Update BiomeDef-TaleDef

This commit is contained in:
duduluu 2016-12-15 07:14:21 +08:00
parent 8b24656e1d
commit 5ae5ddcd99
43 changed files with 164 additions and 248 deletions

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<AridShrubland.description>干旱的地区,但还未干旱成沙漠的地步。开阔的平原,以草地和灌木为主,树木稀少。植物的适应能力很强,动物数量中等。</AridShrubland.description> <AridShrubland.description>干旱的地区,但还未干旱成沙漠的地步。开阔的平原,以草地和灌木为主,树木稀少。植物的适应能力很强,动物数量中等。</AridShrubland.description>
<Desert.label>沙漠</Desert.label> <Desert.label>沙漠</Desert.label>
<Desert.description>非常干旱炎热的地区,动植物数量稀少。</Desert.description> <Desert.description>非常干旱的地区,动植物数量稀少。沙漠要么很热要么很冷</Desert.description>
<ExtremeDesert.label>极端沙漠</ExtremeDesert.label> <ExtremeDesert.label>极端沙漠</ExtremeDesert.label>
<ExtremeDesert.description>极端炎热干旱的地区,几乎没有生物的痕迹。极高的温度和有限的植物使此处非常难以生存,即使是适应力很强的动物也是如此。</ExtremeDesert.description> <ExtremeDesert.description>极端炎热干旱的地区,几乎没有生物的痕迹。极高的温度和有限的植物使此处非常难以生存,即使是适应力很强的动物也是如此。</ExtremeDesert.description>

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<LanguageData> <LanguageData>
<BorealForest.label>寒带森林</BorealForest.label> <BorealForest.label>寒带森林</BorealForest.label>
<BorealForest.description>北方的针叶林。尽管寒冬严酷,仍然有多种大型和小型动物的群落繁衍着。</BorealForest.description> <BorealForest.description>针叶林。尽管寒冬严酷,仍然有多种大型和小型动物的群落繁衍着,也有温暖的夏天。冬季的积雪使得出行变得极为缓慢</BorealForest.description>
<Tundra.label>冻土苔原</Tundra.label> <Tundra.label>冻土苔原</Tundra.label>
<Tundra.description>被完全冻结的平原上几乎看不到树木和植被。只生活着一些季节性迁徙的食草动物和捕食它们的肉食动物。</Tundra.description> <Tundra.description>被完全冻结的平原上几乎看不到树木和植被。只生活着一些季节性迁徙的食草动物和捕食它们的肉食动物。冬季的积雪使得出行变得极为缓慢。</Tundra.description>
<IceSheet.label>冰原</IceSheet.label> <IceSheet.label>冰原</IceSheet.label>
<IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地或者岩石也当然没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。</IceSheet.description> <IceSheet.description>这个地区的地表被几千米厚的冰层覆盖着,这里没有土地,没有植物。这里的动物不是迁移到别的地方了就是在恶劣环境下灭绝了。积雪使得出行变得缓慢,但有冰盖可以提供平坦的路面</IceSheet.description>
<SeaIce.label>sea ice</SeaIce.label> <SeaIce.label>海洋冰盖</SeaIce.label>
<SeaIce.description>Permanent ice sheets floating on water. There is no soil, no plants, no minerals to mine, and very few animals. Travel is very slow due to the deep snow and crevasses.</SeaIce.description> <SeaIce.description>洋面上的永久性冰盖。没有土地,没有植物,没有可开采的矿物,以及极少数的动物。由于厚厚的积雪和冰隙,使得出行变得极为缓慢。</SeaIce.description>
</LanguageData> </LanguageData>

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<!-- Buildable biomes --> <!-- Buildable biomes -->
<TemperateForest.label>温带森林</TemperateForest.label> <TemperateForest.label>温带森林</TemperateForest.label>
<TemperateForest.description>以落叶乔木林为主导的温和生态,散布着肥沃的土壤。丛林里和平原上游荡着多种多样的动物群落。</TemperateForest.description> <TemperateForest.description>散布着肥沃的土壤落叶乔木林。丛林里和平原上游荡着多种多样的动物群落。冬季的积雪会导致出行变得缓慢</TemperateForest.description>
<TropicalRainforest.label>热带雨林</TropicalRainforest.label> <TropicalRainforest.label>热带雨林</TropicalRainforest.label>
<TropicalRainforest.description>茂密潮湿的丛林。茂密的植被和凶猛的野生动物使得建造和生存变得困难。</TropicalRainforest.description> <TropicalRainforest.description>茂密潮湿的丛林。茂密的植被和凶猛的野生动物使得建造和生存变得困难。在这里,疾病一种持续威胁。</TropicalRainforest.description>
</LanguageData> </LanguageData>

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<!-- Concepts taught through the learning readout, when opportunities arise --> <!-- Concepts taught through the learning readout, when opportunities arise -->
<ReformCaravan.label>Reforming caravans</ReformCaravan.label> <ReformCaravan.label>重组商队</ReformCaravan.label>
<ReformCaravan.helpText>After an encounter, you can easily re-form a caravan by using the RE-FORM CARAVAN command in the World view.</ReformCaravan.helpText> <ReformCaravan.helpText>在一次相遇之后,你可以在「世界」视图中重组商队。</ReformCaravan.helpText>
<Rescuing.label>救援</Rescuing.label> <Rescuing.label>救援</Rescuing.label>
<Rescuing.helpText>要对一名殖民者实施救援,请选择一名健康的殖民者并对受伤的角色点击鼠标右键。\n\n如果你救援了非本殖民地的外人他在伤愈之后并不会加入你而是会选择离开。如果你想招募他必须先将其俘虏并囚禁。</Rescuing.helpText> <Rescuing.helpText>要对一名殖民者实施救援,请选择一名健康的殖民者并对受伤的角色点击鼠标右键。\n\n如果你救援了非本殖民地的外人他在伤愈之后并不会加入你而是会选择离开。如果你想招募他必须先将其俘虏并囚禁。</Rescuing.helpText>

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<CoverAndShooting.label>掩体与射击</CoverAndShooting.label> <CoverAndShooting.label>掩体与射击</CoverAndShooting.label>
<CoverAndShooting.helpText>远程作战第一课:先给自己找掩体。\n\n掩体只有在处于交火路径当中且你的殖民者紧贴着掩体时才生效。\n\n你也可以把殖民者放在墙角后来射击。他们会侧身射击。\n\n大部分物体都可以作为掩体但是它们的效果并不尽相同一棵树比没有掩体要强但是远不如沙袋好使。</CoverAndShooting.helpText> <CoverAndShooting.helpText>远程作战第一课:先给自己找掩体。\n\n掩体只有在处于交火路径当中且你的殖民者紧贴着掩体时才生效。\n\n你也可以把殖民者放在墙角后来射击。他们会侧身射击。\n\n大部分物体都可以作为掩体但是它们的效果并不尽相同一棵树比没有掩体要强但是远不如沙袋好使。</CoverAndShooting.helpText>
<FormCaravan.label>Forming caravans</FormCaravan.label> <FormCaravan.label>组织商队</FormCaravan.label>
<FormCaravan.helpText>You can form a caravan to send groups of people traveling across the planet!\n\nIn the WORLD tab, select your home base and click the "form caravan" button.</FormCaravan.helpText> <FormCaravan.helpText>你可以组织一个商队以派遣一队人员穿过这颗行星。\n\n在「世界」标签中选中你的基地并点击「组织商队」按钮。</FormCaravan.helpText>
<AnimalTaming.label>动物驯服</AnimalTaming.label> <AnimalTaming.label>动物驯服</AnimalTaming.label>
<AnimalTaming.helpText>你可以委派殖民者驯服野生动物。\n\n殖民者会为动物提供食物然后尝试驯服它们。\n\n当心有些动物在被驯服时会变得暴躁攻击你的殖民者。</AnimalTaming.helpText> <AnimalTaming.helpText>你可以委派殖民者驯服野生动物。\n\n殖民者会为动物提供食物然后尝试驯服它们。\n\n当心有些动物在被驯服时会变得暴躁攻击你的殖民者。</AnimalTaming.helpText>

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<SwitchFlickingDesignation.label>指派开关电源</SwitchFlickingDesignation.label> <SwitchFlickingDesignation.label>指派开关电源</SwitchFlickingDesignation.label>
<SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作。\n\n在殖民者分配了「开关」工作类型过来并手动操作开关前不会有任何变化。</SwitchFlickingDesignation.helpText> <SwitchFlickingDesignation.helpText>注意:这仅仅只是指定一个开关需要殖民者进行操作。\n\n在殖民者分配了「开关」工作类型过来并手动操作开关前不会有任何变化。</SwitchFlickingDesignation.helpText>
<MaxNumberOfPlayerHomes.label>Maximum number of player colonies</MaxNumberOfPlayerHomes.label> <MaxNumberOfPlayerHomes.label>玩家殖民地的最大数量</MaxNumberOfPlayerHomes.label>
<MaxNumberOfPlayerHomes.helpText>Warning: RimWorld is designed to be played with one player colony at a time. Though it is possible to have more colonies, this will probably cause performance slowdowns and gameplay imbalances. We recommend that, at least at first, you play the game with a one colony maximum.</MaxNumberOfPlayerHomes.helpText> <MaxNumberOfPlayerHomes.helpText>警告:边缘世界被设计为一次只能玩一个殖民地。虽然可以拥有更多的殖民地,但很可能导致性能降低以及破坏游戏平衡性。我们建议您,至少在一开始的时候,只玩一个殖民地。</MaxNumberOfPlayerHomes.helpText>
</LanguageData> </LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--<Repair.label>修理</Repair.label>-->
<!--<HealInjury.label>治疗损伤</HealInjury.label>-->
<!--<HealGlobal.label>治疗全身</HealGlobal.label>-->
<!--<RestoreBodyPart.label>修复身体部件</RestoreBodyPart.label>-->
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<Peaceful.label>Peaceful</Peaceful.label> <Peaceful.label>和平模式</Peaceful.label>
<Peaceful.description>For those who want to relax and build a colony in a sandbox-like environment.\n\nMajor threatening events are disabled, but colonists can still get grumpy and animals can still go crazy from time to time.</Peaceful.description> <Peaceful.description>类似沙盒模式环境下专注于殖民地建设的休闲难度。\n\n禁用了大威胁事件但殖民者仍然可能不开心动物也还会时不时地发疯。</Peaceful.description>
<VeryEasy.label>基地建造者</VeryEasy.label> <VeryEasy.label>基地建造者</VeryEasy.label>
<VeryEasy.description>类似沙盒模式环境下专注于殖民地建设的游戏类型。有威胁的随机事件事件会出现,但非常弱。一些危险的随机事件已经被禁用,难度最低</VeryEasy.description> <VeryEasy.description>类似沙盒模式环境下专注于殖民地建设的休闲难度。\n\n会触发大威胁事件但被削弱。一些危险的随机事件已经被禁用</VeryEasy.description>
<Easy.label>小有挑战</Easy.label> <Easy.label>小有挑战</Easy.label>
<Easy.description>专为休闲玩家准备的模式,会有一些挑战,但是无关痛痒,几乎可以无视。</Easy.description> <Easy.description>为新手或者那些想要一些挑战的休闲玩家而准备。\n\n会有一些挑战,但是无关痛痒,几乎可以无视。</Easy.description>
<Medium.label>困难模式</Medium.label> <Medium.label>困难模式</Medium.label>
<Medium.description>这是一个狂暴的星球。威胁事件会非常危险,并且殖民者心情和作物产量没有额外的加成。</Medium.description> <Medium.description>这是一个狂暴的星球。\n\n威胁事件会非常危险,并且殖民者心情和作物产量没有额外的加成。</Medium.description>
<Hard.label>挑战模式</Hard.label> <Hard.label>挑战模式</Hard.label>
<Hard.description>极具挑战的游戏模式。此难度等级需要战略、战术和运气来生存。这种RimWorld模式意味着是你被游戏玩而不是你玩游戏。</Hard.description> <Hard.description>极具挑战的游戏模式。\n\n此难度等级需要足够的战略、战术和运气来生存。这种RimWorld模式意味着是你被游戏玩而不是你玩游戏。</Hard.description>
<VeryHard.label>极端挑战模式</VeryHard.label> <VeryHard.label>极端挑战模式</VeryHard.label>
<VeryHard.description>刀山火海的难度。敌人很强大、物资售卖价格低、食物匮乏,并且殖民者脾气暴躁。为喜欢被电脑折磨的受虐狂所准备。</VeryHard.description> <VeryHard.description>刀山火海的难度。\n\n敌人很强大、物资售卖价格低、食物匮乏,并且殖民者脾气暴躁。为喜欢被电脑折磨的受虐狂所准备。</VeryHard.description>
<!--<FreePlay.label>自由沙盒</FreePlay.label>-->
<!--<FreePlay.description>类似沙盒模式环境下专注于殖民地建设的游戏类型。威胁事件会出现,但非常弱。难度最低。</FreePlay.description>-->
<!--<Basebuilder.label>建造模式</Basebuilder.label>-->
<!--<Basebuilder.description>专注于基地建设的游戏模式。威胁事件比较少。难度普通</Basebuilder.description>-->
<!--<Rough.label>困难模式</Rough.label>-->
<!--<Rough.description>这是一个狂暴的星球。威胁事件会非常危险,并且殖民者心情和作物产量没有额外的加成。</Rough.description>-->
<!--<Challenge.label>挑战模式</Challenge.label>-->
<!--<Challenge.description>极具挑战的游戏模式。此难度等级需要战略、战术和运气来生存。这种RimWorld模式意味着是你被游戏玩而不是你玩游戏。</Challenge.description>-->
<!--<Extreme.label>极端挑战</Extreme.label>-->
<!--<Extreme.description>刀山火海的难度。敌人很强大、物资售卖价格低、食物匮乏,并且殖民者脾气暴躁。为喜欢被电脑折磨的受虐狂所准备。</Extreme.description>-->
</LanguageData> </LanguageData>

