punctuation and "storage area" wording.
This commit is contained in:
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cda2c59ecd
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@ -19,7 +19,7 @@
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<Drafting.helpText>若想直接控制居民进行战斗,选择他们并按下「征召」按钮。\n\n被征召的居民只会做你命令他们去做的战斗相关的指令,装备有武器的居民会自动使用武器。\n\n不要一直保持征召状态,居民会挨饿从而变得不开心。</Drafting.helpText>
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<BuildOrbitalTradeBeacon.label>建造轨道交易信标</BuildOrbitalTradeBeacon.label>
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<BuildOrbitalTradeBeacon.helpText>若想发送物品或白银给星际商人,你必须建立一个轨道贸易信标然后其旁边设立一个贮存区。</BuildOrbitalTradeBeacon.helpText>
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<BuildOrbitalTradeBeacon.helpText>若想发送物品或白银给星际商人,你必须建立一个轨道贸易信标然后其旁边设立一个储存区。</BuildOrbitalTradeBeacon.helpText>
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<AnimalsDontAttackDoors.label>猎杀人类的动物</AnimalsDontAttackDoors.label>
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<AnimalsDontAttackDoors.helpText>猎杀人类的动物通常不会攻击门或者未启用的炮台,你可以通过躲进屋内来躲避它们。但是它们会等你出来。</AnimalsDontAttackDoors.helpText>
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@ -15,8 +15,8 @@
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<Pause.label>暂停</Pause.label>
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<Pause.helpText>点击{Key:TogglePause}来暂停/重新激活游戏。\n\n你可以在暂停时下达指令。\n\n当你忙得不可开交时,按{Key:TogglePause}就对了!</Pause.helpText>
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<Stockpiles.label>存储区</Stockpiles.label>
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<Stockpiles.helpText>你的居民们需要一块地方来存储物品,规划一片「贮存区」来存放物资吧。\n\n你可以在「建设规划」的面板中找到「区域」——「贮存区」来设置。</Stockpiles.helpText>
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<Stockpiles.label>储存区</Stockpiles.label>
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<Stockpiles.helpText>你的居民们需要一块地方来储存物品,规划一片「储存区」来存放物资吧。\n\n你可以在「建设规划」的面板中找到「区域」——「储存区」来设置。</Stockpiles.helpText>
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<Forbidding.label>禁用和解禁</Forbidding.label>
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<Forbidding.helpText>居民不能对被标记为「禁用」的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</Forbidding.helpText>
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@ -52,7 +52,7 @@
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<InfoCard.helpText>任何物品、建筑和角色都可以通过信息卡来查看详细的数据。\n\n通过点击「i」来打开信息卡进入详细信息面板。</InfoCard.helpText>
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<StorageTab.label>储存选项卡</StorageTab.label>
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<StorageTab.helpText>你可以通过点击存储区域或者仓库面板左下角的「贮存」按钮来进行详细配置。\n\n你可以扩大/减少该存储区允许堆放的物品种类。\n\n也可以更改当前区域的优先级,居民总是会优先向优先级更高的存储区和仓库搬运东西。</StorageTab.helpText>
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<StorageTab.helpText>你可以通过点击储存区或者仓库面板左下角的「储存」按钮来进行详细配置。\n\n你可以扩大/减少该储存区允许堆放的物品种类。\n\n也可以更改当前区域的优先级,居民总是会优先向优先级更高的储存区和仓库搬运东西。</StorageTab.helpText>
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<HomeArea.label>了解生活区</HomeArea.label>
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<HomeArea.helpText>生活区是你的居民会打扫以及灭火的区域。\n\n在「建造师」菜单中的「区域」选项里可以设立居住区。</HomeArea.helpText>
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<ArrestingCreatesEnemies.helpText>警告:你所试图逮捕的人可能导致其派系与你敌对!\n\n如果你想和一个派系保持友好,不要逮捕对方派系的人!</ArrestingCreatesEnemies.helpText>
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<SwitchFlickingDesignation.label>指派开关电源</SwitchFlickingDesignation.label>
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<SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作\n\n在殖民者(分配了「开关」工作类型)过来并手动操作开关前,不会有任何变化。</SwitchFlickingDesignation.helpText>
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<SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作\n\n在殖民者(分配了「开关」工作类型)过来并手动操作开关前,不会有任何变化。</SwitchFlickingDesignation.helpText>
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</LanguageData>
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<LanguageData>
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<AlcoholHigh.label>酗酒</AlcoholHigh.label>
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<AlcoholHigh.stages.0.label>微温 (隐藏)</AlcoholHigh.stages.0.label>
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<AlcoholHigh.stages.0.label>微温(隐藏)</AlcoholHigh.stages.0.label>
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<AlcoholHigh.stages.1.label>暖和</AlcoholHigh.stages.1.label>
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<AlcoholHigh.stages.2.label>微醺</AlcoholHigh.stages.2.label>
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<AlcoholHigh.stages.3.label>飘飘然</AlcoholHigh.stages.3.label>
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<FoodPoisoning.label>食物中毒</FoodPoisoning.label>
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<ToxicBuildup.label>中毒</ToxicBuildup.label>
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<ToxicBuildup.stages.0.label>轻微 (隐藏)</ToxicBuildup.stages.0.label>
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<ToxicBuildup.stages.0.label>轻微(隐藏)</ToxicBuildup.stages.0.label>
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<ToxicBuildup.stages.1.label>轻微</ToxicBuildup.stages.1.label>
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<ToxicBuildup.stages.2.label>较轻</ToxicBuildup.stages.2.label>
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<ToxicBuildup.stages.3.label>中等</ToxicBuildup.stages.3.label>
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@ -25,7 +25,7 @@
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<Pregnant.label>怀孕</Pregnant.label>
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<Pregnant.comps.0.discoverLetterLabel>{0}怀孕</Pregnant.comps.0.discoverLetterLabel>
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<Pregnant.comps.0.discoverLetterText>{0}怀孕了!</Pregnant.comps.0.discoverLetterText>
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<Pregnant.stages.0.label>早期 (隐藏)</Pregnant.stages.0.label>
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<Pregnant.stages.0.label>早期(隐藏)</Pregnant.stages.0.label>
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<Pregnant.stages.1.label>早期</Pregnant.stages.1.label>
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<Pregnant.stages.2.label>后期</Pregnant.stages.2.label>
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<LanguageData>
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<Heatstroke.label>中暑</Heatstroke.label>
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<Heatstroke.stages.0.label>轻微 (隐藏)</Heatstroke.stages.0.label>
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<Heatstroke.stages.0.label>轻微(隐藏)</Heatstroke.stages.0.label>
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<Heatstroke.stages.1.label>轻微</Heatstroke.stages.1.label>
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<Heatstroke.stages.2.label>较轻</Heatstroke.stages.2.label>
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<Heatstroke.stages.3.label>严重</Heatstroke.stages.3.label>
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<Heatstroke.stages.4.label>极重</Heatstroke.stages.4.label>
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<Hypothermia.label>低温病</Hypothermia.label>
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<Hypothermia.stages.0.label>轻微 (隐藏)</Hypothermia.stages.0.label>
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<Hypothermia.stages.0.label>轻微(隐藏)</Hypothermia.stages.0.label>
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<Hypothermia.stages.1.label>轻微</Hypothermia.stages.1.label>
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<Hypothermia.stages.2.label>较轻</Hypothermia.stages.2.label>
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<Hypothermia.stages.3.label>严重</Hypothermia.stages.3.label>
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<WoundInfection.stages.4.label>极重</WoundInfection.stages.4.label>
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<Flu.label>流感</Flu.label>
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<Flu.stages.0.label>较轻 (隐藏)</Flu.stages.0.label>
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<Flu.stages.0.label>较轻(隐藏)</Flu.stages.0.label>
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<Flu.stages.1.label>较轻</Flu.stages.1.label>
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<Flu.stages.2.label>严重</Flu.stages.2.label>
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<Flu.stages.3.label>极重</Flu.stages.3.label>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<WealthTotal.label>资产 (全部)</WealthTotal.label>
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<WealthItems.label>资产 (物品)</WealthItems.label>
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<WealthBuildings.label>资产 (建筑)</WealthBuildings.label>
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<WealthTotal.label>资产(全部)</WealthTotal.label>
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<WealthItems.label>资产(物品)</WealthItems.label>
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<WealthBuildings.label>资产(建筑)</WealthBuildings.label>
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<FreeColonists.label>殖民者</FreeColonists.label>
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<Prisoners.label>囚犯</Prisoners.label>
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<ColonistMood.label>殖民者心情</ColonistMood.label>
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<ManhunterPack.label>猎杀人类</ManhunterPack.label>
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<PsychicEmanatorShipPartCrash.label>飞船部件坠毁 (灵能)</PsychicEmanatorShipPartCrash.label>
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<PsychicEmanatorShipPartCrash.label>飞船部件坠毁(灵能)</PsychicEmanatorShipPartCrash.label>
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<PsychicEmanatorShipPartCrash.letterLabel>心灵飞船</PsychicEmanatorShipPartCrash.letterLabel>
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<PsychicEmanatorShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。\n\n殖民者感应到一种不可未知的危险。飞船残骸中肯定有个拥有心理投射能力的人工智能。看起来这个人工智能还不太友善。\n\n尽可能快地摧毁它。</PsychicEmanatorShipPartCrash.letterText>
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<PoisonShipPartCrash.label>飞船部件坠毁 (毒性)</PoisonShipPartCrash.label>
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<PoisonShipPartCrash.label>飞船部件坠毁(毒性)</PoisonShipPartCrash.label>
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<PoisonShipPartCrash.letterLabel>有毒飞船</PoisonShipPartCrash.letterLabel>
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<PoisonShipPartCrash.letterText>一艘古老的飞船在附近坠毁了。从残骸中蔓延的毒气会毒死附近的植物。\n\n尽可能快地摧毁它。</PoisonShipPartCrash.letterText>
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<CreateWorldParams.text>欢迎来到Rimworld!这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击【生成世界】!</CreateWorldParams.text>
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<CreateWorldParams.text>欢迎来到Rimworld!这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击「生成世界」!</CreateWorldParams.text>
