typos fix

This commit is contained in:
VaniatD 2021-07-29 22:34:29 +08:00
parent d629d9a3f4
commit 97aa6ca95e
15 changed files with 43 additions and 43 deletions

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@ -11,7 +11,7 @@
<LaborersMissedShuttle.label>劳工错过穿梭机</LaborersMissedShuttle.label>
<!-- EN: tendency to move toward natural goodwill -->
<ReachNaturalGoodwill.label>自然</ReachNaturalGoodwill.label>
<ReachNaturalGoodwill.label>自然好感度倾向</ReachNaturalGoodwill.label>
<!-- EN: ritual done -->
<RitualDone.label>仪式完毕</RitualDone.label>

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@ -60,7 +60,7 @@
<!-- EN: make any stone blocks -->
<Make_StoneBlocksAny.label>制作石砖(任意)</Make_StoneBlocksAny.label>
<!-- EN: Cut rock chunks into usable stone blocks. -->
<Make_StoneBlocksAny.description>将岩石块切割成可用的石</Make_StoneBlocksAny.description>
<Make_StoneBlocksAny.description>将岩石块切割成可用的石</Make_StoneBlocksAny.description>
<!-- EN: Cutting stone blocks from chunk. -->
<Make_StoneBlocksAny.jobString>正在切割石材。</Make_StoneBlocksAny.jobString>

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@ -94,7 +94,7 @@
<!-- EN: stonecutting -->
<Stonecutting.label>岩石切割</Stonecutting.label>
<!-- EN: Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. -->
<Stonecutting.description>解锁建造「切石桌」,将岩石堆切成可用的石</Stonecutting.description>
<Stonecutting.description>解锁建造「切石桌」,将岩石堆切成可用的石</Stonecutting.description>
<!-- EN: tree sowing -->
<TreeSowing.label>植树</TreeSowing.label>

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@ -519,9 +519,9 @@
<!-- EN: Click to view factions. -->
<ClickToViewFactions>单击以查看派系。</ClickToViewFactions>
<!-- EN: meditation focus types -->
<MeditationFocuses>冥想媒介类型</MeditationFocuses>
<MeditationFocuses>冥想媒介</MeditationFocuses>
<!-- EN: Unlocks meditation focus types -->
<MeditationFocusesUnlocked>解锁冥想媒介类型</MeditationFocusesUnlocked>
<MeditationFocusesUnlocked>解锁冥想媒介</MeditationFocusesUnlocked>
<!-- EN: The types of meditation focus this person can use. When meditating, a person can focus on an obejct to boost their psyfocus gain - but only if that object offers a focus type they can use. Each person's meditation types are determined by their background, traits, social position, and so on. -->
<MeditationFocusesPawnDesc>这个人可以进行的冥想种类。在冥想时,可以通过专注于一个物体来提高精神力增益——前提是这个物体提供了冥想者可以使用的冥想类型。冥想者的冥想类型取决于他们的背景、特征和社会地位等。</MeditationFocusesPawnDesc>
<!-- EN: The types of meditation focus this object offers. A meditating person can focus on this object to boost their psyfocus gain, but only if they are able to use one of its meditation types. Each person can use different meditation types depending on their background, traits, social position, and so on. -->
@ -541,7 +541,7 @@
<!-- EN: does not have trait -->
<MeditationFocusDisabledByTrait>没有特性</MeditationFocusDisabledByTrait>
<!-- EN: Enables meditation focus types -->
<EnablesMeditationFocusType>启用冥想媒介类型</EnablesMeditationFocusType>
<EnablesMeditationFocusType>启用冥想媒介</EnablesMeditationFocusType>
<!-- Trade -->
<!-- EN: Positive numbers buy.\nNegative numbers sell. -->

