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duduluu 2016-11-02 23:59:27 +08:00
commit a6eeed27dc
31 changed files with 304 additions and 304 deletions

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@ -5,81 +5,81 @@
<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1>circumstance_group->[circumstance_phrase]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1>
<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2>desc_sentence_group->[desc_sentence] [style_group]</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2>
<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3>context_sentence->[depiction]中所引述的故事是发生在[date]的[tale_noun]。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3>
<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>context_sentence->这件[depiction]描述了发生在[date]的关于[tale_noun]的故事。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>
<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>context_sentence->这件[depiction]描述了发生在[date]的[tale_noun]的故事。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4>
<ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5>context_sentence->[depiction]记述了发生在[date]的关于[tale_noun]的往事。</ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5>
<ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0>art_description_root->[physical_description_root]</ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0>
<ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1>desc_sentence_group->[style_group]</ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.0>style_group->[artextra_clause][style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.0>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.1>style_group->[artextra_clause][style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.1>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.2>style_group->[artextra_clause][style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.2>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.3>style_group->[artextra_clause]时[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.3>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.4>artextra_clause->团紧邻着[quantity_adjphrase][animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.4>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.5>artextra_clause->有一个[community][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.5>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.6>artextra_clause->有个[terrainfeature][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.6>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.7>artextra_clause->有一个[animal][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.7>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.8>artextra_clause->这个主题在[terrainfeature]之前</ArtDescriptionUtility_Global.rulePack.rulesStrings.8>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.9>artextra_clause->这个场景发生在[community]中间</ArtDescriptionUtility_Global.rulePack.rulesStrings.9>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.10>artextra_clause->这个场景似乎发生在[community]附近</ArtDescriptionUtility_Global.rulePack.rulesStrings.10>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.11>artextra_clause->[outlander]微笑点着头观察一切</ArtDescriptionUtility_Global.rulePack.rulesStrings.11>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.12>artextra_clause->这个场景发生在建造在[terrainfeature]旁的[community]内 </ArtDescriptionUtility_Global.rulePack.rulesStrings.12>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.13>artextra_clause->画面的下半部主要是[terrainfeature]组成</ArtDescriptionUtility_Global.rulePack.rulesStrings.13>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.14>artextra_clause->整个画面充斥着数百个精心描绘的[animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.14>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.15>artextra_clause->一个[outlander][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.15>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.16>artextra_clause->一个[animal][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.16>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.17>artextra_clause->一个死去的[animal][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.17>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个拟人手法的[concept][idle_verb_progressive][side_position]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->一个[side_position][animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->一群[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->当你眯着眼睛时,[composition]画面变成了一个[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面似乎表达了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->这个作品传达了[concept]的主题,并且以[artstyle_adj]风格所作</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->这个作品暗示了[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.25>style_clause->这个作品是[artstyle_adj]风格的</ArtDescriptionUtility_Global.rulePack.rulesStrings.25>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.26>style_clause->中央场景的[artstyle_adj]风格和背景的[artstyle_adj]风格有冲突</ArtDescriptionUtility_Global.rulePack.rulesStrings.26>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.27>style_clause->这个作品有[artstyle_adj]感觉和[composition]结构</ArtDescriptionUtility_Global.rulePack.rulesStrings.27>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.28>style_clause->这整个作品是[composition]结构</ArtDescriptionUtility_Global.rulePack.rulesStrings.28>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.29>style_clause->风格包含了[artstyle_adj]和[artstyle_adj]元素</ArtDescriptionUtility_Global.rulePack.rulesStrings.29>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.30>style_clause->画面完全缺乏[concept]和[concept]二者</ArtDescriptionUtility_Global.rulePack.rulesStrings.30>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.31>style_clause->画面某种程度上表达了[concept]和[concept]二者</ArtDescriptionUtility_Global.rulePack.rulesStrings.31>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.32>style_clause->[composition]结构的画面差不多和他的[artstyle_adj]风格冲突</ArtDescriptionUtility_Global.rulePack.rulesStrings.32>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.33>style_clause->这个作品被[color]与[color]两种色调覆盖</ArtDescriptionUtility_Global.rulePack.rulesStrings.33>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.34>style_clause->画面中的所有形状都像是[composition]</ArtDescriptionUtility_Global.rulePack.rulesStrings.34>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.1>style_group->[style_clause][artextra_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.1>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.2>style_group->[artextra_clause]以及[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.2>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.3>style_group->[artextra_clause]时[style_clause]。</ArtDescriptionUtility_Global.rulePack.rulesStrings.3>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.4>artextra_clause->画面边缘镶嵌着[quantity_adjphrase][animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.4>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.5>artextra_clause->[side_position]有个[community]</ArtDescriptionUtility_Global.rulePack.rulesStrings.5>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.6>artextra_clause->[side_position]有个[terrainfeature]</ArtDescriptionUtility_Global.rulePack.rulesStrings.6>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.7>artextra_clause->[side_position]有只[animal]</ArtDescriptionUtility_Global.rulePack.rulesStrings.7>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.8>artextra_clause->主体人物都在[terrainfeature]之前</ArtDescriptionUtility_Global.rulePack.rulesStrings.8>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.9>artextra_clause->这一幕发生在[community]之中</ArtDescriptionUtility_Global.rulePack.rulesStrings.9>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.10>artextra_clause->这一幕似乎发生在[community]附近</ArtDescriptionUtility_Global.rulePack.rulesStrings.10>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.11>artextra_clause->一个微笑着的[outlander]头俯视着一切</ArtDescriptionUtility_Global.rulePack.rulesStrings.11>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.12>artextra_clause->这一幕发生在建在[terrainfeature]旁的[community]内</ArtDescriptionUtility_Global.rulePack.rulesStrings.12>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.13>artextra_clause->画面的下半部被[terrainfeature]所占据</ArtDescriptionUtility_Global.rulePack.rulesStrings.13>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.14>artextra_clause->整个画面由数百个精心描绘的[animal]所构成</ArtDescriptionUtility_Global.rulePack.rulesStrings.14>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.15>artextra_clause->一个[outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.15>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.16>artextra_clause->一只[animal][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.16>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.17>artextra_clause->一只死去的[animal][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.17>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.18>artextra_clause->一个[concept]的化身[side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.18>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.19>artextra_clause->[side_position]的一只[animal]似乎象征着[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.19>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.20>artextra_clause->[quantity_adjphrase][outlander][side_position][idle_verb_progressive]</ArtDescriptionUtility_Global.rulePack.rulesStrings.20>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.21>artextra_clause->当你眯着眼看时,画面[composition]构图变成了一只[animal]的轮廓</ArtDescriptionUtility_Global.rulePack.rulesStrings.21>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.22>style_clause->画面的主题是[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.22>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.23>style_clause->作品受到[concept]的启发,用[artstyle_adj]风格呈现</ArtDescriptionUtility_Global.rulePack.rulesStrings.23>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.24>style_clause->作品表达了[concept]的隐喻</ArtDescriptionUtility_Global.rulePack.rulesStrings.24>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.25>style_clause->作品充满了浓烈的[artstyle_adj]气息</ArtDescriptionUtility_Global.rulePack.rulesStrings.25>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.26>style_clause->画面中央[artstyle_adj]风格与背景部分的[artstyle_adj]风格形成了强烈的对比</ArtDescriptionUtility_Global.rulePack.rulesStrings.26>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.27>style_clause->作品给人一种[artstyle_adj]气息,并使用了[composition]布局</ArtDescriptionUtility_Global.rulePack.rulesStrings.27>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.28>style_clause->作品整体采用了[composition]构图方法</ArtDescriptionUtility_Global.rulePack.rulesStrings.28>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.29>style_clause->作品中采用融合了[artstyle_adj]元素的[artstyle_adj]风格</ArtDescriptionUtility_Global.rulePack.rulesStrings.29>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.30>style_clause->作品中完全缺乏[concept]和[concept]</ArtDescriptionUtility_Global.rulePack.rulesStrings.30>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.31>style_clause->作品既表达了[concept],也呈现出了[concept]的感觉</ArtDescriptionUtility_Global.rulePack.rulesStrings.31>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.32>style_clause->作品采用的[composition]的布局显得与其采用的[artstyle_adj]风格格格不入</ArtDescriptionUtility_Global.rulePack.rulesStrings.32>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.33>style_clause->作品被[color]与[color]两种色调覆盖</ArtDescriptionUtility_Global.rulePack.rulesStrings.33>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.34>style_clause->画面中的每个形状看起来都采用了[composition]构图</ArtDescriptionUtility_Global.rulePack.rulesStrings.34>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.35>depicts->描述</ArtDescriptionUtility_Global.rulePack.rulesStrings.35>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.36>depicts->展示</ArtDescriptionUtility_Global.rulePack.rulesStrings.36>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.37>depicts->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.37>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.38>depicts->类似</ArtDescriptionUtility_Global.rulePack.rulesStrings.38>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.39>depicts->阐明</ArtDescriptionUtility_Global.rulePack.rulesStrings.39>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.38>depicts->刻画</ArtDescriptionUtility_Global.rulePack.rulesStrings.38>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.39>depicts->呈现</ArtDescriptionUtility_Global.rulePack.rulesStrings.39>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.40>depicts->表现</ArtDescriptionUtility_Global.rulePack.rulesStrings.40>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.41>depicts->塑造</ArtDescriptionUtility_Global.rulePack.rulesStrings.41>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.42>depiction->描述</ArtDescriptionUtility_Global.rulePack.rulesStrings.42>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.43>depiction->画面</ArtDescriptionUtility_Global.rulePack.rulesStrings.43>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.43>depiction->展示</ArtDescriptionUtility_Global.rulePack.rulesStrings.43>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.44>depiction->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.44>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.45>depiction->表现</ArtDescriptionUtility_Global.rulePack.rulesStrings.45>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.46>depiction->描绘</ArtDescriptionUtility_Global.rulePack.rulesStrings.46>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.47>depiction->艺术</ArtDescriptionUtility_Global.rulePack.rulesStrings.47>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.48>composition->三角形</ArtDescriptionUtility_Global.rulePack.rulesStrings.48>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.49>composition->矩形</ArtDescriptionUtility_Global.rulePack.rulesStrings.49>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.50>composition->正方形</ArtDescriptionUtility_Global.rulePack.rulesStrings.50>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.51>composition->不规则</ArtDescriptionUtility_Global.rulePack.rulesStrings.51>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.52>composition->规则</ArtDescriptionUtility_Global.rulePack.rulesStrings.52>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.53>composition->非常活跃</ArtDescriptionUtility_Global.rulePack.rulesStrings.53>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.54>composition->非常静的</ArtDescriptionUtility_Global.rulePack.rulesStrings.54>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.46>depiction->刻画</ArtDescriptionUtility_Global.rulePack.rulesStrings.46>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.47>depiction->塑造</ArtDescriptionUtility_Global.rulePack.rulesStrings.47>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.48>composition->三角形</ArtDescriptionUtility_Global.rulePack.rulesStrings.48>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.49>composition->矩形</ArtDescriptionUtility_Global.rulePack.rulesStrings.49>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.50>composition->正方形</ArtDescriptionUtility_Global.rulePack.rulesStrings.50>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.51>composition->不规则</ArtDescriptionUtility_Global.rulePack.rulesStrings.51>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.52>composition->规则</ArtDescriptionUtility_Global.rulePack.rulesStrings.52>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.53>composition->非常动态</ArtDescriptionUtility_Global.rulePack.rulesStrings.53>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.54>composition->非常静</ArtDescriptionUtility_Global.rulePack.rulesStrings.54>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.55>artstyle_adj->非独创的</ArtDescriptionUtility_Global.rulePack.rulesStrings.55>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.56>artstyle_adj->简单的</ArtDescriptionUtility_Global.rulePack.rulesStrings.56>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.57>artstyle_adj->复杂和写实</ArtDescriptionUtility_Global.rulePack.rulesStrings.57>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.58>artstyle_adj->超现实主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.58>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.59>artstyle_adj->经典的</ArtDescriptionUtility_Global.rulePack.rulesStrings.59>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.60>artstyle_adj->现代</ArtDescriptionUtility_Global.rulePack.rulesStrings.60>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.61>artstyle_adj->象征性的</ArtDescriptionUtility_Global.rulePack.rulesStrings.61>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.62>artstyle_adj->业余但吸引人的</ArtDescriptionUtility_Global.rulePack.rulesStrings.62>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.63>artstyle_adj->注重细节</ArtDescriptionUtility_Global.rulePack.rulesStrings.63>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.64>artstyle_adj->浓淡不均</ArtDescriptionUtility_Global.rulePack.rulesStrings.64>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.65>artstyle_adj->立体派</ArtDescriptionUtility_Global.rulePack.rulesStrings.65>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.66>artstyle_adj->印象派</ArtDescriptionUtility_Global.rulePack.rulesStrings.66>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.67>artstyle_adj->表现主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.67>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.68>artstyle_adj->摄影</ArtDescriptionUtility_Global.rulePack.rulesStrings.68>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.57>artstyle_adj->复杂和写实</ArtDescriptionUtility_Global.rulePack.rulesStrings.57>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.58>artstyle_adj->超现实主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.58>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.59>artstyle_adj->古典主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.59>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.60>artstyle_adj->现代主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.60>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.61>artstyle_adj->象征主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.61>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.62>artstyle_adj->稚嫩但富有魅力</ArtDescriptionUtility_Global.rulePack.rulesStrings.62>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.63>artstyle_adj->注重细节</ArtDescriptionUtility_Global.rulePack.rulesStrings.63>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.64>artstyle_adj->浓淡不均的</ArtDescriptionUtility_Global.rulePack.rulesStrings.64>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.65>artstyle_adj->立体派</ArtDescriptionUtility_Global.rulePack.rulesStrings.65>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.66>artstyle_adj->印象派</ArtDescriptionUtility_Global.rulePack.rulesStrings.66>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.67>artstyle_adj->表现主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.67>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.68>artstyle_adj->照片一般的</ArtDescriptionUtility_Global.rulePack.rulesStrings.68>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.69>artstyle_adj->巴洛克式</ArtDescriptionUtility_Global.rulePack.rulesStrings.69>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.70>artstyle_adj->达达主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.70>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.71>artstyle_adj->电子风</ArtDescriptionUtility_Global.rulePack.rulesStrings.71>
@ -89,31 +89,31 @@
<ArtDescriptionUtility_Global.rulePack.rulesStrings.75>artstyle_adj->隐喻派</ArtDescriptionUtility_Global.rulePack.rulesStrings.75>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.76>artstyle_adj->蜿蜒的</ArtDescriptionUtility_Global.rulePack.rulesStrings.76>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.77>artstyle_adj->几何风</ArtDescriptionUtility_Global.rulePack.rulesStrings.77>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.78>artstyle_adj->抽象派</ArtDescriptionUtility_Global.rulePack.rulesStrings.78>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.79>artstyle_adj->纪实主义风格的</ArtDescriptionUtility_Global.rulePack.rulesStrings.79>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.80>artstyle_adj->流行艺术</ArtDescriptionUtility_Global.rulePack.rulesStrings.80>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.78>artstyle_adj->抽象派</ArtDescriptionUtility_Global.rulePack.rulesStrings.78>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.79>artstyle_adj->超写实主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.79>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.80>artstyle_adj->流行艺术</ArtDescriptionUtility_Global.rulePack.rulesStrings.80>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.81>artstyle_adj->极简主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.81>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.82>artstyle_adj->新古典主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.82>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.82>artstyle_adj->新古典主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.82>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.83>artstyle_adj->朦胧派</ArtDescriptionUtility_Global.rulePack.rulesStrings.83>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.84>artstyle_adj->后印象派</ArtDescriptionUtility_Global.rulePack.rulesStrings.84>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.84>artstyle_adj->后印象派</ArtDescriptionUtility_Global.rulePack.rulesStrings.84>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.85>artstyle_adj->纯粹主义</ArtDescriptionUtility_Global.rulePack.rulesStrings.85>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.86>artstyle_adj->洛可可式</ArtDescriptionUtility_Global.rulePack.rulesStrings.86>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.86>artstyle_adj->洛可可式</ArtDescriptionUtility_Global.rulePack.rulesStrings.86>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.87>artstyle_adj->罗马式</ArtDescriptionUtility_Global.rulePack.rulesStrings.87>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.88>artstyle_adj->浪漫的</ArtDescriptionUtility_Global.rulePack.rulesStrings.88>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.89>artstyle_adj->涂鸦式</ArtDescriptionUtility_Global.rulePack.rulesStrings.89>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.89>artstyle_adj->涂鸦式</ArtDescriptionUtility_Global.rulePack.rulesStrings.89>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.90>artstyle_adj->情色派</ArtDescriptionUtility_Global.rulePack.rulesStrings.90>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.91>artstyle_adj->性感的</ArtDescriptionUtility_Global.rulePack.rulesStrings.91>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.92>artstyle_adj->发自内心的</ArtDescriptionUtility_Global.rulePack.rulesStrings.92>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.93>idle_verb_progressive->坐</ArtDescriptionUtility_Global.rulePack.rulesStrings.93>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.94>idle_verb_progressive->站</ArtDescriptionUtility_Global.rulePack.rulesStrings.94>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.95>idle_verb_progressive->等候</ArtDescriptionUtility_Global.rulePack.rulesStrings.95>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.96>idle_verb_progressive->微笑</ArtDescriptionUtility_Global.rulePack.rulesStrings.96>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.97>idle_verb_progressive->躺</ArtDescriptionUtility_Global.rulePack.rulesStrings.97>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.98>idle_verb_progressive->佯装</ArtDescriptionUtility_Global.rulePack.rulesStrings.98>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.99>idle_verb_progressive->显得</ArtDescriptionUtility_Global.rulePack.rulesStrings.99>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.100>idle_verb_progressive->表露</ArtDescriptionUtility_Global.rulePack.rulesStrings.100>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.101>idle_verb_progressive->淡出</ArtDescriptionUtility_Global.rulePack.rulesStrings.101>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.102>idle_verb_progressive->浮动</ArtDescriptionUtility_Global.rulePack.rulesStrings.102>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.93>idle_verb_progressive->坐</ArtDescriptionUtility_Global.rulePack.rulesStrings.93>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.94>idle_verb_progressive->站</ArtDescriptionUtility_Global.rulePack.rulesStrings.94>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.95>idle_verb_progressive->等候</ArtDescriptionUtility_Global.rulePack.rulesStrings.95>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.96>idle_verb_progressive->微笑</ArtDescriptionUtility_Global.rulePack.rulesStrings.96>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.97>idle_verb_progressive->躺</ArtDescriptionUtility_Global.rulePack.rulesStrings.97>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.98>idle_verb_progressive->摆好姿势</ArtDescriptionUtility_Global.rulePack.rulesStrings.98>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.99>idle_verb_progressive->出现</ArtDescriptionUtility_Global.rulePack.rulesStrings.99>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.100>idle_verb_progressive->显示出来</ArtDescriptionUtility_Global.rulePack.rulesStrings.100>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.101>idle_verb_progressive->逐渐淡出</ArtDescriptionUtility_Global.rulePack.rulesStrings.101>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.102>idle_verb_progressive->漂浮着</ArtDescriptionUtility_Global.rulePack.rulesStrings.102>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.103>side_position->在一边</ArtDescriptionUtility_Global.rulePack.rulesStrings.103>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.104>side_position->在画面边缘</ArtDescriptionUtility_Global.rulePack.rulesStrings.104>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.105>side_position->在背景中</ArtDescriptionUtility_Global.rulePack.rulesStrings.105>
@ -121,7 +121,7 @@
<ArtDescriptionUtility_Global.rulePack.rulesStrings.107>side_position->在画面下方</ArtDescriptionUtility_Global.rulePack.rulesStrings.107>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.108>side_position->在画面上方</ArtDescriptionUtility_Global.rulePack.rulesStrings.108>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.109>side_position->在主题之下</ArtDescriptionUtility_Global.rulePack.rulesStrings.109>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.110>side_position->在焦点之</ArtDescriptionUtility_Global.rulePack.rulesStrings.110>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.110>side_position->在焦点之</ArtDescriptionUtility_Global.rulePack.rulesStrings.110>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.111>side_position->在画面左半部分</ArtDescriptionUtility_Global.rulePack.rulesStrings.111>
<ArtDescriptionUtility_Global.rulePack.rulesStrings.112>side_position->在主场景右边</ArtDescriptionUtility_Global.rulePack.rulesStrings.112>