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<LanguageData> <LanguageData>
<Outlander.label>外来者</Outlander.label> <Outlander.label>外来者</Outlander.label>
<Outlander.description>一个由幸存者组成的小团体。\n\n这些人可能已经在这里生活了数十年甚至上百年,之前所掌握的大部分科技成果基本都已经失传了。他们现在通常使用简单的机械工具,并使用高级的火药武器来防御自己。\n\n他们比较关心诸如贸易、信任以及生存等更为实际一些的事情。</Outlander.description> <Outlander.description>这些人可能已经在这里生活了数十年甚至上百年,之前所掌握的大部分科技成果基本都已经失传了。他们现在通常使用简单的机械工具,并使用高级的火药武器来防御自己。\n\n他们比较关心诸如贸易、信任以及生存等更为实际一些的事情。</Outlander.description>
<Outlander.pawnsPlural>外来者</Outlander.pawnsPlural> <Outlander.pawnsPlural>外来者</Outlander.pawnsPlural>
<Outlander.leaderTitle>镇长</Outlander.leaderTitle> <Outlander.leaderTitle>镇长</Outlander.leaderTitle>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PlayerColony.label>殖民地</PlayerColony.label> <PlayerColony.label>新移民</PlayerColony.label>
<PlayerColony.description>这是你自己的社区团体。</PlayerColony.description> <PlayerColony.description>这是你自己的社区团体。</PlayerColony.description>
<PlayerColony.pawnsPlural>殖民者</PlayerColony.pawnsPlural> <PlayerColony.pawnsPlural>殖民者</PlayerColony.pawnsPlural>
<PlayerTribe.label>部落</PlayerTribe.label> <PlayerTribe.label>部落</PlayerTribe.label>
<PlayerTribe.description>这是你自己的部落。</PlayerTribe.description> <PlayerTribe.description>这是你自己的部落。</PlayerTribe.description>
<PlayerTribe.pawnsPlural>部众</PlayerTribe.pawnsPlural> <PlayerTribe.pawnsPlural>部众</PlayerTribe.pawnsPlural>

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<LanguageData> <LanguageData>
<BloodLoss.label>失血</BloodLoss.label> <BloodLoss.label>失血</BloodLoss.label>
<BloodLoss.stages.0.label>轻微</BloodLoss.stages.0.label> <BloodLoss.stages.0.label>隐藏</BloodLoss.stages.0.label>
<BloodLoss.stages.1.label>较轻</BloodLoss.stages.1.label> <BloodLoss.stages.1.label>较轻</BloodLoss.stages.1.label>
<BloodLoss.stages.2.label>中等</BloodLoss.stages.2.label> <BloodLoss.stages.2.label>中等</BloodLoss.stages.2.label>
<BloodLoss.stages.3.label>严重</BloodLoss.stages.3.label> <BloodLoss.stages.3.label>严重</BloodLoss.stages.3.label>

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<Plague.stages.4.label>极重</Plague.stages.4.label> <Plague.stages.4.label>极重</Plague.stages.4.label>
<Malaria.label>疟疾</Malaria.label> <Malaria.label>疟疾</Malaria.label>
<Malaria.stages.0.label>较轻</Malaria.stages.0.label> <Malaria.stages.0.label>隐藏</Malaria.stages.0.label>
<Malaria.stages.1.label>较轻</Malaria.stages.1.label> <Malaria.stages.1.label>较轻</Malaria.stages.1.label>
<Malaria.stages.2.label>严重</Malaria.stages.2.label> <Malaria.stages.2.label>严重</Malaria.stages.2.label>
<Malaria.stages.3.label>极重</Malaria.stages.3.label> <Malaria.stages.3.label>极重</Malaria.stages.3.label>

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<LanguageData> <LanguageData>
<TraumaSavant.label>创伤激发</TraumaSavant.label> <TraumaSavant.label>创伤激发</TraumaSavant.label>
<ChemicalDamageBrain.label>chemical damage</ChemicalDamageBrain.label> <ChemicalDamageBrain.label>化学性损伤</ChemicalDamageBrain.label>
<ChemicalDamageKidney.label>chemical damage</ChemicalDamageKidney.label> <ChemicalDamageKidney.label>化学性损伤</ChemicalDamageKidney.label>
<Cirrhosis.label>Cirrhosis</Cirrhosis.label> <Cirrhosis.label>肝硬化</Cirrhosis.label>
</LanguageData> </LanguageData>

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--<MalariBlockHigh.label>疟疾疫苗</MalariBlockHigh.label>-->
</LanguageData>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PenoxycylineHigh.label>penoxycyline</PenoxycylineHigh.label> <PenoxycylineHigh.label>盘诺西林</PenoxycylineHigh.label>
</LanguageData> </LanguageData>

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<!-- Ambush --> <!-- Ambush -->
<Ambush.label>ambush</Ambush.label> <Ambush.label>伏击</Ambush.label>
<Ambush.letterText>Your caravan has been ambushed by {0} from {1}!</Ambush.letterText> <Ambush.letterText>你的商队正遭受来自{1}的{0}的伏击!</Ambush.letterText>
<Ambush.letterLabel>Caravan ambushed</Ambush.letterLabel> <Ambush.letterLabel>商队伏击</Ambush.letterLabel>
<ManhunterAmbush.label>manhunter ambush</ManhunterAmbush.label> <ManhunterAmbush.label>猎杀人类伏击</ManhunterAmbush.label>
<ManhunterAmbush.letterText>Your caravan has been ambushed by manhunting {0}!</ManhunterAmbush.letterText> <ManhunterAmbush.letterText>你的商队被猎杀人类的{0}伏击了!</ManhunterAmbush.letterText>
<ManhunterAmbush.letterLabel>Caravan ambushed (manhunters)</ManhunterAmbush.letterLabel> <ManhunterAmbush.letterLabel>商队伏击(猎杀人类)</ManhunterAmbush.letterLabel>
<!-- Caravan meeting --> <!-- Caravan meeting -->
<CaravanMeeting.label>caravan meeting</CaravanMeeting.label> <CaravanMeeting.label>商队相遇</CaravanMeeting.label>
</LanguageData> </LanguageData>