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<ChooseLandingSite.text>在这里你将选择自己的降落地点\n\n游戏中有多种不同的地貌,但是为了游戏更好的进行\n\n请选择【温带森林】来开始游戏吧,通过点击来选择一个合适的地点。</ChooseLandingSite.text>
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<ChooseLandingSite.rejectInputMessage>请选择一个位于【温带森林】地貌的【平原】来开始游戏。</ChooseLandingSite.rejectInputMessage>
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<ChooseLandingSite.text>在这里你将选择自己的降落地点\n\n游戏中有多种不同的地貌,但是为了游戏更好的进行\n\n请选择「温带森林」来开始游戏吧,通过点击来选择一个合适的地点。</ChooseLandingSite.text>
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<ChooseLandingSite.rejectInputMessage>请选择一个位于「温带森林」地貌的「平原」来开始游戏。</ChooseLandingSite.rejectInputMessage>
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<RandomizeCharacter.text>现在可以生成角色了\n\n试试【随机】按钮</RandomizeCharacter.text>
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<RandomizeCharacter.text>现在可以生成角色了\n\n试试「随机」按钮</RandomizeCharacter.text>
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<RandomizeCharacter.rejectInputMessage>先随机角色吧</RandomizeCharacter.rejectInputMessage>
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<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去,但不会有十全十美的角色。人人都有自己的缺陷,这样故事才更加有趣!\n\n你还可以给他们起一个新的名字\n\n准备好了就点击【开始】吧!</AcceptStartingPawns.text>
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<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去,但不会有十全十美的角色。人人都有自己的缺陷,这样故事才更加有趣!\n\n你还可以给他们起一个新的名字\n\n准备好了就点击「开始」吧!</AcceptStartingPawns.text>
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<MapCameraDolly.text>激动人心的游戏就要开始了!\n\n你可以自由的调整镜头画面\n\n通过{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight} 或者鼠标在屏幕边缘移动即可变换当前镜头对准的地图区域!</MapCameraDolly.text>
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<MapCameraZoom.text>赞!\n\n按住鼠标中键并拖拽或者使用{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight}按键来缩放镜头\n\n试试看吧!</MapCameraZoom.text>
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<Pause.text>你可以暂停时间!\n\n点击{Key:TogglePause}来暂停/重新激活游戏。\n\n当你忙得不可开交时,按{Key:TogglePause}就对了!</Pause.text>
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<TimeControls.text>你还可以加速时间流逝\n\n尝试通过{Key:TimeSpeedNormal},{Key:TimeSpeedFast},和{Key:TimeSpeedSuperfast}按键来控制时间,或是点击屏幕右下方的按钮。</TimeControls.text>
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<MakeStockpile.text>不错!\n\n现在让我们来规划一片「贮存区」来存放物资吧。\n\n你可以在「建设规划」的面板中找到【区域】——【储存区】来设置。</MakeStockpile.text>
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<MakeStockpile.rejectInputMessage>请在标注的地方建立贮存区</MakeStockpile.rejectInputMessage>
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<MakeStockpile.onMapInstruction>请在这里设立\n(拉伸对角来选择区域)</MakeStockpile.onMapInstruction>
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<MakeStockpile.text>不错!\n\n现在让我们来规划一片「储存区」来存放物资吧。\n\n你可以在「建设规划」的面板中找到「区域」——「储存区」来设置。</MakeStockpile.text>
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<MakeStockpile.rejectInputMessage>请在标注的地方建立储存区</MakeStockpile.rejectInputMessage>
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<MakeStockpile.onMapInstruction>请在这里设立\n(拉伸对角来选择区域)</MakeStockpile.onMapInstruction>
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<EndStockpileDesignating.text>点击右键推出规划模式</EndStockpileDesignating.text>
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<UnforbidStartingResources.text>居民不能对被标记为【禁用】的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</UnforbidStartingResources.text>
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<UnforbidStartingResources.text>居民不能对被标记为「禁用」的物品进行操作。\n\n禁用的物品上会有一个红色的小X,选择禁用物品后,在下方的控制栏内可以解除禁用。</UnforbidStartingResources.text>
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<UnforbidStartingResources.rejectInputMessage>请解除物品的禁用状态</UnforbidStartingResources.rejectInputMessage>
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<UnforbidStartingResources.onMapInstruction>解禁这个</UnforbidStartingResources.onMapInstruction>
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<BuildRoomWalls.text>棒极了!接下来让我们来建造一间屋子吧\n\n1. 点击【建筑规划】\n2. 选择【结构】\n3. 选择造墙\n4. 选择木材\n5. 通过拖拽来建造一堵墙</BuildRoomWalls.text>
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<BuildRoomWalls.text>棒极了!接下来让我们来建造一间屋子吧\n\n1. 点击「建筑规划」\n2. 选择「结构」\n3. 选择造墙\n4. 选择木材\n5. 通过拖拽来建造一堵墙</BuildRoomWalls.text>
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<BuildRoomWalls.rejectInputMessage>请沿着高亮的区域建造木墙。</BuildRoomWalls.rejectInputMessage>
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<BuildRoomWalls.onMapInstruction>建造木墙</BuildRoomWalls.onMapInstruction>
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<BuildRoomDoor.onMapInstruction>墙墙上建个门</BuildRoomDoor.onMapInstruction>
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<BuildRoomDoor.rejectInputMessage>请在墙上建立一个木门</BuildRoomDoor.rejectInputMessage>
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<BuildBeds.text>你的居民们已经有房间了!\n\n他们需要休息,在房间里放三张床吧。\n\n你可以在【家具】菜单里找到「单人床「。</BuildBeds.text>
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<BuildBeds.text>你的居民们已经有房间了!\n\n他们需要休息,在房间里放三张床吧。\n\n你可以在「家具」菜单里找到「单人床「。</BuildBeds.text>
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<BuildBeds.onMapInstruction>需要建造三张木床。</BuildBeds.onMapInstruction>
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<BuildBeds.rejectInputMessage>请在房间里造木床。</BuildBeds.rejectInputMessage>
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<BuildTorchLamp.text>黑不隆冬的可不好,来点光亮吧!\n\n在房间里造一个【火把】</BuildTorchLamp.text>
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<BuildTorchLamp.text>黑不隆冬的可不好,来点光亮吧!\n\n在房间里造一个「火把」</BuildTorchLamp.text>
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<BuildTorchLamp.onMapInstruction>请在房间里造一个火把</BuildTorchLamp.onMapInstruction>
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<BuildTorchLamp.rejectInputMessage>请在房间里造一个火把</BuildTorchLamp.rejectInputMessage>
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<BuildAnimalSleepingSpot.onMapInstruction>请给你的宠物在室内指定一个动物睡眠点</BuildAnimalSleepingSpot.onMapInstruction>
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<BuildAnimalSleepingSpot.rejectInputMessage>请给你的宠物指定一个动物睡眠点</BuildAnimalSleepingSpot.rejectInputMessage>
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<BuildHorseshoesPin.text>你的居民需要找点乐子打发时间\n\n在屋外造一个【马蹄铁钉】</BuildHorseshoesPin.text>
|
||||
<BuildHorseshoesPin.text>你的居民需要找点乐子打发时间\n\n在屋外造一个「马蹄铁钉」</BuildHorseshoesPin.text>
|
||||
<BuildHorseshoesPin.onMapInstruction>在屋外造一个掷马蹄铁</BuildHorseshoesPin.onMapInstruction>
|
||||
<BuildHorseshoesPin.rejectInputMessage>请在房屋附近造一个掷马蹄铁</BuildHorseshoesPin.rejectInputMessage>
|
||||
|
||||
<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题!规划一个【种植区】\n\n你的居民会在这里种植作物</MakeGrowingZone.text>
|
||||
<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题!规划一个「种植区」\n\n你的居民会在这里种植作物</MakeGrowingZone.text>
|
||||
<MakeGrowingZone.rejectInputMessage>请在指定的地点规划一个种植区</MakeGrowingZone.rejectInputMessage>
|
||||
<MakeGrowingZone.onMapInstruction>在这里规划种植区\n(拖拽对角线来扩大区域)</MakeGrowingZone.onMapInstruction>
|
||||
<MakeGrowingZone.onMapInstruction>在这里规划种植区\n(拖拽对角线来扩大区域)</MakeGrowingZone.onMapInstruction>
|
||||
|
||||
<SetToGrowRice.text>你能决定在地里种什么\n\n1. 右键退出规划模式\n2. 左键选中种植区\n3. 在下方的菜单里选择种下【水稻】</SetToGrowRice.text>
|
||||
<SetToGrowRice.text>你能决定在地里种什么\n\n1. 右键退出规划模式\n2. 左键选中种植区\n3. 在下方的菜单里选择种下「水稻」</SetToGrowRice.text>
|
||||
<SetToGrowRice.rejectInputMessage>请在种植区内选择「水稻」</SetToGrowRice.rejectInputMessage>
|
||||
<SetToGrowRice.onMapInstruction>设置种植水稻</SetToGrowRice.onMapInstruction>
|
||||
|
||||
<EquipWeapons.text>把你的居民武装起来吧\n\n1. 选择一个居民\n2. 右键你想装备的武器\n3. 选择【装备武器】\n\n给每个人都装备上武器吧</EquipWeapons.text>
|
||||
<EquipWeapons.text>把你的居民武装起来吧\n\n1. 选择一个居民\n2. 右键你想装备的武器\n3. 选择「装备武器」\n\n给每个人都装备上武器吧</EquipWeapons.text>
|
||||
<EquipWeapons.rejectInputMessage>请给居民装备武器</EquipWeapons.rejectInputMessage>
|
||||
<EquipWeapons.onMapInstruction>装备这个</EquipWeapons.onMapInstruction>
|
||||
|
||||
@ -65,7 +65,7 @@
|
||||
<BuildFueledStove.onMapInstruction>请在室内造炉子</BuildFueledStove.onMapInstruction>
|
||||
<BuildFueledStove.rejectInputMessage>请在你之前建造的房间内造炉子</BuildFueledStove.rejectInputMessage>
|
||||
|
||||
<AddBillSimpleMeal.text>现在你可以安排居民来做饭了\n\n对炉子下达特定的烹饪清单后,居民们就会开始做饭\n\n等待炉子建好\n在菜单中选择【烹饪简单食物】\n将订单数量调整至「10」\n你可以随时加速时间流逝速度。</AddBillSimpleMeal.text>
|
||||
<AddBillSimpleMeal.text>现在你可以安排居民来做饭了\n\n对炉子下达特定的烹饪清单后,居民们就会开始做饭\n\n等待炉子建好\n在菜单中选择「烹饪简单食物」\n将订单数量调整至「10」\n你可以随时加速时间流逝速度。</AddBillSimpleMeal.text>
|
||||
<AddBillSimpleMeal.rejectInputMessage>请在炉子上下达烹饪清单。</AddBillSimpleMeal.rejectInputMessage>
|
||||
<AddBillSimpleMeal.onMapInstruction>点击这里</AddBillSimpleMeal.onMapInstruction>
|
||||
|
||||
@ -73,26 +73,26 @@
|
||||
<MineSteel.rejectInputMessage>请使用采矿指令</MineSteel.rejectInputMessage>
|
||||
<MineSteel.onMapInstruction>把这些矿都开采出来</MineSteel.onMapInstruction>
|
||||
|
||||
<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择【砍伐树木】命令然后规划10颗需要砍伐的树木\n\n提示:你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>
|
||||
<ChopTrees.text>你需要采集一些木材,规划一些需要砍伐的树木吧\n\n选择「砍伐树木」命令然后规划10颗需要砍伐的树木\n\n提示:你可以直接框选10棵树而不必一个一个去点</ChopTrees.text>
|
||||
<ChopTrees.rejectInputMessage>请对树木使用砍伐命令</ChopTrees.rejectInputMessage>
|
||||
|
||||
<OpenMainTabWork.text>你可以控制居民区进行何种工作\n\n点击【工作】面板</OpenMainTabWork.text>
|
||||
<OpenMainTabWork.text>你可以控制居民区进行何种工作\n\n点击「工作」面板</OpenMainTabWork.text>
|
||||
<OpenMainTabWork.rejectInputMessage>请打开工作面板</OpenMainTabWork.rejectInputMessage>
|
||||
|
||||
<ChangeWorkSettings.text>你可以在【工作】的面板中来分配每一个居民的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</ChangeWorkSettings.text>
|
||||
<ChangeWorkSettings.text>你可以在「工作」的面板中来分配每一个居民的工作优先级。\n\n他们总是会先进行优先级更高的任务。\n\n如果没有任何人被安排从事一项工作,或是总有优先级更高的事情需要处理,那么可能某些事情会一直被搁置。</ChangeWorkSettings.text>
|
||||
<ChangeWorkSettings.rejectInputMessage>请打开工作面板并做一些调整</ChangeWorkSettings.rejectInputMessage>
|
||||
|
||||
<BuildSimpleResearchBench.text>知识就是力量,研究才能进步\n\n先来建造一个【基础研究台】</BuildSimpleResearchBench.text>
|
||||
<BuildSimpleResearchBench.text>知识就是力量,研究才能进步\n\n先来建造一个「基础研究台」</BuildSimpleResearchBench.text>
|
||||
<BuildSimpleResearchBench.onMapInstruction>在之前的房间中建造一个木制的简易研究台。</BuildSimpleResearchBench.onMapInstruction>
|
||||
<BuildSimpleResearchBench.rejectInputMessage>请在之前建造的房间中建造一个木制的简易研究台。</BuildSimpleResearchBench.rejectInputMessage>
|
||||
|
||||
<OpenMainTabResearch.text>太棒了!让我们研究点什么吧!</OpenMainTabResearch.text>
|
||||
<OpenMainTabResearch.rejectInputMessage>请打开【项目研究】面板。</OpenMainTabResearch.rejectInputMessage>
|
||||
<OpenMainTabResearch.rejectInputMessage>请打开「项目研究」面板。</OpenMainTabResearch.rejectInputMessage>
|
||||
|
||||
<SelectResearchProject.text>先把研究台建造好,如果工作太慢,你可以再多派些人去做\n\n然后随便研究一项技术吧。</SelectResearchProject.text>
|
||||
<SelectResearchProject.rejectInputMessage>请指定一项研究项目</SelectResearchProject.rejectInputMessage>
|
||||
|
||||
<ExpandAreaHome.text>下一步,你需要学会如何扩大【生活区】\n\n生活区是你的居民会打扫以及灭火的区域。\n\n在【建造规划】菜单下的【区域】选项里可以设立居住区。</ExpandAreaHome.text>
|
||||
<ExpandAreaHome.text>下一步,你需要学会如何扩大「生活区」\n\n生活区是你的居民会打扫以及灭火的区域。\n\n在「建造规划」菜单下的「区域」选项里可以设立居住区。</ExpandAreaHome.text>
|
||||
<ExpandAreaHome.rejectInputMessage>请稍微扩大一下居住区域</ExpandAreaHome.rejectInputMessage>
|
||||
|
||||
<ExpandAreaBuildRoof.text>下面介绍屋顶区域,居民会尝试去搭建屋顶的区域\n\n一般来说当房间建好后会自定修造屋顶\n\n你也可以进一步扩建,将你的房屋外胃扩建为带有屋顶的区域</ExpandAreaBuildRoof.text>
