commit
6ff5318b41
@ -92,7 +92,7 @@
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<!-- EN: toxic fallout -->
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<ToxicFallout.label>有毒尘埃</ToxicFallout.label>
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<!-- EN: A plume of toxic dust from some distant source is slowly settling over this entire region. Any living thing not under a roof will be slowly poisoned, and items left outside will corrode. -->
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<ToxicFallout.description>从遥远地域弥漫过来的毒尘正在星球的整个区域慢慢沉淀。任何不在屋顶下的人类和动物都会慢慢中毒,物品则会被腐蚀而加速老化。</ToxicFallout.description>
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<ToxicFallout.description>从遥远地域弥漫过来的毒尘正在星球的整个区域慢慢沉淀。任何不在屋顶下的人类和动物都会慢慢中毒,物品则会被腐蚀而加速腐化。</ToxicFallout.description>
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<!-- EN: a cloud of toxic fallout will blanket the area around [map_definite] for [gameConditionDuration_duration], killing outdoor plant and animal life -->
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<ToxicFallout.descriptionFuture>一片有毒尘埃将在[gameConditionDuration_duration]内持续笼罩[map_definite]地区,它将杀死所有还在户外的动植物。</ToxicFallout.descriptionFuture>
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<!-- EN: The worst of the toxic fallout has settled. -->
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@ -13,9 +13,15 @@
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<!-- EN: Toggle 历史 tab -->
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<MainTab_History.label>开关「历史」标签</MainTab_History.label>
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<!-- EN: Toggle 任务 tab -->
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<MainTab_Quests.label>开关「任务」标签</MainTab_Quests.label>
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<!-- EN: Toggle 研究 tab -->
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<MainTab_Research.label>开关「研究」标签</MainTab_Research.label>
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<!-- EN: Toggle 管制 tab -->
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<MainTab_Schedule.label>开关「管制」标签</MainTab_Schedule.label>
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<!-- EN: Toggle 野生动物 tab -->
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<MainTab_Wildlife.label>开关「野生动物」标签</MainTab_Wildlife.label>
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@ -87,9 +87,9 @@
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<MessesCleaned.description>我清理的污渍数量。</MessesCleaned.description>
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<!-- EN: nutrition eaten -->
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<NutritionEaten.label>吃营养膏数</NutritionEaten.label>
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<NutritionEaten.label>摄取的营养值</NutritionEaten.label>
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<!-- EN: The amount of nutrition I have eaten. -->
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<NutritionEaten.description>我吃掉的营养膏食品数量。</NutritionEaten.description>
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<NutritionEaten.description>我摄入的营养值数量。</NutritionEaten.description>
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<!-- EN: operations performed -->
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<OperationsPerformed.label>执行手术次数</OperationsPerformed.label>
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@ -29,9 +29,9 @@
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<AllowDeadmansApparel.description>允许死者穿过的衣服。大多数人会对被尸体污染的衣服感到不安,商人也不会收购这些东西。</AllowDeadmansApparel.description>
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<!-- EN: allow females -->
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<AllowFemaleGender.label>允许女性</AllowFemaleGender.label>
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<AllowFemaleGender.label>允许雌性</AllowFemaleGender.label>
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<!-- EN: Allow female individuals. -->
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<AllowFemaleGender.description>允许女性个体。</AllowFemaleGender.description>
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<AllowFemaleGender.description>允许雌性个体。</AllowFemaleGender.description>
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<!-- EN: allow fresh -->
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<AllowFresh.label>允许新鲜物品</AllowFresh.label>
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@ -39,9 +39,9 @@
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<AllowFresh.description>允许尚未腐烂的有机物。</AllowFresh.description>
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<!-- EN: allow males -->
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<AllowMaleGender.label>允许男性</AllowMaleGender.label>
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<AllowMaleGender.label>允许雄性</AllowMaleGender.label>
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<!-- EN: Allow male individuals. -->
