Some corrections
This commit is contained in:
parent
6eef5215fc
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@ -42,7 +42,7 @@
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<SavedAs>已保存为{0}。</SavedAs>
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<SavedAs>已保存为{0}。</SavedAs>
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<NeedAName>请输入一个名称。</NeedAName>
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<NeedAName>请输入一个名称。</NeedAName>
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<LoadingLongEvent>载入中</LoadingLongEvent>
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<LoadingLongEvent>载入中</LoadingLongEvent>
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<SavingLongEvent>保持中</SavingLongEvent>
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<SavingLongEvent>保存中</SavingLongEvent>
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<PermadeathModeSaveSuffix>(永久死亡)</PermadeathModeSaveSuffix>
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<PermadeathModeSaveSuffix>(永久死亡)</PermadeathModeSaveSuffix>
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<SaveIsFromDifferentGameVersion>运行的游戏版本是{0},然而存档数据的版本是{1},二者版本完全不同。\n\n尝试加载可能不会成功。</SaveIsFromDifferentGameVersion>
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<SaveIsFromDifferentGameVersion>运行的游戏版本是{0},然而存档数据的版本是{1},二者版本完全不同。\n\n尝试加载可能不会成功。</SaveIsFromDifferentGameVersion>
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<SaveIsFromDifferentGameBuild>运行的游戏版本是{0},然而存档数据的版本是{1},构建版本号不同。\n\n尝试加载通常没有问题。</SaveIsFromDifferentGameBuild>
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<SaveIsFromDifferentGameBuild>运行的游戏版本是{0},然而存档数据的版本是{1},构建版本号不同。\n\n尝试加载通常没有问题。</SaveIsFromDifferentGameBuild>
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@ -59,7 +59,7 @@
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<CurrentRadius>当前范围</CurrentRadius>
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<CurrentRadius>当前范围</CurrentRadius>
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<RadiusExpandsIn>范围扩展于</RadiusExpandsIn>
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<RadiusExpandsIn>范围扩展于</RadiusExpandsIn>
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<Permanent>永久</Permanent>
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<Permanent>永久</Permanent>
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<!--TextMotes-->
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<!--TextMotes-->
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<Headshot>命中头部</Headshot>
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<Headshot>命中头部</Headshot>
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<TreatQuality>治疗效果{0}</TreatQuality>
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<TreatQuality>治疗效果{0}</TreatQuality>
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@ -76,7 +76,7 @@
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<!-- Areas -->
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<!-- Areas -->
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<Home>家</Home>
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<Home>居住区域</Home>
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<BuildRoof>建造屋顶</BuildRoof>
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<BuildRoof>建造屋顶</BuildRoof>
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<NoRoof>没有屋顶</NoRoof>
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<NoRoof>没有屋顶</NoRoof>
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<SnowClear>除雪</SnowClear>
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<SnowClear>除雪</SnowClear>
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@ -86,27 +86,27 @@
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<NewArea>新区域</NewArea>
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<NewArea>新区域</NewArea>
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<NewAreaAnimal>新动物区域</NewAreaAnimal>
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<NewAreaAnimal>新动物区域</NewAreaAnimal>
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<InvertArea>反选</InvertArea>
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<InvertArea>反选</InvertArea>
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<!-- Control -->
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<!-- Control -->
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<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
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<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
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<IsIncapableOfViolence>{0}无法实施暴力。</IsIncapableOfViolence>
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<IsIncapableOfViolence>{0}无法实施暴力。</IsIncapableOfViolence>
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<IsIncapableOfViolenceShort>无法实施暴力</IsIncapableOfViolenceShort>
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<IsIncapableOfViolenceShort>无法实施暴力</IsIncapableOfViolenceShort>
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<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
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<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
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<!-- Snow -->
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<!-- Snow -->
