typos fix 1.3 update2

This commit is contained in:
VaniatD 2021-07-06 22:35:02 +08:00
parent e3a087a2eb
commit 2abb148655
6 changed files with 58 additions and 72 deletions

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@ -8,90 +8,90 @@
<BeardCurly.label>卷须</BeardCurly.label>
<!-- EN: boxed -->
<Boxed.label>TODO</Boxed.label>
<Boxed.label></Boxed.label>
<!-- EN: braided -->
<Braided.label>TODO</Braided.label>
<Braided.label>编织</Braided.label>
<!-- EN: bushy -->
<Bushy.label>TODO</Bushy.label>
<Bushy.label>灌木</Bushy.label>
<!-- EN: bushy styled -->
<BushyStyled.label>TODO</BushyStyled.label>
<BushyStyled.label>繁茂风</BushyStyled.label>
<!-- EN: circle -->
<Circle.label>TODO</Circle.label>
<Circle.label></Circle.label>
<!-- EN: classy -->
<Classy.label>TODO</Classy.label>
<Classy.label>优雅</Classy.label>
<!-- EN: curtain -->
<Curtain.label>TODO</Curtain.label>
<Curtain.label>门帘</Curtain.label>
<!-- EN: ducktail -->
<Ducktail.label>TODO</Ducktail.label>
<Ducktail.label>鸭尾</Ducktail.label>
<!-- EN: fork -->
<Fork.label>TODO</Fork.label>
<Fork.label>叉子</Fork.label>
<!-- EN: french -->
<French.label>TODO</French.label>
<French.label>法式</French.label>
<!-- EN: full -->
<Full.label>TODO</Full.label>
<Full.label>长满</Full.label>
<!-- EN: goatee -->
<Goatee.label>TODO</Goatee.label>
<Goatee.label>山羊胡</Goatee.label>
<!-- EN: lincoln -->
<Lincoln.label>TODO</Lincoln.label>
<Lincoln.label>林肯</Lincoln.label>
<!-- EN: long dutch -->
<LongDutch.label>TODO</LongDutch.label>
<LongDutch.label>荷兰</LongDutch.label>
<!-- EN: machete -->
<Machete.label>TODO</Machete.label>
<Machete.label>大刀</Machete.label>
<!-- EN: moustache -->
<Moustache.label>TODO</Moustache.label>
<Moustache.label>小胡子</Moustache.label>
<!-- EN: mutton chops -->
<MuttonChops.label>TODO</MuttonChops.label>
<MuttonChops.label>羊排</MuttonChops.label>
<!-- EN: no beard -->
<NoBeard.label>TODO</NoBeard.label>
<NoBeard.label>剃光</NoBeard.label>
<!-- EN: norse -->
<Norse.label>TODO</Norse.label>
<Norse.label>北欧</Norse.label>
<!-- EN: old dutch -->
<OldDutch.label>TODO</OldDutch.label>
<OldDutch.label>古荷兰</OldDutch.label>
<!-- EN: seer -->
<Seer.label>TODO</Seer.label>
<Seer.label>先知</Seer.label>
<!-- EN: side whiskers -->
<SideWhiskers.label>TODO</SideWhiskers.label>
<SideWhiskers.label>侧须</SideWhiskers.label>
<!-- EN: soul patch -->
<SoulPatch.label>TODO</SoulPatch.label>
<SoulPatch.label>灵魂补丁</SoulPatch.label>
<!-- EN: stache and chops -->
<StacheAndChops.label>TODO</StacheAndChops.label>
<StacheAndChops.label>排骨</StacheAndChops.label>
<!-- EN: stubble -->
<Stubble.label>TODO</Stubble.label>
<Stubble.label>残留</Stubble.label>
<!-- EN: tri-braid -->
<TriBraid.label>TODO</TriBraid.label>
<TriBraid.label>三层辫</TriBraid.label>
<!-- EN: urist -->
<Urist.label>TODO</Urist.label>
<Urist.label>小学生</Urist.label>
<!-- EN: VanDyke -->
<VanDyke.label>TODO</VanDyke.label>
<VanDyke.label>梵蒂冈</VanDyke.label>
<!-- EN: wizard -->
<Wizard.label>TODO</Wizard.label>
<Wizard.label>巫师</Wizard.label>
</LanguageData>

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@ -8,8 +8,8 @@
<!-- EN: Ideology -->
<Ideology.label>Ideology信仰</Ideology.label>
<!-- EN: -Characters and factions believe in different religions, ideologies, cults, and philosophies. -->
<Ideology.description>人物和派系有各自笃定的宗教信仰、意识形态和哲学思想。</Ideology.description>
<!-- EN: -Characters and factions believe in different religions, ideologies, cults, and philosophies.\n\nMore to be announced soon! -->
<Ideology.description>人物和派系有各自笃定的宗教信仰、意识形态和哲学思想。\n\n更多信息即将公布!</Ideology.description>
<!-- EN: Royalty -->
<Royalty.label>Royalty皇权</Royalty.label>