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<CreateWorldParams.text>欢迎来到Rimworld这篇教程将指引你逐步熟悉了解游戏的基本操作。\n\n首先我们需要生成一个游戏世界。\n\n教程所使用的默认设置对新手非常友善无需调整。请点击「生成世界」</CreateWorldParams.text> <CreateWorldParams.text>欢迎来到Rimworld这篇教程将指引你逐步熟悉了解游戏的基本操作。\n\n首先我们需要生成一个游戏世界。\n\n教程所使用的默认设置对新手非常友善无需调整。请点击「生成世界」</CreateWorldParams.text>
<ChooseLandingSite.text>在这里你将选择自己的降落地点。\n\n游戏中有多种不同的生态系统但现在我们还是从对新手比较友好的生态系统开始。\n\n请选择一处「温带森林」的「平原」来开始游戏吧,选择完毕后请点击「选择地点」确认选择</ChooseLandingSite.text> <ChooseLandingSite.text>在这里你将选择自己的降落地点。\n\n游戏中有多种不同的生态系统但现在我们还是从对新手比较友好的生态系统开始。\n\n请选择一处温带森林的平原地形的着降落点,并点击「继续」。\n\n你可以通过「地形」标签查看所选中六边形格子的信息</ChooseLandingSite.text>
<ChooseLandingSite.rejectInputMessage>请选择一个位于「温带森林」生态系统的「平原」来开始游戏。</ChooseLandingSite.rejectInputMessage> <ChooseLandingSite.rejectInputMessage>请选择一个位于「温带森林」生态系统的「平原」来开始游戏。</ChooseLandingSite.rejectInputMessage>
<RandomizeCharacter.text>现在可以生成角色了!\n\n试试「随机」按钮来随机生成一个殖民者角色。</RandomizeCharacter.text> <RandomizeCharacter.text>现在可以生成角色了!\n\n试试「随机」按钮来随机生成一个殖民者角色。</RandomizeCharacter.text>
@ -89,7 +89,7 @@
<OpenMainTabResearch.text>太棒了!让我们研究点什么吧!\n\n请打开「研究」面板。</OpenMainTabResearch.text> <OpenMainTabResearch.text>太棒了!让我们研究点什么吧!\n\n请打开「研究」面板。</OpenMainTabResearch.text>
<OpenMainTabResearch.rejectInputMessage>请打开「研究」面板。</OpenMainTabResearch.rejectInputMessage> <OpenMainTabResearch.rejectInputMessage>请打开「研究」面板。</OpenMainTabResearch.rejectInputMessage>
<SelectResearchProject.text>先把研究台建造好,如果工作太慢,你可以再多派些人去做\n\n然后随便研究一项技术吧</SelectResearchProject.text> <SelectResearchProject.text>现在先选择你想要最先研究的项目。\n\n你可能需要等待研究台建造完成你可以砍一些原木来建造。\n\n如果花费的时间太长你可以打开「工作」标签指派更多的人参与建造</SelectResearchProject.text>
<SelectResearchProject.rejectInputMessage>请指定一项研究项目</SelectResearchProject.rejectInputMessage> <SelectResearchProject.rejectInputMessage>请指定一项研究项目</SelectResearchProject.rejectInputMessage>
<ExpandAreaHome.text>下一步,你需要学会如何扩大「居住区」。\n\n居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建筑规划」菜单下的「区域」选项里可以设立居住区。</ExpandAreaHome.text> <ExpandAreaHome.text>下一步,你需要学会如何扩大「居住区」。\n\n居住区是你的殖民者会打扫以及灭火的区域。\n\n在「建筑规划」菜单下的「区域」选项里可以设立居住区。</ExpandAreaHome.text>
@ -106,14 +106,14 @@
<FinishSandbags.rejectInputMessage>请等待殖民者将沙包建造完毕</FinishSandbags.rejectInputMessage> <FinishSandbags.rejectInputMessage>请等待殖民者将沙包建造完毕</FinishSandbags.rejectInputMessage>
<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的殖民者移动到沙包旁边只有这样掩体才能生效一旦敌人进入射程他们就会自动开火</DownRaider.text> <DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的殖民者通过「征召」按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的殖民者移动到沙包旁边只有这样掩体才能生效一旦敌人进入射程他们就会自动开火</DownRaider.text>
<DownRaider.rejectInputMessage>Please focus on winning the fight!</DownRaider.rejectInputMessage> <DownRaider.rejectInputMessage>请着重关注赢取战斗。</DownRaider.rejectInputMessage>
<DownRaider.onMapInstruction>请将殖民者移动到沙包旁边。</DownRaider.onMapInstruction> <DownRaider.onMapInstruction>请将殖民者移动到沙包旁边。</DownRaider.onMapInstruction>
<UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text> <UndraftAll.text>不错不错!将你的殖民者解散吧。\n\n他们会回归到正常工作当中去。</UndraftAll.text>
<UndraftAll.rejectInputMessage>Please un-draft your colonists.</UndraftAll.rejectInputMessage> <UndraftAll.rejectInputMessage>请解散你的殖民者。</UndraftAll.rejectInputMessage>
<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁用如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text> <ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习比如如何管理囚犯如何狩猎如何贸易但是你已经掌握了所有的基础知识。\n\n在教程模式中所有的随机事件都已经被禁用如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的「菜单」按钮\n2. 选择「选项」\n3. 选择「故事叙述者」」\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料享受游戏吧</ChooseStoryteller.text>
<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage> <ChooseStoryteller.rejectInputMessage>在「选项」菜单中选择故事叙述者并结束教程</ChooseStoryteller.rejectInputMessage>
</LanguageData> </LanguageData>

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<Insult.logRulesInitiator.rulesStrings.0>logentry->侮辱[other_nameShortIndef]。</Insult.logRulesInitiator.rulesStrings.0> <Insult.logRulesInitiator.rulesStrings.0>logentry->侮辱[other_nameShortIndef]。</Insult.logRulesInitiator.rulesStrings.0>
<Insult.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]侮辱。</Insult.logRulesRecipient.rulesStrings.0> <Insult.logRulesRecipient.rulesStrings.0>logentry->被[other_nameShortIndef]侮辱。</Insult.logRulesRecipient.rulesStrings.0>
<KindWords.label>kind words</KindWords.label> <KindWords.label>好话</KindWords.label>
<KindWords.logRulesInitiator.rulesStrings.0>logentry->Said kind words to [other_nameShortIndef].</KindWords.logRulesInitiator.rulesStrings.0> <KindWords.logRulesInitiator.rulesStrings.0>logentry->对[other_nameShortIndef]说了一些好话。</KindWords.logRulesInitiator.rulesStrings.0>
<KindWords.logRulesRecipient.rulesStrings.0>logentry->Had kind words bestowed by [other_nameShortIndef].</KindWords.logRulesRecipient.rulesStrings.0> <KindWords.logRulesRecipient.rulesStrings.0>logentry->听[other_nameShortIndef]说了一些好话。</KindWords.logRulesRecipient.rulesStrings.0>
</LanguageData> </LanguageData>

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<PrepareCaravan_GatherItems.reportString>gathering supplies.</PrepareCaravan_GatherItems.reportString> <PrepareCaravan_GatherItems.reportString>正在收集物资。</PrepareCaravan_GatherItems.reportString>
<PrepareCaravan_GatherPawns.reportString>preparing to leave.</PrepareCaravan_GatherPawns.reportString> <PrepareCaravan_GatherPawns.reportString>准备离开。</PrepareCaravan_GatherPawns.reportString>
</LanguageData> </LanguageData>

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@ -26,8 +26,8 @@
<Refuel.reportString>给TargetA加燃料。</Refuel.reportString> <Refuel.reportString>给TargetA加燃料。</Refuel.reportString>
<FillFermentingBarrel.reportString>装填TargetA。</FillFermentingBarrel.reportString> <FillFermentingBarrel.reportString>装填TargetA。</FillFermentingBarrel.reportString>
<TakeBeerOutOfFermentingBarrel.reportString>从TargetA中取出啤酒。</TakeBeerOutOfFermentingBarrel.reportString> <TakeBeerOutOfFermentingBarrel.reportString>从TargetA中取出啤酒。</TakeBeerOutOfFermentingBarrel.reportString>
<UnloadInventory.reportString>unloading TargetA.</UnloadInventory.reportString> <UnloadInventory.reportString>装卸TargetA。</UnloadInventory.reportString>
<UnloadYourInventory.reportString>unloading inventory.</UnloadYourInventory.reportString> <UnloadYourInventory.reportString>装卸库存。</UnloadYourInventory.reportString>
<ManTurret.reportString>操作炮塔。</ManTurret.reportString> <ManTurret.reportString>操作炮塔。</ManTurret.reportString>
<EnterCryptosleepCasket.reportString>进入低温休眠舱。</EnterCryptosleepCasket.reportString> <EnterCryptosleepCasket.reportString>进入低温休眠舱。</EnterCryptosleepCasket.reportString>
<UseNeurotrainer.reportString>使用神经训练器。</UseNeurotrainer.reportString> <UseNeurotrainer.reportString>使用神经训练器。</UseNeurotrainer.reportString>
@ -38,7 +38,7 @@
<Flick.reportString>按开关。</Flick.reportString> <Flick.reportString>按开关。</Flick.reportString>
<TradeWithPawn.reportString>和TargetA进行交易。</TradeWithPawn.reportString> <TradeWithPawn.reportString>和TargetA进行交易。</TradeWithPawn.reportString>
<FleeAndCower.reportString>逃跑中。</FleeAndCower.reportString> <FleeAndCower.reportString>逃跑中。</FleeAndCower.reportString>
<EnterTransporter.reportString>entering TargetA.</EnterTransporter.reportString> <EnterTransporter.reportString>进入TargetA。</EnterTransporter.reportString>
<!-- Fire --> <!-- Fire -->

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@ -11,7 +11,7 @@
<Steal.reportString>正在掠夺TargetA。</Steal.reportString> <Steal.reportString>正在掠夺TargetA。</Steal.reportString>
<Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString> <Kidnap.reportString>正在绑架TargetA。</Kidnap.reportString>
<CarryDownedPawnToExit.reportString>carrying TargetA.</CarryDownedPawnToExit.reportString> <CarryDownedPawnToExit.reportString>正在抬走TargetA。</CarryDownedPawnToExit.reportString>
<!-- Pawn hauling --> <!-- Pawn hauling -->

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@ -34,7 +34,4 @@
<Menu.description>改变选项,保存、载入或退出游戏。</Menu.description> <Menu.description>改变选项,保存、载入或退出游戏。</Menu.description>
<!--<Statistics.label>统计</Statistics.label>-->
<!--<Statistics.description>关于殖民地的历史统计。</Statistics.description>-->
</LanguageData> </LanguageData>

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@ -2,10 +2,10 @@
<LanguageData> <LanguageData>
<Mood.label>心情值</Mood.label> <Mood.label>心情值</Mood.label>
<Mood.description>心情值表示了人心理的快乐或紧张程度。当心情值太低时,人可能会精神崩溃。心情较高时还能提高全局工作速度。</Mood.description> <Mood.description>心情值表示了人心理的快乐或紧张程度。当心情值太低时,人可能会精神崩溃。心情较高时还能提高全局工作速度。精神崩溃根据严重程度不同被分为几类。</Mood.description>
<Food.label>饮食值</Food.label> <Food.label>饮食值</Food.label>
<Food.description>饮食值表示了生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良持续受到伤害,甚至死亡。</Food.description> <Food.description>饮食值表示了生物最近吃下的营养物的多少。当食物值为零时,生物会逐渐地营养不良直至死亡。</Food.description>
<Rest.label>休息值</Rest.label> <Rest.label>休息值</Rest.label>
<Rest.description>休息值表示了生物最近有多少睡眠。休息不足不但会让人头脑不清,还会会严重影响心情。</Rest.description> <Rest.description>休息值表示了生物最近有多少睡眠。休息不足不但会让人头脑不清,还会会严重影响心情。</Rest.description>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--<Mood.label>心情值</Mood.label>-->
<!--<Mood.description>心情值表示了人心理的快乐或紧张程度。当心情值太低时,人可能会精神崩溃。心情较高时还能提高全局工作速度。</Mood.description>-->
<!--<Food.label>饮食值</Food.label>-->
<!--<Food.description>饮食值表示了生物最近吃下的营养物的多少。当食物值为零时,生物会因为饥饿而营养不良持续受到伤害,甚至死亡。</Food.description>-->
<!--<Rest.label>休息值</Rest.label>-->
<!--<Rest.description>休息值表示了生物最近有多少睡眠。休息不足不但会让人头脑不清,还会会严重影响心情。</Rest.description>-->
<!--<Joy.label>娱乐值</Joy.label>-->
<!--<Joy.description>娱乐值表示需要不定期做的愉快事情。请注意,不断重复同样的活动使得获得娱乐值减少。</Joy.description>-->
<!--<Beauty.label>美观度</Beauty.label>-->
<!--<Beauty.description>美观度反映了人物最近感受的周围环境的视觉愉悦程度。你可以在右下角勾选「开关美观度显示」,来查看鼠标所在位置的平均美观度。</Beauty.description>-->
<!--<Comfort.label>舒适度</Comfort.label>-->
<!--<Comfort.description>舒适度可以通过坐在或睡在舒适的家具上获得。当殖民者从事长期工作比如雕塑和研究时,建议你给工作台配张好的沙发。</Comfort.description>-->
<!--<Space.label>空间</Space.label>-->
<!--<Space.description>空间表示了所处环境所能够四处走动的自由程度。长时间在狭小的房间里会严重影响心情。建议你加宽走廊,扩大餐厅和工作室。</Space.description>-->
</LanguageData>