|
||||
@ -102,15 +102,15 @@
|
||||
<BuildSandbags.rejectInputMessage>请在高亮区域建造沙包</BuildSandbags.rejectInputMessage>
|
||||
<BuildSandbags.onMapInstruction>在这里建造沙包</BuildSandbags.onMapInstruction>
|
||||
|
||||
<FinishSandbags.text>让我们先等所有的工作做完吧\n\n你可以考虑用【工作】标签页中分配更多的居民进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕,一波敌人会来考验你的工作成果!</FinishSandbags.text>
|
||||
<FinishSandbags.text>让我们先等所有的工作做完吧\n\n你可以考虑用「工作」标签页中分配更多的居民进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕,一波敌人会来考验你的工作成果!</FinishSandbags.text>
|
||||
<FinishSandbags.rejectInputMessage>请等待居民将沙包建造完毕</FinishSandbags.rejectInputMessage>
|
||||
|
||||
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的居民通过【征召】按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的居民移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
|
||||
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的居民通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的居民移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
|
||||
<DownRaider.onMapInstruction>请将居民移动到沙包旁边。</DownRaider.onMapInstruction>
|
||||
|
||||
<UndraftAll.text>不错不错!将你的居民取消征召吧,\n\n他们会回归到正常工作当中去。</UndraftAll.text>
|
||||
|
||||
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的【菜单】按钮\n2. 选择【选项】\n3. 选择【故事叙述者】】\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
|
||||
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
|
||||
<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
|
||||
|
||||
|
||||
|
@ -7,8 +7,8 @@
|
||||
<Social.label>社交</Social.label>
|
||||
<Chemical.label>化学品</Chemical.label>
|
||||
<Gluttonous.label>暴食</Gluttonous.label>
|
||||
<GamingDexterity.label>游戏 (敏捷)</GamingDexterity.label>
|
||||
<GamingCerebral.label>游戏 (智力)</GamingCerebral.label>
|
||||
<GamingDexterity.label>游戏(敏捷)</GamingDexterity.label>
|
||||
<GamingCerebral.label>游戏(智力)</GamingCerebral.label>
|
||||
<Passive.label>被动</Passive.label>
|
||||
<Study.label>学习</Study.label>
|
||||
|
||||
|
@ -20,7 +20,7 @@
|
||||
<TimeSpeedNormal.label>游戏速度:正常</TimeSpeedNormal.label>
|
||||
<TimeSpeedFast.label>游戏速度:较快</TimeSpeedFast.label>
|
||||
<TimeSpeedSuperfast.label>游戏速度:非常快</TimeSpeedSuperfast.label>
|
||||
<TimeSpeedUltrafast.label>游戏速度:极快(Debug)</TimeSpeedUltrafast.label>
|
||||
<TimeSpeedUltrafast.label>游戏速度:极快(Debug)</TimeSpeedUltrafast.label>
|
||||
<PreviousColonist.label>上一位殖民者</PreviousColonist.label>
|
||||
<NextColonist.label>下一位殖民者</NextColonist.label>
|
||||
|
||||
@ -58,7 +58,7 @@
|
||||
|
||||
<!-- Debug -->
|
||||
|
||||
<TickOnce.label>tick一次 (debug)</TickOnce.label>
|
||||
<TickOnce.label>Tick一次(debug)</TickOnce.label>
|
||||
<ToggleGodMode.label>开关上帝模式</ToggleGodMode.label>
|
||||
<ToggleDebugLog.label>开关Debug日志</ToggleDebugLog.label>
|
||||
<ToggleDebugActionsMenu.label>开关Debug操作菜单</ToggleDebugActionsMenu.label>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<Inspect.label>查看</Inspect.label>
|
||||
|
||||
<Architect.label>建筑规划</Architect.label>
|
||||
<Architect.description>指定殖民者在哪里修建什么样的建筑,农场、存储物品等等。</Architect.description>
|
||||
<Architect.description>指定殖民者在哪里修建什么样的建筑,农场、储存物品等等。</Architect.description>
|
||||
|
||||
<Work.label>工作</Work.label>
|
||||
<Work.description>选择殖民者做什么样的工作,以及工作的优先顺序。</Work.description>
|
||||
|
@ -232,7 +232,7 @@
|
||||
<!-- Recipe Users: ElectricTailoringBench HandTailoringBench CraftingSpot ElectricTailoringBench HandTailoringBench -->
|
||||
<!-- Recipe Users: ElectricSmithy FueledSmithy CraftingSpot ElectricSmithy FueledSmithy -->
|
||||
<!--<Make_Gun_PDW.label>制作微型冲锋枪</Make_Gun_PDW.label>-->
|
||||
<!--<Make_Gun_PDW.description>个人防卫武器(PDW),微型冲锋枪。射程短,威力低,但是射速很高。瞄准和开火都非常迅速敏捷。</Make_Gun_PDW.description>-->
|
||||
<!--<Make_Gun_PDW.description>个人防卫武器(PDW),微型冲锋枪。射程短,威力低,但是射速很高。瞄准和开火都非常迅速敏捷。</Make_Gun_PDW.description>-->
|
||||
<!--<Make_Gun_PDW.jobString>制作中。</Make_Gun_PDW.jobString>-->
|
||||
|
||||
</LanguageData>
|
||||
|
@ -6,25 +6,25 @@
|
||||
<Kills.label>击杀</Kills.label>
|
||||
<Kills.description>我所杀死的生物数量。</Kills.description>
|
||||
|
||||
<KillsHumanlikes.label>击杀 (人类)</KillsHumanlikes.label>
|
||||
<KillsHumanlikes.label>击杀(人类)</KillsHumanlikes.label>
|
||||
<KillsHumanlikes.description>我所杀死的人类数量。</KillsHumanlikes.description>
|
||||
|
||||
<KillsAnimals.label>击杀 (动物)</KillsAnimals.label>
|
||||
<KillsAnimals.label>击杀(动物)</KillsAnimals.label>
|
||||
<KillsAnimals.description>我所杀死的动物数量。</KillsAnimals.description>
|
||||
|
||||
<KillsMechanoids.label>击杀 (机甲)</KillsMechanoids.label>
|
||||
<KillsMechanoids.label>击杀(机甲)</KillsMechanoids.label>
|
||||
<KillsMechanoids.description>我所杀死的机甲数量。</KillsMechanoids.description>
|
||||
|
||||
<PawnsDowned.label>击倒</PawnsDowned.label>
|
||||
<PawnsDowned.description>我所击倒的生物数量。</PawnsDowned.description>
|
||||
|
||||
<PawnsDownedHumanlikes.label>击倒 (人类)</PawnsDownedHumanlikes.label>
|
||||
<PawnsDownedHumanlikes.label>击倒(人类)</PawnsDownedHumanlikes.label>
|
||||
<PawnsDownedHumanlikes.description>我所击倒的人类数量。</PawnsDownedHumanlikes.description>
|
||||
|
||||
<PawnsDownedAnimals.label>击倒 (动物)</PawnsDownedAnimals.label>
|
||||
<PawnsDownedAnimals.label>击倒(动物)</PawnsDownedAnimals.label>
|
||||
<PawnsDownedAnimals.description>我所击倒的动物数量。</PawnsDownedAnimals.description>
|
||||
|
||||
<PawnsDownedMechanoids.label>击倒 (机甲)</PawnsDownedMechanoids.label>
|
||||
<PawnsDownedMechanoids.label>击倒(机甲)</PawnsDownedMechanoids.label>
|
||||
<PawnsDownedMechanoids.description>我所击倒的机甲数量。</PawnsDownedMechanoids.description>
|
||||
|
||||
<ShotsFired.label>开火射击次数</ShotsFired.label>
|
||||
|
@ -2,8 +2,8 @@
|
||||
<LanguageData>
|
||||
|
||||
<RoofConstructed.label>建筑屋顶</RoofConstructed.label>
|
||||
<RoofRockThin.label>山岩顶 (薄)</RoofRockThin.label>
|
||||
<RoofRockThick.label>山岩顶 (厚)</RoofRockThick.label>
|
||||
<RoofRockThin.label>山岩顶(薄)</RoofRockThin.label>
|
||||
<RoofRockThick.label>山岩顶(厚)</RoofRockThick.label>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -2,55 +2,55 @@
|
||||
<LanguageData>
|
||||
|
||||
<Impressiveness.label>感观</Impressiveness.label>
|
||||
<Impressiveness.scoreStages.0.label>可怕 (-3/3)</Impressiveness.scoreStages.0.label>
|
||||
<Impressiveness.scoreStages.1.label>简陋 (-2/3)</Impressiveness.scoreStages.1.label>
|
||||
<Impressiveness.scoreStages.2.label>乏味 (-1/3)</Impressiveness.scoreStages.2.label>
|
||||
<Impressiveness.scoreStages.3.label>平庸 (0/8)</Impressiveness.scoreStages.3.label>
|
||||
<Impressiveness.scoreStages.4.label>有趣 (1/8)</Impressiveness.scoreStages.4.label>
|
||||
<Impressiveness.scoreStages.5.label>小有印象 (2/8)</Impressiveness.scoreStages.5.label>
|
||||
<Impressiveness.scoreStages.6.label>印象深刻 (3/8)</Impressiveness.scoreStages.6.label>
|
||||
<Impressiveness.scoreStages.7.label>非常深刻 (4/8)</Impressiveness.scoreStages.7.label>
|
||||
<Impressiveness.scoreStages.8.label>极度深刻 (5/8)</Impressiveness.scoreStages.8.label>
|
||||
<Impressiveness.scoreStages.9.label>难以置信 (6/8)</Impressiveness.scoreStages.9.label>
|
||||
<Impressiveness.scoreStages.10.label>奇迹 (7/8)</Impressiveness.scoreStages.10.label>
|
||||
<Impressiveness.scoreStages.11.label>世界奇迹 (8/8)</Impressiveness.scoreStages.11.label>
|
||||
<Impressiveness.scoreStages.0.label>可怕(-3/3)</Impressiveness.scoreStages.0.label>
|
||||
<Impressiveness.scoreStages.1.label>简陋(-2/3)</Impressiveness.scoreStages.1.label>
|
||||
<Impressiveness.scoreStages.2.label>乏味(-1/3)</Impressiveness.scoreStages.2.label>
|
||||
<Impressiveness.scoreStages.3.label>平庸(0/8)</Impressiveness.scoreStages.3.label>
|
||||
<Impressiveness.scoreStages.4.label>有趣(1/8)</Impressiveness.scoreStages.4.label>
|
||||
<Impressiveness.scoreStages.5.label>小有印象(2/8)</Impressiveness.scoreStages.5.label>
|
||||
<Impressiveness.scoreStages.6.label>印象深刻(3/8)</Impressiveness.scoreStages.6.label>
|
||||
<Impressiveness.scoreStages.7.label>非常深刻(4/8)</Impressiveness.scoreStages.7.label>
|
||||
<Impressiveness.scoreStages.8.label>极度深刻(5/8)</Impressiveness.scoreStages.8.label>
|
||||
<Impressiveness.scoreStages.9.label>难以置信(6/8)</Impressiveness.scoreStages.9.label>
|
||||
<Impressiveness.scoreStages.10.label>奇迹(7/8)</Impressiveness.scoreStages.10.label>
|
||||
<Impressiveness.scoreStages.11.label>世界奇迹(8/8)</Impressiveness.scoreStages.11.label>
|
||||
|
||||
<Wealth.label>财富</Wealth.label>
|
||||
<Wealth.scoreStages.0.label>极穷 (-2/2)</Wealth.scoreStages.0.label>
|
||||
<Wealth.scoreStages.1.label>较穷 (-1/2)</Wealth.scoreStages.1.label>
|
||||
<Wealth.scoreStages.2.label>普通 (0/6)</Wealth.scoreStages.2.label>
|
||||
<Wealth.scoreStages.3.label>小富 (1/6)</Wealth.scoreStages.3.label>
|
||||
<Wealth.scoreStages.4.label>富有 (2/6)</Wealth.scoreStages.4.label>
|
||||
<Wealth.scoreStages.5.label>豪华 (3/6)</Wealth.scoreStages.5.label>
|
||||
<Wealth.scoreStages.6.label>非常豪华 (4/6)</Wealth.scoreStages.6.label>
|
||||
<Wealth.scoreStages.7.label>极度豪华 (5/6)</Wealth.scoreStages.7.label>
|
||||
<Wealth.scoreStages.8.label>难以置信 (6/6)</Wealth.scoreStages.8.label>
|
||||
<Wealth.scoreStages.0.label>极穷(-2/2)</Wealth.scoreStages.0.label>
|
||||
<Wealth.scoreStages.1.label>较穷(-1/2)</Wealth.scoreStages.1.label>
|
||||
<Wealth.scoreStages.2.label>普通(0/6)</Wealth.scoreStages.2.label>
|
||||
<Wealth.scoreStages.3.label>小富(1/6)</Wealth.scoreStages.3.label>
|
||||
<Wealth.scoreStages.4.label>富有(2/6)</Wealth.scoreStages.4.label>
|
||||
<Wealth.scoreStages.5.label>豪华(3/6)</Wealth.scoreStages.5.label>
|
||||
<Wealth.scoreStages.6.label>非常豪华(4/6)</Wealth.scoreStages.6.label>
|
||||
<Wealth.scoreStages.7.label>极度豪华(5/6)</Wealth.scoreStages.7.label>
|
||||
<Wealth.scoreStages.8.label>难以置信(6/6)</Wealth.scoreStages.8.label>
|
||||
|
||||
<Space.label>空间</Space.label>
|
||||
<Space.scoreStages.0.label>狭窄 (-2/2)</Space.scoreStages.0.label>
|
||||
<Space.scoreStages.1.label>有点狭窄 (-1/2)</Space.scoreStages.1.label>
|
||||
<Space.scoreStages.2.label>平均大小 (0/4)</Space.scoreStages.2.label>
|
||||
<Space.scoreStages.3.label>有点宽敞 (1/4)</Space.scoreStages.3.label>
|
||||
<Space.scoreStages.4.label>宽敞 (2/4)</Space.scoreStages.4.label>
|
||||
<Space.scoreStages.5.label>非常宽敞 (3/4)</Space.scoreStages.5.label>
|
||||
<Space.scoreStages.6.label>极度宽敞 (4/4)</Space.scoreStages.6.label>
|
||||
<Space.scoreStages.0.label>狭窄(-2/2)</Space.scoreStages.0.label>
|
||||
<Space.scoreStages.1.label>有点狭窄(-1/2)</Space.scoreStages.1.label>
|
||||
<Space.scoreStages.2.label>平均大小(0/4)</Space.scoreStages.2.label>
|
||||
<Space.scoreStages.3.label>有点宽敞(1/4)</Space.scoreStages.3.label>
|
||||
<Space.scoreStages.4.label>宽敞(2/4)</Space.scoreStages.4.label>
|
||||
<Space.scoreStages.5.label>非常宽敞(3/4)</Space.scoreStages.5.label>
|
||||
<Space.scoreStages.6.label>极度宽敞(4/4)</Space.scoreStages.6.label>
|
||||
|
||||
<Beauty.label>美观</Beauty.label>
|
||||
<Beauty.scoreStages.0.label>极其丑陋 (-2/2)</Beauty.scoreStages.0.label>
|
||||
<Beauty.scoreStages.1.label>丑陋 (-1/2)</Beauty.scoreStages.1.label>
|
||||
<Beauty.scoreStages.2.label>一般 (0/5)</Beauty.scoreStages.2.label>
|
||||
<Beauty.scoreStages.3.label>有点漂亮 (1/5)</Beauty.scoreStages.3.label>
|
||||
<Beauty.scoreStages.4.label>漂亮 (2/5)</Beauty.scoreStages.4.label>
|
||||
<Beauty.scoreStages.5.label>非常漂亮 (3/5)</Beauty.scoreStages.5.label>
|
||||
