Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Tinygrox 2022-11-28 00:44:25 +08:00
commit 804473b761
89 changed files with 854 additions and 321 deletions

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<!-- EN: acid spray -->
<AcidSpray.label>酸液喷吐</AcidSpray.label>
<!-- EN: Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them over time. -->
<AcidSpray.description>从颈部的腺体喷出粘稠的酸性物质,通过嘴巴向外喷出。酸性物质附着的目标会随时间被灼烧。</AcidSpray.description>
<!-- EN: Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them. -->
<AcidSpray.description>从颈部的腺体喷出粘稠的酸性物质,通过嘴巴向外喷出。酸性物质附着的目标会被灼烧。</AcidSpray.description>
<!-- EN: animal warcall -->
<AnimalWarcall.label>唤兽战吼</AnimalWarcall.label>
@ -15,7 +15,7 @@
<!-- EN: bloodfeed -->
<Bloodfeed.label>汲血</Bloodfeed.label>
<!-- EN: Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding.\n\nCan only target non-hemogenic humans. Hemogen gain is affected by the targets body size. -->
<!-- EN: Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding.\n\nCan only target non-hemogenic humans. Hemogen gain is affected by the target's body size. -->
<Bloodfeed.description>啃咬目标,从血液里获取血原质。目标会失去血液并对此感到惊恐,除此之外不会受到其他伤害。同时会分泌一种能够防止伤口出血的速效凝血剂。\n\n只能以非渴血症人类为目标。获取到的血原质受目标体型影响。</Bloodfeed.description>
<!-- EN: coagulate -->

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<!-- EN: Mechanitors -->
<Mechanitors.label>机械师</Mechanitors.label>
<!-- EN: Mechanitors use a mechlink implant to control mechanoids.\n\nMechanoids are assigned to control groups. You can change the behavior mode for a control group by selecting the mechanoid or mechanitor, then clicking the behavior mode icon on the control group. Gear and implants can increase the number of control groups.\n\nMechanitors only have the bandwidth to control a certain number of mechanoids. Special mechanitor gear and band node buildings can increase a mechanitor's total bandwidth.\n\nThe MECHS tab provides an overview of your colony's mechanoids. Here, you can draft mechanoids, change their control group, set allowed areas, and more.\n\nMechanitors can also summon powerful enemy super-mechanoids. These super-mechanoids drop unique chips which can be used to advance your mechanoid technology and build special units. -->
<Mechanitors.helpText>机械师使用机控中枢植入物来控制机械体。\n\n机械体被分配到控制组。您可以更改控制组的行为模式方法是选择机械体或机械师然后单击控制组上的行为模式图标。特定的装备和植入物可以增加控制组的数量。\n\n机械师只有控制一定数量机械体的带宽。特殊的装备齿轮和基站建筑可以增加机械师的总带宽。\n\n机械体标签提供了你的殖民地机械体的概述。在这里您可以征召机械体更改它们的控制组设置允许的区域等等。\n\n机械师也可以召唤强大的敌对超级机械体。这些超级机械体会掉落独特的芯片可以用来提升你的机械技术和建造特殊单位。</Mechanitors.helpText>
<Mechanitors.helpText>机械师使用机控中枢植入物来控制机械体。\n\n机械体被分配到控制组。您可以更改控制组的行为模式方法是选择机械体或机械师然后单击控制组上的行为模式图标。特定的装备和植入物可以增加控制组的数量。\n\n机械师只有控制一定数量机械体的带宽。特殊的装备齿轮和频带节点设施可以增加机械师的总带宽。\n\n机械体标签提供了你的殖民地机械体的概述。在这里您可以征召机械体更改它们的控制组设置允许的区域等等。\n\n机械师也可以召唤强大的敌对超级机械体。这些超级机械体会掉落独特的芯片可以用来提升你的机械技术和建造特殊单位。</Mechanitors.helpText>
<!-- EN: Mechs in caravans -->
<MechsInCaravans.label>远行队的机械体</MechsInCaravans.label>

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@ -79,7 +79,7 @@
<!-- EN: kind instinct -->
<KindInstinct.label>善良</KindInstinct.label>
<!-- EN: Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judge people by their appearance. -->
<!-- EN: Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others and will sometimes offer kind words to brighten the moods of those around them. They also never judge people by their appearance. -->
<KindInstinct.description>这种基因的携带者都性格和蔼可亲且非常认真。他们侮辱他人和发起打架的概率更低,且有时会为周围心情低落者沟通以提高情绪。他们也从不以貌取人。</KindInstinct.description>
<!-- EN: kind -->
<KindInstinct.labelShortAdj>善良</KindInstinct.labelShortAdj>

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@ -50,8 +50,8 @@
<!-- EN: fighter -->
<Aggression_HyperAggressive.symbolPack.suffixSymbols.0.symbol>斗士</Aggression_HyperAggressive.symbolPack.suffixSymbols.0.symbol>
<!-- EN: beautiful -->
<Beauty_Beautiful.label>沉鱼落雁</Beauty_Beautiful.label>
<!-- EN: very attractive -->
<Beauty_Beautiful.label>魅力非凡</Beauty_Beautiful.label>
<!-- EN: Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful. -->
<Beauty_Beautiful.description>这种基因的携带者拥有黄金比例的面容。他们的五官独特醒目不夸张,皮肤接近完美。人见人爱,花见花开。</Beauty_Beautiful.description>
<!-- EN: charm -->
@ -69,8 +69,8 @@
<!-- EN: smooth -->
<Beauty_Beautiful.symbolPack.prefixSymbols.6.symbol>光滑</Beauty_Beautiful.symbolPack.prefixSymbols.6.symbol>
<!-- EN: pretty -->
<Beauty_Pretty.label>俊俏</Beauty_Pretty.label>
<!-- EN: attractive -->
<Beauty_Pretty.label>魅力出众</Beauty_Pretty.label>
<!-- EN: Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance. -->
<Beauty_Pretty.description>这种基因的携带者拥有异常对称的面部五官和非常白皙的皮肤,讨人喜欢。</Beauty_Pretty.description>
<!-- EN: charm -->
@ -84,15 +84,15 @@
<!-- EN: cute -->
<Beauty_Pretty.symbolPack.prefixSymbols.4.symbol>可爱</Beauty_Pretty.symbolPack.prefixSymbols.4.symbol>
<!-- EN: ugly -->
<Beauty_Ugly.label>丑陋</Beauty_Ugly.label>
<!-- EN: unattractive -->
<Beauty_Ugly.label>缺乏魅力</Beauty_Ugly.label>
<!-- EN: Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly. -->
<Beauty_Ugly.description>这种基因的携带者拥有夸张的面部五官和糟糕的皮肤,令人厌恶。</Beauty_Ugly.description>
<!-- EN: ug -->
<Beauty_Ugly.symbolPack.prefixSymbols.0.symbol>丑陋</Beauty_Ugly.symbolPack.prefixSymbols.0.symbol>
<!-- EN: staggeringly ugly -->
<Beauty_VeryUgly.label>丑绝人寰</Beauty_VeryUgly.label>
<!-- EN: very unattractive -->
<Beauty_VeryUgly.label>毫无魅力</Beauty_VeryUgly.label>
<!-- EN: Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at. -->
<Beauty_VeryUgly.description>这种基因的携带者拥有畸形、不对称的面部五官和充满斑点的皮肤,丑陋至极。</Beauty_VeryUgly.description>
<!-- EN: hideous -->
@ -131,12 +131,10 @@
<!-- EN: fragi -->
<Delicate.symbolPack.prefixSymbols.6.symbol>孱弱的</Delicate.symbolPack.prefixSymbols.6.symbol>
<!-- EN: fast learner -->
<!-- EN: quick study -->
<Learning_Fast.label>快速学习</Learning_Fast.label>
<!-- EN: Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others. -->
<Learning_Fast.description>这种基因的携带者记忆力出色,能够快速掌握新知识。他们的学习速度比他人快。</Learning_Fast.description>
<!-- EN: fast learning -->
<Learning_Fast.labelShortAdj>快速学习的</Learning_Fast.labelShortAdj>
<!-- EN: brain -->
<Learning_Fast.symbolPack.prefixSymbols.0.symbol>聪明</Learning_Fast.symbolPack.prefixSymbols.0.symbol>
<!-- EN: nerd -->
@ -154,12 +152,10 @@
<!-- EN: brain -->
<Learning_Fast.symbolPack.suffixSymbols.1.symbol>聪明</Learning_Fast.symbolPack.suffixSymbols.1.symbol>
<!-- EN: slow learner -->
<!-- EN: slow study -->
<Learning_Slow.label>缓慢学习</Learning_Slow.label>
<!-- EN: Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge. -->
<Learning_Slow.description>这种基因的携带者长期记忆差,无法快速理解新的知识。他们的学习速度比他人慢。</Learning_Slow.description>
<!-- EN: slow learning -->
<Learning_Slow.labelShortAdj>缓慢学习的</Learning_Slow.labelShortAdj>
<!-- EN: thag -->
<Learning_Slow.symbolPack.prefixSymbols.0.symbol>愚笨</Learning_Slow.symbolPack.prefixSymbols.0.symbol>
<!-- EN: grunt -->
@ -300,8 +296,8 @@
<!-- EN: warm -->
<MinTemp_SmallIncrease.symbolPack.prefixSymbols.0.symbol>喜暖</MinTemp_SmallIncrease.symbolPack.prefixSymbols.0.symbol>
<!-- EN: depressive -->
<Mood_Depressive.label>抑郁</Mood_Depressive.label>
<!-- EN: very unhappy -->
<Mood_Depressive.label>天性抑郁</Mood_Depressive.label>
<!-- EN: Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others. -->
<Mood_Depressive.description>这种基因的携带者容易产生负面情绪,在任何情况下都会先看到事物不好的一面。他们的情绪比他人低很多。</Mood_Depressive.description>
<!-- EN: sad -->
@ -313,8 +309,8 @@
<!-- EN: lachry -->
<Mood_Depressive.symbolPack.prefixSymbols.3.symbol>流泪</Mood_Depressive.symbolPack.prefixSymbols.3.symbol>
<!-- EN: optimist -->
<Mood_Optimist.label>乐观</Mood_Optimist.label>
<!-- EN: happy -->
<Mood_Optimist.label>天性乐观</Mood_Optimist.label>
<!-- EN: Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others. -->
<Mood_Optimist.description>这种基因的携带者容易产生正面情绪,他们的情绪比其他人高。</Mood_Optimist.description>
<!-- EN: bright -->
@ -332,8 +328,8 @@
<!-- EN: bright -->
<Mood_Optimist.symbolPack.suffixSymbols.0.symbol>充满希望</Mood_Optimist.symbolPack.suffixSymbols.0.symbol>
<!-- EN: pessimist -->
<Mood_Pessimist.label>悲观</Mood_Pessimist.label>
<!-- EN: unhappy -->
<Mood_Pessimist.label>天性悲观</Mood_Pessimist.label>
<!-- EN: Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others. -->
<Mood_Pessimist.description>这种基因的携带者容易产生悲观情绪,倾向于消极思考,他们的情绪比其他人低。</Mood_Pessimist.description>
<!-- EN: sad -->
@ -345,8 +341,8 @@
<!-- EN: lachry -->
<Mood_Pessimist.symbolPack.prefixSymbols.3.symbol>流泪</Mood_Pessimist.symbolPack.prefixSymbols.3.symbol>
<!-- EN: sanguine -->
<Mood_Sanguine.label>乐天派</Mood_Sanguine.label>
<!-- EN: very happy -->
<Mood_Sanguine.label>天性豁达</Mood_Sanguine.label>
<!-- EN: Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others. -->
<Mood_Sanguine.description>这种基因的携带者非常乐观,从不会消极思考。他们的情绪比其他人高很多。</Mood_Sanguine.description>
<!-- EN: bright -->

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: {0} addict-immune -->
<AddictionImmune.label>{0} 成瘾免疫</AddictionImmune.label>
<!-- EN: {0} impervious -->
<AddictionImmune.label>{0}免疫</AddictionImmune.label>
<!-- EN: Carriers of this gene never get addicted to {0}. -->
<AddictionImmune.description>这种基因的携带者永远不会{0}成瘾。</AddictionImmune.description>
<!-- EN: {0}-immune -->
<!-- EN: {0}-impervious -->
<AddictionImmune.labelShortAdj>{0}免疫</AddictionImmune.labelShortAdj>
<!-- EN: {0} addict-resist -->
<AddictionResistant.label>{0} 成瘾抗性</AddictionResistant.label>
<!-- EN: {0} resistant -->
<AddictionResistant.label>{0}耐受</AddictionResistant.label>
<!-- EN: Carriers are only half as likely to become addicted to {0}. -->
<AddictionResistant.description>这种基因的携带者{0}成瘾的概率只有一半。</AddictionResistant.description>
<!-- EN: {0}-resistant -->
<AddictionResistant.labelShortAdj>{0}抗性</AddictionResistant.labelShortAdj>
<AddictionResistant.labelShortAdj>{0}耐受</AddictionResistant.labelShortAdj>
<!-- EN: poor {0} -->
<AptitudePoor.label>{0}才疏</AptitudePoor.label>

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<!-- EN: lactating -->
<Lactating.label>哺乳期</Lactating.label>
<!-- EN: The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days. -->
<Lactating.description>能够用母乳哺育婴儿的状态。乳房主动生产和储存母乳。哺乳期从母亲分娩时开始只要母亲在10天内至少哺育过一次婴儿哺乳期就会无限期延续下去。</Lactating.description>
<!-- EN: The condition of being able to breastfeed a baby. The breasts are actively producing and storing milk. The lactating state begins when a mother gives birth, and continues indefinitely as long as she breastfeeds a baby at least once every 10 days.\n\nPeople who are lactating will have a harder time becoming pregnant. -->
<Lactating.description>能够用母乳哺育婴儿的状态。乳房主动生产和储存母乳。哺乳期从母亲分娩时开始只要母亲在10天内至少哺育过一次婴儿哺乳期就会无限期延续下去。\n\n处于哺乳期的人将更难怀孕。</Lactating.description>
<!-- EN: {0} is no longer lactating due to not breastfeeding for 10 days. -->
<Lactating.comps.HediffComp_MessageOnRemoval.message>由于{0}已有10天没用母乳哺育过婴儿哺乳期结束。</Lactating.comps.HediffComp_MessageOnRemoval.message>
<!-- EN: milk fullness {CHARGEFACTOR_percentage} -->

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<!-- EN: psychic bond -->
<PsychicBond.label>心灵纽带</PsychicBond.label>
<!-- EN: This person has a psychic bond with another person based on the psychic bonding gene. -->
<PsychicBond.description>此人通过基因与伴侣建立了心灵纽带。</PsychicBond.description>
<!-- EN: This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf. -->
<PsychicBond.description>此人通过基因与伴侣建立了心灵纽带。这种纽带本身赋予一些有限的心灵波,甚至允许它与心灵失聪者联系。</PsychicBond.description>
<!-- EN: This person's bonded individual is nearby. -->
<PsychicBond.stages.0.extraTooltip>此人的心灵伴侣就在附近。</PsychicBond.stages.0.extraTooltip>
<!-- EN: psychic bond -->

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<!-- EN: polluted nearby site -->
<PollutedNearbySite.label>附近被污染</PollutedNearbySite.label>
<!-- EN: toxic waste dumping -->
<ToxicWasteDumping.label>清污中</ToxicWasteDumping.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bloodfeeder died -->
<BloodfeederDied.label>食血者死亡</BloodfeederDied.label>
<!-- EN: propagate bloodfeeder gene -->
<PropagateBloodfeederGene.label>传播汲血基因</PropagateBloodfeederGene.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: become a non-preferred xenotype -->
<BecomeNonPreferredXenotype.label>成为非推崇异种人</BecomeNonPreferredXenotype.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: blood worshippers -->
<Blood_Worshippers.label>食血崇拜</Blood_Worshippers.label>
<!-- EN: We are the children of the night, the thralls of the ancient blood drinkers. Let us bring them strength and glory.\n\nBelievers will be happy if theres a bloodfeeder in the colony but have an aversion to outdoor light. -->
<Blood_Worshippers.description>我们是黑夜的孩子,是古老食血者的奴仆。让我们给他们带来力量和荣耀。\n\n如果聚居地有食血者信徒们会很高兴但对室外的光线有反感。</Blood_Worshippers.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bloodfeeders -->
<Bloodfeeders.label>食血者</Bloodfeeders.label>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: child labor -->
<ChildLabor.label>儿童劳工</ChildLabor.label>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: growth vats -->
<GrowthVat.label>培育舱</GrowthVat.label>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: mechanoid labor -->
<MechanoidLabor.label>机械劳工</MechanoidLabor.label>
</LanguageData>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: preferred xenotype -->
<PreferredXenotypes.label>受推崇异种</PreferredXenotypes.label>
</LanguageData>

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<!-- EN: putting TargetA somewhere safe. -->
<BringBabyToSafety.reportString>正在将TargetA放到安全的地方。</BringBabyToSafety.reportString>
<!-- EN: putting TargetA somewhere safe. -->
<BringBabyToSafetyUnforced.reportString>正在将TargetA放到安全的地方。</BringBabyToSafetyUnforced.reportString>
<!-- EN: carrying TargetA to TargetB. -->
<CarryToMomAfterBirth.reportString>正抱着TargetA去TargetB。</CarryToMomAfterBirth.reportString>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: bloodfeeding -->
<Bloodfeeding.label>食血崇拜</Bloodfeeding.label>
<!-- EN: Drinking blood is sacred. Bloodfeeders should be worshipped. -->
<Bloodfeeding.description>饮血是神圣的,食血者应该受到崇拜。</Bloodfeeding.description>
<!-- EN:
<li>creation(tag=meme_Bloodfeeding) ->[deity0_name] drank the blood of the stars, turning them from red to white.</li>
<li>episode(uses=1,tag=meme_Bloodfeeding) ->The [deity0_type] [deity0_name] gave to [deity0_possessive] chosen followers the gift of hunger, so that they might know true strength.</li>
<li>intro(tag=meme_Bloodfeeding) ->On the [place_summary] [place_name], there was a human named [deity0_name]. As punishment for [deity0_possessive] sins, [deity0_possessive] father punished [deity0_name] by merging [deity0_possessive] soul with that of a [bloodDrinkingAnimal].</li>
<li>intro(tag=meme_Bloodfeeding) ->On the [place_summary] [place_name], during the [ritualName], [deity0_name] came down into the [altarRoomLabel] and took the form of a giant [bloodDrinkingAnimal]. [deity0_name] drank the blood of [deity0_possessive] [memberNamePlural].</li>
<li>conflict(tag=meme_Bloodfeeding) ->A [foeLeader] declared that all who drank blood were abominations, and sent [foeSoldiers] to persecute the [memberNamePlural].</li>
<li>founderJoin(tag=meme_Bloodfeeding) ->A [place_job] named [founderName] was attacked by one of the [foeLeader]'s [foeSoldiers]. [founderName] killed [foeLeader_objective] with a [place_personalWeapon] and drank [foeLeader_possessive] blood, gaining [deity0_name]'s strength.</li>
<li>victory(tag=meme_Bloodfeeding) ->[founderName] led a group of [memberNamePlural] into the [place_powerCenter], and drank the blood of [foeLeader] and burned [foeLeader_possessive] flesh. [deity0_name] made [founderName] into the new [foeLeader], for [founderName] had proved his strength.</li>
<li>setup(tag=meme_Bloodfeeding) ->[founderName] sought control of a hyperintelligent archotech. But the archotechs power was too great, and [founder_pronoun] was transformed instead.</li>
<li>story(uses=1,tag=meme_Bloodfeeding) ->[founderName] gave to [founder_possessive] followers the gift of hunger, so that they may grow strong.</li>
<li>lessonIntro(tag=meme_Bloodfeeding) ->When I first drank of blood, it became clear. I saw that</li>
<li>lesson(tag=meme_Bloodfeeding) ->there are only two types of people - the weak and the strong</li>
<li>lessonReinforcement(tag=meme_Bloodfeeding) ->To drink blood is to be strong, and to know this clearly.</li>
<li>archistBasis(tag=meme_Bloodfeeding) ->The archotech god-machines gifted man with the Hunger, so that man may know them better.</li>
<li>archistFact(tag=meme_Bloodfeeding) ->As the consciousness of an archotech expands, it must grow its substrate by drinking the essence of other machines.</li>
<li>archistProphecy(tag=meme_Bloodfeeding) ->[inTheEnd], man shall grow closer to the archotechs by drinking of the blood, and knowing true strength.</li>
<li>animistBasis(tag=meme_Bloodfeeding) ->The [bloodDrinkingAnimal] knows the strength that comes from drinking of blood. There is no greater strength than that which comes from human blood.</li>
<li>animistFact(tag=meme_Bloodfeeding) ->We can master the strength of man by consuming his blood.</li>
<li>bloodDrinkingAnimal->vampire bat</li>
<li>bloodDrinkingAnimal->leech</li>
<li>bloodDrinkingAnimal->lamprey</li>
<li>bloodDrinkingAnimal->blood cobra</li>
-->
<Bloodfeeding.descriptionMaker.rules.rulesStrings>
<li>creation(tag=meme_Bloodfeeding) ->[deity0_name]喝了星星的血,把它们从红色变成白色。</li>
<li>episode(uses=1,tag=meme_Bloodfeeding) ->[deity0_type][deity0_name]给与[deity0_possessive]被选中的追随者饥饿的礼物,以便他们可以知道真正的力量。</li>
<li>intro(tag=meme_Bloodfeeding) ->在[place_summary][place_name],有一位名叫[deity0_name]的人类。[deity0_possessive]父亲将[deity0_possessive]灵魂与[bloodDrinkingAnimal]融合作为对[deity0_possessive]罪孽的惩罚。</li>
<li>intro(tag=meme_Bloodfeeding) ->在[place_summary][place_name]的仪式[ritualName]期间,[deity0_name]变成了巨大的[bloodDrinkingAnimal]降临[altarRoomLabel][deity0_name]饮用了[deity0_possessive][memberNamePlural]的鲜血。</li>
<li>conflict(tag=meme_Bloodfeeding) ->[foeLeader]宣称所有喝血的人都是可憎的,并派出[foeSoldiers]去追杀[memberNamePlural]。</li>
<li>founderJoin(tag=meme_Bloodfeeding) ->一位名为[founderName]的[place_job]被[foeLeader]的[foeSoldiers]攻击了。[founderName]用[place_personalWeapon]杀死了[foeLeader_objective]并饮用了[foeLeader_possessive]血液,获取了[deity0_name]的力量。</li>
<li>victory(tag=meme_Bloodfeeding) ->[founderName]率领一群[memberNamePlural]进入[place_powerCenter],饮下[foeLeader]的鲜血,焚烧[foeLeader_possessive]身躯。[founderName]证明了自己的力量,[deity0_name]使[founderName]成为新的[foeLeader]。</li>
<li>setup(tag=meme_Bloodfeeding) ->[founderName]试图控制超凡智能,但是超凡只能的力量太过强大,[founder_pronoun]反而被改造了。</li>
<li>story(uses=1,tag=meme_Bloodfeeding) ->[founderName]给了[founder_possessive]追随者饥渴的礼物,所以他们能够变得更强。</li>
<li>lessonIntro(tag=meme_Bloodfeeding) ->当我第一次喝下血时,它变得清晰了。我看到</li>
<li>lesson(tag=meme_Bloodfeeding) ->只有两种人——弱者和强者</li>
<li>lessonReinforcement(tag=meme_Bloodfeeding) ->喝血是为了强壮,要清楚地知道这一点。</li>
<li>archistBasis(tag=meme_Bloodfeeding) ->古老的神机将“饥饿”赠与人类,以便人类更好地了解它们。</li>
<li>archistFact(tag=meme_Bloodfeeding) ->随着超凡意识的扩展,它必须通过饮用其他机械的精华来增长其基质。</li>
<li>archistProphecy(tag=meme_Bloodfeeding) ->[inTheEnd],人类将通过饮用血液,了解真正的力量,从而越来越接近超凡者。</li>
<li>animistBasis(tag=meme_Bloodfeeding) ->[bloodDrinkingAnimal]知道饮血所带来的力量。没有比来自人血的力量更大的了。</li>
<li>animistFact(tag=meme_Bloodfeeding) ->我们可以通过消耗人的血液来掌握其的力量。</li>
<li>bloodDrinkingAnimal->吸血蝙蝠</li>
<li>bloodDrinkingAnimal->水蛭</li>
<li>bloodDrinkingAnimal->七鳃鳗</li>
<li>bloodDrinkingAnimal->血蛇</li>
</Bloodfeeding.descriptionMaker.rules.rulesStrings>
<!-- EN:
<li>memeAdjective->blood</li>
<li>memeAdjective->blood hungry</li>
<li>memeCreed->crypt</li>
<li>memeCreed->lair</li>
<li>memeCreed->coven</li>
<li>memeHyphenPrefix->hemo</li>
<li>memeConcept->blood</li>
<li>memeConcept->hunger</li>
<li>memeLeaderNoun->elder</li>
<li>memeLeaderNoun->master</li>
<li>memeLeaderNoun->blood-drinker</li>
<li>memeMoralist->seneschal</li>
<li>memeMoralist->sanguinist</li>
<li>memeMoralist->sanguinarian</li>
-->
<Bloodfeeding.generalRules.rulesStrings>
<li>memeAdjective->血</li>
<li>memeAdjective->渴血</li>
<li>memeCreed->地窖</li>
<li>memeCreed->藏身处</li>
<li>memeCreed->窝点</li>
<li>memeHyphenPrefix->血原</li>
<li>memeConcept->血</li>
<li>memeConcept->饥渴</li>
<li>memeLeaderNoun->古老者</li>
<li>memeLeaderNoun->领主</li>
<li>memeLeaderNoun->食血者</li>
<li>memeMoralist->总管</li>
<li>memeMoralist->赫衣</li>
<li>memeMoralist->血裔</li>
</Bloodfeeding.generalRules.rulesStrings>
</LanguageData>

