1.3 update 3#
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<Sterilize.label>绝育</Sterilize.label>
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<Sterilize.label>绝育</Sterilize.label>
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<!-- EN: Sterilize a creature so it can no longer reproduce. -->
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<!-- EN: Sterilize a creature so it can no longer reproduce. -->
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<Sterilize.description>对一个生物进行绝育,使其不能再进行繁殖。</Sterilize.description>
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<Sterilize.description>对一个生物进行绝育,使其不能再进行繁殖。</Sterilize.description>
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<!-- EN: sterilizing targetA. -->
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<!-- EN: sterilizing TargetA. -->
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<Sterilize.jobString>正在对targetA进行绝育。</Sterilize.jobString>
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<Sterilize.jobString>正在对TargetA进行绝育。</Sterilize.jobString>
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<!-- EN: {0} has successfully sterilized {1}. -->
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<!-- EN: {0} has successfully sterilized {1}. -->
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<Sterilize.successfullyRemovedHediffMessage>{0}成功使{1}绝育。</Sterilize.successfullyRemovedHediffMessage>
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<Sterilize.successfullyRemovedHediffMessage>{0}成功使{1}绝育。</Sterilize.successfullyRemovedHediffMessage>
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@ -321,11 +321,11 @@
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<!-- EN: none -->
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<!-- EN: none -->
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<DrugCategory_None>无</DrugCategory_None>
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<DrugCategory_None>无</DrugCategory_None>
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<!-- EN: medical -->
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<!-- EN: medical -->
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<DrugCategory_Medical>药品</DrugCategory_Medical>
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<DrugCategory_Medical>药用</DrugCategory_Medical>
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<!-- EN: social -->
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<!-- EN: social -->
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<DrugCategory_Social>社交</DrugCategory_Social>
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<DrugCategory_Social>社交</DrugCategory_Social>
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<!-- EN: hard -->
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<!-- EN: hard -->
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<DrugCategory_Hard>严重</DrugCategory_Hard>
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<DrugCategory_Hard>烈性</DrugCategory_Hard>
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<!-- EN: any -->
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<!-- EN: any -->
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<DrugCategory_Any>任意</DrugCategory_Any>
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<DrugCategory_Any>任意</DrugCategory_Any>
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@ -104,6 +104,8 @@
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<Execute>处决</Execute>
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<Execute>处决</Execute>
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<!-- EN: Execute guilty colonist\n\nIf you toggle this on, a warden will proceed to execute this person. -->
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<!-- EN: Execute guilty colonist\n\nIf you toggle this on, a warden will proceed to execute this person. -->
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<ExecuteColonist>处决有罪的殖民者\n\n如果你打开这个开关,看守将着手处决这个人。</ExecuteColonist> <!-- text_doto -->
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<ExecuteColonist>处决有罪的殖民者\n\n如果你打开这个开关,看守将着手处决这个人。</ExecuteColonist> <!-- text_doto -->
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<!-- EN: {0_labelShort} is now marked for execution. The next available warden will go execute {0_objective}. -->
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<MessageColonistMarkedForExecution>{0_labelShort}被标记为处决。接下来空闲的看守将去处决{0_objective}。</MessageColonistMarkedForExecution>
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<!-- EN: {0} of {1} -->
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<!-- EN: {0} of {1} -->
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<TitleOfFaction>{1} 的 {0}</TitleOfFaction>
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<TitleOfFaction>{1} 的 {0}</TitleOfFaction>
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<!-- EN: This action will make {PAWN_nameDef} lose {PAWN_possessive} {TITLE} title. You will receive no compensation for renouncing the title.\n\nThis will have the following effects:\n\n{EFFECTS} -->
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<!-- EN: This action will make {PAWN_nameDef} lose {PAWN_possessive} {TITLE} title. You will receive no compensation for renouncing the title.\n\nThis will have the following effects:\n\n{EFFECTS} -->
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<!-- EN: ritual -->
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<!-- EN: ritual -->
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<Ritual>仪式</Ritual>
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<Ritual>仪式</Ritual>
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<!-- EN: Takes place at -->
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<RitualTakesPlaceAt>位于</RitualTakesPlaceAt>
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<!-- EN: Any {0} -->
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<!-- EN: Any {0} -->
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<RitualTargetThingDefsInfo>任意{0}</RitualTargetThingDefsInfo>
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<RitualTargetThingDefsInfo>任意{0}</RitualTargetThingDefsInfo>
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<!-- EN: Attending -->
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<!-- EN: Attending -->
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<BestowingCeremonyThroneroomRequirementsNotSatisfied>布施者因{PAWN_definite}的谒见厅不符合{TITLE}头衔的要求而气愤,授勋仪式被取消了。</BestowingCeremonyThroneroomRequirementsNotSatisfied>
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<BestowingCeremonyThroneroomRequirementsNotSatisfied>布施者因{PAWN_definite}的谒见厅不符合{TITLE}头衔的要求而气愤,授勋仪式被取消了。</BestowingCeremonyThroneroomRequirementsNotSatisfied>
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<!-- EN: bestowing ceremony -->
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<!-- EN: bestowing ceremony -->
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<BestowingCeremonyLabel>授勋仪式</BestowingCeremonyLabel>
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<BestowingCeremonyLabel>授勋仪式</BestowingCeremonyLabel>
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<!-- EN: Bestowing ceremony total quality was {0}, determined by these factors -->
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<BestowingOutcomeQualitySpecific>这些因素决定了授勋仪式的总体品质为{0}</BestowingOutcomeQualitySpecific>
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<!-- EN: The anima linking ceremony is more powerful with more participants. The more people participate, the less time the ceremony takes, and the more anima grass will grow.\n\nWith {0} additional participants, {1} anima grass will be restored at the end of the ceremony. -->
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<!-- EN: The anima linking ceremony is more powerful with more participants. The more people participate, the less time the ceremony takes, and the more anima grass will grow.\n\nWith {0} additional participants, {1} anima grass will be restored at the end of the ceremony. -->
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<AnimaLinkingExplanationBase>参与者越多, 仙树连接仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
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<AnimaLinkingExplanationBase>参与者越多, 仙树连接仪式就越有力量。 参加的人越多, 仪式所需的时间就越短, 生长的灵草就越多。\n\n有了{0}个额外的参与者, {1}株灵草将在仪式结束时恢复。</AnimaLinkingExplanationBase>
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