typos fix

This commit is contained in:
VaniatD 2021-07-27 09:50:13 +08:00
parent b0d8863550
commit 4747c9687b
3 changed files with 88 additions and 88 deletions

View File

@ -10,7 +10,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<AttendedFuneral.outcomeChances.0.label>糟糕的</AttendedFuneral.outcomeChances.0.label> <AttendedFuneral.outcomeChances.0.label>糟糕的</AttendedFuneral.outcomeChances.0.label>
<!-- EN: The {0} was a terrible! Everyone felt insulted for having had to endure it. --> <!-- EN: The {0} was a terrible! Everyone felt insulted for having had to endure it. -->
<AttendedFuneral.outcomeChances.0.description>{0}非常糟糕!每个人都因此而感觉受到了侮辱。</AttendedFuneral.outcomeChances.0.description> <AttendedFuneral.outcomeChances.0.description>{0}非常糟糕 每个人都因此而感觉受到了侮辱。</AttendedFuneral.outcomeChances.0.description>
<!-- EN: Lackluster --> <!-- EN: Lackluster -->
<AttendedFuneral.outcomeChances.1.label>枯燥乏味的</AttendedFuneral.outcomeChances.1.label> <AttendedFuneral.outcomeChances.1.label>枯燥乏味的</AttendedFuneral.outcomeChances.1.label>
<!-- EN: The {0} was lackluster. The speech was long-winded and failed to resolve any emotions. --> <!-- EN: The {0} was lackluster. The speech was long-winded and failed to resolve any emotions. -->
@ -33,7 +33,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<AttendedFuneralNoCorpse.outcomeChances.0.label>糟糕的</AttendedFuneralNoCorpse.outcomeChances.0.label> <AttendedFuneralNoCorpse.outcomeChances.0.label>糟糕的</AttendedFuneralNoCorpse.outcomeChances.0.label>
<!-- EN: The {0} was a terrible! Everyone felt insulted for having had to endure it. --> <!-- EN: The {0} was a terrible! Everyone felt insulted for having had to endure it. -->
<AttendedFuneralNoCorpse.outcomeChances.0.description>{0}非常糟糕!每个人都因此而感觉受到了侮辱。</AttendedFuneralNoCorpse.outcomeChances.0.description> <AttendedFuneralNoCorpse.outcomeChances.0.description>{0}非常糟糕 每个人都因此而感觉受到了侮辱。</AttendedFuneralNoCorpse.outcomeChances.0.description>
<!-- EN: Lackluster --> <!-- EN: Lackluster -->
<AttendedFuneralNoCorpse.outcomeChances.1.label>枯燥乏味的</AttendedFuneralNoCorpse.outcomeChances.1.label> <AttendedFuneralNoCorpse.outcomeChances.1.label>枯燥乏味的</AttendedFuneralNoCorpse.outcomeChances.1.label>
<!-- EN: The {0} was lackluster. The speech was long-winded and failed to resolve any emotions. --> <!-- EN: The {0} was lackluster. The speech was long-winded and failed to resolve any emotions. -->
@ -62,7 +62,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<BlindingCeremony.outcomeChances.0.label>糟糕的</BlindingCeremony.outcomeChances.0.label> <BlindingCeremony.outcomeChances.0.label>糟糕的</BlindingCeremony.outcomeChances.0.label>
<!-- EN: The {0} was terrible! The speech was stuttering and incoherent. The blinding technique was botched. Everyone was waiting for it to end. --> <!-- EN: The {0} was terrible! The speech was stuttering and incoherent. The blinding technique was botched. Everyone was waiting for it to end. -->
<BlindingCeremony.outcomeChances.0.description>{0}太糟糕了!演讲结结巴巴,语无伦次。致盲仪式非常拙劣,每个人都在等着结束。</BlindingCeremony.outcomeChances.0.description> <BlindingCeremony.outcomeChances.0.description>{0}太糟糕了 演讲结结巴巴,语无伦次。致盲仪式非常拙劣,每个人都在等着结束。</BlindingCeremony.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<BlindingCeremony.outcomeChances.1.label>枯燥乏味的</BlindingCeremony.outcomeChances.1.label> <BlindingCeremony.outcomeChances.1.label>枯燥乏味的</BlindingCeremony.outcomeChances.1.label>
<!-- EN: The {0} was boring. The speech was repetitive and the blinding technique was noticeably flawed. It just didn't feel dignified. --> <!-- EN: The {0} was boring. The speech was repetitive and the blinding technique was noticeably flawed. It just didn't feel dignified. -->
