{0}\n给他们一些吃的。</StarvationAnimalsDesc>
|
||||
<StarvationAnimals>动物饥肠辘辘</StarvationAnimals>
|
||||
<StarvationAnimalsDesc>以下已驯服的动物快饿死了:\n\n{0}\n给它们弄些食物。你需要在它们的活动区内设置一个食物源。</StarvationAnimalsDesc>
|
||||
|
||||
<Exhaustion>疲劳</Exhaustion>
|
||||
<ExhaustionDesc>这些殖民者已经精疲力尽了并且需要休息:\n\n{0}\n让他们休息一段时间。他们需要一个供殖民者使用的床。另外,确保他们不在被征召的状态。</ExhaustionDesc>
|
||||
<Exhaustion>精疲力尽</Exhaustion>
|
||||
<ExhaustionDesc>以下殖民者快累死了:\n\n{0}\n让他们休息一段时间。他们需要可用的殖民者床位。另外,确保他们不在被征召的状态。</ExhaustionDesc>
|
||||
|
||||
<NeedFoodHopper>缺少进料口</NeedFoodHopper>
|
||||
<NeedFoodHopperDesc>你拥有一个营养膏分配机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n建造一个进料口紧挨着合成机。</NeedFoodHopperDesc>
|
||||
<NeedFoodHopperDesc>你有一台营养膏合成机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n紧挨着合成机建造一个进料口。</NeedFoodHopperDesc>
|
||||
|
||||
<NeedMealSource>缺少食物源</NeedMealSource>
|
||||
<NeedMealSourceDesc>你没有任何把原料加工成食物的方式。\n\n建造一个炉灶、篝火,或者营养膏合成机。\n\n(不能放置在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
<NeedMealSourceDesc>你缺少把生食加工成烹饪食品的方式。\n\n建造一个炉灶、篝火,或者营养膏合成机。\n\n(不能放置在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
|
||||
<NeedJoySource>缺少娱乐设施</NeedJoySource>
|
||||
<NeedJoySourceDesc>你的殖民者生活太过枯燥,需要给他们找点乐子。\n\n马蹄钉、象棋、桌球等都可以为殖民者提供娱乐项目。</NeedJoySourceDesc>
|
||||
<NeedJoySourceDesc>你的殖民者生活太过枯燥,需要建设一些娱乐设施满足娱乐需求。\n\n建造一个马蹄钉、象棋、桌球等作为娱乐项目。</NeedJoySourceDesc>
|
||||
|
||||
<NeedBatteries>需要蓄电池</NeedBatteries>
|
||||
<NeedBatteriesDesc>你只有太阳能板而没有电池。这意味着太阳下山后你的殖民地就会停电。\n\n建造一两个蓄电池以应付夜间的电力需求。</NeedBatteriesDesc>
|
||||
<NeedBatteries>缺少蓄电池</NeedBatteries>
|
||||
<NeedBatteriesDesc>你只有太阳能板而没有电池。这意味着太阳下山后你的殖民地就会停电。\n\n建造一两个蓄电池以满足夜间的电力需求。</NeedBatteriesDesc>
|
||||
|
||||
<BrawlerHasRangedWeapon>格斗者持有远程武器</BrawlerHasRangedWeapon>
|
||||
<BrawlerHasRangedWeaponDesc>你的殖民者中的一个拥有格斗者特性但却携带了一把远程武器。这会让他们很不高兴。</BrawlerHasRangedWeaponDesc>
|
||||
|
||||
<ShieldUserHasRangedWeapon>护盾穿戴者持有远程武器</ShieldUserHasRangedWeapon>
|
||||
<ShieldUserHasRangedWeaponDesc>你的殖民者中的有人穿戴着单人护盾并持有远程武器。他们无法透过护盾开火(除非目标和他们已经完全贴身)。</ShieldUserHasRangedWeaponDesc>
|
||||
<ShieldUserHasRangedWeaponDesc>你的殖民者中的有人穿戴着单人护盾并持有远程武器。他们无法透过护盾开火(除非他们已经和目标面对面)。</ShieldUserHasRangedWeaponDesc>
|
||||
|
||||
<NeedResearchProject>需要研究项目</NeedResearchProject>
|
||||
<NeedResearchProjectDesc>你有研究设施,但没有选择研究项目。\n\n打开研究菜单并选择一个研究项目。</NeedResearchProjectDesc>
|
||||
<NeedResearchProject>缺少研究项目</NeedResearchProject>
|
||||
<NeedResearchProjectDesc>你有研究设施,但没有选择研究项目。\n\n打开「研究」菜单并选择一个研究项目。</NeedResearchProjectDesc>
|
||||
|
||||
<ColonistsIdle>{0}位殖民者无事可做</ColonistsIdle>
|
||||
<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
|
||||
|
||||
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。未及时处理的伤口可能导致死亡,或变成永久性的伤疤。\n\n{0}\n需要将他们送到一张医疗床上才能接受治疗。\n\n(首先将床设为医疗床,然后选择受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
|
||||
<AlertHypothermia>低温病</AlertHypothermia>
|
||||
<AlertHypothermiaDesc>以下殖民者因为低温病而健康不佳:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
|
||||
