Merge pull request #19 from cainiaowu/patch-4
Punctuation and wording fix
This commit is contained in:
commit
43bfe77754
@ -88,7 +88,7 @@
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<Outfits.helpText>殖民者总是会尝试穿更新更好的衣服。\n\n你无需手动指派居民的每一项穿着设定(如果你想的话当然也是完全可以的)。\n\n通过打开“分派”标签页就可以为你的居民设计/安排着装方案了,</Outfits.helpText>
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<FirePreparation.label>防火</FirePreparation.label>
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<FirePreparation.helpText>火灾能够轻易的摧毁你的殖民地,因此安全防火非常关键,我们推荐以下方法:\n1. 不要将一个建筑造的过大,相反的我们可以多造一些小的独立建筑。\n2.尽可能的选用易燃性较低的材料来修建房屋。木材便宜,但是十分易燃。\n3. 通过在基地周围铺上一圈石质地板可以很好的隔绝野火蔓延到你的基地。</FirePreparation.helpText>
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<FirePreparation.helpText>火灾能够轻易的摧毁你的殖民地,因此安全防火非常关键,我们推荐以下方法:\n1. 不要将一个建筑造的过大,相反的我们可以多造一些小的独立建筑。\n2. 尽可能的选用易燃性较低的材料来修建房屋。木材便宜,但是十分易燃。\n3. 通过在基地周围铺上一圈石质地板可以很好的隔绝野火蔓延到你的基地。</FirePreparation.helpText>
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<HistoryTab.label>历史标签页</HistoryTab.label>
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<HistoryTab.helpText>你可以通过历史标签页来回顾殖民地的发展过程和财产积累情况。</HistoryTab.helpText>
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@ -35,7 +35,7 @@
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<HeartAttack.stages.2.label>致命</HeartAttack.stages.2.label>
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<DrugOverdose.label>嗑药过量</DrugOverdose.label>
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<DrugOverdose.comps.1.discoverLetterLabel>过量: {0}</DrugOverdose.comps.1.discoverLetterLabel>
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<DrugOverdose.comps.1.discoverLetterLabel>过量:{0}</DrugOverdose.comps.1.discoverLetterLabel>
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<DrugOverdose.comps.1.discoverLetterText>{0}过量!</DrugOverdose.comps.1.discoverLetterText>
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<DrugOverdose.stages.0.label>隐藏</DrugOverdose.stages.0.label>
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<DrugOverdose.stages.1.label>较轻</DrugOverdose.stages.1.label>
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@ -29,7 +29,7 @@
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<Flashstorm.label>闪电风暴</Flashstorm.label>
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<Flashstorm.letterLabel>闪电风暴</Flashstorm.letterLabel>
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<Flashstorm.letterText>极少量的闪电击中一个小区域。这会引起巨大的火灾.</Flashstorm.letterText>
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<Flashstorm.letterText>极少量的闪电击中一个小区域。这会引起巨大的火灾。</Flashstorm.letterText>
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<ShortCircuit.label>短路</ShortCircuit.label>
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<CropBlight.label>枯萎病</CropBlight.label>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LanguageData>
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<CreateWorldParams.text>欢迎来到Rimworld! 这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击【生成世界】!</CreateWorldParams.text>
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<CreateWorldParams.text>欢迎来到Rimworld!这篇教程将指引你逐步熟悉了解游戏的基本操作\n\n首先我们需要生成一个游戏世界\n\n教程所使用的默认设置对新手非常友善,无需调整。请点击【生成世界】!</CreateWorldParams.text>
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<ChooseLandingSite.text>在这里你将选择自己的降落地点\n\n游戏中有多种不同的地貌,但是为了游戏更好的进行\n\n请选择【温带森林】来开始游戏吧,通过点击来选择一个合适的地点。</ChooseLandingSite.text>
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<ChooseLandingSite.rejectInputMessage>请选择一个位于【温带森林】地貌的【平原】来开始游戏。</ChooseLandingSite.rejectInputMessage>
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@ -9,13 +9,13 @@
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<RandomizeCharacter.text>现在可以生成角色了\n\n试试【随机】按钮</RandomizeCharacter.text>
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<RandomizeCharacter.rejectInputMessage>先随机角色吧</RandomizeCharacter.rejectInputMessage>
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<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去,但不会有十全十美的角色。人人都有自己的缺陷,这样故事才更加有趣!\n\n你还可以给他们起一个新的名字\n\n准备好了就点击【开始】吧!</AcceptStartingPawns.text>
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<MapCameraDolly.text>激动人心的游戏就要开始了!\n\n你可以自由的调整镜头画面\n\n通过{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight} 或者鼠标在屏幕边缘移动即可变换当前镜头对准的地图区域!</MapCameraDolly.text>
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<MapCameraZoom.text>赞!\n\n按住鼠标中键并拖拽或者使用{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight}按键来缩放镜头\n\n试试看吧!</MapCameraZoom.text>
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<AcceptStartingPawns.text>太棒了!\n\n你可以一直这么玩儿下去,但不会有十全十美的角色。人人都有自己的缺陷,这样故事才更加有趣!\n\n你还可以给他们起一个新的名字\n\n准备好了就点击【开始】吧!</AcceptStartingPawns.text>
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<MapCameraDolly.text>激动人心的游戏就要开始了!\n\n你可以自由的调整镜头画面\n\n通过{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight} 或者鼠标在屏幕边缘移动即可变换当前镜头对准的地图区域!</MapCameraDolly.text>
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<MapCameraZoom.text>赞!\n\n按住鼠标中键并拖拽或者使用{Key:MapDollyUp}-{Key:MapDollyLeft}-{Key:MapDollyDown}-{Key:MapDollyRight}按键来缩放镜头\n\n试试看吧!</MapCameraZoom.text>
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<Pause.text>你可以暂停时间!\n\n点击{Key:TogglePause}来暂停/重新激活游戏。\n\n当你忙得不可开交时,按{Key:TogglePause}就对了!</Pause.text>
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<TimeControls.text>你还可以加速时间流逝\n\n尝试通过{Key:TimeSpeedNormal}, {Key:TimeSpeedFast}, 和{Key:TimeSpeedSuperfast}按键来控制时间,或是点击屏幕右下方的按钮。</TimeControls.text>
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<TimeControls.text>你还可以加速时间流逝\n\n尝试通过{Key:TimeSpeedNormal},{Key:TimeSpeedFast},和{Key:TimeSpeedSuperfast}按键来控制时间,或是点击屏幕右下方的按钮。</TimeControls.text>
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<MakeStockpile.text>不错!\n\n现在让我们来规划一片“贮存区”来存放物资吧。\n\n你可以在“建设规划”的面板中找到【区域】——【储存区】来设置。</MakeStockpile.text>
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<MakeStockpile.text>不错!\n\n现在让我们来规划一片“贮存区”来存放物资吧。\n\n你可以在“建设规划”的面板中找到【区域】——【储存区】来设置。</MakeStockpile.text>
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<MakeStockpile.rejectInputMessage>请在标注的地方建立贮存区</MakeStockpile.rejectInputMessage>
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<MakeStockpile.onMapInstruction>请在这里设立\n(拉伸对角来选择区域)</MakeStockpile.onMapInstruction>
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@ -25,15 +25,15 @@
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<UnforbidStartingResources.rejectInputMessage>请解除物品的禁用状态</UnforbidStartingResources.rejectInputMessage>
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<UnforbidStartingResources.onMapInstruction>解禁这个</UnforbidStartingResources.onMapInstruction>
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<BuildRoomWalls.text>棒极了! 接下来让我们来建造一间屋子吧\n\n1.点击【建筑规划】\n2. 选择【结构】。\n3. 选择造墙\n4.选择木材\n5.通过拖拽来建造一堵墙</BuildRoomWalls.text>
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<BuildRoomWalls.text>棒极了!接下来让我们来建造一间屋子吧\n\n1. 点击【建筑规划】\n2. 选择【结构】\n3. 选择造墙\n4. 选择木材\n5. 通过拖拽来建造一堵墙</BuildRoomWalls.text>
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<BuildRoomWalls.rejectInputMessage>请沿着高亮的区域建造木墙。</BuildRoomWalls.rejectInputMessage>
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<BuildRoomWalls.onMapInstruction>建造木墙</BuildRoomWalls.onMapInstruction>
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<BuildRoomDoor.text>在墙的中间放一扇门即可\n\n门就在墙的菜单栏旁边.</BuildRoomDoor.text>
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<BuildRoomDoor.text>在墙的中间放一扇门即可\n\n门就在墙的菜单栏旁边。</BuildRoomDoor.text>
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<BuildRoomDoor.onMapInstruction>墙墙上建个门</BuildRoomDoor.onMapInstruction>
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<BuildRoomDoor.rejectInputMessage>请在墙上建立一个木门</BuildRoomDoor.rejectInputMessage>
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<BuildBeds.text>你的居民们已经有房间了!\n\n他们需要休息,在房间里放三张床吧。\n\n你可以在【家具】菜单里找到“单人床“。</BuildBeds.text>
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<BuildBeds.text>你的居民们已经有房间了!\n\n他们需要休息,在房间里放三张床吧。\n\n你可以在【家具】菜单里找到“单人床“。</BuildBeds.text>
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<BuildBeds.onMapInstruction>需要建造三张木床。</BuildBeds.onMapInstruction>
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<BuildBeds.rejectInputMessage>请在房间里造木床。</BuildBeds.rejectInputMessage>
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@ -49,19 +49,19 @@
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<BuildHorseshoesPin.onMapInstruction>在屋外造一个掷马蹄铁</BuildHorseshoesPin.onMapInstruction>
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<BuildHorseshoesPin.rejectInputMessage>请在房屋附近造一个掷马蹄铁</BuildHorseshoesPin.rejectInputMessage>
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<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题!规划一个【种植区】\n\n你的居民会在这里种植作物</MakeGrowingZone.text>
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<MakeGrowingZone.text>房子造好了!\n\n接下来解决吃饭问题!规划一个【种植区】\n\n你的居民会在这里种植作物</MakeGrowingZone.text>
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<MakeGrowingZone.rejectInputMessage>请在指定的地点规划一个种植区</MakeGrowingZone.rejectInputMessage>
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<MakeGrowingZone.onMapInstruction>在这里规划种植区\n(拖拽对角线来扩大区域)</MakeGrowingZone.onMapInstruction>
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<SetToGrowRice.text>你能决定在地里种什么\n\n1.右键退出规划模式\n2. 左键选中种植区\n3.在下方的菜单里选择种下【水稻】</SetToGrowRice.text>
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<SetToGrowRice.text>你能决定在地里种什么\n\n1. 右键退出规划模式\n2. 左键选中种植区\n3. 在下方的菜单里选择种下【水稻】</SetToGrowRice.text>
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<SetToGrowRice.rejectInputMessage>请在种植区内选择“水稻”</SetToGrowRice.rejectInputMessage>
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<SetToGrowRice.onMapInstruction>设置种植水稻</SetToGrowRice.onMapInstruction>
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<EquipWeapons.text>把你的居民武装起来吧\n\n1.选择一个居民\n2.右键你想装备的武器\n3. 选择【装备武器】\n\n给每个人都装备上武器吧</EquipWeapons.text>
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<EquipWeapons.text>把你的居民武装起来吧\n\n1. 选择一个居民\n2. 右键你想装备的武器\n3. 选择【装备武器】\n\n给每个人都装备上武器吧</EquipWeapons.text>