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<SnowNone>没有雪</SnowNone>
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<SnowNone>没有雪</SnowNone>
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<SnowDusting>雪(极薄)</SnowDusting>
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<SnowDusting>雪(极薄)</SnowDusting>
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<SnowThin>雪(薄)</SnowThin>
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<SnowThin>雪(薄)</SnowThin>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowMedium>雪(中)</SnowMedium>
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<SnowThick>雪(厚)</SnowThick>
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<SnowThick>雪(厚)</SnowThick>
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<!-- Turrets -->
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<!-- Turrets -->
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<GunInstalled>已部署</GunInstalled>
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<GunInstalled>已部署</GunInstalled>
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<MinimumRange>最小距离</MinimumRange>
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<MinimumRange>最小距离</MinimumRange>
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<CanFireIn>可开火于</CanFireIn>
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<CanFireIn>可开火于</CanFireIn>
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<ShellLoaded>弹药已上膛</ShellLoaded>
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<ShellLoaded>弹药已上膛</ShellLoaded>
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<ShellNotLoaded>弹药未上膛</ShellNotLoaded>
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<ShellNotLoaded>弹药未上膛</ShellNotLoaded>
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<!-- Job reports -->
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<!-- Job reports -->
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<ReportHaulingTo>正在搬运{0}到{1}。</ReportHaulingTo>
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<ReportHaulingTo>正在搬运{0}到{1}。</ReportHaulingTo>
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<ReportHauling>正在搬运{0}。</ReportHauling>
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<ReportHauling>正在搬运{0}。</ReportHauling>
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@ -123,11 +123,11 @@
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<ReportStanding>站立中。</ReportStanding>
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<ReportStanding>站立中。</ReportStanding>
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<ReportExtinguishingFire>灭火中。</ReportExtinguishingFire>
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<ReportExtinguishingFire>灭火中。</ReportExtinguishingFire>
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<ReportExtinguishingFireOn>为{0}灭火中。</ReportExtinguishingFireOn>
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<ReportExtinguishingFireOn>为{0}灭火中。</ReportExtinguishingFireOn>
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<!-- Lord job reports -->
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<!-- Lord job reports -->
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<LordReportAttendingMarriageCeremony>参加婚礼中</LordReportAttendingMarriageCeremony>
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<LordReportAttendingMarriageCeremony>参加婚礼中</LordReportAttendingMarriageCeremony>
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<LordReportAttendingParty>参加派对中</LordReportAttendingParty>
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<LordReportAttendingParty>参加派对中</LordReportAttendingParty>
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<!-- Shooting report -->
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<!-- Shooting report -->
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<WeaponMissRadius>武器精准范围</WeaponMissRadius>
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<WeaponMissRadius>武器精准范围</WeaponMissRadius>
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<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
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<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
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@ -140,11 +140,11 @@
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<CoverThingBlocksPercentOfShots>{0}挡住了{1}</CoverThingBlocksPercentOfShots>
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<CoverThingBlocksPercentOfShots>{0}挡住了{1}</CoverThingBlocksPercentOfShots>
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<NoCoverLower>没有掩体</NoCoverLower>
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<NoCoverLower>没有掩体</NoCoverLower>
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<Execution>处决</Execution>
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<Execution>处决</Execution>
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<!-- Generated recipes -->
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<!-- Generated recipes -->
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMake>制作{0}</RecipeMake>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
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<!-- Thoughts -->
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<!-- Thoughts -->
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
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@ -167,11 +167,11 @@
