commit
99baa5ad3e
@ -2022,7 +2022,7 @@
|
||||
<!-- EN: pariah -->
|
||||
<titleShort>贱民</titleShort>
|
||||
<!-- EN: [PAWN_nameDef] managed to open a vault of otherworldly technology while scavenging a dig site. [PAWN_pronoun] unwittingly triggered a doomsday device that cleansed the planet of all life. More interested in the tech than human life, [PAWN_pronoun] boarded the vault's spacecraft and departed to find more relics to abuse. -->
|
||||
<desc>[PAWN_nameDef]在清理一处挖掘场时打开了一个满是其他世界技术的地下室,并无意中触发了末世设备并毁灭了星球上的所有生命。然而相比于人类的生命,[PAWN_pronoun]显然对这个科技更感兴趣,现在[PAWN_nameDef]登上了泊在地下室的太空船,去寻找更多可以利用的遗迹。</desc>
|
||||
<desc>[PAWN_nameDef]在清理一处挖掘场时打开了一个满是其他世界技术的地下室,并无意中触发了末世设备并毁灭了星球上的所有生命。然而相比于人类的生命,[PAWN_pronoun]显然对这个科技更感兴趣,现在[PAWN_nameDef]登上了泊在地下室的太空船,去寻找更多可以利用的圣物。</desc>
|
||||
</DoomsdayPariah18>
|
||||
|
||||
<DreadedBaby56>
|
||||
|
@ -9,7 +9,7 @@
|
||||
<!-- EN: carpet making -->
|
||||
<CarpetMaking.label>地毯铺设</CarpetMaking.label>
|
||||
<!-- EN: Weave beautiful carpets from cloth. -->
|
||||
<CarpetMaking.description>解锁建造「地毯」,用来提升居住环境的品质。</CarpetMaking.description>
|
||||
<CarpetMaking.description>解锁建造「地毯」,用来提升居住环境的质量。</CarpetMaking.description>
|
||||
|
||||
<!-- EN: cocoa -->
|
||||
<Cocoa.label>可可树</Cocoa.label>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
|
||||
<AttendedSpeech.description>根据仪式完成的质量,参与者将获得{MOODDAYS}天的情绪反馈({MINMOOD}~{MAXMOOD})。</AttendedSpeech.description>
|
||||
<AttendedSpeech.description>根据仪式完成的效果,参与者将获得{MOODDAYS}天的情绪反馈({MINMOOD}~{MAXMOOD})。</AttendedSpeech.description>
|
||||
<!-- EN: {PAWN_labelShort}'s social impact -->
|
||||
<AttendedSpeech.comps.0.label>{PAWN_labelShort}的社交效果</AttendedSpeech.comps.0.label>
|
||||
<!-- EN: speaker's social impact -->
|
||||
|
@ -46,7 +46,7 @@
|
||||
<!-- EN: general labor speed -->
|
||||
<GeneralLaborSpeed.label>普通工作速度</GeneralLaborSpeed.label>
|
||||
<!-- EN: The speed at which this person carries out general labor like making stone blocks, making chemfuel at a refinery, burning items, tailoring clothes, creating art, smithing armor and weapons or smelting slag. This stat applies both to activities that involve no skill, as well as those where the skill affects the quality of the product instead of the speed of production. -->
|
||||
<GeneralLaborSpeed.description>此人的普通工作速度,例如切割石砖、精炼燃料、烧毁物品、缝制衣物、创作艺术品、锻造盔甲或武器。这项能力,同时适用于不涉及技能的工作和技能影响产品质量但不影响速度的工作。</GeneralLaborSpeed.description>
|
||||
<GeneralLaborSpeed.description>此人的普通工作速度,例如切割石砖、精炼燃料、烧毁物品、缝制衣物、创作艺术品、锻造盔甲或武器。这项能力,同时适用于不涉及技能的工作和技能影响产品品质但不影响速度的工作。</GeneralLaborSpeed.description>
|
||||
|