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<EquipWeapons.rejectInputMessage>请给居民装备武器</EquipWeapons.rejectInputMessage>
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<EquipWeapons.onMapInstruction>装备这个</EquipWeapons.onMapInstruction>
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<BuildFueledStove.text>不错!\n\n现在造一个炉子来做饭\n\n在之前的房间里造一个燃料炉灶</BuildFueledStove.text>
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<BuildFueledStove.text>不错!\n\n现在造一个炉子来做饭\n\n在之前的房间里造一个燃料炉灶</BuildFueledStove.text>
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<BuildFueledStove.onMapInstruction>请在室内造炉子</BuildFueledStove.onMapInstruction>
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<BuildFueledStove.rejectInputMessage>请在你之前建造的房间内造炉子</BuildFueledStove.rejectInputMessage>
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@ -102,15 +102,15 @@
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<BuildSandbags.rejectInputMessage>请在高亮区域建造沙包</BuildSandbags.rejectInputMessage>
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<BuildSandbags.onMapInstruction>在这里建造沙包</BuildSandbags.onMapInstruction>
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<FinishSandbags.text>让我们先等所有的工作做完吧\n\n你可以考虑用【工作】标签页中分配更多的居民进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕,一波敌人会来考验你的工作成果!</FinishSandbags.text>
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<FinishSandbags.text>让我们先等所有的工作做完吧\n\n你可以考虑用【工作】标签页中分配更多的居民进行建造任务。\n\n你还可以通过加速时间流逝来节约时间。\n\n一旦建造完毕,一波敌人会来考验你的工作成果!</FinishSandbags.text>
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<FinishSandbags.rejectInputMessage>请等待居民将沙包建造完毕</FinishSandbags.rejectInputMessage>
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<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1.按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3.将你的居民通过【征召】按钮动员起来,准备战斗!\n4.解除暂停 \n\n将你的居民移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
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<DownRaider.text>我派了一些掠夺者来攻打你的殖民地!\n\n1. 按下{Key:TogglePause}暂停游戏\n\n2. 阅读屏幕右侧弹出的红色通知。\n3. 将你的居民通过【征召】按钮动员起来,准备战斗!\n4. 解除暂停 \n\n将你的居民移动到沙包旁边,只有这样掩护才能生效,一旦敌人进入射程,他们就会自动开火!</DownRaider.text>
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<DownRaider.onMapInstruction>请将居民移动到沙包旁边。</DownRaider.onMapInstruction>
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<UndraftAll.text>不错不错!将你的居民取消征召吧,\n\n他们会回归到正常工作当中去。</UndraftAll.text>
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<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n请点击屏幕右下角的【菜单】按钮\n选择【选项】\n3.选择【故事叙述者】】\n4.选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
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<ChooseStoryteller.text>教程到此就结束了!\n\n还有许多东西需要学习,比如如何管理囚犯,如何狩猎,如何贸易,但是你已经掌握了所有的基础知识。\n\n在教程模式中,所有的随机事件都已经被禁止,如果您想开启一场真正的游戏\n\n1. 请点击屏幕右下角的【菜单】按钮\n2. 选择【选项】\n3. 选择【故事叙述者】】\n4. 选择一个适合你的难度和故事讲述者。\n祝你好运!有更多的疑问可以前往官方维基rimworld.huiji.wiki查阅资料,享受游戏吧!</ChooseStoryteller.text>
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<ChooseStoryteller.rejectInputMessage>请选择一个正常的游戏难度并结束教程</ChooseStoryteller.rejectInputMessage>
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<ToggleScreenshotMode.label>开关截图模式</ToggleScreenshotMode.label>
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<SelectNextInCell.label>循环选择相同位置的其他物体</SelectNextInCell.label>
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<TogglePause.label>暂停/继续游戏</TogglePause.label>
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<TimeSpeedNormal.label>游戏速度: 正常</TimeSpeedNormal.label>
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<TimeSpeedFast.label>游戏速度: 较快</TimeSpeedFast.label>
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<TimeSpeedSuperfast.label>游戏速度: 非常快</TimeSpeedSuperfast.label>
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<TimeSpeedUltrafast.label>游戏速度: 极快(Debug)</TimeSpeedUltrafast.label>
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<TimeSpeedNormal.label>游戏速度:正常</TimeSpeedNormal.label>
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<TimeSpeedFast.label>游戏速度:较快</TimeSpeedFast.label>
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<TimeSpeedSuperfast.label>游戏速度:非常快</TimeSpeedSuperfast.label>
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<TimeSpeedUltrafast.label>游戏速度:极快(Debug)</TimeSpeedUltrafast.label>
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<PreviousColonist.label>上一位殖民者</PreviousColonist.label>
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<NextColonist.label>下一位殖民者</NextColonist.label>
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<Flashstorm.label>闪电风暴</Flashstorm.label>
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<Flashstorm.description>极少量的闪电击中一个小区域。</Flashstorm.description>
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<Flashstorm.endMessage>闪电风暴结束了.</Flashstorm.endMessage>
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<Flashstorm.endMessage>闪电风暴结束了。</Flashstorm.endMessage>
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<ClimateCycle.label>气候循环</ClimateCycle.label>
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<ClimateCycle.description>由椭圆轨道导致的多年气候周期。</ClimateCycle.description>
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<WanderConfused.label>迷茫与徘徊</WanderConfused.label>
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<WanderConfused.beginLetterLabel>迷茫</WanderConfused.beginLetterLabel>
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<WanderConfused.beginLetter>{0}精神崩溃了陷入迷茫中四处徘徊.</WanderConfused.beginLetter>
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<WanderConfused.beginLetter>{0}精神崩溃了陷入迷茫中四处徘徊。</WanderConfused.beginLetter>
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<WanderConfused.recoveryMessage>{0}不再迷茫。</WanderConfused.recoveryMessage>
|
||||
<WanderConfused.baseInspectLine>失控:迷茫与徘徊</WanderConfused.baseInspectLine>
|
||||
|
||||
|
@ -154,7 +154,7 @@
|
||||
<Make_Gun_MachinePistol.jobString>正在制作冲锋手枪。</Make_Gun_MachinePistol.jobString>
|
||||
|
||||
<Make_Gun_HeavySMG.label>制作重型冲锋枪</Make_Gun_HeavySMG.label>
|
||||
<Make_Gun_HeavySMG.description>一把小巧的、泛口径的枪械。射程很短,但着弹点集中、操作性好.</Make_Gun_HeavySMG.description>
|
||||
<Make_Gun_HeavySMG.description>一把小巧的、泛口径的枪械。射程很短,但着弹点集中、操作性好。</Make_Gun_HeavySMG.description>
|
||||
<Make_Gun_HeavySMG.jobString>制作中。</Make_Gun_HeavySMG.jobString>
|
||||
|
||||
<Make_Gun_IncendiaryLauncher.label>制作燃烧弹发射器</Make_Gun_IncendiaryLauncher.label>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<BurnDrugs.jobString>正在销毁毒品。</BurnDrugs.jobString>
|
||||
|
||||
|
||||
<!--<BrewBeer.jobString>酿造啤酒.</BrewBeer.jobString>-->
|
||||
<!--<BrewBeer.jobString>酿造啤酒。</BrewBeer.jobString>-->
|
||||
<!--<BrewBeer.label>酿造啤酒</BrewBeer.label>-->
|
||||
<!--<BrewBeer.description>酿造一批啤酒。</BrewBeer.description>-->
|
||||
|
||||
|
@ -14,8 +14,8 @@
|
||||
<SmeltWeapon.jobString>正在从武器中提炼金属。</SmeltWeapon.jobString>
|
||||
|
||||
<MakeArtilleryShell.label>制造炮弹</MakeArtilleryShell.label>
|
||||
<MakeArtilleryShell.description>制造炮弹.</MakeArtilleryShell.description>
|
||||
<MakeArtilleryShell.jobString>正在制造炮弹.</MakeArtilleryShell.jobString>
|
||||
<MakeArtilleryShell.description>制造炮弹。</MakeArtilleryShell.description>
|
||||
<MakeArtilleryShell.jobString>正在制造炮弹。</MakeArtilleryShell.jobString>
|
||||
|
||||
<MakeComponent.label>制造零部件</MakeComponent.label>
|
||||
<MakeComponent.description>制造部件零部件。</MakeComponent.description>
|
||||
|
@ -18,7 +18,7 @@
|
||||
<WorkToMake.description>所有材料和工具齐全后建造这个物件需要的工作量。</WorkToMake.description>
|
||||
|
||||
<DeteriorationRate.label>老化率</DeteriorationRate.label>
|
||||
<DeteriorationRate.description>放在室外物品的老化率,尤其是下雨天.</DeteriorationRate.description>
|
||||
<DeteriorationRate.description>放在室外物品的老化率,尤其是下雨天。</DeteriorationRate.description>
|
||||
<DeteriorationRate.formatString>{0}/天</DeteriorationRate.formatString>
|
||||
|
||||
<Beauty.label>美观度</Beauty.label>
|
||||
|
@ -4,7 +4,7 @@
|
||||
<!-- Artistic recipes - speed not affected by skill. -->
|
||||
|
||||
<SculptingSpeed.label>雕刻速度</SculptingSpeed.label>
|
||||
<SculptingSpeed.description>这个人雕刻的速度.</SculptingSpeed.description>
|
||||
<SculptingSpeed.description>这个人雕刻的速度。</SculptingSpeed.description>
|
||||
|
||||
<TailoringSpeed.label>裁制速度</TailoringSpeed.label>
|
||||
<TailoringSpeed.description>这个人裁制衣服的速度。</TailoringSpeed.description>
|
||||
@ -22,7 +22,7 @@
|
||||
<CookSpeed.description>这个人烹饪食物的速度。</CookSpeed.description>
|
||||
|
||||
<FoodPoisonChance.label>食物有毒几率</FoodPoisonChance.label>
|
||||
<FoodPoisonChance.description>这个人烹饪时不经意间让饭菜有毒的几率.</FoodPoisonChance.description>
|
||||
<FoodPoisonChance.description>这个人烹饪时不经意间让饭菜有毒的几率。</FoodPoisonChance.description>
|
||||
|
||||
<BrewingSpeed.label>酿酒速度</BrewingSpeed.label>
|
||||
<BrewingSpeed.description>这个人酿造啤酒时的速度。</BrewingSpeed.description>
|
||||
|
@ -2,16 +2,16 @@
|
||||
<LanguageData>
|
||||
|
||||
<AccuracyTouch.label>精度 (贴近)</AccuracyTouch.label>
|
||||
<AccuracyTouch.description>在贴近范围内的精度系数.</AccuracyTouch.description>
|
||||
<AccuracyTouch.description>在贴近范围内的精度系数。</AccuracyTouch.description>
|
||||
|
||||
<AccuracyShort.label>精度 (近)</AccuracyShort.label>
|
||||
<AccuracyShort.description>在近距离范围内的精度系数。</AccuracyShort.description>
|
||||
|
||||
<AccuracyMedium.label>精度 (中)</AccuracyMedium.label>
|
||||
<AccuracyMedium.description>在中等距离范围内的精度系数.</AccuracyMedium.description>
|
||||
<AccuracyMedium.description>在中等距离范围内的精度系数。</AccuracyMedium.description>
|
||||
|
||||
<AccuracyLong.label>精度 (远)</AccuracyLong.label>
|
||||
<AccuracyLong.description>在远距离范围内的精度系数.</AccuracyLong.description>
|
||||
<AccuracyLong.description>在远距离范围内的精度系数。</AccuracyLong.description>
|
||||
|
||||
<RangedWeapon_Cooldown.label>远程冷却时间</RangedWeapon_Cooldown.label>
|
||||
<RangedWeapon_Cooldown.description>射击后武器恢复原装所需时间。</RangedWeapon_Cooldown.description>
|
||||
|
@ -201,7 +201,7 @@
|
||||
<TrainedAnimal.rulePack.rulesStrings.23>desc_sentence->[animal_nameShortDef]恐惧地颤抖着。</TrainedAnimal.rulePack.rulesStrings.23>
|
||||
<TrainedAnimal.rulePack.rulesStrings.24>desc_sentence->[animal_nameShortDef]假装自己是一棵[vegetable]。</TrainedAnimal.rulePack.rulesStrings.24>