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<AllowMaleGender.description>允许男性个体。</AllowMaleGender.description>
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<AllowMaleGender.description>允许雄性个体。</AllowMaleGender.description>
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<!-- EN: allow non-biocoded apparel -->
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<AllowNonBiocodedApparel.label>允许非生物识别衣物</AllowNonBiocodedApparel.label>
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@ -4,7 +4,7 @@
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<!-- EN: battery -->
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<Battery.label>蓄电池</Battery.label>
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<!-- EN: Stores electricity for later use. Charged batteries explode when exposed to rain or fire. -->
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<Battery.description>储存多余的电力并在电力供给不足时释放电力。警告:充满的电池在暴露于雨水或火焰中时极易爆炸。</Battery.description>
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<Battery.description>储存多余的电力并在电力供给不足时释放电力。警告:已充电的电池在暴露于雨水或火焰中时会发生爆炸。</Battery.description>
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<!-- EN: chemfuel powered generator -->
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<ChemfuelPoweredGenerator.label>化合燃料发电机</ChemfuelPoweredGenerator.label>
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File diff suppressed because it is too large
Load Diff
@ -149,7 +149,7 @@
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<!-- EN: Injured -->
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<Injured>受伤</Injured>
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<!-- EN: Untended injury -->
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<UntendedInjury>非故意伤害</UntendedInjury>
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<UntendedInjury>未照料的伤害</UntendedInjury>
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<!-- EN: no health conditions -->
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<NoHealthConditions>没有健康状况</NoHealthConditions>
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<!-- EN: Whole body -->
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@ -609,7 +609,7 @@
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<!-- EN: Left behind -->
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<StartingPawnsLeftBehind>丢弃</StartingPawnsLeftBehind>
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<!-- EN: This colonist is considered guilty. You can freely banish, execute or arrest them, and others won't be bothered.\n\nGuilt expires in -->
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<GuiltyDesc>这个殖民者被认为是有罪的。你可以自由地放逐、处决或逮捕他们,其他人也不会受到困扰。</GuiltyDesc>
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<GuiltyDesc>这个殖民者被认为是有罪的。你可以自由地放逐、处决或逮捕他们,其他人也不会受到困扰。\n\n有罪期限</GuiltyDesc>
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<!-- Misc -->
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<!-- EN: Start -->
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@ -98,9 +98,9 @@
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<!-- EN: Raw butchered flesh. Can be cooked into meals, or eaten raw. -->
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<MeatDesc>新鲜屠宰的生肉,可进一步烹饪为菜肴或生吃。</MeatDesc>
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<!-- EN: Raw butchered flesh. If necessary, can be cooked into meals, or even eaten raw. Extremely unappetizing. -->
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<MeatInsectDesc>新鲜屠宰的生肉。如果吃药的话,可进一步烹饪为菜肴,甚至生吃。极度难吃。</MeatInsectDesc>
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<MeatInsectDesc>新鲜屠宰的生肉。如果需要的话,可进一步烹饪为菜肴,甚至生吃。极度难吃。</MeatInsectDesc>
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<!-- EN: Raw butchered flesh. Can be cooked into meals or eaten raw, although most humans dislike the idea. -->
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<MeatHumanDesc>新鲜屠宰的生肉。可进一步烹饪为菜肴或生吃,尽管大部分人类不喜欢这个主意。</MeatHumanDesc>
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<MeatHumanDesc>新鲜屠宰的生肉。可进一步烹饪为菜肴或生吃,尽管大部分人类会反感这个想法。</MeatHumanDesc>
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<!-- EN: techprint ({PROJECT_label}) -->
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<TechprintLabel>科研蓝图 ({PROJECT_label})</TechprintLabel>
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@ -357,9 +357,9 @@
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<!-- EN: This caravan can't move because it carries too much. -->
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<EncumberedCaravanTilesPerDayTip>这个远行队因为超载而无法移动。</EncumberedCaravanTilesPerDayTip>
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<!-- EN: Caravan members speed -->
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<FinalCaravanPawnsMovementSpeed>远行队成员速度:</FinalCaravanPawnsMovementSpeed>
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<FinalCaravanPawnsMovementSpeed>远行队成员速度</FinalCaravanPawnsMovementSpeed>
