<!-- EN: Recreation types dictate the kind of joy gained from an activity. Having a wide range of them is recommended to prevent colonists from getting bored. text_todo-->
<!-- EN: Different sources of recreation satisfy different recreation types. Colonists become bored of doing the same recreation type repeatedly, so it is important to provide a variety of recreation sources with different recreation types.-->
<!-- EN: {PAWN_labelShort} is incapable of social tasks. However, this quest will give {FACTION_royalFavorLabel} and thus royal titles for {PAWN_labelShort}. Those with royal titles have great need of social skills, so if {PAWN_labelShort} gains a title, {PAWN_pronoun} may have a difficult time. With higher titles, colonists will only do social work like trading and negotiating.-->
<!-- EN: {PAWN_labelShort} is incapable of social tasks. However, this quest will give {FACTION_royalFavorLabel} and thus royal titles for {PAWN_labelShort}. Those with royal titles have great need of social skills, so if {PAWN_labelShort} gains a title, {PAWN_pronoun} may have a difficult time. With higher titles, colonists will only do social work like trading and negotiating.\n\nDo you want to continue?-->
<li>threatsInfoMechRaidsSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive.</li>
<li>threatsInfoMechRaidsSingleAnimal->For unknown reasons, the [lodgersLabel] has been targeted by a mechanoid hive.</li>
<li>threatsInfoMechRaidsMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive.</li>
<li>threatsInfoMechRaidsMultiAnimal->For unknown reasons, the [lodgersLabelPlural] have been targeted by a mechanoid hive.</li>
<li>questDescription(askerIsNull==true,lodgersCount==1)->An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
<li>questDescription(askerIsNull==true,lodgersCount==1)->An animal rescue organization wants you to take care of a [lodgersLabel] named [lodgers0_nameDef] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo1]\n\n[commonDescEnding]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_pronoun] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo1(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe animal rescue activists stole [lodgers0_nameDef] from a slaughtering ceremony being held by [enemyFaction_name]. Now the [enemyFaction_pawnsPlural] are coming to seek revenge. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]</li>
<li>victim(generateThreats==true,allowedThreats==Raids)->friend of the [enemyFaction_leaderTitle] of [enemyFaction_name]</li>
<li>victim(generateThreats==true,allowedThreats==Raids)->friend of the [enemyFaction_leaderTitle] of [enemyFaction_name]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, these [lodgersLabelPlural] were recently implicated in the death of a [victim]. Now, [enemyFaction_pawnsPlural] from [enemyFaction_name] are hunting them for ritual revenge. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
<li>threatsInfo2(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, these [lodgersLabelPlural] were recently implicated in the death of a [victim]. Now, [enemyFaction_pawnsPlural] from [enemyFaction_name] are hunting them for ritual revenge. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount==1,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name] is looking for a safe settlement to take care of [asker_possessive] pet [lodgersLabel] [lodgers0_nameDef] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo3]\n\n[commonDescEnding]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_pronoun] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo3(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] are trying to kill poor little [lodgers0_nameDef] to get at [asker_nameDef]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,priority=1)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo4]\n\n[commonDescEnding]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
<li>threatsInfo4(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nThe [lodgersLabelPlural] are necessary for [asker_nameDef] to fulfill an important trade promise. To provoke conflict, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after them. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]</li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [asker_possessive] favorite pet, the [lodgersLabel] [lodgers0_nameDef], at [map_definite] for [shuttleDelayTicks_duration]. [healthInfo][threatsInfo5]\n\n[commonDescEnding]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyFaction_pawnsPlural] will attack as long as [lodgers0_nameDef] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[lodgers0_nameDef] is a gift promised to [asker_nameDef]'s child for a marriage ceremony. To try to prevent the marriage, [enemyFaction_name] is sending [enemyFaction_pawnsPlural] after [lodgers0_objective]. If you accept [lodgers0_nameDef], [enemyGroupsParagraph]</li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2,priority=1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is making a request. [asker_pronoun] wants you to take care of [lodgersCount] [lodgersLabelPlural] at [map_definite] for [shuttleDelayTicks_duration]. The [lodgersLabelPlural] are [asker_nameDef]'s favorite pets, and [asker_pronoun] wants them to see the world outside [asker_possessive] royal court. [healthInfo][threatsInfo6]\n\n[commonDescEnding]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyFaction_pawnsPlural] will attack as long as they are present. [enemyGroupsParagraph]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\nUnfortunately, [enemyFaction_name] is hunting the [lodgersLabelPlural] to try to hurt [asker_nameDef] personally. If you accept the [lodgersLabelPlural], [enemyGroupsParagraph]</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. [askerEnemies] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\nIn reward, you'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