<AlertHypothermiaDesc>以下殖民者被低温病折磨:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
|
||||
|
||||
<PatientsAwaitingMedicalOperation>{0}人需要进行手术</PatientsAwaitingMedicalOperation>
|
||||
<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
|
||||
@ -89,18 +89,18 @@
|
||||
<FireInHomeAreaDesc>居住区内着火了。</FireInHomeAreaDesc>
|
||||
|
||||
<PawnsWithLifeThreateningDisease>致命疾病</PawnsWithLifeThreateningDisease>
|
||||
<PawnsWithLifeThreateningDiseaseDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n确保他们能受到医生最大程度的照顾。</PawnsWithLifeThreateningDiseaseDesc>
|
||||
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n如果条件允许,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
|
||||
<PawnsWithLifeThreateningDiseaseDesc>以下人员有因病致死的危险:\n\n{0}\n确保他们能受到最好的医疗照顾。</PawnsWithLifeThreateningDiseaseDesc>
|
||||
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下人员有因病致死的危险:\n\n{0}\n条件允许时,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
|
||||
|
||||
<BilliardsNeedsSpace>台球桌被阻塞</BilliardsNeedsSpace>
|
||||
<BilliardsNeedsSpaceDesc>台球桌旁边的空间被阻塞,殖民者无法接近台球桌。\n\n台球桌四周都需要有开阔的空间。</BilliardsNeedsSpaceDesc>
|
||||
<BilliardsNeedsSpaceDesc>台球桌旁边的空间被阻塞,殖民者将无法使用台球桌。\n\n台球桌四周都需要有开阔的空间。</BilliardsNeedsSpaceDesc>
|
||||
|
||||
<HunterHasShieldAndRangedWeapon>猎人有护盾和远程武器</HunterHasShieldAndRangedWeapon>
|
||||
<HunterHasShieldAndRangedWeaponDesc>你的猎人既有远程武器,又装备了护盾,护盾会导致无法射击。\n\n脱下护盾之前他们不会去打猎。</HunterHasShieldAndRangedWeaponDesc>
|
||||
<HunterHasShieldAndRangedWeapon>猎人穿戴护盾并持有远程武器</HunterHasShieldAndRangedWeapon>
|
||||
<HunterHasShieldAndRangedWeaponDesc>你的猎人穿戴着单人护盾并持有远程武器,护盾会导致无法射击。\n\n他们在脱下护盾之前不会去狩猎。</HunterHasShieldAndRangedWeaponDesc>
|
||||
|
||||
<NeedWarmClothes>缺少御寒的衣物</NeedWarmClothes>
|
||||
<NeedWarmClothesDesc1>至少{0}人没有能够御寒的衣物。</NeedWarmClothesDesc1>
|
||||
<NeedWarmClothesDesc1All>有殖民者没有在冬天御寒的衣物</NeedWarmClothesDesc1All>
|
||||
<NeedWarmClothesDesc2>你的殖民者{0}因为寒冷晕倒在了路上。\n\n你可以在缝纫台制作御寒衣物,或者从商人处购买。</NeedWarmClothesDesc2>
|
||||
<NeedWarmClothes>缺少御寒衣物</NeedWarmClothes>
|
||||
<NeedWarmClothesDesc1>你的殖民者中至少{0}人没有能够御寒的衣物。</NeedWarmClothesDesc1>
|
||||
<NeedWarmClothesDesc1All>你所有的殖民者都没有能够御寒的衣物。</NeedWarmClothesDesc1All>
|
||||
<NeedWarmClothesDesc2>室外温度已经降至{0}。\n\n你可以在缝纫台制作御寒衣物,或者从商人处购买。</NeedWarmClothesDesc2>
|
||||
|
||||
</LanguageData>
|
@ -17,14 +17,14 @@
|
||||
<Credit_Tester>测试人员</Credit_Tester>
|
||||
<Credit_ModDonation>Mod贡献者</Credit_ModDonation>
|
||||
<Credit_WritingDonation>文案贡献者</Credit_WritingDonation>
|
||||
<Credit_Moderator>Mod作者</Credit_Moderator>
|
||||
<Credit_WikiMaster>Wiki管理者</Credit_WikiMaster>
|
||||
<Credit_Moderator>论坛管理员</Credit_Moderator>
|
||||
<Credit_WikiMaster>Wiki管理员</Credit_WikiMaster>
|
||||
|
||||
<Credits_TitleLanguage>语言:{0}</Credits_TitleLanguage>
|
||||
<Credit_Writer>编写者</Credit_Writer>
|
||||
<Credit_Translator>翻译者</Credit_Translator>
|
||||
<Credit_OpenSourceLibraries>开源目录</Credit_OpenSourceLibraries>
|
||||
<Credit_NoiseGeneration>声音生成</Credit_NoiseGeneration>
|
||||
