Fixed missing translationg
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568cf12053
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@ -3,14 +3,14 @@
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<!-- SPECIAL: KeyBinding of MainTab, generated by RimTrans -->
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<MainTab_Architect.label>打开「建筑规划」标签</MainTab_Architect.label>
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<MainTab_Work.label>打开「工作」标签</MainTab_Work.label>
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<MainTab_Restrict.label>打开「管制」标签</MainTab_Restrict.label>
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<MainTab_Assign.label>打开「方案」标签</MainTab_Assign.label>
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<MainTab_Animals.label>打开「动物」标签</MainTab_Animals.label>
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<MainTab_World.label>打开「世界」标签</MainTab_World.label>
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<MainTab_History.label>打开「历史」标签</MainTab_History.label>
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<MainTab_Factions.label>打开「派系」标签</MainTab_Factions.label>
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<MainTab_Architect.label>开关「建筑规划」标签</MainTab_Architect.label>
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<MainTab_Work.label>开关「工作」标签</MainTab_Work.label>
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<MainTab_Restrict.label>开关「管制」标签</MainTab_Restrict.label>
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<MainTab_Assign.label>开关「方案」标签</MainTab_Assign.label>
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<MainTab_Animals.label>开关「动物」标签</MainTab_Animals.label>
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<MainTab_World.label>开关「世界」标签</MainTab_World.label>
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<MainTab_History.label>开关「历史」标签</MainTab_History.label>
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<MainTab_Factions.label>开关「派系」标签</MainTab_Factions.label>
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</LanguageData>
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@ -25,7 +25,7 @@
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<MultiAnalyzer.description>解锁建造多元分析仪,提高研究速度,以及解锁更高级的研究项目,必须建造在高级研究台旁。</MultiAnalyzer.description>
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<LongRangeMineralScanner.label>远距离矿物扫描仪</LongRangeMineralScanner.label>
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<LongRangeMineralScanner.description>解锁建造「远距离矿物扫描仪」,可自动探测附近区域(非扫描仪所在区域)的珍惜矿物,比如黄金或翡翠。\n\n半径30格地图内,平均每30天发现一处矿物块。\n\n在同一区域内或临近区域建造多于一个扫描仪对效率影响不大。</LongRangeMineralScanner.description>
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<LongRangeMineralScanner.description>解锁建造「远距离矿物扫描仪」,可自动探测附近区域(非扫描仪所在区域)的珍惜矿物,比如黄金或翡翠。\n\n半径30格地图内,发现矿物块的频率为平均每30天一次。\n\n在同一区域内或临近区域建造多于一个扫描仪对效率影响不大。</LongRangeMineralScanner.description>
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</LanguageData>
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@ -29,10 +29,10 @@
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<GroundPenetratingScanner_Blueprint.label>地质扫描仪(蓝图)</GroundPenetratingScanner_Blueprint.label>
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<GroundPenetratingScanner_Frame.label>地质扫描仪(建造中)</GroundPenetratingScanner_Frame.label>
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<LongRangeMineralScanner.label>long-range mineral scanner</LongRangeMineralScanner.label>
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<LongRangeMineralScanner.description>Automatically detects precious minerals like gold or jade in the nearby areas (but not in which it was built). The lumps are found on average once per 30 days within a radius of 30 tiles. Building more than one scanner in the same or nearby areas has little to no effect.</LongRangeMineralScanner.description>
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<LongRangeMineralScanner_Blueprint.label>long-range mineral scanner (blueprint)</LongRangeMineralScanner_Blueprint.label>
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<LongRangeMineralScanner_Frame.label>long-range mineral scanner (building)</LongRangeMineralScanner_Frame.label>
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<LongRangeMineralScanner.label>远距离矿物扫描仪</LongRangeMineralScanner.label>
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<LongRangeMineralScanner.description>自动探查附近区域(除了扫描仪所在区域外)的珍惜矿物,比如黄金和翡翠。半径30格地图内,发现矿物块的频率为平均每30天一次。在同一区域内或临近区域建造多于一个扫描仪对效率影响不大。</LongRangeMineralScanner.description>
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<LongRangeMineralScanner_Blueprint.label>远距离矿物扫描仪(蓝图)</LongRangeMineralScanner_Blueprint.label>
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<LongRangeMineralScanner_Frame.label>远距离矿物扫描仪(建造中)</LongRangeMineralScanner_Frame.label>
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<!-- Transport pods -->
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@ -66,6 +66,4 @@
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<BlocksMarble.stuffProps.stuffAdjective>大理石</BlocksMarble.stuffProps.stuffAdjective>
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<!-- Stone solids, chunks, and blocks -->
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</LanguageData>
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@ -113,6 +113,4 @@
