typos fix

This commit is contained in:
vaniat 2022-09-11 11:03:08 +08:00
parent 4bd6b07586
commit 8732458eff
8 changed files with 28 additions and 28 deletions

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@ -258,7 +258,7 @@
<!-- EN: yak -->
<Yak.label>牦牛</Yak.label>
<!-- EN: yak -->
<Yak.labelMale>牦牛</Yak.labelMale>
<Yak.labelMale>牦牛</Yak.labelMale>
<!-- EN: yak calf -->
<Yak.lifeStages.yak_calf.label>幼年牦牛</Yak.lifeStages.yak_calf.label>
<!-- EN: yak calves -->

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@ -106,6 +106,6 @@
<!-- EN: toxic sensitivity -->
<ToxicSensitivity.label>毒物敏感度</ToxicSensitivity.label>
<!-- EN: Multiplier on the impact of toxic buildup on this creature. -->
<ToxicSensitivity.description>毒物积累对此造成影响的乘数。</ToxicSensitivity.description>
<ToxicSensitivity.description>毒物积累对此生物造成影响的乘数。</ToxicSensitivity.description>
</LanguageData>

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@ -10,7 +10,7 @@
<!-- EN: birdskin -->
<Leather_Bird.label>鸟皮</Leather_Bird.label>
<!-- EN: Tanned, dried, scraped bird skin. It is quite delicate. Without its feathers, it provides little protection from heat or cold. -->
<Leather_Bird.description>鞣制、干燥并且抛光的鸟皮。它相当精致,但是没有了羽毛,它对高温和低温几乎没什么抵抗能力。</Leather_Bird.description>
<Leather_Bird.description>鞣制过的燥并抛光的鸟皮。它相当精致,但是没有了羽毛,它对高温和低温几乎没什么抵抗能力。</Leather_Bird.description>
<Leather_Bird.stuffProps.stuffAdjective>鸟皮</Leather_Bird.stuffProps.stuffAdjective>
<!-- EN: bluefur -->

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@ -725,7 +725,7 @@
<!-- EN: Can eat -->
<CanEat>可以食用</CanEat>
<!-- EN: Legend -->
<Legend></Legend>
<Legend></Legend>
<!-- EN: Mass carried -->
<MassCarriedSimple>已载重</MassCarriedSimple>
<!-- EN: Mass capacity -->

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@ -1535,7 +1535,7 @@
<!-- EN: No substitute available for the role of {0}. -->
<RitualRoleCantSubstitute>没有可以替代{0}的角色。</RitualRoleCantSubstitute>
<!-- EN: {0} progress -->
<RitualOutcomeProgress>进度{0}</RitualOutcomeProgress>
<RitualOutcomeProgress>{0} 完成度</RitualOutcomeProgress>
<!-- EN: {0} quality depends on -->
<RitualOutcomeQualityAbstract>{0}效果取决于</RitualOutcomeQualityAbstract>
<!-- EN: {0} total quality was {1}, determined by these factors -->

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@ -49,7 +49,7 @@
<li>terminalName->设备</li>
<li>terminalName->屏幕</li>
<li>terminalName->计算机</li>
<li>terminalName->数据银行</li>
<li>terminalName->资料库</li>
<li>terminalName->数据库</li>
<li>terminalName->硅基设备</li>
</Hack_WorshippedTerminal.questNameRules.rulesStrings>

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@ -100,7 +100,7 @@
<!-- EN: Styles -->
<Styles>风格</Styles>
<!-- EN: Chance to have precept -->
<ChanceToHavePrecept>能获得戒律</ChanceToHavePrecept>
<ChanceToHavePrecept>戒律</ChanceToHavePrecept>
<!-- EN: {PAWN_labelShort}'s favorite color. Having more than {PERCENTAGE} of {PAWN_possessive} apparel in this color, or the color of {PAWN_possessive} ideoligion, will make {PAWN_objective} slightly happier.\n\nYou can alter apparel colors at the styling station using tinctoria dye. -->
<FavoriteColorTooltip>{PAWN_labelShort}的偏爱颜色, 如果穿着的衣服超过{PERCENTAGE}染有此颜色或{PAWN_possessive}文化形态代表色, 会让{PAWN_objective}感到愉悦。\n\n你可以在梳妆台使用染料调整服装颜色。</FavoriteColorTooltip>
<!-- EN: Set ideo color -->
@ -118,7 +118,7 @@
<!-- EN: The colonist will recolor their hair when dye becomes available. -->
<NotEnoughDyeWillRecolorHair>殖民者将在染料足够时重新为他们的头发着色。</NotEnoughDyeWillRecolorHair>
<!-- EN: {PAWN_labelShort}'s certainty in {IDEO} is at {PERCENTAGE} -->
<IdeoCertaintyTooltip>{PAWN_labelShort}对{IDEO}的确信度是{PERCENTAGE}</IdeoCertaintyTooltip>
<IdeoCertaintyTooltip>{PAWN_labelShort}对{IDEO}的认可度是{PERCENTAGE}</IdeoCertaintyTooltip>
<!-- EN: Disabled by precept {0} -->
<DisabledByPrecept>被戒律{0}禁用</DisabledByPrecept>
<!-- EN: Everyone -->