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@ -39,21 +39,21 @@
<!-- EN: No role assigned -->
<NoRoleAssigned>未分配职位</NoRoleAssigned>
<!-- EN: You're about to assign the role of {ROLE_labelDef} to {PAWN_labelShort}. -->
<ChooseRoleConfirmAssign>您将会把 {ROLE_labelDef} 的职位分配给 {PAWN_labelShort}</ChooseRoleConfirmAssign>
<ChooseRoleConfirmAssign>将为{PAWN_labelShort}指定{ROLE_labelDef}职位</ChooseRoleConfirmAssign>
<!-- EN: Are you sure? -->
<ChooseRoleConfirmAssignPostfix>你确定么?</ChooseRoleConfirmAssignPostfix>
<!-- EN: {PAWN_labelShort} currently holds this role and will be unhappy to lose it. -->
<ChooseRoleConfirmAssignReplace>{PAWN_labelShort} 目前担任此职位,如果失去它将不高兴。</ChooseRoleConfirmAssignReplace>
<!-- EN: {PAWN_labelShort} currently holds the role of {ROLE_label} and will be unhappy to lose it. -->
<ChooseRoleConfirmAssignHasOtherRole>{PAWN_labelShort} 目前持有的 {ROLE_label} 的职位,如果失去它将会很不高兴。</ChooseRoleConfirmAssignHasOtherRole>
<ChooseRoleConfirmAssignHasOtherRole>{PAWN_labelShort}目前保有{ROLE_label}职位,如果失去它将会很不高兴。</ChooseRoleConfirmAssignHasOtherRole>
<!-- EN: There can be only one leader. This will dismiss {PAWN_labelShort} from their {OTHERROLE_labelDef} role, which will make {PAWN_objective} upset. -->
<ChooseRoleConfirmAssignReplaceLeader>只能有一个领导者。这将使 {PAWN_labelShort} 从 {OTHERROLE_labelDef} 职位中消失,这将使 {PAWN_objective} 感到心烦</ChooseRoleConfirmAssignReplaceLeader>
<ChooseRoleConfirmAssignReplaceLeader>只能有一个领导者。这么做会解除{PAWN_labelShort}的{OTHERROLE_labelDef}职位,{PAWN_objective}会感到沮丧</ChooseRoleConfirmAssignReplaceLeader>
<!-- EN: You're about to dismiss {PAWN_labelShort} from the role of {ROLE_labelIndef}. This will upset {PAWN_objective}. -->
<ChooseRoleConfirmUnassign>您将从 {ROLE_labelIndef} 的职位中解除 {PAWN_labelShort}。这将扰乱 {PAWN_objective}</ChooseRoleConfirmUnassign>
<ChooseRoleConfirmUnassign>将解除{PAWN_labelShort}的{ROLE_labelIndef}职位。这将使{PAWN_objective}感到沮丧</ChooseRoleConfirmUnassign>
<!-- EN: {PAWN_labelShort} will gain the following abilities -->
<ChooseRoleListAbilities>{PAWN_labelShort} 将获得以下能力</ChooseRoleListAbilities>
<!-- EN: The {ROLE_label} role requires the following apparel -->
<ChooseRoleListApparelDemands>这个 {ROLE_label} 职位需要以下服装</ChooseRoleListApparelDemands>
<ChooseRoleListApparelDemands>{ROLE_label} 职位需要以下服装</ChooseRoleListApparelDemands>
<!-- EN: {PAWN_labelShort} will refuse to do these work types -->
<ChooseRoleListWorkTypeRestrictions>{PAWN_labelShort} 将拒绝做这些工作类型</ChooseRoleListWorkTypeRestrictions>
<!-- EN: It can sometimes be better to wait until your colony is more established before you assign roles. -->
@ -65,7 +65,7 @@
<!-- EN: Unlocked rituals -->
<MemeUnlocksRituals>解锁的仪式</MemeUnlocksRituals>
<!-- EN: WARNING: {PAWN_nameDef} is unable to do work that is required for the role of {ROLE_label}. If you choose to give {PAWN_objective} this role, {PAWN_pronoun} may be unable to use the abilities associated with {ROLE_label}. The missing work types are -->