View File

@ -7,13 +7,13 @@
<TalelessImages.rulePack.rulesStrings.3>image->一位孤独的[outlander]</TalelessImages.rulePack.rulesStrings.3>
<TalelessImages.rulePack.rulesStrings.4>image->一位穿着[apparel]的[adjective]的[outlander]</TalelessImages.rulePack.rulesStrings.4>
<TalelessImages.rulePack.rulesStrings.5>image->一位[outlander]吃着[vegetable]</TalelessImages.rulePack.rulesStrings.5>
<TalelessImages.rulePack.rulesStrings.6>image->一群[quantity_adjphrase][outlander]和[outlander]一起吃着[vegetable]</TalelessImages.rulePack.rulesStrings.6>
<TalelessImages.rulePack.rulesStrings.6>image->[quantity_adjphrase][outlander]和[outlander]一起吃着[vegetable]</TalelessImages.rulePack.rulesStrings.6>
<TalelessImages.rulePack.rulesStrings.7>image->一件空荡荡的[apparel][subject_desc]</TalelessImages.rulePack.rulesStrings.7>
<TalelessImages.rulePack.rulesStrings.8>image->[adjective]的[terrainfeature]</TalelessImages.rulePack.rulesStrings.8>
<TalelessImages.rulePack.rulesStrings.9>image->[animal]正在玩[game]</TalelessImages.rulePack.rulesStrings.9>
<TalelessImages.rulePack.rulesStrings.10>image->一个[animal]穿着[apparel][subject_desc]</TalelessImages.rulePack.rulesStrings.10>
<TalelessImages.rulePack.rulesStrings.11>image->[terrainfeature]</TalelessImages.rulePack.rulesStrings.11>
<TalelessImages.rulePack.rulesStrings.12>image->[concept]抽象描述</TalelessImages.rulePack.rulesStrings.12>
<TalelessImages.rulePack.rulesStrings.11>image->一处[terrainfeature]</TalelessImages.rulePack.rulesStrings.11>
<TalelessImages.rulePack.rulesStrings.12>image->对于[concept]抽象描述</TalelessImages.rulePack.rulesStrings.12>
<TalelessImages.rulePack.rulesStrings.13>image->一个[community]</TalelessImages.rulePack.rulesStrings.13>
<TalelessImages.rulePack.rulesStrings.14>image->一把[weapon]</TalelessImages.rulePack.rulesStrings.14>
<TalelessImages.rulePack.rulesStrings.15>image->[quantity_adjphrase][weapon]</TalelessImages.rulePack.rulesStrings.15>
@ -29,7 +29,7 @@
<TalelessImages.rulePack.rulesStrings.25>subject_desc->在镜子中</TalelessImages.rulePack.rulesStrings.25>
<TalelessImages.rulePack.rulesStrings.26>subject_desc->的轮廓</TalelessImages.rulePack.rulesStrings.26>
<TalelessImages.rulePack.rulesStrings.27>subject_desc->穿着[apparel]骑在[animal]上</TalelessImages.rulePack.rulesStrings.27>
<TalelessImages.rulePack.rulesStrings.28>subject_desc->看起来[adjective]</TalelessImages.rulePack.rulesStrings.28>
<TalelessImages.rulePack.rulesStrings.28>subject_desc->看起来[adjective]</TalelessImages.rulePack.rulesStrings.28>
</LanguageData>

View File

@ -2,32 +2,32 @@
<LanguageData>
<ArtName_Weapon.rulePack.rulesStrings.0>art_name->[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.0>
<ArtName_Weapon.rulePack.rulesStrings.1>art_name->[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.1>
<ArtName_Weapon.rulePack.rulesStrings.2>art_name->[badassconcept]与[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.2>
<ArtName_Weapon.rulePack.rulesStrings.3>art_name->[badasscolor]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.3>
<ArtName_Weapon.rulePack.rulesStrings.4>art_name->[badasscolor]之[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.4>
<ArtName_Weapon.rulePack.rulesStrings.5>art_name->[badassconcept]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.5>
<ArtName_Weapon.rulePack.rulesStrings.6>art_name->[badassadjective]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.6>
<ArtName_Weapon.rulePack.rulesStrings.7>art_name->[badasscolor]之[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.7>
<ArtName_Weapon.rulePack.rulesStrings.8>art_name->[badassanimal]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.8>
<ArtName_Weapon.rulePack.rulesStrings.9>art_name->[badassanimal]之[badassadjective]</ArtName_Weapon.rulePack.rulesStrings.9>
<ArtName_Weapon.rulePack.rulesStrings.1>art_name->[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.1>
<ArtName_Weapon.rulePack.rulesStrings.2>art_name->[badassadjective]之[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.2>
<ArtName_Weapon.rulePack.rulesStrings.3>art_name->[badasscolor]之[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.3>
<ArtName_Weapon.rulePack.rulesStrings.4>art_name->[badassconcept]之[badasscolor]</ArtName_Weapon.rulePack.rulesStrings.4>
<ArtName_Weapon.rulePack.rulesStrings.5>art_name->[anyPawn_nameShort]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.5>
<ArtName_Weapon.rulePack.rulesStrings.6>art_name->[anyPawn_nameShort]之[badassconcept]</ArtName_Weapon.rulePack.rulesStrings.6>
<ArtName_Weapon.rulePack.rulesStrings.7>art_name->[badasscolor]之[anyPawn_nameShort]</ArtName_Weapon.rulePack.rulesStrings.7>
<ArtName_Weapon.rulePack.rulesStrings.8>art_name->[anyPawn_nameShort]之[badassanimal]</ArtName_Weapon.rulePack.rulesStrings.8>
<ArtName_Weapon.rulePack.rulesStrings.9>art_name->[anyPawn_nameShort]之[badassperson]</ArtName_Weapon.rulePack.rulesStrings.9>
<ArtName_Sculpture.rulePack.rulesStrings.0>art_name->[anyPawn_nameShort]之[artname]</ArtName_Sculpture.rulePack.rulesStrings.0>
<ArtName_Sculpture.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort][color]</ArtName_Sculpture.rulePack.rulesStrings.1>
<ArtName_Sculpture.rulePack.rulesStrings.2>art_name->[artname][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.2>
<ArtName_Sculpture.rulePack.rulesStrings.3>art_name->[artname][concept]</ArtName_Sculpture.rulePack.rulesStrings.3>
<ArtName_Sculpture.rulePack.rulesStrings.4>art_name->[artname][romannumeral]</ArtName_Sculpture.rulePack.rulesStrings.4>
<ArtName_Sculpture.rulePack.rulesStrings.5>art_name->[concept][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.5>
<ArtName_Sculpture.rulePack.rulesStrings.6>art_name->[concept][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.6>
<ArtName_Sculpture.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort][trans][color]</ArtName_Sculpture.rulePack.rulesStrings.1>
<ArtName_Sculpture.rulePack.rulesStrings.2>art_name->[artname][trans][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.2>
<ArtName_Sculpture.rulePack.rulesStrings.3>art_name->[artname][trans][concept]</ArtName_Sculpture.rulePack.rulesStrings.3>
<ArtName_Sculpture.rulePack.rulesStrings.4>art_name->[artname][romannumeral]</ArtName_Sculpture.rulePack.rulesStrings.4>
<ArtName_Sculpture.rulePack.rulesStrings.5>art_name->[concept][trans][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.5>
<ArtName_Sculpture.rulePack.rulesStrings.6>art_name->[concept][trans][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.6>
<ArtName_Sculpture.rulePack.rulesStrings.7>art_name->[concept]</ArtName_Sculpture.rulePack.rulesStrings.7>
<ArtName_Sculpture.rulePack.rulesStrings.8>art_name->[color]色[concept]</ArtName_Sculpture.rulePack.rulesStrings.8>
<ArtName_Sculpture.rulePack.rulesStrings.9>art_name->[color]色[artname]</ArtName_Sculpture.rulePack.rulesStrings.9>
<ArtName_Sculpture.rulePack.rulesStrings.10>art_name->[color]色[terrainfeature]</ArtName_Sculpture.rulePack.rulesStrings.10>
<ArtName_Sculpture.rulePack.rulesStrings.11>art_name->[art_adjective][concept]</ArtName_Sculpture.rulePack.rulesStrings.11>
<ArtName_Sculpture.rulePack.rulesStrings.11>art_name->[art_adjective][concept]</ArtName_Sculpture.rulePack.rulesStrings.11>
<ArtName_Sculpture.rulePack.rulesStrings.12>art_name->[concept] No.[digit]</ArtName_Sculpture.rulePack.rulesStrings.12>
<ArtName_Sculpture.rulePack.rulesStrings.13>art_name->[artname] No.[digit]</ArtName_Sculpture.rulePack.rulesStrings.13>
<ArtName_Sculpture.rulePack.rulesStrings.14>art_name->[artname] No.[digit][digit]</ArtName_Sculpture.rulePack.rulesStrings.14>
<ArtName_Sculpture.rulePack.rulesStrings.15>art_name->[digit][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.15>
<ArtName_Sculpture.rulePack.rulesStrings.15>art_name->[digit][trans][anyPawn_nameShort]</ArtName_Sculpture.rulePack.rulesStrings.15>
<ArtName_Furniture.rulePack.rulesStrings.0>art_name->[anyPawn_nameShort]之[positiveconcept]</ArtName_Furniture.rulePack.rulesStrings.0>
<ArtName_Furniture.rulePack.rulesStrings.1>art_name->[positiveconcept]</ArtName_Furniture.rulePack.rulesStrings.1>
@ -35,11 +35,11 @@
<ArtName_Furniture.rulePack.rulesStrings.3>art_name->[badasscolor]之[animal]</ArtName_Furniture.rulePack.rulesStrings.3>
<ArtName_Furniture.rulePack.rulesStrings.4>art_name->[anyPawn_nameShort]之[color]</ArtName_Furniture.rulePack.rulesStrings.4>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.0>art_name->[angstyadjective][anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.0>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.0>art_name->[angstyadjective][anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.0>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.1>art_name->[anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.1>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.2>art_name->[color]色[anyPawn_nameShort]</ArtName_SarcophagusPlate.rulePack.rulesStrings.2>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.3>art_name->[angstyadjective][angstyconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.3>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.4>art_name->[angstyadjective][badassconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.4>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.3>art_name->[angstyadjective][angstyconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.3>
<ArtName_SarcophagusPlate.rulePack.rulesStrings.4>art_name->[angstyadjective][badassconcept]</ArtName_SarcophagusPlate.rulePack.rulesStrings.4>
</LanguageData>