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@ -42,19 +42,4 @@
<Dromedary.lifeStages.2.labelFemale>母单峰骆驼</Dromedary.lifeStages.2.labelFemale> <Dromedary.lifeStages.2.labelFemale>母单峰骆驼</Dromedary.lifeStages.2.labelFemale>
<!--<PackMuffalo.label>野牦牛</PackMuffalo.label>-->
<!--<PackMuffalo.lifeStages.0.labelMale>野牦牛犊</PackMuffalo.lifeStages.0.labelMale>-->
<!--<PackMuffalo.lifeStages.0.labelFemale>野牦牛犊</PackMuffalo.lifeStages.0.labelFemale>-->
<!--<PackMuffalo.lifeStages.1.labelMale>幼年公野牦牛</PackMuffalo.lifeStages.1.labelMale>-->
<!--<PackMuffalo.lifeStages.1.labelFemale>幼年母野牦牛</PackMuffalo.lifeStages.1.labelFemale>-->
<!--<PackMuffalo.lifeStages.2.labelMale>公野牦牛</PackMuffalo.lifeStages.2.labelMale>-->
<!--<PackMuffalo.lifeStages.2.labelFemale>母野牦牛</PackMuffalo.lifeStages.2.labelFemale>-->
<!--<PackDromedary.label>单峰骆驼</PackDromedary.label>-->
<!--<PackDromedary.lifeStages.0.labelMale>单峰骆驼幼崽</PackDromedary.lifeStages.0.labelMale>-->
<!--<PackDromedary.lifeStages.0.labelFemale>单峰骆驼幼崽</PackDromedary.lifeStages.0.labelFemale>-->
<!--<PackDromedary.lifeStages.1.labelMale>幼年公单峰骆驼</PackDromedary.lifeStages.1.labelMale>-->
<!--<PackDromedary.lifeStages.1.labelFemale>幼年母单峰骆驼</PackDromedary.lifeStages.1.labelFemale>-->
<!--<PackDromedary.lifeStages.2.labelMale>公单峰骆驼</PackDromedary.lifeStages.2.labelMale>-->
<!--<PackDromedary.lifeStages.2.labelFemale>母单峰骆驼</PackDromedary.lifeStages.2.labelFemale>-->
</LanguageData> </LanguageData>

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@ -9,13 +9,13 @@
<Elephant.lifeStages.2.labelMale>公象</Elephant.lifeStages.2.labelMale> <Elephant.lifeStages.2.labelMale>公象</Elephant.lifeStages.2.labelMale>
<Elephant.lifeStages.2.labelFemale>母象</Elephant.lifeStages.2.labelFemale> <Elephant.lifeStages.2.labelFemale>母象</Elephant.lifeStages.2.labelFemale>
<Megasloth.label>Megasloth</Megasloth.label> <Megasloth.label>巨型树懒</Megasloth.label>
<Megasloth.lifeStages.0.labelMale>Megasloth</Megasloth.lifeStages.0.labelMale> <Megasloth.lifeStages.0.labelMale>巨型树懒幼崽</Megasloth.lifeStages.0.labelMale>
<Megasloth.lifeStages.0.labelFemale>Megasloth</Megasloth.lifeStages.0.labelFemale> <Megasloth.lifeStages.0.labelFemale>巨型树懒幼崽</Megasloth.lifeStages.0.labelFemale>
<Megasloth.lifeStages.1.labelMale>Megasloth</Megasloth.lifeStages.1.labelMale> <Megasloth.lifeStages.1.labelMale>幼年公巨型树懒</Megasloth.lifeStages.1.labelMale>
<Megasloth.lifeStages.1.labelFemale>Megasloth</Megasloth.lifeStages.1.labelFemale> <Megasloth.lifeStages.1.labelFemale>幼年母巨型树懒</Megasloth.lifeStages.1.labelFemale>
<Megasloth.lifeStages.2.labelMale>Megasloth</Megasloth.lifeStages.2.labelMale> <Megasloth.lifeStages.2.labelMale>公巨型树懒</Megasloth.lifeStages.2.labelMale>
<Megasloth.lifeStages.2.labelFemale>Megasloth</Megasloth.lifeStages.2.labelFemale> <Megasloth.lifeStages.2.labelFemale>母巨型树懒</Megasloth.lifeStages.2.labelFemale>
<Thrumbo.label>敲击兽</Thrumbo.label> <Thrumbo.label>敲击兽</Thrumbo.label>
<Thrumbo.lifeStages.0.labelMale>敲击兽幼崽</Thrumbo.lifeStages.0.labelMale> <Thrumbo.lifeStages.0.labelMale>敲击兽幼崽</Thrumbo.lifeStages.0.labelMale>

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<ImmediateAttackSappers.arrivalTextEnemy>看来他们想用工程兵挖掘隧道来攻破殖民地的防御圈。</ImmediateAttackSappers.arrivalTextEnemy> <ImmediateAttackSappers.arrivalTextEnemy>看来他们想用工程兵挖掘隧道来攻破殖民地的防御圈。</ImmediateAttackSappers.arrivalTextEnemy>
<Siege.letterLabelEnemy>围攻</Siege.letterLabelEnemy> <Siege.letterLabelEnemy>围攻</Siege.letterLabelEnemy>
<Siege.arrivalTextEnemy>看来他们想包围你的殖民地,然后用迫击炮远远的轰炸殖民地,可以等他们离开或者去攻击他们。</Siege.arrivalTextEnemy> <Siege.arrivalTextEnemy>看来他们想包围你的殖民地,然后用迫击炮远远的轰炸殖民地,可以等他们离开或者去主动攻击他们。</Siege.arrivalTextEnemy>
<Siege.letterLabelFriendly>友军</Siege.letterLabelFriendly> <Siege.letterLabelFriendly>友军</Siege.letterLabelFriendly>
<Siege.arrivalTextFriendly>看来他们想用包围策略来支援你。</Siege.arrivalTextFriendly> <Siege.arrivalTextFriendly>看来他们想用包围策略来支援你。</Siege.arrivalTextFriendly>

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@ -10,9 +10,9 @@
<Make_GoJuice.description>一种合成的作战用药剂,研制用于在早期的行星间战斗中提供给太空陆战队员服用。果味剂能够屏蔽服用者的痛觉同时能够提升近战和射击技能。它还能够提升移动速度\n\n但是发明它的军事化学家们却无法消除它的成瘾性。有些人认为这是个缺点而有些人却认为这是个优点。</Make_GoJuice.description> <Make_GoJuice.description>一种合成的作战用药剂,研制用于在早期的行星间战斗中提供给太空陆战队员服用。果味剂能够屏蔽服用者的痛觉同时能够提升近战和射击技能。它还能够提升移动速度\n\n但是发明它的军事化学家们却无法消除它的成瘾性。有些人认为这是个缺点而有些人却认为这是个优点。</Make_GoJuice.description>
<Make_GoJuice.jobString>正在制作果味剂。</Make_GoJuice.jobString> <Make_GoJuice.jobString>正在制作果味剂。</Make_GoJuice.jobString>
<Make_Penoxycyline.label>Make penoxycyline</Make_Penoxycyline.label> <Make_Penoxycyline.label>制作盘诺西林</Make_Penoxycyline.label>
<Make_Penoxycyline.description>Make penoxycyline</Make_Penoxycyline.description> <Make_Penoxycyline.description>制作盘诺西林</Make_Penoxycyline.description>
<Make_Penoxycyline.jobString>Making penoxycyline.</Make_Penoxycyline.jobString> <Make_Penoxycyline.jobString>制作制作盘诺西林。</Make_Penoxycyline.jobString>
<Make_Flake.label>制作薄片</Make_Flake.label> <Make_Flake.label>制作薄片</Make_Flake.label>
<Make_Flake.description>一种薄薄的原料,抽起来会让人精神愉悦,这种东西非常便于制作,有着极强的成瘾性。</Make_Flake.description> <Make_Flake.description>一种薄薄的原料,抽起来会让人精神愉悦,这种东西非常便于制作,有着极强的成瘾性。</Make_Flake.description>

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@ -1,44 +1,37 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<MakeStoneBlocksAny.label>make any stone blocks</MakeStoneBlocksAny.label> <MakeStoneBlocksAny.label>制作石块(任意)</MakeStoneBlocksAny.label>
<MakeStoneBlocksAny.description>Cuts rock chunks into usable stone blocks.</MakeStoneBlocksAny.description> <MakeStoneBlocksAny.description>将岩石堆切割成可用的石块。</MakeStoneBlocksAny.description>
<MakeStoneBlocksAny.jobString>Stonecutting.</MakeStoneBlocksAny.jobString> <MakeStoneBlocksAny.jobString>正在切割石材。</MakeStoneBlocksAny.jobString>
<ExtractMetalFromSlag.label>熔炼钢渣</ExtractMetalFromSlag.label> <ExtractMetalFromSlag.label>熔炼钢渣</ExtractMetalFromSlag.label>
<ExtractMetalFromSlag.description>用强热和电磁铁从钢渣中提炼出有用的金属。</ExtractMetalFromSlag.description> <ExtractMetalFromSlag.description>用强热和电磁铁从钢渣中提炼出有用的金属。</ExtractMetalFromSlag.description>
<ExtractMetalFromSlag.jobString>正在熔炼钢渣。</ExtractMetalFromSlag.jobString> <ExtractMetalFromSlag.jobString>正在熔炼钢渣。</ExtractMetalFromSlag.jobString>
<SmeltWeapon.label>熔炼武器</SmeltWeapon.label> <SmeltWeapon.label>熔炼武器</SmeltWeapon.label>
<SmeltWeapon.description>用强热和电磁铁从武器中提炼出有用的金属。</SmeltWeapon.description> <SmeltWeapon.description>用强热和电磁铁将武器分解成有用的金属。</SmeltWeapon.description>
<SmeltWeapon.jobString>正在熔炼武器。</SmeltWeapon.jobString> <SmeltWeapon.jobString>正在熔炼武器。</SmeltWeapon.jobString>
<DestroyWeapon.label>destroy weapon</DestroyWeapon.label> <DestroyWeapon.label>销毁武器</DestroyWeapon.label>
<DestroyWeapon.description>Use heat to destroy unwanted weapons. Faster than smelting, and works on non-smeltable items, but yields no resources.</DestroyWeapon.description> <DestroyWeapon.description>用强热销毁不想要的武器。比熔炼快,用于不可熔炼的物品,但不产出资源。</DestroyWeapon.description>
<DestroyWeapon.jobString>Destroying weapon.</DestroyWeapon.jobString> <DestroyWeapon.jobString>制作销毁武器。</DestroyWeapon.jobString>
<MakeMortarShell.label>make mortal shell</MakeMortarShell.label> <MakeMortarShell.label>制作迫击炮炮弹</MakeMortarShell.label>
<MakeMortarShell.description>Craft an mortar shell.</MakeMortarShell.description> <MakeMortarShell.description>手工制作迫击炮炮弹。</MakeMortarShell.description>
<MakeMortarShell.jobString>Making mortar shell.</MakeMortarShell.jobString> <MakeMortarShell.jobString>制作制作迫击炮炮弹。</MakeMortarShell.jobString>
<MakeChemfuelFromWood.label>make chemfuel from wood</MakeChemfuelFromWood.label> <MakeChemfuelFromWood.label>用木材制作化合燃料</MakeChemfuelFromWood.label>
<MakeChemfuelFromWood.description>Make a batch of chemfuel by gasifying wood logs.</MakeChemfuelFromWood.description> <MakeChemfuelFromWood.description>通过气化原木以制作一组化合燃料。</MakeChemfuelFromWood.description>
<MakeChemfuelFromWood.jobString>Refining chemfuel from wood.</MakeChemfuelFromWood.jobString> <MakeChemfuelFromWood.jobString>正在从木材中提炼化合燃料。</MakeChemfuelFromWood.jobString>
<MakeChemfuelFromOrganics.label>make chemfuel from organics</MakeChemfuelFromOrganics.label> <MakeChemfuelFromOrganics.label>用有机物制作化合燃料</MakeChemfuelFromOrganics.label>
<MakeChemfuelFromOrganics.description>Make a batch of chemfuel by extracting biofuel from organic feedstocks.</MakeChemfuelFromOrganics.description> <MakeChemfuelFromOrganics.description>通过从有机原料中提取生物燃料以制作一组化合燃料。</MakeChemfuelFromOrganics.description>
<MakeChemfuelFromOrganics.jobString>Refining chemfuel from organics.</MakeChemfuelFromOrganics.jobString> <MakeChemfuelFromOrganics.jobString>正在从有机物中提炼化合燃料。</MakeChemfuelFromOrganics.jobString>
<MakeComponent.label>制造零部件</MakeComponent.label> <MakeComponent.label>制造零部件</MakeComponent.label>
<MakeComponent.description>制造部件零部件。</MakeComponent.description> <MakeComponent.description>制造部件零部件。</MakeComponent.description>
<MakeComponent.jobString>正在制造部件零部件。</MakeComponent.jobString> <MakeComponent.jobString>正在制造部件零部件。</MakeComponent.jobString>
<!--<MakeStoneBlocks.label>制作石块</MakeStoneBlocks.label>-->
<!--<MakeStoneBlocks.description>把石头切割成有用的石块。</MakeStoneBlocks.description>-->
<!--<MakeStoneBlocks.jobString>正在切石头。</MakeStoneBlocks.jobString>-->
<!--<MakeArtilleryShell.label>制造炮弹</MakeArtilleryShell.label>-->
<!--<MakeArtilleryShell.description>制造炮弹。</MakeArtilleryShell.description>-->
<!--<MakeArtilleryShell.jobString>正在制造炮弹。</MakeArtilleryShell.jobString>-->
</LanguageData> </LanguageData>