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@ -4,96 +4,96 @@
<!-- EN: hunger pangs -->
<HungerMaker.label>饥渴</HungerMaker.label>
<!-- EN: This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. -->
<HungerMaker.description>这个武器的人格喜爱食物,并会将这个喜好传递给与其绑定的使用者。被绑定的使用者会更快感受到饥饿50%饥饿提升)。</HungerMaker.description>
<HungerMaker.description>它喜爱食物,同时也将这份喜好传递给它的主人。被绑定的使用者会更快感受到饥饿50%饥饿提升)。</HungerMaker.description>
<!-- EN: jealous -->
<Jealous.label>妒忌</Jealous.label>
<!-- EN: This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. -->
<Jealous.description>这个武器的人格会在绑定者使用其他武器时感到妒忌,因此降低使用者心情。</Jealous.description>
<Jealous.description>会在绑定者使用其他武器时感到妒忌,因此降低使用者心情。</Jealous.description>
<!-- EN: kill thirst -->
<NeedKill.label>祭血</NeedKill.label>
<!-- EN: This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. -->
<NeedKill.description>这把武器的人格在杀戮中找到了自己存在的意义。如果它在20天里没有见血它会生气并向精神上具有联系的人抱怨。</NeedKill.description>
<NeedKill.description>它认为杀戮就是自己存在的意义。若它在20天里没有沾染鲜血便会因此生气并向绑定者抱怨。</NeedKill.description>
<!-- EN: neural cooling -->
<NeuralHeatRecoveryGain.label>冷却</NeuralHeatRecoveryGain.label>
<!-- EN: This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. -->
<NeuralHeatRecoveryGain.description>这把武器的人格有着让使用者更快冷却神经的能力。使用者的心灵熵降低速率提升了0.15/秒。</NeuralHeatRecoveryGain.description>
<NeuralHeatRecoveryGain.description>有着让使用者更快冷却神经的能力。使用者的心灵熵降低速率提升了0.15/秒。</NeuralHeatRecoveryGain.description>
<!-- EN: freewielder -->
<NeverBond.label>自由</NeverBond.label>
<!-- EN: This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it. -->
<NeverBond.description>这把武器的人格并不会与使用者绑定,它不在意持有者是谁,任何人都可以拿起并使用它。</NeverBond.description>
<NeverBond.description>它不在意持有者是谁,任何人都可以拿起并使用它。</NeverBond.description>
<!-- EN: painless -->
<NoPain.label>无痛</NoPain.label>
<!-- EN: This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. -->
<NoPain.description>这把武器的人格有某种通过心灵影响让使用者失去疼痛感的能力。持有武器的人不会感受到任何疼痛。</NoPain.description>
<NoPain.description>有某种通过心灵影响让使用者失去疼痛感的能力。持有武器的人不会感受到任何疼痛。</NoPain.description>
<!-- EN: kill-focused -->
<OnKill_PsyfocusGain.label>修罗</OnKill_PsyfocusGain.label>
<!-- EN: This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus. -->
<OnKill_PsyfocusGain.description>这把武器的人格全部注意力都在死亡之上。如果这把武器杀死了什么人持有者将会立刻获取20%的精神力。</OnKill_PsyfocusGain.description>
<OnKill_PsyfocusGain.description>全部注意力都在死亡之上。如果这把武器杀死了什么人持有者将会立刻获取20%的精神力。</OnKill_PsyfocusGain.description>
<!-- EN: kill sorrow -->
<OnKill_ThoughtBad.label>厌战</OnKill_ThoughtBad.label>
<!-- EN: This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days. -->
<OnKill_ThoughtBad.description>这把武器的人格厌恶杀戮。如果它杀死了什么人,它的悲伤会通过精神传递给持有者,在持续几天的时间里都会影响持有者的心情。</OnKill_ThoughtBad.description>
<OnKill_ThoughtBad.description>它厌恶杀戮。如果它造成了死亡,它的悲伤会通过精神传递给持有者,在持续几天的时间里都会影响持有者的心情。</OnKill_ThoughtBad.description>
<!-- EN: kill-happy -->
<OnKill_ThoughtGood.label></OnKill_ThoughtGood.label>
<OnKill_ThoughtGood.label></OnKill_ThoughtGood.label>
<!-- EN: This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. -->
<OnKill_ThoughtGood.description>这把武器的人格喜好杀戮。如果它杀死了什么人,它的喜悦会通过精神传递给持有者,在持续几天的时间里都会让持有者感到快乐。</OnKill_ThoughtGood.description>
<OnKill_ThoughtGood.description>喜好杀戮。如果它杀死了什么人,它的喜悦会通过精神传递给持有者,在持续几天的时间里都会让持有者感到快乐。</OnKill_ThoughtGood.description>
<!-- EN: psychic fog -->
<PsychicSensitivityDownMajor.label>灵雾</PsychicSensitivityDownMajor.label>
<!-- EN: This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. -->
<PsychicSensitivityDownMajor.description>此武器会抑制持有者30%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityDownMajor.description>