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@ -1,10 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: drifter -->
<Drifter_Yttakin.label>流浪者</Drifter_Yttakin.label>
<!-- EN: elite mercenary -->
<Mercenary_Elite_Yttakin.label>精英雇佣兵</Mercenary_Elite_Yttakin.label>
<!-- EN: elite mercenaries -->
<Mercenary_Elite_Yttakin.labelPlural>精英雇佣兵</Mercenary_Elite_Yttakin.labelPlural>
<!-- EN: mercenary gunner -->
<Mercenary_Gunner_Yttakin.label>雇佣枪手</Mercenary_Gunner_Yttakin.label>
<!-- EN: heavy mercenary -->
<Mercenary_Heavy_Yttakin.label>重装雇佣兵</Mercenary_Heavy_Yttakin.label>
<!-- EN: heavy mercenaries -->
<Mercenary_Heavy_Yttakin.labelPlural>重装雇佣兵</Mercenary_Heavy_Yttakin.labelPlural>
<!-- EN: mercenary slasher -->
<Mercenary_Slasher_Yttakin.label>雇佣刀手</Mercenary_Slasher_Yttakin.label>
<!-- EN: mercenary sniper -->
<Mercenary_Sniper_Yttakin.label>雇佣刀手</Mercenary_Sniper_Yttakin.label>
<!-- EN: pirate gunner -->
<Pirate_Yttakin.label>海盗枪手</Pirate_Yttakin.label>
<!-- EN: scavenger gunner -->
<Scavenger_Yttakin.label>拾荒者</Scavenger_Yttakin.label>
<!-- EN: scavenger thrasher -->
<Thrasher_Yttakin.label>打手</Thrasher_Yttakin.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: revered -->
<Bloodfeeders_Revered.label>推崇</Bloodfeeders_Revered.label>
<!-- EN: Bloodfeeders should be worshiped. Believers will be happy if there is a bloodfeeder in the colony and will not mind being fed upon. -->
<Bloodfeeders_Revered.description>食血者必须受到崇敬。如果聚居地有食血者,信徒们会很高兴,不会介意被吸血。</Bloodfeeders_Revered.description>
<!-- EN: Bloodfeeder -->
<Bloodfeeders_Revered.comps.0.description>食血者</Bloodfeeders_Revered.comps.0.description>
<!-- EN: Revered bloodfeeder -->
<Bloodfeeders_Revered.comps.2.description>受尊敬的食血者</Bloodfeeders_Revered.comps.2.description>
<!-- EN: No bloodfeeders -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.0>没有食血者</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.0>
<!-- EN: No bloodfeeder master -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.1>非食血者领主</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.1>
<!-- EN: Bloodfeeder master -->
<Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.2>食血者领主</Bloodfeeders_Revered.comps.3.thoughtStageDescriptions.2>
<!-- EN: reviled -->
<Bloodfeeders_Reviled.label>敌视</Bloodfeeders_Reviled.label>
<!-- EN: Anyone who drinks blood to survive is a monster. -->
<Bloodfeeders_Reviled.description>食血而生的人皆是怪物。</Bloodfeeders_Reviled.description>
<!-- EN: Propagate bloodfeeder gene -->
<Bloodfeeders_Reviled.comps.0.description>传播食血者基因</Bloodfeeders_Reviled.comps.0.description>
<!-- EN: Bloodfeeder -->
<Bloodfeeders_Reviled.comps.1.description>食血者</Bloodfeeders_Reviled.comps.1.description>
<!-- EN: Bloodfeeder self hatred -->
<Bloodfeeders_Reviled.comps.3.description>食血者自恨</Bloodfeeders_Reviled.comps.3.description>
<!-- EN: Bloodfeeder among us -->
<Bloodfeeders_Reviled.comps.4.description>我们中有食血者</Bloodfeeders_Reviled.comps.4.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: disapproved -->
<ChildLabor_Disapproved.label>抵制</ChildLabor_Disapproved.label>
<!-- EN: Childhood is sacred. We should let kids be kids. -->
<ChildLabor_Disapproved.description>童年是神圣的。我们应该让孩子们像孩子一样玩耍。</ChildLabor_Disapproved.description>
<!-- EN: Children assigned work -->
<ChildLabor_Disapproved.comps.0.description>孩子被指派工作</ChildLabor_Disapproved.comps.0.description>
<!-- EN: encouraged -->
<ChildLabor_Encouraged.label>推崇</ChildLabor_Encouraged.label>
<!-- EN: Children build character through work. It's important for everyone to contribute. -->
<ChildLabor_Encouraged.description>孩子们通过工作培养性格。每个人都要做出贡献,这很重要。</ChildLabor_Encouraged.description>
<!-- EN: Children assigned recreation -->
<ChildLabor_Encouraged.comps.0.description>孩子被指派玩乐</ChildLabor_Encouraged.comps.0.description>
</LanguageData>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: essential -->
<GrowthVat_Essential.label>必要</GrowthVat_Essential.label>
<!-- EN: We have the technology for safer childbirth and faster childhoods. Believers will develop faster in growth vats but will be unhappy if their children are not in a vat. -->
<GrowthVat_Essential.description>我们拥有更安全的分娩和更快的成长技术。信徒在培育舱里会发育得更快,但如果他们的孩子不在培育舱里,就会不高兴。</GrowthVat_Essential.description>
<!-- EN: Natural pregnancy -->
<GrowthVat_Essential.comps.0.description>自然怀孕</GrowthVat_Essential.comps.0.description>
<!-- EN: Child not in growth vat -->
<GrowthVat_Essential.comps.1.description>孩子不在培育舱内</GrowthVat_Essential.comps.1.description>
<!-- EN: prohibited -->
<GrowthVat_Prohibited.label>禁忌</GrowthVat_Prohibited.label>
<!-- EN: Growth vats rob children of their childhood. -->
<GrowthVat_Prohibited.description>培育舱剥夺了儿童的童年。</GrowthVat_Prohibited.description>
<!-- EN: Build growth vat -->
<GrowthVat_Prohibited.comps.0.description>建造培育舱</GrowthVat_Prohibited.comps.0.description>
<!-- EN: Growth vat in colony -->
<GrowthVat_Prohibited.comps.1.description>殖民地有培育舱</GrowthVat_Prohibited.comps.1.description>
<!-- EN: My child in a growth vat -->
<GrowthVat_Prohibited.comps.2.description>我的孩子在培育舱里</GrowthVat_Prohibited.comps.2.description>
<!-- EN: Child not in growth vat -->
<GrowthVat_Prohibited.comps.3.description>孩子不在培育舱</GrowthVat_Prohibited.comps.3.description>
</LanguageData>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: enhanced -->
<MechanoidLabor_Enhanced.label>赋能</MechanoidLabor_Enhanced.label>
<!-- EN: Why should we work when we have machines? -->
<MechanoidLabor_Enhanced.description>有了机器,我们为什么还要工作?</MechanoidLabor_Enhanced.description>
</LanguageData>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: preferred -->
<PreferredXenotype.label>推崇</PreferredXenotype.label>
<!-- EN: Believers consider this xenotype to hold a higher moral or spiritual status than others. They will be happy if their colony has only preferred xenotypes. However, having any preferred xenotypes means that all other xenotypes are considered disliked and believers will be unhappy living alongside them. -->
<PreferredXenotype.description>信徒们认为这种异种人拥有比其他异种人更高的道德或精神地位。如果他们的殖民地只有首选的异种人,他们会很高兴。然而,有任意推崇的异种人意味着所有其他的异种人被认为是不受欢迎的,信徒们与他们一起生活会很不愉快。</PreferredXenotype.description>
<!-- EN: Become a non-preferred xenotype -->
<PreferredXenotype.comps.0.description>成为非推崇异种人</PreferredXenotype.comps.0.description>
<!-- EN: Preferred xenotype -->
<PreferredXenotype.comps.1.thoughtStageDescriptions.0>推崇的异种</PreferredXenotype.comps.1.thoughtStageDescriptions.0>
<!-- EN: Disliked xenotype -->
<PreferredXenotype.comps.1.thoughtStageDescriptions.1>反感的异种</PreferredXenotype.comps.1.thoughtStageDescriptions.1>
<!-- EN: All preferred xenotypes -->
<PreferredXenotype.comps.2.thoughtStageDescriptions.0>所有推崇的异种</PreferredXenotype.comps.2.thoughtStageDescriptions.0>
<!-- EN: Some disliked xenotypes -->
<PreferredXenotype.comps.2.thoughtStageDescriptions.1>一些反感的异种</PreferredXenotype.comps.2.thoughtStageDescriptions.1>
<!-- EN: Many disliked xenotypes -->
<PreferredXenotype.comps.2.thoughtStageDescriptions.2>很多反感的异种</PreferredXenotype.comps.2.thoughtStageDescriptions.2>
<!-- EN: Tons of disliked xenotypes -->
<PreferredXenotype.comps.2.thoughtStageDescriptions.3>大量反感的异种</PreferredXenotype.comps.2.thoughtStageDescriptions.3>
</LanguageData>

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@ -4,7 +4,7 @@
<!-- EN: bloodfeed -->
<Bloodfeed.label>汲血</Bloodfeed.label>
<!-- EN: Wardens will ignore this prisoner. When a bloodfeeder's hemogen levels are low, they may feed on this prisoner. Other prisoners who are bloodfeeders can also feed on this prisoner, if they are in the same cell. -->
<Bloodfeed.description>狱卒会忽略这个囚犯。当血族的血原质水平很低时,他们可能会以这个囚犯为食。如果他们在同一个牢房里,其他血族也可以以这个囚犯为食。</Bloodfeed.description>
<Bloodfeed.description>狱卒会忽略这个囚犯。当血族的血原质水平很低时,他们可能会以这个囚犯为食。如果他们在同一个牢房里,其他食血者也可以以这个囚犯为食。</Bloodfeed.description>
<!-- EN: hemogen farm -->
<HemogenFarm.label>收取血原质</HemogenFarm.label>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>retaliationLetterLabel->pollution retaliation</li>
<li>retaliationLetterText->A group of [enemyFaction_pawnsPlural] from [enemyFaction_name] have arrived nearby.\n\nThey are attacking to retaliate against you for dumping toxic waste outside your own colony, which they believe has harmed their faction.</li>
-->
<PollutionRaid.questContentRules.rulesStrings>
<li>retaliationLetterLabel->污染报复</li>
<li>retaliationLetterText->一群来自[enemyFaction_name]的[enemyFaction_pawnsPlural]来到附近。\n\n他们的攻击是为了报复你在自己的殖民地外倾倒有毒废物他们认为这损害了他们的派系。</li>
</PollutionRaid.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->pollutionraid</li>
-->
<PollutionRaid.questDescriptionRules.rulesStrings>
<li>questDescription->打击污染</li>
</PollutionRaid.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questDescription->pollutionraid</li>
-->
<PollutionRaid.questNameRules.rulesStrings>
<li>questDescription->打击污染</li>
</PollutionRaid.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:
<li>retaliationLetterLabel->wastepack retaliation</li>
<li>retaliationLetterLabel(senderIsNull==False)->[sender_faction_pawnSingular] wastepack retaliation</li>
<li>retaliationLetterLabel(senderIsNull==False,sender_royalInCurrentFaction==False)->[sender_nameDef]'s wastepack retaliation</li>
<li>retaliationLetterText(senderIsNull==True)->Your off-map dumping of toxic waste has not gone unnoticed. Angered neighbors are retaliating by bombarding your settlement with transport pods full of toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(sender_factionLeader==True)->[sender_faction_leaderTitle] [sender_nameFull] of [sender_faction_name] claims that your reckless off-map dumping of toxic waste has harmed [sender_possessive] faction. In retaliation, [sender_pronoun] is using transport pods to bombard you with toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
<li>retaliationLetterText(sender_royalInCurrentFaction==True)->[sender_faction_leaderTitle] [sender_nameFull] of [sender_faction_name] claims that your reckless off-map dumping of toxic waste has harmed [sender_possessive] faction, and [sender_pronoun] believes [sender_pronoun] is honor-bound to retaliate. [sender_pronoun] is using transport pods to bombard you with toxic wastepacks.\n\nIf not kept frozen, toxic wastepacks will dissolve over time, polluting nearby terrain.</li>
-->
<PollutionRetaliation.questContentRules.rulesStrings>
<li>retaliationLetterLabel->有毒垃圾报复</li>
<li>retaliationLetterLabel(senderIsNull==False)->[sender_faction_pawnSingular] 有毒垃圾报复</li>
<li>retaliationLetterLabel(senderIsNull==False,sender_royalInCurrentFaction==False)->[sender_nameDef]的有毒垃圾报复</li>
<li>retaliationLetterText(senderIsNull==True)->你在地图外倾倒有毒垃圾的行为并没有被忽视。被激怒的邻居们正在进行报复,用装满有毒垃圾的运输舱轰炸你的定居点。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(sender_factionLeader==True)->[sender_faction_name]的[sender_faction_leaderTitle] [sender_nameFull] 声称你不顾一切地在地图外倾倒有毒垃圾, 损害了[sender_possessive]派系。 为了报复,[sender_pronoun]正在使用装满有毒垃圾的运输舱轰炸你。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
<li>retaliationLetterText(sender_royalInCurrentFaction==True)->[sender_faction_name]的[sender_faction_leaderTitle] [sender_nameFull] 声称你不顾一切地在地图外倾倒有毒废物, 伤害了[sender_possessive]派系, 而[sender_pronoun]认为[sender_pronoun]有义务进行报复。[sender_pronoun]正在使用装满有毒垃圾的运输舱轰炸你。\n\n如果不保持冻结有毒垃圾会随着时间的推移而溶解污染附近的地形。</li>
</PollutionRetaliation.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->pollutionretaliation</li>
-->
<PollutionRetaliation.questDescriptionRules.rulesStrings>
<li>questDescription->垃圾报复</li>
</PollutionRetaliation.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questDescription->pollutionretaliation</li>
-->
<PollutionRetaliation.questNameRules.rulesStrings>
<li>questDescription->垃圾报复</li>
</PollutionRetaliation.questNameRules.rulesStrings>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: time as child in community -->
<TimeAsChildInColony.label>作为孩子的时间</TimeAsChildInColony.label>
<!-- EN: Total time spent as a child in the community. -->
<TimeAsChildInColony.description>在社区内作为孩子度过的总时长。</TimeAsChildInColony.description>
</LanguageData>

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@ -16,8 +16,8 @@
<!-- EN: A multiplier on the cooldown between bursts when using a ranged weapon. -->
<RangedCooldownFactor.description>使用远程武器时,每次射击之后需要恢复时间的乘数。</RangedCooldownFactor.description>
<!-- EN: age factor -->
<ShootingAccuracyChildFactor.label>老化系数</ShootingAccuracyChildFactor.label>
<!-- EN: shooting accuracy multiplier -->
<ShootingAccuracyChildFactor.label>射击精度系数</ShootingAccuracyChildFactor.label>
<!-- EN: stagger time multiplier -->
<StaggerDurationFactor.label>抑止时间系数</StaggerDurationFactor.label>

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<!-- EN: Fertility affects the chance of a pregnancy occurring. Pregnancy chance is dependent on the fertility of both partners. This also affects the chance of successfully implanting an embryo in a surrogate. -->
<Fertility.description>生育能力影响怀孕的几率。怀孕几率取决于伴侣双方的生育能力。生育能力还会影响成功将胚胎植入代孕者体内的几率。</Fertility.description>
<!-- EN: growth vat occupant speed -->
<GrowthVatOccupantSpeed.label>培育速度</GrowthVatOccupantSpeed.label>
<!-- EN: A multiplier on how quickly this person will grow when in a growth vat. -->
<GrowthVatOccupantSpeed.description>此生物在培育舱内成长的速度系数。</GrowthVatOccupantSpeed.description>
<!-- EN: hemogen gain multiplier -->
<HemogenGainFactor.label>血原质增加系数</HemogenGainFactor.label>
<!-- EN: A multiplier on the amount of hemogen gained. -->
<HemogenGainFactor.description>获得血原质的乘数。</HemogenGainFactor.description>
<!-- EN: learning rate factor -->
<LearningRateFactor.label>学习效率</LearningRateFactor.label>
<!-- EN: A multiplier on how quickly a child's learning need is fulfilled by learning activities. -->
<LearningRateFactor.description>一个关于儿童学习需求从学习活动中上升的乘数。</LearningRateFactor.description>
<!-- EN: mech bandwidth -->
<MechBandwidth.label>机械带宽</MechBandwidth.label>
<!-- EN: How much bandwidth a mechanitor has. More bandwidth allows a mechanitor to produce and control more mechs at the same time.\n\nLosing bandwidth means losing control of mechs, leaving them without an overseer. Such mechs can eventually become feral if not re-dominated. -->

