Merge pull request #473 from gaogzs/master
统一对仪式里room impressiveness一词的翻译
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77ccf67655
@ -10,7 +10,7 @@
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<!-- EN: participant count -->
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<AttendedSpeech.comps.1.label>参与者人数</AttendedSpeech.comps.1.label>
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<!-- EN: room impressiveness -->
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<AttendedSpeech.comps.2.label>房间观感</AttendedSpeech.comps.2.label>
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<AttendedSpeech.comps.2.label>房间印象</AttendedSpeech.comps.2.label>
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<!-- EN: Terrible -->
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<AttendedSpeech.outcomeChances.0.label>糟糕的</AttendedSpeech.outcomeChances.0.label>
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<!-- EN: Uninspiring -->
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@ -837,7 +837,7 @@
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<!-- EN: digging up corpse. -->
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<ReportDiggingUpCorpse>正在挖出尸体。</ReportDiggingUpCorpse>
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<!-- EN: being carried by {0_labelShort}. -->
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<CarriedBy>正被{0_labelShort}持有。</CarriedBy>
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<CarriedBy>正在乘坐{0_labelShort}。</CarriedBy>
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<!-- EN: inside {0_labelShort}. -->
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<InContainer>在{0_labelShort}里。</InContainer>
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@ -112,7 +112,7 @@
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<!-- EN: participant count -->
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<CelebratedDate_Consumable.comps.0.label>参与者数量</CelebratedDate_Consumable.comps.0.label>
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<!-- EN: room impressiveness -->
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<CelebratedDate_Consumable.comps.1.label>令人难忘的房间</CelebratedDate_Consumable.comps.1.label>
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<CelebratedDate_Consumable.comps.1.label>房间印象</CelebratedDate_Consumable.comps.1.label>
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<!-- EN: If the {0} is satisfying, one participant might gain an inspiration. -->
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<CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>如果{0}令人满意, 一个参与者可能会获得灵感。</CelebratedDate_Consumable.extraPredictedOutcomeDescriptions.0>
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<!-- EN: Terrible -->
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@ -141,7 +141,7 @@
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<!-- EN: participant count -->
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<CelebrationPartyDanceDrum.comps.0.label>参与者数量</CelebrationPartyDanceDrum.comps.0.label>
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<!-- EN: room impressiveness -->
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<CelebrationPartyDanceDrum.comps.1.label>令人难忘的房间</CelebrationPartyDanceDrum.comps.1.label>
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<CelebrationPartyDanceDrum.comps.1.label>房间印象</CelebrationPartyDanceDrum.comps.1.label>
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<!-- EN: played drum count -->
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<CelebrationPartyDanceDrum.comps.2.label>敲鼓者数量</CelebrationPartyDanceDrum.comps.2.label>
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<!-- EN: started at campfire -->
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@ -176,7 +176,7 @@
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<!-- EN: participant count -->
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<CelebrationPartyDanceTech.comps.0.label>参与者数量</CelebrationPartyDanceTech.comps.0.label>
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<!-- EN: room impressiveness -->
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<CelebrationPartyDanceTech.comps.1.label>令人难忘的房间</CelebrationPartyDanceTech.comps.1.label>
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<CelebrationPartyDanceTech.comps.1.label>房间印象</CelebrationPartyDanceTech.comps.1.label>
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<!-- EN: active speaker count -->
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<CelebrationPartyDanceTech.comps.2.label>通电的音响数量</CelebrationPartyDanceTech.comps.2.label>
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<!-- EN: started at lightball -->
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@ -247,7 +247,7 @@
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<!-- EN: If it goes well, target's ideoligion certainty will be reduced or they will convert. If it goes badly, they will gain certainty in their old beliefs. -->
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<Conversion.description>如果进展顺利,目标的文化形态认可度将会降低,或者他们将会改变信仰。如果进展不顺利,他们会对自己的旧信仰更加坚定。</Conversion.description>
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<!-- EN: room impressiveness -->
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<Conversion.comps.0.label>令人难忘的房间</Conversion.comps.0.label>
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<Conversion.comps.0.label>房间印象</Conversion.comps.0.label>
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<!-- EN: participant count -->
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<Conversion.comps.1.label>参与者数量</Conversion.comps.1.label>
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<!-- EN: {PAWN_labelShort}'s social impact -->
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@ -280,7 +280,7 @@
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<!-- EN: participant count -->
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<DestroyConsumableBuilding.comps.0.label>参与者数量</DestroyConsumableBuilding.comps.0.label>
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<!-- EN: room impressiveness -->
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<DestroyConsumableBuilding.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding.comps.1.label>
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<DestroyConsumableBuilding.comps.1.label>房间印象</DestroyConsumableBuilding.comps.1.label>
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<!-- EN: Terrible -->
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<DestroyConsumableBuilding.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding.outcomeChances.0.label>
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<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
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@ -307,7 +307,7 @@
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<!-- EN: participant count -->
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<DestroyConsumableBuilding_Burnbong.comps.0.label>参与者数量</DestroyConsumableBuilding_Burnbong.comps.0.label>
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<!-- EN: room impressiveness -->
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<DestroyConsumableBuilding_Burnbong.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_Burnbong.comps.1.label>
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<DestroyConsumableBuilding_Burnbong.comps.1.label>房间印象</DestroyConsumableBuilding_Burnbong.comps.1.label>
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<!-- EN: Terrible -->
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<DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>
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<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
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@ -334,7 +334,7 @@
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<!-- EN: participant count -->
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<DestroyConsumableBuilding_CannibalPlatter.comps.0.label>参与者数量</DestroyConsumableBuilding_CannibalPlatter.comps.0.label>
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<!-- EN: room impressiveness -->
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<DestroyConsumableBuilding_CannibalPlatter.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_CannibalPlatter.comps.1.label>
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<DestroyConsumableBuilding_CannibalPlatter.comps.1.label>房间印象</DestroyConsumableBuilding_CannibalPlatter.comps.1.label>
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<!-- EN: Terrible -->
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<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>
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<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
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@ -361,7 +361,7 @@
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<!-- EN: participant count -->
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<DestroyConsumableBuilding_ChristmasTree.comps.0.label>参与者数量</DestroyConsumableBuilding_ChristmasTree.comps.0.label>
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<!-- EN: room impressiveness -->
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<DestroyConsumableBuilding_ChristmasTree.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_ChristmasTree.comps.1.label>
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<DestroyConsumableBuilding_ChristmasTree.comps.1.label>房间印象</DestroyConsumableBuilding_ChristmasTree.comps.1.label>
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<!-- EN: Terrible -->
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<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>
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<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
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@ -388,7 +388,7 @@
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<!-- EN: participant count -->
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<DestroyConsumableBuilding_Pyre.comps.0.label>参与者数量</DestroyConsumableBuilding_Pyre.comps.0.label>
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<!-- EN: room impressiveness -->
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<DestroyConsumableBuilding_Pyre.comps.1.label>令人印象深刻的房间</DestroyConsumableBuilding_Pyre.comps.1.label>
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<DestroyConsumableBuilding_Pyre.comps.1.label>房间印象</DestroyConsumableBuilding_Pyre.comps.1.label>
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<!-- EN: Terrible -->
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<DestroyConsumableBuilding_Pyre.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Pyre.outcomeChances.0.label>
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<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
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