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@ -20,13 +20,13 @@
<ArtDescription_WeaponGun.rulePack.rulesStrings.1>physical_description_root->这件武器雕刻的内容向我们[depiction]了[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.1>
<ArtDescription_WeaponGun.rulePack.rulesStrings.2>physical_description_root->在这件武器上雕刻的内容[depicts]的是[image]。[desc_sentence_group]</ArtDescription_WeaponGun.rulePack.rulesStrings.2>
<ArtDescription_Furniture.rulePack.rulesStrings.0>physical_description_root->这家具上雕刻的内容[depiction]了[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.0>
<ArtDescription_Furniture.rulePack.rulesStrings.1>physical_description_root->这家具上雕刻的内容向我们[depiction]了[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.1>
<ArtDescription_Furniture.rulePack.rulesStrings.2>physical_description_root->在这家具上雕刻的内容[depicts]的是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.2>
<ArtDescription_Furniture.rulePack.rulesStrings.0>physical_description_root->这家具上雕刻的内容[depiction]了[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.0>
<ArtDescription_Furniture.rulePack.rulesStrings.1>physical_description_root->这家具上雕刻的内容向我们[depiction]了[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.1>
<ArtDescription_Furniture.rulePack.rulesStrings.2>physical_description_root->在这家具上雕刻的内容[depicts]的是[image]。[desc_sentence_group]</ArtDescription_Furniture.rulePack.rulesStrings.2>
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>physical_description_root->这棺材上雕刻的内容[depiction]了[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>physical_description_root->这棺材上雕刻的内容向我们[depiction]了[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>physical_description_root->在这棺材上雕刻的内容[depicts]的是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>physical_description_root->这棺材上雕刻的内容[depiction]了[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0>
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>physical_description_root->这棺材上雕刻的内容向我们[depiction]了[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1>
<ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>physical_description_root->在这棺材上雕刻的内容[depicts]的是[image]。[desc_sentence_group]</ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2>
<!-- Different physical description roots for different kinds of artworks.

View File

@ -9,11 +9,11 @@
<GlobalUtility.rulePack.rulesStrings.5>quantity_adjphrase->四个</GlobalUtility.rulePack.rulesStrings.5>
<GlobalUtility.rulePack.rulesStrings.6>quantity_adjphrase->五个</GlobalUtility.rulePack.rulesStrings.6>
<GlobalUtility.rulePack.rulesStrings.7>quantity_adjphrase->六个</GlobalUtility.rulePack.rulesStrings.7>
<GlobalUtility.rulePack.rulesStrings.8>quantity_adjphrase->难以数计</GlobalUtility.rulePack.rulesStrings.8>
<GlobalUtility.rulePack.rulesStrings.8>quantity_adjphrase->数不清</GlobalUtility.rulePack.rulesStrings.8>
<GlobalUtility.rulePack.rulesStrings.9>quantity_adjphrase->无数的</GlobalUtility.rulePack.rulesStrings.9>
<GlobalUtility.rulePack.rulesStrings.10>trans->的</GlobalUtility.rulePack.rulesStrings.10>
<GlobalUtility.rulePack.rulesStrings.11>trans-></GlobalUtility.rulePack.rulesStrings.11>
<GlobalUtility.rulePack.rulesStrings.12>trans-></GlobalUtility.rulePack.rulesStrings.12>
<GlobalUtility.rulePack.rulesStrings.11>trans-></GlobalUtility.rulePack.rulesStrings.11>
<GlobalUtility.rulePack.rulesStrings.12>trans-></GlobalUtility.rulePack.rulesStrings.12>
<GlobalUtility.rulePack.rulesStrings.13>trans->与</GlobalUtility.rulePack.rulesStrings.13>

View File

@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<Sentence_SocialFightStarted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]变得愤怒并且[recipient_pronoun]开始打了起来</Sentence_SocialFightStarted.rulePack.rulesStrings.0>
<Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef] 同意成为[initiator_nameShortDef]的情人。</Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>
<Sentence_SocialFightStarted.rulePack.rulesStrings.0>sent->这让[recipient_nameShortDef]变得愤怒并且[recipient_pronoun]开始打了!</Sentence_SocialFightStarted.rulePack.rulesStrings.0>
<Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]接受了表白并成为[initiator_nameShortDef]的情人。</Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0>
<Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了表白。</Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0>
<Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]同意了求婚。</Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>
<Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]接受了求婚。</Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0>
<Sentence_MarriageProposalRejected.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]拒绝了求婚。</Sentence_MarriageProposalRejected.rulePack.rulesStrings.0>
<Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0>sent->两人的关系难以为继,感情破裂了。</Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0>
<Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0>sent->[recipient_nameShortDef]接受并加入了[initiator_nameShortDef]的群体。</Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0>

View File

@ -6,7 +6,7 @@
<NamerFactionPirate.rulePack.rulesStrings.0>name->[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.0>
<NamerFactionPirate.rulePack.rulesStrings.1>name->[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.1>
<NamerFactionPirate.rulePack.rulesStrings.2>name->[badassconcept]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.2>
<NamerFactionPirate.rulePack.rulesStrings.3>name->[badassconcept]之[badassanimal][groupname]</NamerFactionPirate.rulePack.rulesStrings.3>
<NamerFactionPirate.rulePack.rulesStrings.3>name->[badassconcept]之[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.3>
<NamerFactionPirate.rulePack.rulesStrings.4>name->[badassperson][groupname]</NamerFactionPirate.rulePack.rulesStrings.4>
<NamerFactionPirate.rulePack.rulesStrings.5>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.5>
<NamerFactionPirate.rulePack.rulesStrings.6>name->[weapon][groupname]</NamerFactionPirate.rulePack.rulesStrings.6>
@ -31,7 +31,7 @@
<NamerFactionOutlander.rulePack.rulesStrings.3>rule->[terrainfeature]的[community]</NamerFactionOutlander.rulePack.rulesStrings.3>
<NamerFactionTribal.rulePack.rulesStrings.0>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.0>
<NamerFactionTribal.rulePack.rulesStrings.1>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.1>
<NamerFactionTribal.rulePack.rulesStrings.1>name->[tribalword][tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.1>
<NamerFactionTribal.rulePack.rulesStrings.2>name->[tribalword]之[animal]部落</NamerFactionTribal.rulePack.rulesStrings.2>
<NamerFactionTribal.rulePack.rulesStrings.3>name->[animal]图腾之[tribalword]部落 </NamerFactionTribal.rulePack.rulesStrings.3>
<NamerFactionTribal.rulePack.rulesStrings.4>name->[color]色[animal]图腾之[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.4>

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@ -2,12 +2,12 @@
<LanguageData>
<NamerPersonTribal.rulePack.rulesStrings.0>name->[tribalword] '[badassanimal]' [tribalword]</NamerPersonTribal.rulePack.rulesStrings.0>
<NamerPersonTribal.rulePack.rulesStrings.1>name->[tribalword] '[badassanimal]' [tribalword]</NamerPersonTribal.rulePack.rulesStrings.1>
<NamerPersonTribal.rulePack.rulesStrings.1>name->[color]色 [tribalword]</NamerPersonTribal.rulePack.rulesStrings.1>
<NamerPersonTribal.rulePack.rulesStrings.2>name->[tribalword] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.2>
<NamerPersonTribal.rulePack.rulesStrings.3>name->[tribalword] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.3>
<NamerPersonTribal.rulePack.rulesStrings.4>name->[tribalword] [animal]</NamerPersonTribal.rulePack.rulesStrings.4>
<NamerPersonTribal.rulePack.rulesStrings.5>name->[animal] [tribalword]</NamerPersonTribal.rulePack.rulesStrings.5>
<NamerPersonTribal.rulePack.rulesStrings.6>name->[color] [animal]</NamerPersonTribal.rulePack.rulesStrings.6>
<NamerPersonTribal.rulePack.rulesStrings.6>name->[color] [animal]</NamerPersonTribal.rulePack.rulesStrings.6>
</LanguageData>

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@ -2,7 +2,7 @@
<LanguageData>
<PlayerFaction.label>玩家派系</PlayerFaction.label>
<ConfigPage_ConfigureStartingPawns.label>起始人数</ConfigPage_ConfigureStartingPawns.label>
<ConfigPage_ConfigureStartingPawns.label>开局人数</ConfigPage_ConfigureStartingPawns.label>
<PlayerPawnsArriveMethod.label>抵达方式</PlayerPawnsArriveMethod.label>

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@ -9,11 +9,11 @@
<!-- player pawn modifier -->
<OnPawnDeathExplode.label>角色死亡时爆</OnPawnDeathExplode.label>
<OnPawnDeathExplode.label>角色死亡时</OnPawnDeathExplode.label>
<ForcedTrait.label>强制特性</ForcedTrait.label>
<ForcedHediff.label>强制健康状态</ForcedHediff.label>
<SetNeedLevel.label>起始需求等级</SetNeedLevel.label>
<StartingResearch.label>起始附带科技</StartingResearch.label>
<SetNeedLevel.label>设置需求等级</SetNeedLevel.label>
<StartingResearch.label>开局科技</StartingResearch.label>
<MapCondition_Planetkiller.label>行星毁灭</MapCondition_Planetkiller.label>
@ -32,14 +32,14 @@
<Rule_DisallowDesignator_Tame.description>禁止驯服动物。</Rule_DisallowDesignator_Tame.description>
<StatFactor.label>属性倍率</StatFactor.label>
<DisableIncident.label>事件</DisableIncident.label>
<DisableIncident.label>事件</DisableIncident.label>
<CreateIncident.label>创建事件</CreateIncident.label>
<Rule_DisallowBuilding.label>禁止建造</Rule_DisallowBuilding.label>
<PermanentMapCondition.label>永久状态</PermanentMapCondition.label>
<StartingAnimal.label>初始动物</StartingAnimal.label>
<StartingThing_Defined.label>初始物资</StartingThing_Defined.label>
<ScatterThingsNearPlayerStart.label>起始点周围物品</ScatterThingsNearPlayerStart.label>
<ScatterThingsAnywhere.label>地图随机散布物品</ScatterThingsAnywhere.label>
<PermanentMapCondition.label>地图永久状态</PermanentMapCondition.label>
<StartingAnimal.label>开局动物</StartingAnimal.label>
<StartingThing_Defined.label>开局资源</StartingThing_Defined.label>
<ScatterThingsNearPlayerStart.label>起始点周围资源</ScatterThingsNearPlayerStart.label>
<ScatterThingsAnywhere.label>地图散落资源</ScatterThingsAnywhere.label>
</LanguageData>

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@ -2,10 +2,10 @@
<LanguageData>
<Crashlanded.label>迫降</Crashlanded.label>
<Crashlanded.description>警报与金属碎裂的噪声中将你们三人从休眠中惊醒,你们勉强在飞船四分五裂前钻进了逃生舱。随后不久,你们就降落到了这个充满未知的陌生世界</Crashlanded.description>
<Crashlanded.description>你们三人在刺耳的警报声与金属碎裂声中从低温休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。随后不久,你们降落到了这个充满未知的边缘世界上</Crashlanded.description>
<Crashlanded.scenario.summary>三名迫降生还者 - RimWorld经典的开局模式。</Crashlanded.scenario.summary>
<Crashlanded.scenario.name>迫降</Crashlanded.scenario.name>
<Crashlanded.scenario.description>警报与金属碎裂的噪声中将你们三人从休眠中惊醒,你们勉强在飞船四分五裂前钻进了逃生舱。随后不久,你们就降落到了这个充满未知的陌生世界</Crashlanded.scenario.description>
<Crashlanded.scenario.description>你们三人在刺耳的警报声与金属碎裂声中从低温休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。随后不久,你们降落到了这个充满未知的边缘世界上</Crashlanded.scenario.description>
</LanguageData>