||||
<!-- EN: smelting speed -->
|
||||
<SmeltingSpeed.label>熔炼速度</SmeltingSpeed.label>
|
||||
|
@ -122,7 +122,7 @@
|
||||
<HeadgearNoble.label>头饰</HeadgearNoble.label>
|
||||
|
||||
<!-- EN: inert relics -->
|
||||
<InertRelics.label>文物</InertRelics.label>
|
||||
<InertRelics.label>圣物</InertRelics.label>
|
||||
|
||||
<!-- EN: items -->
|
||||
<Items.label>物品</Items.label>
|
||||
|
@ -43,9 +43,9 @@
|
||||
<!-- EN: Materials and labor -->
|
||||
<StatsReport_MarketValueFromStuffsAndWork>市场价值是由原材料和工作量计算而来的。</StatsReport_MarketValueFromStuffsAndWork>
|
||||
<!-- EN: Quality multiplier -->
|
||||
<StatsReport_QualityMultiplier>质量乘数</StatsReport_QualityMultiplier>
|
||||
<StatsReport_QualityMultiplier>品质乘数</StatsReport_QualityMultiplier>
|
||||
<!-- EN: Quality offset -->
|
||||
<StatsReport_QualityOffset>质量偏移</StatsReport_QualityOffset>
|
||||
<StatsReport_QualityOffset>品质偏移</StatsReport_QualityOffset>
|
||||
<!-- EN: Max gain -->
|
||||
<StatsReport_MaxGain>最大增益</StatsReport_MaxGain>
|
||||
<!-- EN: Multiplier for age {0} -->
|
||||
@ -146,7 +146,7 @@
|
||||
<!-- EN: Meditator is related to the corpse inside -->
|
||||
<StatsReport_GraveCorpseRelatedAbstract>冥想者与尸体有关系</StatsReport_GraveCorpseRelatedAbstract>
|
||||
<!-- EN: From quality -->
|
||||
<StatsReport_FromQuality>来自质量</StatsReport_FromQuality>
|
||||
<StatsReport_FromQuality>来自品质</StatsReport_FromQuality>
|
||||
<!-- EN: Nearby artificial structures -->
|
||||
<StatsReport_NearbyArtificialStructures>靠近人造结构</StatsReport_NearbyArtificialStructures>
|
||||
<!-- EN: Satisfies user's title requirements -->
|
||||
@ -259,7 +259,7 @@
|
||||
<!-- EN: Which character stat governs the workspeed of this recipe.\n\nThe higher the stat of the worker is, the faster work will be done. -->
|
||||
<Stat_Recipe_WorkSpeedStat_Desc>角色的哪些属性决定了该制作的工作速度。\n\n工作者的状态越高,工作效率就越快。</Stat_Recipe_WorkSpeedStat_Desc>
|
||||
<!-- EN: Which stat governs the quality or amount of output.\n\nThe higher the stat of the worker is, the higher the quality or yield will be. -->
|
||||
<Stat_Recipe_EfficiencyStat_Desc>哪种状态决定产出的质量或数量。\n\n工作者的状态越高,品质或产量就越高。</Stat_Recipe_EfficiencyStat_Desc>
|
||||
<Stat_Recipe_EfficiencyStat_Desc>哪种状态决定产出的品质或数量。\n\n工作者的状态越高,品质或产量就越高。</Stat_Recipe_EfficiencyStat_Desc>
|
||||
<!-- EN: A multiplier on the chance this operation will be a success. More difficult operations have lower multipliers.\n\nThe actual chance of success of a surgery is also affected by the doctor, facilities, and medicine used. -->
|
||||