|
||||
<TrainedAnimal.rulePack.rulesStrings.25>desc_sentence->[animal_nameShortDef]是以一堆电动工具拼凑而成。</TrainedAnimal.rulePack.rulesStrings.25>
|
||||
<TrainedAnimal.rulePack.rulesStrings.26>desc_sentence->[animal_nameShortDef]一半[color]一半[color].</TrainedAnimal.rulePack.rulesStrings.26>
|
||||
<TrainedAnimal.rulePack.rulesStrings.26>desc_sentence->[animal_nameShortDef]一半[color]一半[color]。</TrainedAnimal.rulePack.rulesStrings.26>
|
||||
<TrainedAnimal.rulePack.rulesStrings.27>desc_sentence->[animal_nameShortDef]被盖住了。</TrainedAnimal.rulePack.rulesStrings.27>
|
||||
<TrainedAnimal.rulePack.rulesStrings.28>desc_sentence->[human_nameShortDef]是通过[quantity]手臂描绘出来的。</TrainedAnimal.rulePack.rulesStrings.28>
|
||||
<TrainedAnimal.rulePack.rulesStrings.29>desc_sentence->[human_nameShortDef]变形成了[animal_ShortDefinite]。</TrainedAnimal.rulePack.rulesStrings.29>
|
||||
|
@ -4,10 +4,10 @@
|
||||
<!-- Beds -->
|
||||
|
||||
<SleepingSpot.label>睡眠点</SleepingSpot.label>
|
||||
<SleepingSpot.Description>在地板上指定一个给人睡觉的位置。很不舒服。休息效率: 7/10</SleepingSpot.Description>
|
||||
<SleepingSpot.Description>在地板上指定一个给人睡觉的位置。很不舒服。休息效率:7/10</SleepingSpot.Description>
|
||||
|
||||
<Bed.label>单人床</Bed.label>
|
||||
<Bed.Description>一张单人床,在框架上铺了舒适的床垫和床单用于休息。休息效率: 10/10</Bed.Description>
|
||||
<Bed.Description>一张单人床,在框架上铺了舒适的床垫和床单用于休息。休息效率:10/10</Bed.Description>
|
||||
|
||||
<DoubleBed.label>普通双人床</DoubleBed.label>
|
||||
<DoubleBed.Description>一张适合两个人使用的普通双人床。</DoubleBed.Description>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<ChessTable.description>古老的国王游戏。可以有意思地打发几个小时的时间,甚至独自玩耍。(需要配备椅子)</ChessTable.description>
|
||||
|
||||
<BilliardsTable.label>台球桌</BilliardsTable.label>
|
||||
<BilliardsTable.description>是一种用球杆在台上击球、依靠计算得分确定比赛胜负的室内娱乐体育项目.</BilliardsTable.description>
|
||||
<BilliardsTable.description>是一种用球杆在台上击球、依靠计算得分确定比赛胜负的室内娱乐体育项目。</BilliardsTable.description>
|
||||
|
||||
<TubeTelevision.label>显像管电视</TubeTelevision.label>
|
||||
<TubeTelevision.description>用阴极射线管显示器显示运动图像和声音。即使在RimWorld,也经常有人发送一些有趣的玩意。</TubeTelevision.description>
|
||||
@ -20,7 +20,7 @@
|
||||
<MegascreenTelevision.description>一个巨大的高科技电视。巨大、超逼真的图像几乎从屏幕上跳出来。非常有趣。</MegascreenTelevision.description>
|
||||
|
||||
<Telescope.label>望远镜</Telescope.label>
|
||||
<Telescope.description>一个业余的天文望远镜。某一类人作为兴趣爱好和放松心情之用.</Telescope.description>
|
||||
<Telescope.description>一个业余的天文望远镜。某一类人作为兴趣爱好和放松心情之用。</Telescope.description>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -23,7 +23,7 @@
|
||||
<Hay.description>营养丰富的草和幼芽,收获并压缩储存起来。干草是很好的饲料,但对于人类来说难以下咽。</Hay.description>
|
||||
|
||||
<RawHops.label>啤酒花</RawHops.label>
|
||||
<RawHops.description>生的啤酒花。难吃而没营养, 却是酿制啤酒的必需品。</RawHops.description>
|
||||
<RawHops.description>生的啤酒花。难吃而没营养,却是酿制啤酒的必需品。</RawHops.description>
|
||||
|
||||
<PsychoidLeaves.label>精神药用作物叶片</PsychoidLeaves.label>
|
||||
<PsychoidLeaves.description>从精神药用作物上收获的新鲜叶子。</PsychoidLeaves.description>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<PlantDevilstrand.description>通过基因工程,这种脆弱的蘑菇产出最高级的丝质纤维——魔鬼绳。据传这种蘑菇拥有非常神秘的特性,恰如其名,它能激发人们的贪欲。</PlantDevilstrand.description>
|
||||
|
||||
<PlantHealroot.label>草药</PlantHealroot.label>
|
||||
<PlantHealroot.description>一种生长缓慢的植物,可以收获草药。\n\n已经被殖民者们选择育种了几个世纪。因其五大医疗功效,被部落人誉为"医者之手"。</PlantHealroot.description>
|
||||
<PlantHealroot.description>一种生长缓慢的植物,可以收获草药。\n\n已经被殖民者们选择育种了几个世纪。因其五大医疗功效,被部落人誉为“医者之手”。</PlantHealroot.description>
|
||||
|
||||
|
||||
<!-- Drug crops -->
|
||||
|
@ -27,7 +27,7 @@
|
||||
|
||||
<Bullet_HeavySMG.label>重型冲锋枪子弹</Bullet_HeavySMG.label>
|
||||
<Gun_HeavySMG.label>重型冲锋枪</Gun_HeavySMG.label>
|
||||
<Gun_HeavySMG.description>一把小巧的、泛口径的枪械。射程很短,但着弹点集中、操作性好.</Gun_HeavySMG.description>
|
||||
<Gun_HeavySMG.description>一把小巧的、泛口径的枪械。射程很短,但着弹点集中、操作性好。</Gun_HeavySMG.description>
|
||||
|
||||
|
||||
<!-- T-9 incendiary launcher -->
|
||||
|
@ -9,7 +9,7 @@
|
||||
<!-- Smokeleaf addiction -->
|
||||
|
||||
<SmokeleafWithdrawal.stages.1.label>大麻戒断</SmokeleafWithdrawal.stages.1.label>
|
||||
<SmokeleafWithdrawal.stages.1.description>好难受,好想再抽一口...</SmokeleafWithdrawal.stages.1.description>
|
||||
<SmokeleafWithdrawal.stages.1.description>好难受,好想再抽一口……</SmokeleafWithdrawal.stages.1.description>
|
||||
|
||||
|
||||
</LanguageData>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<AteLavishMeal.stages.0.description>这食物简直太棒了,我觉得我的身体和灵魂都被滋养了。</AteLavishMeal.stages.0.description>
|
||||
|
||||
<AteFineMeal.stages.0.label>吃了精致的食物</AteFineMeal.stages.0.label>
|
||||
<AteFineMeal.stages.0.description>我吃了一份很不错的食物,好吃!</AteFineMeal.stages.0.description>
|
||||
<AteFineMeal.stages.0.description>我吃了一份很不错的食物,好吃!</AteFineMeal.stages.0.description>
|
||||
|
||||
<AteAwfulMeal.stages.0.label>吃了营养膏</AteAwfulMeal.stages.0.label>
|
||||
<AteAwfulMeal.stages.0.description>我只有营养膏可以吃。我知道这玩意能让我活下去,但是没人喜欢吃这粘呼呼的恶心东西。</AteAwfulMeal.stages.0.description>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<NewColonyOptimism.stages.0.description>我们刚刚降落在这里,情况不是很好,但是我仍然对建立一个新殖民地感到激动。</NewColonyOptimism.stages.0.description>
|
||||
|
||||
<NewColonyHope.stages.0.label>抱有希望</NewColonyHope.stages.0.label>
|
||||
<NewColonyHope.stages.0.description>我有些习惯这里了,但这个局面对我来说还是比较新的。希望一切都会顺利...</NewColonyHope.stages.0.description>
|
||||
<NewColonyHope.stages.0.description>我有些习惯这里了,但这个局面对我来说还是比较新的。希望一切都会顺利……</NewColonyHope.stages.0.description>
|
||||
|
||||
<SleptOutside.stages.0.label>睡在外面</SleptOutside.stages.0.label>
|
||||
<SleptOutside.stages.0.description>我别无选择只能睡在外面,没有东西可以保护我。</SleptOutside.stages.0.description>
|
||||
@ -41,10 +41,10 @@
|
||||
<WasImprisoned.stages.0.description>我被丢进监狱里了,像只笼子里的动物一样。</WasImprisoned.stages.0.description>
|
||||
|
||||
<GreenThumbHappy.stages.0.label>播种植物</GreenThumbHappy.stages.0.label>
|
||||
<GreenThumbHappy.stages.0.description>这个世界最需要的就是更多植物!</GreenThumbHappy.stages.0.description>
|
||||
<GreenThumbHappy.stages.0.description>这个世界最需要的就是更多植物!</GreenThumbHappy.stages.0.description>
|
||||
|
||||
<Catharsis.stages.0.label>宣泄情绪</Catharsis.stages.0.label>
|
||||
<Catharsis.stages.0.description>刚刚发生什么了...那可不是我。我知道我不是这样的人。</Catharsis.stages.0.description>
|
||||
<Catharsis.stages.0.description>刚刚发生什么了……那可不是我。我知道我不是这样的人。</Catharsis.stages.0.description>
|
||||
|
||||
<Nuzzled.stages.0.label>被蹭蹭</Nuzzled.stages.0.label>
|
||||
<Nuzzled.stages.0.description>有个动物刚才过来蹭了蹭我。</Nuzzled.stages.0.description>
|
||||
@ -80,7 +80,7 @@
|
||||
<WitnessedDeathFamily.stages.0.description>我眼睁睁地看着我的家人死掉了……</WitnessedDeathFamily.stages.0.description>
|
||||
|
||||
<WitnessedDeathBloodlust.stages.0.label>目睹死亡</WitnessedDeathBloodlust.stages.0.label>
|
||||
<WitnessedDeathBloodlust.stages.0.description>我看见有人死掉了,太猛啦!</WitnessedDeathBloodlust.stages.0.description>
|
||||
<WitnessedDeathBloodlust.stages.0.description>我看见有人死掉了,太猛啦!</WitnessedDeathBloodlust.stages.0.description>
|
||||
|
||||
<KilledHumanlikeBloodlust.stages.0.label>杀死了别人</KilledHumanlikeBloodlust.stages.0.label>
|
||||
<KilledHumanlikeBloodlust.stages.0.description>我刚刚杀死了某人,实在是太爽了。</KilledHumanlikeBloodlust.stages.0.description>
|
||||
|
@ -16,7 +16,7 @@
|
||||
<CabinFever.stages.0.label>幽居病(轻)</CabinFever.stages.0.label>
|
||||
<CabinFever.stages.0.description>我在这里被关了好几天了,我必须要出去。</CabinFever.stages.0.description>
|
||||
<CabinFever.stages.1.label>幽居病(严重)</CabinFever.stages.1.label>
|
||||
<CabinFever.stages.1.description>我像只老鼠一样在这里被困了好久了。我要是再不出去就要发疯了!</CabinFever.stages.1.description>
|
||||
<CabinFever.stages.1.description>我像只老鼠一样在这里被困了好久了。我要是再不出去就要发疯了!</CabinFever.stages.1.description>
|
||||
|
||||
<ApparelDamaged.stages.0.label>穿着磨损的衣服</ApparelDamaged.stages.0.label>
|
||||
<ApparelDamaged.stages.0.description>我的衣服看起来破得很,我就不能有件体面的衣服吗?</ApparelDamaged.stages.0.description>
|
||||
|
@ -11,7 +11,7 @@
|
||||
<Tired.stages.0.label>疲劳</Tired.stages.0.label>
|
||||
<Tired.stages.0.description>我有一段时间没睡觉了。</Tired.stages.0.description>
|
||||
<Tired.stages.1.label>非常疲劳</Tired.stages.1.label>
|
||||
<Tired.stages.1.description>我好累阿。我真想躺下休息几分钟...</Tired.stages.1.description>
|
||||
<Tired.stages.1.description>我好累阿。我真想躺下休息几分钟……</Tired.stages.1.description>
|
||||
<Tired.stages.2.label>精疲力竭</Tired.stages.2.label>
|
||||
<Tired.stages.2.description>我累的不行了,快站不住了,我的眼皮一直在打架……我要睡觉……</Tired.stages.2.description>
|
||||
|
||||
@ -27,7 +27,7 @@
|
||||
<JoyLevel.stages.4.description>我的生活真是丰富多彩,我好喜欢!</JoyLevel.stages.4.description>
|
||||
|
||||
<ComfortLevel.stages.0.label>不舒服</ComfortLevel.stages.0.label>
|
||||
<ComfortLevel.stages.0.description>最近我一直不舒服。我们需要点软东东坐坐.</ComfortLevel.stages.0.description>
|
||||
<ComfortLevel.stages.0.description>最近我一直不舒服。我们需要点软东东坐坐。</ComfortLevel.stages.0.description>
|
||||
<ComfortLevel.stages.1.label>舒适</ComfortLevel.stages.1.label>
|
||||
<ComfortLevel.stages.1.description>我最近一直很舒适。</ComfortLevel.stages.1.description>
|
||||
<ComfortLevel.stages.2.label>非常舒适</ComfortLevel.stages.2.label>
|
||||
@ -42,7 +42,7 @@
|
||||
<EnvironmentUgly.stages.1.label>非常丑陋的环境</EnvironmentUgly.stages.1.label>
|
||||
<EnvironmentUgly.stages.1.description>这个地方太差了。我不想待在这里。</EnvironmentUgly.stages.1.description>
|
||||
<EnvironmentUgly.stages.2.label>极其丑陋的环境</EnvironmentUgly.stages.2.label>
|
||||
<EnvironmentUgly.stages.2.description>这个地方简直无法忍受。赶快让我出去...</EnvironmentUgly.stages.2.description>
|
||||
<EnvironmentUgly.stages.2.description>这个地方简直无法忍受。赶快让我出去……</EnvironmentUgly.stages.2.description>
|
||||
|
||||
<EnvironmentPretty.stages.0.label>美丽的环境</EnvironmentPretty.stages.0.label>
|
||||
<EnvironmentPretty.stages.0.description>这个地方不错。</EnvironmentPretty.stages.0.description>
|
||||
|
@ -2,9 +2,9 @@
|
||||
<LanguageData>
|
||||
|
||||
<Bedroom.stages.0.label>可怕的卧室 (-3/3)</Bedroom.stages.0.label>
|
||||
<Bedroom.stages.0.description>我的卧室是一个可怕的地方.</Bedroom.stages.0.description>
|
||||
<Bedroom.stages.0.description>我的卧室是一个可怕的地方。</Bedroom.stages.0.description>
|
||||
<Bedroom.stages.1.label>简陋的卧室 (-2/3)</Bedroom.stages.1.label>
|
||||
<Bedroom.stages.1.description>我的卧室是一个令人厌恶的地方.</Bedroom.stages.1.description>
|
||||
<Bedroom.stages.1.description>我的卧室是一个令人厌恶的地方。</Bedroom.stages.1.description>
|
||||
<Bedroom.stages.4.label>有趣的卧室 (1/8)</Bedroom.stages.4.label>
|
||||
