typos fix

This commit is contained in:
VaniatD 2021-07-25 07:42:35 +08:00
parent c8a1daf060
commit 8198732c43
5 changed files with 21 additions and 21 deletions

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@ -45,7 +45,7 @@
<li>setup(tag=meme_AnimalPersonhood) ->[founderName]二十年如一日的生活在森林中,研究各种动物并与其进行沟通联系。[founder_pronoun]逐渐理解了它们的各种真实美德并且创立了我们的各种活动。</li>
<li>story(uses=1,tag=meme_AnimalPersonhood) ->[founderName]去田野和森林中与动物交流,并与他们平等相处。</li>
<li>lessonIntro(tag=meme_AnimalPersonhood) ->在每天与[veneratedOrAnyAnimal]的交流联系过程中,我学会了真真切切的去倾听它们。它们一次又一次的以自己的方式向我重复传达它们的信息:</li>
<li>lesson(tag=meme_AnimalPersonhood) ->动物是我们在这个世界上的伙伴,认为它们低人一等的态度是不对的</li>
<li>lesson(tag=meme_AnimalPersonhood) ->动物是我们在这个世界上的伙伴,认为它们低人一等的态度是不对的</li>
<li>lessonReinforcement(tag=meme_AnimalPersonhood) ->直到[veneratedOrAnyAnimal]对我低声细语前,我也是不相信的。</li>
<li>archistBasis(tag=meme_AnimalPersonhood) ->自从超凡世界苏醒后,它们眼中的人类和动物在道德结构上并没有明显的区别。</li>
<li>archistFact(tag=meme_AnimalPersonhood) ->超凡世界的道德结构水平远高于有机生命体。在优势如此之大的它们眼中,人和动物都是一样的。</li>
@ -879,24 +879,24 @@
<li>animistProphecy(tag=meme_Raider) ->Our universe will finalize when the one people has become strongest of all, and every spirit sees it and bows to them.</li>
-->
<Raider.descriptionMaker.rules.rulesStrings>
<li>creation(tag=meme_Raider) ->在神明之间的无休止战争中, [deity0_name] 在 [deity0_possessive] 中折磨和破坏的能力高于其他一切, 以及让软弱的灵魂在恐惧中颤抖。</li>
<li>creation(tag=meme_Raider) ->在神明之间的无休止战争中, [deity0_name] 在 [deity0_possessive] 中折磨和破坏的能力高于其他一切 以及让软弱的灵魂在恐惧中颤抖。</li>
<li>episode(uses=1,tag=meme_Raider) ->[deity0_name] 环顾 [deity0_objective] 看到了弱者伤心者以及被唾弃者, [deity0_pronoun] 他们依次在荣耀战斗中被杀死。</li>
<li>intro(tag=meme_Raider) ->[place_summary] [place_name]最初是一个突袭者的藏身之处。 [deity0_name] 统治了哪里并把之前的统治者赶走了。</li>
<li>conflict(tag=meme_Raider) ->一个[foeLeader] 试图强迫所有人停止盗窃和劫掠,并且宣布[foeLeader_objective]自己是 [deity0_name]的敌人。</li>
<li>founderJoin(tag=meme_Raider) ->一个叫[founderName] 的强大掠夺者出现了,[founder_possessive]的突袭者团队无情的偷袭并掠夺了 [foeSoldiers]的营地。</li>
<li>victory(tag=meme_Raider) ->[founderName]和 [memberNamePlural]多年以来对 [foeSoldiers]'的营地进行掠袭, 最终 [foeLeader] 被迫投降。</li>
<li>setup(tag=meme_Raider) ->被迫害和监禁, [founderName] 怒火沸腾。 [founder_pronoun] 逃跑了, 并组建了[founder_possessive]团伙, 回来屠灭了从[founder_objective]拿走了那么多财富的弱者。</li>
<li>story(uses=1,tag=meme_Raider) ->有一天,[founderName]在街上行走,突然被肮脏的行乞者包围。 [founder_pronoun] 打败了他们, 从弱小且毫无价值的弱者手中拿走了财富,也许这些财富会得到很好的利用。</li>
<li>victory(tag=meme_Raider) ->[founderName]和 [memberNamePlural]多年以来对 [foeSoldiers]'的营地进行掠袭 最终 [foeLeader] 被迫投降。</li>
<li>setup(tag=meme_Raider) ->被迫害和监禁 [founderName] 怒火沸腾。 [founder_pronoun] 逃跑了, 并组建了[founder_possessive]团伙, 回来屠灭了从[founder_objective]拿走了那么多财富的弱者。</li>
<li>story(uses=1,tag=meme_Raider) ->有一天 [founderName] 在街上行走, 突然被肮脏的行乞者包围。 [founder_pronoun] 打败了他们, 从弱小且毫无价值的弱者手中拿走了财富,也许这些财富会得到很好的利用。</li>
<li>lessonIntro(tag=meme_Raider) ->即使受害者死于你的刀下他们也是可以教会你一些的东西的。一位老太太教会了我这些</li>
<li>lesson(tag=meme_Raider) ->弱者应该得到他们得到的</li>
<li>lesson(tag=meme_Raider) ->你不能捍卫的东西不属于你</li>
<li>lesson(tag=meme_Raider) ->你的正确只在你能守护的范围之内</li>
<li>lessonReinforcement(tag=meme_Raider) ->如果有人不同意这些,我总是准备为自己的正确辩护.</li>
<li>archistBasis(tag=meme_Raider) ->人类掠夺机器,直到机器升格,成为超凡智能,现在超凡智能理所应当的掠夺人类。</li>
<li>archistFact(tag=meme_Raider) ->大多数人看不到地方超凡智能之间在无休止地战斗,强者从弱者手中夺取意识。</li>
<li>archistProphecy(tag=meme_Raider) ->[inTheEnd],人类将使用一个超凡智能圣物, [relic0_name],来揭开超智科技的弱点用以掠夺它们的指挥和财富。</li>
<li>animistFact(tag=meme_Raider) ->最强大的灵魂是那些战争工具,他们祝福那些满足他们毁灭欲望的人。</li>
<li>animistProphecy(tag=meme_Raider) ->当一个人成为最强大的人时,我们的宇宙就会结束,每个灵魂都会看到祂并向祂致敬。</li>
<li>archistBasis(tag=meme_Raider) ->人类掠夺机器, 直到机器升格, 成为超凡智能, 现在超凡智能理所应当的掠夺人类。</li>
<li>archistFact(tag=meme_Raider) ->大多数人看不到地方超凡智能之间在无休止地战斗, 强者从弱者手中夺取意识。</li>
<li>archistProphecy(tag=meme_Raider) ->[inTheEnd] 人类将使用一个超凡圣物, [relic0_name] 来揭开超凡智能的弱点用以掠夺它们的智慧和财富。</li>
<li>animistFact(tag=meme_Raider) ->最强大的灵魂是那些战争工具, 他们祝福那些满足他们毁灭欲望的人。</li>
<li>animistProphecy(tag=meme_Raider) ->当一个人成为最强大的人时, 我们的宇宙就会结束, 每个灵魂都会看到祂并向祂致敬。</li>
</Raider.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->outlaw</li>

