commit
72e9739849
@ -31,11 +31,11 @@
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<!-- EN: Chance to hit a target in melee.\n\nThe target can still dodge even if we would've hit. -->
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<MeleeHitChance.description>在近身攻击中命中目标的基本几率。\n\n(即使击中,目标仍能闪避。)</MeleeHitChance.description>
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<!-- EN: Mortar miss radius factor -->
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<!-- EN: Mortar miss radius multiplier -->
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<MortarMissRadiusFactor.label>迫击炮偏移率</MortarMissRadiusFactor.label>
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<!-- EN: A factor that affects the miss-radius of a mortar. A smaller factor means more accurate shots. Based on the shooters skill level and other health factors. -->
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<MortarMissRadiusFactor.description>作用于迫击炮偏移半径的一个系数。更低的偏移率意味着更精确的射击,取决于射手的射击技能和其他健康系数。</MortarMissRadiusFactor.description>
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<!-- EN: Mortar miss radius factor -->
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<!-- EN: A multiplier on the miss radius of a mortar used by this person. Smaller numbers means more accurate mortar shells. -->
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<MortarMissRadiusFactor.description>炮手作用于迫击炮偏移半径的一个系数。更低的偏移率意味着更精确的射击。</MortarMissRadiusFactor.description>
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<!-- EN: Mortar miss radius multiplier -->
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<MortarMissRadiusFactor.labelForFullStatList>迫击炮偏移率</MortarMissRadiusFactor.labelForFullStatList>
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<!-- EN: trap spring chance -->
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@ -75,8 +75,8 @@
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<GameplayTips.BadAllies>一些殖民者甚至比一无是处更差劲,这些“定时炸弹”也是挑战的一部分。</GameplayTips.BadAllies>
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<!-- EN: If you can't defend against a threat, make a caravan and run. You may lose your home, but your story can continue. -->
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<GameplayTips.MakeCaravanRunBeforeDefeat>如果你用尽办法也无法守住家园,那么带上你的远行队离开吧。你可能会远离故土,但故事仍将继续。</GameplayTips.MakeCaravanRunBeforeDefeat>
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<!-- EN: You can choose to have difficulty not scale with accumulated wealth by selecting 'Wealth-independent progress mode' in storyteller settings. Difficulty will instead scale with time. -->
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<GameplayTips.FixedWealthMode>你可以在选择叙事者界面的难度模式中开启「固定财富模式」,这种情况下难度会仅随着时间发生变化。</GameplayTips.FixedWealthMode>
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<!-- EN: When you have more wealth, more powerful enemies attack. If you want the challenge to scale with time instead, select 'Wealth-independent progress mode' in the storyteller settings. -->
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<GameplayTips.FixedWealthMode>你所拥有的财富越多,你的敌人会越强。如果你想要难度仅随时间发生变化,你可以在选择叙事者界面的难度模式中开启「固定财富模式」。</GameplayTips.FixedWealthMode>
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<!-- EN: Avoid using stone for doors. They open very slowly, which wastes your colonists' time. -->
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<GameplayTips.StoneDoors>尽量避免用石材建造门,缓慢的打开速度会浪费殖民者的时间。</GameplayTips.StoneDoors>
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<!-- EN: Put chairs in front of workbenches so workers can sit comfortably while working. -->
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@ -68,8 +68,8 @@
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<!-- EN: Set owner -->
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<CommandThingSetOwnerLabel>设定拥有者</CommandThingSetOwnerLabel>
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<!-- EN: Assign this bed to be owned by a specific colonist. -->
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<CommandBedSetOwnerDesc>将此床分配给指定的殖民者。</CommandBedSetOwnerDesc>
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<!-- EN: Assign this bed to be owned by a specific {0}. -->
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<CommandBedSetOwnerDesc>将此床分配给指定的{0}。</CommandBedSetOwnerDesc>
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<!-- EN: Assign this throne to be owned by a specific colonist. -->
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<CommandThroneSetOwnerDesc>将此王座分配给特定殖民者所有。</CommandThroneSetOwnerDesc>
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<!-- EN: Assign this meditation spot to be owned by a specific colonist. -->
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@ -526,10 +526,10 @@
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<AttackToDestroy>攻击以摧毁它。</AttackToDestroy>
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<!-- EN: Remove this by attacking it. -->
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<RemoveByAttackingTooltip>攻击以消除它。</RemoveByAttackingTooltip>
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<!-- EN: Food: {0} -->
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<ThoughtFoodEatenFood>食物:{0}</ThoughtFoodEatenFood><!--text_todo-->
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<!-- EN: (Ingredients: {0}) -->
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<ThoughtFoodEatenIngredients>(成分:{0})</ThoughtFoodEatenIngredients><!--text_todo-->
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<!-- EN: Food -->