@ -93,7 +93,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<CelebratedDate.outcomeChances.0.label>糟糕的</CelebratedDate.outcomeChances.0.label> <CelebratedDate.outcomeChances.0.label>糟糕的</CelebratedDate.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<CelebratedDate.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</CelebratedDate.outcomeChances.0.description> <CelebratedDate.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊, 等待演讲结束。</CelebratedDate.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<CelebratedDate.outcomeChances.1.label>枯燥乏味的</CelebratedDate.outcomeChances.1.label> <CelebratedDate.outcomeChances.1.label>枯燥乏味的</CelebratedDate.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -118,7 +118,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<CelebratedDate_Consumable.outcomeChances.0.label>糟糕的</CelebratedDate_Consumable.outcomeChances.0.label> <CelebratedDate_Consumable.outcomeChances.0.label>糟糕的</CelebratedDate_Consumable.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<CelebratedDate_Consumable.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</CelebratedDate_Consumable.outcomeChances.0.description> <CelebratedDate_Consumable.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊, 等待演讲结束。</CelebratedDate_Consumable.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<CelebratedDate_Consumable.outcomeChances.1.label>枯燥乏味的</CelebratedDate_Consumable.outcomeChances.1.label> <CelebratedDate_Consumable.outcomeChances.1.label>枯燥乏味的</CelebratedDate_Consumable.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -153,7 +153,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<CelebrationPartyDanceDrum.outcomeChances.0.label>糟糕的</CelebrationPartyDanceDrum.outcomeChances.0.label> <CelebrationPartyDanceDrum.outcomeChances.0.label>糟糕的</CelebrationPartyDanceDrum.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Awkward conversation, bad jokes, atrocious dancing, and dull music. --> <!-- EN: The {0} was terrible! Awkward conversation, bad jokes, atrocious dancing, and dull music. -->
<CelebrationPartyDanceDrum.outcomeChances.0.description>{0}太糟糕了!尴尬的谈话,拙劣的笑话,糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceDrum.outcomeChances.0.description> <CelebrationPartyDanceDrum.outcomeChances.0.description>{0}太糟糕了 尴尬的谈话, 拙劣的笑话, 糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceDrum.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<CelebrationPartyDanceDrum.outcomeChances.1.label>枯燥乏味的</CelebrationPartyDanceDrum.outcomeChances.1.label> <CelebrationPartyDanceDrum.outcomeChances.1.label>枯燥乏味的</CelebrationPartyDanceDrum.outcomeChances.1.label>
<!-- EN: The {0} was boring. Bad dancing and so-so music made the whole thing feel like a waste of time. --> <!-- EN: The {0} was boring. Bad dancing and so-so music made the whole thing feel like a waste of time. -->
@ -167,7 +167,7 @@
<!-- EN: Unforgettable --> <!-- EN: Unforgettable -->
<CelebrationPartyDanceDrum.outcomeChances.3.label>令人难忘的</CelebrationPartyDanceDrum.outcomeChances.3.label> <CelebrationPartyDanceDrum.outcomeChances.3.label>令人难忘的</CelebrationPartyDanceDrum.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! The dancers forgot themselves in the music, and the experience brought everyone together. --> <!-- EN: The {0} was unforgettable! The dancers forgot themselves in the music, and the experience brought everyone together. -->
<CelebrationPartyDanceDrum.outcomeChances.3.description>{0}真令人难忘!舞者们在音乐中忘乎所以,这段经历让大家聚在一起。</CelebrationPartyDanceDrum.outcomeChances.3.description> <CelebrationPartyDanceDrum.outcomeChances.3.description>{0}真令人难忘 舞者们在音乐中忘乎所以, 这段经历让大家聚在一起。</CelebrationPartyDanceDrum.outcomeChances.3.description>