<Bedroom.stages.4.description>我的卧室很有趣。我喜欢它。</Bedroom.stages.4.description>
|
||||
<Bedroom.stages.5.label>小有印象的卧室 (2/8)</Bedroom.stages.5.label>
|
||||
@ -25,7 +25,7 @@
|
||||
<PrisonCell.stages.0.label>可怕的监狱单间 (-3/3)</PrisonCell.stages.0.label>
|
||||
<PrisonCell.stages.0.description>我的监狱牢房是个可怕的地方。</PrisonCell.stages.0.description>
|
||||
<PrisonCell.stages.1.label>简陋的监狱单间 (-2/3)</PrisonCell.stages.1.label>
|
||||
<PrisonCell.stages.1.description>我的牢房是一个令人厌恶的地方.</PrisonCell.stages.1.description>
|
||||
<PrisonCell.stages.1.description>我的牢房是一个令人厌恶的地方。</PrisonCell.stages.1.description>
|
||||
<PrisonCell.stages.4.label>有趣的监狱单间 (1/8)</PrisonCell.stages.4.label>
|
||||
<PrisonCell.stages.4.description>我的牢房很有趣。我喜欢它。</PrisonCell.stages.4.description>
|
||||
<PrisonCell.stages.5.label>小有印象的监狱单间 (2/8)</PrisonCell.stages.5.label>
|
||||
@ -44,9 +44,9 @@
|
||||
<PrisonCell.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</PrisonCell.stages.11.description>
|
||||
|
||||
<Barracks.stages.0.label>可怕的宿舍 (-3/3)</Barracks.stages.0.label>
|
||||
<Barracks.stages.0.description>我的宿舍是一个可怕的地方.</Barracks.stages.0.description>
|
||||
<Barracks.stages.0.description>我的宿舍是一个可怕的地方。</Barracks.stages.0.description>
|
||||
<Barracks.stages.1.label>简陋的宿舍 (-2/3)</Barracks.stages.1.label>
|
||||
<Barracks.stages.1.description>我的宿舍是一个令人厌恶的地方.</Barracks.stages.1.description>
|
||||
<Barracks.stages.1.description>我的宿舍是一个令人厌恶的地方。</Barracks.stages.1.description>
|
||||
<Barracks.stages.5.label>小有印象的宿舍 (2/8)</Barracks.stages.5.label>
|
||||
<Barracks.stages.5.description>我的宿舍很有趣。我喜欢它。</Barracks.stages.5.description>
|
||||
<Barracks.stages.6.label>印象深刻的宿舍 (3/8)</Barracks.stages.6.label>
|
||||
@ -63,9 +63,9 @@
|
||||
<Barracks.stages.11.description>这是真实的世界吗?我不能相信我生活在这样的地方。</Barracks.stages.11.description>
|
||||
|
||||
<PrisonBarracks.stages.0.label>可怕的监狱营房 (-3/3)</PrisonBarracks.stages.0.label>
|
||||
<PrisonBarracks.stages.0.description>我的监狱营房是一个可怕的地方.</PrisonBarracks.stages.0.description>
|
||||
<PrisonBarracks.stages.0.description>我的监狱营房是一个可怕的地方。</PrisonBarracks.stages.0.description>
|
||||
<PrisonBarracks.stages.1.label>简陋的监狱营房 (-2/3)</PrisonBarracks.stages.1.label>
|
||||
<PrisonBarracks.stages.1.description>我的监狱营房是一个令人厌恶的地方.</PrisonBarracks.stages.1.description>
|
||||
<PrisonBarracks.stages.1.description>我的监狱营房是一个令人厌恶的地方。</PrisonBarracks.stages.1.description>
|
||||
<PrisonBarracks.stages.5.label>小有印象的监狱营房 (2/8)</PrisonBarracks.stages.5.label>
|
||||
<PrisonBarracks.stages.5.description>我的监狱营房是个好地方。我喜欢它。</PrisonBarracks.stages.5.description>
|
||||
<PrisonBarracks.stages.6.label>印象深刻的监狱营房 (3/8)</PrisonBarracks.stages.6.label>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<Naked.stages.0.description>我身上一件衣服都没有,一丝不挂,简直太羞辱了。</Naked.stages.0.description>
|
||||
|
||||
<Pain.stages.0.label>身上有点疼</Pain.stages.0.label>
|
||||
<Pain.stages.0.description>哦..受伤了.</Pain.stages.0.description>
|
||||
<Pain.stages.0.description>哦……受伤了。</Pain.stages.0.description>
|
||||
<Pain.stages.1.label>身上比较疼</Pain.stages.1.label>
|
||||
<Pain.stages.1.description>呜呜呜……好疼,什么时候才能好?</Pain.stages.1.description>
|
||||
<Pain.stages.2.label>身上非常疼</Pain.stages.2.label>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<LanguageData>
|
||||
|
||||
<MasochistPain.stages.0.label>身上有点疼</MasochistPain.stages.0.label>
|
||||
<MasochistPain.stages.0.description>哦…嘿嘿嘿…我习惯了!</MasochistPain.stages.0.description>
|
||||
<MasochistPain.stages.0.description>哦…嘿嘿嘿…我习惯了!</MasochistPain.stages.0.description>
|
||||
<MasochistPain.stages.1.label>身上比较疼</MasochistPain.stages.1.label>
|
||||
<MasochistPain.stages.1.description>啊呀……有点疼,但是我喜欢,继续!</MasochistPain.stages.1.description>
|
||||
<MasochistPain.stages.2.label>身上非常疼</MasochistPain.stages.2.label>
|
||||
@ -17,7 +17,7 @@
|
||||
<ProsthophileHappy.stages.0.description>我是现代科技的产物了!我比之前活的更好了!</ProsthophileHappy.stages.0.description>
|
||||
|
||||
<ProsthophobeUnhappy.stages.0.label>拥有仿生部件</ProsthophobeUnhappy.stages.0.label>
|
||||
<ProsthophobeUnhappy.stages.0.description>他们把我变成了一个科技怪物……也不问问我的意见……...</ProsthophobeUnhappy.stages.0.description>
|
||||
<ProsthophobeUnhappy.stages.0.description>他们把我变成了一个科技怪物……也不问问我的意见……</ProsthophobeUnhappy.stages.0.description>
|
||||
|
||||
<BrawlerUnhappy.stages.0.label>持有远程武器</BrawlerUnhappy.stages.0.label>
|
||||
<BrawlerUnhappy.stages.0.description>我憎恨从远处攻击。我想和敌人亲密接触!</BrawlerUnhappy.stages.0.description>
|
||||
@ -26,7 +26,7 @@
|
||||
<ClothedNudist.stages.0.description>我崇尚裸体主义,但是我却不得不穿着衣服,虽然说也不是什么大事儿,然而我就是觉得不舒服也不自由。</ClothedNudist.stages.0.description>
|
||||
|
||||
<HappyNude.stages.0.label>快乐的裸体</HappyNude.stages.0.label>
|
||||
<HappyNude.stages.0.description>我裸体我快乐!我感到如此的自由和不受约束,感受到周围的对我触摸!</HappyNude.stages.0.description>
|
||||
<HappyNude.stages.0.description>我裸体我快乐!我感到如此的自由和不受约束,感受到周围的对我触摸!</HappyNude.stages.0.description>
|
||||
|
||||
<NightOwlDuringTheDay.stages.0.label>夜猫子(白天)</NightOwlDuringTheDay.stages.0.label>
|
||||
<NightOwlDuringTheDay.stages.0.description>我不喜欢在白天干活。</NightOwlDuringTheDay.stages.0.description>
|
||||
|
@ -57,18 +57,18 @@
|
||||
<PsychicSensitivity.degreeDatas.3.description>NAME的心灵频率和一般人完全不一样。心灵感应对于HECAP完全没有影响。</PsychicSensitivity.degreeDatas.3.description>
|
||||
|
||||
<TemperaturePreference.degreeDatas.0.label>天然热源</TemperaturePreference.degreeDatas.0.label>
|
||||
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的环境中毫无顾虑,但是HE很讨厌热天...</TemperaturePreference.degreeDatas.0.description>
|
||||
<TemperaturePreference.degreeDatas.0.description>NAME的身体总是产生大量的热量。HECAP在让一般人颤抖的环境中毫无顾虑,但是HE很讨厌热天……</TemperaturePreference.degreeDatas.0.description>
|
||||
<TemperaturePreference.degreeDatas.1.label>耐寒</TemperaturePreference.degreeDatas.1.label>
|
||||
<TemperaturePreference.degreeDatas.1.description>NAME比起其他人来比较不怕冷。</TemperaturePreference.degreeDatas.1.description>
|
||||
<TemperaturePreference.degreeDatas.2.label>耐热</TemperaturePreference.degreeDatas.2.label>
|
||||
<TemperaturePreference.degreeDatas.2.description>NAME比起其他人来比较不怕热。</TemperaturePreference.degreeDatas.2.description>
|
||||
<TemperaturePreference.degreeDatas.3.label>人形冰箱</TemperaturePreference.degreeDatas.3.label>
|
||||
<TemperaturePreference.degreeDatas.3.description>NAME就是个人形的冰柱,很喜欢热天但是在冷天就比较麻烦...</TemperaturePreference.degreeDatas.3.description>
|
||||
<TemperaturePreference.degreeDatas.3.description>NAME就是个人形的冰柱,很喜欢热天但是在冷天就比较麻烦……</TemperaturePreference.degreeDatas.3.description>
|
||||
|
||||
<ShootingAccuracy.degreeDatas.0.label>冷枪手</ShootingAccuracy.degreeDatas.0.label>
|
||||
<ShootingAccuracy.degreeDatas.0.description>NAME的枪法还不错,但HE需要花更多的事件来瞄准HIS目标。</ShootingAccuracy.degreeDatas.0.description>
|
||||
<ShootingAccuracy.degreeDatas.1.label>乱开枪</ShootingAccuracy.degreeDatas.1.label>
|
||||
<ShootingAccuracy.degreeDatas.1.description>砰! 砰! 砰! NAME从来不在意自己的烂枪法,因为对于HE来说开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
|
||||
<ShootingAccuracy.degreeDatas.1.description>砰!砰!砰!NAME从来不在意自己的烂枪法,因为对于HE来说开枪的感觉太棒了!</ShootingAccuracy.degreeDatas.1.description>
|
||||
|
||||
<Beauty.degreeDatas.0.label>沉鱼落雁</Beauty.degreeDatas.0.label>
|
||||
<Beauty.degreeDatas.0.description>NAME有一张非常精致的脸蛋,HE甚至不需要开口,人们自然而然地会被HIM吸引。</Beauty.degreeDatas.0.description>
|
||||
|
@ -6,14 +6,14 @@
|
||||
<BreakRiskMinor>崩溃风险(轻)</BreakRiskMinor>
|
||||
<BreakRiskMajor>崩溃风险(中)</BreakRiskMajor>
|
||||
<BreakRiskExtreme>崩溃风险(高)</BreakRiskExtreme>
|
||||
<BreakRiskMinorDesc>这些殖民者有些不爽:\n\n{0}</BreakRiskMinorDesc>
|
||||
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃:\n\n{0}</BreakRiskExtremeDesc>
|
||||
<BreakRiskMinorDesc>这些殖民者有些不爽:\n\n{0}</BreakRiskMinorDesc>
|
||||
<BreakRiskMajorDesc>这些殖民者的心情不太好,有一定的几率崩溃:\n\n{0}</BreakRiskMajorDesc>
|
||||
<BreakRiskExtremeDesc>这些殖民者的心情糟透了,随时可能重度崩溃:\n\n{0}</BreakRiskExtremeDesc>
|
||||
<BreakRiskDescEnding>请查看一下这些居民的需求。\n\n您可以通过提供更美味的餐食、更多娱乐时间和更美丽的环境来让您的居民心情好转。抽抽烟,喝点小酒也可以解决问题。</BreakRiskDescEnding>
|
||||
|
||||
<ColonistNeedsRescue>殖民者需要救援</ColonistNeedsRescue>
|
||||
<ColonistsNeedRescue>多个殖民者需要救援</ColonistsNeedRescue>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人并选择"救援"。</ColonistsNeedRescueDesc>
|
||||
<ColonistsNeedRescueDesc>以下殖民者们倒在地上无法行动:\n\n{0}\n派遣另一名殖民者去救援他们并带到床上。\n\n(先选择一位殖民者,然后右键点击需要救援的人并选择“救援”。)</ColonistsNeedRescueDesc>
|
||||
|
||||
<NeedDefenses>需要防御工事</NeedDefenses>
|
||||
<NeedDefensesDesc>你已经在这里待了一段时间,可能已经被别人发现了。海盗袭击不久就可能会开始。\n\n你应该部署一些防御工事,不论是陷阱、沙袋,还是炮塔。</NeedDefensesDesc>
|
||||
@ -83,14 +83,14 @@
|
||||
<AlertHypothermiaDesc>以下殖民者因为低温病而健康不佳:\n\n{0}\n确保他们穿着适合这个季节的服装并保证室内区域的正常供暖。</AlertHypothermiaDesc>
|
||||
|
||||
<PatientsAwaitingMedicalOperation>{0}人需要进行手术</PatientsAwaitingMedicalOperation>
|
||||
<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
|
||||
<PatientsAwaitingMedicalOperationDesc>以下人员需要进行手术:\n\n{0}\n确保你拥有所有的必要药品、医疗工具并且有一名空闲的医生。</PatientsAwaitingMedicalOperationDesc>
|
||||
|
||||
<FireInHomeArea>火灾!!</FireInHomeArea>
|
||||
<FireInHomeArea>火灾!!</FireInHomeArea>
|
||||
<FireInHomeAreaDesc>生活区内着火了。</FireInHomeAreaDesc>
|
||||
|
||||
<PawnsWithLifeThreateningDisease>致命疾病</PawnsWithLifeThreateningDisease>
|
||||
<PawnsWithLifeThreateningDiseaseDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n确保他们能受到医生最大程度的照顾。</PawnsWithLifeThreateningDiseaseDesc>
|
||||
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n如果条件允许,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
|
||||
<PawnsWithLifeThreateningDiseaseDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n确保他们能受到医生最大程度的照顾。</PawnsWithLifeThreateningDiseaseDesc>
|
||||
<PawnsWithLifeThreateningDiseaseAmputationDesc>以下殖民者或囚犯有因病致死的危险:\n\n{0}\n如果条件允许,请考虑给殖民者截肢或替换感染的四肢以挽救他们的生命。</PawnsWithLifeThreateningDiseaseAmputationDesc>
|
||||
|
||||
<BilliardsNeedsSpace>台球桌被阻塞</BilliardsNeedsSpace>
|
||||
<BilliardsNeedsSpaceDesc>台球桌旁边的空间被阻塞,殖民者无法接近台球桌。\n\n台球桌四周都需要有开阔的空间。</BilliardsNeedsSpaceDesc>
|
||||
|
@ -20,7 +20,7 @@
|
||||
<Credit_Moderator>Mod作者</Credit_Moderator>
|
||||
<Credit_WikiMaster>Wiki管理者</Credit_WikiMaster>
|
||||
|
||||
<Credits_TitleLanguage>语言: {0}</Credits_TitleLanguage>
|
||||
<Credits_TitleLanguage>语言:{0}</Credits_TitleLanguage>
|
||||
<Credit_Writer>编写者</Credit_Writer>
|
||||