<li>questDescription(asker_factionLeader==True)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], is asking for your help. [askerEnemies] have been harassing [asker_possessive] settlements. [asker_pronoun] wants your help using signals to draw them towards [map_definite] and away from [asker_possessive] people.\n\nIf [asker_pronoun] does, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\nIn reward, you'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]\n\n[allRewardsDescriptionsExceptItems]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [threat] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\n[asker_nameDef] will reward you. [allRewardsDescriptionsExceptItems] You'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
<li>questDescription(asker_royalInCurrentFaction==True)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is traveling near [map_definite]. [asker_pronoun] is being followed by [threat] and wants your help using signals to draw them towards [map_definite].\n\nIf you do, [askerEnemies] will activate a site nearby to harass you. [site/allSitePartsDescriptions] This site will remain until you go destroy it.\n\n[asker_nameDef] will reward you. [allRewardsDescriptionsExceptItems] You'll recieve pods containing (total value [itemsReward_totalMarketValue_money]):\n\n[itemsReward_items]</li>
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]\n\nThe threat will remain until you go to destroy it.</li>
<li>questDescription->A [joiner_age]-year-old [joiner_title] named [joiner_nameFull] is calling from nearby. [joiner_pronoun] is hiding from [threat]. [joiner_pronoun] wants to flee [joiner_possessive] hiding spot and join you at [map_definite].[joiner_relationInfo]\n\nIf you accept [joiner_objective], [joinersEnemies] will set up a site nearby to harass you. [site/allSitePartsDescriptions]\n\nThe threat will remain until you go to destroy it.</li>
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
<li>threat(priority=1,site/Outpost_exists==True)->[site/enemyFaction_pawnsPlural] of [site/enemyFaction_name]</li>
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount==1)->There will be [threatCount] raid of roughly this size:\n\n[threatExample]</li>
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount==1)->there will be [threatCount] raid of roughly this size:\n\n[threatExample]</li>
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount>1)->There will be [threatCount] raids of roughly this size:\n\n[threatExample]</li>
<li>threatDescriptionParagraph(allowedThreats==Raids,threatCount>1)->there will be [threatCount] raids of roughly this size:\n\n[threatExample]</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==1)->A mech cluster will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==1)->a mech cluster will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==2)->A double-strength mech cluster will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==2)->a double-strength mech cluster will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==3)->A triple-strength mech cluster will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==1,threatFactor==3)->a triple-strength mech cluster will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==2)->Two double-strength mech clusters will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==2)->two double-strength mech clusters will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==1)->Two mech clusters will deploy nearby.</li>
<li>threatDescriptionParagraph(allowedThreats==MechClusters,threatCount==2,threatFactor==1)->two mech clusters will deploy nearby.</li>
<li>shuttleWillComeParagraph(lodgersCount==1)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect [lodgers0_nameDef]. If you get [lodgers0_objective] onto the shuttle alive, [allRewardsDescriptions]</li>
<li>shuttleWillComeParagraph(lodgersCount==1)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect [lodgers0_nameDef]. If you get [lodgers0_objective] onto the shuttle alive, [allRewardsDescriptions]</li>
<li>shuttleWillComeParagraph(lodgersCount>=2)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect the [lodgersLabelPlural]. If you get them onto the shuttle alive, [allRewardsDescriptions]</li>
<li>shuttleWillComeParagraph(lodgersCount>=2)->After [shuttleDelayTicks_duration], a shuttle will arrive to collect the [lodgersLabelPlural]. If you get them onto the shuttle alive, [allRewardsDescriptions]</li>
<li>mustKeepOnMapParagraph(lodgersCount==1)->You must keep [lodgers0_nameDef] at [map_definite] and not send [lodgers0_objective] anywhere else.</li>
<li>mustKeepOnMapParagraph(lodgersCount==1)->You must keep [lodgers0_nameDef] at [map_definite] and not send [lodgers0_objective] anywhere else.</li>
<!-- EN: {PAWN_pronoun} now has a need for authority. Satisfying this means sitting on a throne and reigning. While thronerooms can be shared, each noble needs their own personally-assigned throne. -->
<!-- EN: {PAWN_pronoun} now has a need for authority. Satisfying this means sitting on a throne and reigning. While thronerooms can be shared, each noble needs their own personally-assigned throne. -->
<!-- EN: {PAWN_pronoun} is capable of giving speeches now. {PAWN_pronoun} will gather all other colonists around {PAWN_possessive} throne to listen to the speech. If it goes well, listeners will feel inspired, and gain respect for the speaker. If it goes poorly, the speech will do social damage. The outcome depends on {PAWN_labelShort}'s social abilities. text_todo-->
<!-- EN: {PAWN_pronoun} can now give speeches from the throne. If it goes well, listeners will feel inspired. If it goes poorly, the speech will do social damage. The outcome depends on {PAWN_labelShort}'s social abilities. -->
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