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<!-- Inspector general stuff -->
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<!-- Inspector general stuff -->
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<SelectNextInSquareTip>选择同一位置里的下一件东西。\n\n快捷键:{0}\n\n你也可以慢速反复点击同一位置来选择。</SelectNextInSquareTip>
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<SelectNextInSquareTip>选择同一位置里的下一件东西。\n\n快捷键:{0}\n\n你也可以慢速反复点击同一位置来选择。</SelectNextInSquareTip>
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<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
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<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
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<!-- Hostility response -->
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<!-- Hostility response -->
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<HostilityReponseTip>设置在居民未被征召时遭遇敌人的反应。</HostilityReponseTip>
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<HostilityReponseTip>设置在居民未被征召时遭遇敌人的反应。</HostilityReponseTip>
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<HostilityResponseCurrentMode>当前反应</HostilityResponseCurrentMode>
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<HostilityResponseCurrentMode>当前反应</HostilityResponseCurrentMode>
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<!-- like 'Blood of John' -->
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<!-- like 'Blood of John' -->
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<OfLower>的</OfLower>
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<OfLower>的</OfLower>
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@ -188,17 +188,17 @@
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<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
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<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
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<PowerConsumptionHigh>高</PowerConsumptionHigh>
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<PowerConsumptionHigh>高</PowerConsumptionHigh>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<PowerConsumptionLow>低</PowerConsumptionLow>
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<!-- Temperature readout -->
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<!-- Temperature readout -->
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<Indoors>室内</Indoors>
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<Indoors>室内</Indoors>
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<IndoorsUnroofed>露天</IndoorsUnroofed>
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<IndoorsUnroofed>露天</IndoorsUnroofed>
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<Outdoors>室外</Outdoors>
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<Outdoors>室外</Outdoors>
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<!--Rotting-->
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<!--Rotting-->
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateFresh>新鲜</RotStateFresh>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateRotting>腐烂中</RotStateRotting>
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<RotStateDessicated>已风干</RotStateDessicated>
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<RotStateDessicated>已风干</RotStateDessicated>
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<!-- Shooting tooltip -->
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<!-- Shooting tooltip -->
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<ShotBy>被{0}击中</ShotBy>
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<ShotBy>被{0}击中</ShotBy>
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<CannotHit>无法击中目标。</CannotHit>
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<CannotHit>无法击中目标。</CannotHit>
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@ -209,7 +209,7 @@
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<NotRefrigerated>未冷藏({0}后变质)</NotRefrigerated>
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<NotRefrigerated>未冷藏({0}后变质)</NotRefrigerated>
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<OverADecade>超过10年</OverADecade>
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<OverADecade>超过10年</OverADecade>
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<LessThanADay>少于1日</LessThanADay>
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<LessThanADay>少于1日</LessThanADay>
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<!-- Meal -->
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<!-- Meal -->
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<Ingredients>原料</Ingredients>
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<Ingredients>原料</Ingredients>
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<!-- Mouseover indicator -->
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<!-- Mouseover indicator -->
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<Undiscovered>未探索</Undiscovered>
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<Undiscovered>未探索</Undiscovered>
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<!-- Buttons -->
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<!-- Buttons -->
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<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
