ty pos fix

This commit is contained in:
Vaniat 2022-10-28 09:37:00 +08:00
parent d3902acba9
commit 76a3e60be0
38 changed files with 182 additions and 161 deletions

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@ -27,6 +27,11 @@
<!-- EN: body ring -->
<MechanicalDiabolusBodySecondRing.labelShort>身节</MechanicalDiabolusBodySecondRing.labelShort>
<!-- EN: sixth body ring -->
<MechanicalDiabolusBodySixthRing.label>第六身节</MechanicalDiabolusBodySixthRing.label>
<!-- EN: body ring -->
<MechanicalDiabolusBodySixthRing.labelShort>身节</MechanicalDiabolusBodySixthRing.labelShort>
<!-- EN: third body ring -->
<MechanicalDiabolusBodyThirdRing.label>第三身节</MechanicalDiabolusBodyThirdRing.label>
<!-- EN: body ring -->

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@ -175,4 +175,5 @@
<XenogermReimplanter.description>这种基因的携带者长有一令人畏惧之器官,可用于将其异种胚芽注入到目标身上。注入后它们需要相当长的时间去填充自身的遗传物质,在此期间进行另一次注入会导致死亡。</XenogermReimplanter.description>
<!-- EN: reimplanter -->
<XenogermReimplanter.labelShortAdj>再播种者</XenogermReimplanter.labelShortAdj>
</LanguageData>

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@ -246,8 +246,7 @@
<!-- EN: strike -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.2.symbol>冲锋</MeleeDamage_Strong.symbolPack.prefixSymbols.2.symbol>
<!-- EN: hercu -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>赫拉克勒斯
</MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>
<MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>赫拉克勒斯</MeleeDamage_Strong.symbolPack.prefixSymbols.3.symbol>
<!-- EN: achillo -->
<MeleeDamage_Strong.symbolPack.prefixSymbols.4.symbol>阿喀琉斯</MeleeDamage_Strong.symbolPack.prefixSymbols.4.symbol>
<!-- EN: basher -->

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@ -344,4 +344,8 @@
<!-- EN: {0_labelShort} must have a tendable wound. -->
<AbilityMustHaveTendableWound>{0_labelShort}必须有可被包扎的伤口。</AbilityMustHaveTendableWound>
<!-- Abandon home (including mechs) -->
<!-- EN: Some of your colonists, animals or mechs are in this area. Are you sure you want to abandon it?\n\nThe following people, animals and mechs will be left behind:\n\n{0} -->
<ConfirmAbandonHomeWithColonyPawnsIncMechs>你的一些殖民者、动物或机械体都在这个区域。你确定你要放弃它吗?\n\n以下人员、动物和机械体将被遗弃\n\n{0}</ConfirmAbandonHomeWithColonyPawnsIncMechs><!-- text_todo -->
</LanguageData>

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@ -43,6 +43,12 @@
<!-- EN: You have discovered a mechanitor's cryptosleep casket!\n\nOpen it to find them inside. -->
<LetterMechanitorCasketFound>你发现了一个机械师的低温休眠舱!\n\n打开它。</LetterMechanitorCasketFound>
<!-- Pawns lost because map closed (including mechs) -->
<!-- EN: Your caravan has been lost. The following people, animals and mechs have been lost with it -->
<LetterPawnsLostIncMechsBecauseMapClosed_Caravan>你的远行队已经失踪。下列人员、动物和机械人已随同失踪 </LetterPawnsLostIncMechsBecauseMapClosed_Caravan><!-- text_todo -->
<!-- EN: The following people, animals and mechs have been abandoned -->
<LetterPawnsLostIncMechsBecauseMapClosed_Home>以下人员、动物和机械体已被抛弃</LetterPawnsLostIncMechsBecauseMapClosed_Home><!-- text_todo -->
<!-- Children -->
<!-- EN: {0_nameDef} became a child -->

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@ -165,6 +165,8 @@
<NextDeathrestNeed>为了避免疲惫,{PAWN_nameDef}应当在{DURATION}内开始死眠。</NextDeathrestNeed>
<!-- EN: {PAWN_nameDef} should deathrest soon to avoid exhaustion. -->
<PawnShouldDeathrestNow>为了避免疲惫,{PAWN_nameDef}需要尽快死眠。</PawnShouldDeathrestNow>
<!-- EN: This determines whether {PAWN_nameDef} will automatically ingest hemogen packs when {PAWN_possessive} hemogen is below {MIN}.\n\nAutomatic ingestion is currently {ONOFF}. -->
<AutoTakeHemogenDesc>这决定了当{PAWN_nameDef}的血源质低于{MIN}时是否会自动摄入血源包。\n\n自动摄入目前{ONOFF}。</AutoTakeHemogenDesc><!-- text_todo -->
<!-- EN: Consume hemogen below -->
<ConsumeHemogenBelow>消耗血源质</ConsumeHemogenBelow>
<!-- EN: Never consume hemogen. -->