<Beauty.scoreStages.6.label>极度漂亮 (4/5)</Beauty.scoreStages.6.label>
|
||||
<Beauty.scoreStages.7.label>难以置信 (5/5)</Beauty.scoreStages.7.label>
|
||||
<Beauty.scoreStages.0.label>极其丑陋(-2/2)</Beauty.scoreStages.0.label>
|
||||
<Beauty.scoreStages.1.label>丑陋(-1/2)</Beauty.scoreStages.1.label>
|
||||
<Beauty.scoreStages.2.label>一般(0/5)</Beauty.scoreStages.2.label>
|
||||
<Beauty.scoreStages.3.label>有点漂亮(1/5)</Beauty.scoreStages.3.label>
|
||||
<Beauty.scoreStages.4.label>漂亮(2/5)</Beauty.scoreStages.4.label>
|
||||
<Beauty.scoreStages.5.label>非常漂亮(3/5)</Beauty.scoreStages.5.label>
|
||||
<Beauty.scoreStages.6.label>极度漂亮(4/5)</Beauty.scoreStages.6.label>
|
||||
<Beauty.scoreStages.7.label>难以置信(5/5)</Beauty.scoreStages.7.label>
|
||||
|
||||
<Cleanliness.label>清洁</Cleanliness.label>
|
||||
<Cleanliness.scoreStages.0.label>非常脏 (-3/3)</Cleanliness.scoreStages.0.label>
|
||||
<Cleanliness.scoreStages.1.label>脏 (-2/3)</Cleanliness.scoreStages.1.label>
|
||||
<Cleanliness.scoreStages.2.label>有点脏 (-1/3)</Cleanliness.scoreStages.2.label>
|
||||
<Cleanliness.scoreStages.3.label>干净 (0/1)</Cleanliness.scoreStages.3.label>
|
||||
<Cleanliness.scoreStages.4.label>一尘不染 (1/1)</Cleanliness.scoreStages.4.label>
|
||||
<Cleanliness.scoreStages.0.label>非常脏(-3/3)</Cleanliness.scoreStages.0.label>
|
||||
<Cleanliness.scoreStages.1.label>脏(-2/3)</Cleanliness.scoreStages.1.label>
|
||||
<Cleanliness.scoreStages.2.label>有点脏(-1/3)</Cleanliness.scoreStages.2.label>
|
||||
<Cleanliness.scoreStages.3.label>干净(0/1)</Cleanliness.scoreStages.3.label>
|
||||
<Cleanliness.scoreStages.4.label>一尘不染(1/1)</Cleanliness.scoreStages.4.label>
|
||||
|
||||
<InfectionChanceFactor.label>传染病几率系数</InfectionChanceFactor.label>
|
||||
<SurgerySuccessChanceFactor.label>手术成功几率系数</SurgerySuccessChanceFactor.label>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<ArmorRating_Heat.description>护甲抵御温度相关伤害的几率,比如燃烧。</ArmorRating_Heat.description>
|
||||
|
||||
<ArmorRating_Electric.label>护甲 - 电能</ArmorRating_Electric.label>
|
||||
<ArmorRating_Electric.description>护甲抵御电能伤害的几率,比如电磁脉冲(EMP)。</ArmorRating_Electric.description>
|
||||
<ArmorRating_Electric.description>护甲抵御电能伤害的几率,比如电磁脉冲(EMP)。</ArmorRating_Electric.description>
|
||||
|
||||
<Insulation_Cold.label>隔离 - 寒冷</Insulation_Cold.label>
|
||||
<Insulation_Cold.description>对穿戴者最低舒适温度的数值修改。</Insulation_Cold.description>
|
||||
|
@ -1,16 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<AccuracyTouch.label>精度 (贴近)</AccuracyTouch.label>
|
||||
<AccuracyTouch.label>精度(贴近)</AccuracyTouch.label>
|
||||
<AccuracyTouch.description>在贴近范围内的精度系数。</AccuracyTouch.description>
|
||||
|
||||
<AccuracyShort.label>精度 (近)</AccuracyShort.label>
|
||||
<AccuracyShort.label>精度(近)</AccuracyShort.label>
|
||||
<AccuracyShort.description>在近距离范围内的精度系数。</AccuracyShort.description>
|
||||
|
||||
<AccuracyMedium.label>精度 (中)</AccuracyMedium.label>
|
||||
<AccuracyMedium.label>精度(中)</AccuracyMedium.label>
|
||||
<AccuracyMedium.description>在中等距离范围内的精度系数。</AccuracyMedium.description>
|
||||
|
||||
<AccuracyLong.label>精度 (远)</AccuracyLong.label>
|
||||
<AccuracyLong.label>精度(远)</AccuracyLong.label>
|
||||
<AccuracyLong.description>在远距离范围内的精度系数。</AccuracyLong.description>
|
||||
|
||||
<RangedWeapon_Cooldown.label>远程冷却时间</RangedWeapon_Cooldown.label>
|
||||
|
@ -12,8 +12,8 @@
|
||||
<MeatRaw.label>肉类</MeatRaw.label>
|
||||
<PlantFoodRaw.label>素食</PlantFoodRaw.label>
|
||||
<AnimalProductRaw.label>禽畜产品</AnimalProductRaw.label>
|
||||
<EggsUnfertilized.label>卵 (未受精)</EggsUnfertilized.label>
|
||||
<EggsFertilized.label>卵 (已受精)</EggsFertilized.label>
|
||||
<EggsUnfertilized.label>卵(未受精)</EggsUnfertilized.label>
|
||||
<EggsFertilized.label>卵(已受精)</EggsFertilized.label>
|
||||
|
||||
|
||||
<!-- Manufactured -->
|
||||
|
@ -63,13 +63,13 @@
|
||||
<StandingLamp.label>落地灯</StandingLamp.label>
|
||||
<StandingLamp.description>将一片区域照亮的落地灯。</StandingLamp.description>
|
||||
|
||||
<StandingLamp_Red.label>落地灯(红)</StandingLamp_Red.label>
|
||||
<StandingLamp_Red.label>落地灯(红)</StandingLamp_Red.label>
|
||||
<StandingLamp_Red.description>将一片区域照亮成红色的落地灯。</StandingLamp_Red.description>
|
||||
|
||||
<StandingLamp_Green.label>落地灯(绿)</StandingLamp_Green.label>
|
||||
<StandingLamp_Green.label>落地灯(绿)</StandingLamp_Green.label>
|
||||
<StandingLamp_Green.description>将一片区域照亮成绿色的落地灯。</StandingLamp_Green.description>
|
||||
|
||||
<StandingLamp_Blue.label>落地灯(蓝)</StandingLamp_Blue.label>
|
||||
<StandingLamp_Blue.label>落地灯(蓝)</StandingLamp_Blue.label>
|
||||
<StandingLamp_Blue.description>将一片区域照亮成绿色的落地灯。</StandingLamp_Blue.description>
|
||||
|
||||
<SunLamp.label>太阳灯</SunLamp.label>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<HorseshoesPin.description>一种用马蹄铁和钉在地上的大钉的、简单的古老游戏。玩家在一定距离外,将马蹄铁尽量投掷得靠近或套住钉子。很轻松,还能训练手眼协调能力。</HorseshoesPin.description>
|
||||
|
||||
<ChessTable.label>象棋桌</ChessTable.label>
|
||||
<ChessTable.description>古老的国王游戏。可以有意思地打发几个小时的时间,甚至独自玩耍。(需要配备椅子)</ChessTable.description>
|
||||
<ChessTable.description>古老的国王游戏。可以有意思地打发几个小时的时间,甚至独自玩耍。(需要配备椅子)</ChessTable.description>
|
||||
|
||||
<BilliardsTable.label>台球桌</BilliardsTable.label>
|
||||
<BilliardsTable.description>是一种用球杆在台上击球、依靠计算得分确定比赛胜负的室内娱乐体育项目。</BilliardsTable.description>
|
||||
|
@ -13,25 +13,25 @@
|
||||
<TableButcher.label>屠宰台</TableButcher.label>
|
||||
<TableButcher.Description>一个用于将死掉的动物宰成肉块的厚重桌子。</TableButcher.Description>
|
||||
|
||||
<HandTailoringBench.label>裁缝台(手动)</HandTailoringBench.label>
|
||||
<HandTailoringBench.label>裁缝台(手动)</HandTailoringBench.label>
|
||||
<HandTailoringBench.Description>用于手动缝制衣服的工作台。工作效率只有电动裁缝台的40%。</HandTailoringBench.Description>
|
||||
|
||||
<ElectricTailoringBench.label>裁缝台(电动)</ElectricTailoringBench.label>
|
||||
<ElectricTailoringBench.label>裁缝台(电动)</ElectricTailoringBench.label>
|
||||
<ElectricTailoringBench.Description>带有缝纫机的工作台,快速缝制衣服。没电时的效率只有平时的40%。</ElectricTailoringBench.Description>
|
||||
|
||||
<FueledSmithy.label>锻造台(燃料)</FueledSmithy.label>
|
||||
<FueledSmithy.label>锻造台(燃料)</FueledSmithy.label>
|
||||
<FueledSmithy.Description>用木材当燃料的锻造台,制造非机械武器和工具。</FueledSmithy.Description>
|
||||
|
||||
<ElectricSmithy.label>锻造台(电力)</ElectricSmithy.label>
|
||||
<ElectricSmithy.label>锻造台(电力)</ElectricSmithy.label>
|
||||
<ElectricSmithy.Description>制造非机械武器和工具的电动锻造台。</ElectricSmithy.Description>
|
||||
|
||||
<TableMachining.label>机械加工台</TableMachining.label>
|
||||
<TableMachining.Description>用于组装和拆解机械装置的平台,比如枪械和机甲尸体。</TableMachining.Description>
|
||||
|
||||
<ElectricStove.label>炉灶(电力)</ElectricStove.label>
|
||||
<ElectricStove.label>炉灶(电力)</ElectricStove.label>
|
||||
<ElectricStove.Description>用来烹饪食物的电力炉灶。</ElectricStove.Description>
|
||||
|
||||
<FueledStove.label>炉灶(燃料)</FueledStove.label>
|
||||
<FueledStove.label>炉灶(燃料)</FueledStove.label>
|
||||
<FueledStove.Description>木材当燃料的简易炉灶,用来烹饪食物。</FueledStove.Description>
|
||||
|
||||
<TableStonecutter.label>切石桌</TableStonecutter.label>
|
||||
|
@ -17,7 +17,7 @@
|
||||
|
||||
<!-- Mortar bomb turret -->
|
||||
|
||||
<Turret_MortarBomb.label>迫击炮(高爆)</Turret_MortarBomb.label>
|
||||
<Turret_MortarBomb.label>迫击炮(高爆)</Turret_MortarBomb.label>
|
||||
<Turret_MortarBomb.description>一个发射高爆炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarBomb.description>
|
||||
|
||||
<Artillery_MortarBomb.label>高爆迫击炮</Artillery_MortarBomb.label>
|
||||
@ -28,7 +28,7 @@
|
||||
|
||||
<!-- Mortar incendiary turret -->
|
||||
|
||||
<Turret_MortarIncendiary.label>迫击炮(燃烧)</Turret_MortarIncendiary.label>
|
||||
<Turret_MortarIncendiary.label>迫击炮(燃烧)</Turret_MortarIncendiary.label>
|
||||
<Turret_MortarIncendiary.description>一个发射燃烧炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarIncendiary.description>
|
||||
|
||||
<Artillery_MortarIncendiary.label>燃烧迫击炮</Artillery_MortarIncendiary.label>
|
||||
@ -39,11 +39,11 @@
|
||||
|
||||
<!-- Mortar EMP -->
|
||||
|
||||
<Turret_MortarEMP.label>迫击炮(EMP)</Turret_MortarEMP.label>
|
||||
<Turret_MortarEMP.description>一个发射EMP(电磁脉冲)炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarEMP.description>
|
||||
<Turret_MortarEMP.label>迫击炮(EMP)</Turret_MortarEMP.label>
|
||||
<Turret_MortarEMP.description>一个发射电磁脉冲(EMP)炮弹的迫击炮。必须有人操纵。受损严重时爆炸。</Turret_MortarEMP.description>
|
||||
|
||||
<Artillery_MortarEMP.label>EMP迫击炮</Artillery_MortarEMP.label>
|
||||
<Artillery_MortarEMP.description>迫击炮。可以越墙抛射EMP炸弹。精度非常差但是射程非常远。</Artillery_MortarEMP.description>
|
||||
<Artillery_MortarEMP.description>迫击炮。可以越墙抛射电磁脉冲(EMP)炮弹。精度非常差但是射程非常远。</Artillery_MortarEMP.description>
|
||||
|
||||
<Bullet_MortarEMP.label>EMP迫击炮弹</Bullet_MortarEMP.label>
|
||||
|
||||
|
@ -16,7 +16,7 @@
|
||||
<Wall.description>一面无法通过的墙。可以支撑起屋顶。</Wall.description>
|
||||
|
||||
|
||||
<!--<Wall_Blueprint.label>墙 (蓝图)</Wall_Blueprint.label>-->
|
||||
<!--<Wall_Frame.label>墙 (框架)</Wall_Frame.label>-->
|
||||
<!--<Wall_Blueprint.label>墙(蓝图)</Wall_Blueprint.label>-->
|
||||
<!--<Wall_Frame.label>墙(框架)</Wall_Frame.label>-->
|
||||
|
||||
</LanguageData>
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
<Neurotrainer.label>神经训练器</Neurotrainer.label>
|
||||
<Neurotrainer.description>一次性的纳米技术训练装置。将纳米训练装置装在眼球附近,它会释放出纳米机械并进入使用者的大脑,在特定领域快速提升使用者的技能。</Neurotrainer.description>
|
||||
<Neurotrainer.comps.1.useLabel>使用神经训练器提升技能 ({0})</Neurotrainer.comps.1.useLabel>
|
||||
<Neurotrainer.comps.1.useLabel>使用神经训练器提升技能({0})</Neurotrainer.comps.1.useLabel>
|
||||
|
||||
|
||||
<!-- Thrumbo horn -->
|
||||
|
@ -10,52 +10,52 @@
|
||||
|
||||
<!-- Chicken -->
|
||||
|
||||
<EggChickenUnfertilized.label>鸡蛋(未受精)</EggChickenUnfertilized.label>
|
||||
<EggChickenUnfertilized.label>鸡蛋(未受精)</EggChickenUnfertilized.label>
|
||||
<EggChickenUnfertilized.description>未受精的鸡蛋。可以生吃,但是最好烹饪后食用。</EggChickenUnfertilized.description>
|
||||
|
||||
<EggChickenFertilized.label>鸡蛋(已受精)</EggChickenFertilized.label>
|
||||
<EggChickenFertilized.label>鸡蛋(已受精)</EggChickenFertilized.label>
|
||||
<EggChickenFertilized.description>已受精的鸡蛋。如果一切顺利应该可以孵化出小鸡。可以生吃,但是最好烹饪后食用。</EggChickenFertilized.description>
|
||||
|
||||
|
||||
<!-- Cobra -->
|
||||
|
||||
<EggCobraFertilized.label>眼镜蛇卵(已受精)</EggCobraFertilized.label>
|
||||
<EggCobraFertilized.label>眼镜蛇卵(已受精)</EggCobraFertilized.label>
|
||||
<EggCobraFertilized.description>已受精的眼镜蛇卵。如果一切顺利应该可以孵化出小眼镜蛇。可以生吃,但是最好烹饪后食用。</EggCobraFertilized.description>
|
||||
|
||||
|
||||
<!-- Iguana -->
|
||||
|
||||
<EggIguanaFertilized.label>鬣蜥卵(已受精)</EggIguanaFertilized.label>
|
||||
<EggIguanaFertilized.label>鬣蜥卵(已受精)</EggIguanaFertilized.label>
|
||||
<EggIguanaFertilized.description>已受精的鬣蜥卵。如果一切顺利应该可以孵化出小鬣蜥。可以生吃,但是最好烹饪后食用。</EggIguanaFertilized.description>
|
||||
|
||||
|
||||
<!-- Tortoise -->
|
||||
|
||||
<EggTortoiseFertilized.label>乌龟卵(已受精)</EggTortoiseFertilized.label>
|
||||
<EggTortoiseFertilized.label>乌龟卵(已受精)</EggTortoiseFertilized.label>
|
||||
<EggTortoiseFertilized.description>已受精的乌龟卵。如果一切顺利应该可以孵化出小乌龟。可以生吃,但是最好烹饪后食用。</EggTortoiseFertilized.description>
|
||||
|
||||
|
||||
<!-- Cassowary -->
|
||||
|
||||
<EggCassowaryFertilized.label>鹤鸵蛋(已受精)</EggCassowaryFertilized.label>
|
||||
<EggCassowaryFertilized.label>鹤鸵蛋(已受精)</EggCassowaryFertilized.label>
|
||||