<ChooseRoleRequiredWorkTagsDisabled>警告:{PAWN_nameDef} 无法执行 {ROLE_label} 职位所需的工作。如果您选择赋予 {PAWN_objective} 这个职位,{PAWN_pronoun} 可能无法使用与 {ROLE_label} 相关的能力。缺少的工作类型是</ChooseRoleRequiredWorkTagsDisabled>
<ChooseRoleRequiredWorkTagsDisabled>警告:{PAWN_nameDef} 无法履行{ROLE_label}职位所需的工作。 如果选择赋予{PAWN_objective}这个职位, {PAWN_pronoun}可能无法使用与{ROLE_label}相关的能力。 缺少的工作类型是</ChooseRoleRequiredWorkTagsDisabled>
<!-- EN: Leader bonus -->
<YourLeaderTradeBonus>领袖奖励</YourLeaderTradeBonus>
<!-- EN: The meme {MEME} prevents adding apparel requirements to roles. -->
@ -122,9 +122,9 @@
<ExectueNeutralFactionSlave>执行 {PAWN_labelShort} 将对与 {FACTION_name} 的关系产生负面影响。</ExectueNeutralFactionSlave>
<!-- EN: You must assign at least one non-slave colonist who can walk. -->
<CaravanMustHaveAtLeastOneNonSlaveColonist>必须指定至少一名可以行走的非奴隶殖民者。</CaravanMustHaveAtLeastOneNonSlaveColonist>
<CaravanMustHaveAtLeastOneNonSlaveColonist>必须指定至少一名可以行走的非奴隶殖民者。</CaravanMustHaveAtLeastOneNonSlaveColonist>
<!-- EN: You must leave at least non-slave colonist who can walk. -->
<SourceCaravanMustHaveAtLeastOneNonSlaveColonist>必须至少留下可以行走的非奴隶殖民者。</SourceCaravanMustHaveAtLeastOneNonSlaveColonist>
<SourceCaravanMustHaveAtLeastOneNonSlaveColonist>必须至少留下可以行走的非奴隶殖民者。</SourceCaravanMustHaveAtLeastOneNonSlaveColonist>
<!-- Style -->
<!-- EN: Style -->
@ -150,9 +150,9 @@
<!-- EN: {PAWN_nameDef} will be unhappy with the following -->
<PawnUnhappyWithStyleItems>{PAWN_nameDef} 会对以下内容不满意 </PawnUnhappyWithStyleItems>
<!-- EN: Style categories affect the appearance of some buildings, apparel and weapons made by {IDEO_memberNamePlural}. If more than one category affects the same thing, the left-most one applies. -->
<StyleCategoryDescription>风格会影响 {IDEO_memberNamePlural}。制作的某些建筑物、服装和武器的外观。如果不止一个类别影响同一件事,则适用最左侧的类别。</StyleCategoryDescription>
<StyleCategoryDescription>风格会影响由{IDEO_memberNamePlural}制作的某些建筑物、服装和武器的外观。如果不止一个类别影响同一件事,则适用最左侧的类别。</StyleCategoryDescription>
<!-- EN: {IDEO_memberNamePlural} will be happy if they notice buildings, floors, and art matching this style. -->
<StyleCategoryDescStyleDominance>如果 {IDEO_memberNamePlural} 注意到符合这种风格的建筑物、楼层和艺术品,他们会很高兴。</StyleCategoryDescStyleDominance>
<StyleCategoryDescStyleDominance>如果{IDEO_memberNamePlural}注意到符合这种风格的建筑物、楼层和艺术品,他们会很高兴。</StyleCategoryDescStyleDominance>
<!-- EN: {0} style category affects -->
<StyleCategoryDetails>{0} 风格影响</StyleCategoryDetails>
<!-- EN: Overriden by {0} -->
@ -222,9 +222,9 @@
<!-- Archonexus -->
<!-- EN: Choose who to convert to your ideoligion -->
<ChooseColonistsForIdeoTitle>选择要转化为的文化形态的人</ChooseColonistsForIdeoTitle>
<ChooseColonistsForIdeoTitle>选择要转化为的文化形态的人</ChooseColonistsForIdeoTitle>
<!-- EN: You may convert people to your primary ideoligion when setting up a new colony. -->
<ChooseColonistsForIdeoDesc>在建立新殖民地时,您可以将人物转化为您的主体文化形态。</ChooseColonistsForIdeoDesc>
<ChooseColonistsForIdeoDesc>在建立新殖民地时,你可以将人物转化为你的主体文化形态。</ChooseColonistsForIdeoDesc>
<!-- EN: New Colony -->
<ChooseThingsForNewColonyTitle>新殖民地</ChooseThingsForNewColonyTitle>
<!-- EN: Choose which colonists, animals and relics to bring to the new colony. -->