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@ -2,11 +2,11 @@
<LanguageData>
<TheRichExplorer.label>富有的探险家</TheRichExplorer.label>
<TheRichExplorer.description>离开了你在闪耀世界的家,大家都说你疯了,但你一直渴望丢掉虚拟头盔,而在真正的星际间探险。现在你从漫长的低温休眠旅程中苏醒过来,降落在一个位置的边缘世界,那就看看到底如何吧。</TheRichExplorer.description>
<TheRichExplorer.description>离开了你在闪耀世界的家,大家都说你疯了,但你一直渴望丢掉虚拟头盔,而在真正的星际间探险。现在你从漫长的低温休眠旅程中苏醒过来,降落在一个未知的边缘世界上,那就看看到底如何吧。</TheRichExplorer.description>
<TheRichExplorer.scenario.summary>一个富有的探险家在宇宙中前所未有的经历。</TheRichExplorer.scenario.summary>
<TheRichExplorer.scenario.parts.12.text>无论是神经模拟器、全息游戏,还是放纵的酒会都无法留住你的心。你想要拥有更多,你想感受人生的坎坷和因果机缘,就像历史书里描述的那样。你希望了解真正的挑战与后果是什么。\n\n而此刻经过了数十年的低温休眠你降落在了这片未知的土地上。真实的挑战在等待着你。</TheRichExplorer.scenario.parts.12.text>
<TheRichExplorer.scenario.parts.12.text>无论是神经模拟器、全息游戏,还是放纵的酒会都无法满足你,你想要的更多,你想感受人生的坎坷和因果机缘,就像历史书里描述的那样。你希望了解真正的挑战与后果是什么。\n\n而此刻经过了数十年的低温休眠你降落在了这片未知的边缘世界上。真实的挑战在等待着你。</TheRichExplorer.scenario.parts.12.text>
<TheRichExplorer.scenario.name>富有的探险家</TheRichExplorer.scenario.name>
<TheRichExplorer.scenario.description>离开了你在闪耀世界的家,大家都说你疯了,但你一直渴望丢掉虚拟头盔,而在真正的星际间探险。现在你从漫长的低温休眠旅程中苏醒过来,降落在一个位置的边缘世界,那就看看到底如何吧。</TheRichExplorer.scenario.description>
<TheRichExplorer.scenario.description>离开了你在闪耀世界的家,大家都说你疯了,但你一直渴望丢掉虚拟头盔,而在真正的星际间探险。现在你从漫长的低温休眠旅程中苏醒过来,降落在一个未知的边缘世界上,那就看看到底如何吧。</TheRichExplorer.scenario.description>
<LostTribe.label>失落的部落</LostTribe.label>
<LostTribe.description>神明派出大量极度残暴的机甲毁灭了你的部落。你们五人死里逃生。现在是时候建造一个新的家园了。</LostTribe.description>

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@ -2,17 +2,17 @@
<LanguageData>
<Shooting.label>射击</Shooting.label>
<Shooting.description>各种远程武器的使用</Shooting.description>
<Shooting.description>使用各种类型的远程武器。</Shooting.description>
<Shooting.skillLabel>射击</Shooting.skillLabel>
<Shooting.pawnLabel>枪手</Shooting.pawnLabel>
<Melee.label>格斗</Melee.label>
<Melee.description>使用各种类型的战武器以及徒手战斗。</Melee.description>
<Melee.description>使用各种类型的战武器以及徒手战斗。</Melee.description>
<Melee.skillLabel>格斗</Melee.skillLabel>
<Melee.pawnLabel>格斗家</Melee.pawnLabel>
<Social.label>社交</Social.label>
<Social.description>谈判、说服、操纵、领导和接受其他人的欢呼</Social.description>
<Social.description>谈判、说服、操纵、领导和激励其他人</Social.description>
<Social.skillLabel>社交</Social.skillLabel>
<Social.pawnLabel>社交名流</Social.pawnLabel>
@ -22,7 +22,7 @@
<Animals.pawnLabel>驯兽师</Animals.pawnLabel>
<Medicine.label>医疗</Medicine.label>
<Medicine.description>治疗伤口和疾病手术。</Medicine.description>
<Medicine.description>治疗伤口和疾病以及执行医疗手术。</Medicine.description>
<Medicine.skillLabel>医疗</Medicine.skillLabel>
<Medicine.pawnLabel>医生</Medicine.pawnLabel>

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@ -5,16 +5,16 @@
<AllowCorpsesColonist.description>允许死亡的殖民者的尸体。</AllowCorpsesColonist.description>
<AllowCorpsesStranger.label>允许尸体(陌生人)</AllowCorpsesStranger.label>
<AllowCorpsesStranger.description>允许陌生人和敌人的尸体。</AllowCorpsesStranger.description>
<AllowCorpsesStranger.description>允许死亡的陌生人和敌人的尸体。</AllowCorpsesStranger.description>
<AllowRotten.label>允许腐烂物品</AllowRotten.label>
<AllowRotten.description>允许已经开始腐烂的有机物。</AllowRotten.description>
<AllowNonSmeltableWeapons.label>允许不可炼</AllowNonSmeltableWeapons.label>
<AllowNonSmeltableWeapons.description>允许不可炼的武器。</AllowNonSmeltableWeapons.description>
<AllowNonSmeltableWeapons.label>允许不可</AllowNonSmeltableWeapons.label>
<AllowNonSmeltableWeapons.description>允许不可炼的武器。</AllowNonSmeltableWeapons.description>
<AllowPlantFood.label>允许植物食物</AllowPlantFood.label>
<AllowPlantFood.description>允许是非收获植物的食品,像干草。</AllowPlantFood.description>
<AllowPlantFood.description>允许与未收割的植物一样的食物,像干草。</AllowPlantFood.description>
</LanguageData>

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@ -18,9 +18,9 @@
<!-- Virtual categories -->
<EquippedStatOffsets.label>装备时属性偏移量</EquippedStatOffsets.label>
<StuffStatFactors.label>以此材料制作时属性</StuffStatFactors.label>
<StuffStatFactors.label>以此材料制作时属性</StuffStatFactors.label>
<StuffStatOffsets.label>以此材料制作时属性偏移量</StuffStatOffsets.label>
<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性</StuffOfEquipmentStatFactors.label>
<StuffOfEquipmentStatFactors.label>以此材料制作的装备属性</StuffOfEquipmentStatFactors.label>
<!-- Pawn -->

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@ -5,7 +5,7 @@
<ArmorRating_Blunt.description>护甲抵御钝器伤害的几率,比如棍棒攻击、落石和爆炸。</ArmorRating_Blunt.description>
<ArmorRating_Sharp.label>护甲 - 利器</ArmorRating_Sharp.label>
<ArmorRating_Sharp.description>护甲抵御穿刺伤害的几率,比如子弹、刀剑穿刺,以及动物的抓咬。</ArmorRating_Sharp.description>
<ArmorRating_Sharp.description>护甲抵御利器伤害的几率,比如子弹、刀剑穿刺,以及动物的抓咬。</ArmorRating_Sharp.description>
<ArmorRating_Heat.label>护甲 - 热能</ArmorRating_Heat.label>
<ArmorRating_Heat.description>护甲抵御温度相关伤害的几率,比如燃烧。</ArmorRating_Heat.description>
@ -13,16 +13,16 @@
<ArmorRating_Electric.label>护甲 - 电能</ArmorRating_Electric.label>
<ArmorRating_Electric.description>护甲抵御电能伤害的几率比如电磁脉冲EMP</ArmorRating_Electric.description>
<Insulation_Cold.label> - 寒冷</Insulation_Cold.label>
<Insulation_Cold.description>对穿戴者最低舒适温度的数值修改。</Insulation_Cold.description>
<Insulation_Cold.label> - 寒冷</Insulation_Cold.label>
<Insulation_Cold.description>对穿戴者最低舒适温度的修改偏移量</Insulation_Cold.description>
<Insulation_Heat.label> - 炎热</Insulation_Heat.label>
<Insulation_Heat.description>对穿戴者最高舒适温度的数值修改。</Insulation_Heat.description>
<Insulation_Heat.label> - 炎热</Insulation_Heat.label>
<Insulation_Heat.description>对穿戴者最高舒适温度的修改偏移量</Insulation_Heat.description>
<PersonalShieldEnergyMax.label>护盾能量上限</PersonalShieldEnergyMax.label>
<PersonalShieldEnergyMax.description>个人护盾所能拥有的能量最大值。更多的能量可以吸收更多的伤害。</PersonalShieldEnergyMax.description>
<PersonalShieldRechargeRate.label>护盾充能速</PersonalShieldRechargeRate.label>
<PersonalShieldRechargeRate.label>护盾充能速</PersonalShieldRechargeRate.label>
<PersonalShieldRechargeRate.description>只要护盾不破,护盾不断获得能量的速度。</PersonalShieldRechargeRate.description>
<PersonalShieldRechargeRate.formatString>{0}/秒</PersonalShieldRechargeRate.formatString>

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@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MaxHitPoints.label>耐久上限</MaxHitPoints.label>
<MaxHitPoints.description>一个物品的最大生命值。意味着在摧毁之前可以承受多少伤害。</MaxHitPoints.description>
<MaxHitPoints.label>耐久上限</MaxHitPoints.label>
<MaxHitPoints.description>一个物品的最大生命值。意味着在摧毁之前可以承受多少伤害。</MaxHitPoints.description>
<MarketValue.label>市场价值</MarketValue.label>
<MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
<MarketValue.formatString>${0}</MarketValue.formatString>
<SellPriceFactor.label>出售价格系数</SellPriceFactor.label>
<SellPriceFactor.description>可以出售的物品的价格系数</SellPriceFactor.description>
<SellPriceFactor.description>出售该物品时的价格系数。</SellPriceFactor.description>
<Flammability.label>易燃性</Flammability.label>
<Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description>
@ -22,13 +22,13 @@
<DeteriorationRate.formatString>{0}/天</DeteriorationRate.formatString>
<Beauty.label>美观度</Beauty.label>
<Beauty.description>一个物品带给人的心情影响</Beauty.description>
<Beauty.description>一个物品放在周围时给人视觉上的愉悦程度</Beauty.description>
<Cleanliness.label>清洁度</Cleanliness.label>
<Cleanliness.description>一个物品的清洁度。</Cleanliness.description>
<Comfort.label>舒适度</Comfort.label>
<Comfort.description>一个物品或坐或躺有多大的舒适度。</Comfort.description>
<Comfort.description>一个物品在被坐上或躺下时给人的舒适程度。</Comfort.description>
</LanguageData>

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@ -2,7 +2,7 @@
<LanguageData>
<MedicalPotency.label>医疗效力</MedicalPotency.label>
<MedicalPotency.description>这个物品用于治疗伤口和疾病,或者做手术时的效力。更高的医疗效力使医生治愈伤口的几率提高,并且手术过程中的事故几率降低</MedicalPotency.description>
<MedicalPotency.description>这个物品用于治疗伤口和疾病,或者进行手术时的效力。更高的医疗效力能提高治愈伤口的几率,并且降低手术过程中的事故几率</MedicalPotency.description>
</LanguageData>

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@ -5,29 +5,29 @@
<DoorOpenSpeed.description>门打开的速度。</DoorOpenSpeed.description>
<BedRestEffectiveness.label>休息效率</BedRestEffectiveness.label>
<BedRestEffectiveness.description>在这上面休息的人恢复精力速度。</BedRestEffectiveness.description>
<BedRestEffectiveness.description>在这上面休息的人恢复精力速度的系数</BedRestEffectiveness.description>
<TrapMeleeDamage.label>陷阱近战伤害</TrapMeleeDamage.label>
<TrapMeleeDamage.description>陷阱会造成的伤害。实际伤害可能有些不同。</TrapMeleeDamage.description>
<TrapMeleeDamage.label>陷阱近战伤害</TrapMeleeDamage.label>
<TrapMeleeDamage.description>触发陷阱所造成的伤害平均值。实际伤害可能有些不同。</TrapMeleeDamage.description>
<TrapSpringChance.label>陷阱触发几率</TrapSpringChance.label>
<TrapSpringChance.label>陷阱触发几率</TrapSpringChance.label>
<TrapSpringChance.description>当生物通过这个陷阱时触发生效的的可能性。</TrapSpringChance.description>
<ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
<ResearchSpeedFactor.description>从事研究时的速度系数。</ResearchSpeedFactor.description>
<ResearchSpeedFactor.description>进行研究时的速度系数。</ResearchSpeedFactor.description>
<ResearchSpeedFactor.parts.1.customLabel>房间清洁度</ResearchSpeedFactor.parts.1.customLabel>
<MedicalTreatmentQualityFactor.label>医疗处理效果系数</MedicalTreatmentQualityFactor.label>
<MedicalTreatmentQualityFactor.description>从事医疗处理时的效果系数。</MedicalTreatmentQualityFactor.description>
<MedicalTreatmentQualityFactor.label>治疗效果系数</MedicalTreatmentQualityFactor.label>
<MedicalTreatmentQualityFactor.description>进行治疗时的效果系数。</MedicalTreatmentQualityFactor.description>
<ImmunityGainSpeedFactor.label>免疫力增加速度系数</ImmunityGainSpeedFactor.label>
<ImmunityGainSpeedFactor.description>免疫力增加的速度系数。</ImmunityGainSpeedFactor.description>
<WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
<WorkTableWorkSpeedFactor.description>从事工作的速度系数。</WorkTableWorkSpeedFactor.description>
<WorkTableWorkSpeedFactor.description>从事工作的速度系数。</WorkTableWorkSpeedFactor.description>
<EntertainmentStrengthFactor.label>娱乐效果系数</EntertainmentStrengthFactor.label>
<EntertainmentStrengthFactor.description>娱乐人们并让他们快乐的效果</EntertainmentStrengthFactor.description>
<EntertainmentStrengthFactor.description>娱乐人们并增加快乐值的效果系数</EntertainmentStrengthFactor.description>
</LanguageData>

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@ -5,7 +5,7 @@
<MeleeDPS.description>近战中每秒平均伤害。</MeleeDPS.description>
<ShootingAccuracy.label>射击精确度</ShootingAccuracy.label>
<ShootingAccuracy.description>一格距离不打偏的基本几率。</ShootingAccuracy.description>
<ShootingAccuracy.description>增加一格距离不打偏的基本几率。</ShootingAccuracy.description>
<AimingDelayFactor.label>瞄准延时系数</AimingDelayFactor.label>
<AimingDelayFactor.description>瞄准后开火所花费的时间。</AimingDelayFactor.description>