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<!-- EN: Final speed -->
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<FinalCaravanMovementSpeed>最终速度:</FinalCaravanMovementSpeed>
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<FinalCaravanMovementSpeed>最终速度</FinalCaravanMovementSpeed>
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<!-- EN: Winter -->
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<Winter>冬天</Winter>
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<!-- EN: {0} in winter -->
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@ -112,6 +112,6 @@
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<!-- EN: sleep accelerator -->
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<SleepAccelerator.label>速眠装置</SleepAccelerator.label>
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<!-- EN: A bedside device that accelerates the sleeper's circadian rhythm. This speeds up sleep, but consumes a lot of electricity and also causes increased hunger. It must be placed directly adjacent to and facing the head of the bed. Placing more than one sleep accelerator near the same bed has no effect. -->
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<SleepAccelerator.description>一种能提升睡眠者休息效率的床头设备。这会在提升睡眠者休息效率的同时消耗大量的电力,睡眠者也会因此更容易饥饿。必须直接放置在与头毗邻的位置。在同一个床旁放置多个速眠装置不会产生额外效果。</SleepAccelerator.description>
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<SleepAccelerator.description>一种能提升睡眠者休息效率的床头设备。这会在提升睡眠者休息效率的同时消耗大量的电力,睡眠者也会因此更容易饥饿。必须直接放置在与床头毗邻的位置并面向床头。在同一个床旁放置多个速眠装置不会产生额外效果。</SleepAccelerator.description>
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</LanguageData>
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@ -6,6 +6,6 @@
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<!-- EN: Terror-inducing buildings affect anyone within a 5-cell radius. -->
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<IdeoligionTips.TerrorRadius>引发恐惧的建筑物有效半径为5格。</IdeoligionTips.TerrorRadius>
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<!-- EN: Sleep accelerators increase colonists' sleep quality, but also increase hunger rate. Consider assigning them more frequent, short naps to prevent starvation during sleep. -->
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<IdeoligionTips.SleepAcceleratorNaps>睡眠加速器会提高殖民者的睡眠质量,但也会增加饥饿率。考虑给他们分配更频繁、更短的小睡时间,以防止睡眠期间出现饥饿情况。</IdeoligionTips.SleepAcceleratorNaps>
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<IdeoligionTips.SleepAcceleratorNaps>速眠装置会提高殖民者的睡眠质量,但也会增加饥饿率。考虑给他们分配更频繁、更短的小睡时间,以防止睡眠期间出现饥饿情况。</IdeoligionTips.SleepAcceleratorNaps>
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</LanguageData>
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@ -30,7 +30,7 @@
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<EnslavePrisoner.verb>奴役</EnslavePrisoner.verb>
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<!-- EN: execute prisoners -->
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<ExecuteSlave.label>处决囚犯</ExecuteSlave.label>
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<ExecuteSlave.label>处决奴隶</ExecuteSlave.label>
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<!-- EN: executing -->
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<ExecuteSlave.gerund>处决</ExecuteSlave.gerund>
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<!-- EN: execute -->
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@ -89,7 +89,7 @@
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<!-- EN: {PAWN} wants their first treatment in {DURATION}. -->
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<AlertAgeReversalDemandDesc_Initial>{PAWN}希望在{DURATION}内进行其首次治疗。</AlertAgeReversalDemandDesc_Initial>
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<!-- EN: {PAWN}'s treatment is overdue by {DURATION}. -->
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<AlertAgeReversalDemandDesc_Overdue>{PAWN}的年龄逆转疗程已超时{DURATION}未被执行</AlertAgeReversalDemandDesc_Overdue>
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<AlertAgeReversalDemandDesc_Overdue>{PAWN}的疗程已超时{DURATION}</AlertAgeReversalDemandDesc_Overdue>
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<!-- EN: {PAWN_nameDef}'s belief in {IDEO_name} prevents {PAWN_objective} from eating the meat of {ANIMALS}. -->
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<AlertRoyalTitleNoVeneratedAnimalMeat>{PAWN_nameDef}因信仰{IDEO_name}而令{PAWN_objective}不能食用来自{ANIMALS}的肉。</AlertRoyalTitleNoVeneratedAnimalMeat>
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@ -24,7 +24,7 @@
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<!-- EN: {0_labelShort} is a slave. Slaves don't get funerals. -->
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<CantStartFuneralForSlave>{0_labelShort}是一个奴隶。奴隶没有葬礼。</CantStartFuneralForSlave>
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<!-- EN: Need a slave bed that is reachable, not reserved, and in safe temperature. -->