<Credit_Translator>翻译者</Credit_Translator>
|
||||
<Credit_OpenSourceLibraries>开源目录</Credit_OpenSourceLibraries>
|
||||
|
@ -62,7 +62,7 @@
|
||||
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorExpandAreaAllowedDesc>
|
||||
<DesignatorClearAreaAllowed>移除活动区</DesignatorClearAreaAllowed>
|
||||
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域\n\n可以指定殖民者一个活动的区域。殖民者将不接受区域外的工作或满足需要的行为。</DesignatorClearAreaAllowedDesc>
|
||||
<ManageAreas>管理允许活动区域...</ManageAreas>
|
||||
<ManageAreas>管理允许活动区域</ManageAreas>
|
||||
|
||||
<DesignatorGrowingZoneDesc>指定一片你希望你的殖民者种植某种植物的地方。</DesignatorGrowingZoneDesc>
|
||||
|
||||
@ -83,7 +83,7 @@
|
||||
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
|
||||
|
||||
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
|
||||
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,可以再次触发。</DesignatorRearmTrapDesc>
|
||||
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,可以再次触发。</DesignatorRearmTrapDesc>
|
||||
|
||||
<DesignatorOpen>打开</DesignatorOpen>
|
||||
<DesignatorOpenDesc>打开装满的坟墓或容器。</DesignatorOpenDesc>
|
||||
@ -105,7 +105,7 @@
|
||||
<InteractionSpotWillBeBlocked>互动点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
||||
<WouldBlockInteractionSpot>{0}会挡住{1}的互动点。</WouldBlockInteractionSpot>
|
||||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||||
<TerrainBeingSmoothed>地形已标记为平滑.</TerrainBeingSmoothed>
|
||||
<TerrainBeingSmoothed>地形已标记为平滑。</TerrainBeingSmoothed>
|
||||
<IdenticalThingExists>已经在同地方存在一样的东西。</IdenticalThingExists>
|
||||
<IdenticalBlueprintExists>已经在同地方存在一样的蓝图。</IdenticalBlueprintExists>
|
||||
<TerrainCannotSupport>地形无法支撑此物件。</TerrainCannotSupport>
|
||||
|
@ -23,7 +23,7 @@
|
||||
<StatsReport_InBed>卧床</StatsReport_InBed>
|
||||
<StatsReport_Facilities>能力</StatsReport_Facilities>
|
||||
<StatsReport_BodySize>身体尺寸系数{0}</StatsReport_BodySize>
|
||||
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS ( 近战伤害 / 冷却时间(秒) / 近战命中几率 )\n\n计算公式: DPS = 近战伤害 * 近战命中几率 / 冷却秒时间</StatsReport_MeleeDPSExplanation>
|
||||
<StatsReport_MeleeDPSExplanation>左侧数据显示格式:\nDPS ( 近战伤害 / 冷却时间(秒) / 近战命中几率 )\n\n计算公式:DPS = 近战伤害 * 近战命中几率 / 冷却秒时间</StatsReport_MeleeDPSExplanation>
|
||||
<StatsReport_MeleeDamage>近战伤害</StatsReport_MeleeDamage>
|
||||
<StatsReport_Cooldown>冷却</StatsReport_Cooldown>
|
||||
<StatsReport_MeleeHitChance>近战命中几率</StatsReport_MeleeHitChance>
|
||||
|
@ -15,7 +15,7 @@
|
||||
<SilverGiftSent>{0}的代表对你表示感谢。\n\n(好感度增加{1})。</SilverGiftSent>
|
||||
|
||||
<!-- trade caravan request -->
|
||||
<RequestTrader>请求派出贸易商队 (花费: {0}白银)</RequestTrader>
|
||||
<RequestTrader>请求派出贸易商队(花费:{0}白银)</RequestTrader>
|
||||
<ChooseTraderKind>{0}询问你需要什么类型的商队。</ChooseTraderKind>
|
||||
<TraderSent>{0}同意了向你派出一支商队,他们将在数日内抵达。</TraderSent>
|
||||
|
||||
|
@ -8,11 +8,11 @@
|
||||
<!-- Game updated to new version -->
|
||||
<GameUpdatedToNewVersionInitial>Rimworld已有版本更新{0},{1}\n\n升级可能会对Mod使用造成影响。</GameUpdatedToNewVersionInitial>
|
||||
<GameUpdatedToNewVersionNonSteam>对于DRM-免费的游戏拷贝,您可以在不同的文件夹下安装两次,因此可以同时游玩旧版和新版。</GameUpdatedToNewVersionNonSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的“beta”选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击“属性”\n 3. 选择Beta标签\n 4.在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
<GameUpdatedToNewVersionSteam>您可以在STEAM的“beta”选项中选择使用旧版进行游戏。\n\n 1. 在STEAM游戏库中右击RimWorld.\n 2. 点击“属性”\n 3. 选择Beta标签\n 4. 在下拉菜单中选择你想进行游戏的版本。\n\n旧版可能最终被移除。\n\n注意MOD作者如果升级了MOD有可能导致无法在旧版本中运行,您可以通过禁止自动更新来避免这一问题。</GameUpdatedToNewVersionSteam>
|
||||
|
||||
<!-- Recovered from errors caused by mods -->
|
||||
<RecoveredFromErrorsDialogTitle>恢复不兼容或损坏的MODS错误</RecoveredFromErrorsDialogTitle>
|
||||
<RecoveredFromErrorsText>当前激活的这些MOD之间有冲突错误的隐患。\n\n它们彼此之间不兼容, 可能版本不同或已经损坏。\n\n所有的MOD已被禁用,可以在MOD菜单中重新激活。</RecoveredFromErrorsText>
|
||||
<RecoveredFromErrorsText>当前激活的这些MOD之间有冲突错误的隐患。\n\n它们彼此之间不兼容,可能版本不同或已经损坏。\n\n所有的MOD已被禁用,可以在MOD菜单中重新激活。</RecoveredFromErrorsText>
|
||||
|
||||
<!-- Errors during loading -->
|
||||
<ErrorWhileLoadingAssetsTitle>加载资源时出错</ErrorWhileLoadingAssetsTitle>
|
||||
@ -52,11 +52,11 @@
|
||||
<LoadingLongEvent>载入中</LoadingLongEvent>
|
||||
<SavingLongEvent>保存中</SavingLongEvent>
|
||||
<PermadeathModeSaveSuffix>(永久死亡模式)</PermadeathModeSaveSuffix>
|
||||
<SaveIsFromDifferentGameVersion>运行的游戏版本是 {0} 但是存档数据的版本是 {1}, 二者版本完全不同的。\n\n尝试加载不可能成功。</SaveIsFromDifferentGameVersion>
|
||||
<SaveIsFromDifferentGameVersion>运行的游戏版本是 {0} 但是存档数据的版本是 {1},二者版本完全不同的。\n\n尝试加载不可能成功。</SaveIsFromDifferentGameVersion>
|
||||
<SaveIsFromDifferentGameBuild>运行的游戏版本是{0} 但是存档数据的版本是 {1}, 二者数据结构不同。\n\n尝试加载有可能成功。</SaveIsFromDifferentGameBuild>
|
||||
<SaveIsFromThisGameBuild>存档数据版本是当前游戏版本,可以正确加载。</SaveIsFromThisGameBuild>
|
||||
<SaveIsUnknownFormat>存档数据格式错误,无法正确加载。</SaveIsUnknownFormat>
|
||||
<ProblemSavingFile>正在保存的文件有点问题{0}:\n\n{1}</ProblemSavingFile>
|
||||
<ProblemSavingFile>正在保存的文件有点问题{0}:\n\n{1}</ProblemSavingFile>
|
||||
<LoadAnyway>仍然加载</LoadAnyway>
|
||||
|
||||
<!-- Colony naming-->
|
||||
@ -78,7 +78,7 @@
|
||||
<WorldFileVersionMismatch>世界生成版本为{0},当前运行游戏版本为{1}。\n\n 读取这个世界很可能会造成游戏崩溃或产生游戏BUG。建议你从新生成一个新世界。</WorldFileVersionMismatch>
|
||||
<FileIncompatibleWarning>保存该文件的游戏版本为{0}。\n当前运行游戏版本为{1}\n\n载入该文件可能导致错误或崩溃。</FileIncompatibleWarning>
|
||||
<ModsMismatchWarningTitle>MOD不匹配</ModsMismatchWarningTitle>
|
||||
<ModsMismatchWarningText>存档的MOD激活设定和当前游戏运行的设定不同,你改动了Mod,根据MOD的内容有可能发生问题,也有可能正常。\n\n存档的MOD激活设定是 (按照顺序):\n\n{0}\n\n当前运行的MOD激活设定是:\n\n{1}</ModsMismatchWarningText>
|
||||
<ModsMismatchWarningText>存档的MOD激活设定和当前游戏运行的设定不同,你改动了Mod,根据MOD的内容有可能发生问题,也有可能正常。\n\n存档的MOD激活设定是 (按照顺序):\n\n{0}\n\n当前运行的MOD激活设定是:\n\n{1}</ModsMismatchWarningText>
|
||||
|
||||
<!-- Resolution change dialog -->
|
||||
<ConfirmResolutionChange>你已经改变了你当前的分辨率。目前游戏显示是否正常?\n\n将在{0}秒后恢复原始设置……</ConfirmResolutionChange>
|
||||
@ -98,8 +98,8 @@
|
||||
<RequiredResearchBenchFacilities>需要研究设施</RequiredResearchBenchFacilities>
|
||||
|
||||
<!-- Advanced game start options -->
|
||||
<MapTemperatureDangerWarning>警告: 你将会降落在一个冰冻的区域。这可能会让生存非常艰难。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
|
||||
<MapSizePerformanceWarning>警告: 在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n超大尺寸没有经过测试。</MapSizePerformanceWarning>
|
||||
<MapTemperatureDangerWarning>警告:你将会降落在一个冰冻的区域。这可能会让生存非常艰难。如果你并不想挑战艰难的环境,选择另一个降落点或另一个月份。</MapTemperatureDangerWarning>
|
||||
<MapSizePerformanceWarning>警告:在大地图下游戏性能可能会根据配置不同有所下降。\n\n如果你的配置较低,请选择小地图。\n\n超大尺寸没有经过测试。</MapSizePerformanceWarning>
|
||||
<MapSize>地图大小</MapSize>
|
||||
<MapSizeDesc>{0}x{0} ({1}个方块)</MapSizeDesc>
|
||||
<MapSizeSmall>小</MapSizeSmall>
|
||||
@ -115,7 +115,7 @@
|
||||
<Suspended>已暂停</Suspended>
|
||||
<NotSuspended>未暂停</NotSuspended>
|
||||
<SuspendedAllCaps>已暂停</SuspendedAllCaps>
|
||||
<RepeatCount>重复: {0}次</RepeatCount>
|
||||
<RepeatCount>重复:{0}次</RepeatCount>
|
||||
<Forever>永远</Forever>
|
||||
<Details>详细</Details>
|
||||
<IngredientSearchRadius>材料搜索半径</IngredientSearchRadius>
|
||||
@ -126,7 +126,7 @@
|
||||
|
||||
<RecipeCannotHaveTargetCount>(因为这个配方有多个或是不可预估的成品所以不能为它指定目标数量)</RecipeCannotHaveTargetCount>
|
||||
<WorkAmount>工作量</WorkAmount>
|
||||
<MinimumSkills>最低技能要求:</MinimumSkills>
|
||||
<MinimumSkills>最低技能要求:</MinimumSkills>
|
||||
<BillRequires>需要{0}{1}</BillRequires>
|
||||
<BillRequiresNutrition>需要{0}营养的食物</BillRequiresNutrition>
|
||||
<BillRequiresMayVary>注意:小体积材料(比如黄金)需要消耗20倍的数量</BillRequiresMayVary>
|
||||
@ -195,20 +195,20 @@
|
||||
<ResetButton>重置</ResetButton>
|
||||
<CancelButton>取消</CancelButton>
|
||||
<CloseButton>关闭</CloseButton>
|
||||
<YourTradeableSilver>当前可用于交易的白银: {0}</YourTradeableSilver>
|
||||
<YourTradeableSilver>当前可用于交易的白银:{0}</YourTradeableSilver>
|
||||
<YourTradeableSilverTip>你只能使用轨道交易信标附近的白银用来交易。</YourTradeableSilverTip>
|
||||
<TraderHasNoMore>交易商没有更多了。</TraderHasNoMore>
|
||||
<ColonyHasNoMore>没有更多待售的了。</ColonyHasNoMore>
|
||||
<TraderWillNotTrade>交易商不想交易这种商品。</TraderWillNotTrade>
|
||||
<NegotiatorTalkingImpaired>因为身体状态不佳无法和{0}谈判.\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
|
||||
<NegotiatorTalkingImpaired>因为身体状态不佳无法和{0}谈判。\n\n这将影响到贸易价格.\n\n考虑用一个健康殖民者来谈判。</NegotiatorTalkingImpaired>
|
||||
<ConfirmTraderShortFunds>贸易商没有足够的白银支付这次交易,继续么?</ConfirmTraderShortFunds>
|
||||
<SortBy>排序方式</SortBy>
|
||||
|
||||
<!-- Comms -->
|
||||
<SocialSkillIs>社交技能: {0}</SocialSkillIs>
|
||||
<SocialSkillIs>社交技能:{0}</SocialSkillIs>
|
||||
|
||||
<!--Research-->
|
||||
<ResearchFinished>完成的研究: {0}</ResearchFinished>
|
||||
<ResearchFinished>完成的研究:{0}</ResearchFinished>
|
||||
<ResearchScreen>研究界面</ResearchScreen>
|
||||
|
||||
<!--HistoryUpload-->
|
||||
@ -221,17 +221,17 @@
|
||||
|
||||
<!-- Outfit management -->
|
||||
<Outfit>着装配置</Outfit>
|
||||
<SelectOutfit>选择配置...</SelectOutfit>
|
||||
<SelectOutfit>选择配置</SelectOutfit>
|
||||
<NewOutfit>新的配置</NewOutfit>
|
||||
<DeleteOutfit>删除配置...</DeleteOutfit>
|
||||
<DeleteOutfit>删除配置</DeleteOutfit>
|
||||
<OutfitInUse>着装配置已被{0}使用。</OutfitInUse>
|
||||
<NoOutfitSelected>未选择着装配置</NoOutfitSelected>
|
||||
|
||||
<!-- Drug policy management -->
|
||||
<DrugPolicy>用药方针</DrugPolicy>
|
||||
<SelectDrugPolicy>选择用药方针...</SelectDrugPolicy>
|
||||
<SelectDrugPolicy>选择用药方针</SelectDrugPolicy>
|
||||
<NewDrugPolicy>新方针</NewDrugPolicy>
|
||||
<DeleteDrugPolicy>删除用药方针...</DeleteDrugPolicy>
|
||||
<DeleteDrugPolicy>删除用药方针</DeleteDrugPolicy>
|
||||
<DrugPolicyInUse>{0}正在生效的用药方针</DrugPolicyInUse>
|
||||
<SocialDrugs>社交药物</SocialDrugs>
|
||||
<NoDrugs>禁止药物</NoDrugs>
|
||||
|
@ -105,7 +105,7 @@
|
||||
<CannotGenericWork>无法{0}{1}</CannotGenericWork>
|
||||
|
||||
<!-- e.g. Already GERUND OBJECt, Already repairing wall, already hauling metal, etc-->
|
||||
<CannotMissingHealthActivities>无法优先当前任务(健康问题: {0})</CannotMissingHealthActivities>
|
||||
<CannotMissingHealthActivities>无法优先当前任务(健康问题:{0})</CannotMissingHealthActivities>
|
||||
|
||||
<CannotGenericAlreadyAm>已经在{0}{1}中</CannotGenericAlreadyAm>
|
||||
|
||||
|
@ -45,8 +45,8 @@
|
||||
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯使用。</CommandBedSetForPrisonersFailOutdoors>
|
||||
<CommandBedSetAsMedicalLabel>设为医疗床</CommandBedSetAsMedicalLabel>
|
||||
<CommandBedSetAsMedicalDesc>将这个床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<TurningOnPrisonerBedWarning>开启囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOnPrisonerBedWarning>