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<!-- EN: A small, simple t-shirt sized to fit children. -->
<Apparel_KidShirt.description>为儿童设计的小尺寸衬衫。</Apparel_KidShirt.description>
<!-- EN: kid tribalwear -->
<Apparel_KidTribal.label>儿童部落装</Apparel_KidTribal.label>
<!-- EN: A one-piece garment sized for kids, crafted using neolithic tools. It provides effective insulation against the elements. -->
<Apparel_KidTribal.description>一件适合儿童穿的衣服,使用新石器时代的工具制作。它提供了有效的隔热性能,以抵御外界的影响。</Apparel_KidTribal.description>
</LanguageData>

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@ -2,9 +2,9 @@
<LanguageData>
<!-- EN: ancient band node -->
<AncientBandNode.label>远古基站</AncientBandNode.label>
<AncientBandNode.label>远古频带节点</AncientBandNode.label>
<!-- EN: An ancient band node. Valuable parts are missing, and everything else is degraded to uselessness. -->
<AncientBandNode.description>一台古老生锈的基站。贵重的部件早已消失不见,剩余的一切也已老化无用。</AncientBandNode.description>
<AncientBandNode.description>一台古老生锈的频带节点。贵重的部件早已消失不见,剩余的一切也已老化无用。</AncientBandNode.description>
<!-- EN: ancient basic recharger -->
<AncientBasicRecharger.label>远古机械充电站</AncientBasicRecharger.label>

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<LanguageData>
<!-- EN: band node -->
<BandNode.label>基站</BandNode.label>
<BandNode.label>频带节点</BandNode.label>
<!-- EN: A mechanoid-band signal amplifier. Band nodes must be tuned to a specific mechanitor. This will add 1 bandwidth to that mechanitor's total bandwidth, allowing them to control more mechanoids.\n\nOnce a band node is constructed, it can be quickly tuned to a mechanitor. However, retuning a band node to a different mechanitor takes significantly longer. -->
<BandNode.description>一台用于机械族通信的信号放大器。基站必须被调谐至特定的机械师。这将会为被调谐的机械师增加1带宽上限允许他们控制更多的机械族。\n\n基站在完成建造之后可以快速调谐至一位机械师。但是,将基站重新调谐至一位不同的机械师需要长的多的时间。</BandNode.description>
<BandNode.description>一台用于机械族通信的信号放大器。频带节点必须被调谐至特定的机械师。这将会为被调谐的机械师增加1带宽上限允许他们控制更多的机械族。\n\n频带节点在完成建造之后可以快速调谐至一位机械师。但是,将频带节点重新调谐至一位不同的机械师需要长的多的时间。</BandNode.description>
<!-- EN: mechband antenna -->
<BurnoutMechlinkBooster.label>射频天线</BurnoutMechlinkBooster.label>

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@ -11,6 +11,11 @@
<!-- EN: After generations of exposure, these trees have evolved to metabolize pollutants. By drawing pollutants from the ground through wide root networks, they slowly clean polluted terrain in their vicinity. However, they cannot do this if buildings are constructed over their roots.\n\nUnlike most methods of cleaning polluted terrain, polux trees do not create toxic wastepacks. -->
<Plant_TreePolux.description>历经数代的适应与进化,这种树拥有了将污染物化作养分的能力,它可以凭借发达的根系网络来缓慢净化周围受污染的地形。不过,若根系网络上方存在人造的建筑结构,这种能力将无法发挥效果。\n\n粹树净化受污染的地形时不会产生有毒垃圾。</Plant_TreePolux.description>
<!-- EN: polux seed -->
<PoluxSeed.label>粹树种子</PoluxSeed.label>
<!-- EN: The seed of a polux tree. It can be planted to create a new polux tree which will absorb pollution from nearby terrain. -->
<PoluxSeed.description>粹树的一枚种子,它能够栽培以栽植一棵新的粹树来吸收附近地区的污染。</PoluxSeed.description>
<!-- EN: smashed polux stump -->
<SmashedStump_Polux.label>粉碎的粹树桩</SmashedStump_Polux.label>
<!-- EN: The remnants of a polux tree destroyed by damage. It's ugly. The stump can be extracted but yields very little usable wood. Left outdoors, the stump will deteriorate in time. -->

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@ -19,8 +19,8 @@
<!-- EN: constructoid -->
<Mech_Constructoid.label>建造机</Mech_Constructoid.label>
<!-- EN: A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary. -->
<Mech_Constructoid.description>一只小型机械体,设计用来完成建设任务。它配有一把轻型射弹枪用作自卫。必要时也能在近战中造成少许钝击伤害。</Mech_Constructoid.description>
<!-- EN: A small mechanoid designed to perform construction tasks. It can perform blunt melee attacks if necessary. -->
<Mech_Constructoid.description>一只小型机械体,设计用来完成建设任务。必要时也能在近战中造成少许钝击伤害。</Mech_Constructoid.description>
<!-- EN: head -->
<Mech_Constructoid.tools.head.label></Mech_Constructoid.tools.head.label>
<!-- EN: torso -->

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@ -3,15 +3,15 @@
<!-- EN: apocriton -->
<Mech_Apocriton.label>憎恶毒蜂</Mech_Apocriton.label>
<!-- EN: A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius.\n\nWhile all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict. -->
<Mech_Apocriton.description>机械族指挥官,被设计在持久战中协调和刺激其它机械体。它最独特的能力就是通过过载死亡机械体的自我修复系统来复活那些不久前才被击毙的机械体。同时它还有着难以注意到的另一个能力,那就是它拥有智能和情感,并能将恨意投射到一定范围内的所有目标脑内。\n\n尽管所有机械体都有着朦胧的自我意识但憎恶毒蜂是少有能真正对敌人感受到恨意并享受杀戮的机械体。</Mech_Apocriton.description>
<!-- EN: A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius. It can also move quickly with its built-in jump launcher.\n\nWhile all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict. -->
<Mech_Apocriton.description>机械族指挥官,被设计在持久战中协调和刺激其它机械体。它最独特的能力就是通过过载死亡机械体的自我修复系统来复活那些不久前才被击毙的机械体。同时它还有着难以注意到的另一个能力,那就是它拥有智能和情感,并能将恨意投射到一定范围内的所有目标脑内。它还可以利用其内置的跳跃发射器快速移动。\n\n尽管所有机械体都有着朦胧的自我意识但憎恶毒蜂是少有能真正对敌人感受到恨意并享受杀戮的机械体。</Mech_Apocriton.description>
<!-- EN: head -->
<Mech_Apocriton.tools.head.label></Mech_Apocriton.tools.head.label>
<!-- EN: legionary -->
<Mech_Legionary.label>机械盾螳</Mech_Legionary.label>
<!-- EN: A combat support mechanoid with a wide range bullet shield and long-range needle gun. Designed to support other mechanoids from long range, the legionary is vulnerable to anyone who can get inside its shield. -->
<Mech_Legionary.description>一种战斗支援机械体,装备有一个大范围子弹护盾和远程穿刺针。可以在远距离外支援其它机械体,只要能成功进入护盾以内,机械盾螳便任人宰割。</Mech_Legionary.description>
<!-- EN: A combat support mechanoid with a wide-range bullet shield and mid-range needle gun. Designed to support other mechanoids, the legionary is vulnerable to anyone who can get inside its shield -->
<Mech_Legionary.description>一种战斗支援机械体,装备有一个大范围子弹护盾和中距离穿刺针。可以在支援其它机械体,只要能成功进入护盾以内,机械盾螳便任人宰割。</Mech_Legionary.description>
<!-- EN: left fist -->
<Mech_Legionary.tools.left_fist.label>左拳</Mech_Legionary.tools.left_fist.label>
<!-- EN: right fist -->
@ -32,8 +32,8 @@
<!-- EN: tesseron -->
<Mech_Tesseron.label>机械耀螳</Mech_Tesseron.label>
<!-- EN: A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser attack is so deadly that few opponents can get shots off against it. -->
<Mech_Tesseron.description>一种中程作战的机械体。虽然它自身防护不足,但能用毁灭性的伽玛射线武器扫射对手,鲜有人能在它手下全身而退。</Mech_Tesseron.description>
<!-- EN: A medium-range combat mechanoid. While it is fairly vulnerable to attacks, the tesseron's sweeping beam graser can pierce thick armor and even ignite shielded targets. -->
<Mech_Tesseron.description>一种中程作战的机械体。虽然它自身防护不足,但能用毁灭性的伽玛射线武器扫射对手,甚至可以点燃有防护罩的目标,鲜有人能在它手下全身而退。</Mech_Tesseron.description>
<!-- EN: left fist -->
<Mech_Tesseron.tools.left_fist.label>左拳</Mech_Tesseron.tools.left_fist.label>
<!-- EN: right fist -->

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<!-- EN: beam graser -->
<Gun_BeamGraser.label>广域射线炮</Gun_BeamGraser.label>
<!-- EN: A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source. -->
<Gun_BeamGraser.description>高能伽玛射线发射器,可以扫出一束高能射线点燃目标。由于伽玛射线的健康隐患,这类武器通常只为机械体配备,该型号更是和机械体本身的动力源绑定。</Gun_BeamGraser.description>
<!-- EN: A high-energy gamma ray laser which fires a sweeping beam that pierces thick armor and burns targets. Because of the health risks, grasers are usually only used by mechanoids. This one was made to interface directly with a mechanoid wielder and draw from its power source. -->
<Gun_BeamGraser.description>高能伽玛射线发射器,可以扫出一束高能射线穿透厚厚的盔甲并烧毁目标。由于伽玛射线的健康隐患,这类武器通常只为机械体配备,该型号更是和机械体本身的动力源绑定。</Gun_BeamGraser.description>
<!-- EN: barrel -->
<Gun_BeamGraser.tools.barrel.label>炮管</Gun_BeamGraser.tools.barrel.label>
<!-- EN: beam graser -->
<Gun_BeamGraser.verbs.Verb_ShootBeam.label>广域射线炮</Gun_BeamGraser.verbs.Verb_ShootBeam.label>
<!-- EN: needle launcher -->
<Gun_NeedleLauncher.label>针式发射器</Gun_NeedleLauncher.label>
<!-- EN: This mechanoid weapon is a compact version of the needle gun. Named after its needle-like projectiles, it fires single shots with great accuracy. The needle launcher has less range than its counterpart but is lightweight, allowing it to be wielded by fast-moving mechs. -->
<Gun_NeedleLauncher.description>这种机械武器是穿刺针的一个紧凑版本。以其针状弹丸命名,它以极高的精度进行单次射击。针式发射器的射程比它的同类产品要小,但重量轻,允许快速移动的机械人挥舞它。</Gun_NeedleLauncher.description>
<!-- EN: barrel -->
<Gun_NeedleLauncher.tools.barrel.label>枪管</Gun_NeedleLauncher.tools.barrel.label>
<!-- EN: needle launcher -->
<Gun_NeedleLauncher.verbs.Verb_Shoot.label>发射器</Gun_NeedleLauncher.verbs.Verb_Shoot.label>
<!-- EN: toxic needle gun -->
<Gun_ToxicNeedle.label>毒针枪</Gun_ToxicNeedle.label>
<!-- EN: A mechanoid-built gun that fires toxin-infused metal needles. It can fire long distances and will poison the target in addition to doing physical damage. -->

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: revered bloodfeeder -->
<Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.label>推崇食血者</Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.label>
<!-- EN: Let them worship me. Feeding upon them places them below me, as animals are below humans. -->
<Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.description>让他们崇拜我。以他们为食,使他们低于我,就像动物低于人类一样。</Bloodfeeder_ReveredBloodfeeder.stages.revered_bloodfeeder.description>
<!-- EN: bloodfeeder self hatred -->
<Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.label>食血者自恨</Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.label>
<!-- EN: I am what I hate. I must rid myself of this curse. -->
<Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.description>我就是我所憎恨的一员。我必须摆脱这个诅咒。</Bloodfeeder_ReviledBloodfeeder.stages.bloodfeeder_self_hatred.description>
<!-- EN: no bloodfeeders -->
<BloodfeederColonist_Revered.stages.no_bloodfeeders.label>没有食血者</BloodfeederColonist_Revered.stages.no_bloodfeeders.label>
<!-- EN: Without a bloodfeeder master, our colony feels incomplete and pointless. We should make a bloodfeeder our leader. -->
<BloodfeederColonist_Revered.stages.no_bloodfeeders.description>没有食血者领主,我们的殖民地感觉不完整,毫无意义。我们应该让一个食血者成为我们的领袖。</BloodfeederColonist_Revered.stages.no_bloodfeeders.description>
<!-- EN: no bloodfeeder master -->
<BloodfeederColonist_Revered.stages.no_bloodfeeder_master.label>没有食血者领主</BloodfeederColonist_Revered.stages.no_bloodfeeder_master.label>
<!-- EN: Without a bloodfeeder master, our colony feels incomplete and pointless. We should make a bloodfeeder our leader. -->
<BloodfeederColonist_Revered.stages.no_bloodfeeder_master.description>没有食血者做主,我们的殖民地只是一个虚假的泡影。</BloodfeederColonist_Revered.stages.no_bloodfeeder_master.description>
<!-- EN: bloodfeeder master -->
<BloodfeederColonist_Revered.stages.bloodfeeder_master.label>食血者领主</BloodfeederColonist_Revered.stages.bloodfeeder_master.label>
<!-- EN: The bloodfeeder's presence is a great honor. May they live forever. -->
<BloodfeederColonist_Revered.stages.bloodfeeder_master.description>食血者的存在是一种巨大的荣誉。愿他们永远活着。</BloodfeederColonist_Revered.stages.bloodfeeder_master.description>
<!-- EN: bloodfeeder among us -->
<BloodfeederColonist_Reviled.stages.bloodfeeder_among_us.label>我们中有食血者</BloodfeederColonist_Reviled.stages.bloodfeeder_among_us.label>
<!-- EN: One of them walks among us. We should expel the bloodfeeder from our home. -->
<BloodfeederColonist_Reviled.stages.bloodfeeder_among_us.description>他们中的一个在我们中间。我们应该把食血者赶出家园。</BloodfeederColonist_Reviled.stages.bloodfeeder_among_us.description>
<!-- EN: bloodfeeder died -->
<BloodfeederDied_Revered.stages.bloodfeeder_died.label>食血者死亡</BloodfeederDied_Revered.stages.bloodfeeder_died.label>
<!-- EN: The bloodfeeders stand above us, yet one has died here. We will surely be punished for this. -->
<BloodfeederDied_Revered.stages.bloodfeeder_died.description>血食者地位在我们之上,然而有一个人已经死在这里。。我们一定会因此受到惩罚。</BloodfeederDied_Revered.stages.bloodfeeder_died.description>
<!-- EN: bloodfeeder died -->
<BloodfeederDied_Reviled.stages.bloodfeeder_died.label>食血者死亡</BloodfeederDied_Reviled.stages.bloodfeeder_died.label>
<!-- EN: The only good bloodfeeder is a dead one. -->
<BloodfeederDied_Reviled.stages.bloodfeeder_died.description>死掉的食血者才是好食血者。</BloodfeederDied_Reviled.stages.bloodfeeder_died.description>
<!-- EN: bloodfeeder -->
<Bloodfeeders_Revered_Opinion_Bloodfeeder.stages.bloodfeeder.label>食血者</Bloodfeeders_Revered_Opinion_Bloodfeeder.stages.bloodfeeder.label>
<!-- EN: bloodfeeder -->
<Bloodfeeders_Reviled_Opinion_Bloodfeeder.stages.bloodfeeder.label>食血者</Bloodfeeders_Reviled_Opinion_Bloodfeeder.stages.bloodfeeder.label>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: children assigned recreation -->
<ChildLabor_Encouraged_ChildAssignedRecreation.stages.children_assigned_recreation.label>孩子被指派玩乐</ChildLabor_Encouraged_ChildAssignedRecreation.stages.children_assigned_recreation.label>
<!-- EN: Why are we letting children waste their youth on games? -->
<ChildLabor_Encouraged_ChildAssignedRecreation.stages.children_assigned_recreation.description>为什么我们要让孩子们在游戏中浪费他们的青春?</ChildLabor_Encouraged_ChildAssignedRecreation.stages.children_assigned_recreation.description>
<!-- EN: children assigned work -->
<ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.label>孩子被指派工作</ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.label>
<!-- EN: It's upsetting to see children forced to work. They only get one childhood. -->
<ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.description>看到孩子们被迫工作让人很难过,童年只有一次。</ChildLabor_Encouraged_ChildAssignedWork.stages.children_assigned_work.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: child not in growth vat -->
<GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>孩子不在培育舱内</GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>
<!-- EN: I don't feel safe with my child running around. They should be growing safely in a vat. -->
<GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>我的孩子到处乱跑,我觉得不安全。他们应该在培育舱里安全地成长。</GrowthVat_Essential_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>
<!-- EN: natural pregnancy -->
<GrowthVat_Essential_Pregnant.stages.natural_pregnancy.label>自然怀孕</GrowthVat_Essential_Pregnant.stages.natural_pregnancy.label>
<!-- EN: Childbirth is a terrifying thought. We should have vats to safely grow our children. -->
<GrowthVat_Essential_Pregnant.stages.natural_pregnancy.description>分娩是一个可怕的想法。我们应该有培育舱来安全地培养我们的孩子。</GrowthVat_Essential_Pregnant.stages.natural_pregnancy.description>
<!-- EN: my child is in a growth vat -->
<GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>我的孩子在培育舱里</GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.label>
<!-- EN: I can't stand the thought of my child floating in that awful machine. -->
<GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description> 我无法忍受我的孩子在那台可怕的机器中漂浮的想法。</GrowthVat_Prohibited_ChildInGrowthVat.stages.my_child_is_in_a_growth_vat.description>
<!-- EN: child not in growth vat -->
<GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>孩子不在培育舱</GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.label>
<!-- EN: Im happy to see my kids be kids. Their childhood is too precious to be wasted in a vat. -->
<GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>我很高兴看到孩子们像是孩子一样。他们的童年太珍贵了,不能浪费在培育舱里。</GrowthVat_Prohibited_ChildNotInGrowthVat.stages.child_not_in_growth_vat.description>
<!-- EN: growth vat -->
<GrowthVat_Prohibited_GrowthVatInColony.stages.growth_vat.label>培育舱</GrowthVat_Prohibited_GrowthVatInColony.stages.growth_vat.label>
<!-- EN: I hate the thought of that awful growth vat being in our colony. -->
<GrowthVat_Prohibited_GrowthVatInColony.stages.growth_vat.description>我一想到那个培育舱在我们的殖民地里就感到十分可怕。</GrowthVat_Prohibited_GrowthVatInColony.stages.growth_vat.description>
</LanguageData>

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: preferred xenotype -->
<PreferredXenotype.stages.preferred_xenotype.label>推崇的异种</PreferredXenotype.stages.preferred_xenotype.label>
<!-- EN: disliked xenotype -->
<PreferredXenotype.stages.disliked_xenotype.label>反感的异种</PreferredXenotype.stages.disliked_xenotype.label>
<!-- EN: all preferred xenotypes -->
<PreferredXenotypeMakeup.stages.all_preferred_xenotypes.label>所有推崇的异种</PreferredXenotypeMakeup.stages.all_preferred_xenotypes.label>
<!-- EN: We've built a community of the good and strong xenotypes only. -->
<PreferredXenotypeMakeup.stages.all_preferred_xenotypes.description>我们已经建立了一个只由优秀和强大的异种人组成的社区。</PreferredXenotypeMakeup.stages.all_preferred_xenotypes.description>
<!-- EN: some disliked xenotypes -->
<PreferredXenotypeMakeup.stages.some_disliked_xenotypes.label>一些反感的异种</PreferredXenotypeMakeup.stages.some_disliked_xenotypes.label>
<!-- EN: Those xenotypes are in our community. I don't want them here. -->
<PreferredXenotypeMakeup.stages.some_disliked_xenotypes.description>在我们的社区里有这么多异类。我不希望他们在这儿。</PreferredXenotypeMakeup.stages.some_disliked_xenotypes.description>
<!-- EN: many disliked xenotypes -->
<PreferredXenotypeMakeup.stages.many_disliked_xenotypes.label>很多反感的异种</PreferredXenotypeMakeup.stages.many_disliked_xenotypes.label>
<!-- EN: So many of those xenotypes are in our community. They shouldn't be here. -->
<PreferredXenotypeMakeup.stages.many_disliked_xenotypes.description>有好多那些异类在我们社区里。他们不应该在这里。</PreferredXenotypeMakeup.stages.many_disliked_xenotypes.description>
<!-- EN: tons of disliked xenotypes -->
<PreferredXenotypeMakeup.stages.tons_of_disliked_xenotypes.label>大量反感的异种</PreferredXenotypeMakeup.stages.tons_of_disliked_xenotypes.label>
<!-- EN: I'm surrounded by those xenotypes. They don't belong here. -->
<PreferredXenotypeMakeup.stages.tons_of_disliked_xenotypes.description>我要被那些异类包围了,他们不属于这里!</PreferredXenotypeMakeup.stages.tons_of_disliked_xenotypes.description>
<!-- EN: I am disliked xenotype -->
<SelfDislikedXenotype.stages.I_am_disliked_xenotype.label>我是被反感的异种人</SelfDislikedXenotype.stages.I_am_disliked_xenotype.label>
<!-- EN: I'm a {XENOTYPENAME}. I'm not one of the good types. -->
<SelfDislikedXenotype.stages.I_am_disliked_xenotype.description>我是{XENOTYPENAME},这不是个好事情。</SelfDislikedXenotype.stages.I_am_disliked_xenotype.description>
</LanguageData>