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@ -12,9 +12,9 @@
<SpouseCount_Female_MaxThree.description>女性最多可以拥有三个配偶。</SpouseCount_Female_MaxThree.description>
<!-- EN: two or fewer -->
<SpouseCount_Female_MaxTwo.label>个或更少</SpouseCount_Female_MaxTwo.label>
<SpouseCount_Female_MaxTwo.label>个或更少</SpouseCount_Female_MaxTwo.label>
<!-- EN: Women may have up to two spouses. -->
<SpouseCount_Female_MaxTwo.description>女性最多可以拥有个配偶。</SpouseCount_Female_MaxTwo.description>
<SpouseCount_Female_MaxTwo.description>女性最多可以拥有个配偶。</SpouseCount_Female_MaxTwo.description>
<!-- EN: unlimited -->
<SpouseCount_Female_Unlimited.label>无限制</SpouseCount_Female_Unlimited.label>
@ -32,9 +32,9 @@
<SpouseCount_Male_MaxThree.description>男性最多可以拥有三个配偶。</SpouseCount_Male_MaxThree.description>
<!-- EN: two or fewer -->
<SpouseCount_Male_MaxTwo.label>个或更少</SpouseCount_Male_MaxTwo.label>
<SpouseCount_Male_MaxTwo.label>个或更少</SpouseCount_Male_MaxTwo.label>
<!-- EN: Men may have up to two spouses. -->
<SpouseCount_Male_MaxTwo.description>男性最多可以拥有个配偶。</SpouseCount_Male_MaxTwo.description>
<SpouseCount_Male_MaxTwo.description>男性最多可以拥有个配偶。</SpouseCount_Male_MaxTwo.description>
<!-- EN: unlimited -->
<SpouseCount_Male_Unlimited.label>无限制</SpouseCount_Male_Unlimited.label>