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<KilledMyKin.stages.0.label>杀了我的亲人</KilledMyKin.stages.0.label>
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<!--<RapportBuilt.stages.0.description>我和这里的管理者聊了聊这个地方,听起来这里挺不错的。</RapportBuilt.stages.0.description>-->
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</LanguageData>
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@ -71,13 +71,4 @@
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<Beauty.degreeDatas.3.description>NAME相当丑陋,HE的脸就像是智障儿童画的画,让人无法直视,唯恐避之不及。</Beauty.degreeDatas.3.description>
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<!--<TemperaturePreference.degreeDatas.0.label>天然热源</TemperaturePreference.degreeDatas.0.label>-->
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<!--<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的气温中毫无顾虑,但天气一热就麻烦了。</TemperaturePreference.degreeDatas.0.description>-->
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<!--<TemperaturePreference.degreeDatas.1.label>耐寒</TemperaturePreference.degreeDatas.1.label>-->
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<!--<TemperaturePreference.degreeDatas.1.description>NAME比起其他人来比较不怕冷。</TemperaturePreference.degreeDatas.1.description>-->
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<!--<TemperaturePreference.degreeDatas.2.label>耐热</TemperaturePreference.degreeDatas.2.label>-->
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<!--<TemperaturePreference.degreeDatas.2.description>NAME比起其他人来比较不怕热。</TemperaturePreference.degreeDatas.2.description>-->
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<!--<TemperaturePreference.degreeDatas.3.label>人形冰箱</TemperaturePreference.degreeDatas.3.label>-->
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<!--<TemperaturePreference.degreeDatas.3.description>NAME热爱高温天气,但是天气一冷就麻烦了。</TemperaturePreference.degreeDatas.3.description>-->
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</LanguageData>
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@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<!-- Ambush -->
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<!--<Ambush.label>伏击</Ambush.label>-->
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<!--<Ambush.description>一场正在进行中的伏击战。</Ambush.description>-->
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</LanguageData>
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@ -223,7 +223,7 @@
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<MessageCantDoExecutionBecauseNoWardenCapableOfViolence>没有可行使暴力行为的狱卒。处决不会被执行。</MessageCantDoExecutionBecauseNoWardenCapableOfViolence>
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<MessageSiteCountdownBecauseNoMoreEnemies>You have defeated all enemies. In {0}, the caravan will automatically be reformed.</MessageSiteCountdownBecauseNoMoreEnemies>
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<MessageSiteCountdownBecauseNoEnemiesInitially>In {0}, the caravan will automatically be reformed. You can reform the caravan now in the World screen.</MessageSiteCountdownBecauseNoEnemiesInitially>
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<MessageSiteCountdownBecauseNoMoreEnemies>你已经消灭了所有敌人。远行队将在{0}后自动重组。</MessageSiteCountdownBecauseNoMoreEnemies>
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<MessageSiteCountdownBecauseNoEnemiesInitially>远行队将在{0}后自动重组。你现在可以「世界」视图中重组远行队。</MessageSiteCountdownBecauseNoEnemiesInitially>
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</LanguageData>
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@ -337,7 +337,7 @@
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Game conditions -->
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<GameConditionsTip>Special conditions affecting the area right now.</GameConditionsTip>
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<GameConditionsTip>目前正在影响此区域的的特殊状态。</GameConditionsTip>
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<TimeLeft>剩余时间</TimeLeft>
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<ImpactDate>撞击日期</ImpactDate>
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@ -472,12 +472,9 @@
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<EstimatedTimeToThisWaypointFromPrevious>此路径点与前一个路径点之间预计耗时:{0}</EstimatedTimeToThisWaypointFromPrevious>
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<!-- Outfits -->
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<OutfitAnything>Anything</OutfitAnything>
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<OutfitWorker>Worker</OutfitWorker>
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<OutfitSoldier>Soldier</OutfitSoldier>
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<OutfitNudist>Nudist</OutfitNudist>
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<!-- Map conditions -->
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<!--<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>-->
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<OutfitAnything>任意</OutfitAnything>
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<OutfitWorker>工人</OutfitWorker>
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<OutfitSoldier>战士</OutfitSoldier>
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<OutfitNudist>裸体</OutfitNudist>
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</LanguageData>
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