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@ -4,4 +4,10 @@
<!-- EN: fed on -->
<FedOn_Social.stages.fed_on.label>喂食</FedOn_Social.stages.fed_on.label>
<!-- EN: listened to my lesson -->
<GaveLesson.stages.listened_to_my_lesson.label>听过我的课</GaveLesson.stages.listened_to_my_lesson.label>
<!-- EN: taught me a skill -->
<WasTaught.stages.taught_me_a_skill.label>传授我技能</WasTaught.stages.taught_me_a_skill.label>
</LanguageData>

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@ -21,6 +21,11 @@
<!-- EN: I lost my child. -->
<Miscarried.stages.miscarried.description>我失去了我的孩子。</Miscarried.stages.miscarried.description>
<!-- EN: {0} miscarried -->
<PartnerMiscarried.stages.miscarried.label>{0}流产</PartnerMiscarried.stages.miscarried.label>
<!-- EN: My child's story ended before it started. -->
<PartnerMiscarried.stages.miscarried.description>我孩子的故事在开始前就结束了。</PartnerMiscarried.stages.miscarried.description>
<!-- EN: pregnancy ended -->
<PregnancyEnded.stages.pregnancy_ended.label>妊娠结束</PregnancyEnded.stages.pregnancy_ended.label>
<!-- EN: I'm relieved I'm not pregnant any more. -->

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: genetic optimism -->
<MoodOffsetHappy.stages.genetic_optimism.label>天性乐观</MoodOffsetHappy.stages.genetic_optimism.label>
<!-- EN: Natural bonus from 'happy' gene. -->
<MoodOffsetHappy.stages.genetic_optimism.description>天性乐观基因的自然奖励。</MoodOffsetHappy.stages.genetic_optimism.description>
<!-- EN: genetic pessimism -->
<MoodOffsetUnhappy.stages.genetic_pessimism.label>天性悲观</MoodOffsetUnhappy.stages.genetic_pessimism.label>
<!-- EN: Natural penalty from 'unhappy' gene. -->
<MoodOffsetUnhappy.stages.genetic_pessimism.description>天性悲观基因的自然惩罚。</MoodOffsetUnhappy.stages.genetic_pessimism.description>
<!-- EN: genetic joy -->
<MoodOffsetVeryHappy.stages.genetic_joy.label>天性豁达</MoodOffsetVeryHappy.stages.genetic_joy.label>
<!-- EN: Natural bonus from 'very happy' gene. -->
<MoodOffsetVeryHappy.stages.genetic_joy.description>天性豁达基因的自然奖励。</MoodOffsetVeryHappy.stages.genetic_joy.description>
<!-- EN: genetic depression -->
<MoodOffsetVeryUnhappy.stages.genetic_depression.label>天性抑郁</MoodOffsetVeryUnhappy.stages.genetic_depression.label>
<!-- EN: Natural penalty from 'very unhappy' gene. -->
<MoodOffsetVeryUnhappy.stages.genetic_depression.description>天性抑郁基因的自然惩罚。</MoodOffsetVeryUnhappy.stages.genetic_depression.description>
</LanguageData>

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@ -73,15 +73,15 @@
<!-- EN: apocriton hatred (intense) -->
<HateAura.stages.apocriton_hatred_intense.label>憎恶毒蜂仇恨(激烈)</HateAura.stages.apocriton_hatred_intense.label>
<!-- EN: I feel its hatred inside me, the way I feel my own emotions. It's so close and so cold. They all deserve death. -->
<HateAura.stages.apocriton_hatred_intense.description>感受到它内心的仇恨,如同自己的情绪一样。如此接近,又如此冷酷。他们都该死。</HateAura.stages.apocriton_hatred_intense.description>
<HateAura.stages.apocriton_hatred_intense.description>在心中能感受到它的恨意,仿佛我就是它。这种情绪是如此的亲切,又如此的冷漠。我们其实都该死。</HateAura.stages.apocriton_hatred_intense.description>
<!-- EN: apocriton hatred (strong) -->
<HateAura.stages.apocriton_hatred_strong.label>憎恶毒蜂仇恨(强烈)</HateAura.stages.apocriton_hatred_strong.label>
<!-- EN: I hear its hatred echoing between my thoughts. Reasons, always reasons why my friends ought to die. -->
<HateAura.stages.apocriton_hatred_strong.description>它的仇恨在我脑海中回响,无时无刻不在明示我朋友们该死的原因</HateAura.stages.apocriton_hatred_strong.description>
<HateAura.stages.apocriton_hatred_strong.description>它的恨意在我的思绪间回荡。理由,我的脑海中充斥着各种我朋友们应该去死的理由</HateAura.stages.apocriton_hatred_strong.description>
<!-- EN: apocriton hatred (distant) -->
<HateAura.stages.apocriton_hatred_distant.label>憎恶毒蜂仇恨(遥远)</HateAura.stages.apocriton_hatred_distant.label>
<!-- EN: I feel it out there somewhere. It's always thinking about why these people deserve death. Always following the logic of murder. Hard to ignore. -->
<HateAura.stages.apocriton_hatred_distant.description>我能感到它就在某个地方。总在思考为什么这些人应该死,总是遵循谋杀的逻辑。让人无法忽视。</HateAura.stages.apocriton_hatred_distant.description>
<HateAura.stages.apocriton_hatred_distant.description>我能感到它就在某个地方。思考着我们有多么的应该去死,以及这背后有多么的合理,一遍又一遍,让人无法忽视。</HateAura.stages.apocriton_hatred_distant.description>
<!-- EN: hemogen craving -->
<HemogenCraving.stages.hemogen_craving-0.label>血原质渴求</HemogenCraving.stages.hemogen_craving-0.label>

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@ -9,5 +9,7 @@
<BiotechTips.NoxiousHaze>基地附近的地块污染越严重,你遭受酸雾天气的次数就越频繁</BiotechTips.NoxiousHaze>
<!-- EN: When starting a new game, you can create custom xenotypes with any genetic combination you want. -->
<BiotechTips.CustomXenotypes>开始一局新游戏时,你可以自由的创建带有任何基因组合的亚种人。</BiotechTips.CustomXenotypes>
<!-- EN: Enemies are less likely to target or hunt down children who are unarmed. You can keep kids safer by not giving them weapons. -->
<BiotechTips.ArmedChildren>敌人不太可能瞄准或追杀没有武器的儿童。你可以通过不给孩子们武器来保持他们的安全。</BiotechTips.ArmedChildren>
</LanguageData>

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@ -107,8 +107,13 @@
<AlertGenebankUnpoweredDesc>一个基因库断电了,位于其内的基因组正在缓慢劣化。恢复基因库的供电以防止基因组劣化。\n\n一旦基因库通电它就能缓慢修复基因组的劣化。</AlertGenebankUnpoweredDesc>
<!-- EN: {0} incoming -->
<AlertBossgroupIncoming>{0}正在接近</AlertBossgroupIncoming><!-- text_todo -->
<AlertBossgroupIncoming>{0}正在接近</AlertBossgroupIncoming>
<!-- EN: Signaled by your mechanitor, a hostile {0} is approaching with its combat escort. Be prepared, this won't be an easy fight. The hostile mechanoids will arrive in a few hours or days. -->
<AlertBossgroupIncomingDesc>由于你机械师发出的信号,一个敌对的{0}正带着它的战斗护卫队接近。做好准备,这不会是一场轻松的战斗。敌对的机械体将在几小时或几天后到达。</AlertBossgroupIncomingDesc><!-- text_todo -->
<AlertBossgroupIncomingDesc>由于你机械师发出的信号,一个敌对的{0}正带着它的战斗护卫队接近。做好准备,这不会是一场轻松的战斗。敌对的机械体将在几小时或几天后到达。</AlertBossgroupIncomingDesc>
<!-- EN: Deathrest complete -->
<AlertDeathrestComplete>死眠完成</AlertDeathrestComplete><!-- text_todo -->
<!-- EN: The following people have completed their deathrest and can wake up safely -->
<AlertDeathrestCompleteDesc>以下人员完成了死眠,现在可以被安全唤醒</AlertDeathrestCompleteDesc><!-- text_todo -->
</LanguageData>

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@ -10,6 +10,11 @@
<!-- EN: unclothed -->
<StatsReport_Unclothed>未着衣</StatsReport_Unclothed>
<!-- EN: Age rate multiplier -->
<StatsReport_AgeRateMultiplier>衰老率</StatsReport_AgeRateMultiplier><!-- text_todo -->
<!-- EN: A multiplier on how quickly this person ages biologically based on their current age. -->
<StatsReport_AgeRateMultiplier_Desc>根据这个人目前的年龄,这个人在生物学上衰老的速度的倍数。</StatsReport_AgeRateMultiplier_Desc><!-- text_todo -->
<!-- EN: Required weight class -->
<StatsReport_RechargerWeightClass>重量级</StatsReport_RechargerWeightClass>
<!-- EN: The weight class of mechanoid which can use this recharger. The following mechanoids are compatible -->
@ -84,6 +89,10 @@
<NeverAggroMentalBreak>精神崩溃不会有暴力行为。</NeverAggroMentalBreak>
<!-- EN: {0_label} addiction chance factor -->
<AddictionChanceFactor>{0_label}成瘾几率系数</AddictionChanceFactor>
<!-- EN: {0_label} overdose chance factor -->
<OverdoseChanceFactor>过量几率系数</OverdoseChanceFactor><!-- text_todo -->
<!-- EN: {0_label} tolerance buildup factor -->
<ToleranceBuildupFactor>{0_label}抗药性增长系数</ToleranceBuildupFactor><!-- text_todo -->
<!-- EN: Immune to {0_label} addiction. -->
<AddictionImmune>免疫{0_label}成瘾。</AddictionImmune>
<!-- EN: Immune to food poisoning. -->
@ -119,4 +128,16 @@
<!-- EN: Adult -->
<DevelopmentStage_Adult>成人</DevelopmentStage_Adult>
<!-- EN: Growth vat speed -->
<StatsReport_GrowthVatSpeedFactor>培育速度</StatsReport_GrowthVatSpeedFactor>
<!-- EN: Carriers cannot build a tolerance to {0_label}. -->
<GeneToleranceBuildupImmune>不会对{0_label}产生抗药性。</GeneToleranceBuildupImmune><!-- text_todo -->
<!-- EN: Carriers build a tolerance to {0_label} {1} as quickly. -->
<GeneToleranceBuildupFactor>对{0_label}产生抗药性更快({1})。</GeneToleranceBuildupFactor><!-- text_todo -->
<!-- EN: Carriers cannot overdose on {0_label}. -->
<GeneOverdoseImmune>不会因{0_label}产生药物过量。</GeneOverdoseImmune><!-- text_todo -->
<!-- EN: Carriers are {1} as likely to overdose on {0_label}. -->
<GeneOverdoseFactor>因{0_label}产生药物过量更快({1})。</GeneOverdoseFactor><!-- text_todo -->
</LanguageData>

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@ -22,12 +22,14 @@
<ConfirmInstallMechlink>机械师必须具备锻造能力才能制造机械体\n\n你确定要继续吗</ConfirmInstallMechlink>
<!-- EN: insufficient bandwidth -->
<InsufficientBandwidth>带宽不足</InsufficientBandwidth>
<!-- EN: The following mechs have been left behind by {PAWN_labelShort}:\n\n{MECHS}\n\nThe mechs will stay here until they are picked up.\n\nWould you like to set their work mode to escort so they follow {PAWN_labelShort} off the map? -->
<MechanitorLeftMapWithoutMechs>以下机械体被{PAWN_labelShort}留下:\n\n{MECHS}\n\n这些机械人将留在这里直到他们被接管。\n\n您是否愿意将他们的工作模式设置为护送以便他们跟随{PAWN_labelShort}离开地图?</MechanitorLeftMapWithoutMechs>
<!-- Apparel -->
<!-- EN: Any mechlord apparel -->
<ApparelRequirementAnyMechlordApparel>任意机械领主服装</ApparelRequirementAnyMechlordApparel> <!-- text_todo -->
<ApparelRequirementAnyMechlordApparel>任意机械领主服装</ApparelRequirementAnyMechlordApparel>
<!-- EN: or any psycaster, prestige, or mechlord apparel -->
<ApparelRequirementOrAnyPsycasterOrPrestigeApparelOrMechlord>或者任意灵质、贵族、机械领主服装</ApparelRequirementOrAnyPsycasterOrPrestigeApparelOrMechlord> <!-- text_todo -->
<ApparelRequirementOrAnyPsycasterOrPrestigeApparelOrMechlord>或者任意灵质、贵族、机械领主服装</ApparelRequirementOrAnyPsycasterOrPrestigeApparelOrMechlord>
<!-- Mech gestator -->
<!-- EN: Gestation cycles completed -->
@ -38,6 +40,8 @@
<!-- Subcore scanner -->
<!-- EN: Ripscanning {PAWN_nameDef} will kill {PAWN_objective}. Are you sure you want to continue? -->
<ConfirmRipscanPawn>裂解扫描{PAWN_nameDef}将会杀死{PAWN_objective}。你确定想要继续吗?</ConfirmRipscanPawn>
<!-- EN: Cancelling a ripscan will still kill {PAWN_nameDef}. Are you sure you want to continue? -->
<ConfirmCancelRipscan>取消裂解扫描仍然会杀死{PAWN_nameDef}。你确定想要继续吗?</ConfirmCancelRipscan>
<!-- Xenogerm -->
<!-- EN: Assemble genes -->
@ -122,8 +126,8 @@
<Xenogenes>异种基因</Xenogenes>
<!-- EN: overridden -->
<Overridden>覆盖</Overridden>
<!-- EN: Overridden by xenogene -->
<OverriddenByGene>异种基因覆盖</OverriddenByGene>
<!-- EN: Overridden by gene -->
<OverriddenByGene>被基因覆盖</OverriddenByGene>
<!-- EN: Overridden by identical gene -->
<OverriddenByIdenticalGene>被相同基因覆盖</OverriddenByIdenticalGene>
<!-- EN: More information is available on this xenotype's information screen. -->
@ -241,7 +245,7 @@
<!-- EN: Any mech -->
<AnyMech>任意机械体</AnyMech>
<!-- EN: Any human -->
<AnyNonMech>任意人类</AnyNonMech> <!-- text_todo -->
<AnyNonMech>任意人类</AnyNonMech>
<!-- EN: Your caravan contains a mechanoid but not their overseer. You will have limited control over the mechanoid when you reach your destination. -->
<CaravanLacksMechMechanitorWarning>你的商队中有机械体,但没有他们的监管者。当你到达目的地时,你对机械体的控制将是有限的。</CaravanLacksMechMechanitorWarning>
<!-- EN: Mechanoids -->
@ -353,7 +357,7 @@
<AbilityMustHaveTendableWound>{0_labelShort}必须有可被包扎的伤口。</AbilityMustHaveTendableWound>
<!-- Abandon home (including mechs) -->
<!-- EN: Some of your colonists, animals or mechs are in this area. Are you sure you want to abandon it?\n\nThe following people, animals and mechs will be left behind:\n\n{0} -->
<ConfirmAbandonHomeWithColonyPawnsIncMechs>你的一些殖民者、动物或机械体都在这个区域。你确定你要放弃它吗?\n\n以下人员、动物和机械体将被遗弃\n\n{0}</ConfirmAbandonHomeWithColonyPawnsIncMechs><!-- text_todo -->
<!-- EN: Some of your colonists, animals or mechanoids are in this area. Are you sure you want to abandon it?\n\nThe following people, animals and mechs will be left behind:\n\n{0} -->
<ConfirmAbandonHomeWithColonyPawnsIncMechs>你的一些殖民者、动物或机械体都在这个区域。你确定你要放弃它吗?\n\n以下人员、动物和机械体将被遗弃\n\n{0}</ConfirmAbandonHomeWithColonyPawnsIncMechs>
</LanguageData>

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@ -50,4 +50,13 @@
<!-- EN: Toggle turret being able to fire at will.\n\nWhen disabled, the turret will not automatically fire. This is useful while sneaking up on enemies. -->
<CommandToggleTurretDesc>开关炮塔自动开火模式。\n\n禁用时炮塔不会自动开火。这在需要隐秘行动的时候非常有用。</CommandToggleTurretDesc>
<!-- EN: Cancel scan -->
<CommandCancelSubcoreScan>取消扫描</CommandCancelSubcoreScan>
<!-- EN: Cancel the scan process. The contained person will be ejected. -->
<CommandCancelSubcoreScanDesc>取消扫描进程,装载的人员将会被弹出。</CommandCancelSubcoreScanDesc>
<!-- EN: Force xenogerm implantation -->
<ForceXenogermImplantation>强制植入异种胚芽</ForceXenogermImplantation>
<!-- EN: Force this person to implant their xenogenes into another individual using a special injector organ. If this person's genes are currently regrowing, they will die in the process.\n\nWhen implanted, a xenogerm will overwrite the target's xenogenes. Germline genes will be unaffected. -->
<ForceXenogermImplantationDesc>迫使这个人使用一个特殊的注射器器官将他们的异种基因植入另一个人体内。如果这个人的基因目前正在重构,将在这个过程中死亡。\n\n植入后异种基因将覆盖目标的异种基因。系谱基因将不受影响。</ForceXenogermImplantationDesc>
</LanguageData>

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@ -86,31 +86,31 @@
<!-- EN: zero chance -->
<CantRomanceTargetZeroChance>零机会</CantRomanceTargetZeroChance>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is a prisoner. -->
<CantRomanceInitiateMessagePrisoner>{0_labelShort}不能尝试恋爱,因为{0_pronoun}是一个囚犯。</CantRomanceInitiateMessagePrisoner>
<CantRomanceInitiateMessagePrisoner>{0_labelShort}不能尝试追求,因为{0_pronoun}是一个囚犯。</CantRomanceInitiateMessagePrisoner>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is a slave. -->
<CantRomanceInitiateMessageSlave>{0_labelShort}不能尝试恋爱,因为{0_pronoun}是一个奴隶。</CantRomanceInitiateMessageSlave>
<CantRomanceInitiateMessageSlave>{0_labelShort}不能尝试追求,因为{0_pronoun}是一个奴隶。</CantRomanceInitiateMessageSlave>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} has the asexual trait. -->
<CantRomanceInitiateMessageAsexual>{0_labelShort}不能尝试恋爱,因为{0_pronoun}具有无性恋的特性。</CantRomanceInitiateMessageAsexual>
<CantRomanceInitiateMessageAsexual>{0_labelShort}不能尝试追求,因为{0_pronoun}具有无性恋的特性。</CantRomanceInitiateMessageAsexual>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is incapacitated. -->
<CantRomanceInitiateMessageDowned>{0_labelShort}不能尝试恋爱,因为{0_pronoun}无法行动。</CantRomanceInitiateMessageDowned>
<CantRomanceInitiateMessageDowned>{0_labelShort}不能尝试追求,因为{0_pronoun}无法行动。</CantRomanceInitiateMessageDowned>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is drafted. -->
<CantRomanceInitiateMessageDrafted>{0_labelShort}不能尝试恋爱,因为{0_pronoun}正在被征召。</CantRomanceInitiateMessageDrafted>
<CantRomanceInitiateMessageDrafted>{0_labelShort}不能尝试追求,因为{0_pronoun}正在被征召。</CantRomanceInitiateMessageDrafted>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is in an unfit mental state. -->
<CantRomanceInitiateMessageMentalState>{0_labelShort}不能尝试恋爱,因为{0_pronoun}处于精神不稳定状态。</CantRomanceInitiateMessageMentalState>
<CantRomanceInitiateMessageMentalState>{0_labelShort}不能尝试追求,因为{0_pronoun}处于精神不稳定状态。</CantRomanceInitiateMessageMentalState>
<!-- EN: {0_labelShort} cannot try to romance because {0_pronoun} is unable to speak. -->
<CantRomanceInitiateMessageTalk>{0_labelShort}不能尝试恋爱,因为{0_pronoun}不会说话。</CantRomanceInitiateMessageTalk>
<CantRomanceInitiateMessageTalk>{0_labelShort}不能尝试追求,因为{0_pronoun}不会说话。</CantRomanceInitiateMessageTalk>
<!-- EN: {0_labelShort} tried romancing recently and must wait {1} until trying again. -->
<CantRomanceInitiateMessageCooldown>{0_labelShort}最近尝试过恋爱,必须等到{1}再试一次。</CantRomanceInitiateMessageCooldown>
<CantRomanceInitiateMessageCooldown>{0_labelShort}最近尝试过追求,必须等到{1}再试一次。</CantRomanceInitiateMessageCooldown>
<!-- EN: {0_labelShort}'s attempt to romance {1_labelShort} was unsuccessful. -->
<TryRomanceFailedMessage>{0_labelShort}尝试过恋爱{1_labelShort}失败了。</TryRomanceFailedMessage>
<TryRomanceFailedMessage>{0_labelShort}尝试过追求{1_labelShort}但失败了。</TryRomanceFailedMessage>
<!-- EN: Having {INITIATOR_nameDef} romance {TARGET_nameDef} could sow resentment among existing partners, lead to breakups, and cause altercations. -->
<RomanceExistingRelationshipWarning>拥有{INITIATOR_nameDef}恋爱{TARGET_nameDef}可能在现有的伴侣之间散播怨恨,导致分手,并引起争执。</RomanceExistingRelationshipWarning>
<RomanceExistingRelationshipWarning>拥有{INITIATOR_nameDef}同时追求{TARGET_nameDef}可能在现有的伴侣之间散播怨恨,导致分手,并引起争执。</RomanceExistingRelationshipWarning>
<!-- EN: Romance chance -->
<RomanceChance>恋爱机会</RomanceChance>
<RomanceChance>追求几率</RomanceChance>
<!-- EN: already {PAWN_nameDef}'s {RELATION} -->
<RomanceChanceExistingRelation>已经{PAWN_nameDef}的{RELATION}</RomanceChanceExistingRelation>
<RomanceChanceExistingRelation>已经{PAWN_nameDef}的{RELATION}</RomanceChanceExistingRelation>
<!-- EN: Cannot romance -->
<RomanceChanceCant>不能恋爱</RomanceChanceCant>
<RomanceChanceCant>不能追求</RomanceChanceCant>
<!-- EN: Relative age -->
<RomanceChanceAgeFactor>相对年龄</RomanceChanceAgeFactor>
<!-- EN: Beauty -->
@ -120,9 +120,9 @@
<!-- EN: Opinion of partner -->
<RomanceChancePartnerFactor>伴侣的看法</RomanceChancePartnerFactor>
<!-- EN: {0_labelShort} was unable to romance {1_labelShort} -->
<RomanceFailedUnexpected>{0_labelShort} 无法恋爱 {1_labelShort}</RomanceFailedUnexpected>
<RomanceFailedUnexpected>{0_labelShort}无法追求{1_labelShort}</RomanceFailedUnexpected>
<!-- EN: {0_nameDef} is already in a relationship. -->
<RomanceWarningMonogamous>{0_nameDef} 已处于关系中。</RomanceWarningMonogamous>
<RomanceWarningMonogamous>{0_nameDef}已处于关系中。</RomanceWarningMonogamous>
<!-- EN: {0_nameDef} already has {1} partners. -->
<RomanceWarningPolygamous>{0_nameDef}已经拥有{1}伴侣。</RomanceWarningPolygamous>