<PsychicSensitivityDownMajor.description>会抑制持有者30%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityDownMajor.description>
<!-- EN: psychic quiet -->
<PsychicSensitivityDownMinor.label>灵静</PsychicSensitivityDownMinor.label>
<!-- EN: This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. -->
<PsychicSensitivityDownMinor.description>此武器会抑制持有者15%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityDownMinor.description>
<PsychicSensitivityDownMinor.description>会抑制持有者15%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityDownMinor.description>
<!-- EN: psychic hypersensitizer -->
<PsychicSensitivityUpMajor.label>灵越</PsychicSensitivityUpMajor.label>
<!-- EN: This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. -->
<PsychicSensitivityUpMajor.description>此武器会增幅持有者40%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityUpMajor.description>
<PsychicSensitivityUpMajor.description>会增幅持有者40%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityUpMajor.description>
<!-- EN: psychic sensitizer -->
<PsychicSensitivityUpMinor.label>灵觉</PsychicSensitivityUpMinor.label>
<!-- EN: This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. -->
<PsychicSensitivityUpMinor.description>此武器会增幅持有者20%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityUpMinor.description>
<PsychicSensitivityUpMinor.description>会增幅持有者20%的心灵敏感度。这个效果只会在持有武器时生效。</PsychicSensitivityUpMinor.description>
<!-- EN: psy-meditative -->
<PsyfocusMeditationBonus.label>灵语</PsyfocusMeditationBonus.label>
<!-- EN: This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held. -->
<PsyfocusMeditationBonus.description>这把武器的人格会产生自然的冥想效果来帮助持有者在冥想时恢复精神力。持有者能够在冥想时获得10%的额外精神力。</PsyfocusMeditationBonus.description>
<PsyfocusMeditationBonus.description>会产生自然的冥想效果来帮助持有者在冥想时恢复精神力。持有者能够在冥想时获得10%的额外精神力。</PsyfocusMeditationBonus.description>
<!-- EN: fast mover -->
<SpeedBoost.label>迅捷</SpeedBoost.label>
<!-- EN: This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. -->
<SpeedBoost.description>这把武器的人格具有动态感官。它能赋予使用者相应的能力使他们在持有武器时移动速度增加15%。</SpeedBoost.description>
<SpeedBoost.description>具有动态感官。它能赋予使用者相应的能力使他们在持有武器时移动速度增加15%。</SpeedBoost.description>
<!-- EN: calm thoughts -->
<ThoughtCalm.label>沉稳</ThoughtCalm.label>
<!-- EN: This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. -->
<ThoughtCalm.description>这把武器的人格是放松且沉稳的。它会向绑定的使用者传递冷静的思维,提升他们的情绪。</ThoughtCalm.description>
<ThoughtCalm.description>是放松且沉稳的。它会向绑定的使用者传递冷静的思维,提升他们的情绪。</ThoughtCalm.description>
<!-- EN: kind thoughts -->
<ThoughtKind.label>温柔</ThoughtKind.label>
<!-- EN: This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. -->
<ThoughtKind.description>这把武器的人格是温柔且具有支持力的。它会向绑定者传递温暖的思维,提升他们的情绪。</ThoughtKind.description>
<ThoughtKind.description>是温柔且具有支持力的。它会向绑定者传递温暖的思维,提升他们的情绪。</ThoughtKind.description>
<!-- EN: mad muttering -->
<ThoughtMuttering.label>乱语</ThoughtMuttering.label>
<!-- EN: This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. -->
<ThoughtMuttering.description>这把武器的人格是神经质且不稳定的。它会一直向绑定者咕哝着疯狂的想法,降低他们的情绪。</ThoughtMuttering.description>
<ThoughtMuttering.description>是神经质且不稳定的。它会一直向绑定者咕哝着疯狂的想法,降低他们的情绪。</ThoughtMuttering.description>
<!-- EN: mad wailing -->
<ThoughtWailing.label>疯狂</ThoughtWailing.label>
<!-- EN: This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. -->
<ThoughtWailing.description>这把武器的人格被高度扰乱并且从不闭嘴。它向任何与它建立联系的人呼号着疯狂,压抑着他们的情绪。</ThoughtWailing.description>
<ThoughtWailing.description>被高度扰乱并且从不闭嘴。它向任何与它建立联系的人呼号着疯狂,压抑着他们的情绪。</ThoughtWailing.description>
</LanguageData>