<Credit_OpenSourceLibraries>开源库</Credit_OpenSourceLibraries>
|
||||
<Credit_NoiseGeneration>噪声产生算法</Credit_NoiseGeneration>
|
||||
|
||||
<ThanksForPlaying>谢谢!</ThanksForPlaying>
|
||||
|
||||
|
@ -2,10 +2,10 @@
|
||||
<LanguageData>
|
||||
|
||||
<DesignatorCancel>取消</DesignatorCancel>
|
||||
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||||
<DesignatorCancelDesc>取消指定的建造、开采、搬运、收获和其它所有的指令。</DesignatorCancelDesc>
|
||||
|
||||
<DesignatorCutPlants>割除</DesignatorCutPlants>
|
||||
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,植物上的食物或资源会被收获。</DesignatorCutPlantsDesc>
|
||||
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,同时可收获植物上的食物或其他产品。</DesignatorCutPlantsDesc>
|
||||
|
||||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||||
@ -14,10 +14,10 @@
|
||||
<DesignatorUninstallDesc>卸载并打包这个物品,以便移动、出售或安装在其他地方。</DesignatorUninstallDesc>
|
||||
|
||||
<DesignatorHarvest>收获</DesignatorHarvest>
|
||||
<DesignatorHarvestDesc>标记需要收割的作物以获取食物或其它产品。</DesignatorHarvestDesc>
|
||||
<DesignatorHarvestDesc>标记需要割除的可收获植物以获取食物或其它产品。</DesignatorHarvestDesc>
|
||||
|
||||
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
|
||||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木。</DesignatorHarvestWoodDesc>
|
||||
<DesignatorHarvestWoodDesc>标记需要砍伐的可收获树木以获取原木。</DesignatorHarvestWoodDesc>
|
||||
|
||||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些物品默认为可搬运物品。</DesignatorHaulThingsDesc>
|
||||
@ -39,57 +39,57 @@
|
||||
<DesignatorPlanRemoveDesc>移除计划标记。</DesignatorPlanRemoveDesc>
|
||||
|
||||
<DesignatorAreaHomeExpand>添加居住区</DesignatorAreaHomeExpand>
|
||||
<DesignatorAreaHomeExpandDesc>殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
|
||||
<DesignatorAreaHomeExpandDesc>添加一片居住区。殖民者只会在居住区内修理建筑,清理地面以及灭火。</DesignatorAreaHomeExpandDesc>
|
||||
<DesignatorAreaHomeClear>移除居住区</DesignatorAreaHomeClear>
|
||||
<DesignatorAreaHomeClearDesc>移除一片居住区。殖民者不会再在这里修理建筑,清理地面以及灭火。</DesignatorAreaHomeClearDesc>
|
||||
|
||||
<DesignatorAreaBuildRoofExpand>添加屋顶区</DesignatorAreaBuildRoofExpand>
|
||||
<DesignatorAreaBuildRoofExpandDesc>殖民者会在该区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
|
||||
<DesignatorAreaBuildRoofExpandDesc>添加一片屋顶区。殖民者会在此区域内建造屋顶。注意:屋顶需要支撑,距离离支撑物过远则无法建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
|
||||
<DesignatorAreaBuildRoofClear>移除屋顶区</DesignatorAreaBuildRoofClear>
|
||||
<DesignatorAreaBuildRoofClearDesc>移除建造屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
|
||||
<DesignatorAreaBuildRoofClearDesc>移除一片屋顶区。已有的屋顶会保留,但殖民者不会再建造屋顶。</DesignatorAreaBuildRoofClearDesc>
|
||||
|
||||
<DesignatorAreaNoRoofExpand>添加露天区</DesignatorAreaNoRoofExpand>
|
||||
<DesignatorAreaNoRoofExpandDesc>添加不会出现屋顶的区域。殖民者也会移除这个区域内的所有屋顶。</DesignatorAreaNoRoofExpandDesc>
|
||||
<DesignatorAreaNoRoofExpandDesc>添加一片露天区。殖民者也会移除此区域内的所有屋顶(厚山岩顶无法移除)。</DesignatorAreaNoRoofExpandDesc>
|
||||
<DesignatorAreaNoRoofClear>移除露天区</DesignatorAreaNoRoofClear>
|
||||