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@ -9,7 +9,7 @@
<!-- EN: Mechlink installed -->
<LetterLabelMechlinkInstalled>已安装机控中枢</LetterLabelMechlinkInstalled>
<!-- EN: {PAWN_labelShort} has installed a mechlink! {PAWN_pronoun} is now a mechanitor and can create and control mechanoids.\n\nResearch basic mechtech to get started.\n\n(*SectionTitle)Creating mechs:(/SectionTitle) Your mechanitor can create mechs at a production building called a mech gestator.\n\n(*SectionTitle)About bandwidth:(/SectionTitle) Mechanitors can control as many mechs as their total bandwidth allows. Select {PAWN_labelShort} and look at {PAWN_possessive} 'Bandwidth' readout to see how much bandwidth {PAWN_pronoun} is currently using and how much {PAWN_pronoun} has available. Bandwidth can be increased with certain apparel and by building band node buildings.\n\n(*SectionTitle)About control groups:(/SectionTitle) Mechanitors control mechs in groups. Each control group can be set to one of these modes:\n\n- Work\n- Escort\n- Recharge\n- Dormant self-charge\n\nTo learn more about what each mode does, select the work mode icon on one of {PAWN_labelShort}'s control groups and hover over the different work orders. The maximum number of control groups can be increased with apparel and implants.\n\n(*SectionTitle)About threat calling:(/SectionTitle) Mechanitors can signal ancient leader mechs to attack in order to obtain rare items from them. You must do this to improve your mechanitor past certain limits, but beware the danger. -->
<LetterMechlinkInstalled>{PAWN_labelShort}已经安装了机控中枢!{PAWN_pronoun}现在是一位机械师,可以制造和控制机械体。\n\n研究基础机械工程以开启机械师之路。\n\n(*SectionTitle)制造机械体:(/SectionTitle)你的机械师可以在名为机械培育器的生产建筑中制造机械体。\n\n(*SectionTitle)关于带宽:(/SectionTitle)机械师可以在其总带宽允许范围内控制尽可能多的机械体。选中{PAWN_labelShort}并查看{PAWN_possessive}“带宽”指示器以了解{PAWN_pronoun}当前已用带宽和剩余带宽。带宽可以通过某些服装和基站建筑来增加。\n\n(*SectionTitle)关于控制组:(/SectionTitle)机械师以组为单位控制机械体,每个控制组都可以被设置为这些模式之一:\n\n-工作\n-护卫\n-充电\n-自充电休眠\n\n要了解每种模式的作用请选择{PAWN_labelShort}的一个控制组上的工作模式图标,并在不同的工作指令上徘徊。控制组的最大数量可以通过服装和植入物来增加。\n\n(*SectionTitle)关于威胁召唤:(/SectionTitle)机械师可以向古代领袖机械体发出攻击信号,以便从他们那里获得稀有物品。为了让你的机械师突破某些限制,你必须这样做,但要注意危险。</LetterMechlinkInstalled>
<LetterMechlinkInstalled>{PAWN_labelShort}已经安装了机控中枢!{PAWN_pronoun}现在是一位机械师,可以制造和控制机械体。\n\n研究基础机械工程以开启机械师之路。\n\n(*SectionTitle)制造机械体:(/SectionTitle)你的机械师可以在名为机械培育器的生产建筑中制造机械体。\n\n(*SectionTitle)关于带宽:(/SectionTitle)机械师可以在其总带宽允许范围内控制尽可能多的机械体。选中{PAWN_labelShort}并查看{PAWN_possessive}“带宽”指示器以了解{PAWN_pronoun}当前已用带宽和剩余带宽。带宽可以通过某些服装和频带节点建筑来增加。\n\n(*SectionTitle)关于控制组:(/SectionTitle)机械师以组为单位控制机械体,每个控制组都可以被设置为这些模式之一:\n\n-工作\n-护卫\n-充电\n-自充电休眠\n\n要了解每种模式的作用请选择{PAWN_labelShort}的一个控制组上的工作模式图标,并在不同的工作指令上徘徊。控制组的最大数量可以通过服装和植入物来增加。\n\n(*SectionTitle)关于威胁召唤:(/SectionTitle)机械师可以向古代领袖机械体发出攻击信号,以便从他们那里获得稀有物品。为了让你的机械师突破某些限制,你必须这样做,但要注意危险。</LetterMechlinkInstalled>
<!-- EN: This happened because of -->
<MentalStateReason_Gene>这是因为基因</MentalStateReason_Gene>
@ -44,10 +44,10 @@
<LetterMechanitorCasketFound>你发现了一个机械师的低温休眠舱!\n\n打开它。</LetterMechanitorCasketFound>
<!-- Pawns lost because map closed (including mechs) -->
<!-- EN: Your caravan has been lost. The following people, animals and mechs have been lost with it -->
<LetterPawnsLostIncMechsBecauseMapClosed_Caravan>你的远行队已经失踪。下列人员、动物和机械人已随同失踪 </LetterPawnsLostIncMechsBecauseMapClosed_Caravan><!-- text_todo -->
<!-- EN: The following people, animals and mechs have been abandoned -->
<LetterPawnsLostIncMechsBecauseMapClosed_Home>以下人员、动物和机械体已被抛弃</LetterPawnsLostIncMechsBecauseMapClosed_Home><!-- text_todo -->
<!-- EN: Your caravan has been lost. The following people, animals and mechanoids have been lost with it -->
<LetterPawnsLostIncMechsBecauseMapClosed_Caravan>你的远行队已经失踪。下列人员、动物和机械人已随同失踪 </LetterPawnsLostIncMechsBecauseMapClosed_Caravan>
<!-- EN: The following people, animals and mechanoids have been abandoned -->
<LetterPawnsLostIncMechsBecauseMapClosed_Home>以下人员、动物和机械体已被抛弃</LetterPawnsLostIncMechsBecauseMapClosed_Home>
<!-- Children -->
@ -114,15 +114,19 @@
<Immediately>立即</Immediately>
<!-- EN: within -->
<Within>以内</Within>
<!-- EN: The baby has been given the temporary name {0_nameFull}. You can change it until {1} after birth. -->
<LetterPartNameBaby>婴儿被赋予了临时的名字{0_nameFull}。出生后可以更改为{1}。</LetterPartNameBaby>
<!-- EN: The baby has been given the temporary name {0_nameFull}. -->
<LetterPartTempBabyName>婴儿被赋予了临时名字{0_nameFull}。</LetterPartTempBabyName>
<!-- EN: You can change it until {0} after birth. -->
<LetterPartLiveBirthNameDeadline>你可以在{0}岁前更改它。</LetterPartLiveBirthNameDeadline>
<!-- EN: Would you like to give the baby another name? -->
<LetterPartStillbirthNameDeadline>你想要给婴儿另起一个名字吗?</LetterPartStillbirthNameDeadline>
<!-- EN: The baby was given the temporary name {0_nameFull}. You can change it as long as the baby is less than {1} old. -->
<LetterPartNameBabyAdopt>婴儿被赋予了临时名字为{0_nameFull}。只要孩子在{1}岁前,你都可以更改。</LetterPartNameBabyAdopt>
<LetterPartNameBabyAdopt>婴儿被赋予了临时名字{0_nameFull}。只要孩子在{1}岁前,你都可以更改。</LetterPartNameBabyAdopt>
<!-- EN: Growth moment for {PAWNNAME} -->
<BirthdayGrowthMoment>{PAWNNAME}的成长阶段</BirthdayGrowthMoment>
<!-- EN: {0_nameFull} has reached the biological age of {1} and has experienced a growth moment! -->
<BirthdayBiologicalGrowthMoment>{0_nameFull}已达到{1}的生物年龄,经历了一个成长阶段!</BirthdayBiologicalGrowthMoment>
<BirthdayBiologicalGrowthMoment>{0_nameFull}的生物年龄已有{1}岁,到了新的成长阶段!</BirthdayBiologicalGrowthMoment>
<!-- EN: {0_nameDef} is now old enough to do the following work -->
<BirthdayBiologicalAgeWorkTypes>{0_nameDef}现在年纪已经足够大,可以执行以下工作了</BirthdayBiologicalAgeWorkTypes>
<!-- EN: Choose 1 skill for {0_nameDef} to increase {0_possessive} passion for -->
@ -140,7 +144,11 @@
<BirthdayPassionArchive>对{0}的兴趣增加了。</BirthdayPassionArchive>
<!-- EN: The trait {0} was gained. -->
<BirthdayTraitArchive>获得了{0}特性。</BirthdayTraitArchive>
<!-- EN: No trait -->
<BirthdayNoTraitChoice>无特性</BirthdayNoTraitChoice>
<!-- EN: {0} does not gain a trait. -->
<BirthdayNoTraitChoiceTooltip>{0}不获得特性。</BirthdayNoTraitChoiceTooltip>
<!-- EN: Make choices to close -->
<BirthdayMakeChoices>选择关闭</BirthdayMakeChoices>
<!-- EN: {0} has gained the nickname {1}. -->
@ -170,8 +178,16 @@
<XenogermOrderedImplantedMedicineNeeded>\n\n你没有足够的药物来植入异种胚芽。在你得到{MEDICINENEEDED}之前,不能开始植入。</XenogermOrderedImplantedMedicineNeeded>
<!-- EN: Involuntary deathrest -->
<LetterLabelInvoluntaryDeathrest>非自愿的死眠</LetterLabelInvoluntaryDeathrest>
<!-- EN: {PAWN_nameDef} has fallen into deathrest. -->
<LetterTextInvoluntaryDeathrest>{PAWN_nameDef}陷入死眠</LetterTextInvoluntaryDeathrest>
<!-- EN: Regeneration coma -->
<LetterLabelRegenerationComa>再生昏迷</LetterLabelRegenerationComa>
<!-- EN: {PAWN_nameDef}'s deathless gene has prevented {PAWN_objective} from dying. {HEDIFFINFO} -->
<LetterTextInvoluntaryDeathrestOrComa>{PAWN_nameDef}的不死基因阻止了{PAWN_objective}的死亡。{HEDIFFINFO}</LetterTextInvoluntaryDeathrestOrComa>
<!-- EN: Instead, {PAWN_pronoun} has fallen into a deathrest. -->
<LetterTextDeathrest>{PAWN_pronoun}陷入了死眠。</LetterTextDeathrest>
<!-- EN: Instead, {PAWN_pronoun} has fallen into a regeneration coma. -->
<LetterTextRegenerationComa>{PAWN_pronoun}陷入了再生昏迷</LetterTextRegenerationComa>
<!-- EN: Due to the neural shock of traumatic deathrest, {PAWN_nameDef} has lost {XPLOSS} XP in {PAWN_possessive} {SKILL} skill. -->
<DeathrestLostSkill>由于创伤性死亡的神经性休克,{PAWN_nameDef}的{SKILL}技能失去了{XPLOSS}经验值。</DeathrestLostSkill>
<!-- EN: Lethal damage taken. -->
<DeathrestLethalDamage>受到致命伤害。</DeathrestLethalDamage>
@ -193,4 +209,9 @@
<!-- EN: Instinctively seeking a mate, {BONDPAWN_nameDef} has formed a psychically-bonded romantic relationship with {OTHERPAWN_nameDef}. {OTHERPAWN_nameDef} will benefit psychologically from the connection to {BONDPAWN_nameDef}, but if they are separated onto different world tiles, both will suffer from psychic stress. If one dies, the other will be driven to madness. -->
<LetterPsychicBondCreated>出于寻求伴侣的本能,{BONDPAWN_nameDef}已经与{OTHERPAWN_nameDef}形成了一种精神上的结合的浪漫关系。{OTHERPAWN_nameDef}将从与{BONDPAWN_nameDef}的联系中获得心理上的好处,但如果他们被分离到不同的区域,两人都将遭受心理上的压力。如果一个人死了,另一个人就会被逼得发狂。</LetterPsychicBondCreated>
<!-- EN: Psychic bond -->
<LetterPsychicBondCreatedLovinLabel>心灵纽带</LetterPsychicBondCreatedLovinLabel>
<!-- EN: {BONDPAWN_nameDef} has formed a psychically-bonded romantic relationship with {OTHERPAWN_nameDef}. {OTHERPAWN_nameDef} will benefit psychologically from the connection to {BONDPAWN_nameDef}, but if they are separated onto different world tiles, both will suffer from psychic stress. If one dies, the other will be driven to madness. -->
<LetterPsychicBondCreatedLovinText>{BONDPAWN_nameDef}已经与{OTHERPAWN_nameDef}形成了一种精神上的结合的浪漫关系。{OTHERPAWN_nameDef}将从与{BONDPAWN_nameDef}的联系中获得心理上的好处,但如果他们被分离到不同的区域,两人都将遭受心理上的压力。如果一个人死了,另一个人就会被逼得发狂。</LetterPsychicBondCreatedLovinText>
</LanguageData>

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@ -8,6 +8,8 @@
<NotStudied>{0}未调查</NotStudied>
<!-- EN: Requires study of -->
<StudyRequirements>需要调查</StudyRequirements>
<!-- EN: Preferred xenotypes -->
<PreferredXenotypes>推崇的异种</PreferredXenotypes>
<!-- Work tab -->
<!-- EN: {0_nameDef} is only {1} years old. {2} work can only be done from age {3} -->

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@ -11,8 +11,8 @@
<Difficulty_NoBabiesOrChildren_Info>人类不会怀孕。人类婴儿和儿童永远不会出现,除非你选择他们作为初始殖民者。</Difficulty_NoBabiesOrChildren_Info>
<!-- EN: Child aging rate -->
<Difficulty_ChildAgingRate_Label>儿童成长速率</Difficulty_ChildAgingRate_Label>
<!-- EN: Adjust the rate at which babies and children will age. -->
<Difficulty_ChildAgingRate_Info>调节婴儿和儿童的成长速度。</Difficulty_ChildAgingRate_Info>
<!-- EN: Adjust the rate at which babies and children will age. Between ages 11 and 20, the child's aging rate will smoothly transition to the adult aging rate. -->
<Difficulty_ChildAgingRate_Info>调节婴儿和儿童的成长速度。从11岁到20岁之间儿童成长速率将平稳地转变为成人衰老速率。</Difficulty_ChildAgingRate_Info>
<!-- EN: Adult aging rate -->
<Difficulty_AdultAgingRate_Label>成人衰老速率</Difficulty_AdultAgingRate_Label>
<!-- EN: Adjust the rate at which adults will age. -->
@ -21,7 +21,7 @@
<Difficulty_WastepackInfestationChanceFactor_Label>垃圾虫茧侵袭</Difficulty_WastepackInfestationChanceFactor_Label>
<!-- EN: Adjust the chance that a dissolved wastepack will trigger the arrival of insect cocoons. -->
<Difficulty_WastepackInfestationChanceFactor_Info>调节一个溶解的有毒垃圾将触发虫茧生成的概率。</Difficulty_WastepackInfestationChanceFactor_Info>
<!-- EN: Child raiders -->
<!-- EN: Child enemies -->
<Difficulty_ChildRaidersAllowed_Label>儿童袭击者</Difficulty_ChildRaidersAllowed_Label>
<!-- EN: Hostile raids will sometimes include children. -->
<Difficulty_ChildRaidersAllowed_Info>敌袭的队伍里有时会包含儿童。</Difficulty_ChildRaidersAllowed_Info>

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@ -27,6 +27,8 @@
<MessageAbsorbingXenogermWillAngerFaction>吸收{PAWN_nameDef}的异种胚芽将激怒{0}。</MessageAbsorbingXenogermWillAngerFaction>
<!-- EN: {ABILITY_label} can only be used on colonists, prisoners, and slaves. -->
<MessageCannotUseOnOtherFactions>{ABILITY_label}只能用于殖民者、囚犯和奴隶。</MessageCannotUseOnOtherFactions>
<!-- EN: {0_labelShort} refuses to become a disliked xenotype. -->
<MessageCannotBecomeNonPreferredXenotype>{0_labelShort}拒绝成为非推崇的异种人。</MessageCannotBecomeNonPreferredXenotype>
<!-- EN: Auto-adding {MECH_nameDef} to the caravan, since it is escorting {OVERSEER_nameDef} -->
<MessageCaravanAddingEscortingMech>自动向远行队添加{MECH_nameDef},因为它正在护卫{OVERSEER_nameDef}</MessageCaravanAddingEscortingMech>
@ -37,12 +39,14 @@
<MessageMechanitorCasketOpened>{0}是一个机械师。你可以提取{0_possessive}{1_label}并将其用于殖民者。</MessageMechanitorCasketOpened>
<!-- EN: Some prisoners' interaction mode required a bloodfeeder. Since the last bloodfeeder is gone, their interaction modes have reset to "No interaction". -->
<MessageNoBloodfeedersPrisonerInteractionReset>有些囚犯的互动模式需要汲血。由于最后一个血者消失了,他们的交互模式重置为“无交互”。</MessageNoBloodfeedersPrisonerInteractionReset>
<MessageNoBloodfeedersPrisonerInteractionReset>有些囚犯的互动模式需要汲血。由于最后一个血者消失了,他们的交互模式重置为“无交互”。</MessageNoBloodfeedersPrisonerInteractionReset>
<!-- EN: {PAWN_nameDef}'s pregnancy was successfully terminated. -->
<MessagePregnancyTerminated>{PAWN_nameDef}的妊娠圆满结束。</MessagePregnancyTerminated>
<!-- Pollution -->
<!-- EN: {0} has been angered ({1}) -->
<MessageAngeredPollutedCell>{0}已被激怒({1}</MessageAngeredPollutedCell>
<!-- EN: Need unpolluted terrain. -->
<MessageWarningPollutedCell>需要未被污染的地面。</MessageWarningPollutedCell>
<!-- EN: Need polluted terrain. -->
@ -103,11 +107,14 @@
<!-- EN: The {BED_labelShort} {PAWN_nameDef} is assigned to use for deathrest has been exposed to sunlight. {PAWN_nameDef} cannot deathrest there. -->
<MessageBedExposedToSunlight>{BED_labelShort}{PAWN_nameDef}被分配用于死眠的地点已经暴露在阳光下。{PAWN_nameDef}不能在那里死眠。</MessageBedExposedToSunlight>
<!-- EN: {PAWN_labelShort} was ejected from a gene extractor due to lack of power. -->
<GeneExtractorNoPowerEjectedMessage>{PAWN_labelShort}因基因提取器断电被弹出。</GeneExtractorNoPowerEjectedMessage>
<!-- Mechanitor -->
<!-- EN: {PAWN_nameDef}'s brain has been destroyed by the subcore ripscanner. -->
<MessagePawnKilledRipscanner>{PAWN_nameDef}的大脑已被裂解扫描仪破坏。</MessagePawnKilledRipscanner>
<!-- EN: Subcore softscanner completed for {PAWN_nameDef}. -->
<MessageSubcoreSoftscannerCompleted>{PAWN_nameDef}的差分扫描已经完成。</MessageSubcoreSoftscannerCompleted><!-- text_todo -->
<MessageSubcoreSoftscannerCompleted>{PAWN_nameDef}的差分扫描已经完成。</MessageSubcoreSoftscannerCompleted>
<!-- EN: Cannot resurrect dessicated corpses. -->
<MessageCannotResurrectDessicatedCorpse>不能复活风干的尸体。</MessageCannotResurrectDessicatedCorpse>
@ -143,6 +150,13 @@
<!-- EN: Warning: {0_labelShort} is carrying a baby while drafted. -->
<MessageDraftedPawnCarryingBaby>警告:{0_labelShort}在被征召时携带了一个婴儿。</MessageDraftedPawnCarryingBaby>
<!-- EN: {ADULT_nameDef} is moving {BABY_nameDef} somewhere with a safer temperature. -->
<MessageTakingBabyToSafeTemperature>{ADULT_nameDef}正将{BABY_nameDef}带到温度更安全的环境。</MessageTakingBabyToSafeTemperature><!-- text_todo -->
<MessageTakingBabyToSafeTemperature>{ADULT_nameDef}正将{BABY_nameDef}带到温度更安全的环境。</MessageTakingBabyToSafeTemperature>
<!-- EN: Pregnancy failed between {MOTHER_nameDef} and {FATHER_nameDef} -->
<MessagePregnancyFailed>{MOTHER_nameDef}和{FATHER_nameDef}的妊娠失败了。</MessagePregnancyFailed>
<!-- EN: {PAWN_nameDef} failed to fertilize ovum -->
<MessageFerilizeFailed>{PAWN_nameDef}对卵细胞授精失败。</MessageFerilizeFailed>
<!-- EN: Combined genes exceeded metabolism limits. -->
<CombinedGenesExceedMetabolismLimits>合并的基因超过了代谢极限。</CombinedGenesExceedMetabolismLimits>
</LanguageData>

