Some corrections

This commit is contained in:
Kurax 2016-07-22 10:15:35 +08:00
parent 6eef5215fc
commit 50a192ca8a
2 changed files with 32 additions and 32 deletions

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@ -42,7 +42,7 @@
<SavedAs>已保存为{0}。</SavedAs>
<NeedAName>请输入一个名称。</NeedAName>
<LoadingLongEvent>载入中</LoadingLongEvent>
<SavingLongEvent></SavingLongEvent>
<SavingLongEvent></SavingLongEvent>
<PermadeathModeSaveSuffix>(永久死亡)</PermadeathModeSaveSuffix>
<SaveIsFromDifferentGameVersion>运行的游戏版本是{0},然而存档数据的版本是{1},二者版本完全不同。\n\n尝试加载可能不会成功。</SaveIsFromDifferentGameVersion>
<SaveIsFromDifferentGameBuild>运行的游戏版本是{0},然而存档数据的版本是{1},构建版本号不同。\n\n尝试加载通常没有问题。</SaveIsFromDifferentGameBuild>

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@ -59,7 +59,7 @@
<CurrentRadius>当前范围</CurrentRadius>
<RadiusExpandsIn>范围扩展于</RadiusExpandsIn>
<Permanent>永久</Permanent>
<!--TextMotes-->
<Headshot>命中头部</Headshot>
<TreatQuality>治疗效果{0}</TreatQuality>
@ -76,7 +76,7 @@
<!-- Areas -->
<Home></Home>
<Home>居住区域</Home>
<BuildRoof>建造屋顶</BuildRoof>
<NoRoof>没有屋顶</NoRoof>
<SnowClear>除雪</SnowClear>
@ -86,27 +86,27 @@
<NewArea>新区域</NewArea>
<NewAreaAnimal>新动物区域</NewAreaAnimal>
<InvertArea>反选</InvertArea>
<!-- Control -->
<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
<IsIncapableOfViolence>{0}无法实施暴力。</IsIncapableOfViolence>
<IsIncapableOfViolenceShort>无法实施暴力</IsIncapableOfViolenceShort>
<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
<!-- Snow -->
<SnowNone>没有雪</SnowNone>
<SnowDusting>雪(极薄)</SnowDusting>
<SnowThin>雪(薄)</SnowThin>
<SnowMedium>雪(中)</SnowMedium>
<SnowThick>雪(厚)</SnowThick>
<!-- Turrets -->
<GunInstalled>已部署</GunInstalled>
<MinimumRange>最小距离</MinimumRange>
<CanFireIn>可开火于</CanFireIn>
<ShellLoaded>弹药已上膛</ShellLoaded>
<ShellNotLoaded>弹药未上膛</ShellNotLoaded>
<!-- Job reports -->
<ReportHaulingTo>正在搬运{0}到{1}。</ReportHaulingTo>
<ReportHauling>正在搬运{0}。</ReportHauling>
@ -123,11 +123,11 @@
<ReportStanding>站立中。</ReportStanding>
<ReportExtinguishingFire>灭火中。</ReportExtinguishingFire>
<ReportExtinguishingFireOn>为{0}灭火中。</ReportExtinguishingFireOn>
<!-- Lord job reports -->
<LordReportAttendingMarriageCeremony>参加婚礼中</LordReportAttendingMarriageCeremony>
<LordReportAttendingParty>参加派对中</LordReportAttendingParty>
<!-- Shooting report -->
<WeaponMissRadius>武器精准范围</WeaponMissRadius>
<ShootReportShooterAbility>射击者</ShootReportShooterAbility>
@ -140,11 +140,11 @@
<CoverThingBlocksPercentOfShots>{0}挡住了{1}</CoverThingBlocksPercentOfShots>
<NoCoverLower>没有掩体</NoCoverLower>
<Execution>处决</Execution>
<!-- Generated recipes -->
<RecipeMake>制作{0}</RecipeMake>
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
<!-- Thoughts -->
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
@ -167,11 +167,11 @@
<!-- Inspector general stuff -->
<SelectNextInSquareTip>选择同一位置里的下一件东西。\n\n快捷键{0}\n\n你也可以慢速反复点击同一位置来选择。</SelectNextInSquareTip>
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
<!-- Hostility response -->
<HostilityReponseTip>设置在居民未被征召时遭遇敌人的反应。</HostilityReponseTip>
<HostilityResponseCurrentMode>当前反应</HostilityResponseCurrentMode>
<!-- like 'Blood of John' -->
<OfLower></OfLower>
@ -188,17 +188,17 @@
<PowerConsumptionMode>当前能耗</PowerConsumptionMode>
<PowerConsumptionHigh></PowerConsumptionHigh>
<PowerConsumptionLow></PowerConsumptionLow>
<!-- Temperature readout -->
<Indoors>室内</Indoors>
<IndoorsUnroofed>露天</IndoorsUnroofed>
<Outdoors>室外</Outdoors>
<!--Rotting-->
<RotStateFresh>新鲜</RotStateFresh>
<RotStateRotting>腐烂中</RotStateRotting>
<RotStateDessicated>已风干</RotStateDessicated>
<!-- Shooting tooltip -->
<ShotBy>被{0}击中</ShotBy>
<CannotHit>无法击中目标。</CannotHit>
@ -209,7 +209,7 @@
<NotRefrigerated>未冷藏({0}后变质)</NotRefrigerated>
<OverADecade>超过10年</OverADecade>