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@ -2,23 +2,23 @@
<LanguageData>
<MoveSpeed.label>移动速度</MoveSpeed.label>
<MoveSpeed.description>每秒可通过的格数。RimWorld是八方向的比如一个8x8大小的正方形沿边走直线8格和沿对角线走斜线所花费的时间是相同的虽然实际路程是8√2格。类似国际象棋</MoveSpeed.description>
<MoveSpeed.description>每秒可通过的格数。斜向移动和水平垂直移动用时相同</MoveSpeed.description>
<MoveSpeed.formatString>{0} 格/秒</MoveSpeed.formatString>
<MentalBreakThreshold.label>崩溃临界值</MentalBreakThreshold.label>
<MentalBreakThreshold.description>一旦人的心情低于这个值时,就会有心灵崩溃的风险。</MentalBreakThreshold.description>
<MentalBreakThreshold.description>当此人的心情低于这个值时,会有精神崩溃的风险。</MentalBreakThreshold.description>
<PsychicSensitivity.label>心灵敏感度</PsychicSensitivity.label>
<PsychicSensitivity.description>心灵现象对这个人的心情影响的乘数。</PsychicSensitivity.description>
<PsychicSensitivity.description>各类心灵事件对此人心情的影响系数。</PsychicSensitivity.description>
<ToxicSensitivity.label>毒物敏感度</ToxicSensitivity.label>
<ToxicSensitivity.description>有毒尘埃对这个角色造成影响的乘数。</ToxicSensitivity.description>
<ToxicSensitivity.description>有毒尘埃对此人造成影响的系数。</ToxicSensitivity.description>
<GlobalLearningFactor.label>全局学习系数</GlobalLearningFactor.label>
<GlobalLearningFactor.description>影响所有技能学习效率的全局学习系数。</GlobalLearningFactor.description>
<EatingSpeed.label>进食速度</EatingSpeed.label>
<EatingSpeed.description>进食速度的乘数。</EatingSpeed.description>
<EatingSpeed.description>此人进食速度的系数。</EatingSpeed.description>
<ComfyTemperatureMin.label>最低舒适温度</ComfyTemperatureMin.label>
<ComfyTemperatureMin.description>低于这个温度,角色会不开心。大幅低于这个温度时,角色会得低温症、冻伤甚至死亡。</ComfyTemperatureMin.description>
@ -26,11 +26,11 @@
<ComfyTemperatureMax.label>最高舒适温度</ComfyTemperatureMax.label>
<ComfyTemperatureMax.description>高于这个温度,角色会不开心。大幅高于这个温度时,角色可能会中暑甚至死亡。</ComfyTemperatureMax.description>
<ImmunityGainSpeed.label>免疫获得速度</ImmunityGainSpeed.label>
<ImmunityGainSpeed.description>这个角色获得对疾病的免疫性的速度。如果速度太慢,角色会在获得免疫行之前死于疾病。</ImmunityGainSpeed.description>
<ImmunityGainSpeed.label>免疫获得速度</ImmunityGainSpeed.label>
<ImmunityGainSpeed.description>这个角色对疾病产生免疫的速度。如果速度太慢,角色会在产生免疫之前死于疾病。</ImmunityGainSpeed.description>
<CarryingCapacity.label>携带能力</CarryingCapacity.label>
<CarryingCapacity.description>种生物用手、嘴或其他机械装置携带的物品的数量。</CarryingCapacity.description>
<CarryingCapacity.description>个角色用手、嘴或其他机械装置携带的物品的数量。</CarryingCapacity.description>
<MeatAmount.label>可获肉量</MeatAmount.label>
<MeatAmount.description>屠宰这种生物可获得肉的数量。</MeatAmount.description>

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@ -2,22 +2,22 @@
<LanguageData>
<RecruitPrisonerChance.label>招募囚犯成功率</RecruitPrisonerChance.label>
<RecruitPrisonerChance.description>这个角色招募囚犯时的基本几率。</RecruitPrisonerChance.description>
<RecruitPrisonerChance.description>此人在招募囚犯时的基本几率。</RecruitPrisonerChance.description>
<TameAnimalChance.label>驯服动物成功率</TameAnimalChance.label>
<TameAnimalChance.description>这个角色驯服动物的基本几率。</TameAnimalChance.description>
<TameAnimalChance.description>此人在驯服动物时的基本几率。</TameAnimalChance.description>
<TrainAnimalChance.label>训练动物成功率</TrainAnimalChance.label>
<TrainAnimalChance.description>这个角色每次尝试训练动物时,取得进步的基本几率。根据动物会有所变化。</TrainAnimalChance.description>
<TrainAnimalChance.description>此人在每次尝试训练动物时,取得进步的基本几率。根据动物会有所变化。</TrainAnimalChance.description>
<SocialImpact.label>社交效果</SocialImpact.label>
<SocialImpact.description>这个角色进行社交的时候,其他角色所受到的影响程度。</SocialImpact.description>
<SocialImpact.description>此人在进行社交时,其他角色所受到的影响程度。</SocialImpact.description>
<GiftImpact.label>外交礼物效果</GiftImpact.label>
<GiftImpact.description>这个角色给其他派系送礼物时,对派系关系的实际影响乘数。</GiftImpact.description>
<GiftImpact.description>此人在给其他派系送礼物时,对派系关系的实际影响系数。</GiftImpact.description>
<TradePriceImprovement.label>交易价格改善</TradePriceImprovement.label>
<TradePriceImprovement.description>这个角色商议价格时,买卖价格改善的百分数。</TradePriceImprovement.description>
<TradePriceImprovement.description>此人在商议价格时,买卖价格改善的百分数。</TradePriceImprovement.description>
</LanguageData>

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@ -2,31 +2,31 @@
<LanguageData>
<WorkSpeedGlobal.label>全局工作速度</WorkSpeedGlobal.label>
<WorkSpeedGlobal.description>这个人做任何工作的速度乘数。</WorkSpeedGlobal.description>
<WorkSpeedGlobal.description>此人在做任何工作时的速度系数。</WorkSpeedGlobal.description>
<MiningSpeed.label>采矿速度</MiningSpeed.label>
<MiningSpeed.description>这个人的开采矿石的速度乘数</MiningSpeed.description>
<MiningSpeed.description>此人在开采矿石时的速度</MiningSpeed.description>
<SmoothingSpeed.label>速度</SmoothingSpeed.label>
<SmoothingSpeed.description>这个人磨平粗糙石面的速度乘数</SmoothingSpeed.description>
<SmoothingSpeed.label>磨速度</SmoothingSpeed.label>
<SmoothingSpeed.description>此人在打磨粗糙石面时的速度</SmoothingSpeed.description>
<ResearchSpeed.label>研究速度</ResearchSpeed.label>
<ResearchSpeed.description>这个人的研究速度。</ResearchSpeed.description>
<ResearchSpeed.description>此人在研究时的速度。</ResearchSpeed.description>
<ConstructionSpeed.label>建造速度</ConstructionSpeed.label>
<ConstructionSpeed.description>这个人的建造与修理建筑物的速度。</ConstructionSpeed.description>
<ConstructionSpeed.description>此人在建造与修理建筑物时的速度。</ConstructionSpeed.description>
<PlantWorkSpeed.label>种植速度</PlantWorkSpeed.label>
<PlantWorkSpeed.description>这个人的种植与收获植物的速度。</PlantWorkSpeed.description>
<PlantWorkSpeed.description>此人在种植与收获植物时的速度。</PlantWorkSpeed.description>
<HarvestFailChance.label>收获失败几率</HarvestFailChance.label>
<HarvestFailChance.description>这个人在收获过程中会意外破坏收获物的几率。</HarvestFailChance.description>
<HarvestFailChance.description>此人在收获过程中意外破坏收获物的几率。</HarvestFailChance.description>
<ConstructFailChance.label>建造失败几率</ConstructFailChance.label>
<ConstructFailChance.description>这个人在建造某样建筑时失败的几率,浪费时间和原材料。</ConstructFailChance.description>
<ConstructFailChance.description>此人在建造建筑物时失败的几率。失败时会浪费时间和原材料。</ConstructFailChance.description>
<FixBrokenDownBuildingFailChance.label>修复失败几率</FixBrokenDownBuildingFailChance.label>
<FixBrokenDownBuildingFailChance.description>这个人在维修损坏的建筑(更换零部件)时失败的几率。</FixBrokenDownBuildingFailChance.description>
<FixBrokenDownBuildingFailChance.label>修复失败几率</FixBrokenDownBuildingFailChance.label>
<FixBrokenDownBuildingFailChance.description>此人在修理损坏的建筑物(更换零部件)时失败的几率。</FixBrokenDownBuildingFailChance.description>
</LanguageData>

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@ -2,16 +2,16 @@
<LanguageData>
<MedicalOperationSpeed.label>手术速度</MedicalOperationSpeed.label>
<MedicalOperationSpeed.description>这个角色执行医疗手术的速度。</MedicalOperationSpeed.description>
<MedicalOperationSpeed.description>此人执行医疗手术的速度。</MedicalOperationSpeed.description>
<SurgerySuccessChance.label>手术成功几率</SurgerySuccessChance.label>
<SurgerySuccessChance.description>尝试执行手术时的成功可能性。手术出错轻微的可能浪费时间和药物,严重的会给病人带来伤害。</SurgerySuccessChance.description>
<SurgerySuccessChance.description>此人执行医疗手术的成功几率。手术出错时,轻则浪费时间和药物,重则会给病人带来伤害。</SurgerySuccessChance.description>
<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>
<BaseHealingQuality.description>作为一名医生时,给予患者治疗的基础治疗。</BaseHealingQuality.description>
<BaseHealingQuality.description>此人作为一名医生时,给予患者的基础治疗质量</BaseHealingQuality.description>
<HealingSpeed.label>治疗速度</HealingSpeed.label>
<HealingSpeed.description>这个角色作为一名医生治疗伤口的速度。</HealingSpeed.description>
<HealingSpeed.description>此人作为一名医生时治疗伤口的速度。</HealingSpeed.description>
</LanguageData>

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@ -4,46 +4,46 @@
<!-- Artistic recipes - speed not affected by skill. -->
<SculptingSpeed.label>雕刻速度</SculptingSpeed.label>
<SculptingSpeed.description>这个人雕刻的速度。</SculptingSpeed.description>
<SculptingSpeed.description>此人进行雕刻工作时的速度。</SculptingSpeed.description>
<TailoringSpeed.label>制速度</TailoringSpeed.label>
<TailoringSpeed.description>这个人裁制衣服的速度。</TailoringSpeed.description>
<TailoringSpeed.label>制速度</TailoringSpeed.label>
<TailoringSpeed.description>此人在进行缝制衣物工作时的速度。</TailoringSpeed.description>
<SmithingSpeed.label>锻造速度</SmithingSpeed.label>
<SmithingSpeed.description>这个人锻造或制作武器、机械、零部件、弹药和工具的速度。</SmithingSpeed.description>
<SmithingSpeed.description>此人锻造制作武器、机械、零部件、弹药和工具的速度。</SmithingSpeed.description>
<DrugProductionSpeed.label>制药速度</DrugProductionSpeed.label>
<DrugProductionSpeed.description>这个人制作药物和成瘾品的速度。</DrugProductionSpeed.description>
<DrugProductionSpeed.description>人制作药物和成瘾品的速度。</DrugProductionSpeed.description>
<!-- Production recipes - speed affected by skill. -->
<CookSpeed.label>烹饪速度</CookSpeed.label>
<CookSpeed.description>这个人烹饪食物的速度。</CookSpeed.description>
<CookSpeed.description>此人在烹饪食物时的速度。</CookSpeed.description>
<FoodPoisonChance.label>食物有毒几率</FoodPoisonChance.label>
<FoodPoisonChance.description>这个人烹饪时不经意间让饭菜有毒的几率。</FoodPoisonChance.description>
<FoodPoisonChance.description>此人在烹饪食物时不经意间让饭菜有毒的几率。</FoodPoisonChance.description>
<BrewingSpeed.label>酿酒速度</BrewingSpeed.label>
<BrewingSpeed.description>这个人酿造啤酒时的速度。</BrewingSpeed.description>
<BrewingSpeed.description>此人在酿造啤酒时的速度。</BrewingSpeed.description>
<ButcheryFleshSpeed.label>屠宰速度</ButcheryFleshSpeed.label>
<ButcheryFleshSpeed.description>这个人屠宰生物获得肉的速度。</ButcheryFleshSpeed.description>
<ButcheryFleshSpeed.description>此人在屠宰生物尸体时的速度。</ButcheryFleshSpeed.description>
<ButcheryFleshEfficiency.label>屠宰效率</ButcheryFleshEfficiency.label>
<ButcheryFleshEfficiency.description>这个人屠宰生物时产生的肉的数量乘数</ButcheryFleshEfficiency.description>
<ButcheryFleshEfficiency.description>此人在屠宰生物尸体时获得肉的数量加成</ButcheryFleshEfficiency.description>
<ButcheryMechanoidSpeed.label>机甲拆解速度</ButcheryMechanoidSpeed.label>
<ButcheryMechanoidSpeed.description>这个人拆解机甲的速度。</ButcheryMechanoidSpeed.description>
<ButcheryMechanoidSpeed.description>此人在拆解机甲尸体时的速度。</ButcheryMechanoidSpeed.description>
<ButcheryMechanoidEfficiency.label>机甲拆解效率</ButcheryMechanoidEfficiency.label>
<ButcheryMechanoidEfficiency.description>这个人拆解机甲尸体时收获材料的数量加成。</ButcheryMechanoidEfficiency.description>
<ButcheryMechanoidEfficiency.description>此人在拆解机甲尸体时获得材料的数量加成。</ButcheryMechanoidEfficiency.description>
<StonecuttingSpeed.label>切石速度</StonecuttingSpeed.label>
<StonecuttingSpeed.description>这个人将不规则岩石切割成块的速度。</StonecuttingSpeed.description>
<StonecuttingSpeed.description>此人将岩堆切割成岩块的速度。</StonecuttingSpeed.description>
<SmeltingSpeed.label>熔炼速度</SmeltingSpeed.label>
<SmeltingSpeed.description>这个人熔炼物品的速度。</SmeltingSpeed.description>
<SmeltingSpeed.description>人熔炼物品的速度。</SmeltingSpeed.description>
</LanguageData>

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@ -4,18 +4,18 @@
<MeleeWeapon_DamageAmount.label>近战伤害</MeleeWeapon_DamageAmount.label>
<MeleeWeapon_DamageAmount.description>近战中每次攻击造成的伤害。</MeleeWeapon_DamageAmount.description>
<MeleeWeapon_Cooldown.label>近战冷却</MeleeWeapon_Cooldown.label>
<MeleeWeapon_Cooldown.description>近战武器攻击后恢复原装所需的时间。</MeleeWeapon_Cooldown.description>
<MeleeWeapon_Cooldown.label>近战冷却时间</MeleeWeapon_Cooldown.label>
<MeleeWeapon_Cooldown.description>近战武器在每次攻击后所需恢复时间。</MeleeWeapon_Cooldown.description>
<MeleeWeapon_Cooldown.formatString>{0} 秒</MeleeWeapon_Cooldown.formatString>
<!-- Damage multipliers should be stats on stuffs only -->
<SharpDamageMultiplier.label>近身利器伤害</SharpDamageMultiplier.label>
<SharpDamageMultiplier.description>这种材料对物品的割和刺这样的利器伤害乘数。</SharpDamageMultiplier.description>
<SharpDamageMultiplier.label>近身利器伤害</SharpDamageMultiplier.label>
<SharpDamageMultiplier.description>这种材料对物品的利器伤害(切削/戳刺伤害)系数。</SharpDamageMultiplier.description>
<BluntDamageMultiplier.label>近身钝器伤害</BluntDamageMultiplier.label>
<BluntDamageMultiplier.description>这种材料对物品的钝器伤害数。</BluntDamageMultiplier.description>
<BluntDamageMultiplier.label>近身钝器伤害</BluntDamageMultiplier.label>
<BluntDamageMultiplier.description>这种材料对物品的钝器伤害数。</BluntDamageMultiplier.description>
</LanguageData>