<!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. --> <!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. -->
<CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后, 每个人都感到神清气爽。 参与者会在一段时间内工作速度更快。</CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc> <CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后, 每个人都感到神清气爽。 参与者会在一段时间内工作速度更快。</CelebrationPartyDanceDrum.outcomeChances.3.potentialExtraOutcomeDesc>
@ -188,7 +188,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<CelebrationPartyDanceTech.outcomeChances.0.label>糟糕的</CelebrationPartyDanceTech.outcomeChances.0.label> <CelebrationPartyDanceTech.outcomeChances.0.label>糟糕的</CelebrationPartyDanceTech.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Awkward conversation, bad jokes, atrocious dancing, and dull music. --> <!-- EN: The {0} was terrible! Awkward conversation, bad jokes, atrocious dancing, and dull music. -->
<CelebrationPartyDanceTech.outcomeChances.0.description>{0}太糟糕了!尴尬的谈话,拙劣的笑话,糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceTech.outcomeChances.0.description> <CelebrationPartyDanceTech.outcomeChances.0.description>{0}太糟糕了 尴尬的谈话, 拙劣的笑话, 糟糕的舞蹈和沉闷的音乐。</CelebrationPartyDanceTech.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<CelebrationPartyDanceTech.outcomeChances.1.label>枯燥乏味的</CelebrationPartyDanceTech.outcomeChances.1.label> <CelebrationPartyDanceTech.outcomeChances.1.label>枯燥乏味的</CelebrationPartyDanceTech.outcomeChances.1.label>
<!-- EN: The {0} was boring. Bad dancing and so-so music made the whole thing feel like a waste of time. --> <!-- EN: The {0} was boring. Bad dancing and so-so music made the whole thing feel like a waste of time. -->
@ -202,7 +202,7 @@
<!-- EN: Unforgettable --> <!-- EN: Unforgettable -->
<CelebrationPartyDanceTech.outcomeChances.3.label>令人难忘的</CelebrationPartyDanceTech.outcomeChances.3.label> <CelebrationPartyDanceTech.outcomeChances.3.label>令人难忘的</CelebrationPartyDanceTech.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! The dancers forgot themselves in the music, and the experience brought everyone together. --> <!-- EN: The {0} was unforgettable! The dancers forgot themselves in the music, and the experience brought everyone together. -->
<CelebrationPartyDanceTech.outcomeChances.3.description>{0}真令人难忘!舞者们在音乐中忘乎所以,这段经历让大家聚在一起。</CelebrationPartyDanceTech.outcomeChances.3.description> <CelebrationPartyDanceTech.outcomeChances.3.description>{0}真令人难忘 舞者们在音乐中忘乎所以, 这段经历让大家聚在一起。</CelebrationPartyDanceTech.outcomeChances.3.description>
<!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. --> <!-- EN: Everyone felt refreshed after their trance-like dancing experience. Participants will work faster for a while. -->
<CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后, 每个人都感到神清气爽。 参与者会在一段时间内工作速度更快。</CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc> <CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>在经历了愉快的舞蹈之后, 每个人都感到神清气爽。 参与者会在一段时间内工作速度更快。</CelebrationPartyDanceTech.outcomeChances.3.potentialExtraOutcomeDesc>
@ -217,7 +217,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<CelebrationSkyLanterns.outcomeChances.0.label>糟糕的</CelebrationSkyLanterns.outcomeChances.0.label> <CelebrationSkyLanterns.outcomeChances.0.label>糟糕的</CelebrationSkyLanterns.outcomeChances.0.label>
<!-- EN: The {0} was terrible! People kept getting annoyed making the lanterns and they looked like garbage on the wind. --> <!-- EN: The {0} was terrible! People kept getting annoyed making the lanterns and they looked like garbage on the wind. -->