<LessThanADay>少于1日</LessThanADay>
<!-- Meal -->
<Ingredients>原料</Ingredients>
@ -246,7 +246,7 @@
<!-- Mouseover indicator -->
<Undiscovered>未探索</Undiscovered>
<!-- Buttons -->
<ZoneVisibilityToggleButton>切换区域的可见性。</ZoneVisibilityToggleButton>
<ShowBeautyToggleButton>切换美观度显示。\n\n显示当角色站在鼠标位置时所能感受到的美观度。</ShowBeautyToggleButton>
@ -255,13 +255,13 @@
<AutoHomeAreaToggleButton>切换是否自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
<CategorizedResourceReadoutToggleButton>切换是否以分类形式显示资源数量。</CategorizedResourceReadoutToggleButton>
<ShowAnimalNamesToggleButton>切换是否显示已驯服动物的名字。</ShowAnimalNamesToggleButton>
<!-- Fire -->
<Fire>火焰</Fire>
<FireOn>{0}上的火焰</FireOn>
<Burning>燃烧中</Burning>
<FireSizeLower>火焰大小:{0}</FireSizeLower>
<!-- Map conditions -->
<MapConditionsTip>此刻正影响此区域的特殊事件。</MapConditionsTip>
<TimeLeft>剩余时间</TimeLeft>
@ -278,7 +278,7 @@
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端必须都暴露在外。</MustPlaceCoolerWithFreeSpaces>
<MustPlaceVentWithFreeSpaces>两边必须暴露以便让空气可以流通。</MustPlaceVentWithFreeSpaces>
<MustPlaceAdjacentStandable>必须放在四周都有站立空间的地方。</MustPlaceAdjacentStandable>
<!-- Wind Turbine -->
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
@ -295,7 +295,7 @@
<!-- Neurotrainer -->
<NeurotrainerUsed>{0}使用{1}神经训练器从{2}级升到了{3}级。</NeurotrainerUsed>
<!-- Minification -->
<Installed>已安置</Installed>
<NotInstalled>未安置</NotInstalled>
@ -303,7 +303,7 @@
<!-- Art -->
<Title>标题</Title>
<Untitled>未命名</Untitled>
<!-- Unfinished thing -->
<UnfinishedItem>未完成的{0}</UnfinishedItem>
<UnfinishedItemWithStuff>未完成的{0}{1}</UnfinishedItemWithStuff>
@ -312,7 +312,7 @@
<Quality>质量</Quality>
<QualityDescription>一个物品的质量代表了这个物品的做工。</QualityDescription>
<QualityIs>质量:{0}</QualityIs>
<!-- Mood descriptions -->
<Mood_MentalState>精神状态</Mood_MentalState>
<Mood_AboutToBreak>即将崩溃</Mood_AboutToBreak>
@ -321,30 +321,30 @@
<Mood_Neutral>一般</Mood_Neutral>
<Mood_Content>满足</Mood_Content>
<Mood_Happy>开心</Mood_Happy>
<!-- Game over -->
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
<GameOverShipLaunched>你发射了逃生船!以下居民得以逃离:\n\n{0}\n以下居民被留下了\n\n{1}\n你的人工智能会试图为飞船寻找一个安全之地。它可能会为你在本星系内找到一个繁荣昌盛的星球也可能花费一个世纪前往另一个星系。它甚至可能决定在某个小行星的冰层之下藏匿数千年以等待有人来建立一个新世界。\n\n等你醒来时就会知道了。</GameOverShipLaunched>
<GameOverPlanetkillerImpact>行星毁灭武器以接近光速的速度砸在了地面上,释放了一万亿颗氢弹爆炸当量的能量。就像一颗装满水的气球被子弹击中一样,这个世界立刻被液化了,其核心物质喷散于整个宇宙之中。\n\n{0}的部分形成了一条小行星带,剩余部分则变成了一个熔岩遍布的辐射地狱,被数千米高的地震波所缠绕。\n\n而你并未能存活下来。</GameOverPlanetkillerImpact>
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
<GameOverMainMenu>主菜单</GameOverMainMenu>
<!-- Generic lifespan -->
<LifespanExpiry>失效时间:</LifespanExpiry>
<!-- Traps -->
<TrapArmed>准备就绪</TrapArmed>
<TrapNotArmed>未准备</TrapNotArmed>
<TrapRearmingCost>重置陷阱花费:{0}</TrapRearmingCost>
<!-- Facilities -->
<InactiveFacility>闲置</InactiveFacility>
<!-- Hediffs growth modes -->
<DiseaseGrowthModeChanged_Growing>{0}的{1}现在开始恶化了。</DiseaseGrowthModeChanged_Growing>
<DiseaseGrowthModeChanged_Stable>{0}的{1}现在稳定了。</DiseaseGrowthModeChanged_Stable>
<DiseaseGrowthModeChanged_Remission>{0}的{1}现在开始缓解了。</DiseaseGrowthModeChanged_Remission>
<!-- Marriage spot -->
<MarriageSpotUsable>目前可用。</MarriageSpotUsable>
<MarriageSpotNotUsable>目前不可用:{0}。</MarriageSpotNotUsable>
@ -355,7 +355,7 @@
<MarriageSpotUnreachable>{0}无法到达</MarriageSpotUnreachable>
<MarriageSpotInPrisonCell>在囚房中</MarriageSpotInPrisonCell>
<NotEnjoyableOutsideTemperature>温度不够适宜</NotEnjoyableOutsideTemperature>
<!-- Colonist bar -->
<ActivityIconMedicalRest>卧床休息</ActivityIconMedicalRest>
<ActivityIconSleeping>睡觉中</ActivityIconSleeping>
@ -367,5 +367,5 @@
<!-- Maintainable -->
<DueForMaintenance>需要维护。</DueForMaintenance>
<DeterioratingDueToLackOfMaintenance>因缺乏维护而损坏。</DeterioratingDueToLackOfMaintenance>
</LanguageData>