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@ -10,9 +10,9 @@
<!-- EN: {0} is already participating in a ritual. -->
<CantStartRitualTargetIsAlreadyInRitual>{0} 已经在参加仪式。 </CantStartRitualTargetIsAlreadyInRitual>
<!-- EN: You must assign the role of {0} in order to start this ritual. -->
<CantStartRitualRoleNotAssigned>必须分配 {0} 的职位才能开始此仪式。</CantStartRitualRoleNotAssigned>
<CantStartRitualRoleNotAssigned>必须分配 {0} 的职位才能开始此仪式。</CantStartRitualRoleNotAssigned>
<!-- EN: There is nobody to convert to {0}. You need a colonist, prisoner, or slave of a different ideoligion. -->
<CantStartRitualNoConvertee>没有人可以转化为 {0}。你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
<CantStartRitualNoConvertee>没有人可以转化为 {0}。 你需要一个不同文化形态的殖民者、囚犯或奴隶。</CantStartRitualNoConvertee>
<!-- EN: {PAWN_nameDef} cannot be {ROLE}. -->
<CantStartRitualSelectedPawnCannotBeRole>{PAWN_nameDef} 不能是 {ROLE}。 </CantStartRitualSelectedPawnCannotBeRole>
<!-- EN: {PAWN_nameDef} must be a {IDEO_memberName}. -->