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@ -3,37 +3,37 @@
<!-- Sandstone --> <!-- Sandstone -->
<MakeStoneBlocksSandstone.label>make sandstone blocks</MakeStoneBlocksSandstone.label> <MakeStoneBlocksSandstone.label>制作砂岩块</MakeStoneBlocksSandstone.label>
<MakeStoneBlocksSandstone.description>Cuts sandstone chunks into usable blocks.</MakeStoneBlocksSandstone.description> <MakeStoneBlocksSandstone.description>将砂岩堆切割成可用的方块。</MakeStoneBlocksSandstone.description>
<MakeStoneBlocksSandstone.jobString>Stonecutting.</MakeStoneBlocksSandstone.jobString> <MakeStoneBlocksSandstone.jobString>正在切割石材。</MakeStoneBlocksSandstone.jobString>
<!-- Granite --> <!-- Granite -->
<MakeStoneBlocksGranite.label>make granite blocks</MakeStoneBlocksGranite.label> <MakeStoneBlocksGranite.label>制作花岗岩块</MakeStoneBlocksGranite.label>
<MakeStoneBlocksGranite.description>Cuts granite chunks into usable blocks.</MakeStoneBlocksGranite.description> <MakeStoneBlocksGranite.description>将花岗岩堆切割成可用的方块。</MakeStoneBlocksGranite.description>
<MakeStoneBlocksGranite.jobString>Stonecutting.</MakeStoneBlocksGranite.jobString> <MakeStoneBlocksGranite.jobString>正在切割石材。</MakeStoneBlocksGranite.jobString>
<!-- Limestone --> <!-- Limestone -->
<MakeStoneBlocksLimestone.label>make limestone blocks</MakeStoneBlocksLimestone.label> <MakeStoneBlocksLimestone.label>制作石灰岩块</MakeStoneBlocksLimestone.label>
<MakeStoneBlocksLimestone.description>Cuts limestone chunks into usable blocks.</MakeStoneBlocksLimestone.description> <MakeStoneBlocksLimestone.description>将石灰岩堆切割成可用的方块。</MakeStoneBlocksLimestone.description>
<MakeStoneBlocksLimestone.jobString>Stonecutting.</MakeStoneBlocksLimestone.jobString> <MakeStoneBlocksLimestone.jobString>正在切割石材。</MakeStoneBlocksLimestone.jobString>
<!-- Slate --> <!-- Slate -->
<MakeStoneBlocksSlate.label>make slate blocks</MakeStoneBlocksSlate.label> <MakeStoneBlocksSlate.label>制作板岩块</MakeStoneBlocksSlate.label>
<MakeStoneBlocksSlate.description>Cuts slate chunks into usable blocks.</MakeStoneBlocksSlate.description> <MakeStoneBlocksSlate.description>将板岩堆切割成可用的方块。</MakeStoneBlocksSlate.description>
<MakeStoneBlocksSlate.jobString>Stonecutting.</MakeStoneBlocksSlate.jobString> <MakeStoneBlocksSlate.jobString>正在切割石材。</MakeStoneBlocksSlate.jobString>
<!-- Marble --> <!-- Marble -->
<MakeStoneBlocksMarble.label>make marble blocks</MakeStoneBlocksMarble.label> <MakeStoneBlocksMarble.label>制作大理石块</MakeStoneBlocksMarble.label>
<MakeStoneBlocksMarble.description>Cuts marble chunks into usable blocks.</MakeStoneBlocksMarble.description> <MakeStoneBlocksMarble.description>将大理石堆切割成可用的方块。</MakeStoneBlocksMarble.description>
<MakeStoneBlocksMarble.jobString>Stonecutting.</MakeStoneBlocksMarble.jobString> <MakeStoneBlocksMarble.jobString>正在切割石材。</MakeStoneBlocksMarble.jobString>
</LanguageData> </LanguageData>

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@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<LanguageData> <LanguageData>
<TimeAsColonistOrColonyAnimal.label>time as a colonist</TimeAsColonistOrColonyAnimal.label> <TimeAsColonistOrColonyAnimal.label>作为殖民者的时间</TimeAsColonistOrColonyAnimal.label>
<TimeAsColonistOrColonyAnimal.description>Total time spent as a colonist.</TimeAsColonistOrColonyAnimal.description> <TimeAsColonistOrColonyAnimal.description>作为一名殖民者所度过的总时间。</TimeAsColonistOrColonyAnimal.description>
<TimeAsPrisoner.label>作为囚犯的时间</TimeAsPrisoner.label> <TimeAsPrisoner.label>作为囚犯的时间</TimeAsPrisoner.label>
<TimeAsPrisoner.description>作为一名囚犯所度过的总时间。</TimeAsPrisoner.description> <TimeAsPrisoner.description>作为一名囚犯所度过的总时间。</TimeAsPrisoner.description>
@ -71,7 +71,4 @@
<TimeSowingAndHarvesting.description>播种、收获、收割的总时间。</TimeSowingAndHarvesting.description> <TimeSowingAndHarvesting.description>播种、收获、收割的总时间。</TimeSowingAndHarvesting.description>
<!--<TimeAsColonist.label>作为殖民者的时间</TimeAsColonist.label>-->
<!--<TimeAsColonist.description>作为一名殖民者所度过的总时间。</TimeAsColonist.description>-->
</LanguageData> </LanguageData>

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@ -6,14 +6,14 @@
<PsychiteRefining.label>精神药物提炼</PsychiteRefining.label> <PsychiteRefining.label>精神药物提炼</PsychiteRefining.label>
<PsychiteRefining.description>允许殖民者对精神叶进行精炼制作薄片和Y粉。</PsychiteRefining.description> <PsychiteRefining.description>允许殖民者对精神叶进行精炼制作薄片和Y粉。</PsychiteRefining.description>
<WakeUpProduction.label>制作清醒剂</WakeUpProduction.label> <WakeUpProduction.label>清醒剂制作</WakeUpProduction.label>
<WakeUpProduction.description>学会制作清醒剂,清醒剂可以延长殖民者的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description> <WakeUpProduction.description>学会制作清醒剂,清醒剂可以延长殖民者的工作时间,使其忘却疲劳,但是带有一些副作用。</WakeUpProduction.description>
<GoJuiceProduction.label>制作果味剂</GoJuiceProduction.label> <GoJuiceProduction.label>果味剂制作</GoJuiceProduction.label>
<GoJuiceProduction.description>学会制作这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description> <GoJuiceProduction.description>学会制作这种名为「果味剂」的合成的战斗增强兴奋剂。</GoJuiceProduction.description>
<PenoxycylineProduction.label>penoxycyline production</PenoxycylineProduction.label> <PenoxycylineProduction.label>盘诺西林制作</PenoxycylineProduction.label>
<PenoxycylineProduction.description>Learn to produce penoxycline, a disease prevention drug.</PenoxycylineProduction.description> <PenoxycylineProduction.description>学会制作盘诺西林,一种疾病防治药物。</PenoxycylineProduction.description>
<!-- Tier 2: Basic electricity --> <!-- Tier 2: Basic electricity -->
@ -21,8 +21,8 @@
<Batteries.label>电池</Batteries.label> <Batteries.label>电池</Batteries.label>
<Batteries.description>解锁建造电池以储存电力。</Batteries.description> <Batteries.description>解锁建造电池以储存电力。</Batteries.description>
<Refining.label>refining</Refining.label> <Refining.label>精炼</Refining.label>
<Refining.description>Build refineries to make chemfuel from wood.</Refining.description> <Refining.description>建造精炼厂以用木材制作化合燃料。</Refining.description>
<NutrientPaste.label>营养膏合成机</NutrientPaste.label> <NutrientPaste.label>营养膏合成机</NutrientPaste.label>
<NutrientPaste.description>解锁建造营养膏合成机,能自动将生食高效地合成为营养膏。用于应对食物短缺。</NutrientPaste.description> <NutrientPaste.description>解锁建造营养膏合成机,能自动将生食高效地合成为营养膏。用于应对食物短缺。</NutrientPaste.description>
@ -52,10 +52,10 @@
<Machining.description>解锁建造机械加工台,用于制作枪支和机械,或者拆解死亡的机甲获得高级的材料。</Machining.description> <Machining.description>解锁建造机械加工台,用于制作枪支和机械,或者拆解死亡的机甲获得高级的材料。</Machining.description>
<IEDBomb.label>爆炸陷阱</IEDBomb.label> <IEDBomb.label>爆炸陷阱</IEDBomb.label>
<IEDBomb.description>解锁建造爆炸陷阱,以炮弹为材料制作的简易爆炸装置。</IEDBomb.description> <IEDBomb.description>解锁建造爆炸陷阱,以迫击炮炮弹为材料制作的简易爆炸装置。</IEDBomb.description>
<IEDIncendiary.label>燃烧陷阱</IEDIncendiary.label> <IEDIncendiary.label>燃烧陷阱</IEDIncendiary.label>
<IEDIncendiary.description>解锁建造燃烧陷阱,以炮弹为材料制作的简易燃烧爆炸装置。</IEDIncendiary.description> <IEDIncendiary.description>解锁建造燃烧陷阱,以迫击炮炮弹为材料制作的简易燃烧爆炸装置。</IEDIncendiary.description>
<Mortars.label>迫击炮</Mortars.label> <Mortars.label>迫击炮</Mortars.label>
<Mortars.description>解锁建造迫击炮,可越过墙抛射炮弹,射程非常远。</Mortars.description> <Mortars.description>解锁建造迫击炮,可越过墙抛射炮弹,射程非常远。</Mortars.description>