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<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
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<ShowBeautyToggleButton>切换美观度显示。\n\n显示当角色站在鼠标位置时所能感受到的美观度。</ShowBeautyToggleButton>
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<ShowBeautyToggleButton>切换美观度显示。\n\n显示当角色站在鼠标位置时所能感受到的美观度。</ShowBeautyToggleButton>
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<AutoHomeAreaToggleButton>切换是否自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
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<AutoHomeAreaToggleButton>切换是否自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
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<CategorizedResourceReadoutToggleButton>切换是否以分类形式显示资源数量。</CategorizedResourceReadoutToggleButton>
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<CategorizedResourceReadoutToggleButton>切换是否以分类形式显示资源数量。</CategorizedResourceReadoutToggleButton>
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<ShowAnimalNamesToggleButton>切换是否显示已驯服动物的名字。</ShowAnimalNamesToggleButton>
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<ShowAnimalNamesToggleButton>切换是否显示已驯服动物的名字。</ShowAnimalNamesToggleButton>
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<!-- Fire -->
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<!-- Fire -->
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<Fire>火焰</Fire>
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<Fire>火焰</Fire>
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<FireOn>{0}上的火焰</FireOn>
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<FireOn>{0}上的火焰</FireOn>
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<Burning>燃烧中</Burning>
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<Burning>燃烧中</Burning>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<FireSizeLower>火焰大小:{0}</FireSizeLower>
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<!-- Map conditions -->
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<!-- Map conditions -->
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<MapConditionsTip>此刻正影响此区域的特殊事件。</MapConditionsTip>
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<MapConditionsTip>此刻正影响此区域的特殊事件。</MapConditionsTip>
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<TimeLeft>剩余时间</TimeLeft>
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<TimeLeft>剩余时间</TimeLeft>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边必须暴露以便让空气可以流通。</MustPlaceVentWithFreeSpaces>
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<MustPlaceVentWithFreeSpaces>两边必须暴露以便让空气可以流通。</MustPlaceVentWithFreeSpaces>
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<MustPlaceAdjacentStandable>必须放在四周都有站立空间的地方。</MustPlaceAdjacentStandable>
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<MustPlaceAdjacentStandable>必须放在四周都有站立空间的地方。</MustPlaceAdjacentStandable>
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<!-- Wind Turbine -->
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<!-- Wind Turbine -->
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
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<!-- Neurotrainer -->
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<!-- Neurotrainer -->
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<NeurotrainerUsed>{0}使用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
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<NeurotrainerUsed>{0}使用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
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<!-- Minification -->
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<!-- Minification -->
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<Installed>已安置</Installed>
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<Installed>已安置</Installed>
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<NotInstalled>未安置</NotInstalled>
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<NotInstalled>未安置</NotInstalled>
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<!-- Art -->
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<!-- Art -->
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<Title>标题</Title>
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<Title>标题</Title>
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<Untitled>未命名</Untitled>
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<Untitled>未命名</Untitled>
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<!-- Unfinished thing -->
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<!-- Unfinished thing -->
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<UnfinishedItem>未完成的{0}</UnfinishedItem>
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<UnfinishedItem>未完成的{0}</UnfinishedItem>
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<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
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<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
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<Quality>质量</Quality>
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<Quality>质量</Quality>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
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<QualityIs>质量:{0}</QualityIs>
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<QualityIs>质量:{0}</QualityIs>
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<!-- Mood descriptions -->