<EggCassowaryFertilized.description>已受精的鹤鸵蛋。如果一切顺利应该可以孵化出小食火鸡。可以生吃,但是最好烹饪后食用。</EggCassowaryFertilized.description>
|
||||
|
||||
|
||||
<!-- Emu -->
|
||||
|
||||
<EggEmuFertilized.label>鸸鹋蛋(已受精)</EggEmuFertilized.label>
|
||||
<EggEmuFertilized.label>鸸鹋蛋(已受精)</EggEmuFertilized.label>
|
||||
<EggEmuFertilized.description>已受精的鸸鹋蛋。如果一切顺利应该可以孵化出小鸸鹋。可以生吃,但是最好烹饪后食用。</EggEmuFertilized.description>
|
||||
|
||||
|
||||
<!-- Ostrich -->
|
||||
|
||||
<EggOstrichFertilized.label>鸵鸟蛋(已受精)</EggOstrichFertilized.label>
|
||||
<EggOstrichFertilized.label>鸵鸟蛋(已受精)</EggOstrichFertilized.label>
|
||||
<EggOstrichFertilized.description>已受精的鸵鸟蛋。如果一切顺利应该可以孵化出小鸵鸟。可以生吃,但是最好烹饪后食用。</EggOstrichFertilized.description>
|
||||
|
||||
|
||||
<!-- Turkey -->
|
||||
|
||||
<EggTurkeyFertilized.label>火鸡蛋(已受精)</EggTurkeyFertilized.label>
|
||||
<EggTurkeyFertilized.label>火鸡蛋(已受精)</EggTurkeyFertilized.label>
|
||||
<EggTurkeyFertilized.description>已受精的火鸡蛋。如果一切顺利应该可以孵化出小火鸡。可以生吃,但是最好烹饪后食用。</EggTurkeyFertilized.description>
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<RectTrigger.label>触发方块</RectTrigger.label>
|
||||
<DropPodIncoming.label>空降仓(下降中)</DropPodIncoming.label>
|
||||
<DropPodIncoming.label>空降仓(下降中)</DropPodIncoming.label>
|
||||
<DropPod.label>空降仓</DropPod.label>
|
||||
<Fire.label>火</Fire.label>
|
||||
<Spark.label>火花</Spark.label>
|
||||
|
@ -21,7 +21,7 @@
|
||||
|
||||
<Proj_GrenadeEMP.label>EMP手榴弹</Proj_GrenadeEMP.label>
|
||||
<Weapon_GrenadeEMP.label>EMP手榴弹</Weapon_GrenadeEMP.label>
|
||||
<Weapon_GrenadeEMP.description>电磁脉冲(EMP)手榴弹可以对电子设备造成损害。</Weapon_GrenadeEMP.description>
|
||||
<Weapon_GrenadeEMP.description>电磁脉冲(EMP)手榴弹可以对电子设备造成损害。</Weapon_GrenadeEMP.description>
|
||||
<Weapon_GrenadeEMP.verbs.0.label>投掷EMP手榴弹</Weapon_GrenadeEMP.verbs.0.label>
|
||||
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
<Bow_Short.label>短弓</Bow_Short.label>
|
||||
<Bow_Short.description>一张简单的短弓,制作技艺精湛,但是科技水平非常原始。</Bow_Short.description>
|
||||
|
||||
<Pilum_Thrown.label>投矛(已投掷)</Pilum_Thrown.label>
|
||||
<Pilum_Thrown.label>投矛(已投掷)</Pilum_Thrown.label>
|
||||
<Pila.label>投矛</Pila.label>
|
||||
<Pila.description>一捆投矛,不可重复使用的投掷用矛。</Pila.description>
|
||||
|
||||
|
@ -1,24 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Inebriated.stages.0.label>醉酒 (隐藏)</Inebriated.stages.0.label>
|
||||
<Inebriated.stages.0.label>醉酒(隐藏)</Inebriated.stages.0.label>
|
||||
<Inebriated.stages.0.description>不显示</Inebriated.stages.0.description>
|
||||
<Inebriated.stages.1.label>醉酒 (暖和)</Inebriated.stages.1.label>
|
||||
<Inebriated.stages.1.label>醉酒(暖和)</Inebriated.stages.1.label>
|
||||
<Inebriated.stages.1.description>喝了点酒后我感觉轻松了一点。那太好了。</Inebriated.stages.1.description>
|
||||
<Inebriated.stages.2.label>醉酒 (微醺)</Inebriated.stages.2.label>
|
||||
<Inebriated.stages.2.label>醉酒(微醺)</Inebriated.stages.2.label>
|
||||
<Inebriated.stages.2.description>我有点摇晃!这是相当愉快的。</Inebriated.stages.2.description>
|
||||
<Inebriated.stages.3.label>醉酒 (飘飘然)</Inebriated.stages.3.label>
|
||||
<Inebriated.stages.3.label>醉酒(飘飘然)</Inebriated.stages.3.label>
|
||||
<Inebriated.stages.3.description>我感觉如此的不羁和无所畏惧!这是一个伟大的时代!</Inebriated.stages.3.description>
|
||||
<Inebriated.stages.4.label>醉酒 (酩酊大醉)</Inebriated.stages.4.label>
|
||||
<Inebriated.stages.4.label>醉酒(酩酊大醉)</Inebriated.stages.4.label>
|
||||
<Inebriated.stages.4.description>我想吐,头好晕,一切都在旋转。耳朵嗡嗡嗡响个不停,我不能控制自己的方向。</Inebriated.stages.4.description>
|
||||
|
||||
<Hungover.stages.0.label>宿醉 (轻微)</Hungover.stages.0.label>
|
||||
<Hungover.stages.0.label>宿醉(轻微)</Hungover.stages.0.label>
|
||||
<Hungover.stages.0.description>头痛几乎消失了。</Hungover.stages.0.description>
|
||||
<Hungover.stages.1.label>宿醉 (强烈)</Hungover.stages.1.label>
|
||||
<Hungover.stages.1.label>宿醉(强烈)</Hungover.stages.1.label>
|
||||
<Hungover.stages.1.description>因为醉酒我的头很晕。</Hungover.stages.1.description>
|
||||
<Hungover.stages.2.label>宿醉 (头痛欲裂)</Hungover.stages.2.label>
|
||||
<Hungover.stages.2.label>宿醉(头痛欲裂)</Hungover.stages.2.label>
|
||||
<Hungover.stages.2.description>这感觉就像一群鹅在啄我的头。</Hungover.stages.2.description>
|
||||
<Hungover.stages.3.label>宿醉 (隐藏)</Hungover.stages.3.label>
|
||||
<Hungover.stages.3.label>宿醉(隐藏)</Hungover.stages.3.label>
|
||||
|
||||
|
||||
<!-- Alcohol addiction -->
|
||||
|
@ -9,13 +9,13 @@
|
||||
|
||||
<PsychicDrone.stages.0.label>心灵抚慰</PsychicDrone.stages.0.label>
|
||||
<PsychicDrone.stages.0.description>一种使人平静的声音在我脑内回荡,抚慰着我,让我感到十分放松。</PsychicDrone.stages.0.description>
|
||||
<PsychicDrone.stages.1.label>心灵低语 (低)</PsychicDrone.stages.1.label>
|
||||
<PsychicDrone.stages.1.label>心灵低语(低)</PsychicDrone.stages.1.label>
|
||||
<PsychicDrone.stages.1.description>似乎有什么东西在侵扰我的思想,一个声音,在我耳边,我只能听清几个字,这很讨厌。</PsychicDrone.stages.1.description>
|
||||
<PsychicDrone.stages.2.label>心灵低语 (中)</PsychicDrone.stages.2.label>
|
||||
<PsychicDrone.stages.2.label>心灵低语(中)</PsychicDrone.stages.2.label>
|
||||
<PsychicDrone.stages.2.description>我感觉总是有看不见的人在跟我说话,声音一直在变但是内容不变,说我应该去伤害他人,让这声音停止吧!</PsychicDrone.stages.2.description>
|
||||
<PsychicDrone.stages.3.label>心灵低语 (高)</PsychicDrone.stages.3.label>
|
||||
<PsychicDrone.stages.3.label>心灵低语(高)</PsychicDrone.stages.3.label>
|
||||
<PsychicDrone.stages.3.description>说话的声音太响了,难以承受,精神也无法集中,我试图跟它说话,对着它吼叫,但是都毫无效果!</PsychicDrone.stages.3.description>
|
||||
<PsychicDrone.stages.4.label>心灵低语 (极高)</PsychicDrone.stages.4.label>
|
||||
<PsychicDrone.stages.4.label>心灵低语(极高)</PsychicDrone.stages.4.label>
|
||||
<PsychicDrone.stages.4.description>我的心脏在疯狂跳动,我浑身上下都是汗,我现在只想杀掉我周围的这些敌人,他们是我的噩梦……噩梦……噩梦……</PsychicDrone.stages.4.description>
|
||||
|
||||
|
||||
|
@ -83,7 +83,7 @@
|
||||
<KilledMyFriend.stages.0.label>杀了我的朋友</KilledMyFriend.stages.0.label>
|
||||
<KilledMyRival.stages.0.label>杀了我的对头</KilledMyRival.stages.0.label>
|
||||
<KilledMyLover.stages.0.label>杀了我的情人</KilledMyLover.stages.0.label>
|
||||
<KilledMyFiance.stages.0.label>杀了我的未婚妻(夫)</KilledMyFiance.stages.0.label>
|
||||
<KilledMyFiance.stages.0.label>杀了我的未婚夫/妻</KilledMyFiance.stages.0.label>
|
||||
<KilledMySpouse.stages.0.label>杀了我的伴侣</KilledMySpouse.stages.0.label>
|
||||
<KilledMyFather.stages.0.label>杀了我的父亲</KilledMyFather.stages.0.label>
|
||||
<KilledMyMother.stages.0.label>杀了我的母亲</KilledMyMother.stages.0.label>
|
||||
|
@ -13,9 +13,9 @@
|
||||
<EnvironmentDark.stages.0.label>在黑暗中</EnvironmentDark.stages.0.label>
|
||||
<EnvironmentDark.stages.0.description>我已经在黑暗中待了一段时间了。我不太喜欢这样。</EnvironmentDark.stages.0.description>
|
||||
|
||||
<CabinFever.stages.0.label>幽居病(轻)</CabinFever.stages.0.label>
|
||||
<CabinFever.stages.0.label>幽居病(轻)</CabinFever.stages.0.label>
|
||||
<CabinFever.stages.0.description>我在这里被关了好几天了,我必须要出去。</CabinFever.stages.0.description>
|
||||
<CabinFever.stages.1.label>幽居病(严重)</CabinFever.stages.1.label>
|
||||
<CabinFever.stages.1.label>幽居病(严重)</CabinFever.stages.1.label>
|
||||
<CabinFever.stages.1.description>我像只老鼠一样在这里被困了好久了。我要是再不出去就要发疯了!</CabinFever.stages.1.description>
|
||||
|
||||
<ApparelDamaged.stages.0.label>穿着磨损的衣服</ApparelDamaged.stages.0.label>
|
||||
|
@ -1,123 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Bedroom.stages.0.label>可怕的卧室 (-3/3)</Bedroom.stages.0.label>
|
||||
<Bedroom.stages.0.label>可怕的卧室 (-3/3)</Bedroom.stages.0.label>
|
||||
<Bedroom.stages.0.description>我的卧室是一个可怕的地方。</Bedroom.stages.0.description>
|
||||
<Bedroom.stages.1.label>简陋的卧室 (-2/3)</Bedroom.stages.1.label>
|
||||
<Bedroom.stages.1.label>简陋的卧室 (-2/3)</Bedroom.stages.1.label>
|
||||
<Bedroom.stages.1.description>我的卧室是一个令人厌恶的地方。</Bedroom.stages.1.description>
|
||||
<Bedroom.stages.4.label>有趣的卧室 (1/8)</Bedroom.stages.4.label>
|
||||
<Bedroom.stages.4.label>有趣的卧室 (1/8)</Bedroom.stages.4.label>
|
||||
<Bedroom.stages.4.description>我的卧室很有趣。我喜欢它。</Bedroom.stages.4.description>
|
||||
<Bedroom.stages.5.label>小有印象的卧室 (2/8)</Bedroom.stages.5.label>
|
||||
<Bedroom.stages.5.label>小有印象的卧室 (2/8)</Bedroom.stages.5.label>
|
||||
<Bedroom.stages.5.description>我的卧室很有趣。我喜欢它。</Bedroom.stages.5.description>
|
||||
<Bedroom.stages.6.label>印象深刻的卧室 (3/8)</Bedroom.stages.6.label>
|
||||
<Bedroom.stages.6.label>印象深刻的卧室 (3/8)</Bedroom.stages.6.label>
|
||||
<Bedroom.stages.6.description>我的卧室令人印象深刻。我喜欢它!</Bedroom.stages.6.description>
|
||||
<Bedroom.stages.7.label>非常深刻的卧室 (4/8)</Bedroom.stages.7.label>
|
||||
<Bedroom.stages.7.label>非常深刻的卧室 (4/8)</Bedroom.stages.7.label>
|
||||
<Bedroom.stages.7.description>我的卧室非常令人印象深刻。这是有史以来最好的地方!</Bedroom.stages.7.description>
|
||||
<Bedroom.stages.8.label>极度深刻的卧室 (5/8)</Bedroom.stages.8.label>
|
||||
<Bedroom.stages.8.label>极度深刻的卧室 (5/8)</Bedroom.stages.8.label>
|
||||
<Bedroom.stages.8.description>我的卧室是极度令人印象深刻。这是有史以来最好的地方!</Bedroom.stages.8.description>
|
||||
<Bedroom.stages.9.label>难以置信的卧室 (6/8)</Bedroom.stages.9.label>
|
||||
<Bedroom.stages.9.label>难以置信的卧室 (6/8)</Bedroom.stages.9.label>
|
||||
<Bedroom.stages.9.description>我的卧室是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</Bedroom.stages.9.description>
|
||||
<Bedroom.stages.10.label>奇迹的卧室 (7/8)</Bedroom.stages.10.label>
|
||||
<Bedroom.stages.10.label>奇迹的卧室 (7/8)</Bedroom.stages.10.label>
|
||||
<Bedroom.stages.10.description>我的卧室是最好的地方,人们可以想象它的精彩。</Bedroom.stages.10.description>
|
||||
<Bedroom.stages.11.label>世界奇迹的卧室 (8/8)</Bedroom.stages.11.label>
|
||||
<Bedroom.stages.11.label>世界奇迹的卧室 (8/8)</Bedroom.stages.11.label>
|
||||
<Bedroom.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</Bedroom.stages.11.description>
|
||||
|
||||
<PrisonCell.stages.0.label>可怕的监狱单间 (-3/3)</PrisonCell.stages.0.label>
|
||||
<PrisonCell.stages.0.label>可怕的监狱单间 (-3/3)</PrisonCell.stages.0.label>
|
||||
<PrisonCell.stages.0.description>我的监狱牢房是个可怕的地方。</PrisonCell.stages.0.description>
|
||||
<PrisonCell.stages.1.label>简陋的监狱单间 (-2/3)</PrisonCell.stages.1.label>
|
||||
<PrisonCell.stages.1.label>简陋的监狱单间 (-2/3)</PrisonCell.stages.1.label>
|
||||
<PrisonCell.stages.1.description>我的牢房是一个令人厌恶的地方。</PrisonCell.stages.1.description>
|
||||
<PrisonCell.stages.4.label>有趣的监狱单间 (1/8)</PrisonCell.stages.4.label>
|
||||
<PrisonCell.stages.4.label>有趣的监狱单间 (1/8)</PrisonCell.stages.4.label>
|
||||
<PrisonCell.stages.4.description>我的牢房很有趣。我喜欢它。</PrisonCell.stages.4.description>
|
||||
<PrisonCell.stages.5.label>小有印象的监狱单间 (2/8)</PrisonCell.stages.5.label>
|
||||
<PrisonCell.stages.5.label>小有印象的监狱单间 (2/8)</PrisonCell.stages.5.label>
|
||||
<PrisonCell.stages.5.description>我的牢房是个好地方。我喜欢它。</PrisonCell.stages.5.description>
|
||||
<PrisonCell.stages.6.label>印象深刻的监狱单间 (3/8)</PrisonCell.stages.6.label>
|
||||
<PrisonCell.stages.6.label>印象深刻的监狱单间 (3/8)</PrisonCell.stages.6.label>
|
||||
<PrisonCell.stages.6.description>我的牢房令人印象深刻。我喜欢它!</PrisonCell.stages.6.description>
|
||||
<PrisonCell.stages.7.label>非常深刻的监狱单间 (4/8)</PrisonCell.stages.7.label>
|
||||
<PrisonCell.stages.7.label>非常深刻的监狱单间 (4/8)</PrisonCell.stages.7.label>
|
||||
<PrisonCell.stages.7.description>我的牢房非常令人印象深刻。这是有史以来最好的地方!</PrisonCell.stages.7.description>
|
||||
<PrisonCell.stages.8.label>极度深刻的监狱单间 (5/8)</PrisonCell.stages.8.label>
|
||||
<PrisonCell.stages.8.label>极度深刻的监狱单间 (5/8)</PrisonCell.stages.8.label>
|
||||
<PrisonCell.stages.8.description>我的牢房是极度令人印象深刻。这是有史以来最好的地方!</PrisonCell.stages.8.description>
|
||||