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@ -15,8 +15,8 @@
<HospitalBed.label>医疗床</HospitalBed.label> <HospitalBed.label>医疗床</HospitalBed.label>
<HospitalBed.description>解锁建造医疗床,提高医疗工作的质量和成功率。</HospitalBed.description> <HospitalBed.description>解锁建造医疗床,提高医疗工作的质量和成功率。</HospitalBed.description>
<TransportPod.label>transport pod</TransportPod.label> <TransportPod.label>空投舱</TransportPod.label>
<TransportPod.description>Construct launchable transport pods that you can use to launch people and supplies long distances across the planet's surface.</TransportPod.description> <TransportPod.description>建造可发射的空投舱,可以远距离发射你的人和物资越过行星表面。</TransportPod.description>
<MedicineProduction.label>制药</MedicineProduction.label> <MedicineProduction.label>制药</MedicineProduction.label>
<MedicineProduction.description>将草药、中性胺和布制成药物。</MedicineProduction.description> <MedicineProduction.description>将草药、中性胺和布制成药物。</MedicineProduction.description>

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@ -10,10 +10,10 @@
<ShipCryptosleep.description>解锁建造飞船低温休眠舱,用于星际交通中殖民者休眠。</ShipCryptosleep.description> <ShipCryptosleep.description>解锁建造飞船低温休眠舱,用于星际交通中殖民者休眠。</ShipCryptosleep.description>
<ShipReactor.label>反物质飞船反应炉</ShipReactor.label> <ShipReactor.label>反物质飞船反应炉</ShipReactor.label>
<ShipReactor.description>解锁使用反物质约束核心建造运转的反物质反应炉,用于给飞船提供电力。</ShipReactor.description> <ShipReactor.description>解锁使用反物质约束核心建造运转的反应炉,用于给飞船提供电力。</ShipReactor.description>
<ShipEngine.label>反物质飞船推进器</ShipEngine.label> <ShipEngine.label>反物质飞船推进器</ShipEngine.label>
<ShipEngine.description>解锁使用反物质约束核心建造反物质推进器。</ShipEngine.description> <ShipEngine.description>解锁建造飞船推进器。</ShipEngine.description>
<ShipComputerCore.label>飞船电脑核心</ShipComputerCore.label> <ShipComputerCore.label>飞船电脑核心</ShipComputerCore.label>
<ShipComputerCore.description>解锁强制将现有的AI角色核心装入人工智能电脑核心中用于飞船导航。</ShipComputerCore.description> <ShipComputerCore.description>解锁强制将现有的AI角色核心装入人工智能电脑核心中用于飞船导航。</ShipComputerCore.description>