<CelebrationSkyLanterns.outcomeChances.0.description>{0}太糟糕了!人们在做天灯时麻烦不断,成品在风中看起来就像飘荡的垃圾一样。</CelebrationSkyLanterns.outcomeChances.0.description> <CelebrationSkyLanterns.outcomeChances.0.description>{0}太糟糕了 人们在做天灯时麻烦不断, 成品在风中看起来就像飘荡的垃圾一样。</CelebrationSkyLanterns.outcomeChances.0.description>
<!-- EN: Unimpressive --> <!-- EN: Unimpressive -->
<CelebrationSkyLanterns.outcomeChances.1.label>平淡无奇的</CelebrationSkyLanterns.outcomeChances.1.label> <CelebrationSkyLanterns.outcomeChances.1.label>平淡无奇的</CelebrationSkyLanterns.outcomeChances.1.label>
<!-- EN: The {0} was unimpressive. Lantern-making took too long and it all felt rather pointless. --> <!-- EN: The {0} was unimpressive. Lantern-making took too long and it all felt rather pointless. -->
@ -231,7 +231,7 @@
<!-- EN: Unforgettable --> <!-- EN: Unforgettable -->
<CelebrationSkyLanterns.outcomeChances.3.label>令人难忘的</CelebrationSkyLanterns.outcomeChances.3.label> <CelebrationSkyLanterns.outcomeChances.3.label>令人难忘的</CelebrationSkyLanterns.outcomeChances.3.label>
<!-- EN: The {0} was unforgettable! Making the lanterns was a time of laughter, and everyone's spirits rose with them. --> <!-- EN: The {0} was unforgettable! Making the lanterns was a time of laughter, and everyone's spirits rose with them. -->
<CelebrationSkyLanterns.outcomeChances.3.description>{0}真令人印象深刻!制作天灯令人欢声笑语,每个参与者的情绪也随之高涨。</CelebrationSkyLanterns.outcomeChances.3.description> <CelebrationSkyLanterns.outcomeChances.3.description>{0}真令人印象深刻 制作天灯令人欢声笑语, 每个参与者的情绪也随之高涨。</CelebrationSkyLanterns.outcomeChances.3.description>
<!-- EN: The skylanterns lifted high and bright. Friendly visitors might see them and arrive with a gift. --> <!-- EN: The skylanterns lifted high and bright. Friendly visitors might see them and arrive with a gift. -->
<CelebrationSkyLanterns.outcomeChances.3.potentialExtraOutcomeDesc>天灯飞得又高又亮。友好的游客可能会看到它们,并带着礼物前来拜访你的殖民地</CelebrationSkyLanterns.outcomeChances.3.potentialExtraOutcomeDesc> <CelebrationSkyLanterns.outcomeChances.3.potentialExtraOutcomeDesc>天灯飞得又高又亮。友好的游客可能会看到它们,并带着礼物前来拜访你的殖民地</CelebrationSkyLanterns.outcomeChances.3.potentialExtraOutcomeDesc>
@ -261,7 +261,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<Conversion.outcomeChances.0.label>糟糕的</Conversion.outcomeChances.0.label> <Conversion.outcomeChances.0.label>糟糕的</Conversion.outcomeChances.0.label>
<!-- EN: The {0} was terrible! From the first word, it was a fruitless back-and-forth argument. It dragged on for a cringe-inducingly long time. --> <!-- EN: The {0} was terrible! From the first word, it was a fruitless back-and-forth argument. It dragged on for a cringe-inducingly long time. -->
<Conversion.outcomeChances.0.description>{0}太糟糕了!从一开始,这就是一场毫无结果的反复争论。它令人尴尬并且拖了很长时间。</Conversion.outcomeChances.0.description> <Conversion.outcomeChances.0.description>{0}太糟糕了 从一开始, 这就是一场毫无结果的反复争论。 它令人尴尬并且拖了很长时间。</Conversion.outcomeChances.0.description>
<!-- EN: Ineffective --> <!-- EN: Ineffective -->
<Conversion.outcomeChances.1.label>无效的</Conversion.outcomeChances.1.label> <Conversion.outcomeChances.1.label>无效的</Conversion.outcomeChances.1.label>
<!-- EN: The {0} was ineffective. Most of the arguments were unclear, and the convertee countered those that made sense. --> <!-- EN: The {0} was ineffective. Most of the arguments were unclear, and the convertee countered those that made sense. -->
@ -273,7 +273,7 @@
<!-- EN: Masterful --> <!-- EN: Masterful -->
<Conversion.outcomeChances.3.label>精彩绝伦的</Conversion.outcomeChances.3.label> <Conversion.outcomeChances.3.label>精彩绝伦的</Conversion.outcomeChances.3.label>