<PrisonCell.stages.9.label>难以置信的监狱单间 (6/8)</PrisonCell.stages.9.label>
|
||||
<PrisonCell.stages.9.label>难以置信的监狱单间 (6/8)</PrisonCell.stages.9.label>
|
||||
<PrisonCell.stages.9.description>我的牢房是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</PrisonCell.stages.9.description>
|
||||
<PrisonCell.stages.10.label>奇迹的监狱单间 (7/8)</PrisonCell.stages.10.label>
|
||||
<PrisonCell.stages.10.label>奇迹的监狱单间 (7/8)</PrisonCell.stages.10.label>
|
||||
<PrisonCell.stages.10.description>我的牢房是最好的地方,人们可以想象它的精彩。</PrisonCell.stages.10.description>
|
||||
<PrisonCell.stages.11.label>世界奇迹的监狱单间 (8/8)</PrisonCell.stages.11.label>
|
||||
<PrisonCell.stages.11.label>世界奇迹的监狱单间 (8/8)</PrisonCell.stages.11.label>
|
||||
<PrisonCell.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</PrisonCell.stages.11.description>
|
||||
|
||||
<Barracks.stages.0.label>可怕的宿舍 (-3/3)</Barracks.stages.0.label>
|
||||
<Barracks.stages.0.label>可怕的宿舍 (-3/3)</Barracks.stages.0.label>
|
||||
<Barracks.stages.0.description>我的宿舍是一个可怕的地方。</Barracks.stages.0.description>
|
||||
<Barracks.stages.1.label>简陋的宿舍 (-2/3)</Barracks.stages.1.label>
|
||||
<Barracks.stages.1.label>简陋的宿舍 (-2/3)</Barracks.stages.1.label>
|
||||
<Barracks.stages.1.description>我的宿舍是一个令人厌恶的地方。</Barracks.stages.1.description>
|
||||
<Barracks.stages.5.label>小有印象的宿舍 (2/8)</Barracks.stages.5.label>
|
||||
<Barracks.stages.5.label>小有印象的宿舍 (2/8)</Barracks.stages.5.label>
|
||||
<Barracks.stages.5.description>我的宿舍很有趣。我喜欢它。</Barracks.stages.5.description>
|
||||
<Barracks.stages.6.label>印象深刻的宿舍 (3/8)</Barracks.stages.6.label>
|
||||
<Barracks.stages.6.label>印象深刻的宿舍 (3/8)</Barracks.stages.6.label>
|
||||
<Barracks.stages.6.description>我的宿舍很令人印象深刻。我喜欢它!</Barracks.stages.6.description>
|
||||
<Barracks.stages.7.label>非常深刻的宿舍 (4/8)</Barracks.stages.7.label>
|
||||
<Barracks.stages.7.label>非常深刻的宿舍 (4/8)</Barracks.stages.7.label>
|
||||
<Barracks.stages.7.description>我的宿舍很令人印象深刻。这是有史以来最好的地方!</Barracks.stages.7.description>
|
||||
<Barracks.stages.8.label>极度深刻的宿舍 (5/8)</Barracks.stages.8.label>
|
||||
<Barracks.stages.8.label>极度深刻的宿舍 (5/8)</Barracks.stages.8.label>
|
||||
<Barracks.stages.8.description>我的宿舍是极度令人印象深刻。这是有史以来最好的地方!</Barracks.stages.8.description>
|
||||
<Barracks.stages.9.label>难以置信的宿舍 (6/8)</Barracks.stages.9.label>
|
||||
<Barracks.stages.9.label>难以置信的宿舍 (6/8)</Barracks.stages.9.label>
|
||||
<Barracks.stages.9.description>我的宿舍是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</Barracks.stages.9.description>
|
||||
<Barracks.stages.10.label>奇迹的宿舍 (7/8)</Barracks.stages.10.label>
|
||||
<Barracks.stages.10.label>奇迹的宿舍 (7/8)</Barracks.stages.10.label>
|
||||
<Barracks.stages.10.description>我的宿舍是最好的地方,人们可以想象它的精彩。</Barracks.stages.10.description>
|
||||
<Barracks.stages.11.label>世界奇迹的宿舍 (8/8)</Barracks.stages.11.label>
|
||||
<Barracks.stages.11.label>世界奇迹的宿舍 (8/8)</Barracks.stages.11.label>
|
||||
<Barracks.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</Barracks.stages.11.description>
|
||||
|
||||
<PrisonBarracks.stages.0.label>可怕的监狱营房 (-3/3)</PrisonBarracks.stages.0.label>
|
||||
<PrisonBarracks.stages.0.label>可怕的监狱营房 (-3/3)</PrisonBarracks.stages.0.label>
|
||||
<PrisonBarracks.stages.0.description>我的监狱营房是一个可怕的地方。</PrisonBarracks.stages.0.description>
|
||||
<PrisonBarracks.stages.1.label>简陋的监狱营房 (-2/3)</PrisonBarracks.stages.1.label>
|
||||
<PrisonBarracks.stages.1.label>简陋的监狱营房 (-2/3)</PrisonBarracks.stages.1.label>
|
||||
<PrisonBarracks.stages.1.description>我的监狱营房是一个令人厌恶的地方。</PrisonBarracks.stages.1.description>
|
||||
<PrisonBarracks.stages.5.label>小有印象的监狱营房 (2/8)</PrisonBarracks.stages.5.label>
|
||||
<PrisonBarracks.stages.5.label>小有印象的监狱营房 (2/8)</PrisonBarracks.stages.5.label>
|
||||
<PrisonBarracks.stages.5.description>我的监狱营房是个好地方。我喜欢它。</PrisonBarracks.stages.5.description>
|
||||
<PrisonBarracks.stages.6.label>印象深刻的监狱营房 (3/8)</PrisonBarracks.stages.6.label>
|
||||
<PrisonBarracks.stages.6.label>印象深刻的监狱营房 (3/8)</PrisonBarracks.stages.6.label>
|
||||
<PrisonBarracks.stages.6.description>我的监狱营房很令人印象深刻。我喜欢它!</PrisonBarracks.stages.6.description>
|
||||
<PrisonBarracks.stages.7.label>非常深刻的监狱营房 (4/8)</PrisonBarracks.stages.7.label>
|
||||
<PrisonBarracks.stages.7.label>非常深刻的监狱营房 (4/8)</PrisonBarracks.stages.7.label>
|
||||
<PrisonBarracks.stages.7.description>我的监狱营房很令人印象深刻。这是有史以来最好的地方!</PrisonBarracks.stages.7.description>
|
||||
<PrisonBarracks.stages.8.label>极度深刻的监狱营房 (5/8)</PrisonBarracks.stages.8.label>
|
||||
<PrisonBarracks.stages.8.label>极度深刻的监狱营房 (5/8)</PrisonBarracks.stages.8.label>
|
||||
<PrisonBarracks.stages.8.description>我的监狱营房是极度令人印象深刻。这是有史以来最好的地方!</PrisonBarracks.stages.8.description>
|
||||
<PrisonBarracks.stages.9.label>难以置信的监狱营房 (6/8)</PrisonBarracks.stages.9.label>
|
||||
<PrisonBarracks.stages.9.label>难以置信的监狱营房 (6/8)</PrisonBarracks.stages.9.label>
|
||||
<PrisonBarracks.stages.9.description>我的监狱营房是令人难以置信的令人印象深刻的。这是有史以来最好的地方!</PrisonBarracks.stages.9.description>
|
||||
<PrisonBarracks.stages.10.label>奇迹的监狱营房 (7/8)</PrisonBarracks.stages.10.label>
|
||||
<PrisonBarracks.stages.10.label>奇迹的监狱营房 (7/8)</PrisonBarracks.stages.10.label>
|
||||
<PrisonBarracks.stages.10.description>我的监狱营房是最好的地方,人们可以想象它的精彩。</PrisonBarracks.stages.10.description>
|
||||
<PrisonBarracks.stages.11.label>世界奇迹的监狱营房 (8/8)</PrisonBarracks.stages.11.label>
|
||||
<PrisonBarracks.stages.11.label>世界奇迹的监狱营房 (8/8)</PrisonBarracks.stages.11.label>
|
||||
<PrisonBarracks.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</PrisonBarracks.stages.11.description>
|
||||
|
||||
<AteInImpressiveDiningRoom.stages.5.label>小有印象的餐厅 (2/8)</AteInImpressiveDiningRoom.stages.5.label>
|
||||
<AteInImpressiveDiningRoom.stages.5.label>小有印象的餐厅 (2/8)</AteInImpressiveDiningRoom.stages.5.label>
|
||||
<AteInImpressiveDiningRoom.stages.5.description>我在一个漂亮的餐厅里吃饭。</AteInImpressiveDiningRoom.stages.5.description>
|
||||
<AteInImpressiveDiningRoom.stages.6.label>印象深刻的餐厅 (3/8)</AteInImpressiveDiningRoom.stages.6.label>
|
||||
<AteInImpressiveDiningRoom.stages.6.label>印象深刻的餐厅 (3/8)</AteInImpressiveDiningRoom.stages.6.label>
|
||||
<AteInImpressiveDiningRoom.stages.6.description>我在一个令人印象深刻的餐厅吃饭。</AteInImpressiveDiningRoom.stages.6.description>
|
||||
<AteInImpressiveDiningRoom.stages.7.label>非常深刻的餐厅 (4/8)</AteInImpressiveDiningRoom.stages.7.label>
|
||||
<AteInImpressiveDiningRoom.stages.7.label>非常深刻的餐厅 (4/8)</AteInImpressiveDiningRoom.stages.7.label>
|
||||
<AteInImpressiveDiningRoom.stages.7.description>我在一个非常令人印象深刻的餐厅吃饭。</AteInImpressiveDiningRoom.stages.7.description>
|
||||
<AteInImpressiveDiningRoom.stages.8.label>极度深刻的餐厅 (5/8)</AteInImpressiveDiningRoom.stages.8.label>
|
||||
<AteInImpressiveDiningRoom.stages.8.label>极度深刻的餐厅 (5/8)</AteInImpressiveDiningRoom.stages.8.label>
|
||||
<AteInImpressiveDiningRoom.stages.8.description>我在一个非常令人印象深刻的餐厅吃我的饭。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.8.description>
|
||||
<AteInImpressiveDiningRoom.stages.9.label>难以置信的餐厅 (6/8)</AteInImpressiveDiningRoom.stages.9.label>
|
||||
<AteInImpressiveDiningRoom.stages.9.label>难以置信的餐厅 (6/8)</AteInImpressiveDiningRoom.stages.9.label>
|
||||
<AteInImpressiveDiningRoom.stages.9.description>我在一个令人难以置信的令人印象深刻的餐厅吃我的饭。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.9.description>
|
||||
<AteInImpressiveDiningRoom.stages.10.label>奇迹的餐厅 (7/8)</AteInImpressiveDiningRoom.stages.10.label>
|
||||
<AteInImpressiveDiningRoom.stages.10.label>奇迹的餐厅 (7/8)</AteInImpressiveDiningRoom.stages.10.label>
|
||||
<AteInImpressiveDiningRoom.stages.10.description>我在一个神奇的餐厅里吃了一顿饭。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.10.description>
|
||||
<AteInImpressiveDiningRoom.stages.11.label>世界奇迹的餐厅 (8/8)</AteInImpressiveDiningRoom.stages.11.label>
|
||||
<AteInImpressiveDiningRoom.stages.11.label>世界奇迹的餐厅 (8/8)</AteInImpressiveDiningRoom.stages.11.label>
|
||||
<AteInImpressiveDiningRoom.stages.11.description>我在最好的餐厅吃饭,人们可以想象。我可以永远留在那里。</AteInImpressiveDiningRoom.stages.11.description>
|
||||
|
||||
<JoyActivityInImpressiveRecRoom.stages.5.label>小有印象的娱乐室 (2/8)</JoyActivityInImpressiveRecRoom.stages.5.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.5.label>小有印象的娱乐室 (2/8)</JoyActivityInImpressiveRecRoom.stages.5.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.5.description>我在漂亮的娱乐室度过大部分时间。</JoyActivityInImpressiveRecRoom.stages.5.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.6.label>印象深刻的娱乐室 (3/8)</JoyActivityInImpressiveRecRoom.stages.6.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.6.label>印象深刻的娱乐室 (3/8)</JoyActivityInImpressiveRecRoom.stages.6.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.6.description>我在令人印象深刻的娱乐室度过大部分时间。</JoyActivityInImpressiveRecRoom.stages.6.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.7.label>非常深刻的娱乐室 (4/8)</JoyActivityInImpressiveRecRoom.stages.7.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.7.label>非常深刻的娱乐室 (4/8)</JoyActivityInImpressiveRecRoom.stages.7.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.7.description>我在非常令人印象深刻的娱乐室度过大部分时间。</JoyActivityInImpressiveRecRoom.stages.7.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.8.label>极度深刻的娱乐室 (5/8)</JoyActivityInImpressiveRecRoom.stages.8.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.8.label>极度深刻的娱乐室 (5/8)</JoyActivityInImpressiveRecRoom.stages.8.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.8.description>我在极度令人印象深刻的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.8.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.9.label>难以置信的娱乐室 (6/8)</JoyActivityInImpressiveRecRoom.stages.9.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.9.label>难以置信的娱乐室 (6/8)</JoyActivityInImpressiveRecRoom.stages.9.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.9.description>我在令人难以置信的令人印象深刻的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.9.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.10.label>奇迹的娱乐室 (7/8)</JoyActivityInImpressiveRecRoom.stages.10.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.10.label>奇迹的娱乐室 (7/8)</JoyActivityInImpressiveRecRoom.stages.10.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.10.description>我在神奇美妙的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.10.description>
|
||||
<JoyActivityInImpressiveRecRoom.stages.11.label>世界奇迹的娱乐室 (8/8)</JoyActivityInImpressiveRecRoom.stages.11.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.11.label>世界奇迹的娱乐室 (8/8)</JoyActivityInImpressiveRecRoom.stages.11.label>
|
||||
<JoyActivityInImpressiveRecRoom.stages.11.description>我在世界上最好的娱乐室度过大部分时间。我可以永远留在那里。</JoyActivityInImpressiveRecRoom.stages.11.description>
|
||||
|
||||
<HospitalPatientRoomStats.stages.4.label>漂亮的医疗室 (2/5)</HospitalPatientRoomStats.stages.4.label>
|
||||
<HospitalPatientRoomStats.stages.4.label>漂亮的医疗室 (2/5)</HospitalPatientRoomStats.stages.4.label>
|
||||
<HospitalPatientRoomStats.stages.4.description>这间医疗室是个好地方。这让我感觉很好。</HospitalPatientRoomStats.stages.4.description>
|
||||
<HospitalPatientRoomStats.stages.5.label>非常漂亮的医疗室 (3/5)</HospitalPatientRoomStats.stages.5.label>
|
||||
<HospitalPatientRoomStats.stages.5.label>非常漂亮的医疗室 (3/5)</HospitalPatientRoomStats.stages.5.label>
|
||||