<DesignatorAreaNoRoofClearDesc>移除一片露天区域,殖民者不会再继续拆除屋顶。</DesignatorAreaNoRoofClearDesc>
|
||||
<DesignatorAreaNoRoofClearDesc>移除一片露天区,殖民者不会再移除此区域内的屋顶。</DesignatorAreaNoRoofClearDesc>
|
||||
|
||||
<DesignatorAreaSnowClearExpand>添加除雪区</DesignatorAreaSnowClearExpand>
|
||||
<DesignatorAreaSnowClearExpandDesc>殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
|
||||
<DesignatorAreaSnowClearExpandDesc>添加一片除雪区。殖民者会清除该区域内的雪。</DesignatorAreaSnowClearExpandDesc>
|
||||
<DesignatorAreaSnowClearClear>移除除雪区</DesignatorAreaSnowClearClear>
|
||||
<DesignatorAreaSnowClearClearDesc>移除除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
|
||||
<DesignatorAreaSnowClearClearDesc>移除一片除雪区。殖民者不会再清除该区域的雪。</DesignatorAreaSnowClearClearDesc>
|
||||
|
||||
<DesignatorExpandAreaAllowed>添加活动区</DesignatorExpandAreaAllowed>
|
||||
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域。\n\n许可区域会对所有殖民者生效,殖民者不会进行位于许可区域以外的工作指令,也不会在区域外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
|
||||
<DesignatorExpandAreaAllowedDesc>添加一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令,也不会在活动区外自动寻找所需物品。</DesignatorExpandAreaAllowedDesc>
|
||||
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
|
||||
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorClearAreaAllowedDesc>
|
||||
<DesignatorClearAreaAllowedDesc>移除一片活动区。\n\n分配过活动区的殖民者不会进行位于活动区以外的工作指令,也不会在活动区外自动寻找所需物品。</DesignatorClearAreaAllowedDesc>
|
||||
<ManageAreas>管理活动区</ManageAreas>
|
||||
|
||||
<DesignatorGrowingZoneDesc>创建一片可供殖民者种植某种植物的区域。</DesignatorGrowingZoneDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n此工具也可用来扩大现有储存区范围。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
|
||||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||||
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
|
||||
|
||||
<DesignatorClaim>占有</DesignatorClaim>
|
||||
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和被抛弃的包围基地。殖民者会维护占有的建筑。</DesignatorClaimDesc>
|
||||
<DesignatorClaimDesc>把中立的建筑标为由你的派系拥有,包括遗迹和遗弃的围攻者基地。殖民者会修理和维护已占有建筑。</DesignatorClaimDesc>
|
||||
|
||||
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
|
||||
<DesignatorRemoveFloorDesc>移除地板,将地表暴露在外。</DesignatorRemoveFloorDesc>
|
||||
|
||||
<DesignatorStrip>剥光</DesignatorStrip>
|
||||
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
|
||||
<DesignatorStripDesc>将尸体和伤员的装备全部脱下。</DesignatorStripDesc>
|
||||
|
||||
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
|
||||
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
|
||||
|
||||
<DesignatorOpen>打开</DesignatorOpen>
|
||||
<DesignatorOpenDesc>打开坟墓或休眠仓。</DesignatorOpenDesc>
|
||||
<DesignatorOpenDesc>打开坟墓或低温休眠仓。</DesignatorOpenDesc>
|
||||
|
||||
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
|
||||
<DesignatorSlaughterDesc>屠宰驯养的动物。</DesignatorSlaughterDesc>
|
||||
<DesignatorSlaughter>宰杀</DesignatorSlaughter>
|
||||
<DesignatorSlaughterDesc>宰杀已驯服的动物。</DesignatorSlaughterDesc>
|
||||
|
||||
<DesignatorTame>驯服</DesignatorTame>
|
||||
<DesignatorTameDesc>驯服野生动物。</DesignatorTameDesc>