<Stat_Thing_Surgery_SuccessChanceFactor_Desc>该操作的成功率。较困难的手术乘数较低。\n\n手术成功的实际概率还受到医生,相关设备和所用药物的影响。</Stat_Thing_Surgery_SuccessChanceFactor_Desc>
|
||||
<!-- EN: Can't fail -->
|
||||
|
@ -1481,11 +1481,11 @@
|
||||
<!-- EN: Organizers -->
|
||||
<Organizers>组织者</Organizers>
|
||||
<!-- EN: Quality factors -->
|
||||
<QualityFactors>品质乘数</QualityFactors>
|
||||
<QualityFactors>效果乘数</QualityFactors>
|
||||
<!-- EN: This condition may be fulfilled, depending on how things play out.\n\nIf it is fulfilled, the quality bonus will apply. -->
|
||||
<QualityFactorTooltipUncertain>这个条件可能会被满足,这取决于事情的发展情况。\n\n如果它被满足,品质奖励将适用。</QualityFactorTooltipUncertain>
|
||||
<QualityFactorTooltipUncertain>这个条件可能会被满足,这取决于事情的发展情况。\n\n如果它被满足,效果奖励将适用。</QualityFactorTooltipUncertain>
|
||||
<!-- EN: This condition is not fulfilled.\n\nThe quality bonus will not apply. -->
|
||||
<QualityFactorTooltipNotFulfilled>这个条件没有得到满足。\n\n品质奖励没有适用。</QualityFactorTooltipNotFulfilled>
|
||||
<QualityFactorTooltipNotFulfilled>这个条件没有得到满足。\n\n效果奖励没有适用。</QualityFactorTooltipNotFulfilled>
|
||||
<!-- EN: Spectators -->
|
||||
<Spectators>观众</Spectators>
|
||||
<!-- EN: Not participating -->
|
||||
@ -1505,11 +1505,11 @@
|
||||
<!-- EN: {0} progress -->
|
||||
<RitualOutcomeProgress>进度{0}</RitualOutcomeProgress>
|
||||
<!-- EN: {0} quality depends on -->
|
||||
<RitualOutcomeQualityAbstract>{0}品质取决于</RitualOutcomeQualityAbstract>
|
||||
<RitualOutcomeQualityAbstract>{0}效果取决于</RitualOutcomeQualityAbstract>
|
||||
<!-- EN: {0} total quality was {1}, determined by these factors -->
|
||||
<RitualOutcomeQualitySpecific>{0}总体品质为{1},由这些因素决定</RitualOutcomeQualitySpecific>
|
||||
<RitualOutcomeQualitySpecific>{0}总体效果为{1},由这些因素决定</RitualOutcomeQualitySpecific>
|
||||
<!-- EN: Outcome chances at {0} quality -->
|
||||
<RitualOutcomeChances>在{0}品质下的结果几率</RitualOutcomeChances>
|
||||
<RitualOutcomeChances>在{0}效果下的结果几率</RitualOutcomeChances>
|
||||
<!-- EN: Performed recently -->
|
||||
<RitualOutcomePerformedRecently>最近进行的</RitualOutcomePerformedRecently>
|
||||
<!-- EN: {0} expectations -->
|
||||
@ -1541,9 +1541,9 @@
|
||||
<!-- EN: Ritual seat of {IDEOS} -->
|
||||
<RitualSeatOf>{IDEOS}的仪式席位</RitualSeatOf>
|
||||
<!-- EN: Expected quality -->
|
||||
<ExpectedRitualQuality>预期品质</ExpectedRitualQuality>
|
||||
<ExpectedRitualQuality>预期效果</ExpectedRitualQuality>
|
||||
<!-- EN: Starting quality -->
|
||||
<StartingQuality>起始品质</StartingQuality>
|
||||
<StartingQuality>起始效果</StartingQuality>
|
||||
<!-- EN: Expected duration -->
|
||||
<ExpectedRitualDuration>预计持续</ExpectedRitualDuration>
|
||||
|
||||
@ -1566,12 +1566,12 @@