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@ -160,6 +160,9 @@
<!-- EN: taking beer out of TargetA. -->
<TakeBeerOutOfFermentingBarrel.reportString>从TargetA中取出啤酒。</TakeBeerOutOfFermentingBarrel.reportString>
<!-- EN: taking TargetA to inventory. -->
<TakeCountToInventory.reportString>搬运TargetA至库存。</TakeCountToInventory.reportString>
<!-- EN: taking TargetA to inventory. -->
<TakeInventory.reportString>搬运TargetA至库存。</TakeInventory.reportString>

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@ -4,7 +4,7 @@
<!-- EN: animal flap -->
<AnimalFlap.label>帷幔</AnimalFlap.label>
<!-- EN: A doorway hung with thick overlapping strips of fabric or leather. It allows animals to pass while insulating the temperature. Animal flaps are commonly used as barn doors to give penned animals a sheltered place to sleep. -->
<AnimalFlap.description>悬挂着厚厚的重叠布条或皮条的门洞。它允许动物通过,同时隔绝温度。帷幔通常被用作谷仓的门,给圈养的动物提供一个遮蔽的睡眠场所。</AnimalFlap.description>
<AnimalFlap.description>悬挂着厚厚的重叠布条或皮条的门洞。它允许动物通过,同时隔绝温度。帷幔通常被用作畜棚的门,给圈养的动物提供一个遮蔽的睡眠场所。</AnimalFlap.description>
<!-- EN: autodoor -->
<Autodoor.label>自动门</Autodoor.label>

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@ -379,16 +379,6 @@
<OpenCryptosleepCasket>打开低温休眠舱</OpenCryptosleepCasket>
<!-- EN: Get in shuttle -->
<EnterShuttle>登上穿梭机</EnterShuttle>
<!-- EN: Enter biosculpter pod -->
<EnterBiosculpterPod>进入生体塑形舱</EnterBiosculpterPod>
<!-- EN: Biotuned to someone else. -->
<BiosculpterBiotunedToAnother>其他人正在进行生体调谐</BiosculpterBiotunedToAnother>
<!-- EN: Carry {PAWN_label} to biosculpter pod ({CYCLE}) -->
<CarryToBiosculpterPod>将{PAWN_label}送进生体塑形舱({CYCLE}</CarryToBiosculpterPod>
<!-- EN: Cannot carry to biosculpter pod -->
<CannotCarryToBiosculpterPod>无法送进生体塑形舱</CannotCarryToBiosculpterPod>
<!-- EN: No available biosculpter pod. -->
<NoBiosculpterPod>没有可用的生体塑形舱</NoBiosculpterPod>
<!-- e.g. Cannot VERB OBJECT, Cannot repair wall, Cannot haul metal, etc. -->
<!-- EN: Cannot {0} {1} -->
@ -521,4 +511,11 @@
<!-- EN: Cannot repair {0} -->
<CannotRepair>无法修理{0}</CannotRepair>
<!-- UNUSED -->
<EnterBiosculpterPod>进入生体塑形舱</EnterBiosculpterPod>
<BiosculpterBiotunedToAnother>其他人正在进行生体调谐</BiosculpterBiotunedToAnother>
<CarryToBiosculpterPod>将{PAWN_label}送进生体塑形舱({CYCLE}</CarryToBiosculpterPod>
<CannotCarryToBiosculpterPod>无法送进生体塑形舱</CannotCarryToBiosculpterPod>
<NoBiosculpterPod>没有可用的生体塑形舱</NoBiosculpterPod>
</LanguageData>