<!-- EN: The {0} was masterful! Old beliefs seemed to dissolve effortlessly and inevitably, and our true knowledge was accepted. --> <!-- EN: The {0} was masterful! Old beliefs seemed to dissolve effortlessly and inevitably, and our true knowledge was accepted. -->
<Conversion.outcomeChances.3.description>{0}精彩绝伦!旧的信仰似乎毫不费力地动摇了,我们真正的信仰被接受了。</Conversion.outcomeChances.3.description> <Conversion.outcomeChances.3.description>{0}精彩绝伦 旧的信仰似乎毫不费力地动摇了, 我们真正的信仰被接受了。</Conversion.outcomeChances.3.description>
<!-- EN: The ritual target will be destroyed. --> <!-- EN: The ritual target will be destroyed. -->
<DestroyConsumableBuilding.description>仪式的目标将被摧毁。</DestroyConsumableBuilding.description> <DestroyConsumableBuilding.description>仪式的目标将被摧毁。</DestroyConsumableBuilding.description>
@ -284,7 +284,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<DestroyConsumableBuilding.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding.outcomeChances.0.label> <DestroyConsumableBuilding.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding.outcomeChances.0.description> <DestroyConsumableBuilding.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<DestroyConsumableBuilding.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding.outcomeChances.1.label> <DestroyConsumableBuilding.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -311,7 +311,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Burnbong.outcomeChances.0.label> <DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Burnbong.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_Burnbong.outcomeChances.0.description> <DestroyConsumableBuilding_Burnbong.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊, 等待演讲结束。</DestroyConsumableBuilding_Burnbong.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<DestroyConsumableBuilding_Burnbong.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_Burnbong.outcomeChances.1.label> <DestroyConsumableBuilding_Burnbong.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_Burnbong.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -338,7 +338,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label> <DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description> <DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊, 等待演讲结束。</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.label> <DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_CannibalPlatter.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -365,7 +365,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label> <DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description> <DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊, 等待演讲结束。</DestroyConsumableBuilding_ChristmasTree.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.label> <DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_ChristmasTree.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -392,7 +392,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<DestroyConsumableBuilding_Pyre.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Pyre.outcomeChances.0.label> <DestroyConsumableBuilding_Pyre.outcomeChances.0.label>糟糕的</DestroyConsumableBuilding_Pyre.outcomeChances.0.label>
<!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. --> <!-- EN: The {0} was terrible! Participants endured hours of jaw-clenching small talk while waiting for it to end. -->
<DestroyConsumableBuilding_Pyre.outcomeChances.0.description>{0}非常糟糕!参与者忍受了数小时令人的紧张闲聊,等待演讲结束。</DestroyConsumableBuilding_Pyre.outcomeChances.0.description> <DestroyConsumableBuilding_Pyre.outcomeChances.0.description>{0}非常糟糕 参与者忍受了数小时令人的紧张闲聊, 等待演讲结束。</DestroyConsumableBuilding_Pyre.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<DestroyConsumableBuilding_Pyre.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_Pyre.outcomeChances.1.label> <DestroyConsumableBuilding_Pyre.outcomeChances.1.label>枯燥乏味的</DestroyConsumableBuilding_Pyre.outcomeChances.1.label>