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@ -4,8 +4,8 @@
<!-- Player --> <!-- Player -->
<NamerFactionPlayerRandomized.rulePack.rulesStrings.0>name->[colonyname]</NamerFactionPlayerRandomized.rulePack.rulesStrings.0> <NamerFactionPlayerRandomized.rulePack.rulesStrings.0>name->[colonyname]</NamerFactionPlayerRandomized.rulePack.rulesStrings.0>
<NamerFactionBasePlayerColony.rulePack.rulesStrings.0>name->Colony</NamerFactionBasePlayerColony.rulePack.rulesStrings.0> <NamerFactionBasePlayerColony.rulePack.rulesStrings.0>name->殖民地</NamerFactionBasePlayerColony.rulePack.rulesStrings.0>
<NamerFactionBasePlayerTribe.rulePack.rulesStrings.0>name->Village</NamerFactionBasePlayerTribe.rulePack.rulesStrings.0> <NamerFactionBasePlayerTribe.rulePack.rulesStrings.0>name->村镇</NamerFactionBasePlayerTribe.rulePack.rulesStrings.0>
<!-- Pirate --> <!-- Pirate -->
@ -29,10 +29,10 @@
<NamerFactionPirate.rulePack.rulesStrings.16>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.16> <NamerFactionPirate.rulePack.rulesStrings.16>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.16>
<NamerFactionPirate.rulePack.rulesStrings.17>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.17> <NamerFactionPirate.rulePack.rulesStrings.17>name->[badassconcept][groupname]</NamerFactionPirate.rulePack.rulesStrings.17>
<NamerFactionBasePirate.rulePack.rulesStrings.0>name->[badassanimal] [geography]</NamerFactionBasePirate.rulePack.rulesStrings.0> <NamerFactionBasePirate.rulePack.rulesStrings.0>name->[badassanimal][geography]</NamerFactionBasePirate.rulePack.rulesStrings.0>
<NamerFactionBasePirate.rulePack.rulesStrings.1>name->[badassconcept] [geography]</NamerFactionBasePirate.rulePack.rulesStrings.1> <NamerFactionBasePirate.rulePack.rulesStrings.1>name->[badassconcept][geography]</NamerFactionBasePirate.rulePack.rulesStrings.1>
<NamerFactionBasePirate.rulePack.rulesStrings.2>name->[badassanimal]'s [geography]</NamerFactionBasePirate.rulePack.rulesStrings.2> <NamerFactionBasePirate.rulePack.rulesStrings.2>name->[badassanimal][geography]</NamerFactionBasePirate.rulePack.rulesStrings.2>
<NamerFactionBasePirate.rulePack.rulesStrings.3>name->[badassperson]'s [geography]</NamerFactionBasePirate.rulePack.rulesStrings.3> <NamerFactionBasePirate.rulePack.rulesStrings.3>name->[badassperson][geography]</NamerFactionBasePirate.rulePack.rulesStrings.3>
<NamerFactionBasePirate.rulePack.rulesStrings.4>geography->[terrainfeature]</NamerFactionBasePirate.rulePack.rulesStrings.4> <NamerFactionBasePirate.rulePack.rulesStrings.4>geography->[terrainfeature]</NamerFactionBasePirate.rulePack.rulesStrings.4>
<NamerFactionBasePirate.rulePack.rulesStrings.5>geography->[community]</NamerFactionBasePirate.rulePack.rulesStrings.5> <NamerFactionBasePirate.rulePack.rulesStrings.5>geography->[community]</NamerFactionBasePirate.rulePack.rulesStrings.5>
@ -43,43 +43,43 @@
<NamerFactionOutlander.rulePack.rulesStrings.1>rule->[terrainfeature][outlander]之家</NamerFactionOutlander.rulePack.rulesStrings.1> <NamerFactionOutlander.rulePack.rulesStrings.1>rule->[terrainfeature][outlander]之家</NamerFactionOutlander.rulePack.rulesStrings.1>
<NamerFactionOutlander.rulePack.rulesStrings.2>rule->[outlander][community]</NamerFactionOutlander.rulePack.rulesStrings.2> <NamerFactionOutlander.rulePack.rulesStrings.2>rule->[outlander][community]</NamerFactionOutlander.rulePack.rulesStrings.2>
<NamerFactionOutlander.rulePack.rulesStrings.3>rule->[terrainfeature]的[community]</NamerFactionOutlander.rulePack.rulesStrings.3> <NamerFactionOutlander.rulePack.rulesStrings.3>rule->[terrainfeature]的[community]</NamerFactionOutlander.rulePack.rulesStrings.3>
<NamerFactionOutlander.rulePack.rulesStrings.4>name->[subname] [politicaladjective] [politicalunion]</NamerFactionOutlander.rulePack.rulesStrings.4> <NamerFactionOutlander.rulePack.rulesStrings.4>name->[subname][politicaladjective][politicalunion]</NamerFactionOutlander.rulePack.rulesStrings.4>
<NamerFactionOutlander.rulePack.rulesStrings.5>name->[politicalunion] of [subname]</NamerFactionOutlander.rulePack.rulesStrings.5> <NamerFactionOutlander.rulePack.rulesStrings.5>name->[subname]之[politicalunion]</NamerFactionOutlander.rulePack.rulesStrings.5>
<NamerFactionOutlander.rulePack.rulesStrings.6>name->[politicaladjective] [politicalunion] of [subname]</NamerFactionOutlander.rulePack.rulesStrings.6> <NamerFactionOutlander.rulePack.rulesStrings.6>name->[subname]之[politicaladjective][politicalunion]</NamerFactionOutlander.rulePack.rulesStrings.6>
<NamerFactionOutlander.rulePack.rulesStrings.7>subname->[wordname]</NamerFactionOutlander.rulePack.rulesStrings.7> <NamerFactionOutlander.rulePack.rulesStrings.7>subname->[wordname]</NamerFactionOutlander.rulePack.rulesStrings.7>
<NamerFactionOutlander.rulePack.rulesStrings.8>subname->[wordname]</NamerFactionOutlander.rulePack.rulesStrings.8> <NamerFactionOutlander.rulePack.rulesStrings.8>subname->[wordname]</NamerFactionOutlander.rulePack.rulesStrings.8>
<NamerFactionOutlander.rulePack.rulesStrings.9>subname->[wordname]</NamerFactionOutlander.rulePack.rulesStrings.9> <NamerFactionOutlander.rulePack.rulesStrings.9>subname->[wordname]</NamerFactionOutlander.rulePack.rulesStrings.9>
<NamerFactionOutlander.rulePack.rulesStrings.10>subname->[direction] [wordname]</NamerFactionOutlander.rulePack.rulesStrings.10> <NamerFactionOutlander.rulePack.rulesStrings.10>subname->[direction][wordname]</NamerFactionOutlander.rulePack.rulesStrings.10>
<NamerFactionOutlander.rulePack.rulesStrings.11>wordname->[syl][endsyl]</NamerFactionOutlander.rulePack.rulesStrings.11> <NamerFactionOutlander.rulePack.rulesStrings.11>wordname->[syl][endsyl]</NamerFactionOutlander.rulePack.rulesStrings.11>
<NamerFactionOutlander.rulePack.rulesStrings.12>wordname->[syl][syl][endsyl]</NamerFactionOutlander.rulePack.rulesStrings.12> <NamerFactionOutlander.rulePack.rulesStrings.12>wordname->[syl][syl][endsyl]</NamerFactionOutlander.rulePack.rulesStrings.12>
<NamerFactionOutlander.rulePack.rulesStrings.13>wordname->[syl][syl][syl][endsyl]</NamerFactionOutlander.rulePack.rulesStrings.13> <NamerFactionOutlander.rulePack.rulesStrings.13>wordname->[syl][syl][syl][endsyl]</NamerFactionOutlander.rulePack.rulesStrings.13>
<NamerFactionBaseOutlander.rulePack.rulesStrings.0>name->[positiveconcept]'s [terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.0> <NamerFactionBaseOutlander.rulePack.rulesStrings.0>name->[positiveconcept][terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.0>
<NamerFactionBaseOutlander.rulePack.rulesStrings.1>name->[outlander]'s [terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.1> <NamerFactionBaseOutlander.rulePack.rulesStrings.1>name->[outlander][terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.1>
<NamerFactionBaseOutlander.rulePack.rulesStrings.2>name->[outlander]'s [community]</NamerFactionBaseOutlander.rulePack.rulesStrings.2> <NamerFactionBaseOutlander.rulePack.rulesStrings.2>name->[outlander][community]</NamerFactionBaseOutlander.rulePack.rulesStrings.2>
<NamerFactionBaseOutlander.rulePack.rulesStrings.3>name->[nearname]</NamerFactionBaseOutlander.rulePack.rulesStrings.3> <NamerFactionBaseOutlander.rulePack.rulesStrings.3>name->[nearname]</NamerFactionBaseOutlander.rulePack.rulesStrings.3>
<NamerFactionBaseOutlander.rulePack.rulesStrings.4>name->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.4> <NamerFactionBaseOutlander.rulePack.rulesStrings.4>name->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.4>
<NamerFactionBaseOutlander.rulePack.rulesStrings.5>name->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.5> <NamerFactionBaseOutlander.rulePack.rulesStrings.5>name->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.5>
<NamerFactionBaseOutlander.rulePack.rulesStrings.6>nearname->[subname]-at-the-[terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.6> <NamerFactionBaseOutlander.rulePack.rulesStrings.6>nearname->[terrainfeature]的[subname]</NamerFactionBaseOutlander.rulePack.rulesStrings.6>
<NamerFactionBaseOutlander.rulePack.rulesStrings.7>nearname->[subname]-by-the-[terrainfeature]</NamerFactionBaseOutlander.rulePack.rulesStrings.7> <NamerFactionBaseOutlander.rulePack.rulesStrings.7>nearname->[terrainfeature]边的[subname]</NamerFactionBaseOutlander.rulePack.rulesStrings.7>
<NamerFactionBaseOutlander.rulePack.rulesStrings.8>subname->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.8> <NamerFactionBaseOutlander.rulePack.rulesStrings.8>subname->[wordname]</NamerFactionBaseOutlander.rulePack.rulesStrings.8>
<NamerFactionBaseOutlander.rulePack.rulesStrings.9>subname->[community]</NamerFactionBaseOutlander.rulePack.rulesStrings.9> <NamerFactionBaseOutlander.rulePack.rulesStrings.9>subname->[community]</NamerFactionBaseOutlander.rulePack.rulesStrings.9>
<NamerFactionBaseOutlander.rulePack.rulesStrings.10>wordname->[syl][syl]</NamerFactionBaseOutlander.rulePack.rulesStrings.10> <NamerFactionBaseOutlander.rulePack.rulesStrings.10>wordname->[syl][syl]</NamerFactionBaseOutlander.rulePack.rulesStrings.10>
<NamerFactionBaseOutlander.rulePack.rulesStrings.11>wordname->[syl][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.11> <NamerFactionBaseOutlander.rulePack.rulesStrings.11>wordname->[syl][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.11>
<NamerFactionBaseOutlander.rulePack.rulesStrings.12>wordname->[syl][syl][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.12> <NamerFactionBaseOutlander.rulePack.rulesStrings.12>wordname->[syl][syl][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.12>
<NamerFactionBaseOutlander.rulePack.rulesStrings.13>wordname->[terrainfeature][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.13> <NamerFactionBaseOutlander.rulePack.rulesStrings.13>wordname->[terrainfeature][townend]</NamerFactionBaseOutlander.rulePack.rulesStrings.13>
<NamerFactionBaseOutlander.rulePack.rulesStrings.14>townend->ville</NamerFactionBaseOutlander.rulePack.rulesStrings.14> <NamerFactionBaseOutlander.rulePack.rulesStrings.14>townend-></NamerFactionBaseOutlander.rulePack.rulesStrings.14>
<NamerFactionBaseOutlander.rulePack.rulesStrings.15>townend->town</NamerFactionBaseOutlander.rulePack.rulesStrings.15> <NamerFactionBaseOutlander.rulePack.rulesStrings.15>townend-></NamerFactionBaseOutlander.rulePack.rulesStrings.15>
<NamerFactionBaseOutlander.rulePack.rulesStrings.16>townend->hurst</NamerFactionBaseOutlander.rulePack.rulesStrings.16> <NamerFactionBaseOutlander.rulePack.rulesStrings.16>townend-></NamerFactionBaseOutlander.rulePack.rulesStrings.16>
<NamerFactionBaseOutlander.rulePack.rulesStrings.17>townend->bourne</NamerFactionBaseOutlander.rulePack.rulesStrings.17> <NamerFactionBaseOutlander.rulePack.rulesStrings.17>townend->小河</NamerFactionBaseOutlander.rulePack.rulesStrings.17>
<NamerFactionBaseOutlander.rulePack.rulesStrings.18>townend->brad</NamerFactionBaseOutlander.rulePack.rulesStrings.18> <NamerFactionBaseOutlander.rulePack.rulesStrings.18>townend->布莱德</NamerFactionBaseOutlander.rulePack.rulesStrings.18>
<NamerFactionBaseOutlander.rulePack.rulesStrings.19>townend->dale</NamerFactionBaseOutlander.rulePack.rulesStrings.19> <NamerFactionBaseOutlander.rulePack.rulesStrings.19>townend->溪谷</NamerFactionBaseOutlander.rulePack.rulesStrings.19>
<NamerFactionBaseOutlander.rulePack.rulesStrings.20>townend->hope</NamerFactionBaseOutlander.rulePack.rulesStrings.20> <NamerFactionBaseOutlander.rulePack.rulesStrings.20>townend->希望</NamerFactionBaseOutlander.rulePack.rulesStrings.20>
<NamerFactionBaseOutlander.rulePack.rulesStrings.21>townend->ing</NamerFactionBaseOutlander.rulePack.rulesStrings.21> <NamerFactionBaseOutlander.rulePack.rulesStrings.21>townend-></NamerFactionBaseOutlander.rulePack.rulesStrings.21>
<NamerFactionBaseOutlander.rulePack.rulesStrings.22>townend->ness</NamerFactionBaseOutlander.rulePack.rulesStrings.22> <NamerFactionBaseOutlander.rulePack.rulesStrings.22>townend->海角</NamerFactionBaseOutlander.rulePack.rulesStrings.22>
<NamerFactionBaseOutlander.rulePack.rulesStrings.23>townend->mere</NamerFactionBaseOutlander.rulePack.rulesStrings.23> <NamerFactionBaseOutlander.rulePack.rulesStrings.23>townend->小湖</NamerFactionBaseOutlander.rulePack.rulesStrings.23>
<NamerFactionBaseOutlander.rulePack.rulesStrings.24>townend->shaw</NamerFactionBaseOutlander.rulePack.rulesStrings.24> <NamerFactionBaseOutlander.rulePack.rulesStrings.24>townend->小树林</NamerFactionBaseOutlander.rulePack.rulesStrings.24>
<NamerFactionBaseOutlander.rulePack.rulesStrings.25>townend->wick</NamerFactionBaseOutlander.rulePack.rulesStrings.25> <NamerFactionBaseOutlander.rulePack.rulesStrings.25>townend-></NamerFactionBaseOutlander.rulePack.rulesStrings.25>
<!-- Tribe --> <!-- Tribe -->
@ -87,18 +87,18 @@
<NamerFactionTribal.rulePack.rulesStrings.0>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.0> <NamerFactionTribal.rulePack.rulesStrings.0>name->[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.0>
<NamerFactionTribal.rulePack.rulesStrings.1>name->[tribalword][tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.1> <NamerFactionTribal.rulePack.rulesStrings.1>name->[tribalword][tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.1>
<NamerFactionTribal.rulePack.rulesStrings.2>name->[tribalword]之[animal]部落</NamerFactionTribal.rulePack.rulesStrings.2> <NamerFactionTribal.rulePack.rulesStrings.2>name->[tribalword]之[animal]部落</NamerFactionTribal.rulePack.rulesStrings.2>
<NamerFactionTribal.rulePack.rulesStrings.3>name->[animal]图腾之[tribalword]部落 </NamerFactionTribal.rulePack.rulesStrings.3> <NamerFactionTribal.rulePack.rulesStrings.3>name->[animal]图腾之[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.3>
<NamerFactionTribal.rulePack.rulesStrings.4>name->[color]色[animal]图腾之[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.4> <NamerFactionTribal.rulePack.rulesStrings.4>name->[color]色[animal]图腾之[tribalword]部落</NamerFactionTribal.rulePack.rulesStrings.4>
<NamerFactionTribal.rulePack.rulesStrings.5>name->[tribalword][terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.5> <NamerFactionTribal.rulePack.rulesStrings.5>name->[tribalword][terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.5>
<NamerFactionTribal.rulePack.rulesStrings.6>name->[color]色[terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.6> <NamerFactionTribal.rulePack.rulesStrings.6>name->[color]色[terrainfeature]部落</NamerFactionTribal.rulePack.rulesStrings.6>
<NamerFactionTribal.rulePack.rulesStrings.7>tribalword->[syl][syl]</NamerFactionTribal.rulePack.rulesStrings.7> <NamerFactionTribal.rulePack.rulesStrings.7>tribalword->[syl][syl]</NamerFactionTribal.rulePack.rulesStrings.7>
<NamerFactionTribal.rulePack.rulesStrings.8>tribalword->[syl][syl][syl]</NamerFactionTribal.rulePack.rulesStrings.8> <NamerFactionTribal.rulePack.rulesStrings.8>tribalword->[syl][syl][syl]</NamerFactionTribal.rulePack.rulesStrings.8>
<NamerFactionBaseTribal.rulePack.rulesStrings.0>name->[tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.0> <NamerFactionBaseTribal.rulePack.rulesStrings.0>name->[tribalword]部落</NamerFactionBaseTribal.rulePack.rulesStrings.0>
<NamerFactionBaseTribal.rulePack.rulesStrings.1>name->[tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.1> <NamerFactionBaseTribal.rulePack.rulesStrings.1>name->[tribalword][tribalword]部落</NamerFactionBaseTribal.rulePack.rulesStrings.1>
<NamerFactionBaseTribal.rulePack.rulesStrings.2>name->[color] [tribalword]</NamerFactionBaseTribal.rulePack.rulesStrings.2> <NamerFactionBaseTribal.rulePack.rulesStrings.2>name->[color]色[tribalword]部落</NamerFactionBaseTribal.rulePack.rulesStrings.2>
<NamerFactionBaseTribal.rulePack.rulesStrings.3>name->[color] [terrainfeature]</NamerFactionBaseTribal.rulePack.rulesStrings.3> <NamerFactionBaseTribal.rulePack.rulesStrings.3>name->[color]色[terrainfeature]部落</NamerFactionBaseTribal.rulePack.rulesStrings.3>
<NamerFactionBaseTribal.rulePack.rulesStrings.4>name->[tribalword] [terrainfeature]</NamerFactionBaseTribal.rulePack.rulesStrings.4> <NamerFactionBaseTribal.rulePack.rulesStrings.4>name->[tribalword][terrainfeature]部落</NamerFactionBaseTribal.rulePack.rulesStrings.4>
<NamerFactionBaseTribal.rulePack.rulesStrings.5>tribalword->[tribalwordfile]</NamerFactionBaseTribal.rulePack.rulesStrings.5> <NamerFactionBaseTribal.rulePack.rulesStrings.5>tribalword->[tribalwordfile]</NamerFactionBaseTribal.rulePack.rulesStrings.5>
<NamerFactionBaseTribal.rulePack.rulesStrings.6>tribalword->[syl][syl]</NamerFactionBaseTribal.rulePack.rulesStrings.6> <NamerFactionBaseTribal.rulePack.rulesStrings.6>tribalword->[syl][syl]</NamerFactionBaseTribal.rulePack.rulesStrings.6>
<NamerFactionBaseTribal.rulePack.rulesStrings.7>tribalword->[syl][syl][syl]</NamerFactionBaseTribal.rulePack.rulesStrings.7> <NamerFactionBaseTribal.rulePack.rulesStrings.7>tribalword->[syl][syl][syl]</NamerFactionBaseTribal.rulePack.rulesStrings.7>