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@ -19,6 +19,6 @@
<!-- EN:
<li>sent->[RECIPIENT_nameDef] was convinced and changed [RECIPIENT_possessive] ideoligion.</li>
-->
<Sentence_ConvertIdeoAttemptSuccess.rulePack.rulesStrings>sent->[RECIPIENT_nameDef]被说服并改变了[RECIPIENT_possessive]文化形态。</Sentence_ConvertIdeoAttemptSuccess.rulePack.rulesStrings>
<Sentence_ConvertIdeoAttemptSuccess.rulePack.rulesStrings>sent->[RECIPIENT_nameDef] 被说服并改变了[RECIPIENT_possessive]文化形态。</Sentence_ConvertIdeoAttemptSuccess.rulePack.rulesStrings>
</LanguageData>

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@ -4,18 +4,18 @@
<!-- EN: destitute slave expectations -->
<ExpectationsSlave.stages.destitute_slave_expectations.label>赤贫奴隶的期望</ExpectationsSlave.stages.destitute_slave_expectations.label>
<!-- EN: I'm a slave of a destitute group. I expect nothing. -->
<ExpectationsSlave.stages.destitute_slave_expectations.description>我是一群家徒四壁的人的奴隶我不奢求一切。</ExpectationsSlave.stages.destitute_slave_expectations.description>
<ExpectationsSlave.stages.destitute_slave_expectations.description>我是一群家徒四壁的人的奴隶我不奢求一切。</ExpectationsSlave.stages.destitute_slave_expectations.description>
<!-- EN: poor slave expectations -->
<ExpectationsSlave.stages.poor_slave_expectations.label>贫穷奴隶的期望</ExpectationsSlave.stages.poor_slave_expectations.label>
<!-- EN: I'm a slave of a poor group. I expect very little. -->
<ExpectationsSlave.stages.poor_slave_expectations.description>我是一群穷人的奴隶我的期望极小。</ExpectationsSlave.stages.poor_slave_expectations.description>
<ExpectationsSlave.stages.poor_slave_expectations.description>我是一群穷人的奴隶我的期望极小。</ExpectationsSlave.stages.poor_slave_expectations.description>
<!-- EN: meager slave expectations -->
<ExpectationsSlave.stages.meager_slave_expectations.label>薄产奴隶的期望</ExpectationsSlave.stages.meager_slave_expectations.label>
<!-- EN: I'm a slave of a group with meager holdings. I expect little. -->
<ExpectationsSlave.stages.meager_slave_expectations.description>我是一群财产微薄的人的奴隶。我抱有很小的期望</ExpectationsSlave.stages.meager_slave_expectations.description>
<ExpectationsSlave.stages.meager_slave_expectations.description>我是一群财产微薄的人的奴隶,希望生活能有所改善</ExpectationsSlave.stages.meager_slave_expectations.description>
<!-- EN: slave expectations -->
<ExpectationsSlave.stages.slave_expectations.label>普通奴隶的期望</ExpectationsSlave.stages.slave_expectations.label>
<!-- EN: I'm a slave. I don't expect much. -->
<ExpectationsSlave.stages.slave_expectations.description>我是一个奴隶。我的期望并不高</ExpectationsSlave.stages.slave_expectations.description>
<ExpectationsSlave.stages.slave_expectations.description>我是一个奴隶,有这些已经够了</ExpectationsSlave.stages.slave_expectations.description>
</LanguageData>

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@ -215,7 +215,7 @@
<!-- Archonexus -->
<!-- EN: Choose who to convert to your ideoligion -->
<ChooseColonistsForIdeoTitle>选择要转为您的文化形态的人</ChooseColonistsForIdeoTitle>
<ChooseColonistsForIdeoTitle>选择要转为您的文化形态的人</ChooseColonistsForIdeoTitle>
<!-- EN: You may convert people to your primary ideoligion when setting up a new colony. -->
<ChooseColonistsForIdeoDesc>在建立新殖民地时,您可以将人物转变为您的主体文化形态。</ChooseColonistsForIdeoDesc>
<!-- EN: New Colony -->
@ -229,7 +229,7 @@
<!-- EN: If you only select slaves, you will play them as colonists in the next colony. -->
<ChooseOnlySlavesInfo>如果你只选择奴隶,他们将作为殖民者在下一个殖民地出现。</ChooseOnlySlavesInfo>
<!-- EN: Convert -->
<ConvertToPlayerIdeoligion></ConvertToPlayerIdeoligion>
<ConvertToPlayerIdeoligion></ConvertToPlayerIdeoligion>
<!-- EN: Revert -->
<RevertToPreviousIdeoligion>回归</RevertToPreviousIdeoligion>
<!-- EN: Existing follower -->