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@ -3,7 +3,7 @@
<!-- Character -->
<!-- EN: Overrides some precepts related to -->
<OverridesSomePrecepts>覆盖戒律涉及 </OverridesSomePrecepts>
<OverridesSomePrecepts>优于戒律影响</OverridesSomePrecepts>
<!-- EN: Agrees with memes -->
<AgreeableMemes>相符的模因</AgreeableMemes>
<!-- EN: Conflicts with memes -->
@ -69,7 +69,7 @@
<!-- EN: Target ideoligion -->
<IdeoConversionTarget>目标文化</IdeoConversionTarget>
<!-- EN: The ideoligion your wardens will attempt to convert this prisoner to. -->
<IdeoConversionTargetDesc>您的狱卒试图将此囚犯转化为的文化形态。</IdeoConversionTargetDesc>
<IdeoConversionTargetDesc>狱卒试图将此囚犯转化为的文化形态。</IdeoConversionTargetDesc>
<!-- Social -->
<!-- EN: Change per day due to mood -->

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@ -42,12 +42,12 @@
<!-- EN: {0} role activated -->
<LetterLabelRoleActive>{0}职位可用</LetterLabelRoleActive>
<!-- EN: The number of {0}s in your colony has reached {1}. You can now assign the role of {ROLE_labelDef} to one of your colonists.\n\nTo assign a role, select a colonist, go to their 'Social' tab and press the 'Choose role' button. -->
<LetterLabelRoleActiveDesc>群体中的 {0} 数量已达到 {1}。你现在可以将 {ROLE_labelDef} 的职位分配给您的一名殖民者。\n\n要分配职位请选择一名殖民者转到他们的“社交”选项卡然后按“选择职位”按钮。</LetterLabelRoleActiveDesc>
<LetterLabelRoleActiveDesc>群体中的 {0} 数量已达到 {1}。 你现在可以将 {ROLE_labelDef} 的职位分配给一名殖民者。\n\n要分配职位 请选择一名殖民者, 转到他们的“社交”选项卡, 然后按“选择职位”按钮。</LetterLabelRoleActiveDesc>
<!-- EN: {0} role deactivated -->
<LetterLabelRoleInactive>{0} 个职位已停用 </LetterLabelRoleInactive>
<!-- EN: Number of {0}s in your colony fell to {1}. {ROLE_labelDef} role is no longer active. This role will become available once again when the number of {0}s reaches {2}. -->
<LetterLabelRoleInactiveDesc>您的群体中的 {0} 数量下降到 {1}。 {ROLE_labelDef} 职位不再活跃。当 {0} 的数量达到 {2} 时,此职位将再次可用。</LetterLabelRoleInactiveDesc>
<LetterLabelRoleInactiveDesc>群体中的 {0} 数量下降到 {1}。 {ROLE_labelDef} 职位不再活跃。当 {0} 的数量达到 {2} 时,此职位将再次可用。</LetterLabelRoleInactiveDesc>
<!-- EN: {PAWN_labelShort}'s {ROLE_labelIndef} role lost -->
<LetterLabelRoleLost>{PAWN_labelShort} 的 {ROLE_labelIndef} 职位丢失</LetterLabelRoleLost>
@ -73,11 +73,11 @@
<!-- EN: {0} rituals deactivated -->
<LetterTitleObligationsDeactivated>{0} 仪式已停用</LetterTitleObligationsDeactivated>
<!-- EN: There are now less than {1} {IDEO_memberNamePlural} in your faction. Therefore, the {IDEO_memberNamePlural} will not demand that the rituals of {IDEO} be carried out until there are at least {1} of them in your faction. -->
<LetterTitleObligationsDeactivatedTooFewBelievers>的派系中现在少于 {1} 个 {IDEO_memberNamePlural}。因此,{IDEO_memberNamePlural} 不会要求开展 {IDEO} 的仪式,直到的派系中至少有 {1} 个成员。</LetterTitleObligationsDeactivatedTooFewBelievers>
<LetterTitleObligationsDeactivatedTooFewBelievers>的派系中现在少于 {1} 个 {IDEO_memberNamePlural}。因此,{IDEO_memberNamePlural} 不会要求开展 {IDEO} 的仪式,直到的派系中至少有 {1} 个成员。</LetterTitleObligationsDeactivatedTooFewBelievers>
<!-- EN: Since there are now {1} {IDEO_memberNamePlural} in your faction, they will demand that the rituals of {IDEO} be carried out. -->
<LetterTitleObligationsActivatedEnoughBelievers>由于的派系中现在有 {1} 个 {IDEO_memberNamePlural},他们将要求执行 {IDEO} 的仪式。</LetterTitleObligationsActivatedEnoughBelievers>
<LetterTitleObligationsActivatedEnoughBelievers>由于的派系中现在有 {1} 个 {IDEO_memberNamePlural},他们将要求执行 {IDEO} 的仪式。</LetterTitleObligationsActivatedEnoughBelievers>
<!-- EN: Since {IDEO} is now the primary ideoligion of your faction, {IDEO_memberNamePlural} will demand that the rituals of {IDEO} be carried out. -->
<LetterTitleObligationsActivatedIdeoBecameMajor>由于 {IDEO} 现在是派系的主要文化形态,{IDEO_memberNamePlural} 将要求执行 {IDEO} 的仪式。</LetterTitleObligationsActivatedIdeoBecameMajor>
<LetterTitleObligationsActivatedIdeoBecameMajor>由于 {IDEO} 现在是派系的主要文化形态,{IDEO_memberNamePlural} 将要求执行 {IDEO} 的仪式。</LetterTitleObligationsActivatedIdeoBecameMajor>
<!-- EN: Bond(s) removed -->
<LetterBondRemoved>牵绊移除</LetterBondRemoved>
@ -142,7 +142,7 @@
<!-- Hacked -->
<!-- EN: You've finished hacking the {0} and learned more about the ancient {1} relic. -->
<LetterTextSpacedroneHacked>您已经完成了对 {0} 的破解,并了解了有关远古 {1} 遗物的更多信息。</LetterTextSpacedroneHacked>
<LetterTextSpacedroneHacked>你已经完成了对 {0} 的破解,并了解了有关远古 {1} 圣物的更多信息。</LetterTextSpacedroneHacked>
<!-- Relic destroyed -->
<!-- EN: Relic destroyed -->
@ -172,7 +172,7 @@
<!-- EN: You've finally learned the location of the relic {0}! -->
<LetterTextRelicFoundLocation>你终于发现了圣物 {0} 的位置!</LetterTextRelicFoundLocation>
<!-- EN: The relic is housed in an ancient structure. It is protected by a security system with multiple independent units. You may choose to defeat the security forces one unit at a time before taking the relic, or try to grab it and flee before they can harm you.\n\nAfter {0}, all security systems will be alerted. -->
<LetterTextRelicFoundSecurityThreats>圣物被安置在一个超凡结构中。它由具有多个独立单元的安全系统保护。可以选择在拿走圣物之前击败单元的安全部队,或者尝试偷走并在被发现之前离开这里。\n\n{0} 后,所有安全系统都会收到警报。</LetterTextRelicFoundSecurityThreats>
<LetterTextRelicFoundSecurityThreats>圣物被安置在一个超凡结构中。它由具有多个独立单元的安全系统保护。可以选择在拿走圣物之前击败单元的安全部队,或者尝试偷走并在被发现之前离开这里。\n\n{0} 后,所有安全系统都会收到警报。</LetterTextRelicFoundSecurityThreats>
<!-- Relics collection -->
<!-- EN: Relics collected -->
@ -194,7 +194,7 @@
<!-- EN: Quest '{0}' available -->
<LetterLabelArchonexusWealthReached>任务“{0}”可用 </LetterLabelArchonexusWealthReached>
<!-- EN: You have reached the wealth requirement for the quest '{0}'. You can now accept the quest. -->
<LetterTextArchonexusWealthReached>您已达到任务“{0}”的财富要求。您现在可以接受该任务。</LetterTextArchonexusWealthReached>
<LetterTextArchonexusWealthReached>你已达到任务“{0}”的财富要求。现在可以接受该任务。</LetterTextArchonexusWealthReached>
<!-- EN: {0_labelShort} studied -->
<LetterLabelArchonexusStructureResearched>{0_labelShort} 已研究 </LetterLabelArchonexusStructureResearched>
<!-- EN: You have completed your study of the {0_labelShort}.\n\nYou can't say that you understand it in any complete way, but you have detected patterns in its behavior and the way it seems to express information.\n\nWith this knowledge, you will be able to interpret the next piece of the archonexus map. -->