<!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. --> <!-- EN: The {0} was boring. Everyone felt too awkward to open up and laugh. -->
@ -429,7 +429,7 @@
<!-- EN: Spectacular --> <!-- EN: Spectacular -->
<Execution.outcomeChances.2.label>引人入胜的</Execution.outcomeChances.2.label> <Execution.outcomeChances.2.label>引人入胜的</Execution.outcomeChances.2.label>
<!-- EN: The {0} was spectacular! One smooth strike was all it took, and everyone felt a rush of justice and power. --> <!-- EN: The {0} was spectacular! One smooth strike was all it took, and everyone felt a rush of justice and power. -->
<Execution.outcomeChances.2.description>{0}引人入胜!只需轻轻一击,每个人都感到了正义的力量与己同行。</Execution.outcomeChances.2.description> <Execution.outcomeChances.2.description>{0}引人入胜 只需轻轻一击, 每个人都感到了正义的力量与己同行。</Execution.outcomeChances.2.description>
<!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. --> <!-- EN: Depending on ritual quality, participants will get between {MINMOOD} and {MAXMOOD} mood for {MOODDAYS} days. -->
<GladiatorDuel.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</GladiatorDuel.description> <GladiatorDuel.description>参与者将在 {MOODDAYS} 天内获得 {MINMOOD} 到 {MAXMOOD} 的心情值,这取决于仪式的效果。</GladiatorDuel.description>
@ -448,7 +448,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<GladiatorDuel.outcomeChances.0.label>糟糕的</GladiatorDuel.outcomeChances.0.label> <GladiatorDuel.outcomeChances.0.label>糟糕的</GladiatorDuel.outcomeChances.0.label>
<!-- EN: The duel was terrible! The fighters bumbled around, ineptly avoiding each other in a extended display of cowardice and weakness. Watching it just made people sad. --> <!-- EN: The duel was terrible! The fighters bumbled around, ineptly avoiding each other in a extended display of cowardice and weakness. Watching it just made people sad. -->
<GladiatorDuel.outcomeChances.0.description>决斗太糟糕了!决斗者们跌跌撞撞,笨拙地避开对方的攻击,这是怯懦软弱的延伸表现,只会让观众感到沮丧。</GladiatorDuel.outcomeChances.0.description> <GladiatorDuel.outcomeChances.0.description>决斗太糟糕了 决斗者们跌跌撞撞, 笨拙地避开对方的攻击, 这是怯懦软弱的延伸表现, 只会让观众感到沮丧。</GladiatorDuel.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<GladiatorDuel.outcomeChances.1.label>枯燥乏味的</GladiatorDuel.outcomeChances.1.label> <GladiatorDuel.outcomeChances.1.label>枯燥乏味的</GladiatorDuel.outcomeChances.1.label>
<!-- EN: The duel was boring. The fighters wouldn't commit, so there were no exciting moments. --> <!-- EN: The duel was boring. The fighters wouldn't commit, so there were no exciting moments. -->
@ -477,7 +477,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<Sacrifice.outcomeChances.0.label>糟糕的</Sacrifice.outcomeChances.0.label> <Sacrifice.outcomeChances.0.label>糟糕的</Sacrifice.outcomeChances.0.label>
<!-- EN: The {0} was terrible! The speech was stuttering and incoherent, and the killing technique was botched. The victim took far too long to die - everyone was waiting for it to end. --> <!-- EN: The {0} was terrible! The speech was stuttering and incoherent, and the killing technique was botched. The victim took far too long to die - everyone was waiting for it to end. -->
<Sacrifice.outcomeChances.0.description>{0}太糟糕了!演讲结结巴巴,语无伦次,处决手法也非常业余。受害者的死亡时间太长了——现在每个人都在期盼着仪式结束。</Sacrifice.outcomeChances.0.description> <Sacrifice.outcomeChances.0.description>{0}太糟糕了 演讲结结巴巴,语无伦次, 处决手法也非常业余。 受害者的死亡时间太长了——现在每个人都在期盼着仪式结束。</Sacrifice.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<Sacrifice.outcomeChances.1.label>枯燥乏味的</Sacrifice.outcomeChances.1.label> <Sacrifice.outcomeChances.1.label>枯燥乏味的</Sacrifice.outcomeChances.1.label>