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@ -1094,36 +1094,6 @@
<!-- EN: Warning!\n\n{PAWN_nameDef} is your last free-standing colonist! If you let {PAWN_objective} step into that casket, you may not be able to continue playing. Are you sure you want to proceed? -->
<CasketWarning>警告!\n\n{PAWN_nameDef}是你的最后一名可自由行动的殖民者!如果{PAWN_objective}进入低温休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
<!-- Bioscuplter pod -->
<!-- EN: Cycle -->
<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
<!-- EN: loading nutrition -->
<BiosculpterPodCycleLabelLoading>加载营养值</BiosculpterPodCycleLabelLoading>
<!-- EN: ready -->
<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>
<!-- EN: Prepare {0} cycle -->
<BiosculpterPodCycleCommand>准备{0}周期</BiosculpterPodCycleCommand>
<!-- EN: Ends in -->
<BiosculpterCycleTimeRemaining>结束于</BiosculpterCycleTimeRemaining>
<!-- EN: Biotuned to -->
<BiosculpterBiotunedTo>调谐</BiosculpterBiotunedTo>
<!-- EN: Interrupt cycle -->
<BiosculpterInteruptCycle>中断周期</BiosculpterInteruptCycle>
<!-- EN: Interrupt the current cycle. The occupant will be ejected without benefiting from the effects of the cycle, and will suffer from short-term biosculpter sickness. -->
<BiosculpterInteruptCycleDesc>中断当前的周期。居住者将被弹出,而不能从周期的效果中获益,并将遭受短期的生体塑形舱病症。</BiosculpterInteruptCycleDesc>
<!-- EN: Once the biosculpter pod is filled with {NUTRITION} nutrition, select a colonist and right-click on the biosculpter pod or a downed person to start the cycle. -->
<BiosculpterLoadingStartedMessage>当生物雕塑舱装满{NUTRITION}营养,选择一个殖民者,右键点击生物雕塑舱或倒下的人,开始周期。</BiosculpterLoadingStartedMessage>
<!-- EN: {PAWN_labelShort} was ejected from a biosculpter pod due to lack of power. -->
<BiosculpterNoPowerEjectedMessage>{PAWN_labelShort}由于能源不足,被弹出了一个生体塑形舱。</BiosculpterNoPowerEjectedMessage>
<!-- EN: {PAWN_labelShort} completed healing cycle. -->
<BiosculpterHealCompletedMessage>{PAWN_labelShort}完成了治疗周期。</BiosculpterHealCompletedMessage>
<!-- EN: {PAWN_labelShort} completed healing cycle, and their {HEDIFF_label} was cured. -->
<BiosculpterHealCompletedWithCureMessage>{PAWN_labelShort}完成了治疗周期,他们的{HEDIFF_label}被治愈了。</BiosculpterHealCompletedWithCureMessage>
<!-- EN: {PAWN_labelShort} completed {PAWN_possessive} age reversal cycle. {PAWN_pronoun} expects the next age reversal in {DEADLINE} days. -->
<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了{PAWN_possessive}年龄逆转周期。{PAWN_pronoun}期望在{DEADLINE}天内进行下一次年龄逆转。</BiosculpterAgeReversalCompletedMessage>
<!-- EN: {PAWN_labelShort} completed pleasure cycle. -->
<BiosculpterPleasureCompletedMessage>{PAWN_labelShort}完成了愉悦周期。</BiosculpterPleasureCompletedMessage>
<!-- Ship launch report -->
<!-- EN: Cannot launch. -->
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
@ -1635,4 +1605,20 @@
<!-- EN: {0} max -->
<MaxValue>{0}最高</MaxValue>
<!-- UNUSED -->
<BiosculpterPodCycleLabel>周期</BiosculpterPodCycleLabel>
<BiosculpterPodCycleLabelLoading>加载营养值</BiosculpterPodCycleLabelLoading>
<BiosculpterPodCycleLabelReady>就绪</BiosculpterPodCycleLabelReady>
<BiosculpterPodCycleCommand>准备{0}周期</BiosculpterPodCycleCommand>
<BiosculpterCycleTimeRemaining>结束于</BiosculpterCycleTimeRemaining>
<BiosculpterBiotunedTo>调谐</BiosculpterBiotunedTo>
<BiosculpterInteruptCycle>中断周期</BiosculpterInteruptCycle>
<BiosculpterInteruptCycleDesc>中断当前的周期。居住者将被弹出,而不能从周期的效果中获益,并将遭受短期的生体塑形舱病症。</BiosculpterInteruptCycleDesc>
<BiosculpterLoadingStartedMessage>当生物雕塑舱装满{NUTRITION}营养,选择一个殖民者,右键点击生物雕塑舱或倒下的人,开始周期。</BiosculpterLoadingStartedMessage>
<BiosculpterNoPowerEjectedMessage>{PAWN_labelShort}由于能源不足,被弹出了一个生体塑形舱。</BiosculpterNoPowerEjectedMessage>
<BiosculpterHealCompletedMessage>{PAWN_labelShort}完成了治疗周期。</BiosculpterHealCompletedMessage>
<BiosculpterHealCompletedWithCureMessage>{PAWN_labelShort}完成了治疗周期,他们的{HEDIFF_label}被治愈了。</BiosculpterHealCompletedWithCureMessage>
<BiosculpterAgeReversalCompletedMessage>{PAWN_labelShort}完成了{PAWN_possessive}年龄逆转周期。{PAWN_pronoun}期望在{DEADLINE}天内进行下一次年龄逆转。</BiosculpterAgeReversalCompletedMessage>
<BiosculpterPleasureCompletedMessage>{PAWN_labelShort}完成了愉悦周期。</BiosculpterPleasureCompletedMessage>
</LanguageData>