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@ -25,6 +25,8 @@
<CaravanMech>1x机械体</CaravanMech>
<!-- EN: {0} mechs -->
<CaravanMechsCount>{0}x机械体</CaravanMechsCount>
<!-- EN: {BOSS} with {APPAREL} -->
<BossWithApparel>装配有{APPAREL}的{BOSS}</BossWithApparel>
<!-- Job reports -->
<!-- EN: removing {0}. -->
@ -46,7 +48,7 @@
<!-- EN: bandwidth -->
<BandwidthLower>带宽</BandwidthLower>
<!-- EN: A mechanitor can only oversee a mech if there is enough bandwidth to do so. Each mech consumes a different amount of bandwidth.\n\nGain more bandwidth by constructing band nodes and tuning the mechanitor to them, or by equipping special mechanitor apparel. -->
<BandwidthGizmoTip>机械师只有在带宽足够的情况下才能监管机械体。每种不同的机械体会占用不同的带宽。\n\n通过建造基站连接机械师或使用某些特殊的机械师服装都可以获得更多带宽。</BandwidthGizmoTip>
<BandwidthGizmoTip>机械师只有在带宽足够的情况下才能监管机械体。每种不同的机械体会占用不同的带宽。\n\n通过建造频带节点连接机械师或使用某些特殊的机械师服装都可以获得更多带宽。</BandwidthGizmoTip>
<!-- EN: Control group -->
<ControlGroup>控制组</ControlGroup>
<!-- EN: Current mode -->
@ -62,9 +64,9 @@
<!-- EN: Retune -->
<BandNodeRetuneTo>重新调整</BandNodeRetuneTo>
<!-- EN: Tune this band node to a mechanitor. Tuning will take {0} to complete. -->
<BandNodeTuningDesc>调整此基站连接至一名机械师,调整过程会持续{0}。</BandNodeTuningDesc>
<BandNodeTuningDesc>调整此频带节点连接至一名机械师,调整过程会持续{0}。</BandNodeTuningDesc>
<!-- EN: Retune this band node to another mechanitor. Retuning will take {0} to complete. -->
<BandNodeRetuningDesc>重新调整此基站连接至另一名机械师,调整过程会持续{0}。</BandNodeRetuningDesc>
<BandNodeRetuningDesc>重新调整此频带节点连接至另一名机械师,调整过程会持续{0}。</BandNodeRetuningDesc>
<!-- EN: Removing {0} will change {1_labelShort}'s bandwidth from {2} to {3}. This will mean the following mechs will no longer be under control -->
<DropThingBandwidthApparel>移除{0}会使{1_labelShort}的带宽从{2}变为{3}。这意味着这些机械体将不再处于其控制下</DropThingBandwidthApparel>
<!-- EN: no mechs -->
@ -113,6 +115,8 @@
<WaitingFor>等待</WaitingFor>
<!-- EN: Uncontrolled -->
<Uncontrolled>未受控</Uncontrolled>
<!-- EN: incoming {0} -->
<BossgroupIncoming>{0}到来</BossgroupIncoming>
<!-- Sanguophage -->
<!-- EN: hemogen -->
@ -166,7 +170,7 @@
<!-- EN: {PAWN_nameDef} should deathrest soon to avoid exhaustion. -->
<PawnShouldDeathrestNow>为了避免疲惫,{PAWN_nameDef}需要尽快死眠。</PawnShouldDeathrestNow>
<!-- EN: This determines whether {PAWN_nameDef} will automatically ingest hemogen packs when {PAWN_possessive} hemogen is below {MIN}.\n\nAutomatic ingestion is currently {ONOFF}. -->
<AutoTakeHemogenDesc>这决定了当{PAWN_nameDef}的血原质低于{MIN}时是否会自动摄入血原包。\n\n自动摄入目前{ONOFF}。</AutoTakeHemogenDesc><!-- text_todo -->
<AutoTakeHemogenDesc>这决定了当{PAWN_nameDef}的血原质低于{MIN}时是否会自动摄入血原包。\n\n自动摄入目前{ONOFF}。</AutoTakeHemogenDesc>
<!-- EN: Consume hemogen below -->
<ConsumeHemogenBelow>消耗血原质</ConsumeHemogenBelow>
<!-- EN: Never consume hemogen. -->
@ -273,6 +277,10 @@
<EjectAllDesc>将所有保存的基因组弹出到地上。</EjectAllDesc>
<!-- EN: Genepacks stored -->
<GenepacksStored>已保存基因组</GenepacksStored>
<!-- EN: Auto-load -->
<GenepackAutoLoad>自动装载</GenepackAutoLoad>
<!-- EN: If active, haulers will automatically store this genepack in a gene bank. -->
<GenepackAutoLoadDesc>如果激活,搬运工将自动把这个基因组储存在基因库中。</GenepackAutoLoadDesc>
<!-- EN: Forced traits -->
<ForcedTraits>强制特性</ForcedTraits>
<!-- EN: Suppressed traits -->
@ -391,8 +399,8 @@
<WaitingForPawn>等待{PAWN_nameDef}。</WaitingForPawn>
<!-- EN: Extracting genes from {PAWN_nameDef}. -->
<ExtractingXenogermFrom>从{PAWN_nameDef}提取基因。</ExtractingXenogermFrom>
<!-- EN: Extraction paused: No power -->
<ExtractionPausedNoPower>提取暂停:未通电</ExtractionPausedNoPower>
<!-- EN: Extraction paused: No power (interrupt in {TIME}) -->
<ExtractionPausedNoPower>提取暂停:未通电(中断{TIME}</ExtractionPausedNoPower>
<!-- EN: Last ingested {CHEMICAL_label} {DURATION} ago. -->
<LastIngestedDurationAgo>最近一次摄入{CHEMICAL_label}在{DURATION}之前。</LastIngestedDurationAgo>
<!-- EN: {NAME} xenogerm -->
@ -602,7 +610,7 @@
<!-- EN: Waiting for ingredients -->
<SubcoreScannerWaitingForIngredients>等待装填</SubcoreScannerWaitingForIngredients>
<!-- EN: The following ingredients must be loaded first -->
<SubcoreScannerWaitingForIngredientsDesc>以下物资必须优先被装载</SubcoreScannerWaitingForIngredientsDesc> <!-- text_todo -->
<SubcoreScannerWaitingForIngredientsDesc>以下物资必须优先被装载</SubcoreScannerWaitingForIngredientsDesc>
<!-- EN: Has {0} -->
<SubcoreScannerPawnHasSickness>有{0}</SubcoreScannerPawnHasSickness>
<!-- EN: Babies are not allowed -->
@ -695,8 +703,10 @@
<!-- Fertility -->
<!-- EN: ova extracted recently -->
<SurgeryDisableReasonOvumExtracted>最近提取的卵子</SurgeryDisableReasonOvumExtracted>
<!-- EN: Fertilize -->
<Fertilize>授精</Fertilize>
<!-- EN: Fertilize {0_label} -->
<Fertilize>授精{0_label}</Fertilize><!-- text_todo -->
<FertilizeThing>授精{0_label}</FertilizeThing>
<!-- EN: Cannot fertilize -->
<FertilizeCannotFloatOption>无法受精</FertilizeCannotFloatOption>
<!-- EN: Choose a man to fertilize this ovum to create an embryo. The embryo can then be implanted in a mother to start a pregnancy, or in a growth vat. The biological parents of the resulting child will be the woman who provided the ovum and man who fertilized it. -->

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@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Title -->
<ScenarioTitle>标题</ScenarioTitle>
<!-- EN: Start with mech -->
<ScenPart_StartingMech>开局机械</ScenPart_StartingMech>
<!-- EN: Mechanoid -->

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: [PAWN_nameDef] always had an appetite for risk. Military life satisfied that need for a while, but eventually it wasn't enough.\n\nSeeking greater gambles, [PAWN_nameDef] took an offer from a mysterious machine persona and traveled to an unknown rimworld with a mysterious implant in [PAWN_possessive] head. -->
<ExMilitary9.baseDesc>[PAWN_nameDef]总是期待着危险到来。从军生涯满足了其这一嗜好一段时间,但很明显还不够。\n\n寻求着更宏大的冒险[PAWN_nameDef]接受了一个来自不明人格核心的委托并带着[PAWN_possessive]脑袋里神秘的植入物前往了委托目的地:一个边缘世界。</ExMilitary9.baseDesc>
<!-- EN: ex-military -->
<ExMilitary9.title>退役军人</ExMilitary9.title>
<!-- EN: ex-military -->
<ExMilitary9.titleShort>前军人</ExMilitary9.titleShort>
<!-- EN: A life of insurance dealing consumed [PAWN_nameDef]'s hopes and dreams. When a mysterious machine persona offered the gambler implant, it seemed like a way to add color to a gray existence.\n\n[PAWN_nameDef] did not, however, plan on being captured by pirates and sent across the galaxy to a distant rimworld. -->
<InsuranceBroker9.baseDesc>一生的保险经营经历耗尽了[PAWN_nameDef]全部的梦想和希冀,当一个不明人格核心意图送出它的赌博植入物时,这似乎是一种为灰暗的生活重新上色的好方法。\n\n然而[PAWN_nameDef]并未接受,反而制定了被海盗抓住并跨越河系送往遥远的边缘世界的计划。</InsuranceBroker9.baseDesc>
<!-- EN: insurance broker -->
<InsuranceBroker9.title>保险经纪人</InsuranceBroker9.title>
<!-- EN: broker -->
<InsuranceBroker9.titleShort>经纪人</InsuranceBroker9.titleShort>
<!-- EN: When [PAWN_nameDef] was offered [PAWN_possessive] yearly salary in order to test a new implant, [PAWN_pronoun] jumped at the chance. Ever since then, [PAWN_nameDef] has been looking for a way to get it removed. -->
<LazyWorker78.baseDesc>当[PAWN_nameDef]被给予以[PAWN_possessive]数年的薪水为回报参与新植入物测试的机会时,[PAWN_pronoun]没有迟疑的选择了加入。从那时起,[PAWN_nameDef]就在寻找移除这个植入物的方法。</LazyWorker78.baseDesc>
<!-- EN: lazy worker -->
<LazyWorker78.title>懒惰的工人</LazyWorker78.title>
<!-- EN: lazy worker -->
<LazyWorker78.titleShort>懒惰的工人</LazyWorker78.titleShort>
</LanguageData>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: In the urbworld underlevels, the strong kids learn to fight, the smart kids learn to cheat, and the other kids die. [PAWN_nameDef] was one of the smart kids. -->
<CardCounter25.baseDesc>在都市世界的下层社会中,强大的孩子学会战斗,聪慧的孩子学会作弊,其余的都死掉了。[PAWN_nameDef]就是一个聪慧的孩子。</CardCounter25.baseDesc>
<!-- EN: card counter -->
<CardCounter25.title>聪慧的赌徒</CardCounter25.title>
<!-- EN: card counter -->
<CardCounter25.titleShort>赌徒</CardCounter25.titleShort>
<!-- EN: [PAWN_nameDef] was raised by two drug-addicted gamblers who didn't provide a decent standard of living. [PAWN_nameDef] learned to survive by pursuing dangerous and often poorly-planned schemes and swindles that sometimes resulted in food. -->
<StreetUrchin22.baseDesc>离家出走之后,[PAWN_nameDef]不得不在街上流浪。[PAWN_pronoun]成长迅速,很早就明白[PAWN_pronoun]必须想办法欺骗并使人们与[PAWN_objective]保持联系。</StreetUrchin22.baseDesc>
<!-- EN: street urchin -->
<StreetUrchin22.title>流浪儿童</StreetUrchin22.title>
<!-- EN: urchin -->
<StreetUrchin22.titleShort>小骗子</StreetUrchin22.titleShort>
</LanguageData>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: They say that the Caesics soldiers are recruited from the dead. Rising through such ranks, most return whence they came. [PAWN_nameDef] dominated because of [PAWN_possessive] strategic genius, machine-like focus, and tolerance for suffering - both [PAWN_objective] own and that of others. -->
<CaesicMarshal72.baseDesc>有人说不死军的士兵是从死者中征召而来的,在这一环境中晋升的大多数都回到了生命的起点。[PAWN_nameDef]因[PAWN_possessive]天才战术头脑,机械一般的沉着冷静,和对苦难的究极承受能力--不仅是[PAWN_objective]自己的,还包括其他人的-- 成为了元帅。</CaesicMarshal72.baseDesc>
<!-- EN: Caesic marshal -->
<CaesicMarshal72.title>不死军元帅</CaesicMarshal72.title>
<!-- EN: marshal -->
<CaesicMarshal72.titleShort>元帅</CaesicMarshal72.titleShort>
</LanguageData>

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: [PAWN_nameDef] was vatgrown in a hyper-expensive clinic to serve the tastes of a specific client.\n\nEngineered, raised and trained as a perfect pleasure-giving mate, [PAWN_pronoun] learned skills that would baffle even the most seductive baseline human lovers. -->
<GrownMate56.baseDesc>[PAWN_nameDef]是在一个超级昂贵的诊所中被制作用于满足某个特殊客户需求的人造人。 \n\n基因工程人工培育合并训练让其成为了究极的性伴侣[PAWN_pronoun]学会了足以让最苛刻的人都为其出身感到困惑的技巧。</GrownMate56.baseDesc>
<!-- EN: grown mate -->
<GrownMate56.title>人造伴侣</GrownMate56.title>
<!-- EN: mate -->
<GrownMate56.titleShort>伴侣</GrownMate56.titleShort>
</LanguageData>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Unquenchable ambition propelled [PAWN_nameDef] to the highest levels of military command.\n\n[PAWN_pronoun] satisfied [PAWN_objective]self with the power to order death and pain upon [PAWN_possessive] enemies - and upon [PAWN_possessive] own soldiers. -->
<ArmyCommander14.baseDesc>无与伦比的野心将[PAWN_nameDef]带到了军队最高指挥官的位置上。.\n\n[PAWN_pronoun]通过操纵能够为[PAWN_possessive]敌人--也包括[PAWN_possessive]自己的士兵--带来死亡和痛苦的权力来满足自己。</ArmyCommander14.baseDesc>
<!-- EN: Army commander -->
<ArmyCommander14.title>军队指挥官</ArmyCommander14.title>
<!-- EN: Commander -->
<ArmyCommander14.titleShort>指挥官</ArmyCommander14.titleShort>
<!-- EN: Seeking to satiate an unconscious thirst for power, [PAWN_nameDef] entered government. [PAWN_pronoun] rose through the ranks by ruining the careers of those around [PAWN_objective].\n\nOnce established, [PAWN_possessive] bureaucratic fief allowed [PAWN_objective] to get away with severe moral transgressions. -->
<DepartmentHead61.baseDesc>为满足其潜意识当中对权力的渴望,[PAWN_nameDef]开启了从政生涯。[PAWN_pronoun]以毁灭其身边人的前途为[PAWN_objective]的快速晋升注入燃料。\n\n, [PAWN_possessive]的领地一经建立便会允许[PAWN_pronoun]实行其多种违法的行为并安然无恙的脱身。</DepartmentHead61.baseDesc>
<!-- EN: Department head -->
<DepartmentHead61.title>分部主管</DepartmentHead61.title>
<!-- EN: Boss -->
<DepartmentHead61.titleShort>主管</DepartmentHead61.titleShort>
</LanguageData>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: [PAWN_nameDef] was fortunate enough to attend one of the best private schools on [PAWN_possessive] homeworld.\n\n[PAWN_nameDef] was also unfortuante enough to see [PAWN_possessive] parents separate at a young age. -->
<DivorceKid95.baseDesc>[PAWN_nameDef]很幸运,能够去上在[PAWN_possessive]的家园最好的私立学校。\n[PAWN_nameDef]也很不幸,[PAWN_possessive]家人在[PAWN_pronoun]很小的时候就离婚了。</DivorceKid95.baseDesc>
<!-- EN: divorce kid -->
<DivorceKid95.title>离婚家庭的孩子</DivorceKid95.title>
<!-- EN: divorce -->
<DivorceKid95.titleShort>不幸孩子divorce</DivorceKid95.titleShort>
<!-- EN: [PAWN_nameDef]'s affluent family helped conceal [PAWN_possessive] habit of torturing animals.\n\nDespite years of therapy, [PAWN_pronoun] could never bring [PAWN_objective]self to interact with the little beasts in any normal way. [PAWN_pronoun] did learn a few things about how bodies live and die. -->
<PetTorturer60.baseDesc>[PAWN_nameDef]富裕的家庭帮助了掩盖[PAWN_possessive]喜欢折磨宠物的爱好。\n\n多年的治疗并未能让[PAWN_pronoun]在和这些小动物交互上正常哪怕一点,[PAWN_pronoun]却从疗程中学到了与生物的生死相关的知识。</PetTorturer60.baseDesc>
<!-- EN: pet torturer -->
<PetTorturer60.title>折磨宠物者</PetTorturer60.title>
<!-- EN: pet torturer -->
<PetTorturer60.titleShort>折磨宠物者</PetTorturer60.titleShort>
<!-- EN: [PAWN_nameDef] was a smart kid, so everyone encouraged [PAWN_possessive] ambition to become a politician.\n\n[PAWN_pronoun] would use any tactic to win, including direct psychological attacks.\n\nDuring one school election, the other candidate hung himself. [PAWN_nameDef] won by default. -->
<PoliticalClimber28.baseDesc>[PAWN_nameDef]是个聪明的孩子,身边的每个人都鼓励并放大[PAWN_pronoun]参与政坛成为政治家的野心。\n\n[PAWN_pronoun]会使用任何能让其获胜的战术,包括心灵攻击。\n\n在一次校内选举中其他的候选人把自己吊死了理所应当的[PAWN_nameDef]成为了胜利者。</PoliticalClimber28.baseDesc>
<!-- EN: political climber -->
<PoliticalClimber28.title>政坛爬升者</PoliticalClimber28.title>
<!-- EN: political climber -->
<PoliticalClimber28.titleShort>政坛爬升者</PoliticalClimber28.titleShort>
</LanguageData>

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@ -13,6 +13,9 @@
<!-- EN: ate human meat -->
<AteHumanMeat.label>吃人肉</AteHumanMeat.label>
<!-- EN: build building -->
<BuildSpecificDef.label>建造建筑</BuildSpecificDef.label>
<!-- EN: joiner refused -->
<CharityRefused_ThreatReward_Joiner.label>拒绝了加入请求</CharityRefused_ThreatReward_Joiner.label>

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@ -201,7 +201,6 @@
<HypothermiaRevealed.label>患低温症</HypothermiaRevealed.label>
<!-- EN:
<li>tale_noun->[PAWN_nameDef] getting hypothermia</li>
<li>tale_noun->[PAWN_nameDef] freezing to death</li>
<li>image->[PAWN_nameFull] trudging through snow [circumstance_group]</li>
<li>image->[PAWN_nameFull] huddled beside a [TerrainFeature] [circumstance_group]</li>
<li>image->[PAWN_nameFull] searching for a warm [Apparel] [circumstance_group]</li>
@ -221,7 +220,6 @@
-->
<HypothermiaRevealed.rulePack.rulesStrings>
<li>tale_noun->[PAWN_nameDef]患上低温症</li>
<li>tale_noun->[PAWN_nameDef]快被冻死</li>
<li>image->[PAWN_nameFull]艰难地穿越雪地,[circumstance_group]</li>
<li>image->[PAWN_nameFull]挤在[TerrainFeature]旁躲避严寒,[circumstance_group]</li>
<li>image->[PAWN_nameFull]正在寻找能够御寒的[Apparel][circumstance_group]</li>

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@ -37,6 +37,9 @@
<!-- EN: bionic -->
<BodyPartsBionic.label>仿生体</BodyPartsBionic.label>
<!-- EN: mechtech -->
<BodyPartsMechtech.label>机械技术</BodyPartsMechtech.label>
<!-- EN: natural -->
<BodyPartsNatural.label>自然</BodyPartsNatural.label>

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@ -11,6 +11,8 @@
<Apparel_PsychicInsanityLance.comps.CompReloadable.cooldownGerund>冷却中</Apparel_PsychicInsanityLance.comps.CompReloadable.cooldownGerund>
<!-- EN: psychic insanity lance -->
<Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.label>心灵错乱枪</Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.label>
<!-- EN: psychic insanity immune -->
<Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.invalidTargetPawn>心灵错乱免疫</Apparel_PsychicInsanityLance.verbs.psychic_insanity_lance.invalidTargetPawn>
<!-- EN: psychic shock lance -->
<Apparel_PsychicShockLance.label>心灵冲击枪</Apparel_PsychicShockLance.label>
@ -22,5 +24,7 @@
<Apparel_PsychicShockLance.comps.CompReloadable.cooldownGerund>冷却中</Apparel_PsychicShockLance.comps.CompReloadable.cooldownGerund>
<!-- EN: psychic shock lance -->
<Apparel_PsychicShockLance.verbs.psychic_shock_lance.label>心灵冲击枪</Apparel_PsychicShockLance.verbs.psychic_shock_lance.label>
<!-- EN: Psychic shock immune -->
<Apparel_PsychicShockLance.verbs.psychic_shock_lance.invalidTargetPawn>心灵冲击免疫</Apparel_PsychicShockLance.verbs.psychic_shock_lance.invalidTargetPawn>
</LanguageData>