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<!-- Mood descriptions -->
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<Mood_MentalState>精神状态</Mood_MentalState>
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<Mood_MentalState>精神状态</Mood_MentalState>
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<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
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<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
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<Mood_Neutral>一般</Mood_Neutral>
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<Mood_Neutral>一般</Mood_Neutral>
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<Mood_Content>满足</Mood_Content>
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<Mood_Content>满足</Mood_Content>
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<Mood_Happy>开心</Mood_Happy>
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<Mood_Happy>开心</Mood_Happy>
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<!-- Game over -->
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<!-- Game over -->
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<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
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<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
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<GameOverShipLaunched>你发射了逃生船!以下居民得以逃离:\n\n{0}\n以下居民被留下了:\n\n{1}\n你的人工智能会试图为飞船寻找一个安全之地。它可能会为你在本星系内找到一个繁荣昌盛的星球,也可能花费一个世纪前往另一个星系。它甚至可能决定在某个小行星的冰层之下藏匿数千年,以等待有人来建立一个新世界。\n\n等你醒来时就会知道了。</GameOverShipLaunched>
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<GameOverShipLaunched>你发射了逃生船!以下居民得以逃离:\n\n{0}\n以下居民被留下了:\n\n{1}\n你的人工智能会试图为飞船寻找一个安全之地。它可能会为你在本星系内找到一个繁荣昌盛的星球,也可能花费一个世纪前往另一个星系。它甚至可能决定在某个小行星的冰层之下藏匿数千年,以等待有人来建立一个新世界。\n\n等你醒来时就会知道了。</GameOverShipLaunched>
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<GameOverPlanetkillerImpact>行星毁灭武器以接近光速的速度砸在了地面上,释放了一万亿颗氢弹爆炸当量的能量。就像一颗装满水的气球被子弹击中一样,这个世界立刻被液化了,其核心物质喷散于整个宇宙之中。\n\n{0}的部分形成了一条小行星带,剩余部分则变成了一个熔岩遍布的辐射地狱,被数千米高的地震波所缠绕。\n\n而你并未能存活下来。</GameOverPlanetkillerImpact>
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<GameOverPlanetkillerImpact>行星毁灭武器以接近光速的速度砸在了地面上,释放了一万亿颗氢弹爆炸当量的能量。就像一颗装满水的气球被子弹击中一样,这个世界立刻被液化了,其核心物质喷散于整个宇宙之中。\n\n{0}的部分形成了一条小行星带,剩余部分则变成了一个熔岩遍布的辐射地狱,被数千米高的地震波所缠绕。\n\n而你并未能存活下来。</GameOverPlanetkillerImpact>
|
||||||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
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<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||||||
<GameOverMainMenu>主菜单</GameOverMainMenu>
|
<GameOverMainMenu>主菜单</GameOverMainMenu>
|
||||||
|
|
||||||
<!-- Generic lifespan -->
|
<!-- Generic lifespan -->
|
||||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||||
|
|
||||||
<!-- Traps -->
|
<!-- Traps -->
|
||||||
<TrapArmed>准备就绪</TrapArmed>
|
<TrapArmed>准备就绪</TrapArmed>
|
||||||
<TrapNotArmed>未准备</TrapNotArmed>
|
<TrapNotArmed>未准备</TrapNotArmed>
|
||||||
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
|
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
|
||||||
|
|
||||||
<!-- Facilities -->
|
<!-- Facilities -->
|
||||||
<InactiveFacility>闲置</InactiveFacility>
|
<InactiveFacility>闲置</InactiveFacility>
|
||||||
|
|
||||||
<!-- Hediffs growth modes -->
|
<!-- Hediffs growth modes -->
|
||||||
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在开始恶化了。</DiseaseGrowthModeChanged_Growing>
|
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在开始恶化了。</DiseaseGrowthModeChanged_Growing>
|
||||||
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
|
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
|
||||||
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在开始缓解了。</DiseaseGrowthModeChanged_Remission>
|
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在开始缓解了。</DiseaseGrowthModeChanged_Remission>
|
||||||
|
|
||||||
<!-- Marriage spot -->
|
<!-- Marriage spot -->
|
||||||
<MarriageSpotUsable>目前可用。</MarriageSpotUsable>
|
<MarriageSpotUsable>目前可用。</MarriageSpotUsable>
|
||||||
<MarriageSpotNotUsable>目前不可用:{0}。</MarriageSpotNotUsable>
|
<MarriageSpotNotUsable>目前不可用:{0}。</MarriageSpotNotUsable>
|
||||||
@ -355,7 +355,7 @@
|
|||||||
<MarriageSpotUnreachable>{0}无法到达</MarriageSpotUnreachable>
|
<MarriageSpotUnreachable>{0}无法到达</MarriageSpotUnreachable>
|
||||||
<MarriageSpotInPrisonCell>在囚房中</MarriageSpotInPrisonCell>
|
<MarriageSpotInPrisonCell>在囚房中</MarriageSpotInPrisonCell>
|
||||||
<NotEnjoyableOutsideTemperature>温度不够适宜</NotEnjoyableOutsideTemperature>
|
<NotEnjoyableOutsideTemperature>温度不够适宜</NotEnjoyableOutsideTemperature>
|
||||||
|
|
||||||
<!-- Colonist bar -->
|
<!-- Colonist bar -->
|
||||||
<ActivityIconMedicalRest>卧床休息</ActivityIconMedicalRest>
|
<ActivityIconMedicalRest>卧床休息</ActivityIconMedicalRest>
|
||||||
<ActivityIconSleeping>睡觉中</ActivityIconSleeping>
|
<ActivityIconSleeping>睡觉中</ActivityIconSleeping>
|
||||||
@ -367,5 +367,5 @@
|
|||||||
<!-- Maintainable -->
|
<!-- Maintainable -->
|
||||||
<DueForMaintenance>需要维护。</DueForMaintenance>
|
<DueForMaintenance>需要维护。</DueForMaintenance>
|
||||||
<DeterioratingDueToLackOfMaintenance>因缺乏维护而损坏。</DeterioratingDueToLackOfMaintenance>
|
<DeterioratingDueToLackOfMaintenance>因缺乏维护而损坏。</DeterioratingDueToLackOfMaintenance>
|
||||||
|
|
||||||
</LanguageData>
|
</LanguageData>
|
Loading…
Reference in New Issue
Block a user