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@ -14,7 +14,7 @@
<AccuracyLong.description>在远距离范围内的精度系数。</AccuracyLong.description>
<RangedWeapon_Cooldown.label>远程冷却时间</RangedWeapon_Cooldown.label>
<RangedWeapon_Cooldown.description>射击后武器恢复原装所需时间。</RangedWeapon_Cooldown.description>
<RangedWeapon_Cooldown.description>在每次射击后所需要的恢复时间。</RangedWeapon_Cooldown.description>
<RangedWeapon_Cooldown.formatString>{0} 秒</RangedWeapon_Cooldown.formatString>

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@ -2,13 +2,13 @@
<LanguageData>
<Cassandra.label>「经典」卡桑德拉</Cassandra.label>
<Cassandra.description>卡桑德拉创造的故事会变得越来越紧张,越来越有挑战性。\n\n讲好故事的精髓在于挣扎情节的完美连续</Cassandra.description>
<Cassandra.description>卡桑德拉创造的故事会变得越来越紧张,越来越有挑战性。\n\n讲好故事的精髓在于情节紧凑高潮迭起</Cassandra.description>
<Phoebe.label>「建筑师」菲比</Phoebe.label>
<Phoebe.description>菲比在创造事件之前会给你相当宽裕的时间让你放松地经营殖民地。注意:如果你选则了较高的难度,她也会和其他人一样残酷无情!\n\n让我们冷静冷静,开始建造吧……\n\n注意如果你选了较高的难度,她会和其他人一样残酷无情!</Phoebe.description>
<Phoebe.description>菲比在两次事件之间会给你相当宽裕的时间让你放松地经营殖民地。\n\n让我们冷静冷静开始建造吧……\n\n注意如果你选了较高的难度,她会和其他人一样残酷无情!</Phoebe.description>
<Randy.label>「随机」兰迪</Randy.label>
<Randy.description>兰迪不遵守任何规矩。他会随机创造各种事件,而不管故事的结局是大获成功还是灾难一场,一切都是命。\n\n老兄这个世界是很随机的。故事也应该一样啊!嘿,借个火点根烟?</Randy.description>
<Randy.description>兰迪不遵守任何规矩。他会随机创造各种事件,而不管故事的结局是大获成功还是灾难一场,一切都是命。\n\n老兄世界本来就无规律可循,故事也应如此啊!嘿,借个火点根烟?</Randy.description>
<Tutor.label>教程-隐藏</Tutor.label>