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<ThoughtFoodEatenFood>食物</ThoughtFoodEatenFood>
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<!-- EN: Ingredients -->
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<ThoughtFoodEatenIngredients>成分</ThoughtFoodEatenIngredients>
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<!-- Scanning -->
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<!-- EN: User scanning speed -->
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@ -3,12 +3,12 @@
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<!-- EN: allow food with human meat -->
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<AllowCannibal.label>允许人肉食物</AllowCannibal.label>
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<!-- EN: Allow food that is acceptable to cannibals (contains human meat). This accounts for food that may or may not contain human meat depending on its ingredients. -->
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<AllowCannibal.description>允许食人者认可的食物(包含人肉成分)。这取决于食物的成分是否有人肉。</AllowCannibal.description>
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<!-- EN: Allow food that is acceptable to cannibals (i.e. it contains human meat). This accounts for meals whose classification depends on their ingredients. -->
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<AllowCannibal.description>允许食人者认可的食物(也就是说包含人肉成分)。这取决于食物的成分是否有人肉。</AllowCannibal.description>
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<!-- EN: allow food with appetizing meat -->
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<AllowCarnivore.label>允许可口肉食</AllowCarnivore.label>
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<!-- EN: Allow food that is generally acceptable to meat eaters but unacceptable to vegetarians. This accounts for food that may be vegetarian or may contain meat depending on its ingredients. This does not control human and insect meat. -->
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<!-- EN: Allow food that is generally acceptable to meat eaters but unacceptable to vegetarians. This accounts for meals whose classification depends on their ingredients. This does not control human and insect meat. -->
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<AllowCarnivore.description>允许肉食者普遍能接受但素食者无法接受的食物。这取决于食物是否含有肉类成分。这个选项不分辨人肉和虫肉。</AllowCarnivore.description>
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<!-- EN: allow slave corpses -->
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@ -18,12 +18,12 @@
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<!-- EN: allow food with insect meat -->
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<AllowInsectMeat.label>允许虫肉食物</AllowInsectMeat.label>
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<!-- EN: Allow food that contains insect meat. This accounts for food that may or may not contain insect meat depending on its ingredients. -->
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<!-- EN: Allow food that contains insect meat. This accounts for meals whose classification depends on their ingredients. -->
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<AllowInsectMeat.description>允许含有虫肉的食物。这取决于食物是否含有虫肉成分。</AllowInsectMeat.description>
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<!-- EN: allow vegetarian food -->
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<AllowVegetarian.label>允许素食</AllowVegetarian.label>
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<!-- EN: Allow food that is acceptable to vegetarians but unacceptable to those that only eat meat. This accounts for food that may be vegetarian or may contain meat depending on its ingredients. -->
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<!-- EN: Allow food that is acceptable to vegetarians but unacceptable to those that only eat meat. This accounts for meals whose classification depends on their ingredients. -->
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<AllowVegetarian.description>允许素食同时禁止含有荤食成分的食物。这取决于食物成分的荤素。</AllowVegetarian.description>
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</LanguageData>
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<!-- Food restrictions -->
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<!-- EN: Vegetarian -->
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<FoodRestrictionVegetarian>素食</FoodRestrictionVegetarian><!--text_todo-->
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<FoodRestrictionVegetarian>素食</FoodRestrictionVegetarian>
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<!-- EN: Carnivore -->
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<FoodRestrictionCarnivore>荤食</FoodRestrictionCarnivore><!--text_todo-->
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<FoodRestrictionCarnivore>荤食</FoodRestrictionCarnivore>
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<!-- EN: Cannibal -->
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<FoodRestrictionCannibal>人肉</FoodRestrictionCannibal><!--text_todo-->
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<!-- EN: Insect Meat -->
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<FoodRestrictionInsectMeat>虫肉</FoodRestrictionInsectMeat><!--text_todo-->
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<FoodRestrictionCannibal>人肉</FoodRestrictionCannibal>
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<!-- EN: Insect meat -->
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<FoodRestrictionInsectMeat>虫肉</FoodRestrictionInsectMeat>