|
||||
@ -97,15 +97,15 @@
|
||||
|
||||
<!-- Failure messages -->
|
||||
<UnchosenStuff>未选择材质</UnchosenStuff>
|
||||
<TooCloseToMapEdge>距离地图边缘太近。</TooCloseToMapEdge>
|
||||
<OutOfBounds>在边界之外。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>不能放置在未探索的区域内。</CannotPlaceInUndiscovered>
|
||||
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
|
||||
<OutOfBounds>超出边界。</OutOfBounds>
|
||||
<CannotPlaceInUndiscovered>无法放置在未探索区域内。</CannotPlaceInUndiscovered>
|
||||
<InteractionSpotBlocked>操作点被{0}挡住。</InteractionSpotBlocked>
|
||||
<InteractionSpotOutOfBounds>操作点在边界之外</InteractionSpotOutOfBounds>
|
||||
<InteractionSpotOutOfBounds>操作点超出边界。</InteractionSpotOutOfBounds>
|
||||
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
|
||||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||||
<TerrainBeingSmoothed>已标记打磨该处地表。</TerrainBeingSmoothed>
|
||||
<TerrainIsAlready>此处地形已经是{0}了。</TerrainIsAlready>
|
||||
<TerrainBeingSmoothed>此处地表已标记打磨。</TerrainBeingSmoothed>
|
||||
<IdenticalThingExists>此处已存在同样的东西。</IdenticalThingExists>
|
||||
<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
|
||||
<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
|
||||
@ -114,8 +114,8 @@
|
||||
|
||||
|
||||
<!-- Mouse attachments -->
|
||||
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
||||
<CreateNewZone>建立新的{0}</CreateNewZone>
|
||||
<ExpandOrCreateZone>扩展{0}或\n创建{1}</ExpandOrCreateZone>
|
||||
<CreateNewZone>创建{0}</CreateNewZone>
|
||||
|
||||
|
||||
<!-- Desc helpers -->
|
||||
|
@ -177,7 +177,7 @@
|
||||
<BodyPartEfficiency>身体部件效率</BodyPartEfficiency>
|
||||
<MoodChange>心情值改变</MoodChange>
|
||||
<Wildness>野性</Wildness>
|
||||
<WildnessExplanation>动物的野性越高,越难驯服、训练和处理。</WildnessExplanation>
|
||||
<WildnessExplanation>动物的野性越高,越难驯服、训练和操纵。</WildnessExplanation>
|
||||
<AnimalFilthRate>动物污物产生速度</AnimalFilthRate>
|
||||
<AnimalFilthRateExplanation>当动物在建筑地面走动时会产生污物。此值表示这种生物每行走{0}格产生的平均污物量。\n\n巨大或缺少灵性的动物会产生更多的污秽。</AnimalFilthRateExplanation>
|
||||
<TimeRecordsCategory>时间</TimeRecordsCategory>
|
||||
|
@ -134,8 +134,8 @@
|
||||
|
||||
<!-- Animal name display mode -->
|
||||
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服(已命名)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
|
||||
<AnimalNameDisplayMode_TameNamed>已驯服(已命名)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>已驯服(所有)</AnimalNameDisplayMode_TameAll>
|
||||
|
||||
<!-- Temperature -->
|
||||
<Celsius>摄氏</Celsius>
|
||||
|
@ -80,8 +80,8 @@
|
||||
<CannotWear>无法穿上{0}</CannotWear>
|
||||
<CannotWearBecauseOfMissingBodyParts>身体部位缺失</CannotWearBecauseOfMissingBodyParts>
|
||||
|
||||
<Strip>脱光{0}</Strip>
|
||||
<CannotStrip>无法脱光{0}</CannotStrip>
|
||||
<Strip>剥光{0}</Strip>
|
||||
<CannotStrip>无法剥光{0}</CannotStrip>
|
||||
|
||||
<Deposit>将{0}放置到{1}</Deposit>
|
||||
<CannotDeposit>无法将{0}放置到{1}</CannotDeposit>
|
||||
|
@ -90,10 +90,10 @@
|
||||
<RefugeeChasedRejected>在你中断联系时,通讯器中传出{0}恐慌的尖叫声。</RefugeeChasedRejected>