|
||||
<TurningOffPrisonerBedWarning>关闭囚房模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权:</TurningOffPrisonerBedWarning>
|
||||
<AreYouSure>你确定要这么做吗?</AreYouSure>
|
||||
|
||||
<CommandDetonateLabel>爆破</CommandDetonateLabel>
|
||||
@ -106,7 +106,7 @@
|
||||
<!-- Install/reinstall -->
|
||||
<CommandInstall>安装</CommandInstall>
|
||||
<CommandInstallDesc>这个物品目前已经为运输或贮藏打包。用这个指令来将这个物品安装到需要被观看或使用的位置。</CommandInstallDesc>
|
||||
<CommandReinstall>重新安装...</CommandReinstall>
|
||||
<CommandReinstall>重新安装</CommandReinstall>
|
||||
<CommandReinstallDesc>指定此物品需要卸载并重新安装在其他地方。</CommandReinstallDesc>
|
||||
|
||||
<!-- Trade beacon -->
|
||||
@ -135,7 +135,7 @@
|
||||
|
||||
<!-- Select plant to grow -->
|
||||
<CommandSelectPlantToGrowMulti>选择植物或种植</CommandSelectPlantToGrowMulti>
|
||||
<CommandSelectPlantToGrow>种植: {0}</CommandSelectPlantToGrow>
|
||||
<CommandSelectPlantToGrow>种植:{0}</CommandSelectPlantToGrow>
|
||||
<CommandSelectPlantToGrowDesc>指定此处种植何种植物。</CommandSelectPlantToGrowDesc>
|
||||
|
||||
<!-- Build copy -->
|
||||
|
@ -25,7 +25,7 @@
|
||||
<RecipeRequiresSkills>配方{0}需要如下技能。你的殖民者中没有达到技能要求的人,所以没有人完成这个清单。</RecipeRequiresSkills>
|
||||
<MinimumSkill>最低技能要求</MinimumSkill>
|
||||
<SuspendedCaps>已暂停</SuspendedCaps>
|
||||
<BoundWorkerIs>工作者: {0}</BoundWorkerIs>
|
||||
<BoundWorkerIs>工作者:{0}</BoundWorkerIs>
|
||||
<PlantVerb>种植</PlantVerb>
|
||||
|
||||
|
||||
@ -96,10 +96,10 @@
|
||||
|
||||
<!-- Training tab-->
|
||||
<TrainableIntelligence>可训练的智力</TrainableIntelligence>
|
||||
<CannotTrainNotSmartEnough>需要可训练的智力 {0}.</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}太小,无法训练.</CannotTrainTooSmall>
|
||||
<CannotTrainNotSmartEnough>需要可训练的智力 {0}。</CannotTrainNotSmartEnough>
|
||||
<CannotTrainTooSmall>{0}太小,无法训练。</CannotTrainTooSmall>
|
||||
|
||||
<TrainingNeedsPrerequisite>先决条件: {0}</TrainingNeedsPrerequisite>
|
||||
<TrainingNeedsPrerequisite>先决条件:{0}</TrainingNeedsPrerequisite>
|
||||
|
||||
<!-- Social tab -->
|
||||
<NoRelationships>(无关系)</NoRelationships>
|
||||
|
@ -3,25 +3,25 @@
|
||||
|
||||
<LetterLabelAnimalInsanitySingle>动物发狂</LetterLabelAnimalInsanitySingle>
|
||||
<AnimalInsanitySingle>一个当地的{0}发疯了。它会攻击任何它看的见的人。</AnimalInsanitySingle>
|
||||
<LetterLabelAnimalInsanityMultiple>大量动物发狂!</LetterLabelAnimalInsanityMultiple>
|
||||
<LetterLabelAnimalInsanityMultiple>大量动物发狂!</LetterLabelAnimalInsanityMultiple>
|
||||
<AnimalInsanityMultiple>某种心灵电波扫过了整个地平线。你的殖民者们没什么问题,但是……\n\n看来这个区域的好多{0}们都被这玩意弄疯了。</AnimalInsanityMultiple>
|
||||
|
||||
<LetterLabelCropBlight>枯萎病</LetterLabelCropBlight>
|
||||
<CropBlight>一种神秘的枯萎病毁掉了你的农作物。</CropBlight>
|
||||
|
||||
<LetterLabelMiracleHeal>奇迹</LetterLabelMiracleHeal>
|
||||
<MiracleHeal>{0}奇迹般的恢复健康了!</MiracleHeal>
|
||||
<MiracleHeal>{0}奇迹般的恢复健康了!</MiracleHeal>
|
||||
|
||||
<!-- Enemy raids -->
|
||||
<EnemyRaidWalkIn>一群来自{1}的{0}来到了附近。</EnemyRaidWalkIn>
|
||||
<EnemyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</EnemyRaidEdgeDrop>
|
||||
<EnemyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</EnemyRaidCenterDrop>
|
||||
<EnemyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</EnemyRaidCenterDrop>
|
||||
<EnemyRaidLeaderPresent>“{1}”中的{0}是派系首领。</EnemyRaidLeaderPresent>
|
||||
|
||||
<!-- Friendly raids -->
|
||||
<FriendlyRaidWalkIn>一群来自{1}的{0}来到了附近。</FriendlyRaidWalkIn>
|
||||
<FriendlyRaidEdgeDrop>一群来自{1}的{0}从轨道降落到了附近。</FriendlyRaidEdgeDrop>
|
||||
<FriendlyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</FriendlyRaidCenterDrop>
|
||||
<FriendlyRaidCenterDrop>一群来自{1}的{0}从轨道直接降落到了你的殖民地上!</FriendlyRaidCenterDrop>
|
||||
<FriendlyRaidLeaderPresent>“{1}”中的{0}是派系首领。</FriendlyRaidLeaderPresent>
|
||||
|
||||
<LetterLabelRefugeePodCrash>逃生舱迫降</LetterLabelRefugeePodCrash>
|
||||
@ -60,7 +60,7 @@
|
||||
<MessageAnimalInsanityPulse>这个远古结构发射了一波心灵脉冲,它让附近的动物都发疯了。</MessageAnimalInsanityPulse>
|
||||
<LetterShipPartDroveColonistInsane>这个远古结构发射了一波心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
|
||||
<AwokeDaysAgo>{0}天前醒来</AwokeDaysAgo>
|
||||
<PsychicDroneLevel>心灵等级: {0}</PsychicDroneLevel>
|
||||
<PsychicDroneLevel>心灵等级:{0}</PsychicDroneLevel>
|
||||
<PsychicDroneLevelLow>低</PsychicDroneLevelLow>
|
||||
<PsychicDroneLevelMedium>中</PsychicDroneLevelMedium>
|
||||
<PsychicDroneLevelHigh>高</PsychicDroneLevelHigh>
|
||||
@ -80,7 +80,7 @@
|
||||
<LetterIncidentPsychicSoothe>所有{0}的殖民者都感到十分开心!\n\n某种发射源的在遥远的地方向这个地区投射了一种强大的波动,它的频率似乎只影响 {0}。接下来几天之内,有些人的心情会比以往更好一些。</LetterIncidentPsychicSoothe>
|
||||
|
||||
<!-- Beavers -->
|
||||
<LetterLabelBeaversArrived>阿尔法海狸!</LetterLabelBeaversArrived>
|
||||
<LetterLabelBeaversArrived>阿尔法海狸!</LetterLabelBeaversArrived>
|
||||
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因修改动物啃倒这个区域最后一棵树之前消灭他们。</BeaversArrived>
|
||||
|
||||
<!-- Refugee chased -->
|
||||
@ -91,9 +91,9 @@
|
||||
|
||||
<!-- Self-tame -->
|
||||
<LetterLabelAnimalSelfTame>{0}自驯服</LetterLabelAnimalSelfTame>
|
||||
<LetterAnimalSelfTame>{0} 变得驯服.</LetterAnimalSelfTame>
|
||||
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服。现在已被指定 {1}.</LetterAnimalSelfTameAndNameNumerical>
|
||||
<LetterAnimalSelfTameAndName>{0}变得驯服。殖民者决定将它命名为{1}.</LetterAnimalSelfTameAndName>
|
||||
<LetterAnimalSelfTame>{0} 变得驯服。</LetterAnimalSelfTame>
|
||||
<LetterAnimalSelfTameAndNameNumerical>{0}变得驯服。现在已被指定 {1}。</LetterAnimalSelfTameAndNameNumerical>
|
||||
<LetterAnimalSelfTameAndName>{0}变得驯服。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
|
||||
|
||||
<!-- Farm animals wander in -->
|
||||
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
|
||||
@ -108,7 +108,7 @@
|
||||
<LetterTraderCaravanArrival>一个来自{0}的贸易商队正在接近。\n\n他们将在殖民地逗留了几天。你可以攻击他们,但这会激怒他们的派系!</LetterTraderCaravanArrival>
|
||||
|
||||
<!-- Building breaks down -->
|
||||
<LetterLabelBuildingBrokenDown>损坏: {0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
|
||||
<LetterBuildingBrokenDown>一个机器 ({0}) 损坏了。 它停止了工作,直到一个有修理工作的殖民者去修复它。</LetterBuildingBrokenDown>
|
||||
|
||||
<!-- Ransom demand -->
|
||||
|
@ -21,7 +21,7 @@
|
||||
<AreaRevealedWithMechanoids>发现了一片新的地区,里面存在有敌意的远古机械人。</AreaRevealedWithMechanoids>
|
||||
|
||||
<RoofCollapsed>由于缺乏支撑,一块屋顶坍塌了。</RoofCollapsed>
|
||||
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
|
||||
<TheseThingsCrushed>这些东西被压到了:</TheseThingsCrushed>
|
||||
<NothingCrushed>没有东西被压到。</NothingCrushed>
|
||||
<LetterLabelRoofCollapsed>屋顶塌方</LetterLabelRoofCollapsed>
|
||||
|
||||
@ -30,7 +30,7 @@
|
||||
|
||||
<LetterLabelBirthday>生日</LetterLabelBirthday>
|
||||
<BirthdayChronological>今天是{0}的实际年龄生日!外表上,{1}只有{3}岁。\n\n实际上,{1}现在是{2}岁。\n\n由于在低温舱内休眠不会使人变老,所以生物年龄与实际年龄可能会有一定的区别。</BirthdayChronological>
|
||||
<BirthdayBiologicalAgeInjuries>{0}的外表年龄是{1}岁。\n\n然而不幸的是, {0}因为变老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
<BirthdayBiologicalAgeInjuries>{0}的外表年龄是{1}岁。\n\n然而不幸的是,{0}因为变老而患上了如下疾病:\n{2}</BirthdayBiologicalAgeInjuries>
|
||||
|
||||
<LetterLabelNewDisease>疾病</LetterLabelNewDisease>
|
||||
<NewDisease>{0}由于{1}而生病了。确保{0}可以得到正常的治疗并尽量多在床上休息以尽快康复。</NewDisease>
|
||||
@ -39,12 +39,12 @@
|
||||
<LetterLabelAncientShrineWarning>远古威胁</LetterLabelAncientShrineWarning>
|
||||
<AncientShrineWarning>当{0}靠近这个古老建筑时,HE有种不祥之感。HE也不确定为什么,但HE觉得这个满是灰尘的建筑可能隐藏着极大的危险。</AncientShrineWarning>
|
||||
|
||||
<StruckMineable>我们采到了{0}!</StruckMineable>
|
||||
<StruckMineable>我们采到了{0}!</StruckMineable>
|
||||
|
||||
<LetterLabelAnimalManhunterRevenge>{0}的复仇</LetterLabelAnimalManhunterRevenge>
|
||||
<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
|
||||
<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
|
||||
<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
|
||||
<AnimalManhunterFromDamage>{0}受到伤害开始攻击!</AnimalManhunterFromDamage>
|
||||
<AnimalManhunterFromTaming>{0}因驯服失败开始攻击了!</AnimalManhunterFromTaming>
|
||||
<AnimalManhunterOthers>{0}附近的其他同伴也变得愤怒!</AnimalManhunterOthers>
|
||||
|
||||
<LetterFriendlyTrapSprungLabel>{0}触发陷阱</LetterFriendlyTrapSprungLabel>
|
||||
<LetterFriendlyTrapSprung>{0}意外的触发陷阱,受到伤害。</LetterFriendlyTrapSprung>
|
||||
@ -59,7 +59,7 @@
|
||||
<LetterLeadersDeath>{1}的派系领袖{0}已经死亡并由{2}继任。</LetterLeadersDeath>
|
||||
|
||||
<MentalBreakLetterLabel>精神崩溃</MentalBreakLetterLabel>
|
||||
<MentalBreakReason>原因: {0}。</MentalBreakReason>
|
||||
<MentalBreakReason>原因:{0}。</MentalBreakReason>
|
||||
|
||||
<!-- Related pawns -->
|
||||
<LetterLabelNoticedRelatedPawns>家族</LetterLabelNoticedRelatedPawns>
|
||||
|
@ -5,8 +5,8 @@
|
||||
<ManualPriorities>自定义优先级</ManualPriorities>
|
||||
<HigherPriority>高优先级</HigherPriority>
|
||||
<LowerPriority>低优先级</LowerPriority>
|
||||
<RelevantSkills>相关技能:{0}\n平均相关技能:{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击并跳跃到:</ClickToJumpTo>
|
||||
<RelevantSkills>相关技能:{0}\n平均相关技能:{1} / {2}</RelevantSkills>
|
||||
<ClickToJumpTo>点击并跳跃到:</ClickToJumpTo>
|
||||
<CannotDoThisWork>{0}不能做这种工作。</CannotDoThisWork>
|
||||
<NoneBrackets>(无)</NoneBrackets>
|
||||
<IncapableOfWorkTypeBecauseOfCapacities>因这个殖民者的健康状况,他不能从事这种类型的工作。</IncapableOfWorkTypeBecauseOfCapacities>
|
||||
@ -18,7 +18,7 @@
|
||||
<ClearForcedApparel>清除强制</ClearForcedApparel>
|
||||
<ApparelForcedLower>强制</ApparelForcedLower>
|
||||
<ForcedApparel>强制着装</ForcedApparel>
|
||||
<AssignTabEdit>编辑...</AssignTabEdit>
|
||||
<AssignTabEdit>编辑</AssignTabEdit>
|
||||
<CurrentDrugPolicies>当前用药方针</CurrentDrugPolicies>
|
||||
<ManageDrugPolicies>管理用药方针</ManageDrugPolicies>
|
||||
|
||||
|
@ -6,7 +6,7 @@
|
||||
<ClearBinding>清除</ClearBinding>
|
||||
<ResetBinding>重设为默认</ResetBinding>
|
||||
<BindingButtonToolTip>点击左键来绑定这个按钮或右击查看选项</BindingButtonToolTip>
|
||||
<PressAnyKeyOrEsc>按任意键或按Esc来取消...</PressAnyKeyOrEsc>
|
||||
<PressAnyKeyOrEsc>按任意键或按Esc来取消……</PressAnyKeyOrEsc>
|
||||
<KeyBindingOverwritten>键位绑定已被覆盖:{0}</KeyBindingOverwritten>
|
||||
|
||||
</LanguageData>
|
@ -21,7 +21,7 @@
|
||||
<ResetModsConfigOnCrash>崩溃后自动重设Mod配置</ResetModsConfigOnCrash>
|
||||
<LogVerbose>详细记录</LogVerbose>
|
||||
<OpenSaveGameDataFolder>打开存档文件夹</OpenSaveGameDataFolder>
|
||||
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色姓氏:</NamesYouWantToSee>
|
||||
<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色姓氏:</NamesYouWantToSee>