<!-- EN: The {0} was boring. The speech was repetitive and the killing technique was noticeably flawed. It just didn't feel dignified. --> <!-- EN: The {0} was boring. The speech was repetitive and the killing technique was noticeably flawed. It just didn't feel dignified. -->
@ -491,7 +491,7 @@
<!-- EN: Spectacular --> <!-- EN: Spectacular -->
<Sacrifice.outcomeChances.3.label>壮观的</Sacrifice.outcomeChances.3.label> <Sacrifice.outcomeChances.3.label>壮观的</Sacrifice.outcomeChances.3.label>
<!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy just as the blade came down perfectly, and the spurting blood was like cleansing waters for the spirit. --> <!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy just as the blade came down perfectly, and the spurting blood was like cleansing waters for the spirit. -->
<Sacrifice.outcomeChances.3.description>{0}非常壮观!演讲把每个人都带到了疯狂的边缘,就在刀刃完全落下的时候,喷溅的鲜血就像被神灵净化的水。</Sacrifice.outcomeChances.3.description> <Sacrifice.outcomeChances.3.description>{0}非常壮观 演讲把每个人都带到了疯狂的边缘, 就在刀刃完全落下的时候, 喷溅的鲜血就像被神灵净化的水。</Sacrifice.outcomeChances.3.description>
<!-- EN: There's a 10% chance that a random participant gets an inspiration. --> <!-- EN: There's a 10% chance that a random participant gets an inspiration. -->
<Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc> <Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>随机一位参与者有10%的几率获得灵感。</Sacrifice.outcomeChances.3.potentialExtraOutcomeDesc>
@ -508,7 +508,7 @@
<!-- EN: Terrible --> <!-- EN: Terrible -->
<ScarificationCeremony.outcomeChances.0.label>糟糕的</ScarificationCeremony.outcomeChances.0.label> <ScarificationCeremony.outcomeChances.0.label>糟糕的</ScarificationCeremony.outcomeChances.0.label>
<!-- EN: The {0} was terrible! The speech was stuttering and incoherent, and the scarification technique was botched. Everyone was waiting for it to end. --> <!-- EN: The {0} was terrible! The speech was stuttering and incoherent, and the scarification technique was botched. Everyone was waiting for it to end. -->
<ScarificationCeremony.outcomeChances.0.description>{0}太糟糕了!演讲结结巴巴,语无伦次,仪式也搞砸了。现在每个人都在期盼仪式结束。</ScarificationCeremony.outcomeChances.0.description> <ScarificationCeremony.outcomeChances.0.description>{0}太糟糕了 演讲结结巴巴, 语无伦次, 仪式也搞砸了。 现在每个人都在期盼仪式结束。</ScarificationCeremony.outcomeChances.0.description>
<!-- EN: Boring --> <!-- EN: Boring -->
<ScarificationCeremony.outcomeChances.1.label>枯燥乏味的</ScarificationCeremony.outcomeChances.1.label> <ScarificationCeremony.outcomeChances.1.label>枯燥乏味的</ScarificationCeremony.outcomeChances.1.label>
<!-- EN: The {0} was boring. The speech was repetitive and the scarification technique was noticeably flawed. It just didn't feel dignified. --> <!-- EN: The {0} was boring. The speech was repetitive and the scarification technique was noticeably flawed. It just didn't feel dignified. -->
@ -520,7 +520,7 @@
<!-- EN: Spectacular --> <!-- EN: Spectacular -->
<ScarificationCeremony.outcomeChances.3.label>壮观的</ScarificationCeremony.outcomeChances.3.label> <ScarificationCeremony.outcomeChances.3.label>壮观的</ScarificationCeremony.outcomeChances.3.label>
<!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy as the bladeholder artfully rended living flesh. --> <!-- EN: The {0} was spectacular! The speech brought everyone to the edge of a frenzy as the bladeholder artfully rended living flesh. -->
<ScarificationCeremony.outcomeChances.3.description>{0}非常壮观!当持刀者巧妙地切开活人的血肉时,演讲把每个人都带到了疯狂的边缘。</ScarificationCeremony.outcomeChances.3.description> <ScarificationCeremony.outcomeChances.3.description>{0}非常壮观 当持刀者巧妙地切开活人的血肉时, 演讲把每个人都带到了疯狂的边缘。</ScarificationCeremony.outcomeChances.3.description>