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@ -90,8 +90,8 @@
<!-- EN: Please choose a storyteller in the Options menu to end the tutorial. -->
<ChooseStoryteller.rejectInputMessage>在「选项」菜单中选择故事叙述者并结束教程</ChooseStoryteller.rejectInputMessage>
<!-- EN: This is the end of the tutorial!\n\nThere's still tons more to learn, including prisoners, hunting, trade, animal taming, and much more. But you've got the basics down.\n\nRandom incidents were disabled during this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-right.\n2. Select OPTIONS.\n3. Click STORYTELLER SETTINGS.\n4. Select a storyteller and playstyle that appeals to you.\n\nGood luck, and have fun. -->
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁用如果你想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的游戏方式和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text>
<!-- EN: This is the end of the tutorial!\n\nThere's still tons more to learn, including prisoners, hunting, trade, animal taming, and much more. But you've got the basics down.\n\nRandom incidents were disabled during this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-right.\n2. Select OPTIONS.\n3. Click the Gameplay button in the left columm.\n4. Click the Modify button beside Storyteller settings.\n5. Select a storyteller and playstyle that appeals to you.\n\nGood luck, and have fun. -->
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁用如果你想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择左边的「游戏」栏\n4. 点击修改以选择一个适合你的游戏方式和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text>
<!-- EN: Please drag the 'chop wood' designator over some trees. -->
<ChopTrees.rejectInputMessage>请对树木使用砍伐命令</ChopTrees.rejectInputMessage>

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@ -13,8 +13,8 @@
<!-- EN: steel tile -->
<MetalTile.label>钢质地砖</MetalTile.label>
<!-- EN: Steel tiles, for that spaceship look. They are pretty, quick to clean, and get a bonus to cleanliness for use in medical settings. -->
<MetalTile.description>钢质的地砖,拥有宇宙飞船般的外表。它们看起来十分不错,抛光的表面提高了清洁速度,较高的清洁度很适合用于医疗用途。</MetalTile.description>
<!-- EN: Steel tiles, for that spaceship look. They are quick to clean and get a bonus to cleanliness for use in medical settings. -->
<MetalTile.description>钢质的地砖,拥有宇宙飞船般的外表。它们抛光的表面提高了清洁速度,较高的清洁度很适合用于医疗用途。</MetalTile.description>
<!-- EN: paved tile -->
<PavedTile.label>铺装地砖</PavedTile.label>

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@ -170,6 +170,8 @@
<InstallImplantHediffRequired>需要已有的{0}</InstallImplantHediffRequired>
<!-- EN: max level -->
<InstallImplantAlreadyMaxLevel>最大等级</InstallImplantAlreadyMaxLevel>
<!-- EN: requires min level {0} -->
<InstallImplantMinLevel>需要等级{0}</InstallImplantMinLevel><!-- text_todo -->
<!-- EN: psychically deaf -->
<InstallImplantPsychicallyDeaf>心灵失聪</InstallImplantPsychicallyDeaf>
<!-- EN: Upgrade {0} to level {1} -->
@ -372,6 +374,8 @@
<UseMedicalBed>休息直到康复</UseMedicalBed>
<!-- EN: not injured -->
<NotInjured>没有受伤</NotInjured>
<!-- EN: no doctor -->
<NoDoctor>没有医生</NoDoctor><!-- text_todo -->
<!-- EN: occupied by {0} -->
<SomeoneElseSleeping>已被{0}占用</SomeoneElseSleeping>

