commit
9904402cdf
@ -60,7 +60,7 @@
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<!-- EN: Children can do various types of work. As they get older, they become able to do more work types.\n\nThey also do various child-specific recreational activities.\n\nChildren need to wear special child-sized apparel. -->
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<LetterBecameChildChanges>孩子可以做各种类型的工作。随着年龄的增长,他们能够做更多的工作类型。\n\n他们还能做各种针对儿童的娱乐活动。\n\n小孩需要穿特殊的儿童尺寸服装。</LetterBecameChildChanges>
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<!-- EN: By tradition {0_nameDef}, {0_parentage}, is a {0_legalStatus}, but exceptions can be made.... Should {0_nameDef} remain a {0_legalStatus}? -->
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<LetterChildLegalStatus>根据传统{0_nameDef},{0_parentage}是{0_legalStatus}但是可以有例外....{0_nameDef}是否仍然是{0_legalStatus}?</LetterChildLegalStatus>
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<LetterChildLegalStatus>根据传统,{0_parentage}是{0_legalStatus},但也有例外情况....{0_nameDef}应该是{0_legalStatus}吗?</LetterChildLegalStatus>
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<!-- EN: {0_labelShort} has decided to become a follower of the ideoligion {1_name}. -->
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<LetterChildFollowIdeo>{0_labelShort}决定成为文化{1_name}的追随者。</LetterChildFollowIdeo>
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<!-- EN: {0_nameDef}'s slave status has already changed since {0_possessive} birthday. -->
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@ -553,8 +553,8 @@
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<BiostarvationExplanation>一个或多个培育舱因缺少营养或电力而造成生理饥饿。\n\n如果生理饥饿度达到100%,容器内的人将会死亡。</BiostarvationExplanation>
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<!-- EN: Insert a person into the growth vat. They will age 20 times as fast as normal. -->
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<InsertPersonGrowthVatDesc>将人员置入培育舱内,他们会以20倍的速度衰老。</InsertPersonGrowthVatDesc>
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<!-- EN: Implant an embryo into the growth vat. After gestating for 18 days a fully formed baby will be produced by the vat, hopefully in good health. -->
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<InsertEmbryoGrowthVatDesc>将一个胚胎植入培育舱中。经过18天的培育,一个完全成型的婴儿将在舱内形成,希望是健康的。</InsertEmbryoGrowthVatDesc>
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<!-- EN: Implant an embryo into the growth vat. After gestating for {0} a fully formed baby will be produced by the vat, hopefully in good health. -->
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<InsertEmbryoGrowthVatDesc>将一个胚胎植入培育舱中。经过{0}的培育,一个完全成型的婴儿将在舱内形成,希望是健康的。</InsertEmbryoGrowthVatDesc>
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<!-- EN: Insert embryo -->
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<ImplantEmbryo>置入胚胎</ImplantEmbryo>
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<!-- EN: Cannot insert embryo -->
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@ -376,6 +376,8 @@
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<NotInjured>没有受伤</NotInjured>
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<!-- EN: no doctor -->
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<NoDoctor>没有医生</NoDoctor>
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<!-- EN: medical bed not for slaves -->
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<NotForSlaves>没有为奴隶准备的医疗床</NotForSlaves><!-- text_todo -->
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<!-- EN: occupied by {0} -->
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<SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>
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@ -560,6 +560,8 @@
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<Size>大小</Size>
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<!-- EN: cost -->
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<Cost>成本</Cost>
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<!-- EN: Title -->
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<BackstoryTitle>称谓</BackstoryTitle><!-- text_todo -->
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<!-- Scanning -->
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<!-- EN: User scanning speed -->
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@ -915,7 +917,7 @@
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<!-- EN: {PAWN_gender} {1} -->
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<PawnMainDescGendered>{PAWN_gender}{1}</PawnMainDescGendered>
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<!-- EN: {0} of {1} -->
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<PawnMainDescFactionedWrap>来自{1}的{0}</PawnMainDescFactionedWrap>
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<PawnMainDescFactionedWrap>{1}的{0}</PawnMainDescFactionedWrap>
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<!-- EN: {0} in {1} -->
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<PawnTitleDescWrap>{1}中的{0}</PawnTitleDescWrap>
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<!-- EN: {0} under {1} -->
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@ -1279,9 +1281,9 @@
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<!-- Art -->
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<!-- EN: Title -->
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<Title>名谓</Title>
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<Title>标题</Title>
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<!-- EN: Untitled -->
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<Untitled>无名</Untitled>
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<Untitled>未命名</Untitled>
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<!-- Unfinished thing -->
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<!-- EN: Unfinished {0} -->
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@ -19,8 +19,8 @@
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<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_organharvested.description>某位殖民者因为被摘取器官而死去,这太可怕了。</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_organharvested.description>
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<!-- EN: colonist ripscanned -->
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<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.label>殖民者因裂解扫描而死</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.label>
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<!-- EN: A colonist died in our ripscanner, their brain burned to ask to feed the machine. It's horrifying. -->
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<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>一名殖民者死于我们的裂解扫描仪。他们的大脑被烧掉,用来喂养机器。这是很可怕的。</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>
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<!-- EN: A colonist died in our ripscanner, their brain burned to ash to feed the machine. It's horrifying. -->
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<ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>一名殖民者死于我们的裂解扫描仪。他们的大脑被烧成灰烬,用来喂养机器。这是很可怕的。</ExecutedColonist_Know_Abhorrent_Mood.stages.colonist_ripscanned.description>
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<!-- EN: justified execution -->
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<ExecutedGuest_Know_Abhorrent_Mood.stages.justified_execution.label>合理的死刑</ExecutedGuest_Know_Abhorrent_Mood.stages.justified_execution.label>
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<!-- EN: chunk skip -->
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<Chunkskip.label>块堆折跃</Chunkskip.label>
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<!-- EN: Skip the 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations. -->
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<Chunkskip.description>将5块石块或者钢渣之类的块堆折跃并分散到目标位置附近。这对于在进攻行动中快速制造掩体非常有用。</Chunkskip.description>
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<!-- EN: Skip the closest 5 chunks of rock or slag to scatter them near the target point. This is useful for producing cover during offensive operations. -->
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<Chunkskip.description>将5块附近的石块或者钢渣之类的块堆折跃并分散到目标位置附近。这对于在进攻行动中快速制造掩体非常有用。</Chunkskip.description>
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<!-- EN: neural heat dump -->
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<EntropyDump.label>熵转移</EntropyDump.label>
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<MessageBestowingDanger>布施者由于生命危险而离开。</MessageBestowingDanger>
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<!-- EN: The bestower is leaving due to life-threatening temperature. -->
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<MessageBestowingDangerTemperature>布施者由于致命的温度而离开。</MessageBestowingDangerTemperature>
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<!-- EN: The bestower is leaving due to life-threatening gases in the area. -->
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<MessageBestowingDangerGas>布施者由于致命的烟雾而离开。</MessageBestowingDangerGas><!-- text_todo -->
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<!-- EN: The bestowing ceremony has been interrupted. -->
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<MessageBestowingInterrupted>授勋仪式已被打断。</MessageBestowingInterrupted>
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Loading…
Reference in New Issue
Block a user