1.3 update 3#

This commit is contained in:
VaniatD 2021-07-07 08:44:30 +08:00
parent 2abb148655
commit 7f37e10906
4 changed files with 10 additions and 4 deletions

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@ -14,8 +14,8 @@
<Sterilize.label>绝育</Sterilize.label>
<!-- EN: Sterilize a creature so it can no longer reproduce. -->
<Sterilize.description>对一个生物进行绝育,使其不能再进行繁殖。</Sterilize.description>
<!-- EN: sterilizing targetA. -->
<Sterilize.jobString>正在对targetA进行绝育。</Sterilize.jobString>
<!-- EN: sterilizing TargetA. -->
<Sterilize.jobString>正在对TargetA进行绝育。</Sterilize.jobString>
<!-- EN: {0} has successfully sterilized {1}. -->
<Sterilize.successfullyRemovedHediffMessage>{0}成功使{1}绝育。</Sterilize.successfullyRemovedHediffMessage>

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@ -321,11 +321,11 @@
<!-- EN: none -->
<DrugCategory_None></DrugCategory_None>
<!-- EN: medical -->
<DrugCategory_Medical></DrugCategory_Medical>
<DrugCategory_Medical></DrugCategory_Medical>
<!-- EN: social -->
<DrugCategory_Social>社交</DrugCategory_Social>
<!-- EN: hard -->
<DrugCategory_Hard>严重</DrugCategory_Hard>
<DrugCategory_Hard>烈性</DrugCategory_Hard>
<!-- EN: any -->
<DrugCategory_Any>任意</DrugCategory_Any>

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@ -104,6 +104,8 @@
<Execute>处决</Execute>
<!-- EN: Execute guilty colonist\n\nIf you toggle this on, a warden will proceed to execute this person. -->
<ExecuteColonist>处决有罪的殖民者\n\n如果你打开这个开关看守将着手处决这个人。</ExecuteColonist> <!-- text_doto -->
<!-- EN: {0_labelShort} is now marked for execution. The next available warden will go execute {0_objective}. -->
<MessageColonistMarkedForExecution>{0_labelShort}被标记为处决。接下来空闲的看守将去处决{0_objective}。</MessageColonistMarkedForExecution>
<!-- EN: {0} of {1} -->
<TitleOfFaction>{1} 的 {0}</TitleOfFaction>
<!-- EN: This action will make {PAWN_nameDef} lose {PAWN_possessive} {TITLE} title. You will receive no compensation for renouncing the title.\n\nThis will have the following effects:\n\n{EFFECTS} -->
@ -1462,6 +1464,8 @@
<!-- EN: ritual -->
<Ritual>仪式</Ritual>
<!-- EN: Takes place at -->
<RitualTakesPlaceAt>位于</RitualTakesPlaceAt>
<!-- EN: Any {0} -->
<RitualTargetThingDefsInfo>任意{0}</RitualTargetThingDefsInfo>
<!-- EN: Attending -->

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@ -162,6 +162,8 @@
<BestowingCeremonyThroneroomRequirementsNotSatisfied>布施者因{PAWN_definite}的谒见厅不符合{TITLE}头衔的要求而气愤,授勋仪式被取消了。</BestowingCeremonyThroneroomRequirementsNotSatisfied>
<!-- EN: bestowing ceremony -->
<BestowingCeremonyLabel>授勋仪式</BestowingCeremonyLabel>
<!-- EN: Bestowing ceremony total quality was {0}, determined by these factors -->
<BestowingOutcomeQualitySpecific>这些因素决定了授勋仪式的总体品质为{0}</BestowingOutcomeQualitySpecific>
<!-- EN: The anima linking ceremony is more powerful with more participants. The more people participate, the less time the ceremony takes, and the more anima grass will grow.\n\nWith {0} additional participants, {1} anima grass will be restored at the end of the ceremony. -->
<AnimaLinkingExplanationBase>参与者越多, 仙树连接仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>