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@ -39,20 +39,20 @@
<li>requestInfo(beggarCount==1)->[beggars0_nameDef] is begging [beggingForInfo]</li>
<li>requestInfo(beggarCount>=2)->The [groupLabelPlural] are begging [beggingForInfo]</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver)->[beggars0_nameDef] wants the silver to pay off a debt to a gang of pirates who are hunting [beggars0_objective]</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef] wants the silver to pay off a butcher who claims he will chop off [beggars0_nameDef]'s arm as recompense for some meat scraps [beggars0_nameDef] stole while on the brink of starvation</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef] wants the silver to help buy the freedom of [beggars0_possessive] big sister who was enslaved by pirates</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal)->[beggars0_nameDef] needs the medicine to help a traveler who is injured nearby</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal,childCount==1,priority=1)->[beggars0_nameDef] needs the medicine to help [beggars0_possessive] baby brother who is injured nearby</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineIndustrial)->[beggars0_nameDef] wants the medicine to save [beggars0_possessive] loyal pet who was injured on the road</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Penoxycyline)->[beggars0_nameDef] needs [requestedThing_label] to inoculate a sickly friend against deadly diseases</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer)->[beggars0_nameDef] wants it to drown [beggars0_possessive] sorrows after losing a fellow traveler in a terrible accident</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef] wants the [requestedThing_label] to placate [beggars0_possessive] drunk father who becomes belligerent if he is unable to satisfy his alcoholic cravings</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef] wants the [requestedThing_label] to help ease the suffering of a painfully sick uncle</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Silver)->They want the silver so they can buy back a friend who was recently kidnapped</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal)->They need the medicine to attempt a life-saving operation on a fellow traveler who was attacked by mechanoids</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->They need the medicine for a remedy that a herbalist said could help a sick friend who has an intense fever and has been coughing up blood</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->They need the medicine to help their friends at a nearby settlement that was devasted by raiders</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->They need the medicine to concoct an herbalist's remedy for a friend who is bedridden with intense fever</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->They need the medicine to help their friends at a nearby settlement that was devastated by raiders</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Penoxycyline)->They want [requestedThing_label] so they can travel safely while looking for a new place to call home</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer)->They want [requestedThing_label] to help them drown their sorrows after losing their home in a terrible attack</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->They hope to use the [requestedThing_label] in an elaborate plan to free a member of their group from the captivity of child slavers by getting the slavers intoxicated before staging a break out</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->They hope to use the [requestedThing_label] to free their friend from slavers by getting the slavers intoxicated before staging a breakout</li>
<li>interactionInfo(beggarCount==1)->You can give items to [beggars0_nameDef] by selecting a colonist and right-clicking on [beggars0_objective]</li>
<li>interactionInfo(beggarCount>=2)->You can give items to the [groupLabelPlural] by selecting a colonist and right-clicking on [beggars0_nameDef]</li>
<li>moveOnInfo(beggarCount==1)->[beggars0_nameDef] will move on after [visitDurationTicks_duration]</li>
@ -76,20 +76,20 @@
<li>requestInfo(beggarCount==1)->[beggars0_nameDef] 向你祈求施舍[beggingForInfo]</li>
<li>requestInfo(beggarCount>=2)->[groupLabelPlural] 向你祈求施舍[beggingForInfo]</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver)->[beggars0_nameDef] 急需白银来偿还其所欠的一伙正在追杀[beggars0_objective]的海盗的债务</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef]想要一些白银付给[beggars0_nameDef]在饥饿时偷过肉屑的屠夫,屠夫威胁说要砍掉[beggars0_nameDef]的手臂</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Silver,childCount==1,priority=1)->[beggars0_nameDef]想要一些银子将[beggars0_possessive]被奴役的姐姐从海盗手里赎回来。</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal)->[beggars0_nameDef] 急需药物来救助附近一位受伤的旅行者</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineHerbal,childCount==1,priority=1)->[beggars0_nameDef]继续一些药物来帮助[beggars0_possessive]在附近受伤的小兄弟</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==MedicineIndustrial)->[beggars0_nameDef] 急需药物来救助其在旅途中受伤的忠诚宠物</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Penoxycyline)->[beggars0_nameDef] 急需 [requestedThing_label] 给病弱的朋友接种预防致命疾病的疫苗</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef]想要一些[requestedThing_label]来安抚[beggars0_possessive]酗酒的父亲。如果他不能满足酒精的渴望,他就会变得好斗</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer,childCount==1,priority=1)->[beggars0_nameDef]想要[requestedThing_label]来帮助病重的叔叔减轻痛苦</li>
<li>claimInfo(beggarCount==1,requestedThingDefName==Beer)->[beggars0_nameDef] 需要它来抚慰其因一场可怕的意外而失去旅伴的伤痛</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Silver)->他们急需白银来赎回不久前被绑架的朋友</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal)->他们急需药物来挽救被机械族重伤的旅伴的性命</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->他们急需药物,一个赤脚医生说可以帮助一个生病的朋友,他发着高烧,一直在咳血</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineHerbal,allChildren==true,priority=1)->他们需要这些药来为一个因高烧而卧床的朋友配制中医处方</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==MedicineIndustrial)->他们急需药物来救助附近定居点被袭击者摧毁的朋友们</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Penoxycyline)->他们急需 [requestedThing_label] 以便在他们找到新家前保证旅程安全</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer)->需要它来抚慰其因一场可怕的袭击而失去家园的伤痛</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->他们希望将[requestedThing_label]用于一个精心准备的营救计划。他们想要在奴隶主酒醉的时候将他们团体的孩子从奴隶主手中解救出来</li>
<li>claimInfo(beggarCount>=2,requestedThingDefName==Beer,allChildren==true,priority=1)->他们希望将[requestedThing_label]用于一个精心准备的营救计划。他们想要在奴隶主酒醉的时候将他们的朋友从奴隶主手中解救出来</li>
<li>interactionInfo(beggarCount==1)->选择殖民者后可通过右键单击 [beggars0_nameDef] 来赠予[beggars0_objective]所需要的物品</li>
<li>interactionInfo(beggarCount>=2)->选中殖民者后可通过右键单击 [beggars0_nameDef] 来赠予[groupLabelPlural]所需要的物品</li>
<li>moveOnInfo(beggarCount==1)->[beggars0_nameDef] 将在[visitDurationTicks_duration]之后继续踏上旅途</li>