<HospitalPatientRoomStats.stages.5.description>这间医疗室很漂亮。呆在这样的地方让我感觉很好。</HospitalPatientRoomStats.stages.5.description>
|
||||
<HospitalPatientRoomStats.stages.6.label>极度漂亮的医疗室 (4/5)</HospitalPatientRoomStats.stages.6.label>
|
||||
<HospitalPatientRoomStats.stages.6.label>极度漂亮的医疗室 (4/5)</HospitalPatientRoomStats.stages.6.label>
|
||||
<HospitalPatientRoomStats.stages.6.description>这间医疗室极度漂亮。呆在这样的地方让我感觉很好。</HospitalPatientRoomStats.stages.6.description>
|
||||
<HospitalPatientRoomStats.stages.7.label>难以置信的漂亮的医疗室 (5/5)</HospitalPatientRoomStats.stages.7.label>
|
||||
<HospitalPatientRoomStats.stages.7.label>难以置信的漂亮的医疗室 (5/5)</HospitalPatientRoomStats.stages.7.label>
|
||||
<HospitalPatientRoomStats.stages.7.description>这间医疗室令人难以置信的美丽。呆在这样的地方让我感觉很好。</HospitalPatientRoomStats.stages.7.description>
|
||||
|
||||
|
||||
|
@ -28,10 +28,10 @@
|
||||
<HappyNude.stages.0.label>快乐的裸体</HappyNude.stages.0.label>
|
||||
<HappyNude.stages.0.description>我裸体我快乐!我感到如此的自由和不受约束,感受到周围的对我触摸!</HappyNude.stages.0.description>
|
||||
|
||||
<NightOwlDuringTheDay.stages.0.label>夜猫子(白天)</NightOwlDuringTheDay.stages.0.label>
|
||||
<NightOwlDuringTheDay.stages.0.label>夜猫子(白天)</NightOwlDuringTheDay.stages.0.label>
|
||||
<NightOwlDuringTheDay.stages.0.description>我不喜欢在白天干活。</NightOwlDuringTheDay.stages.0.description>
|
||||
|
||||
<NightOwlDuringTheNight.stages.0.label>夜猫子(晚上)</NightOwlDuringTheNight.stages.0.label>
|
||||
<NightOwlDuringTheNight.stages.0.label>夜猫子(晚上)</NightOwlDuringTheNight.stages.0.label>
|
||||
<NightOwlDuringTheNight.stages.0.description>晚上我感觉好多了。</NightOwlDuringTheNight.stages.0.description>
|
||||
|
||||
<Greedy.stages.0.label>印象不深的卧室</Greedy.stages.0.label>
|
||||
@ -48,11 +48,11 @@
|
||||
<Jealous.stages.0.label>羡慕</Jealous.stages.0.label>
|
||||
<Jealous.stages.0.description>我想和其他殖民地一样有令人印象深刻的卧室。</Jealous.stages.0.description>
|
||||
|
||||
<Ascetic.stages.0.label>可怕的卧室 (-3/3)</Ascetic.stages.0.label>
|
||||
<Ascetic.stages.0.label>可怕的卧室(-3/3)</Ascetic.stages.0.label>
|
||||
<Ascetic.stages.0.description>我的卧室就是我想要的。非常简陋。</Ascetic.stages.0.description>
|
||||
<Ascetic.stages.1.label>简陋的卧室 (-2/3)</Ascetic.stages.1.label>
|
||||
<Ascetic.stages.1.description>我的卧室就是我想要的。非常很简陋。</Ascetic.stages.1.description>
|
||||
<Ascetic.stages.2.label>乏味的卧室 (-1/3)</Ascetic.stages.2.label>
|
||||
<Ascetic.stages.1.label>简陋的卧室(-2/3)</Ascetic.stages.1.label>
|
||||
<Ascetic.stages.1.description>我的卧室就是我想要的。很简陋。</Ascetic.stages.1.description>
|
||||
<Ascetic.stages.2.label>乏味的卧室(-1/3)</Ascetic.stages.2.label>
|
||||
<Ascetic.stages.2.description>我的卧室非常简陋。我喜欢。</Ascetic.stages.2.description>
|
||||
<Ascetic.stages.5.label>令人印象深刻的卧室</Ascetic.stages.5.label>
|
||||
<Ascetic.stages.5.description>我不喜欢有一个令人印象深刻的卧室。</Ascetic.stages.5.description>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<DrugDesire.degreeDatas.0.label>痴迷瘾品</DrugDesire.degreeDatas.0.label>
|
||||
<DrugDesire.degreeDatas.0.description>NAME对化学物质带来的乐趣非常迷恋、毫无节制。HECAP比其他人消耗的更多,更可能去狂欢。</DrugDesire.degreeDatas.0.description>
|
||||
<DrugDesire.degreeDatas.1.label>享受瘾品</DrugDesire.degreeDatas.1.label>
|
||||
<DrugDesire.degreeDatas.1.description>NAME 非常享受化学物质(酒、毒品)带来的乐趣。HECAP比其他人消耗的更多,更可能去狂欢。</DrugDesire.degreeDatas.1.description>
|
||||
<DrugDesire.degreeDatas.1.description>NAME 非常享受化学物质(酒、毒品)带来的乐趣。HECAP比其他人消耗的更多,更可能去狂欢。</DrugDesire.degreeDatas.1.description>
|
||||
<DrugDesire.degreeDatas.2.label>禁药主义者</DrugDesire.degreeDatas.2.label>
|
||||
<DrugDesire.degreeDatas.2.description>NAME憎恶从化学物质中获得乐趣,拒绝酒精和毒品。</DrugDesire.degreeDatas.2.description>
|
||||
|
||||
|
@ -3,9 +3,9 @@
|
||||
|
||||
<ClickToJumpToProblem>点击此处跳转到问题</ClickToJumpToProblem>
|
||||
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
|
||||
<BreakRiskMinorDesc>这些殖民者有些不爽:\n\n{0}</BreakRiskMinorDesc>
|
||||
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃:\n\n{0}</BreakRiskExtremeDesc>
|
||||
@ -56,7 +56,7 @@
|
||||
<NeedFoodHopperDesc>你拥有一个营养膏分配机但是边上没有进料口。\n\n营养膏合成机需要一个紧挨着并且装有食物的进料口才能正常工作。\n\n建造一个进料口紧挨着合成机。</NeedFoodHopperDesc>
|
||||
|
||||
<NeedMealSource>缺少食物源</NeedMealSource>
|
||||
<NeedMealSourceDesc>你没有任何把原料加工成食物的方式。\n\n建造一个炉灶、篝火,或者营养膏合成机。\n\n(不能放置在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
<NeedMealSourceDesc>你没有任何把原料加工成食物的方式。\n\n建造一个炉灶、篝火,或者营养膏合成机。\n\n(不能放置在监狱房中,否则殖民者将无法使用它)</NeedMealSourceDesc>
|
||||
|
||||
<NeedJoySource>缺少娱乐设施</NeedJoySource>
|
||||
<NeedJoySourceDesc>你的殖民者生活太过枯燥,需要给他们找点乐子。\n\n马蹄钉、象棋、桌球等都可以为殖民者提供娱乐项目。</NeedJoySourceDesc>
|
||||
@ -77,7 +77,7 @@
|
||||
<ColonistsIdleDesc>以下殖民者正无所事事地闲逛:\n\n{0}\n你应该给他们找点有意义的事情来做。</ColonistsIdleDesc>
|
||||
|
||||
<ColonistNeedsTreatment>殖民者需要治疗</ColonistNeedsTreatment>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
<ColonistNeedsTreatmentDesc>以下殖民者需要接受治疗。如果没有被治疗,他们可能因为他们的创伤而死,或没治愈的伤口演变成了永久性的伤口。\n\n{0}\n将他们送到一个医疗床上以接受治疗。\n\n(首先将一个床设为医疗床,然后选项受伤的殖民者并右击医疗床来将他们设为患者。)</ColonistNeedsTreatmentDesc>
|
||||
|
||||
<AlertHypothermia>低温病</AlertHypothermia>
|
||||
<AlertHypothermiaDesc>以下殖民者因为低温病而健康不佳:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
|
||||
|
@ -20,8 +20,8 @@
|
||||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木</DesignatorHarvestWoodDesc>
|
||||
|
||||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到贮存区的石块等物品。不需要对食物和尸体之类使用,这些一般会自动完成的。</DesignatorHaulThingsDesc>
|
||||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
|
||||
<DesignatorHaulThingsDesc>标记需要搬到储存区的石块等物品。不需要对食物和尸体之类使用,这些一般会自动完成的。</DesignatorHaulThingsDesc>
|
||||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如岩石堆和钢渣)</MustHaulHaulables>
|
||||
|
||||
<DesignatorHunt>狩猎</DesignatorHunt>
|
||||
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
|
||||
@ -66,9 +66,9 @@
|
||||
|
||||
<DesignatorGrowingZoneDesc>创建一片可供居民种植某种植物的区域。</DesignatorGrowingZoneDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供殖民者存放资源的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||||
|
||||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供殖民者存放垃圾的储存区。\n这个工具也可以用来扩张已经存在的储存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||||
|
||||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||||
<DesignatorZoneDeleteDesc>移除储存区或者种植区。</DesignatorZoneDeleteDesc>
|
||||
|
@ -23,7 +23,7 @@
|
||||
<StatsReport_InBed>卧床</StatsReport_InBed>
|
||||
<StatsReport_Facilities>能力</StatsReport_Facilities>
|
||||
<StatsReport_BodySize>身体尺寸系数{0}</StatsReport_BodySize>
|
||||
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS ( 近战伤害 / 冷却时间(秒) / 近战命中几率 )\n\n计算公式:DPS = 近战伤害 * 近战命中几率 / 冷却秒时间</StatsReport_MeleeDPSExplanation>
|
||||
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS(近战伤害 / 冷却时间(秒) / 近战命中几率)\n\n计算公式:DPS = 近战伤害 * 近战命中几率 / 冷却时间(秒)</StatsReport_MeleeDPSExplanation>
|
||||
<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
|
||||
<StatsReport_Cooldown>冷却</StatsReport_Cooldown>
|
||||
<StatsReport_MeleeHitChance>近战命中几率</StatsReport_MeleeHitChance>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<NeedSilverLaunchable>需要{0}可以发射的白银。</NeedSilverLaunchable>
|
||||
<NotEnoughSilver>白银不足</NotEnoughSilver>
|
||||
<SilverForGoodwill>每{0}白银增加{1}好感度</SilverForGoodwill>
|
||||
<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感度增加{1})。</SilverGiftSent>
|
||||
<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感度增加{1})。</SilverGiftSent>
|
||||
|
||||
<!-- trade caravan request -->
|
||||
<RequestTrader>请求派出贸易商队(花费:{0}白银)</RequestTrader>
|
||||
@ -20,7 +20,7 @@
|
||||
<TraderSent>{0}同意了向你派出一支商队,他们将在数日内抵达。</TraderSent>
|
||||
|
||||
<!-- military aid request -->
|
||||
<RequestMilitaryAid>请求立即派出军事支援({0}好感度)</RequestMilitaryAid>
|
||||
<RequestMilitaryAid>请求立即派出军事支援({0}好感度)</RequestMilitaryAid>
|
||||
<MilitaryAidConfirmMutualEnemy>{0}不会帮你攻击不是他们的敌人的派系。这包括目前对你有威胁的人中的部分人,{1}。你仍然坚持呼叫支援吗?</MilitaryAidConfirmMutualEnemy>
|
||||
<CallConfirm>是,依然呼叫他们。</CallConfirm>
|
||||
<CallCancel>不,算了。</CallCancel>
|
||||
|
@ -51,7 +51,7 @@
|
||||
<NeedAName>请输入一个名称。</NeedAName>
|
||||
<LoadingLongEvent>载入中</LoadingLongEvent>
|
||||
<SavingLongEvent>保存中</SavingLongEvent>
|
||||
<PermadeathModeSaveSuffix>(永久死亡模式)</PermadeathModeSaveSuffix>
|
||||
<PermadeathModeSaveSuffix>(永久死亡模式)</PermadeathModeSaveSuffix>
|
||||
<SaveIsFromDifferentGameVersion>运行的游戏版本是 {0} 但是存档数据的版本是 {1},二者版本完全不同的。\n\n尝试加载不可能成功。</SaveIsFromDifferentGameVersion>
|
||||
<SaveIsFromDifferentGameBuild>运行的游戏版本是{0} 但是存档数据的版本是 {1}, 二者数据结构不同。\n\n尝试加载有可能成功。</SaveIsFromDifferentGameBuild>
|
||||
<SaveIsFromThisGameBuild>存档数据版本是当前游戏版本,可以正确加载。</SaveIsFromThisGameBuild>
|
||||
@ -101,7 +101,7 @@
|
||||
<MapTemperatureDangerWarning>警告:你将会降落在一个冰冻的区域。这可能会让生存非常艰难。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
|
||||
<MapSizePerformanceWarning>警告:在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n超大尺寸没有经过测试。</MapSizePerformanceWarning>
|
||||
<MapSize>地图大小</MapSize>
|
||||
<MapSizeDesc>{0}x{0} ({1}个方块)</MapSizeDesc>
|
||||
<MapSizeDesc>{0}x{0}({1}个方块)</MapSizeDesc>
|
||||
<MapSizeSmall>小</MapSizeSmall>
|
||||
<MapSizeMedium>中</MapSizeMedium>
|
||||
<MapSizeLarge>大</MapSizeLarge>
|
||||
@ -124,7 +124,7 @@
|
||||
<Infinite>无限</Infinite>
|
||||
<AllowedSkillRange>{0}技能等级筛选人员</AllowedSkillRange>
|
||||
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<WorkAmount>工作量</WorkAmount>
|
||||
<MinimumSkills>最低技能要求:</MinimumSkills>
|
||||
<BillRequires>需要{0}{1}</BillRequires>
|
||||
@ -157,8 +157,8 @@
|
||||
<Days>天</Days>
|
||||
<MinGrowingSkillToSow>种植最低技能要求</MinGrowingSkillToSow>
|
||||
<FertilityRequirement>肥沃度需求</FertilityRequirement>
|
||||
<SoilFertilitySensitivityGrowthRate>土壤肥沃敏感度 (生长速率)</SoilFertilitySensitivityGrowthRate>
|
||||
<SoilFertilitySensitivityPlantChance>土壤肥沃敏感度 (种植几率)</SoilFertilitySensitivityPlantChance>
|
||||
<SoilFertilitySensitivityGrowthRate>土壤肥沃敏感度(生长速率)</SoilFertilitySensitivityGrowthRate>
|
||||
<SoilFertilitySensitivityPlantChance>土壤肥沃敏感度(种植几率)</SoilFertilitySensitivityPlantChance>
|
||||
<LightRequirement>光照需求</LightRequirement>
|
||||
<Attributes>特性</Attributes>
|
||||
<LifeSpan>寿命</LifeSpan>
|
||||
@ -212,7 +212,7 @@
|
||||
<ResearchScreen>研究界面</ResearchScreen>
|
||||
|
||||
<!--HistoryUpload-->
|
||||
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessage>你想把游戏数据上传到RimWorld服务器以帮助开发者完善游戏平衡吗? 如果你同意,每隔{0}天你的游戏数据会被自动上传(以及在游戏结束等其他情况下上传)。之后可以在选项菜单里改变隐私设置。</HistoryUploadMessage>
|
||||
<HistoryUploadMessagePlayerName>尽管游戏数据默认是匿名上传的,但你仍然可以附上你的的名字。</HistoryUploadMessagePlayerName>
|
||||
<HistoryUploadYes>允许上传游戏数据</HistoryUploadYes>
|
||||
<HistoryUploadNo>不允许上传游戏数据</HistoryUploadNo>
|
||||
@ -245,7 +245,7 @@
|
||||
<MoodThresholdColumnLabel>情绪值阈值</MoodThresholdColumnLabel>
|
||||
<JoyThresholdColumnLabel>快乐阈值</JoyThresholdColumnLabel>
|
||||
<TakeToInventoryColumnLabel>预支数量</TakeToInventoryColumnLabel>
|
||||
<NoDrugsBrackets>(没有药物)</NoDrugsBrackets>
|
||||
<NoDrugsBrackets>(没有药物)</NoDrugsBrackets>
|
||||
<EveryDay>每天</EveryDay>
|
||||
<TimesPerDay>每日{0}次</TimesPerDay>
|
||||
<EveryDays>每{0}天1次</EveryDays>
|
||||
|
@ -134,8 +134,8 @@
|
||||
|
||||
<!-- Animal name display mode -->
|
||||
<ShowAnimalNames>显示动物名称</ShowAnimalNames>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服 (仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服 (所有)</AnimalNameDisplayMode_TameAll>
|
||||