|
||||
<!-- EN: {0} used -->
|
||||
<Used>{0}已使用</Used>
|
||||
<!-- EN: {0} starting quality -->
|
||||
<StartingRitualQuality>{0}起始品质</StartingRitualQuality>
|
||||
<StartingRitualQuality>{0}起始效果</StartingRitualQuality>
|
||||
|
||||
<!-- EN: up to {0} quality -->
|
||||
<OutcomeBonusDesc_Quality>达到{0}品质</OutcomeBonusDesc_Quality>
|
||||
<OutcomeBonusDesc_Quality>达到{0}效果</OutcomeBonusDesc_Quality>
|
||||
<!-- EN: {0} quality -->
|
||||
<OutcomeBonusDesc_QualitySingleOffset>{0}品质</OutcomeBonusDesc_QualitySingleOffset>
|
||||
<OutcomeBonusDesc_QualitySingleOffset>{0}效果</OutcomeBonusDesc_QualitySingleOffset>
|
||||
<!-- EN: {OUTCOMELABEL} {RITUALLABEL} -->
|
||||
<OutcomeLetterLabel>{OUTCOMELABEL} {RITUALLABEL}</OutcomeLetterLabel>
|
||||
<!-- EN: {0} max -->
|
||||
|
@ -5,7 +5,7 @@
|
||||
<AnimaTreeLinking.comps.0.label>参与者数量</AnimaTreeLinking.comps.0.label>
|
||||
|
||||
<!-- EN: Depending on ritual quality, the bestowee gets up to 3 bonus honor. Other participants get up to +6 mood boost for 6 days. -->
|
||||
<BestowingCeremony.description>根据仪式的质量, 被赐予者最多可获得3个荣誉奖励。 其他参与者在6天内获得最多+6的情绪提升。</BestowingCeremony.description>
|
||||
<BestowingCeremony.description>根据仪式的效果, 被赐予者最多可获得3倍荣誉奖励。 其他参与者在6天内获得最多+6的情绪提升。</BestowingCeremony.description>
|
||||
<!-- EN: participant count -->
|
||||
<BestowingCeremony.comps.0.label>参与者数量</BestowingCeremony.comps.0.label>
|
||||
<!-- EN: room impressiveness -->
|
||||
|
@ -70,9 +70,9 @@
|
||||
<!-- EN: Per nearby animus stone {3}, nature shrine {2} ({0} / {1}) -->
|
||||
<MeditationFocusPerAnimusStoneAndShrine>附近每有一块法石 {3}, 自然圣地 {2} ({0} / {1})</MeditationFocusPerAnimusStoneAndShrine>
|
||||
<!-- EN: Max {1} per nearby sculpture depending on quality (max {0}) -->
|
||||
<MeditationFocusPerSculptureAbstract>最多{1} 附近每有一个雕塑,包含质量因素(最高{0})</MeditationFocusPerSculptureAbstract>
|
||||
<MeditationFocusPerSculptureAbstract>最多{1} 附近每有一个雕塑,包含品质因素(最高{0})</MeditationFocusPerSculptureAbstract>
|
||||
<!-- EN: Max {2} per nearby sculpture depending on quality ({0} / {1}) -->
|
||||
<MeditationFocusPerSculpture>最多{2} 附近每有一个雕塑,包含质量因素({0}/{1})</MeditationFocusPerSculpture>
|
||||
<MeditationFocusPerSculpture>最多{2} 附近每有一个雕塑,包含品质因素({0}/{1})</MeditationFocusPerSculpture>
|
||||
<!-- EN: Per nearby grave {1} if empty, {2} for human corpse (up to {0}) -->
|
||||
<MeditationFocusPerGraveAbstract>附近每有一个坟墓,{1}空的,{2}包含人类尸体(最高{0})</MeditationFocusPerGraveAbstract>
|
||||
<!-- EN: Per nearby grave {2} if empty, {3} for human corpse ({0} / {1}) -->
|
||||
|
Loading…
Reference in New Issue
Block a user