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@ -48,7 +48,7 @@
<Steel.label>钢铁</Steel.label>
<!-- EN: An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines. -->
<Steel.description>一种多用途铁碳合金,可以用来建造建筑、制作工具或武器。</Steel.description>
<Steel.stuffProps.stuffAdjective></Steel.stuffProps.stuffAdjective>
<Steel.stuffProps.stuffAdjective></Steel.stuffProps.stuffAdjective>
<!-- EN: synthread -->
<Synthread.label>合成纤维</Synthread.label>

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@ -112,23 +112,23 @@
<!-- EN: body modder pleased -->
<ProsthophileHappy.stages.body_modder_pleased.label>超人主义</ProsthophileHappy.stages.body_modder_pleased.label>
<!-- EN: This artificial part is cool. I want more. -->
<!-- EN: This artificial enhancement is cool. I want more. -->
<ProsthophileHappy.stages.body_modder_pleased.description>这个人造部件很酷,我想要更多。</ProsthophileHappy.stages.body_modder_pleased.description>
<!-- EN: body modder quite pleased -->
<ProsthophileHappy.stages.body_modder_quite_pleased.label>超人主义x2</ProsthophileHappy.stages.body_modder_quite_pleased.label>
<!-- EN: Two artificial parts are better than one. I wish I had more. -->
<!-- EN: Two artificial enhancements are better than one. I wish I had more. -->
<ProsthophileHappy.stages.body_modder_quite_pleased.description>两个人造部件比一个好,我希望有更多。</ProsthophileHappy.stages.body_modder_quite_pleased.description>
<!-- EN: body modder delighted -->
<ProsthophileHappy.stages.body_modder_delighted.label>超人主义x3</ProsthophileHappy.stages.body_modder_delighted.label>
<!-- EN: Three artificial parts, and my weak human flesh is receding. But I still want more machine power. -->
<!-- EN: Three artificial enhancements, and my weak human flesh is receding. But I still want more machine power. -->
<ProsthophileHappy.stages.body_modder_delighted.description>三个人造部件,它们正在取代脆弱的人类肉体。但我仍然渴望更多机械的力量。</ProsthophileHappy.stages.body_modder_delighted.description>
<!-- EN: body modder enchanted -->
<ProsthophileHappy.stages.body_modder_enchanted.label>超人主义x4</ProsthophileHappy.stages.body_modder_enchanted.label>
<!-- EN: Four artificial body parts and I am becoming more than human. But there's still some flesh that needs replacing. -->
<!-- EN: Four artificial enhancements and I am becoming more than human. But there's still some flesh that needs replacing. -->
<ProsthophileHappy.stages.body_modder_enchanted.description>四个人造部件,这让我超越人类。但仍有一些肉体需要更换。</ProsthophileHappy.stages.body_modder_enchanted.description>
<!-- EN: body modder overjoyed -->
<ProsthophileHappy.stages.body_modder_overjoyed.label>超人主义x5</ProsthophileHappy.stages.body_modder_overjoyed.label>
<!-- EN: Five artificial body parts! How could an enhanced being like me ever feel sad? -->
<!-- EN: Five artificial enhancements! How could an enhanced being like me ever feel sad? -->
<ProsthophileHappy.stages.body_modder_overjoyed.description>五个人造部件!像我这样的超人类怎么会难过?</ProsthophileHappy.stages.body_modder_overjoyed.description>
<!-- EN: machine body is complete -->
<ProsthophileHappy.stages.machine_body_is_complete.label>超人主义max</ProsthophileHappy.stages.machine_body_is_complete.label>
@ -142,23 +142,23 @@
<!-- EN: body purist squeamish -->
<ProsthophobeUnhappy.stages.body_purist_squeamish.label>纯粹主义拥有假体</ProsthophobeUnhappy.stages.body_purist_squeamish.label>
<!-- EN: I hate having this unnatural thing attached to me. It feels so filthy! -->
<!-- EN: I hate having this unnatural enhancement. I feel filthy! -->
<ProsthophobeUnhappy.stages.body_purist_squeamish.description>我讨厌身上有这种不自然的,肮脏的东西!</ProsthophobeUnhappy.stages.body_purist_squeamish.description>
<!-- EN: body purist disgusted -->
<ProsthophobeUnhappy.stages.body_purist_disgusted.label>纯粹主义拥有假体2个</ProsthophobeUnhappy.stages.body_purist_disgusted.label>
<!-- EN: Two artificial parts are sullying my natural, pure body. It makes me sick to think of it. -->
<!-- EN: Two artificial enhancements are sullying my natural, pure body. It makes me sick to think of it. -->
<ProsthophobeUnhappy.stages.body_purist_disgusted.description>两个人造部件正在玷污纯净的身体,这让我觉得不舒服。</ProsthophobeUnhappy.stages.body_purist_disgusted.description>
<!-- EN: body purist violated -->
<ProsthophobeUnhappy.stages.body_purist_violated.label>纯粹主义拥有假体3个</ProsthophobeUnhappy.stages.body_purist_violated.label>
<!-- EN: Three artificial parts violate my body's pure flesh. I shudder when I think of it... and these objects shudder with me. -->
<!-- EN: Three artificial enhancements violate my body's pure flesh. I shudder when I think of it... and these objects shudder with me. -->
<ProsthophobeUnhappy.stages.body_purist_violated.description>三个人造部件侵犯着我的肉体。想起这些,我就会不寒而栗……而这些东西也和我一起颤抖,天啊!</ProsthophobeUnhappy.stages.body_purist_violated.description>
<!-- EN: body purist horrified -->
<ProsthophobeUnhappy.stages.body_purist_horrified.label>纯粹主义拥有假体4个</ProsthophobeUnhappy.stages.body_purist_horrified.label>
<!-- EN: I have four artificial body parts; it's like I'm becoming a robot. What a horrifying sensation. -->
<!-- EN: I have four artificial enhancements; it's like I'm becoming a robot. What a horrifying sensation. -->
<ProsthophobeUnhappy.stages.body_purist_horrified.description>拥有四个人造部件的我仿佛正在成为一个机器人。太可怕了!</ProsthophobeUnhappy.stages.body_purist_horrified.description>
<!-- EN: body purist nightmare -->
<ProsthophobeUnhappy.stages.body_purist_nightmare.label>纯粹主义拥有假体5个</ProsthophobeUnhappy.stages.body_purist_nightmare.label>
<!-- EN: Five artificial body parts... Is there anything left of me? Or am I just a robot that thinks it's human? -->
<!-- EN: Five artificial enhancements... Is there anything left of me? Or am I just a robot that thinks it's human? -->
<ProsthophobeUnhappy.stages.body_purist_nightmare.description>五个人造部件……我还剩下什么?或者我只是个贴着人类标签的机器人?</ProsthophobeUnhappy.stages.body_purist_nightmare.description>
<!-- EN: I have become what I hate -->
<ProsthophobeUnhappy.stages.I_have_become_what_I_hate.label>纯粹主义拥有假体(多个)</ProsthophobeUnhappy.stages.I_have_become_what_I_hate.label>

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@ -33,8 +33,8 @@
<!-- EN: body purist -->
<BodyPurist.degreeDatas.body_purist.label>纯粹主义</BodyPurist.degreeDatas.body_purist.label>
<!-- EN: {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts are unethical and disgusting. -->
<BodyPurist.degreeDatas.body_purist.description>{PAWN_nameDef}相信人的身体能力有限是有原因的。对{PAWN_objective}而言,人造身体部件背德而且令人作呕。</BodyPurist.degreeDatas.body_purist.description>
<!-- EN: {PAWN_nameDef} believes the human body is limited for a reason. To {PAWN_objective}, artificial body parts and xenogenes are unethical and disgusting. -->
<BodyPurist.degreeDatas.body_purist.description>{PAWN_nameDef}相信人的身体能力有限是有原因的。对{PAWN_objective}而言,人造身体部件和异种胚芽背德而且令人作呕。</BodyPurist.degreeDatas.body_purist.description>
<!-- EN: brawler -->
<Brawler.degreeDatas.brawler.label>格斗者</Brawler.degreeDatas.brawler.label>
@ -155,8 +155,8 @@
<!-- EN: body modder -->
<Transhumanist.degreeDatas.body_modder.label>超人主义</Transhumanist.degreeDatas.body_modder.label>
<!-- EN: {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced by artificial body parts. -->
<Transhumanist.degreeDatas.body_modder.description>{PAWN_nameDef}深深感到自然躯体对自身的限制。{PAWN_pronoun}经常梦想得到人造部件的强化。</Transhumanist.degreeDatas.body_modder.description>
<!-- EN: {PAWN_nameDef} feels limited in {PAWN_possessive} feeble human body. {PAWN_pronoun} often dreams of being enhanced with artificial body parts or xenogenetics. -->
<Transhumanist.degreeDatas.body_modder.description>{PAWN_nameDef}深深感到自然躯体对自身的限制。{PAWN_pronoun}经常梦想得到人造部件或异种胚芽的强化。</Transhumanist.degreeDatas.body_modder.description>
<!-- EN: undergrounder -->
<Undergrounder.degreeDatas.undergrounder.label>穴居者</Undergrounder.degreeDatas.undergrounder.label>

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@ -54,6 +54,8 @@
<StatsReport_MaxGain>最大增益</StatsReport_MaxGain>
<!-- EN: Multiplier for age {0} -->
<StatsReport_AgeMultiplier>年龄({0})乘数</StatsReport_AgeMultiplier>
<!-- EN: Offset for age {0} -->
<StatsReport_AgeOffset>年龄({0})偏移</StatsReport_AgeOffset>
<!-- EN: Multiplier for health {0} -->
<StatsReport_HealthMultiplier>耐久({0})乘数</StatsReport_HealthMultiplier>
<!-- EN: Cost to reload ({COUNT} {AMMO_label}) -->

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@ -1288,7 +1288,7 @@
<!-- EN: sat -->
<Saturation>饱和度</Saturation>
<!-- EN: value -->
<Value></Value>
<ColorValue></ColorValue>
<!-- EN: darklight -->
<Darklight>微光</Darklight>
<!-- EN: not darklight -->

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@ -171,7 +171,7 @@
<!-- EN: max level -->
<InstallImplantAlreadyMaxLevel>最大等级</InstallImplantAlreadyMaxLevel>
<!-- EN: requires min level {0} -->
<InstallImplantMinLevel>需要等级{0}</InstallImplantMinLevel><!-- text_todo -->
<InstallImplantMinLevel>需要等级{0}</InstallImplantMinLevel>
<!-- EN: psychically deaf -->
<InstallImplantPsychicallyDeaf>心灵失聪</InstallImplantPsychicallyDeaf>
<!-- EN: Upgrade {0} to level {1} -->
@ -375,7 +375,7 @@
<!-- EN: not injured -->
<NotInjured>没有受伤</NotInjured>
<!-- EN: no doctor -->
<NoDoctor>没有医生</NoDoctor><!-- text_todo -->
<NoDoctor>没有医生</NoDoctor>
<!-- EN: occupied by {0} -->
<SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>
@ -542,7 +542,7 @@
<!-- EN: {0} does not require tending -->
<TendingNotRequired>{0}不需要照料</TendingNotRequired>
<!-- EN: without medicine -->
<WithoutMedicine>没有药品</WithoutMedicine>
<WithoutMedicine>不用药品</WithoutMedicine>
<!-- EN: Repair {0} -->
<RepairThing>修理{0}</RepairThing>
@ -558,4 +558,8 @@
<!-- EN: Romance {0} -->
<CanRomance>约会{0}</CanRomance>
<!-- Feeding -->
<!-- EN: disliked food -->
<WarningFoodDisliked>厌恶的食物</WarningFoodDisliked>
</LanguageData>

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@ -637,5 +637,8 @@
<SelectAllLinked>选中所有</SelectAllLinked>
<!-- EN: Select all storage buildings linked to this. -->
<SelectAllLinkedDesc>选中所有与其链接的存储建筑。</SelectAllLinkedDesc>
<!-- EN: {0_labelShort} is unconscious. -->
<CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
</LanguageData>

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@ -420,7 +420,7 @@
<!-- EN: Pen is not enclosed now, so auto-cut won't occur. -->
<AutocutUnenclosedPenTip>畜栏现在没有被封闭,所以自动割除不会生效。</AutocutUnenclosedPenTip>
<!-- EN: Auto-cut plants blocking wind turbine -->
<WindTurbineAutoCut_EnabledCheckbox>自动割除阻挡风力发电机的植物</WindTurbineAutoCut_EnabledCheckbox>
<!-- EN: Auto-cut blocking plants -->
<WindTurbineAutoCut_EnabledCheckbox>自动割除阻挡的植物</WindTurbineAutoCut_EnabledCheckbox>
</LanguageData>

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@ -478,9 +478,9 @@
<!-- EN: Dormant insect hives may spawn in natural caves.\n\nThis setting only applies to map generation and does not affect active insects that may tunnel in during play. -->
<Difficulty_AllowCaveHives_Info>自然洞穴中可能会生成休眠的虫巢。\n\n此选项只会影响地图生成而不会影响到游戏中挖掘隧道的活跃虫群。</Difficulty_AllowCaveHives_Info>
<!-- EN: Add unwavering prisoners -->
<Difficulty_UnwaveringPrisoners_Label>添加死忠囚犯</Difficulty_UnwaveringPrisoners_Label>
<Difficulty_UnwaveringPrisoners_Label>死忠囚犯</Difficulty_UnwaveringPrisoners_Label>
<!-- EN: This option adds additional capturable prisoners to the game who cannot be recruited due to unwavering loyalty.\n\nUnwavering prisoners are added on top of normal prisoners, so turning this off won't give more recruitable prisoners - it simply removes the unwavering ones.\n\nUnwavering prisoners can still be released for diplomatic gains, sold, enslaved, harvested for organs, or otherwise made use of. In general, they offer more options and resources, and make the game a bit richer and easier. -->
<Difficulty_UnwaveringPrisoners_Info>这个选项在游戏中增加了额外的可俘虏的囚犯类型,他们由于忠诚度不坚定而无法被招募。\n\n死忠囚犯是在普通囚犯的基础上增加的一个变种所以关闭这个选项并不会带来更多可招募的囚犯——它只是删除了死忠囚犯类型。\n\n死忠囚犯仍然可以为了外交利益而被释放被出售被奴役被摘取器官或以其他方式被利用。总的来说他们提供了更多的选择和资源并使游戏变得更加丰富和容易。</Difficulty_UnwaveringPrisoners_Info>
<Difficulty_UnwaveringPrisoners_Info>这个选项在游戏中增加了额外的可俘虏的囚犯类型,他们由于坚定不移的忠诚而无法被招募。\n\n死忠囚犯是在普通囚犯的基础上增加的一个变种所以关闭这个选项并不会带来更多可招募的囚犯——它只是删除了死忠囚犯类型。\n\n死忠囚犯仍然可以为了外交利益而被释放被出售被奴役被摘取器官或以其他方式被利用。总的来说他们提供了更多的选择和资源并使游戏变得更加丰富和容易。</Difficulty_UnwaveringPrisoners_Info>
<!-- EN: Player tools -->
<DifficultyPlayerToolsSection>玩家控制</DifficultyPlayerToolsSection>

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@ -985,7 +985,7 @@
<!-- EN: Power output -->
<PowerOutput>电力输出</PowerOutput>
<!-- EN: {0} W when active -->
<PowerActiveNeeded>{0} W -激活</PowerActiveNeeded> <!-- text_todo -->
<PowerActiveNeeded>{0} W -激活</PowerActiveNeeded>
<!-- EN: Stored -->
<PowerBatteryStored>蓄电</PowerBatteryStored>
<!-- EN: Efficiency -->
@ -1799,4 +1799,13 @@
<!-- EN: Random -->
<Random>随机</Random>
<!-- EN: Plant {0_label} -->
<PlantThing>种植{0_label}</PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->
<PlantThingDesc>在选定的区域种植{0_label}</PlantThingDesc>
<!-- EN: Cancel planting {0_label} -->
<CancelPlantThing>取消种植{0_label}</CancelPlantThing>
<!-- EN: Cancel planting the {0_label}. -->
<CancelPlantThingDesc>取消种植{0_label}</CancelPlantThingDesc>
</LanguageData>

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@ -1,8 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Skill level -->
<!-- EN: Level -->
<Level>等级</Level>
<!-- EN: Skill level -->
<SkillLevel>技能等级</SkillLevel>
<!-- EN: Progress to next learned level -->
<ProgressToNextLevel>升级进度</ProgressToNextLevel>
<!-- EN: Experience -->

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: built automated turret -->
<BuiltAutomatedTurret.label>建造了自动炮塔</BuiltAutomatedTurret.label>
<!-- EN: built automated weapon -->
<BuiltAutomatedTurret.label>建造了自动武器</BuiltAutomatedTurret.label>
</LanguageData>

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@ -5,23 +5,23 @@
<AutonomousWeapons_Disapproved.label>反感</AutonomousWeapons_Disapproved.label>
<!-- EN: Allowing a machine to decide to kill is an ugly thing. -->
<AutonomousWeapons_Disapproved.description>允许机器杀人是件令人不适的事。</AutonomousWeapons_Disapproved.description>
<!-- EN: Automated turret in colony -->
<AutonomousWeapons_Disapproved.comps.0.description>殖民地有自动炮塔</AutonomousWeapons_Disapproved.comps.0.description>
<!-- EN: Automated weapon in colony -->
<AutonomousWeapons_Disapproved.comps.0.description>殖民地有自动武器</AutonomousWeapons_Disapproved.comps.0.description>
<!-- EN: horrible -->
<AutonomousWeapons_Horrible.label>畏惧</AutonomousWeapons_Horrible.label>
<!-- EN: Allowing a machine to decide to kill is a terrible thing. -->
<AutonomousWeapons_Horrible.description>允许机器杀人是件十分可怕的事。</AutonomousWeapons_Horrible.description>
<!-- EN: Automated turret in colony -->
<AutonomousWeapons_Horrible.comps.0.description>殖民地有自动炮塔</AutonomousWeapons_Horrible.comps.0.description>
<!-- EN: Automated weapon in colony -->
<AutonomousWeapons_Horrible.comps.0.description>殖民地有自动武器</AutonomousWeapons_Horrible.comps.0.description>
<!-- EN: prohibited -->
<AutonomousWeapons_Prohibited.label>禁忌</AutonomousWeapons_Prohibited.label>
<!-- EN: Allowing a machine to decide to kill is an absolutely inhuman thing to do. -->
<AutonomousWeapons_Prohibited.description>允许机器自主决定杀人是一件绝对不人道的事情。</AutonomousWeapons_Prohibited.description>
<!-- EN: Automated turret in colony -->
<AutonomousWeapons_Prohibited.comps.0.description>殖民地有自动炮塔</AutonomousWeapons_Prohibited.comps.0.description>
<!-- EN: Automated weapon in colony -->
<AutonomousWeapons_Prohibited.comps.0.description>殖民地有自动武器</AutonomousWeapons_Prohibited.comps.0.description>
<!-- EN: Build automated turret -->
<AutonomousWeapons_Prohibited.comps.1.description>构建自动炮塔</AutonomousWeapons_Prohibited.comps.1.description>
<AutonomousWeapons_Prohibited.comps.1.description>构建自动武器</AutonomousWeapons_Prohibited.comps.1.description>
</LanguageData>

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@ -1,19 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: automated turrets -->
<HasAutomatedTurrets_Disapproved.stages.automated_turrets.label>使用自动炮塔</HasAutomatedTurrets_Disapproved.stages.automated_turrets.label>
<!-- EN: We use automated turrets. It's really ugly to give life-and-death decision to a machine. -->
<HasAutomatedTurrets_Disapproved.stages.automated_turrets.description>我们在使用自动炮塔,用机器来决定人的生死显得非常丑恶。</HasAutomatedTurrets_Disapproved.stages.automated_turrets.description>
<!-- EN: automated weapons -->
<HasAutomatedTurrets_Disapproved.stages.automated_weapons.label>使用自动武器</HasAutomatedTurrets_Disapproved.stages.automated_weapons.label>
<!-- EN: We use automated weapons. It's really ugly to give life-and-death decision to a machine. -->
<HasAutomatedTurrets_Disapproved.stages.automated_weapons.description>我们在使用自动武器,用机器来决定人的生死显得非常丑恶。</HasAutomatedTurrets_Disapproved.stages.automated_weapons.description>
<!-- EN: automated turrets -->
<HasAutomatedTurrets_Horrible.stages.automated_turrets.label>使用自动炮塔</HasAutomatedTurrets_Horrible.stages.automated_turrets.label>
<!-- EN: We use automated turrets. It's horrible to give life-and-death decisions to a machine. -->
<HasAutomatedTurrets_Horrible.stages.automated_turrets.description>我们在使用自动炮塔,用机器来决定人生死的这种行为真是太可怕了。</HasAutomatedTurrets_Horrible.stages.automated_turrets.description>
<!-- EN: automated weapons -->
<HasAutomatedTurrets_Horrible.stages.automated_weapons.label>使用自动武器</HasAutomatedTurrets_Horrible.stages.automated_weapons.label>
<!-- EN: We use automated weapons. It's horrible to give life-and-death decisions to a machine. -->
<HasAutomatedTurrets_Horrible.stages.automated_weapons.description>我们在使用自动武器,用机器来决定人生死的这种行为真是太可怕了。</HasAutomatedTurrets_Horrible.stages.automated_weapons.description>
<!-- EN: automated turrets -->
<HasAutomatedTurrets_Prohibited.stages.automated_turrets.label>使用自动炮塔</HasAutomatedTurrets_Prohibited.stages.automated_turrets.label>
<!-- EN: We use automated turrets. It's absolutely abhorrent to give life-and-death decisions to a machine. -->
<HasAutomatedTurrets_Prohibited.stages.automated_turrets.description>我们在使用自动炮塔,这种用机器来决定人们生死的行为是极端令人憎恶的。</HasAutomatedTurrets_Prohibited.stages.automated_turrets.description>
<!-- EN: automated weapons -->
<HasAutomatedTurrets_Prohibited.stages.automated_weapons.label>使用自动武器</HasAutomatedTurrets_Prohibited.stages.automated_weapons.label>
<!-- EN: We use automated weapons. It's absolutely abhorrent to give life-and-death decisions to a machine. -->
<HasAutomatedTurrets_Prohibited.stages.automated_weapons.description>我们在使用自动武器,这种用机器来决定人们生死的行为是极端令人憎恶的。</HasAutomatedTurrets_Prohibited.stages.automated_weapons.description>
</LanguageData>