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@ -117,7 +117,7 @@
<!-- EN: Related to meme -->
<RelatedToMeme>与模因相关</RelatedToMeme>
<!-- EN: This is a charity quest. If you don't fulfill it, believers in {0} will be unhappy due to their charitable beliefs. If you do, believers in {0} will be happy ({1}). -->
<IdeoCharityQuestInfo>这是一项慈善事业。 如果您不履行它, {0} 的信徒会因为他们的仁爱信仰而感到不快。 如果您这样做,{0} 的信徒会很高兴 ({1})。</IdeoCharityQuestInfo>
<IdeoCharityQuestInfo>这是一项慈善事业。 如果你不履行它, {0} 的信徒会因为他们的仁爱信仰而感到不快。 如果你这样做,{0} 的信徒会很高兴 ({1})。</IdeoCharityQuestInfo>
<!-- EN: Slaves will not do this work -->
<WorkDisabledSlave>奴隶是不会做这项工作的</WorkDisabledSlave>
<!-- EN: Disabled by {0} role -->

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@ -2,7 +2,7 @@
<LanguageData>
<!-- EN: Create or select an ideoligion for your faction. -->
<MessageMustChooseIdeo>的派系创建或选择一个文化形态。</MessageMustChooseIdeo>
<MessageMustChooseIdeo>的派系创建或选择一个文化形态。</MessageMustChooseIdeo>
<!-- EN: The ideoligion name can't be empty. -->
<MessageIdeoNameCantBeEmpty>ideoligion 名称不能为空。</MessageIdeoNameCantBeEmpty>
<!-- EN: {PRECEPT1} and {PRECEPT2} are incompatible. -->
@ -22,17 +22,17 @@
<!-- EN: {PAWN1_nameDef} tried to convert {PAWN2_nameDef} to {PAWN1_possessive} ideoligion. This led to a social fight! -->
<MessageFailedConvertIdeoAttemptSocialFight>{PAWN1_nameDef} 试图将 {PAWN2_nameDef} 转化为 {PAWN1_possessive} 文化形态。这导致了社会斗争!</MessageFailedConvertIdeoAttemptSocialFight>
<!-- EN: You must choose at least {0} memes. -->
<MessageNotEnoughMemes>必须至少选择 {0} 个模因。</MessageNotEnoughMemes>
<MessageNotEnoughMemes>必须至少选择 {0} 个模因。</MessageNotEnoughMemes>
<!-- EN: You can't choose more than {0} memes. -->
<MessageTooManyMemes>选择的模因不能超过 {0} 个。</MessageTooManyMemes>
<MessageTooManyMemes>选择的模因不能超过 {0} 个。</MessageTooManyMemes>
<!-- EN: You must choose a structure meme. -->
<MessageNotEnoughStructureMemes>你必须选择一个结构模因。</MessageNotEnoughStructureMemes>
<!-- EN: {0_label} and {1_label} are incompatible with each other. -->
<MessageIncompatibleMemes>{0_label} 和 {1_label} 彼此不相容。</MessageIncompatibleMemes>
<!-- EN: You need {0} to start the {1}. -->
<MessageNoRequiredRolePawnToBeginRitual>需要 {0} 才能启动 {1}。</MessageNoRequiredRolePawnToBeginRitual>
<MessageNoRequiredRolePawnToBeginRitual>需要 {0} 才能启动 {1}。</MessageNoRequiredRolePawnToBeginRitual>
<!-- EN: Before starting the {1}, you must assign someone to the role of {0}. -->
<MessageNeedAssignedRoleToBeginRitual>在开始 {1} 之前,必须将某人分配给 {0} 的职位。</MessageNeedAssignedRoleToBeginRitual>
<MessageNeedAssignedRoleToBeginRitual>在开始 {1} 之前,必须将某人分配给 {0} 的职位。</MessageNeedAssignedRoleToBeginRitual>
<!-- EN: {0_labelShort} now holds the role of {1}. -->
<MessageRoleAssigned>{0_labelShort}现在具有{1}的职位。</MessageRoleAssigned>
@ -63,7 +63,7 @@
<!-- Camps -->
<!-- EN: You've detected a {CAMP_label} nearby controlled by {FACTION_name}. -->
<MessageCampDetected>检测到附近由{FACTION_name}控制的{CAMP_label}。</MessageCampDetected>
<MessageCampDetected>已检测到附近由{FACTION_name}控制的{CAMP_label}。</MessageCampDetected>
<!-- Charity -->
<!-- EN: Charity refused -->
@ -124,7 +124,7 @@
<!-- EN: Select at most {0} {1} to bring to the new colony. -->
<MessageNewColonyMax>选择最多{0} {1}带到新殖民地。</MessageNewColonyMax>
<!-- EN: You must select at least 1 colonist. -->
<MessageNewColoyRequiresOneColonist>必须选择至少一个殖民者。</MessageNewColoyRequiresOneColonist>
<MessageNewColoyRequiresOneColonist>必须选择至少一个殖民者。</MessageNewColoyRequiresOneColonist>
<!-- Fuel node -->
<!-- EN: A {0} has been ignited and is going to explode! -->