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<NoSlaveBed>需要一个可到达的,不预留的,温度安全的从属床。</NoSlaveBed>
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<NoSlaveBed>需要一个可到达的,不预留的,温度安全的奴隶床。</NoSlaveBed>
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<!-- EN: Return to slave bed -->
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<ReturnToSlaveBed>送回奴隶床</ReturnToSlaveBed>
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<!-- EN: not allowed for faction -->
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@ -131,7 +131,7 @@
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<!-- EN: Enter biosculpter pod for {0} cycle ({1}) -->
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<EnterBiosculpterPod>进入塑形舱({0}-{1})</EnterBiosculpterPod>
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<!-- EN: Biotuned to someone else. -->
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<BiosculpterBiotunedToAnother>进行生体塑形</BiosculpterBiotunedToAnother>
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<BiosculpterBiotunedToAnother>与他人调谐</BiosculpterBiotunedToAnother>
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<!-- EN: Must be {0} years old for age reversal. -->
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<UnderMinBiosculpterAgeReversalAge>进行年龄逆转必须已满{0}岁。</UnderMinBiosculpterAgeReversalAge>
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<!-- EN: Carry {PAWN_labelShort} to biosculpter ({CYCLE} cycle) -->
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@ -153,7 +153,7 @@
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<!-- EN: Nobody around can use this -->
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<BiosculpterNoEligiblePawns>周围没有可用对象</BiosculpterNoEligiblePawns>
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<!-- EN: Biotuned to {PAWN_labelShort} and {PAWN_pronoun} isn't around -->
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<BiosculpterNoEligiblePawnsBiotuned>调谐至{PAWN_labelShort}但{PAWN_pronoun}不在附近</BiosculpterNoEligiblePawnsBiotuned>
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<BiosculpterNoEligiblePawnsBiotuned>调谐为{PAWN_labelShort}但{PAWN_pronoun}不在附近</BiosculpterNoEligiblePawnsBiotuned>
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<!-- EN: Auto load nutrition -->
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<BiosculpterAutoLoadNutritionLabel>自动装填</BiosculpterAutoLoadNutritionLabel>
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<!-- EN: Automatically load the nutrition required to run a cycle -->
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@ -72,11 +72,11 @@
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<!-- EN: Comes from ideo -->
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<ComesFromIdeo>来自文化</ComesFromIdeo>
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<!-- EN: Current total animal bodysize per colonist -->
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<CurrentTotalAnimalBodySizePerColonist>当前每名殖民者所需要的动物规模之和</CurrentTotalAnimalBodySizePerColonist>
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<CurrentTotalAnimalBodySizePerColonist>当前每名殖民者所需要的动物体型规模之和</CurrentTotalAnimalBodySizePerColonist>
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<!-- EN: total bodysize per colonist -->
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<AnimalsBodySizePerColonist>每位殖民者的动物规模</AnimalsBodySizePerColonist>
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<AnimalsBodySizePerColonist>每位殖民者的动物体型规模</AnimalsBodySizePerColonist>
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<!-- EN: total nearby bodysize per colonist -->
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<VeneratedAnimalsBodySizePerColonist>当前每个殖民者附近的动物规模</VeneratedAnimalsBodySizePerColonist>
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<VeneratedAnimalsBodySizePerColonist>当前每个殖民者附近的圣兽体型规模</VeneratedAnimalsBodySizePerColonist>
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<!-- EN: Expecting at least {0} body size per colonist. -->
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<MinAnimalBodySizePerColonist>每名殖民者需要至少{0}动物规模</MinAnimalBodySizePerColonist>
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<!-- EN: Plant {0_label} -->
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<!-- EN: shattered empire -->
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<Empire.label>破碎帝国</Empire.label>
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<!-- EN: An ultratech refugee society from the planet Sophiamunda. Their culture is based on a code of honor, a strict class system, and enforced social stasis.\n\nThese are the survivors of a great calamity that tore apart Sophian society. They fled to the rimworld using the remnants of their fleet. Despite losing so much, their ships and technology still make them powerful.\n\nThey will refuse to trade with anyone who lacks the appropriate royal title. -->
