Merge pull request #341 from VaniatD/master

update 3146
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Vaniat 2021-10-09 20:25:38 +08:00 committed by GitHub
commit a712706d6b
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3 changed files with 18 additions and 16 deletions

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@ -3,8 +3,8 @@
<!-- EN: burned tree -->
<BurnedTree.label>被烧毁的树木</BurnedTree.label>
<!-- EN: A burned tree stump. It's ugly and yields no usable wood. -->
<BurnedTree.description>一颗被烧毁的树木。无法收获木材。</BurnedTree.description>
<!-- EN: A burned tree stump. It's ugly and yields very little usable wood. -->
<BurnedTree.description>一颗被烧毁的树木,只能获取很少的木材。</BurnedTree.description>
<!-- EN: ambrosia bush -->
<Plant_Ambrosia.label>仙馐树</Plant_Ambrosia.label>

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@ -1600,4 +1600,16 @@
<!-- EN: {0} of {1} -->
<ThingOfSource>{1}的{0}</ThingOfSource>
<!-- Abilities -->
<!-- EN: must be drafted. -->
<AbilityDisabledUndrafted>必须先行征召。</AbilityDisabledUndrafted>
<!-- EN: ability on cooldown. It will be available in {0}. -->
<AbilityOnCooldown>能力正在冷却中。 它会在{0}后可用。</AbilityOnCooldown>
<!-- EN: ability already queued. -->
<AbilityAlreadyQueued>能力已经加入序列。</AbilityAlreadyQueued>
<!-- EN: Ability ready: {0} -->
<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
<!-- EN: {0_nameDef} is ready to use {1}. -->
<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
</LanguageData>

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@ -88,20 +88,6 @@
<!-- EN: Click to set desired psyfocus. -->
<DesiredPsyfocusDesc>点击来设置精神力渴求阈值。</DesiredPsyfocusDesc>
<!-- Abilities -->
<!-- EN: must be drafted. -->
<AbilityDisabledUndrafted>必须先行征召</AbilityDisabledUndrafted>
<!-- EN: ability on cooldown. It will be available in {0}. -->
<AbilityOnCooldown>能力正在冷却中。 它会在{0}后可用。</AbilityOnCooldown>
<!-- EN: ability already queued. -->
<AbilityAlreadyQueued>能力已经加入序列</AbilityAlreadyQueued>
<!-- EN: no heat to dump. -->
<AbilityNoEntropyToDump>没有心灵熵</AbilityNoEntropyToDump>
<!-- EN: Ability ready: {0} -->
<AbilityReadyLabel>能力就绪:{0}</AbilityReadyLabel>
<!-- EN: {0_nameDef} is ready to use {1}. -->
<AbilityReadyText>{0_nameDef}已经可以使用{1}。</AbilityReadyText>
<!-- EN: no throne assigned. -->
<AbilitySpeechDisabledNoThroneAssigned>未指定宝座。</AbilitySpeechDisabledNoThroneAssigned>
<!-- EN: throne is not accessible. -->
@ -182,4 +168,8 @@
<AnimaLinkingExplanationBase>参与者越多, 仙树共鸣仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
<!-- EN: Not all required cargo is loaded yet! -->
<ShuttleRequiredItemsNotSatisfied>所需物资还没有全部装载!</ShuttleRequiredItemsNotSatisfied>
<!-- EN: no heat to dump. -->
<AbilityNoEntropyToDump>没有心灵熵。</AbilityNoEntropyToDump>
</LanguageData>