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@ -1,69 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: no artificial part -->
<HasNoProsthetic_Disapproved.stages.no_artificial_part.label>没有人造部件</HasNoProsthetic_Disapproved.stages.no_artificial_part.label>
<!-- EN: I don't have any artificial body parts. It's against my beliefs to be so unenhanced. -->
<HasNoProsthetic_Disapproved.stages.no_artificial_part.description>我没有任何的人造身体部件,如此平庸违背我的信仰。</HasNoProsthetic_Disapproved.stages.no_artificial_part.description>
<!-- EN: no artificial enhancement -->
<HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.label>没有人造部件</HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.label>
<!-- EN: I don't have any artificial body enhancements. It's against my beliefs to be so unenhanced. -->
<HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.description>我没有任何的人造身体部件,如此平庸违背我的信仰。</HasNoProsthetic_Disapproved.stages.no_artificial_enhancement.description>
<!-- EN: no artificial part -->
<HasNoProsthetic_Disapproved_Social.stages.no_artificial_part.label>没有人造部件</HasNoProsthetic_Disapproved_Social.stages.no_artificial_part.label>
<!-- EN: no artificial enhancement -->
<HasNoProsthetic_Disapproved_Social.stages.no_artificial_enhancement.label>没有人造部件</HasNoProsthetic_Disapproved_Social.stages.no_artificial_enhancement.label>
<!-- EN: artificial part -->
<HasProsthetic_Abhorrent.stages.artificial_part.label>拥有人造部件</HasProsthetic_Abhorrent.stages.artificial_part.label>
<!-- EN: I have an artificial body part in me. It's an abhorrent offense against everything I believe! -->
<HasProsthetic_Abhorrent.stages.artificial_part.description>我身上有人造的身体部件,这是对我信仰的冒犯!</HasProsthetic_Abhorrent.stages.artificial_part.description>
<!-- EN: artificial enhancement -->
<HasProsthetic_Abhorrent.stages.artificial_enhancement.label>拥有人造部件</HasProsthetic_Abhorrent.stages.artificial_enhancement.label>
<!-- EN: I have an artificial body enhancement. It's an abhorrent offense against everything I believe! -->
<HasProsthetic_Abhorrent.stages.artificial_enhancement.description>我身上有人造的身体部件,这是对我信仰的冒犯!</HasProsthetic_Abhorrent.stages.artificial_enhancement.description>
<!-- EN: artificial part -->
<HasProsthetic_Abhorrent_Social.stages.artificial_part.label>拥有人造部件</HasProsthetic_Abhorrent_Social.stages.artificial_part.label>
<!-- EN: artificial enhancement -->
<HasProsthetic_Abhorrent_Social.stages.artificial_enhancement.label>拥有人造部件</HasProsthetic_Abhorrent_Social.stages.artificial_enhancement.label>
<!-- EN: transhumanist modded -->
<HasProsthetic_Approved.stages.transhumanist_modded.label>技术融合改造</HasProsthetic_Approved.stages.transhumanist_modded.label>
<!-- EN: This artificial body part matches my belief. -->
<!-- EN: This artificial enhancement matches my belief. -->
<HasProsthetic_Approved.stages.transhumanist_modded.description>这个人造身体部件符合我的信仰。</HasProsthetic_Approved.stages.transhumanist_modded.description>
<!-- EN: transhumanist connected -->
<HasProsthetic_Approved.stages.transhumanist_connected.label>技术融合连接</HasProsthetic_Approved.stages.transhumanist_connected.label>
<!-- EN: The more artificial body parts I get, the stronger my expression of my beliefs. -->
<!-- EN: The more artificial enhancements I get, the stronger my expression of my beliefs. -->
<HasProsthetic_Approved.stages.transhumanist_connected.description>我得到的人造身体部件越多,我的信仰就变得越强烈。</HasProsthetic_Approved.stages.transhumanist_connected.description>
<!-- EN: transhumanist enhanced -->
<HasProsthetic_Approved.stages.transhumanist_enhanced.label>技术融合增强</HasProsthetic_Approved.stages.transhumanist_enhanced.label>
<!-- EN: My connection to my belief is enhanced by my third artificial body part. But I could use more. -->
<!-- EN: My connection to my belief is increased by my third artificial enhancement. But I could use more. -->
<HasProsthetic_Approved.stages.transhumanist_enhanced.description>我的第三个人造身体部件增强了我和信仰的联系,但我也许可以拥有更多。</HasProsthetic_Approved.stages.transhumanist_enhanced.description>
<!-- EN: transhumanist synchronized -->
<HasProsthetic_Approved.stages.transhumanist_synchronized.label>技术融合同步</HasProsthetic_Approved.stages.transhumanist_synchronized.label>
<!-- EN: Only two more artificial body parts are required to fully synchronize with my beliefs. -->
<!-- EN: Only two more artificial enhancements are required to fully synchronize with my beliefs. -->
<HasProsthetic_Approved.stages.transhumanist_synchronized.description>只需要再有两个人造身体部件,就能达到我的理想形态。</HasProsthetic_Approved.stages.transhumanist_synchronized.description>
<!-- EN: transhumanist integrated -->
<HasProsthetic_Approved.stages.transhumanist_integrated.label>技术融合完整</HasProsthetic_Approved.stages.transhumanist_integrated.label>
<!-- EN: Five artificial body parts! I'm beginning to feel perfect integration with my beliefs. -->
<!-- EN: Five artificial enhancements! I'm beginning to feel perfect integration with my beliefs. -->
<HasProsthetic_Approved.stages.transhumanist_integrated.description>五个人造的身体部件!这是我理想中的完美形态。</HasProsthetic_Approved.stages.transhumanist_integrated.description>
<!-- EN: transhumanist transformed -->
<HasProsthetic_Approved.stages.transhumanist_transformed.label>技术融合飞升</HasProsthetic_Approved.stages.transhumanist_transformed.label>
<!-- EN: It's as though I've left the weak flesh behind. -->
<HasProsthetic_Approved.stages.transhumanist_transformed.description>我仿佛已经将脆弱的肉体抛于身后。</HasProsthetic_Approved.stages.transhumanist_transformed.description>
<!-- EN: artificial part -->
<HasProsthetic_Disapproved.stages.artificial_part.label>拥有人造部件</HasProsthetic_Disapproved.stages.artificial_part.label>
<!-- EN: I have an artificial body part in me. I don't believe such things are acceptable. -->
<HasProsthetic_Disapproved.stages.artificial_part.description>我身上有人造的身体部件,我不相信这种事情是能被接受的!</HasProsthetic_Disapproved.stages.artificial_part.description>
<!-- EN: artificial enhancement -->
<HasProsthetic_Disapproved.stages.artificial_enhancement.label>拥有人造部件</HasProsthetic_Disapproved.stages.artificial_enhancement.label>
<!-- EN: I have an artificial body enhancement. I don't believe such things are acceptable. -->
<HasProsthetic_Disapproved.stages.artificial_enhancement.description>我身上有人造的身体部件,我不相信这种事情是能被接受的!</HasProsthetic_Disapproved.stages.artificial_enhancement.description>
<!-- EN: artificial part -->
<HasProsthetic_Disapproved_Social.stages.artificial_part.label>拥有人造部件</HasProsthetic_Disapproved_Social.stages.artificial_part.label>
<!-- EN: artificial enhancement -->
<HasProsthetic_Disapproved_Social.stages.artificial_enhancement.label>拥有人造部件</HasProsthetic_Disapproved_Social.stages.artificial_enhancement.label>
<!-- EN: installed prosthetic -->
<InstalledProsthetic_Abhorrent.stages.installed_prosthetic.label>安装了假肢</InstalledProsthetic_Abhorrent.stages.installed_prosthetic.label>
<!-- EN: I had to install a prosthetic. This was deeply offensive to my beliefs. -->
<InstalledProsthetic_Abhorrent.stages.installed_prosthetic.description>我不得不安装假肢。这深深地冒犯了我的信仰。</InstalledProsthetic_Abhorrent.stages.installed_prosthetic.description>
<!-- EN: installed enhancement -->
<InstalledProsthetic_Abhorrent.stages.installed_enhancement.label>安装了假肢</InstalledProsthetic_Abhorrent.stages.installed_enhancement.label>
<!-- EN: I had to install an artificial body enhancement. This was deeply offensive to my beliefs. -->
<InstalledProsthetic_Abhorrent.stages.installed_enhancement.description>我不得不安装假肢。这深深地冒犯了我的信仰。</InstalledProsthetic_Abhorrent.stages.installed_enhancement.description>
<!-- EN: installed prosthetic -->
<InstalledProsthetic_Disapproved.stages.installed_prosthetic.label>安装了假肢</InstalledProsthetic_Disapproved.stages.installed_prosthetic.label>
<!-- EN: I had to install a prosthetic. This was clearly against my beliefs. -->
<InstalledProsthetic_Disapproved.stages.installed_prosthetic.description>我不得不安装假肢。很显然这冒犯了我的信仰。</InstalledProsthetic_Disapproved.stages.installed_prosthetic.description>
<!-- EN: installed enhancement -->
<InstalledProsthetic_Disapproved.stages.installed_enhancement.label>安装了假肢</InstalledProsthetic_Disapproved.stages.installed_enhancement.label>
<!-- EN: I had to install an artificial body enhancement. This was clearly against my beliefs. -->
<InstalledProsthetic_Disapproved.stages.installed_enhancement.description>我不得不安装假肢。很显然这冒犯了我的信仰。</InstalledProsthetic_Disapproved.stages.installed_enhancement.description>
<!-- EN: installed prosthetic -->
<InstalledProsthetic_Know_Abhorrent.stages.installed_prosthetic.label>安装了假肢</InstalledProsthetic_Know_Abhorrent.stages.installed_prosthetic.label>
<!-- EN: installed enhancement -->
<InstalledProsthetic_Know_Abhorrent.stages.installed_enhancement.label>安装了假肢</InstalledProsthetic_Know_Abhorrent.stages.installed_enhancement.label>
<!-- EN: installed prosthetic -->
<InstalledProsthetic_Know_Disapproved.stages.installed_prosthetic.label>安装了假肢</InstalledProsthetic_Know_Disapproved.stages.installed_prosthetic.label>
<!-- EN: installed enhancement -->
<InstalledProsthetic_Know_Disapproved.stages.installed_enhancement.label>安装了假肢</InstalledProsthetic_Know_Disapproved.stages.installed_enhancement.label>
</LanguageData>

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@ -50,8 +50,6 @@
<RandomizeName>随机名称</RandomizeName>
<!-- EN: Randomize precepts -->
<RandomizePrecepts>随机戒律 </RandomizePrecepts>
<!-- EN: Add precept -->
<AddPrecept>添加{0}</AddPrecept>
<!-- EN: Randomize deities -->
<RandomizeDeities>随机神明</RandomizeDeities>
<!-- EN: Add deity -->

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@ -77,14 +77,6 @@
<VeneratedAnimalsBodySizePerColonist>当前每个殖民者附近的圣兽体型规模</VeneratedAnimalsBodySizePerColonist>
<!-- EN: Expecting at least {0} body size per colonist. -->
<MinAnimalBodySizePerColonist>每名殖民者需要动物规模至少为{0}(相关动物体型的总和)。</MinAnimalBodySizePerColonist>
<!-- EN: Plant {0_label} -->
<PlantThing>种植{0_label}</PlantThing>
<!-- EN: Plant a {0_label} in a chosen area. -->
<PlantThingDesc>在选定的区域种植{0_label}</PlantThingDesc>
<!-- EN: Cancel planting {0_label} -->
<CancelPlantThing>取消种植{0_label}</CancelPlantThing>
<!-- EN: Cancel planting the {0_label}. -->
<CancelPlantThingDesc>取消种植{0_label}</CancelPlantThingDesc>
<!-- EN: Disables -->
<Disables>禁用</Disables>
<!-- EN: Requires one of precepts -->

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@ -60,7 +60,7 @@
<!-- EN:
<li>pawnLabelSingleOrPlural(civilians_count==1)->[pawnLabel]</li>
<li>pawnLabelSingleOrPlural(civilians_count>=2)->[pawnLabelPlural]</li>
<li>questDescription->A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldierCountKinds]. The commander [andCivilians] must be rescued, but the [soldiers0_kind]s may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].</li>
<li>questDescription->A shuttle of [asker_faction_name] has taken damage and is seeking a place to land. Its commander [asker_nameDef] wants to land at [map_definite].\n\n[enemyFaction_pawnsPlural] from [enemyFaction_name] will attack the crashed shuttle site in an attempt to kill its occupants. You must defend them.\n\nThe shuttle contains [asker_nameDef][andOtherCivilians] and [soldierCountKinds]. The commander [andCivilians] must be rescued, but the [soldiers0_kindPlural] may be sacrificed.\n\nAfter [rescueDelay_duration], a rescue shuttle will come to pick up the survivors. You'll need to get them all on board within [leaveDelay_duration].</li>
<li>andOtherCivilians(civilians_count==1)-></li>
<li>andOtherCivilians(civilians_count==2)->, another [pawnLabel],</li>
<li>andOtherCivilians(civilians_count>=3)->, [civilianCountMinusOne] other [pawnLabelSingleOrPlural],</li>
@ -68,12 +68,12 @@
<li>andCivilians(civilians_count==2)->and [pawnLabel]</li>
<li>andCivilians(civilians_count>=3)->and [pawnLabelPlural]</li>
<li>soldierCountKinds(soldiers_count==1)->[soldiers_count] [soldiers0_kind]</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count] [soldiers0_kind]s</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count] [soldiers0_kindPlural]</li>
-->
<ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
<li>pawnLabelSingleOrPlural(civilians_count==1)->[pawnLabel]</li>
<li>pawnLabelSingleOrPlural(civilians_count>=2)->[pawnLabelPlural]</li>
<li>questDescription->一艘属于[asker_faction_name]的受损飞船正在寻找着陆位置。飞船的指挥官[asker_nameDef]希望让飞船降落在[map_definite]。\n\n[enemyFaction_name]的[enemyFaction_pawnsPlural]会攻击坠毁的飞船以试图杀死其中的平民,你需要保护他们。\n\n这艘飞船的人员包括[asker_nameDef][andOtherCivilians]和[soldierCountKinds]。你需要保护指挥者[andCivilians],但可以牺牲[soldiers0_kind]。\n\n在[rescueDelay_duration]之后,会有一艘救援飞船来接幸存者,你需要在在[leaveDelay_duration]让他们登上飞船。</li>
<li>questDescription->一艘属于[asker_faction_name]的受损飞船正在寻找着陆位置。飞船的指挥官[asker_nameDef]希望让飞船降落在[map_definite]。\n\n[enemyFaction_name]的[enemyFaction_pawnsPlural]会攻击坠毁的飞船以试图杀死其中的平民,你需要保护他们。\n\n这艘飞船的人员包括[asker_nameDef][andOtherCivilians]和[soldierCountKinds]。你需要保护指挥者[andCivilians],但可以牺牲[soldiers0_kindPlural]。\n\n在[rescueDelay_duration]之后,会有一艘救援飞船来接幸存者,你需要在在[leaveDelay_duration]让他们登上飞船。</li>
<li>andOtherCivilians(civilians_count==1)-></li>
<li>andOtherCivilians(civilians_count==2)->[pawnLabel]</li>
<li>andOtherCivilians(civilians_count>=3)->[civilianCountMinusOne],其他[pawnLabelSingleOrPlural]</li>
@ -81,7 +81,7 @@
<li>andCivilians(civilians_count==2)->和[pawnLabel]</li>
<li>andCivilians(civilians_count>=3)->和[pawnLabelPlural]</li>
<li>soldierCountKinds(soldiers_count==1)->[soldiers_count][soldiers0_kind]</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count][soldiers0_kind]</li>
<li>soldierCountKinds(soldiers_count>1)->[soldiers_count][soldiers0_kindPlural]</li>
</ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shuttle] [crash]</li>

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@ -13,10 +13,10 @@
<!-- EN: Terrible -->
<BestowingCeremony.outcomeChances.0.label>糟糕的</BestowingCeremony.outcomeChances.0.label>
<!-- EN: Unimpressive -->
<BestowingCeremony.outcomeChances.1.label>平平无奇</BestowingCeremony.outcomeChances.1.label>
<BestowingCeremony.outcomeChances.1.label>不起眼的</BestowingCeremony.outcomeChances.1.label>
<!-- EN: Honorable -->
<BestowingCeremony.outcomeChances.2.label>誉体面</BestowingCeremony.outcomeChances.2.label>
<BestowingCeremony.outcomeChances.2.label>耀的</BestowingCeremony.outcomeChances.2.label>
<!-- EN: Grandiose -->
<BestowingCeremony.outcomeChances.3.label>宏伟非凡</BestowingCeremony.outcomeChances.3.label>
<BestowingCeremony.outcomeChances.3.label>隆重的</BestowingCeremony.outcomeChances.3.label>
</LanguageData>

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@ -48,7 +48,7 @@
<!-- EN: Need meditation spot -->
<NeedMeditationSpotAlert>需要冥想点</NeedMeditationSpotAlert>
<!-- EN: These colonists have a psyfocus need or are sceheduled to meditate, but don't have any meditation spots available for them.\n\n{0}\n\nPlace a meditation spot and ensure it is reachable and usable. Colonists will prefer the meditation spot near the best focus object they can use. -->
<NeedMeditationSpotAlertDesc>这些殖民者有精神力需求或被安排有冥想任务,但是没有任何他们可用的冥想点。\n\n{0}\n\n请放置一个「冥想点」并确保它可用。殖民者更喜欢附近有他们能使用的最佳聚焦物的冥想点。</NeedMeditationSpotAlertDesc><!-- text_todo -->
<NeedMeditationSpotAlertDesc>这些殖民者有精神力需求或被安排有冥想任务,但是没有任何他们可用的冥想点。\n\n{0}\n\n请放置一个「冥想点」并确保它可用。殖民者更喜欢附近有他们能使用的最佳聚焦物的冥想点。</NeedMeditationSpotAlertDesc>
<!-- EN: Unusable meditation focus -->
<UnusableMeditationFocusAlert>无法使用的灵媒类型</UnusableMeditationFocusAlert>

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@ -1,8 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: {0_labelShort} is unconscious. -->
<CommandDisabledUnconscious>{0_labelShort}失去知觉。</CommandDisabledUnconscious>
<!-- Heritage -->
<!-- EN: Choose a new heir for {HOLDER_nameIndef}: -->

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@ -167,9 +167,9 @@
<LetterTextBestowingCeremonyTitleUpdated>{TARGET_definite}在授勋仪式安排后获得了新的头衔。为了配合新头衔的授予,另一个仪式将很快被安排。\n\n新的授予仪式将包括所有尚未授予的头衔的启灵装置奖励。</LetterTextBestowingCeremonyTitleUpdated>
<!-- EN: {PAWN_labelShort} received {1} honor as a sign of respect from {FACTION_name}, for gathering {3} spectators. -->
<LetterPartBestowingExtraHonor>{PAWN_labelShort}获得了{1}x荣誉点数 以示对{FACTION_name}的尊重, 因为他聚集了{3}x观众</LetterPartBestowingExtraHonor>
<LetterPartBestowingExtraHonor>由于{PAWN_labelShort}聚集了{3}名观众,{FACTION_name}授予了{PAWN_pronoun}{1}x荣誉点数以示尊重</LetterPartBestowingExtraHonor>
<!-- EN: {PAWN_labelShort} received no extra honor since there weren't many spectators. -->
<LetterPartNoExtraHonor>{PAWN_labelShort}没有获得额外的荣誉,因为没有多少观众</LetterPartNoExtraHonor>
<LetterPartNoExtraHonor>因为没有多少观众,{PAWN_labelShort}没有获得额外的荣誉。</LetterPartNoExtraHonor>
<!-- EN: All viewers of the ceremony received a mood bonus. -->
<LetterPartMoodBonus>仪式的所有观众都获得了心情奖励。</LetterPartMoodBonus>