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@ -6,11 +6,11 @@
<Captured.rulePack.rulesStrings.1>image->[capturer_nameFull]正在俘虏[prisoner_nameFull][circumstance_group]</Captured.rulePack.rulesStrings.1>
<Captured.rulePack.rulesStrings.2>image->[capturer_nameFull]束缚着[prisoner_nameFull]的双手,[circumstance_group]</Captured.rulePack.rulesStrings.2>
<Captured.rulePack.rulesStrings.3>image->[capturer_nameFull]狠狠扇了[prisoner_nameFull]一巴掌,俘虏了[prisoner_objective][circumstance_group]</Captured.rulePack.rulesStrings.3>
<Captured.rulePack.rulesStrings.4>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</Captured.rulePack.rulesStrings.4>
<Captured.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</Captured.rulePack.rulesStrings.5>
<Captured.rulePack.rulesStrings.4>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</Captured.rulePack.rulesStrings.4>
<Captured.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</Captured.rulePack.rulesStrings.5>
<Captured.rulePack.rulesStrings.6>circumstance_phrase->相当专业而效率</Captured.rulePack.rulesStrings.6>
<Captured.rulePack.rulesStrings.7>circumstance_phrase->相当粗暴而外行</Captured.rulePack.rulesStrings.7>
<Captured.rulePack.rulesStrings.8>circumstance_phrase->明显力过重</Captured.rulePack.rulesStrings.8>
<Captured.rulePack.rulesStrings.8>circumstance_phrase->明显力过重</Captured.rulePack.rulesStrings.8>
<Captured.rulePack.rulesStrings.9>circumstance_phrase->同时带着开心的心情</Captured.rulePack.rulesStrings.9>
<Captured.rulePack.rulesStrings.10>circumstance_phrase->同时带着征服的笑容</Captured.rulePack.rulesStrings.10>
<Captured.rulePack.rulesStrings.11>desc_sentence->[capturer_nameShortDef]正以征服者的目光看着[prisoner_nameShortDef]的双眼。</Captured.rulePack.rulesStrings.11>
@ -67,23 +67,23 @@
<ExecutedPrisoner.label>处决</ExecutedPrisoner.label>
<ExecutedPrisoner.rulePack.rulesStrings.0>tale_noun->[prisoner_nameShortDef]的死刑</ExecutedPrisoner.rulePack.rulesStrings.0>
<ExecutedPrisoner.rulePack.rulesStrings.1>image->[warden_nameFull]正在处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.1>
<ExecutedPrisoner.rulePack.rulesStrings.2>image->[warden_nameFull]正将[prisoner_nameFull]推向死亡 [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.2>
<ExecutedPrisoner.rulePack.rulesStrings.3>image->[warden_nameFull]正在准备处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.3>
<ExecutedPrisoner.rulePack.rulesStrings.4>image->[warden_nameFull]正走入牢房,将要处决[prisoner_nameFull] [circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.4>
<ExecutedPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</ExecutedPrisoner.rulePack.rulesStrings.5>
<ExecutedPrisoner.rulePack.rulesStrings.6>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</ExecutedPrisoner.rulePack.rulesStrings.6>
<ExecutedPrisoner.rulePack.rulesStrings.7>circumstance_phrase->而[prisoner_pronoun]在恐惧中大声喊叫</ExecutedPrisoner.rulePack.rulesStrings.7>
<ExecutedPrisoner.rulePack.rulesStrings.8>circumstance_phrase->专业而效率</ExecutedPrisoner.rulePack.rulesStrings.8>
<ExecutedPrisoner.rulePack.rulesStrings.9>circumstance_phrase->粗暴而外行</ExecutedPrisoner.rulePack.rulesStrings.9>
<ExecutedPrisoner.rulePack.rulesStrings.10>circumstance_phrase->明显用力过</ExecutedPrisoner.rulePack.rulesStrings.10>
<ExecutedPrisoner.rulePack.rulesStrings.11>circumstance_phrase->明显充满了愉悦</ExecutedPrisoner.rulePack.rulesStrings.11>
<ExecutedPrisoner.rulePack.rulesStrings.12>circumstance_phrase->尽在掌握地微笑着</ExecutedPrisoner.rulePack.rulesStrings.12>
<ExecutedPrisoner.rulePack.rulesStrings.13>circumstance_phrase->在[warden_possessive]眼泪水</ExecutedPrisoner.rulePack.rulesStrings.13>
<ExecutedPrisoner.rulePack.rulesStrings.14>circumstance_phrase->绝对冷漠的注视下</ExecutedPrisoner.rulePack.rulesStrings.14>
<ExecutedPrisoner.rulePack.rulesStrings.15>circumstance_phrase->施以额外的痛苦</ExecutedPrisoner.rulePack.rulesStrings.15>
<ExecutedPrisoner.rulePack.rulesStrings.16>circumstance_phrase->想着别的什么东西</ExecutedPrisoner.rulePack.rulesStrings.16>
<ExecutedPrisoner.rulePack.rulesStrings.17>circumstance_phrase->为了更大的怜悯</ExecutedPrisoner.rulePack.rulesStrings.17>
<ExecutedPrisoner.rulePack.rulesStrings.1>image->[warden_nameFull]正在处决[prisoner_nameFull][circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.1>
<ExecutedPrisoner.rulePack.rulesStrings.2>image->[warden_nameFull]正将[prisoner_nameFull]处以死刑,[circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.2>
<ExecutedPrisoner.rulePack.rulesStrings.3>image->[warden_nameFull]正在准备处决[prisoner_nameFull][circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.3>
<ExecutedPrisoner.rulePack.rulesStrings.4>image->[warden_nameFull]正走入牢房,将要处决[prisoner_nameFull][circumstance_group]</ExecutedPrisoner.rulePack.rulesStrings.4>
<ExecutedPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_pronoun]在地上翻滚</ExecutedPrisoner.rulePack.rulesStrings.5>
<ExecutedPrisoner.rulePack.rulesStrings.6>circumstance_phrase->而[prisoner_pronoun]痛苦地扭动</ExecutedPrisoner.rulePack.rulesStrings.6>
<ExecutedPrisoner.rulePack.rulesStrings.7>circumstance_phrase->而[prisoner_pronoun]恐惧地大声喊叫着</ExecutedPrisoner.rulePack.rulesStrings.7>
<ExecutedPrisoner.rulePack.rulesStrings.8>circumstance_phrase->相当专业而效率</ExecutedPrisoner.rulePack.rulesStrings.8>
<ExecutedPrisoner.rulePack.rulesStrings.9>circumstance_phrase->相当粗暴而外行</ExecutedPrisoner.rulePack.rulesStrings.9>
<ExecutedPrisoner.rulePack.rulesStrings.10>circumstance_phrase->明显用力过</ExecutedPrisoner.rulePack.rulesStrings.10>
<ExecutedPrisoner.rulePack.rulesStrings.11>circumstance_phrase->同时带着开心的心情</ExecutedPrisoner.rulePack.rulesStrings.11>
<ExecutedPrisoner.rulePack.rulesStrings.12>circumstance_phrase->同时带着征服的笑容</ExecutedPrisoner.rulePack.rulesStrings.12>
<ExecutedPrisoner.rulePack.rulesStrings.13>circumstance_phrase->同时在[warden_possessive]眼中充满了泪水</ExecutedPrisoner.rulePack.rulesStrings.13>
<ExecutedPrisoner.rulePack.rulesStrings.14>circumstance_phrase->同时绝对冷漠的注视着</ExecutedPrisoner.rulePack.rulesStrings.14>
<ExecutedPrisoner.rulePack.rulesStrings.15>circumstance_phrase->同时施以额外的痛苦</ExecutedPrisoner.rulePack.rulesStrings.15>
<ExecutedPrisoner.rulePack.rulesStrings.16>circumstance_phrase->同时正想着别的什么东西</ExecutedPrisoner.rulePack.rulesStrings.16>
<ExecutedPrisoner.rulePack.rulesStrings.17>circumstance_phrase->以顾全大局</ExecutedPrisoner.rulePack.rulesStrings.17>
<ExecutedPrisoner.rulePack.rulesStrings.18>desc_sentence->[warden_nameShortDef]满头大汗。</ExecutedPrisoner.rulePack.rulesStrings.18>
<ExecutedPrisoner.rulePack.rulesStrings.19>desc_sentence->[warden_nameShortDef]碎碎念着。</ExecutedPrisoner.rulePack.rulesStrings.19>
<ExecutedPrisoner.rulePack.rulesStrings.20>desc_sentence->[warden_nameShortDef]被血溅到[warden_possessive]脸上。</ExecutedPrisoner.rulePack.rulesStrings.20>
@ -94,80 +94,80 @@
<KidnappedColonist.label>绑架</KidnappedColonist.label>
<KidnappedColonist.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被绑架</KidnappedColonist.rulePack.rulesStrings.0>
<KidnappedColonist.rulePack.rulesStrings.1>image->[kidnapper_nameFull]正将[victim_nameFull]抓走带回[kidnapper_factionName] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.1>
<KidnappedColonist.rulePack.rulesStrings.2>image->[kidnapper_factionName]的[kidnapper_nameFull]正在绑架[victim_nameFull] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.2>
<KidnappedColonist.rulePack.rulesStrings.3>image->[kidnapper_nameFull]正在绑架[victim_nameFull] [circumstance_group]</KidnappedColonist.rulePack.rulesStrings.3>
<KidnappedColonist.rulePack.rulesStrings.1>image->[kidnapper_nameFull]正将[victim_nameFull]抓走带回[kidnapper_factionName][circumstance_group]</KidnappedColonist.rulePack.rulesStrings.1>
<KidnappedColonist.rulePack.rulesStrings.2>image->[kidnapper_factionName]的[kidnapper_nameFull]正在绑架[victim_nameFull][circumstance_group]</KidnappedColonist.rulePack.rulesStrings.2>
<KidnappedColonist.rulePack.rulesStrings.3>image->[kidnapper_nameFull]正在绑架[victim_nameFull][circumstance_group]</KidnappedColonist.rulePack.rulesStrings.3>
<KidnappedColonist.rulePack.rulesStrings.4>circumstance_phrase->而[victim_pronoun]痛苦地扭动着</KidnappedColonist.rulePack.rulesStrings.4>
<KidnappedColonist.rulePack.rulesStrings.5>circumstance_phrase->专业而效率</KidnappedColonist.rulePack.rulesStrings.5>
<KidnappedColonist.rulePack.rulesStrings.6>circumstance_phrase->粗暴而外行</KidnappedColonist.rulePack.rulesStrings.6>
<KidnappedColonist.rulePack.rulesStrings.7>circumstance_phrase->明显用力过</KidnappedColonist.rulePack.rulesStrings.7>
<KidnappedColonist.rulePack.rulesStrings.8>circumstance_phrase->明显充满了愉悦</KidnappedColonist.rulePack.rulesStrings.8>
<KidnappedColonist.rulePack.rulesStrings.9>circumstance_phrase->尽在掌握地微笑着</KidnappedColonist.rulePack.rulesStrings.9>
<KidnappedColonist.rulePack.rulesStrings.10>circumstance_phrase->被血污覆盖着</KidnappedColonist.rulePack.rulesStrings.10>
<KidnappedColonist.rulePack.rulesStrings.5>circumstance_phrase->相当专业而效率</KidnappedColonist.rulePack.rulesStrings.5>
<KidnappedColonist.rulePack.rulesStrings.6>circumstance_phrase->相当粗暴而外行</KidnappedColonist.rulePack.rulesStrings.6>
<KidnappedColonist.rulePack.rulesStrings.7>circumstance_phrase->明显用力过</KidnappedColonist.rulePack.rulesStrings.7>
<KidnappedColonist.rulePack.rulesStrings.8>circumstance_phrase->同时带着开心的心情</KidnappedColonist.rulePack.rulesStrings.8>
<KidnappedColonist.rulePack.rulesStrings.9>circumstance_phrase->同时带着征服的笑容</KidnappedColonist.rulePack.rulesStrings.9>
<KidnappedColonist.rulePack.rulesStrings.10>circumstance_phrase->同时浑身被血污覆盖着</KidnappedColonist.rulePack.rulesStrings.10>
<KidnappedColonist.rulePack.rulesStrings.11>desc_sentence->[victim_nameShortDef]似乎彻底放弃了。</KidnappedColonist.rulePack.rulesStrings.11>
<KidnappedColonist.rulePack.rulesStrings.12>desc_sentence->[victim_nameShortDef]已经闭上了眼睛似乎在祈祷着什么。</KidnappedColonist.rulePack.rulesStrings.12>
<KidnappedColonist.rulePack.rulesStrings.12>desc_sentence->[victim_nameShortDef]已经闭上了[victim_possessive]眼睛似乎在祈祷着什么。</KidnappedColonist.rulePack.rulesStrings.12>
<KidnappedColonist.rulePack.rulesStrings.13>desc_sentence->[victim_nameShortDef]看上去满脸不屑。</KidnappedColonist.rulePack.rulesStrings.13>
<KidnappedColonist.rulePack.rulesStrings.14>desc_sentence->[victim_nameShortDef]因愤怒和恐惧而大声喊叫着。</KidnappedColonist.rulePack.rulesStrings.14>
<KidnappedColonist.rulePack.rulesStrings.15>desc_sentence->[victim_nameShortDef]一副被玩坏了的样子</KidnappedColonist.rulePack.rulesStrings.15>
<KidnappedColonist.rulePack.rulesStrings.16>desc_sentence->[victim_nameShortDef]看上去受伤了</KidnappedColonist.rulePack.rulesStrings.16>
<KidnappedColonist.rulePack.rulesStrings.15>desc_sentence->[victim_nameShortDef]看上去浑身是伤,精疲力竭</KidnappedColonist.rulePack.rulesStrings.15>
<KidnappedColonist.rulePack.rulesStrings.16>desc_sentence->[victim_nameShortDef]看上去伤的很重</KidnappedColonist.rulePack.rulesStrings.16>
<TamedAnimal.label>驯服</TamedAnimal.label>
<TamedAnimal.rulePack.rulesStrings.0>tale_noun->[human_nameShortDef]驯服[animal_nameShortDef]</TamedAnimal.rulePack.rulesStrings.0>
<TamedAnimal.rulePack.rulesStrings.1>image->[human_nameFull]驯服着[animal_nameFull] [circumstance_group]</TamedAnimal.rulePack.rulesStrings.1>
<TamedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]给[animal_nameFull]喂了一口食物 [circumstance_group]</TamedAnimal.rulePack.rulesStrings.2>
<TamedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]对着[animal_nameFull]低声呢喃 [circumstance_group]</TamedAnimal.rulePack.rulesStrings.3>
<TamedAnimal.rulePack.rulesStrings.4>image->[human_nameFull]安抚着一只野生的[animal_nameFull] [circumstance_group]</TamedAnimal.rulePack.rulesStrings.4>
<TamedAnimal.rulePack.rulesStrings.5>circumstance_phrase->极其小心谨慎</TamedAnimal.rulePack.rulesStrings.5>
<TamedAnimal.rulePack.rulesStrings.6>circumstance_phrase->脸上挂着微笑</TamedAnimal.rulePack.rulesStrings.6>
<TamedAnimal.rulePack.rulesStrings.1>image->[human_nameFull]驯服着[animal_nameFull][circumstance_group]</TamedAnimal.rulePack.rulesStrings.1>
<TamedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]给[animal_nameFull]喂了一口食物circumstance_group]</TamedAnimal.rulePack.rulesStrings.2>
<TamedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]对着[animal_nameFull]低声呢喃[circumstance_group]</TamedAnimal.rulePack.rulesStrings.3>
<TamedAnimal.rulePack.rulesStrings.4>image->[human_nameFull]安抚着一只野生的[animal_nameFull][circumstance_group]</TamedAnimal.rulePack.rulesStrings.4>
<TamedAnimal.rulePack.rulesStrings.5>circumstance_phrase->每一步都极其小心谨慎</TamedAnimal.rulePack.rulesStrings.5>
<TamedAnimal.rulePack.rulesStrings.6>circumstance_phrase->同时脸上挂着微笑</TamedAnimal.rulePack.rulesStrings.6>
<TamedAnimal.rulePack.rulesStrings.7>circumstance_phrase->虽然筋疲力竭但很开心</TamedAnimal.rulePack.rulesStrings.7>
<TamedAnimal.rulePack.rulesStrings.8>desc_sentence->[animal_nameShortDef]凶恶地吼叫着。</TamedAnimal.rulePack.rulesStrings.8>
<TamedAnimal.rulePack.rulesStrings.9>desc_sentence->[animal_nameShortDef]看上去在爱意中沉沉欲睡</TamedAnimal.rulePack.rulesStrings.9>
<TamedAnimal.rulePack.rulesStrings.10>desc_sentence->[animal_nameShortDef]表现出某种容易被容易被催眠的特性</TamedAnimal.rulePack.rulesStrings.10>
<TamedAnimal.rulePack.rulesStrings.11>desc_sentence->[animal_nameShortDef]看起来很害怕但感兴趣</TamedAnimal.rulePack.rulesStrings.11>
<TamedAnimal.rulePack.rulesStrings.9>desc_sentence->[animal_nameShortDef]看上去沉醉在爱意中。</TamedAnimal.rulePack.rulesStrings.9>
<TamedAnimal.rulePack.rulesStrings.10>desc_sentence->[animal_nameShortDef]看上去像是被催眠了</TamedAnimal.rulePack.rulesStrings.10>
<TamedAnimal.rulePack.rulesStrings.11>desc_sentence->[animal_nameShortDef]看起来既惊恐又好奇</TamedAnimal.rulePack.rulesStrings.11>
<TamedAnimal.rulePack.rulesStrings.12>desc_sentence->[animal_nameShortDef]看来好像被迷住了。</TamedAnimal.rulePack.rulesStrings.12>
<TamedAnimal.rulePack.rulesStrings.13>desc_sentence->[human_nameShortDef]正对[animal_nameShortDef]放出满满的爱的感觉</TamedAnimal.rulePack.rulesStrings.13>
<TamedAnimal.rulePack.rulesStrings.13>desc_sentence->[human_nameShortDef]充满爱意的抚摸着[animal_nameShortDef]</TamedAnimal.rulePack.rulesStrings.13>
<KilledBy.label>死亡</KilledBy.label>
<KilledBy.rulePack.rulesStrings.0>tale_noun->[victim_nameShortDef]被[killer_nameShortDef]所杀</KilledBy.rulePack.rulesStrings.0>
<KilledBy.rulePack.rulesStrings.1>tale_noun->[killer_nameShortDef]杀死[victim_nameShortDef]</KilledBy.rulePack.rulesStrings.1>
<KilledBy.rulePack.rulesStrings.2>tale_noun->[victim_nameShortDef]的死亡</KilledBy.rulePack.rulesStrings.2>
<KilledBy.rulePack.rulesStrings.3>image->[victim_nameFull]被[killer_nameFull]杀了 [circumstance_group]</KilledBy.rulePack.rulesStrings.3>
<KilledBy.rulePack.rulesStrings.4>image->[killer_nameFull]杀死[killer_pronoun] [circumstance_group]</KilledBy.rulePack.rulesStrings.4>
<KilledBy.rulePack.rulesStrings.5>image->[killer_nameFull]终结[victim_nameFull]的生命 [circumstance_group]</KilledBy.rulePack.rulesStrings.5>
<KilledBy.rulePack.rulesStrings.6>image->[killer_nameFull]残忍地谋杀[victim_nameFull] [circumstance_group]</KilledBy.rulePack.rulesStrings.6>
<KilledBy.rulePack.rulesStrings.7>image->[victim_nameFull]被杀死了 [circumstance_group]</KilledBy.rulePack.rulesStrings.7>
<KilledBy.rulePack.rulesStrings.8>circumstance_phrase->看来似乎毫无悔恨</KilledBy.rulePack.rulesStrings.8>
<KilledBy.rulePack.rulesStrings.3>image->[victim_nameFull]被[killer_nameFull]杀了[circumstance_group]</KilledBy.rulePack.rulesStrings.3>