<AnimalNameDisplayMode_TameNamed>驯服(仅已命名的)</AnimalNameDisplayMode_TameNamed>
|
||||
<AnimalNameDisplayMode_TameAll>驯服(所有)</AnimalNameDisplayMode_TameAll>
|
||||
|
||||
<!-- Temperature -->
|
||||
<Celsius>摄氏</Celsius>
|
||||
|
@ -45,8 +45,8 @@
|
||||
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
|
||||
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
|
||||
<CommandBedSetAsMedicalDesc>将这个床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<AreYouSure>你确定要这么做吗?</AreYouSure>
|
||||
|
||||
<CommandDetonateLabel>爆破</CommandDetonateLabel>
|
||||
@ -114,7 +114,7 @@
|
||||
<CommandMakeBeaconStockpileLabel>建立储存区</CommandMakeBeaconStockpileLabel>
|
||||
|
||||
<!-- Sun lamp -->
|
||||
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个存储区。</CommandSunLampMakeGrowingZoneDesc>
|
||||
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个储存区。</CommandSunLampMakeGrowingZoneDesc>
|
||||
<CommandSunLampMakeGrowingZoneLabel>建立种植区</CommandSunLampMakeGrowingZoneLabel>
|
||||
|
||||
<!-- Trap -->
|
||||
|
@ -56,15 +56,15 @@
|
||||
<Unconscious>失去知觉</Unconscious>
|
||||
<PainShock>暂时休克</PainShock>
|
||||
<Injured>受伤</Injured>
|
||||
<NoInjuries>(没有受伤)</NoInjuries>
|
||||
<NoInjuries>(没有受伤)</NoInjuries>
|
||||
<WholeBody>全身</WholeBody>
|
||||
<DataProcessing>数据处理</DataProcessing>
|
||||
<Communication>交流</Communication>
|
||||
<Affects>影响</Affects>
|
||||
<BleedingRate>失血速率</BleedingRate>
|
||||
<HealthOverview>概况</HealthOverview>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>改造({0})</MedicalOperationsMechanoidsShort>
|
||||
<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
|
||||
<MedicalOperationsMechanoidsShort>改造({0})</MedicalOperationsMechanoidsShort>
|
||||
<MedicalOperations>医疗手术</MedicalOperations>
|
||||
<Amputate>截肢</Amputate>
|
||||
<Harvest>摘取</Harvest>
|
||||
@ -102,7 +102,7 @@
|
||||
<TrainingNeedsPrerequisite>先决条件:{0}</TrainingNeedsPrerequisite>
|
||||
|
||||
<!-- Social tab -->
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
<Kidnapped>被绑架</Kidnapped>
|
||||
<Slave>奴隶</Slave>
|
||||
<FactionLeader>派系领袖</FactionLeader>
|
||||
|
@ -109,7 +109,7 @@
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器 ({0}) 损坏了。 它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器({0})损坏了。 它停止了工作,直到一个从事修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
|
||||
<!-- Ransom demand -->
|
||||
<RansomDemand>{1}从通讯台联系你。他们挟持了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
|
||||
|
@ -25,8 +25,8 @@
|
||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
|
||||
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
<RecruitSuccess>{0}成功招募了{1}(成功率{2})。</RecruitSuccess>
|
||||
<RecruitFail>{0}没能成功招募{1}(成功率{2})。</RecruitFail>
|
||||
|
||||
<LetterLabelBirthday>生日</LetterLabelBirthday>
|
||||
<BirthdayChronological>今天是{0}的实际年龄生日!外表上,{1}只有{3}岁。\n\n实际上,{1}现在是{2}岁。\n\n由于在低温舱内休眠不会使人变老,所以生物年龄与实际年龄可能会有一定的区别。</BirthdayChronological>
|
||||
@ -68,7 +68,7 @@
|
||||
<LetterRelatedPawnsNeutralGroup>到达的团体中有殖民者或囚犯的家族成员:</LetterRelatedPawnsNeutralGroup>
|
||||
<LetterRelatedPawnsTradeShip>轨道贸易商出售的奴隶中有殖民者或囚犯的家族成员:</LetterRelatedPawnsTradeShip>
|
||||
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterSuffix>(家族)</RelationshipAppendedLetterSuffix>
|
||||
<RelationshipAppendedLetterTextColonist>NAME是殖民者的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextColonist>
|
||||
<RelationshipAppendedLetterTextPrisoner>NAME是囚犯的一个家族成员。HECAP是{0}的{1}。</RelationshipAppendedLetterTextPrisoner>
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
<RelevantSkills>相关技能:{0}\n平均相关技能:{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击并跳跃到:</ClickToJumpTo>
|
||||
<CannotDoThisWork>{0}不能做这种工作。</CannotDoThisWork>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>因这个殖民者的健康状况,他不能从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
<EmergencyWorkMarker>E</EmergencyWorkMarker>
|
||||
|
||||
@ -29,7 +29,7 @@
|
||||
|
||||
<!-- Animals tab -->
|
||||
<Master>主人</Master>
|
||||
<PregnantIconDesc>怀孕 ({0} / {1})</PregnantIconDesc>
|
||||
<PregnantIconDesc>怀孕({0} / {1})</PregnantIconDesc>
|
||||
|
||||
<!-- Factions tab -->
|
||||
<Hostile>敌对</Hostile>
|
||||
@ -54,8 +54,8 @@
|
||||
<Playtime>游戏时间</Playtime>
|
||||
<Storyteller>故事叙述者</Storyteller>
|
||||
<ColonyWealthTotal>殖民地财富</ColonyWealthTotal>
|
||||
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
|
||||
<ColonyWealthItems>殖民地财富(物品)</ColonyWealthItems>
|
||||
<ColonyWealthBuildings>殖民地财富(建筑)</ColonyWealthBuildings>
|
||||
<NumThreatBigs>威胁事件数</NumThreatBigs>
|
||||
<NumEnemyRaids>敌人袭击数</NumEnemyRaids>
|
||||
<DamageTaken>受到伤害量</DamageTaken>
|
||||
|
@ -27,7 +27,7 @@
|
||||
<TemperatureMode>温度单位</TemperatureMode>
|
||||
<ShowRealtimeClock>显示现实时钟</ShowRealtimeClock>
|
||||
<PlantWindSway>植物随风飘动</PlantWindSway>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式的自动存储时间间隔最大是{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
<MaxPermadeathAutosaveIntervalInfo>永久死亡模式的自动存档间隔最大是{0}天。</MaxPermadeathAutosaveIntervalInfo>
|
||||
|
||||
<!-- Resolution -->
|
||||
<Resolution>分辨率</Resolution>
|
||||
@ -37,6 +37,6 @@
|
||||
<Privacy>隐私</Privacy>
|
||||
<UserName>用户名</UserName>
|
||||
<ChooseHistoryUploadPref>游戏数据上传选项。</ChooseHistoryUploadPref>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。如果你同意,每隔{0}天你的游戏数据会被自动上传到RimWorld服务器并被分析(以及在游戏结束等其他情况下上传)。上传的游戏数据只包含关于游戏的统计和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
<AboutHistoryUpload>玩家的游戏数据可以帮助开发者更好得平衡游戏。如果你同意,每隔{0}天你的游戏数据会被自动上传到RimWorld服务器并被分析(以及在游戏结束等其他情况下上传)。上传的游戏数据只包含关于游戏的统计和历史记录,不包含除了用户名之外的任何个人信息,完全匿名发送。</AboutHistoryUpload>
|
||||
|
||||
</LanguageData>
|
@ -52,10 +52,10 @@
|
||||
<OpenSteamWorkshop>打开Steam创意工坊</OpenSteamWorkshop>
|
||||
<GetModsFromForum>从论坛获取MOD</GetModsFromForum>
|
||||
<OpenModsDataFolder>打开Mod文件夹</OpenModsDataFolder>
|
||||
<ConfirmDisableCoreMod>你确定要关闭Core(核心)模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDisableCoreMod>你确定要关闭Core(核心)模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDeleteMod>你确定要删除所有{0}的内容?</ConfirmDeleteMod>
|
||||
<Unsubscribe>取消订阅</Unsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod或剧本)吗?内容:{0}</ConfirmUnsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod/剧本)吗?内容:{0}</ConfirmUnsubscribe>
|
||||
<Author>作者</Author>
|
||||
<WorkshopPage>创意工坊页面</WorkshopPage>
|
||||
<UploadToSteamWorkshop>上传到Steam创意工坊</UploadToSteamWorkshop>
|
||||
@ -71,7 +71,7 @@
|
||||
<DragToReorder>拖拽排序</DragToReorder>
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
<ChooseScenario>选择剧本 (Scenario)</ChooseScenario>
|
||||
<ChooseScenario>选择剧本</ChooseScenario>
|
||||
<ScenariosCustom>自定义</ScenariosCustom>
|
||||
<ScenariosSteamWorkshop>Steam创意工坊</ScenariosSteamWorkshop>
|
||||
<ScenarioEditor>剧本编辑器</ScenarioEditor>
|
||||
@ -87,7 +87,7 @@
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmContentAuthor>你所上传的内容必须是你原创的。\n\n这是你原创的吗?</ConfirmContentAuthor>
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多 (最多 {0}):</TooMany>
|
||||
<TooMany>过多(最多 {0}):</TooMany>
|
||||
<CanBeUpdatedOnWorkshop>因为你是作者,能在工坊上更新。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
|
@ -57,7 +57,7 @@
|
||||
<MessageMustDesignateClaimable>必须指定被放弃的人工建筑。</MessageMustDesignateClaimable>
|
||||
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石面。</MessageMustDesignateSmoothableFloor>
|
||||
<MessageNothingCanRemoveThickRoofs>不能移除太厚的屋顶。</MessageNothingCanRemoveThickRoofs>
|
||||
<MessageAlreadyInStorage>已经在存储区的物品,将会被搬运到更高优先级的存储区。</MessageAlreadyInStorage>
|
||||
<MessageAlreadyInStorage>已经在储存区的物品,将会被搬运到更高优先级的储存区。</MessageAlreadyInStorage>
|
||||
<MessageMustDesignateStrippable>剥光衣物的目标必须是尸体、倒地的人物,或者囚犯。</MessageMustDesignateStrippable>
|
||||
<MessageMustDesignateSlaughterable>必须指定属于殖民地的驯养动物。</MessageMustDesignateSlaughterable>
|
||||
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
|
||||
|
@ -28,8 +28,8 @@
|
||||
<multiplier>倍数</multiplier>
|
||||
<damage>伤害</damage>
|
||||
<radius>半径</radius>
|
||||
<durationDays>持续时间 (天)</durationDays>
|
||||
<intervalDays>间隔时间 (天)</intervalDays>
|
||||
<durationDays>持续时间(天)</durationDays>
|
||||
<intervalDays>间隔时间(天)</intervalDays>
|
||||
<repeat>重复</repeat>
|
||||
|
||||
<!-- Content generation-->
|
||||
@ -42,7 +42,7 @@
|
||||
|
||||
<CorpseLabel>{0}尸体</CorpseLabel>
|
||||
<CorpseDesc>{0}的尸体。</CorpseDesc>
|
||||
<DeadLabel>{0} (死亡)</DeadLabel>
|
||||
<DeadLabel>{0}(死亡)</DeadLabel>
|
||||
|
||||
<RoughStoneTerrainLabel>粗糙的{0}</RoughStoneTerrainLabel>
|
||||
<RoughStoneTerrainDesc>粗糙的天然{0}地面。</RoughStoneTerrainDesc>
|
||||
@ -51,8 +51,8 @@
|
||||
<SmoothStoneTerrainLabel>光滑的{0}</SmoothStoneTerrainLabel>
|
||||
<SmoothStoneTerrainDesc>光滑的天然{0}地面。</SmoothStoneTerrainDesc>
|
||||
|
||||
<BlueprintLabelExtra> (蓝图)</BlueprintLabelExtra>
|
||||
<FrameLabelExtra> (建造中)</FrameLabelExtra>
|
||||
<BlueprintLabelExtra>(蓝图)</BlueprintLabelExtra>
|
||||
<FrameLabelExtra>(建造中)</FrameLabelExtra>
|
||||
|
||||
|
||||
<!-- For things made of stuff, e.g. "Stone bed" -->
|
||||
@ -62,7 +62,7 @@
|
||||
<SomeonesRoom>{0}的{1}</SomeonesRoom>
|
||||
<CouplesRoom>{0}和{1}的{2}</CouplesRoom>
|
||||
|
||||
<VariousLabel>(多种)</VariousLabel>
|
||||
<VariousLabel>(多种)</VariousLabel>
|
||||
|
||||
<!-- History events -->
|
||||
<ColonistDied>殖民者死亡</ColonistDied>
|
||||
|
@ -23,7 +23,7 @@
|
||||
<ConfigurableLevel>等级:{0}</ConfigurableLevel>
|
||||
|
||||
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性:{2}。</ScenPart_PawnsHaveTrait>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆 ({0},半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆({0},半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
|
||||
<!-- Pawn filters -->
|
||||
<ScenPart_StartingPawnAgeMin>人物最小年龄:{0}。</ScenPart_StartingPawnAgeMin>
|
||||
|
@ -5,10 +5,10 @@
|
||||
<ProgressToNextLevel>升级进度</ProgressToNextLevel>
|
||||
<Experience>经验</Experience>
|
||||
<Passion>兴趣度</Passion>
|
||||
<PassionNone>无 (学习速度{0}倍)</PassionNone>
|
||||
<PassionMinor>好奇 (学习速度{0}倍)</PassionMinor>
|
||||
<PassionMajor>狂热 (学习速度{0}倍)</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限 ({0}/{1},后续经验加成{2})</LearnedMaxToday>
|
||||
<PassionNone>无(学习速度{0}倍)</PassionNone>
|
||||
<PassionMinor>好奇(学习速度{0}倍)</PassionMinor>
|
||||
<PassionMajor>狂热(学习速度{0}倍)</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限({0}/{1},后续经验加成{2})</LearnedMaxToday>
|
||||
<EffectsAtLevel>{0}级效果:</EffectsAtLevel>
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagIntellectual>脑力工作</WorkTagIntellectual>
|
||||
<WorkTagManualDumb>简易工作</WorkTagManualDumb>
|
||||
<WorkTagManualSkilled>专业工作</WorkTagManualSkilled>
|
||||
@ -21,7 +21,7 @@
|
||||
|
||||
|
||||
<!--
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagNone>(无)</WorkTagNone>
|
||||
<WorkTagIntellectual>脑力工作</WorkTagIntellectual>
|
||||
<WorkTagManualDumb>简单劳动</WorkTagManualDumb>
|
||||
<WorkTagManualSkilled>专业劳动</WorkTagManualSkilled>
|
||||
|
@ -18,7 +18,7 @@
|
||||
</li>
|
||||
<li Class="CreditRecord_Role">
|
||||
<roleKey>Credit_Translator</roleKey>
|
||||
<creditee>duduluu (风之起灵)</creditee>
|
||||
<creditee>duduluu(风之起灵)</creditee>
|
||||
</li>
|
||||
<li Class="CreditRecord_Role">
|
||||
<roleKey>Credit_Writer</roleKey>
|
||||
|
Loading…
Reference in New Issue
Block a user