|
||||
<ChangeStoryteller>选择故事叙述者</ChangeStoryteller>
|
||||
<AutosaveInterval>自动保存间隔</AutosaveInterval>
|
||||
<TemperatureMode>温度单位</TemperatureMode>
|
||||
|
@ -42,8 +42,8 @@
|
||||
<!--=========== Version info ==========-->
|
||||
<BuildNowAvailable>新版版本{0}已经发布。查看Ludeon.com以了解更多信息。</BuildNowAvailable>
|
||||
<BuildUpToDate>版本已是最新。</BuildUpToDate>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败: {0}</ErrorGettingVersionInfo>
|
||||
<LoadingVersionInfo>正在加载版本信息...</LoadingVersionInfo>
|
||||
<ErrorGettingVersionInfo>获取版本信息失败:{0}</ErrorGettingVersionInfo>
|
||||
<LoadingVersionInfo>正在加载版本信息……</LoadingVersionInfo>
|
||||
|
||||
<!--=========== World generator =========-->
|
||||
<GenerateWorld>生成世界</GenerateWorld>
|
||||
@ -55,19 +55,19 @@
|
||||
<ConfirmDisableCoreMod>你确定要关闭Core(核心)模组吗?除非有完全替代游戏核心所有功能的模组,否则游戏将完全无法运行。\n\n记住,其它模组能通过使用同样的defName来覆盖游戏内的设定。</ConfirmDisableCoreMod>
|
||||
<ConfirmDeleteMod>你确定要删除所有{0}的内容?</ConfirmDeleteMod>
|
||||
<Unsubscribe>取消订阅</Unsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod或剧本)吗?内容: {0}</ConfirmUnsubscribe>
|
||||
<ConfirmUnsubscribe>你确定要取消订阅此内容(Mod或剧本)吗?内容:{0}</ConfirmUnsubscribe>
|
||||
<Author>作者</Author>
|
||||
<WorkshopPage>创意工坊页面</WorkshopPage>
|
||||
<UploadToSteamWorkshop>上传到Steam创意工坊</UploadToSteamWorkshop>
|
||||
<UpdateOnSteamWorkshop>更新Steam创意工坊</UpdateOnSteamWorkshop>
|
||||
<UploadAlreadyInProgress>正在更新中。</UploadAlreadyInProgress>
|
||||
<WorkshopSubmissionFailed>创意工坊提交失败。\n\n原因: {0}</WorkshopSubmissionFailed>
|
||||
<WorkshopSubmissionFailed>创意工坊提交失败。\n\n原因:{0}</WorkshopSubmissionFailed>
|
||||
<WorkshopUploadSucceeded>提交这个MOD。你将同意Steam创意工坊的Workshop服务条款。点击这里获得更多的信息。</WorkshopUploadSucceeded>
|
||||
<Downloading>下载中</Downloading>
|
||||
<Source>资源</Source>
|
||||
<ModTargetVersion>适配版本: {0}</ModTargetVersion>
|
||||
<ModTargetVersion>适配版本:{0}</ModTargetVersion>
|
||||
<ModNotMadeForThisVersion>该Mod并不适配于当前RimWorld版本,很可能无法正常运行。</ModNotMadeForThisVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明适配的游戏版本。比如: <targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<MessageModNeedsWellFormattedTargetVersion>Mod需要在About.xml中注明适配的游戏版本。比如:<targetVersion>{0}</targetVersion>.</MessageModNeedsWellFormattedTargetVersion>
|
||||
<DragToReorder>拖拽排序</DragToReorder>
|
||||
|
||||
<!--=========== Select scenario =============-->
|
||||
@ -87,7 +87,7 @@
|
||||
<ConfirmSteamWorkshopUpload>确定上传到Steam创意工坊吗?\n\n你必须同意Steam创意工坊的服务条款。在以下网页查看完整条款:\n\nhttp://steamcommunity.com/sharedfiles/workshoplegalagreement</ConfirmSteamWorkshopUpload>
|
||||
<ConfirmContentAuthor>你所上传的内容必须是你原创的。\n\n这是你原创的吗?</ConfirmContentAuthor>
|
||||
<Incompatible>不兼容</Incompatible>
|
||||
<TooMany>过多 (最多 {0}): </TooMany>
|
||||
<TooMany>过多 (最多 {0}):</TooMany>
|
||||
<CanBeUpdatedOnWorkshop>因为你是作者,能在工坊上更新。</CanBeUpdatedOnWorkshop>
|
||||
|
||||
<!--=========== Select storyteller ==========-->
|
||||
@ -101,7 +101,7 @@
|
||||
<SelectRandomSite>随机着陆点</SelectRandomSite>
|
||||
<SelectSite>选择地点</SelectSite>
|
||||
<MustSelectLandingSite>请选择一个着陆点。</MustSelectLandingSite>
|
||||
<CannotLandBiome>你不能在这个生态系统上着陆: {0}</CannotLandBiome>
|
||||
<CannotLandBiome>你不能在这个生态系统上着陆:{0}</CannotLandBiome>
|
||||
<WorldRenderMode>显示模式</WorldRenderMode>
|
||||
<WorldRenderModeFull>全部</WorldRenderModeFull>
|
||||
<WorldRenderModeTemperature>温度</WorldRenderModeTemperature>
|
||||
@ -116,8 +116,8 @@
|
||||
<Elevation>海拔</Elevation>
|
||||
<Fertility>肥沃度</Fertility>
|
||||
<AvgTemp>平均温度</AvgTemp>
|
||||
<AvgWinterTemp>冬季平均温度: {0}</AvgWinterTemp>
|
||||
<AvgSummerTemp>夏季平均温度: {0}</AvgSummerTemp>
|
||||
<AvgWinterTemp>冬季平均温度:{0}</AvgWinterTemp>
|
||||
<AvgSummerTemp>夏季平均温度:{0}</AvgSummerTemp>
|
||||
<Rainfall>降雨量</Rainfall>
|
||||
<HasCoast0>北部有海岸</HasCoast0>
|
||||
<HasCoast1>东部有海岸</HasCoast1>
|
||||
@ -159,7 +159,7 @@
|
||||
|
||||
<EveryoneNeedsValidName>每个角色都需要一个有效的名字。</EveryoneNeedsValidName>
|
||||
|
||||
<GeneratingWorld>生成世界中...</GeneratingWorld>
|
||||
<GeneratingMap>生成地图中...</GeneratingMap>
|
||||
<GeneratingWorld>生成世界中……</GeneratingWorld>
|
||||
<GeneratingMap>生成地图中……</GeneratingMap>
|
||||
|
||||
</LanguageData>
|
@ -26,16 +26,16 @@
|
||||
|
||||
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和飞船交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
|
||||
|
||||
<MessageBillComplete>清单完成: {0}。</MessageBillComplete>
|
||||
<MessageBillComplete>清单完成:{0}。</MessageBillComplete>
|
||||
|
||||
<MessageFullyHealed>{0}完全康复了。</MessageFullyHealed>
|
||||
|
||||
<MessagePrisonerIsEscaping>囚犯{0}正在逃跑。</MessagePrisonerIsEscaping>
|
||||
|
||||
<MessageOutOfNearbyShellsFor>{0} 的附近找不到给 {1} 的炮弹.</MessageOutOfNearbyShellsFor>
|
||||
<MessageOutOfNearbyShellsFor>{0} 的附近找不到给 {1} 的炮弹。</MessageOutOfNearbyShellsFor>
|
||||
|
||||
<MessageAnimalsGoPsychoHunted>警告: {0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告: {0}尝试驯服失败后会攻击你 ({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
<MessageAnimalsGoPsychoHunted>警告:{0}受到伤害时通常会发动攻击。</MessageAnimalsGoPsychoHunted>
|
||||
<MessageAnimalManhuntsOnTameFailed>警告:{0}尝试驯服失败后会攻击你 ({1}几率)。</MessageAnimalManhuntsOnTameFailed>
|
||||
|
||||
<LetterLabelMessageRecruitSuccess>新的招募</LetterLabelMessageRecruitSuccess>
|
||||
<MessageRecruitSuccess>{0}成功招募了{1} (成功率{2})。</MessageRecruitSuccess>
|
||||
@ -45,7 +45,7 @@
|
||||
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
|
||||
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
|
||||
|
||||
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
|
||||
<MessageCriticalAlert>严重警报:{0}</MessageCriticalAlert>
|
||||
|
||||
<MessageMustDesignateHarvestable>必须指定有产物并成熟的植物。</MessageMustDesignateHarvestable>
|
||||
<MessageMustDesignateHarvestableWood>必须指定可收获木材、足够成熟的树木。</MessageMustDesignateHarvestableWood>
|
||||
@ -87,7 +87,7 @@
|
||||
|
||||
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
|
||||
|
||||
<MessageNoHandlerSkilledEnough>没有驯服者来驯服{0} (要求{2}等级{1} ,等级最高的驯服者 {3} 为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
<MessageNoHandlerSkilledEnough>没有驯服者来驯服{0} (要求{2}等级{1},等级最高的驯服者 {3} 为{4}级)。</MessageNoHandlerSkilledEnough>
|
||||
|
||||
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
|
||||
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
|
||||
@ -108,7 +108,7 @@
|
||||
<MessageMarriageCeremonyAfterPartyFinished>{0} 和 {1} 的婚礼结束了。</MessageMarriageCeremonyAfterPartyFinished>
|
||||
|
||||
<MessageNewBondRelation>{0} 和 {1} 感情深厚达成羁绊。</MessageNewBondRelation>
|
||||
<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名 {2}.</MessageNewBondRelationNewName>
|
||||
<MessageNewBondRelationNewName>{0} 和 {1} 感情深厚达成羁绊。 {0}给其起名 {2}。</MessageNewBondRelationNewName>
|
||||
|
||||
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
|
||||
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名字叫{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
|
||||
@ -125,7 +125,7 @@
|
||||
|
||||
<MessageConstructionFailed>{1}建造{0}失败了。一些材料被浪费。</MessageConstructionFailed>
|
||||
|
||||
<MessageScreenshotSavedAs>屏幕截图保存在: {0}</MessageScreenshotSavedAs>
|
||||
<MessageScreenshotSavedAs>屏幕截图保存在:{0}</MessageScreenshotSavedAs>
|
||||
|
||||
<MessageNoLongerSocialFighting>{0}和{1}已经不再争执了。</MessageNoLongerSocialFighting>
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LanguageData>
|
||||
|
||||
<Autosaving>自动保存...</Autosaving>
|
||||
<Autosaving>自动保存……</Autosaving>
|
||||
|
||||
<GameStartDialog>你们三个人在警报与碎裂金属的噪声中于休眠舱内醒来,然后勉强在飞船四分五裂前钻进了逃生舱内。\n\n随后不久,你们降落到了这个充满未知的陌生世界。\n\n随着飞船残骸在你们身边不断坠毁,你们开始制订一份生存的计划。</GameStartDialog>
|
||||
|
||||
@ -13,7 +13,7 @@
|
||||
<DisabledLower>禁用</DisabledLower>
|
||||
|
||||
|
||||
<VersionIndicator>版本: {0}</VersionIndicator>
|
||||
<VersionIndicator>版本:{0}</VersionIndicator>
|
||||
<DevelopmentBuildLower>开发者版</DevelopmentBuildLower>
|
||||
<CompiledOn>编译于 {0}</CompiledOn>
|
||||
<LoggedIntoSteamAs>以{0}身份登入Steam</LoggedIntoSteamAs>
|
||||
|
@ -2,30 +2,30 @@
|
||||
<LanguageData>
|
||||
|
||||
<!-- Various -->
|
||||
<WorkLeft>剩余工作</WorkLeft>
|
||||
<WorkLeft>剩余工作量</WorkLeft>
|
||||
<Contents>内容</Contents>
|
||||
<ContainedResources>包含资源</ContainedResources>
|
||||
<ForPrisonerUse>仅限囚犯使用</ForPrisonerUse>
|
||||
<ForColonistUse>仅限殖民者使用</ForColonistUse>
|
||||
<MedicalBed>医疗</MedicalBed>
|
||||
<Owner>主人</Owner>
|
||||
<Owners>主人</Owners>
|
||||
<MedicalBed>病床</MedicalBed>
|
||||
<Owner>所属人</Owner>
|
||||
<Owners>所属人</Owners>
|
||||
<AssignedColonist>指定殖民者</AssignedColonist>
|
||||
<Nobody>无</Nobody>
|
||||
<Unowned>没有主人</Unowned>
|
||||
<DeadTime>死掉的{0}</DeadTime>
|
||||
<Unowned>无所属</Unowned>
|
||||
<DeadTime>已死亡{0}</DeadTime>
|
||||
<WalkSpeed>行走速度{0}</WalkSpeed>
|
||||
<FertShort>肥沃度</FertShort>
|
||||
<DyingLower>奄奄一息</DyingLower>
|
||||
<FilthOnFeet>脚上的污物:</FilthOnFeet>
|
||||
<FilthOnFeet>脚部沾染:</FilthOnFeet>
|
||||
<NotEnoughStoredLower>储量不足</NotEnoughStoredLower>
|
||||
<NothingLower>无</NothingLower>
|
||||
<Adapted>适合</Adapted>
|
||||
<Adapted>已适应</Adapted>
|
||||
<FreshMissingBodyPart>新鲜</FreshMissingBodyPart>
|
||||
<UntreatedLower>未处理</UntreatedLower>
|
||||
<DevelopedImmunityLower>产生免疫</DevelopedImmunityLower>
|
||||
<InjuryRequiresTreatment>需要处理才可愈合</InjuryRequiresTreatment>
|
||||
<NextTreatmentIn>{0}天后进行下一次处理</NextTreatmentIn>
|
||||
<InjuryRequiresTreatment>需要治疗才可康复</InjuryRequiresTreatment>
|
||||
<NextTreatmentIn>下次治疗于{0}后</NextTreatmentIn>
|
||||
<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
|
||||
<Immunity>免疫力</Immunity>
|
||||
<Race>种族</Race>
|
||||
@ -41,23 +41,23 @@
|
||||
<On>开</On>
|
||||
<Off>关</Off>
|
||||
<PowerSwitch_Power>电源</PowerSwitch_Power>
|
||||
<JoyTolerances>娱乐忍耐力</JoyTolerances>
|
||||
<JoyTolerances>无趣程度</JoyTolerances>
|
||||
<MilkFullness>产奶进度</MilkFullness>
|
||||
<WoolGrowth>毛发生长</WoolGrowth>
|
||||
<EggProgress>产卵或孵化进度</EggProgress>
|
||||
<EggProgress>产卵/孵化进度</EggProgress>
|
||||
<Fertilized>已受精</Fertilized>
|
||||
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
|
||||
<SkillTooLow>最低需要 {0} 技能等级 {2}, 当前等级 {1}</SkillTooLow>
|
||||
<ProgressStoppedUntilFertilized>停止产卵(需要受精)</ProgressStoppedUntilFertilized>
|
||||
<SkillTooLow>最低需要 {0} 技能等级 {2},当前等级 {1}</SkillTooLow>
|
||||
<EggDamagedEmbryo>受损的胚胎</EggDamagedEmbryo>
|
||||