<KilledBy.rulePack.rulesStrings.4>image->[killer_nameFull]杀死了[killer_pronoun][circumstance_group]</KilledBy.rulePack.rulesStrings.4>
<KilledBy.rulePack.rulesStrings.5>image->[killer_nameFull]终结了[victim_nameFull]的生命,[circumstance_group]</KilledBy.rulePack.rulesStrings.5>
<KilledBy.rulePack.rulesStrings.6>image->[killer_nameFull]残忍地谋杀了[victim_nameFull][circumstance_group]</KilledBy.rulePack.rulesStrings.6>
<KilledBy.rulePack.rulesStrings.7>image->[victim_nameFull]被杀死了[circumstance_group]</KilledBy.rulePack.rulesStrings.7>
<KilledBy.rulePack.rulesStrings.8>circumstance_phrase->看来似乎毫无悔恨</KilledBy.rulePack.rulesStrings.8>
<KilledBy.rulePack.rulesStrings.9>circumstance_phrase->以冷酷的效率</KilledBy.rulePack.rulesStrings.9>
<KilledBy.rulePack.rulesStrings.10>circumstance_phrase->带着狂怒</KilledBy.rulePack.rulesStrings.10>
<KilledBy.rulePack.rulesStrings.11>circumstance_phrase->以快速而效率的动作</KilledBy.rulePack.rulesStrings.11>
<KilledBy.rulePack.rulesStrings.11>circumstance_phrase->动作快速高效</KilledBy.rulePack.rulesStrings.11>
<KilledBy.rulePack.rulesStrings.12>circumstance_phrase->毫无情绪或者表情</KilledBy.rulePack.rulesStrings.12>
<KilledBy.rulePack.rulesStrings.13>circumstance_phrase->由于阴暗的需求</KilledBy.rulePack.rulesStrings.13>
<KilledBy.rulePack.rulesStrings.13>circumstance_phrase->出于某种阴暗的需求</KilledBy.rulePack.rulesStrings.13>
<KilledBy.rulePack.rulesStrings.14>circumstance_phrase->以一种胆小、心不在焉的方式</KilledBy.rulePack.rulesStrings.14>
<KilledBy.rulePack.rulesStrings.15>desc_sentence->太阳在他们背后象征性地回应整个事件</KilledBy.rulePack.rulesStrings.15>
<KilledBy.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase][animal]旁观。</KilledBy.rulePack.rulesStrings.16>
<KilledBy.rulePack.rulesStrings.17>desc_sentence->一个[outlander][side_position]沉默地看。</KilledBy.rulePack.rulesStrings.17>
<KilledBy.rulePack.rulesStrings.18>desc_sentence->[victim_nameShortDef]汇成了一滩。</KilledBy.rulePack.rulesStrings.18>
<KilledBy.rulePack.rulesStrings.15>desc_sentence->太阳在他们身后落下,作为这件事件的象征性的共鸣</KilledBy.rulePack.rulesStrings.15>
<KilledBy.rulePack.rulesStrings.16>desc_sentence->[quantity_adjphrase][animal]在周围旁观。</KilledBy.rulePack.rulesStrings.16>
<KilledBy.rulePack.rulesStrings.17>desc_sentence->一个[outlander][side_position]沉默地看</KilledBy.rulePack.rulesStrings.17>
<KilledBy.rulePack.rulesStrings.18>desc_sentence->鲜血在[victim_nameShortDef]身旁汇成了一滩。</KilledBy.rulePack.rulesStrings.18>
<KilledBy.rulePack.rulesStrings.19>desc_sentence->[victim_nameShortDef]的眼睛完全失去了生机。</KilledBy.rulePack.rulesStrings.19>
<KilledBy.rulePack.rulesStrings.20>desc_sentence->[killer_nameShortDef]呲着牙。</KilledBy.rulePack.rulesStrings.20>
<KilledBy.rulePack.rulesStrings.21>desc_sentence->[killer_nameShortDef]似乎满意了</KilledBy.rulePack.rulesStrings.21>
<KilledBy.rulePack.rulesStrings.21>desc_sentence->[killer_nameShortDef]似乎心满意足</KilledBy.rulePack.rulesStrings.21>
<KilledBy.rulePack.rulesStrings.22>desc_sentence->[killer_nameShortDef]看起来对自己所做的事感到痛苦。</KilledBy.rulePack.rulesStrings.22>
<KilledBy.rulePack.rulesStrings.23>desc_sentence->[killer_nameShortDef]看起来对这个情形感到愉悦。</KilledBy.rulePack.rulesStrings.23>
<KilledBy.rulePack.rulesStrings.24>desc_sentence->[killer_nameShortDef]看起来得意洋洋。</KilledBy.rulePack.rulesStrings.24>
<SoldPrisoner.label>贩卖囚犯</SoldPrisoner.label>
<SoldPrisoner.rulePack.rulesStrings.0>tale_noun->出售[prisoner_nameShortDef]</SoldPrisoner.rulePack.rulesStrings.0>
<SoldPrisoner.rulePack.rulesStrings.1>image->[trader_nameFull]从[seller_nameFull]手中买下[prisoner_nameFull] [circumstance_group]</SoldPrisoner.rulePack.rulesStrings.1>
<SoldPrisoner.rulePack.rulesStrings.2>image->[seller_nameFull]将[prisoner_nameFull]卖给[trader_nameFull] [circumstance_group]</SoldPrisoner.rulePack.rulesStrings.2>
<SoldPrisoner.rulePack.rulesStrings.3>circumstance_phrase->在其他殖民者的反对声中</SoldPrisoner.rulePack.rulesStrings.3>
<SoldPrisoner.rulePack.rulesStrings.4>circumstance_phrase->而[seller_nameShortDef]计算[trader_possessive]的</SoldPrisoner.rulePack.rulesStrings.4>
<SoldPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_nameShortDef]哀求着</SoldPrisoner.rulePack.rulesStrings.5>
<SoldPrisoner.rulePack.rulesStrings.6>circumstance_phrase->[prisoner_nameShortDef]的气愤</SoldPrisoner.rulePack.rulesStrings.6>
<SoldPrisoner.rulePack.rulesStrings.1>image->[trader_nameFull]从[seller_nameFull]手中买下[prisoner_nameFull][circumstance_group]</SoldPrisoner.rulePack.rulesStrings.1>
<SoldPrisoner.rulePack.rulesStrings.2>image->[seller_nameFull]将[prisoner_nameFull]卖给[trader_nameFull][circumstance_group]</SoldPrisoner.rulePack.rulesStrings.2>
<SoldPrisoner.rulePack.rulesStrings.3>circumstance_phrase->同时其他殖民者在一旁不满的围观</SoldPrisoner.rulePack.rulesStrings.3>
<SoldPrisoner.rulePack.rulesStrings.4>circumstance_phrase->而[seller_nameShortDef]正在数着[trader_possessive]</SoldPrisoner.rulePack.rulesStrings.4>
<SoldPrisoner.rulePack.rulesStrings.5>circumstance_phrase->而[prisoner_nameShortDef]正在苦苦哀求着</SoldPrisoner.rulePack.rulesStrings.5>
<SoldPrisoner.rulePack.rulesStrings.6>circumstance_phrase->同时[prisoner_nameShortDef]十分气愤</SoldPrisoner.rulePack.rulesStrings.6>
<SoldPrisoner.rulePack.rulesStrings.7>desc_sentence->[trader_nameShortDef]穷凶极恶地笑着。</SoldPrisoner.rulePack.rulesStrings.7>
<SoldPrisoner.rulePack.rulesStrings.8>desc_sentence->[seller_nameShortDef]病态地笑着。</SoldPrisoner.rulePack.rulesStrings.8>
<SoldPrisoner.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]不情愿地搀扶着[prisoner_nameShortDef]越过商人。</SoldPrisoner.rulePack.rulesStrings.9>
<SoldPrisoner.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]不情愿地将[prisoner_nameShortDef]交给商人。</SoldPrisoner.rulePack.rulesStrings.9>
<SoldPrisoner.rulePack.rulesStrings.10>desc_sentence->[prisoner_nameShortDef]挑衅地瞪着[prisoner_possessive]新主人。</SoldPrisoner.rulePack.rulesStrings.10>
<SoldPrisoner.rulePack.rulesStrings.11>desc_sentence->[trader_nameShortDef]拽着[prisoner_nameShortDef]的铁链将[prisoner_possessive]拖走了。</SoldPrisoner.rulePack.rulesStrings.11>
<SoldPrisoner.rulePack.rulesStrings.12>desc_sentence->[prisoner_nameShortDef]仇恨地瞪着[seller_nameShortDef]。</SoldPrisoner.rulePack.rulesStrings.12>
<SoldPrisoner.rulePack.rulesStrings.12>desc_sentence->[prisoner_nameShortDef]瞪着[seller_nameShortDef],心中盘算着复仇</SoldPrisoner.rulePack.rulesStrings.12>
<SoldPrisoner.rulePack.rulesStrings.13>desc_sentence->[prisoner_nameShortDef]哭喊着。</SoldPrisoner.rulePack.rulesStrings.13>
<SoldPrisoner.rulePack.rulesStrings.14>desc_sentence->[prisoner_nameShortDef]对着[seller_nameShortDef]的脸啐了口唾沫。</SoldPrisoner.rulePack.rulesStrings.14>
<SoldPrisoner.rulePack.rulesStrings.15>desc_sentence->[Prisoner_nameShortDef]的背影消逝在大地远方。</SoldPrisoner.rulePack.rulesStrings.15>
@ -176,23 +176,23 @@
<TrainedAnimal.label>训练</TrainedAnimal.label>
<TrainedAnimal.rulePack.rulesStrings.0>tale_noun->[animal_nameShortDef]的训练</TrainedAnimal.rulePack.rulesStrings.0>
<TrainedAnimal.rulePack.rulesStrings.1>image->[human_nameFull][train_syn][animal_nameFull] [trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.1>
<TrainedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]教导着[animal_nameFull][trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.2>
<TrainedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]和[animal_nameFull]练习着[trainable_label] [circumstance_group]</TrainedAnimal.rulePack.rulesStrings.3>
<TrainedAnimal.rulePack.rulesStrings.1>image->[human_nameFull][train_syn][animal_nameFull][trainable_label][circumstance_group]</TrainedAnimal.rulePack.rulesStrings.1>
<TrainedAnimal.rulePack.rulesStrings.2>image->[human_nameFull]教导着[animal_nameFull][trainable_label][circumstance_group]</TrainedAnimal.rulePack.rulesStrings.2>
<TrainedAnimal.rulePack.rulesStrings.3>image->[human_nameFull]和[animal_nameFull]练习着[trainable_label][circumstance_group]</TrainedAnimal.rulePack.rulesStrings.3>
<TrainedAnimal.rulePack.rulesStrings.4>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.4>
<TrainedAnimal.rulePack.rulesStrings.5>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.5>
<TrainedAnimal.rulePack.rulesStrings.6>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.6>
<TrainedAnimal.rulePack.rulesStrings.7>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.7>
<TrainedAnimal.rulePack.rulesStrings.8>train_syn->训练着</TrainedAnimal.rulePack.rulesStrings.8>
<TrainedAnimal.rulePack.rulesStrings.9>circumstance_phrase->在别人旁观下</TrainedAnimal.rulePack.rulesStrings.9>
<TrainedAnimal.rulePack.rulesStrings.10>circumstance_phrase->在野生[animal]厌恶的旁观下</TrainedAnimal.rulePack.rulesStrings.10>
<TrainedAnimal.rulePack.rulesStrings.9>circumstance_phrase->其他人在一旁围观</TrainedAnimal.rulePack.rulesStrings.9>
<TrainedAnimal.rulePack.rulesStrings.10>circumstance_phrase->野生[animal]带着憎恶的眼光在一旁围观</TrainedAnimal.rulePack.rulesStrings.10>
<TrainedAnimal.rulePack.rulesStrings.11>circumstance_phrase->而[animal_nameShortDef]想起还是只野兽时过着的更简单的日子</TrainedAnimal.rulePack.rulesStrings.11>
<TrainedAnimal.rulePack.rulesStrings.12>circumstance_phrase->而[human_nameShortDef]想着中午该吃什么。</TrainedAnimal.rulePack.rulesStrings.12>
<TrainedAnimal.rulePack.rulesStrings.13>circumstance_phrase->而其他殖民者作者当前的工作。</TrainedAnimal.rulePack.rulesStrings.13>
<TrainedAnimal.rulePack.rulesStrings.14>desc_sentence->[human_nameShortDef]展示着愉悦</TrainedAnimal.rulePack.rulesStrings.14>
<TrainedAnimal.rulePack.rulesStrings.13>circumstance_phrase->而其他殖民者在一旁工作。</TrainedAnimal.rulePack.rulesStrings.13>
<TrainedAnimal.rulePack.rulesStrings.14>desc_sentence->[human_nameShortDef]显得很开心</TrainedAnimal.rulePack.rulesStrings.14>
<TrainedAnimal.rulePack.rulesStrings.15>desc_sentence->[human_nameShortDef]微笑着。</TrainedAnimal.rulePack.rulesStrings.15>
<TrainedAnimal.rulePack.rulesStrings.16>desc_sentence->[human_nameShortDef]无聊着</TrainedAnimal.rulePack.rulesStrings.16>
<TrainedAnimal.rulePack.rulesStrings.17>desc_sentence->[human_nameShortDef]威胁地挥舞着[human_possessive]拳头。</TrainedAnimal.rulePack.rulesStrings.17>
<TrainedAnimal.rulePack.rulesStrings.16>desc_sentence->[human_nameShortDef]看上去很厌倦</TrainedAnimal.rulePack.rulesStrings.16>
<TrainedAnimal.rulePack.rulesStrings.17>desc_sentence->[human_nameShortDef]很吓人地挥舞着[human_possessive]拳头。</TrainedAnimal.rulePack.rulesStrings.17>
<TrainedAnimal.rulePack.rulesStrings.18>desc_sentence->[human_nameShortDef]专注地皱着眉头。</TrainedAnimal.rulePack.rulesStrings.18>
<TrainedAnimal.rulePack.rulesStrings.19>desc_sentence->[animal_nameShortDef]一脸茫然。</TrainedAnimal.rulePack.rulesStrings.19>
<TrainedAnimal.rulePack.rulesStrings.20>desc_sentence->[animal_nameShortDef]嘴里叼着把武器。</TrainedAnimal.rulePack.rulesStrings.20>
@ -200,11 +200,11 @@
<TrainedAnimal.rulePack.rulesStrings.22>desc_sentence->[human_nameShortDef]挫败地摇着头。</TrainedAnimal.rulePack.rulesStrings.22>
<TrainedAnimal.rulePack.rulesStrings.23>desc_sentence->[animal_nameShortDef]恐惧地颤抖着。</TrainedAnimal.rulePack.rulesStrings.23>
<TrainedAnimal.rulePack.rulesStrings.24>desc_sentence->[animal_nameShortDef]假装自己是一棵[vegetable]。</TrainedAnimal.rulePack.rulesStrings.24>
<TrainedAnimal.rulePack.rulesStrings.25>desc_sentence->[animal_nameShortDef]是以一堆电动工具拼凑而成。</TrainedAnimal.rulePack.rulesStrings.25>
<TrainedAnimal.rulePack.rulesStrings.25>desc_sentence->[animal_nameShortDef]是以一堆电动工具拼凑描绘而成。</TrainedAnimal.rulePack.rulesStrings.25>
<TrainedAnimal.rulePack.rulesStrings.26>desc_sentence->[animal_nameShortDef]一半[color]一半[color]。</TrainedAnimal.rulePack.rulesStrings.26>
<TrainedAnimal.rulePack.rulesStrings.27>desc_sentence->[animal_nameShortDef]被盖住了。</TrainedAnimal.rulePack.rulesStrings.27>
<TrainedAnimal.rulePack.rulesStrings.27>desc_sentence->[animal_nameShortDef]被鳞片盖住了。</TrainedAnimal.rulePack.rulesStrings.27>
<TrainedAnimal.rulePack.rulesStrings.28>desc_sentence->[human_nameShortDef]是通过[quantity]手臂描绘出来的。</TrainedAnimal.rulePack.rulesStrings.28>
<TrainedAnimal.rulePack.rulesStrings.29>desc_sentence->[human_nameShortDef]变成了[animal_ShortDefinite]。</TrainedAnimal.rulePack.rulesStrings.29>
<TrainedAnimal.rulePack.rulesStrings.29>desc_sentence->[human_nameShortDef]变成了[animal_ShortDefinite]的模样</TrainedAnimal.rulePack.rulesStrings.29>
<KilledColonist.label>殖民者被杀害</KilledColonist.label>
<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
@ -215,15 +215,15 @@
<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品,[circumstance_group]</TradedWith.rulePack.rulesStrings.2>
<TradedWith.rulePack.rulesStrings.3>circumstance_phrase->要价很是苛刻</TradedWith.rulePack.rulesStrings.3>
<TradedWith.rulePack.rulesStrings.4>circumstance_phrase->看起来很满意</TradedWith.rulePack.rulesStrings.4>
<TradedWith.rulePack.rulesStrings.5>desc_sentence->[buyer_nameShortDef]正在仔细的查看[seller_nameShortDef]的商品</TradedWith.rulePack.rulesStrings.5>
<TradedWith.rulePack.rulesStrings.6>desc_sentence->[seller_nameShortDef]正在考虑价格</TradedWith.rulePack.rulesStrings.6>
<TradedWith.rulePack.rulesStrings.7>desc_sentence->[seller_nameShortDef]在讨价还价</TradedWith.rulePack.rulesStrings.7>
<TradedWith.rulePack.rulesStrings.8>desc_sentence->[buyer_nameShortDef]与[seller_nameShortDef]在争吵</TradedWith.rulePack.rulesStrings.8>
<TradedWith.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]与[buyer_nameShortDef]就价格达成了一致</TradedWith.rulePack.rulesStrings.9>
<TradedWith.rulePack.rulesStrings.10>desc_sentence->[buyer_nameShortDef]付钱</TradedWith.rulePack.rulesStrings.10>
<TradedWith.rulePack.rulesStrings.11>desc_sentence->[seller_nameShortDef]正在数钱</TradedWith.rulePack.rulesStrings.11>
<TradedWith.rulePack.rulesStrings.12>desc_sentence->[buyer_nameShortDef]正在验货</TradedWith.rulePack.rulesStrings.12>
<TradedWith.rulePack.rulesStrings.4>circumstance_phrase->[seller_nameShortDef]正朝着[buyer_shortNameDef]假笑</TradedWith.rulePack.rulesStrings.4>
<TradedWith.rulePack.rulesStrings.5>desc_sentence->[buyer_nameShortDef]正在仔细的查看[seller_nameShortDef]的商品</TradedWith.rulePack.rulesStrings.5>
<TradedWith.rulePack.rulesStrings.6>desc_sentence->[seller_nameShortDef]正在考虑价格</TradedWith.rulePack.rulesStrings.6>
<TradedWith.rulePack.rulesStrings.7>desc_sentence->[seller_nameShortDef]在讨价还价</TradedWith.rulePack.rulesStrings.7>
<TradedWith.rulePack.rulesStrings.8>desc_sentence->[buyer_nameShortDef]与[seller_nameShortDef]在争吵</TradedWith.rulePack.rulesStrings.8>
<TradedWith.rulePack.rulesStrings.9>desc_sentence->[seller_nameShortDef]与[buyer_nameShortDef]就价格达成了一致</TradedWith.rulePack.rulesStrings.9>
<TradedWith.rulePack.rulesStrings.10>desc_sentence->[buyer_nameShortDef]正在付钱</TradedWith.rulePack.rulesStrings.10>
<TradedWith.rulePack.rulesStrings.11>desc_sentence->[seller_nameShortDef]正在数钱</TradedWith.rulePack.rulesStrings.11>
<TradedWith.rulePack.rulesStrings.12>desc_sentence->[buyer_nameShortDef]正在验货</TradedWith.rulePack.rulesStrings.12>
</LanguageData>

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@ -4,7 +4,7 @@
<Milk.label></Milk.label>
<Milk.description>动物的乳汁。</Milk.description>
<InsectJelly.label>虫胶状物</InsectJelly.label>
<InsectJelly.label>虫胶</InsectJelly.label>
<InsectJelly.description>巨型昆虫储存作为食物的胶状物。如丝顺滑、营养丰富,能给食用者带来愉悦感。由于其独特的生物学特性,它可以滋养几乎任何生物而且不会腐烂。</InsectJelly.description>

View File

@ -24,7 +24,7 @@
<min>最小</min>
<max>最大</max>
<chance>几率</chance>
<context>环境</context>
<context>对象</context>
<multiplier>倍率</multiplier>
<damage>伤害</damage>
<radius>半径</radius>