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@ -7,7 +7,7 @@
-->
<ProblemCauser.questDescriptionRules.rulesStrings>
<li>questDescription(siteFaction==Pirate)->海盗在[map_definite]附近建立了一个哨站以骚扰你。 [allSitePartsDescriptions]\n\n哨站将一直保留 直到你派一个远行队在那里攻击和摧毁它。</li>
<li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械集群将保留 直到派遣一个远行队在那里攻击和摧毁它。</li>
<li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械集群将保留 直到派遣一个远行队在那里攻击和摧毁它。</li>
</ProblemCauser.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(siteFaction==Pirate)->Pirates with a [problemCauserLabel]</li>

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@ -4,7 +4,7 @@
<!-- EN: linker -->
<AnimaTreeLinking.roles.0.label>共鸣者</AnimaTreeLinking.roles.0.label>
<!-- EN: Need a colonist with the natural meditation focus type who is below maximum psylink level. -->
<AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>必须有一名启灵等级未达到最大值,并且冥想媒介类型包含自然类的殖民者。</AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>
<AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>必须有一名启灵等级未达到最大值,并且冥想媒介包含自然类的殖民者。</AnimaTreeLinking.roles.0.noCandidatesGizmoDesc>
<!-- EN: Must have natural focus type. -->
<AnimaTreeLinking.spectatorFilter.description>必须有能力关注自然。</AnimaTreeLinking.spectatorFilter.description>
<!-- EN: participate -->

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@ -13,7 +13,7 @@
<!-- EN: About: Anima tree linking -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>关于:仙树共鸣</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>
<!-- EN: The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the 'i' button. -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的共鸣仪式\n\n共鸣仪式提供一个启灵等级和相应的心灵能力。从任何一个等级升高到更高级别需要更多的灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树共鸣。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介类型</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的共鸣仪式\n\n共鸣仪式提供一个启灵等级和相应的心灵能力。从任何一个等级升高到更高级别需要更多的灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树共鸣。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介。</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
<Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>