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</LanguageData>
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@ -128,8 +128,8 @@
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<!-- EN: Remove current role -->
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<RemoveCurrentRole>移除当前职位</RemoveCurrentRole>
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<!-- EN: Enter biosculpter pod for {0} cycle [{1}] -->
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<EnterBiosculpterPod>进入塑形舱({0})[{1}]</EnterBiosculpterPod><!--text_todo-->
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<!-- EN: Enter biosculpter pod for {0} cycle ({1}) -->
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<EnterBiosculpterPod>进入塑形舱({0}-{1})</EnterBiosculpterPod>
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<!-- EN: Biotuned to someone else. -->
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<BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
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<!-- EN: Must be {0} years old for age reversal. -->
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@ -148,11 +148,11 @@
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<!-- EN: quest -->
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<QuestLower>任务</QuestLower>
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<!-- EN: Vegetarian -->
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<MealKindVegetarian>素食</MealKindVegetarian><!--text_todo-->
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<MealKindVegetarian>素食</MealKindVegetarian>
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<!-- EN: Contains meat -->
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<MealKindMeat>含肉</MealKindMeat><!--text_todo-->
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<MealKindMeat>含肉</MealKindMeat>
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<!-- EN: Acceptable food for everyone -->
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<MealKindAny>无</MealKindAny><!--text_todo-->
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<MealKindAny>无</MealKindAny>
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<!-- EN: Could not load ideoligion -->
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<UnableToLoadIdeoTitle>无法载入文化</UnableToLoadIdeoTitle>
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@ -607,20 +607,20 @@
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<BiosculpterPodCycleWillBiotune>(并调谐)</BiosculpterPodCycleWillBiotune>
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<!-- EN: Begin {0} cycle -->
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<BiosculpterPodCycleCommand>开始{0}周期</BiosculpterPodCycleCommand>
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<!-- EN: Duration: {TIME} -->
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<BiosculpterPodCycleDuration>持续:{TIME}</BiosculpterPodCycleDuration><!--text_todo-->
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<!-- EN: Duration (transhumanists): {TIME} -->
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<BiosculpterPodCycleDurationTranshumanists>持续(技术融合):{TIME}</BiosculpterPodCycleDurationTranshumanists><!--text_todo-->
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<!-- EN: Duration -->
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<BiosculpterPodCycleDuration>持续</BiosculpterPodCycleDuration>
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<!-- EN: Duration (transhumanists) -->
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<BiosculpterPodCycleDurationTranshumanists>持续(技术融合)</BiosculpterPodCycleDurationTranshumanists>
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<!-- EN: Ready for cycle selection -->
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<BiosculpterPodCycleSelection>准备进行选择</BiosculpterPodCycleSelection>
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<!-- EN: On standby for {CYCLE} cycle with {PAWN_labelShort} -->
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<BiosculpterPodCycleStandby>{PAWN_labelShort}的{CYCLE}周期待机</BiosculpterPodCycleStandby><!--text_todo-->
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<BiosculpterPodCycleStandby>{PAWN_labelShort}的{CYCLE}周期待机</BiosculpterPodCycleStandby>
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<!-- EN: Nutrition loaded, no power -->
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<BiosculpterPodCycleSelectionNoPower>已装载营养,未通电</BiosculpterPodCycleSelectionNoPower>
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<!-- EN: Ends in -->
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<BiosculpterCycleTimeRemaining>结束</BiosculpterCycleTimeRemaining>
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<!-- EN: (accelerated for transhumanists) -->
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<BiosculpterCycleAccelerated>(技术融合加速)</BiosculpterCycleAccelerated><!--text_todo-->
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<!-- EN: accelerated for transhumanists -->
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<BiosculpterCycleAccelerated>技术融合加速</BiosculpterCycleAccelerated>
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<!-- EN: Paused: No power (interrupt in {TIME}) -->
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<BiosculpterCycleNoPowerInterrupt>暂停:未通电(限期{TIME})</BiosculpterCycleNoPowerInterrupt>
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<!-- EN: Biotuned to -->
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Loading…
Reference in New Issue
Block a user