|
||||
|
||||
<!-- Self-tame -->
|
||||
<LetterLabelAnimalSelfTame>{0}自驯服</LetterLabelAnimalSelfTame>
|
||||
<LetterAnimalSelfTame>{0}变得驯服了。</LetterAnimalSelfTame>
|
||||
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服了。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
|
||||
<LetterAnimalSelfTameAndName>{0}变得驯服了。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
|
||||
<LetterLabelAnimalSelfTame>{0}自行驯服</LetterLabelAnimalSelfTame>
|
||||
<LetterAnimalSelfTame>{0}自行驯服了。</LetterAnimalSelfTame>
|
||||
<LetterAnimalSelfTameAndNameNumerical>{0}自行驯服了。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
|
||||
<LetterAnimalSelfTameAndName>{0}自行驯服了。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
|
||||
|
||||
<!-- Farm animals wander in -->
|
||||
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
|
||||
@ -109,11 +109,11 @@
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名从事修理工作的殖民者去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名修理工去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
|
||||
|
||||
<!-- Ransom demand -->
|
||||
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||
<RansomDemand_Accept>同意</RansomDemand_Accept>
|
||||
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
|
||||
|
||||
</LanguageData>
|
||||
</LanguageData>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<JumpToLocation>转至事件发生地点</JumpToLocation>
|
||||
|
||||
<LetterLabelFirstSummerWarning>夏天</LetterLabelFirstSummerWarning>
|
||||
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制造几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
|
||||
<FirstSummerWarning>夏天到了!冬天还会远吗?\n\n寒冷的冬日无法种植作物,赶紧趁现在从事生产,储备过冬食物。\n\n你可以建一间有制冷机的房间作为冷库以防止食物腐烂。\n\n同时尝试买、偷、缴获或者制作几件风雪大衣,以防冬季出门挨冻。</FirstSummerWarning>
|
||||
|
||||
<RelationsBrokenDown>与{0}的关系恶化了,他们现在成为了你的敌人。</RelationsBrokenDown>
|
||||
<RelationsWarmed>与{0}的关系改善了,他们现在不再是你的敌人。</RelationsWarmed>
|
||||
|
@ -47,7 +47,7 @@
|
||||
|
||||
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
|
||||
|
||||
<MessageMustDesignateHarvestable>必须指定可收割并且足够成熟的植物。</MessageMustDesignateHarvestable>
|
||||
<MessageMustDesignateHarvestable>必须指定可收获资源并且足够成熟的植物。</MessageMustDesignateHarvestable>
|
||||
<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
|
||||
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
|
||||
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
|
||||
@ -59,7 +59,7 @@
|
||||
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
|
||||
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
|
||||
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
|
||||
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
|
||||
<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
|
||||
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
||||
|
||||
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
|
||||
@ -87,7 +87,7 @@
|
||||
|
||||
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
|
||||
|
||||