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@ -53,7 +53,7 @@
<!-- EN: Unusable meditation focus -->
<UnusableMeditationFocusAlert>无法使用的冥想类型</UnusableMeditationFocusAlert>
<!-- EN: These colonists are meditating near a focus object they can't use.\n\n{0}\n\nEach person can meditate to different objects, depending on their meditation focus types. A person's focus types depend on their backstories, traits, and titles. To see a person's meditation focus types, look at their details window by selecting them and clicking the 'i' button. -->
<UnusableMeditationFocusAlertDesc>这些殖民者正在他们不能使用的冥想媒介物体附近冥想。\n\n{0}\n\n每个人都能在不同的物体附近冥想这取决于它们的冥想媒介类型。冥想者的冥想类型取决于他们的背景、特征和社会地位等。要查看一个人的冥想媒介类型可以通过选择他们并单击「i」按钮来打开他们的详细信息窗口。</UnusableMeditationFocusAlertDesc>
<UnusableMeditationFocusAlertDesc>这些殖民者正在他们不能使用的冥想媒介物体附近冥想。\n\n{0}\n\n每个人都能在不同的物体附近冥想这取决于他们的冥想媒介。冥想者的冥想媒介取决于他们的背景、特征和社会地位等。要查看一个人的冥想媒介可以通过选择他们并单击「i」按钮来打开他们的详细信息窗口。</UnusableMeditationFocusAlertDesc>
<!-- EN: Permit choice ready -->
<PermitChoiceReadyAlert>许可选择就绪</PermitChoiceReadyAlert>

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@ -146,7 +146,7 @@
<!-- EN: Psylink gained -->
<LetterLabelPsylinkLevelGained>获取启灵</LetterLabelPsylinkLevelGained>
<!-- EN: {USER_labelShort} has gained {USER_possessive} first level of psylink! {USER_pronoun} is now a psycaster.\n\nTo use psychic powers, {USER_labelShort} must build up psyfocus through meditation. The effectiveness of this meditation is increased if the person can focus on a specific object while meditating.\n\nDifferent people are able to focus on different objects. This depend on the person's backstories, traits, and titles. For example:\n\n- Psycasters with royal titles meditate on their thrones.\n- Psycasters with tribal childhoods meditate to anima trees and nature shrines.\n- Ascetic psycasters meditate to blank walls.\n- Psychopathic psycasters meditate to graves, ideally with a loved one inside.\n\nYou can see someone's meditation focus types by looking at their info card with the 'i' button. -->
<LetterPsylinkLevelGained_First>{USER_labelShort}获得了第一个启灵等级!{USER_pronoun}现在是一名心灵能力者了。\n\n要使用心灵能力{USER_labelShort}必须通过冥想提升精神力。如果能够在冥想时专注于特定的对象,那么冥想的效果会得到提升。\n\n每个人都能在不同的物体附近冥想这取决于它们的冥想媒介类型。冥想者的冥想类型取决于他们的背景、特征和社会地位等。例如:\n\n- 持有荣誉头衔的心灵能力者在他们的宝座冥想。\n- 部落长大的心灵能力者在仙树或自然圣地冥想。\n- 苦行者在一无所有的墙壁前冥想。\n- 病态的心灵能力者会在坟墓冥想,埋葬着爱人会更理想。\n\n要查看一个人的冥想媒介类型可以通过选择他们并单击「i」按钮来打开他们的详细信息窗口。</LetterPsylinkLevelGained_First>
<LetterPsylinkLevelGained_First>{USER_labelShort}获得了第一个启灵等级!{USER_pronoun}现在是一名心灵能力者了。\n\n要使用心灵能力{USER_labelShort}必须通过冥想提升精神力。如果能够在冥想时专注于特定的对象,那么冥想的效果会得到提升。\n\n每个人都能在不同的物体附近冥想这取决于他们的冥想媒介。冥想者的冥想媒介取决于他们的背景、特征和社会地位等。例如:\n\n- 持有荣誉头衔的心灵能力者在他们的宝座冥想。\n- 部落长大的心灵能力者在仙树或自然圣地冥想。\n- 苦行者在一无所有的墙壁前冥想。\n- 病态的心灵能力者会在坟墓冥想,埋葬着爱人会更理想。\n\n要查看一个人的冥想媒介可以通过选择他们并单击「i」按钮来打开他们的详细信息窗口。</LetterPsylinkLevelGained_First>
<!-- EN: {USER_labelShort} has gained a new level of psylink! {USER_pronoun} can now use psychic powers of that higher level, but {USER_pronoun} needs to learn them first. -->
<LetterPsylinkLevelGained_NotFirst>{USER_labelShort}获得了更高的启灵等级!{USER_pronoun}现在能够使用更高等级的心灵能力,但{USER_pronoun}需要先学会如何使用。</LetterPsylinkLevelGained_NotFirst>
<!-- EN: Upon gaining the new psylink level, {USER_labelShort} automatically learned these psychic powers: {2} -->