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@ -13,11 +13,9 @@
<AllowPlantFood.label>允许植物食物</AllowPlantFood.label> <AllowPlantFood.label>允许植物食物</AllowPlantFood.label>
<AllowPlantFood.description>允许与未收割的植物一样的食物,像干草。</AllowPlantFood.description> <AllowPlantFood.description>允许与未收割的植物一样的食物,像干草。</AllowPlantFood.description>
<AllowSmeltable.label>allow smeltable</AllowSmeltable.label> <AllowSmeltable.label>允许可熔炼物品</AllowSmeltable.label>
<AllowNonSmeltableWeapons.label>允许不可熔炼</AllowNonSmeltableWeapons.label> <AllowNonSmeltableWeapons.label>允许不可熔炼物品</AllowNonSmeltableWeapons.label>
<AllowNonDeadmansApparel.label>allow non-deadman's apparel</AllowNonDeadmansApparel.label> <AllowNonDeadmansApparel.label>允许非死者的衣物</AllowNonDeadmansApparel.label>
<!--<AllowNonSmeltableWeapons.description>允许不可熔炼的武器。</AllowNonSmeltableWeapons.description>-->
</LanguageData> </LanguageData>

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@ -24,7 +24,7 @@
<PersonalShieldRechargeRate.label>护盾充能速度</PersonalShieldRechargeRate.label> <PersonalShieldRechargeRate.label>护盾充能速度</PersonalShieldRechargeRate.label>
<PersonalShieldRechargeRate.description>只要护盾不破,护盾不断获得能量的速度。</PersonalShieldRechargeRate.description> <PersonalShieldRechargeRate.description>只要护盾不破,护盾不断获得能量的速度。</PersonalShieldRechargeRate.description>
<PersonalShieldRechargeRate.formatString>{0}/秒</PersonalShieldRechargeRate.formatString> <PersonalShieldRechargeRate.formatString>{0} / </PersonalShieldRechargeRate.formatString>
</LanguageData> </LanguageData>

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@ -4,13 +4,13 @@
<MaxHitPoints.label>耐久度上限</MaxHitPoints.label> <MaxHitPoints.label>耐久度上限</MaxHitPoints.label>
<MaxHitPoints.description>一个物品的最大生命值。意味着在被摧毁之前可以承受多少伤害。</MaxHitPoints.description> <MaxHitPoints.description>一个物品的最大生命值。意味着在被摧毁之前可以承受多少伤害。</MaxHitPoints.description>
<Mass.label>mass</Mass.label> <Mass.label>质量</Mass.label>
<Mass.description>The physical mass of an object.</Mass.description> <Mass.description>一个物体的物理质量。</Mass.description>
<Mass.formatString>{0} kg</Mass.formatString> <Mass.formatString>{0} 千克</Mass.formatString>
<MarketValue.label>市场价值</MarketValue.label> <MarketValue.label>市场价值</MarketValue.label>
<MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description> <MarketValue.description>一个物品的市场价值。实际价格会受到派系关系和谈判技能的影响。</MarketValue.description>
<MarketValue.formatString>${0}</MarketValue.formatString> <MarketValue.formatString>{0}</MarketValue.formatString>
<SellPriceFactor.label>出售价格系数</SellPriceFactor.label> <SellPriceFactor.label>出售价格系数</SellPriceFactor.label>
<SellPriceFactor.description>你出售该物品时的价格系数。</SellPriceFactor.description> <SellPriceFactor.description>你出售该物品时的价格系数。</SellPriceFactor.description>
@ -18,15 +18,15 @@
<Flammability.label>易燃性</Flammability.label> <Flammability.label>易燃性</Flammability.label>
<Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description> <Flammability.description>一个物品被点燃的几率和燃烧的规模。</Flammability.description>
<WorkToMake.label>工作量</WorkToMake.label> <WorkToMake.label>工作量(制作)</WorkToMake.label>
<WorkToMake.description>所有材料和工具齐全后建造这个物品需要的工作量。</WorkToMake.description> <WorkToMake.description>所有材料和工具齐全后制作这个物品所需要的工作量。</WorkToMake.description>
<WorkToBuild.label>work to build</WorkToBuild.label> <WorkToBuild.label>工作量(建造)</WorkToBuild.label>
<WorkToBuild.description>The base amount of work it takes to build a structure, once all materials and tools are gathered.</WorkToBuild.description> <WorkToBuild.description>所有材料和工具齐全后建造这个建筑所需要的工作量。</WorkToBuild.description>
<DeteriorationRate.label>老化率</DeteriorationRate.label> <DeteriorationRate.label>老化率</DeteriorationRate.label>
<DeteriorationRate.description>放在室外物品的老化率,尤其是下雨天。</DeteriorationRate.description> <DeteriorationRate.description>放在室外物品的老化率,尤其是下雨天。</DeteriorationRate.description>
<DeteriorationRate.formatString>{0}/天</DeteriorationRate.formatString> <DeteriorationRate.formatString>{0} / </DeteriorationRate.formatString>
<Beauty.label>美观度</Beauty.label> <Beauty.label>美观度</Beauty.label>
<Beauty.description>一个物品放在周围时给人视觉上的愉悦程度。</Beauty.description> <Beauty.description>一个物品放在周围时给人视觉上的愉悦程度。</Beauty.description>

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@ -17,8 +17,8 @@
<ResearchSpeedFactor.description>进行研究时的速度系数。</ResearchSpeedFactor.description> <ResearchSpeedFactor.description>进行研究时的速度系数。</ResearchSpeedFactor.description>
<ResearchSpeedFactor.parts.1.customLabel>房间清洁度</ResearchSpeedFactor.parts.1.customLabel> <ResearchSpeedFactor.parts.1.customLabel>房间清洁度</ResearchSpeedFactor.parts.1.customLabel>
<MedicalTendQualityOffset.label>medical tend quality offset</MedicalTendQualityOffset.label> <MedicalTendQualityOffset.label>医疗照料质量偏移量</MedicalTendQualityOffset.label>
<MedicalTendQualityOffset.description>Medical tend quality is offset by this value.</MedicalTendQualityOffset.description> <MedicalTendQualityOffset.description>医疗照顾质量根据此项的值偏移。</MedicalTendQualityOffset.description>
<ImmunityGainSpeedFactor.label>免疫性增加速度系数</ImmunityGainSpeedFactor.label> <ImmunityGainSpeedFactor.label>免疫性增加速度系数</ImmunityGainSpeedFactor.label>
<ImmunityGainSpeedFactor.description>免疫性增加的速度系数。</ImmunityGainSpeedFactor.description> <ImmunityGainSpeedFactor.description>免疫性增加的速度系数。</ImmunityGainSpeedFactor.description>

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@ -8,7 +8,7 @@
<TameAnimalChance.description>此人在驯服动物时的基本几率。</TameAnimalChance.description> <TameAnimalChance.description>此人在驯服动物时的基本几率。</TameAnimalChance.description>
<TrainAnimalChance.label>训练动物成功率</TrainAnimalChance.label> <TrainAnimalChance.label>训练动物成功率</TrainAnimalChance.label>
<TrainAnimalChance.description>此人在每次尝试训练动物时,取得进步的基本几率。根据动物会有所变化</TrainAnimalChance.description> <TrainAnimalChance.description>此人在每次尝试训练动物时,取得进步的基本几率。实际几率还取决于动物的野性,不管是否与训练者有羁绊或者其他关系</TrainAnimalChance.description>
<SocialImpact.label>社交效果</SocialImpact.label> <SocialImpact.label>社交效果</SocialImpact.label>
<SocialImpact.description>当此人在进行社交时,其他角色所受到的影响程度。</SocialImpact.description> <SocialImpact.description>当此人在进行社交时,其他角色所受到的影响程度。</SocialImpact.description>

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@ -7,11 +7,11 @@
<SurgerySuccessChance.label>手术成功几率</SurgerySuccessChance.label> <SurgerySuccessChance.label>手术成功几率</SurgerySuccessChance.label>
<SurgerySuccessChance.description>此人执行医疗手术的成功几率。手术出错时,轻则浪费时间和药物,重则会给病人带来伤害。</SurgerySuccessChance.description> <SurgerySuccessChance.description>此人执行医疗手术的成功几率。手术出错时,轻则浪费时间和药物,重则会给病人带来伤害。</SurgerySuccessChance.description>
<HealingQuality.label>healing quality</HealingQuality.label> <HealingQuality.label>治疗质量</HealingQuality.label>
<HealingQuality.description>Quality of tending given to patients when acting as a doctor.</HealingQuality.description> <HealingQuality.description>作为一个一名医生给予病人照料的质量。</HealingQuality.description>
<HealingSpeed.label>治疗速度</HealingSpeed.label> <HealingSpeed.label>治疗速度</HealingSpeed.label>
<HealingSpeed.description>此人作为一名医生时治疗伤口的速度</HealingSpeed.description> <HealingSpeed.description>作为一个一名医生给予伤患照料的质量</HealingSpeed.description>
<!--<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>--> <!--<BaseHealingQuality.label>基础治疗质量</BaseHealingQuality.label>-->

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@ -208,10 +208,10 @@
<KilledColonist.label>殖民者被杀害</KilledColonist.label> <KilledColonist.label>殖民者被杀害</KilledColonist.label>
<KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label> <KilledColonyAnimal.label>殖民地动物被杀害</KilledColonyAnimal.label>
<KilledMajorColonyEnemy.label>杀死殖民地大敌</KilledMajorColonyEnemy.label> <KilledMajorColonyEnemy.label>大敌被杀</KilledMajorColonyEnemy.label>
<TradedWith.label>进行交易</TradedWith.label> <TradedWith.label>进行交易</TradedWith.label>
<TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_fullName]与[buyer_fullName]之间的交易</TradedWith.rulePack.rulesStrings.0> <TradedWith.rulePack.rulesStrings.0>tale_noun->[seller_nameFull]与[seller_nameFull]之间的交易</TradedWith.rulePack.rulesStrings.0>
<TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1> <TradedWith.rulePack.rulesStrings.1>image->[buyer_nameFull]从[seller_nameFull]出购买了一些东西,[circumstance_group]</TradedWith.rulePack.rulesStrings.1>
<TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品,[circumstance_group]</TradedWith.rulePack.rulesStrings.2> <TradedWith.rulePack.rulesStrings.2>image->[seller_nameFull]向[buyer_nameFull]卖了一些商品,[circumstance_group]</TradedWith.rulePack.rulesStrings.2>
<TradedWith.rulePack.rulesStrings.3>circumstance_phrase->要价很是苛刻</TradedWith.rulePack.rulesStrings.3> <TradedWith.rulePack.rulesStrings.3>circumstance_phrase->要价很是苛刻</TradedWith.rulePack.rulesStrings.3>

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@ -367,7 +367,7 @@
<UnfinishedItemWithStuff>{0}{1}(未完成)</UnfinishedItemWithStuff> <UnfinishedItemWithStuff>{0}{1}(未完成)</UnfinishedItemWithStuff>
<!-- Quality --> <!-- Quality -->
<Quality>品质</Quality> <Quality>物品品质</Quality>
<QualityDescription>物品品质为该物品的制作精良程度。</QualityDescription> <QualityDescription>物品品质为该物品的制作精良程度。</QualityDescription>
<QualityIs>品质:{0}</QualityIs> <QualityIs>品质:{0}</QualityIs>