<!-- EN: The trial quality determines the chance that the defendant will be convicted. --> <!-- EN: The trial quality determines the chance that the defendant will be convicted. -->
<Trial.description>审判的质量决定被告被定罪的几率。</Trial.description> <Trial.description>审判的质量决定被告被定罪的几率。</Trial.description>

View File

@ -187,7 +187,7 @@
<!-- EN: The {0} has induced a Gauranlen pod to sprout nearby. --> <!-- EN: The {0} has induced a Gauranlen pod to sprout nearby. -->
<RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>{0}已导致附近的母树生长了一个树荚。</RitualAttachedOutcome_GauranlenTreePod_ExtraDesc> <RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>{0}已导致附近的母树生长了一个树荚。</RitualAttachedOutcome_GauranlenTreePod_ExtraDesc>
<!-- EN: Can't apply reward --> <!-- EN: Can't apply reward -->
<RitualAttachedOutcomeCantApply>奖励不能使用</RitualAttachedOutcomeCantApply> <RitualAttachedOutcomeCantApply>奖励无效</RitualAttachedOutcomeCantApply>
<!-- EN: No valid spot --> <!-- EN: No valid spot -->
<RitualAttachedOutcomeCantApply_NoValidSpot>没有可用的地点</RitualAttachedOutcomeCantApply_NoValidSpot> <RitualAttachedOutcomeCantApply_NoValidSpot>没有可用的地点</RitualAttachedOutcomeCantApply_NoValidSpot>
<!-- EN: Extreme biome --> <!-- EN: Extreme biome -->
@ -195,7 +195,7 @@
<!-- EN: There is already a known ancient complex to explore. --> <!-- EN: There is already a known ancient complex to explore. -->
<RitualAttachedOutcomeCantApply_AncientComplexIsPresent>你已经知晓了一个未被探索的古代建筑群</RitualAttachedOutcomeCantApply_AncientComplexIsPresent> <RitualAttachedOutcomeCantApply_AncientComplexIsPresent>你已经知晓了一个未被探索的古代建筑群</RitualAttachedOutcomeCantApply_AncientComplexIsPresent>
<!-- EN: Not available right now. --> <!-- EN: Not available right now. -->
<RitualAttachedOutcomeCantApply_NotAvailableRightNow>当前不可用</RitualAttachedOutcomeCantApply_NotAvailableRightNow> <RitualAttachedOutcomeCantApply_NotAvailableRightNow>当前不可用</RitualAttachedOutcomeCantApply_NotAvailableRightNow>
<!-- EN: This building is a variation of --> <!-- EN: This building is a variation of -->
<IdeoBuildingVariationOf>变种起源</IdeoBuildingVariationOf> <IdeoBuildingVariationOf>变种起源</IdeoBuildingVariationOf>

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@ -149,12 +149,12 @@
<li>threat(priority=1,site/MechCluster_exists==True)->机械体</li> <li>threat(priority=1,site/MechCluster_exists==True)->机械体</li>
<li>threat(priority=1,site/SleepingMechanoids_exists==True)->机械体</li> <li>threat(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
<li>threat->[asker_possessive]敌人</li> <li>threat->[asker_possessive]敌人</li>
<li>threat(priority=-1)->[asker_possessive]敌人</li> <li>threat(priority=-1)->敌人</li>
<li>askerEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li> <li>askerEnemies(priority=1,site/Outpost_exists==True)->[site/enemyFaction_name]</li>
<li>askerEnemies(priority=1,site/MechCluster_exists==True)->机械体</li> <li>askerEnemies(priority=1,site/MechCluster_exists==True)->机械体</li>
<li>askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->机械体</li> <li>askerEnemies(priority=1,site/SleepingMechanoids_exists==True)->机械体</li>
<li>askerEnemies->[asker_possessive]敌人们</li> <li>askerEnemies->[asker_possessive]敌人们</li>
<li>askerEnemies(priority=-1)->[asker_possessive]敌人</li> <li>askerEnemies(priority=-1)->敌人</li>
</ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings> </ThreatReward_SiteThreat_ItemPod.questDescriptionRules.rulesStrings>
<!-- EN: <!-- EN:
<li>questName->[asker_nameDef]'s [site/site_label]</li> <li>questName->[asker_nameDef]'s [site/site_label]</li>