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯服者为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯兽师为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
|
||||
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
|
||||
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
|
||||
|
@ -161,8 +161,8 @@
|
||||
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
|
||||
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
|
||||
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
|
||||
<MentalBreakThresholdExtreme>极重精神崩溃临界值</MentalBreakThresholdExtreme>
|
||||
<MentalBreakThresholdMajor>严重精神崩溃临界值</MentalBreakThresholdMajor>
|
||||
<MentalBreakThresholdExtreme>重度精神崩溃临界值</MentalBreakThresholdExtreme>
|
||||
<MentalBreakThresholdMajor>中度精神崩溃临界值</MentalBreakThresholdMajor>
|
||||
<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
|
||||
|
||||
<!-- Pawn info readout -->
|
||||
@ -228,12 +228,12 @@
|
||||
<!-- Plants -->
|
||||
<PercentGrowth>已生长{0}</PercentGrowth>
|
||||
<GrowthRate>生长速率</GrowthRate>
|
||||
<FullyGrownIn>于{0}后长成</FullyGrownIn>
|
||||
<FullyGrownIn>于{0}后成熟</FullyGrownIn>
|
||||
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
|
||||
<PlantResting>休眠中</PlantResting>
|
||||
<OutOfIdealTemperatureRange>非理想温度(生长速度系数:{0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
||||
<ReadyToHarvest>待收获</ReadyToHarvest>
|
||||
<ReadyToHarvest>可收获</ReadyToHarvest>
|
||||
<Mature>成熟</Mature>
|
||||
<SeedLabel>{0}种子</SeedLabel>
|
||||
<OutdoorGrowingPeriod>生长期:\n{0}</OutdoorGrowingPeriod>
|
||||
@ -287,7 +287,7 @@
|
||||
<!-- Building placement restricters -->
|
||||
<MustPlaceUnroofed>无法放置于屋顶下。</MustPlaceUnroofed>
|
||||
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
|
||||
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
||||
<MustPlaceNextToHopperAccepter>必须紧挨着放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
||||
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
||||
<MustPlaceCoolerWithFreeSpaces>制冷机的热端和冷端都不能被阻塞。</MustPlaceCoolerWithFreeSpaces>
|
||||
<MustPlaceVentWithFreeSpaces>通风孔两端都不能被阻塞,以便空气流通。</MustPlaceVentWithFreeSpaces>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<WorkTagScary>恐怖工作</WorkTagScary>
|
||||
<WorkTagAnimals>驯养动物</WorkTagAnimals>
|
||||
<WorkTagArtistic>艺术创作</WorkTagArtistic>
|
||||
<WorkTagCrafting>制造物品</WorkTagCrafting>
|
||||
<WorkTagCrafting>制作物品</WorkTagCrafting>
|
||||
<WorkTagCooking>烹饪</WorkTagCooking>
|
||||
<WorkTagFirefighting>灭火</WorkTagFirefighting>
|
||||
<WorkTagCleaning>清洁</WorkTagCleaning>
|
||||
@ -31,7 +31,7 @@
|
||||
<WorkTagScary>恐怖</WorkTagScary>
|
||||
<WorkTagAnimals>驯养</WorkTagAnimals>
|
||||
<WorkTagArtistic>艺术</WorkTagArtistic>
|
||||
<WorkTagCrafting>制造</WorkTagCrafting>
|
||||
<WorkTagCrafting>制作</WorkTagCrafting>
|
||||
<WorkTagCooking>烹饪</WorkTagCooking>
|
||||
<WorkTagFirefighting>灭火</WorkTagFirefighting>
|
||||
<WorkTagCleaning>清洁</WorkTagCleaning>
|
||||
|
Loading…
Reference in New Issue
Block a user