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<Empire.description>这些人是来自索菲亚蒙达星球的难民,他们拥有先进的技术,整个社会是按照封建制度组织起来的。\n\n他们的文化建立在在一个有着严格的种姓制度、复杂的武士道德准则和严重停滞的文化的社会之上。这些人是一场撕裂索菲亚社会的大灾难的幸存者。他们利用自己舰队的残余部分逃到了边缘世界。尽管失去了几乎所有的人口,但是他们的舰队和技术仍然使他们拥有强大的实力。\n\n他们拒绝与任何未拥有荣誉头衔的人进行贸易。</Empire.description>
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<Empire.description>这些人是来自索菲亚蒙达星球的难民,他们拥有先进的技术,整个社会是按照封建制度组织起来的。\n\n他们的文化建立在一个有着严格的种姓制度、复杂的武士道德准则和严重停滞的文化的社会之上。这些人是一场撕裂索菲亚社会的大灾难的幸存者。他们利用自己舰队的残余部分逃到了边缘世界。尽管失去了几乎所有的人口,但是他们的舰队和技术仍然使他们拥有强大的实力。\n\n他们拒绝与任何未拥有荣誉头衔的人进行贸易。</Empire.description>
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<!-- EN: high stellarch -->
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<Empire.leaderTitle>至高星际主宰</Empire.leaderTitle>
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<!-- EN: imperial -->
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@ -58,11 +58,11 @@
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<InstallGastroAnalyzer.jobString>正在安装美食分析装置。</InstallGastroAnalyzer.jobString>
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<!-- EN: install healing enhancer -->
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<InstallHealingEnhancer.label>安装愈合增速装置</InstallHealingEnhancer.label>
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<InstallHealingEnhancer.label>安装愈合增强装置</InstallHealingEnhancer.label>
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<!-- EN: Install a healing enhancer. -->
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<InstallHealingEnhancer.description>安装愈合增速装置。</InstallHealingEnhancer.description>
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<InstallHealingEnhancer.description>安装愈合增强装置。</InstallHealingEnhancer.description>
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<!-- EN: Installing healing enhancer. -->
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<InstallHealingEnhancer.jobString>正在安装愈合增速装置。</InstallHealingEnhancer.jobString>
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<InstallHealingEnhancer.jobString>正在安装愈合增强装置。</InstallHealingEnhancer.jobString>
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<!-- EN: install immunoenhancer -->
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<InstallImmunoenhancer.label>安装免疫增强装置</InstallImmunoenhancer.label>
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@ -170,11 +170,11 @@
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<RemoveGastroAnalyzer.jobString>正在移除美食分析装置。</RemoveGastroAnalyzer.jobString>
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<!-- EN: remove healing enhancer -->
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<RemoveHealingEnhancer.label>移除愈合增速装置</RemoveHealingEnhancer.label>
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<RemoveHealingEnhancer.label>移除愈合增强装置</RemoveHealingEnhancer.label>
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<!-- EN: Remove healing enhancer. -->
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<RemoveHealingEnhancer.description>移除愈合增速装置。</RemoveHealingEnhancer.description>
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<RemoveHealingEnhancer.description>移除愈合增强装置。</RemoveHealingEnhancer.description>
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<!-- EN: Removing healing enhancer. -->
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<RemoveHealingEnhancer.jobString>正在移除愈合增速装置。</RemoveHealingEnhancer.jobString>
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<RemoveHealingEnhancer.jobString>正在移除愈合增强装置。</RemoveHealingEnhancer.jobString>
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<!-- EN: remove immunoenhancer -->
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<RemoveImmunoenhancer.label>移除免疫增强装置</RemoveImmunoenhancer.label>
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@ -19,7 +19,7 @@
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<!-- EN: grand meditation throne -->
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<GrandThrone.label>宏伟宝座</GrandThrone.label>
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<!-- EN: A massive, ornate chair, designed for a dignity-focused psycaster to sit and meditate. Reigning on a throne is a form of meditation that builds up psyfocus. For dignity psycasters, more impressive meditation thrones and thronerooms increase the rate of psyfocus gain. -->
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<GrandThrone.description>一种大而华丽的椅子,为心灵能力者坐着冥想而设计。在宝座上统治是一种冥想的形式,这能够提升精神力。</GrandThrone.description>
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<GrandThrone.description>一种宏伟而华丽的椅子,为心灵能力者坐着冥想而设计。在宝座上统治是一种冥想的形式,这能够提升精神力。</GrandThrone.description>
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<!-- EN: meditation throne -->
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<Throne.label>宝座</Throne.label>
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||||
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Loading…
Reference in New Issue
Block a user