<CorpsePercentMissing>缺失身体部位</CorpsePercentMissing>
|
||||
<CorpsePercentMissing>身体部位缺失</CorpsePercentMissing>
|
||||
<HiveReproducesIn>繁殖时间</HiveReproducesIn>
|
||||
<BrokenDown>故障</BrokenDown>
|
||||
<BondBrackets>(羁绊)</BondBrackets>
|
||||
<BondBrackets>(羁绊)</BondBrackets>
|
||||
<Fuel>燃料</Fuel>
|
||||
<Enemies>敌人</Enemies>
|
||||
<TimePassed>用时</TimePassed>
|
||||
<CurrentRadius>当前半径</CurrentRadius>
|
||||
<RadiusExpandsIn>半径扩大至</RadiusExpandsIn>
|
||||
<RadiusExpandsIn>扩大半径至</RadiusExpandsIn>
|
||||
<Permanent>永久</Permanent>
|
||||
<Temperature>温度</Temperature>
|
||||
<BadTemperature>不适宜的温度</BadTemperature>
|
||||
@ -65,10 +65,10 @@
|
||||
<DrugEffectMultiplier>效果系数:{0}</DrugEffectMultiplier>
|
||||
|
||||
<!-- Fermentation barrel -->
|
||||
<ContainsWort>装有麦芽汁: {0} / {1}</ContainsWort>
|
||||
<ContainsBeer>装有啤酒: {0} / {1}</ContainsBeer>
|
||||
<ContainsWort>装有麦芽汁:{0} / {1}</ContainsWort>
|
||||
<ContainsBeer>装有啤酒:{0} / {1}</ContainsBeer>
|
||||
<Fermented>已发酵</Fermented>
|
||||
<FermentationProgress>进度: {0} (约在{1}后完成)。</FermentationProgress>
|
||||
<FermentationProgress>进度:{0} (约在{1}后完成)。</FermentationProgress>
|
||||
<FermentationBarrelOutOfIdealTemperature>不在理想的发酵温度范围内,当前发酵速度为:{0}</FermentationBarrelOutOfIdealTemperature>
|
||||
|
||||
<!--TextMotes-->
|
||||
@ -76,52 +76,52 @@
|
||||
<TreatQuality>治疗效果{0}</TreatQuality>
|
||||
<PoorResult>效果很差</PoorResult>
|
||||
<GoodResult>效果很好</GoodResult>
|
||||
<TextMote_TreatSuccess>治疗成功!\n{0}几率</TextMote_TreatSuccess>
|
||||
<TextMote_TreatSuccess>治疗成功!\n{0}几率</TextMote_TreatSuccess>
|
||||
<TextMote_TreatFailed>治疗失败\n{0}几率</TextMote_TreatFailed>
|
||||
<HarvestFailed>收获失败</HarvestFailed>
|
||||
<TextMote_RecruitFail>招募失败\n{0}几率</TextMote_RecruitFail>
|
||||
<TextMote_TameFail>驯服失败\n{0}几率</TextMote_TameFail>
|
||||
<TextMote_TameSuccess>驯服成功!\n{0}几率</TextMote_TameSuccess>
|
||||
<TextMote_TrainFail>训练失败: {0}\n{1}几率</TextMote_TrainFail>
|
||||
<TextMote_TrainSuccess>训练成功: {0}\n{1}几率</TextMote_TrainSuccess>
|
||||
<TextMote_TrainFail>训练失败:{0}\n{1}几率</TextMote_TrainFail>
|
||||
<TextMote_TrainSuccess>训练成功:{0}\n{1}几率</TextMote_TrainSuccess>
|
||||
<TextMote_FixBrokenDownBuildingFail>修复失败</TextMote_FixBrokenDownBuildingFail>
|
||||
<TextMote_ConstructionFail>建造失败</TextMote_ConstructionFail>
|
||||
|
||||
<!-- Areas -->
|
||||
<Home>家</Home>
|
||||
<Home>生活区</Home>
|
||||
<BuildRoof>建造屋顶区</BuildRoof>
|
||||
<NoRoof>无屋顶区</NoRoof>
|
||||
<SnowClear>除雪区</SnowClear>
|
||||
<AreaDefaultLabel>区域 {0}</AreaDefaultLabel>
|
||||
<AreaAnimalDefaultLabel>动物区 {0}</AreaAnimalDefaultLabel>
|
||||
<AreaDefaultLabel>活动区 {0}</AreaDefaultLabel>
|
||||
<AreaAnimalDefaultLabel>动物活动区 {0}</AreaAnimalDefaultLabel>
|
||||
<NoAreaAllowed>无限制</NoAreaAllowed>
|
||||
<NewArea>新建活动区</NewArea>
|
||||
<NewAreaAnimal>新建动物活动区</NewAreaAnimal>
|
||||
<InvertArea>反选</InvertArea>
|
||||
|
||||
<!-- Control -->
|
||||
<CannotOrderNonControlled>不能命令非控制单位</CannotOrderNonControlled>
|
||||
<CannotOrderNonControlled>不能命令非控制单位。</CannotOrderNonControlled>
|
||||
<IsIncapableOfViolence>{0}无法进行暴力行为。</IsIncapableOfViolence>
|
||||
<IsIncapableOfViolenceShort>无法进行暴力</IsIncapableOfViolenceShort>
|
||||
<IsNotDrafted>{0}没有被征召.</IsNotDrafted>
|
||||
<IsIncapableOfViolenceShort>无暴力能力</IsIncapableOfViolenceShort>
|
||||
<IsNotDrafted>{0}没有被征召。</IsNotDrafted>
|
||||
|
||||
<!-- Snow -->
|
||||
<SnowNone>没有雪</SnowNone>
|
||||
<SnowDusting>雪(极薄)</SnowDusting>
|
||||
<SnowThin>雪(薄)</SnowThin>
|
||||
<SnowMedium>雪(中)</SnowMedium>
|
||||
<SnowThick>雪(厚)</SnowThick>
|
||||
<SnowNone>无积雪</SnowNone>
|
||||
<SnowDusting>雪(极薄)</SnowDusting>
|
||||
<SnowThin>雪(薄)</SnowThin>
|
||||
<SnowMedium>雪(中)</SnowMedium>
|
||||
<SnowThick>雪(厚)</SnowThick>
|
||||
|
||||
<!-- Turrets -->
|
||||
<GunInstalled>已安装</GunInstalled>
|
||||
<MinimumRange>最小距离</MinimumRange>
|
||||
<CanFireIn>冷却剩余时间</CanFireIn>
|
||||
<CanFireIn>剩余冷却时间</CanFireIn>
|
||||
<ShellLoaded>炮弹已上膛</ShellLoaded>
|
||||
<ShellNotLoaded>炮弹未上膛</ShellNotLoaded>
|
||||
|
||||
<!-- Job reports -->
|
||||
<ReportHaulingTo>把{0}搬到{1}。</ReportHaulingTo>
|
||||
<ReportHauling>搬动{0}中。</ReportHauling>
|
||||
<ReportHaulingTo>正在搬运{0}至{1}。</ReportHaulingTo>
|
||||
<ReportHauling>正在搬运{0}。</ReportHauling>
|
||||
<ReportSleeping>睡眠中。</ReportSleeping>
|
||||
<ReportResting>休息中。</ReportResting>
|
||||
<WatchingSunrise>看日出</WatchingSunrise>
|
||||
@ -158,9 +158,9 @@
|
||||
<RecipeMakeJobString>正在制作{0}。</RecipeMakeJobString>
|
||||
|
||||
<!-- Thoughts -->
|
||||
<ThoughtExpiresIn>剩余时间: {0}</ThoughtExpiresIn>
|
||||
<ThoughtStartsExpiringIn>初始剩余时间: {0}</ThoughtStartsExpiringIn>
|
||||
<ThoughtFinishesExpiringIn>最终剩余时间: {0}</ThoughtFinishesExpiringIn>
|
||||
<ThoughtExpiresIn>消逝时间:{0}</ThoughtExpiresIn>
|
||||
<ThoughtStartsExpiringIn>消逝开始时间:{0}</ThoughtStartsExpiringIn>
|
||||
<ThoughtFinishesExpiringIn>消逝结束时间:{0}</ThoughtFinishesExpiringIn>
|
||||
<MentalBreakThresholdExtreme>极重精神崩溃临界值</MentalBreakThresholdExtreme>
|
||||
<MentalBreakThresholdMajor>严重精神崩溃临界值</MentalBreakThresholdMajor>
|
||||
<MentalBreakThresholdMinor>轻度精神崩溃临界值</MentalBreakThresholdMinor>
|
||||
@ -173,23 +173,23 @@
|
||||
<Equipped>装备</Equipped>
|
||||
<EquippedNothing>无</EquippedNothing>
|
||||
<Incapacitated>无法行动</Incapacitated>
|
||||
<InRestraints>被关押(速度减慢)</InRestraints>
|
||||
<InRestraints>关押中(速度减慢)</InRestraints>
|
||||
<Carrying>携带</Carrying>
|
||||
|
||||
<!-- Inspector general stuff -->
|
||||
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键: {0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
|
||||
<DefInfoTip>查看关于这个物件的信息。</DefInfoTip>
|
||||
<SelectNextInSquareTip>选择同一个方块里的下一件东西。\n\n快捷键:{0}\n\n你也可以慢速重复点击同一个方块来选择。</SelectNextInSquareTip>
|
||||
<DefInfoTip>查看关于这个物品的信息。</DefInfoTip>
|
||||
|
||||
<!-- Hostility response -->
|
||||
<HostilityReponseTip>没有被征召的殖民者在遭遇敌人时作出的反应。</HostilityReponseTip>
|
||||
<HostilityReponseTip>未被征召的殖民者在遭遇敌人时的反应。</HostilityReponseTip>
|
||||
<HostilityResponseCurrentMode>当前模式</HostilityResponseCurrentMode>
|
||||
|
||||
<!-- like 'Blood of John' -->
|
||||
<OfLower>来自</OfLower>
|
||||
|
||||
<!-- Power readout -->
|
||||
<PowerNotConnected>未连接电网。</PowerNotConnected>
|
||||
<PowerConnectedRateStored>电网功率/蓄电: {0} W / {1} Wd</PowerConnectedRateStored>
|
||||
<PowerNotConnected>未接入电网。</PowerNotConnected>
|
||||
<PowerConnectedRateStored>电网功率/蓄电:{0} W / {1} Wd</PowerConnectedRateStored>
|
||||
<PowerNeeded>电力消耗</PowerNeeded>
|
||||
<PowerOutput>电力输出</PowerOutput>
|
||||
<PowerBatteryStored>蓄电</PowerBatteryStored>
|
||||
@ -203,7 +203,7 @@
|
||||
|
||||
<!-- Temperature readout -->
|
||||
<Indoors>室内</Indoors>
|
||||
<IndoorsUnroofed>没有屋顶的室内</IndoorsUnroofed>
|
||||
<IndoorsUnroofed>室内(无屋顶)</IndoorsUnroofed>
|
||||
<Outdoors>室外</Outdoors>
|
||||
|
||||
<!--Rotting-->
|
||||
@ -216,14 +216,14 @@
|
||||
<CannotHit>无法击中目标。</CannotHit>
|
||||
|
||||
<!-- Rotting -->
|
||||
<CurrentlyFrozen>冷冻(不会腐坏)</CurrentlyFrozen>
|
||||
<CurrentlyRefrigerated>冷藏({0}后腐坏)</CurrentlyRefrigerated>
|
||||
<NotRefrigerated>未冷藏({0}后腐坏)</NotRefrigerated>
|
||||
<CurrentlyFrozen>冷冻(不会腐烂)</CurrentlyFrozen>
|
||||
<CurrentlyRefrigerated>冷藏({0}后腐烂)</CurrentlyRefrigerated>
|
||||
<NotRefrigerated>未冷藏({0}后腐烂)</NotRefrigerated>
|
||||
<OverADecade>超过10年</OverADecade>
|
||||
<LessThanADay>少于1天</LessThanADay>
|
||||
|
||||
<!-- Meal -->
|
||||
<Ingredients>配料</Ingredients>
|
||||
<Ingredients>原料</Ingredients>
|
||||
|
||||
<!-- Plants -->
|
||||
<PercentGrowth>已生长{0}</PercentGrowth>
|
||||
@ -231,12 +231,12 @@
|
||||
<FullyGrownIn>{0}后长成</FullyGrownIn>
|
||||
<PlantNeedsLightLevel>需要光照</PlantNeedsLightLevel>
|
||||
<PlantResting>休眠中</PlantResting>
|
||||
<OutOfIdealTemperatureRange>不在理想温度范围内(生长速度{0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRangeNotGrowing>不在理想温度范围内(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
||||
<OutOfIdealTemperatureRange>非理想温度(生长速度{0}%)</OutOfIdealTemperatureRange>
|
||||
<OutOfIdealTemperatureRangeNotGrowing>非理想温度(停止生长)</OutOfIdealTemperatureRangeNotGrowing>
|
||||
<ReadyToHarvest>待收获</ReadyToHarvest>
|
||||
<Mature>成熟</Mature>
|
||||
<SeedLabel>{0}种子</SeedLabel>
|
||||
<OutdoorGrowingPeriod>生长周期:\n{0}</OutdoorGrowingPeriod>
|
||||
<OutdoorGrowingPeriod>生长周期:\n{0}</OutdoorGrowingPeriod>
|
||||
<NoGrowingPeriod>无</NoGrowingPeriod>
|
||||
<GrowYearRound>全年</GrowYearRound>
|
||||
<GrowSeasonHereNow>当前季节可种植。</GrowSeasonHereNow>
|
||||
@ -257,24 +257,24 @@
|
||||
<OnlyQuality>仅仅{0}</OnlyQuality>
|
||||
|
||||
<!-- Mouseover indicator -->
|
||||
<Undiscovered>未发现</Undiscovered>
|
||||
<Undiscovered>未探索</Undiscovered>
|
||||
|
||||
<!-- Buttons -->
|
||||
<ShowLearningHelperWhenEmptyToggleButton>开关始终显示教学指导\n\n当没有新的概念需要被学习时,教学指导会不再显示。切换此开关状态允许在学习完所有教程之后继续显示教学指导。</ShowLearningHelperWhenEmptyToggleButton>
|
||||
<ZoneVisibilityToggleButton>开关区域的可见性。</ZoneVisibilityToggleButton>
|
||||
<ShowBeautyToggleButton>开关美观度显示。\n\n显示鼠标所在位置的平均美观度.</ShowBeautyToggleButton>
|
||||
<ShowRoomStatsToggleButton>开关房间数据显示。\n\n当鼠标移动到房间时显示房间的统计数据。</ShowRoomStatsToggleButton>
|
||||
<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
|
||||
<ShowBeautyToggleButton>开关美观度显示\n\n显示鼠标所在位置的平均美观度。</ShowBeautyToggleButton>
|
||||
<ShowRoomStatsToggleButton>开关房间数据显示\n\n显示鼠标所在位置的房间统计数据。</ShowRoomStatsToggleButton>
|
||||
<ShowColonistBarToggleButton>开关显示殖民者头像条(屏幕上方)。</ShowColonistBarToggleButton>
|
||||
<AutoHomeAreaToggleButton>开关自动添加生活区\n\n开关自动在新建造的建筑附近添加生活区。</AutoHomeAreaToggleButton>
|
||||
<CategorizedResourceReadoutToggleButton>开关资源数量的分类模式(屏幕左上)。</CategorizedResourceReadoutToggleButton>
|
||||
<ShowAnimalNamesToggleButton>开关显示动物名称(已驯服的动物)。</ShowAnimalNamesToggleButton>
|
||||
<ShowRoofOverlayToggleButton>开关显示屋顶区域。</ShowRoofOverlayToggleButton>
|
||||
<CategorizedResourceReadoutToggleButton>开关资源分类显示(屏幕左上)。</CategorizedResourceReadoutToggleButton>
|
||||
<ShowAnimalNamesToggleButton>开关动物名称显示(已驯服动物)。</ShowAnimalNamesToggleButton>
|
||||
<ShowRoofOverlayToggleButton>开关屋顶区域显示。</ShowRoofOverlayToggleButton>
|
||||
|
||||
<!-- Fire -->
|
||||
<Fire>火焰</Fire>
|
||||
<FireOn>{0}上的火焰</FireOn>
|
||||
<Burning>燃烧中</Burning>
|
||||
<FireSizeLower>火焰大小:{0}</FireSizeLower>
|
||||
<FireSizeLower>火焰大小:{0}</FireSizeLower>
|
||||
|
||||
<!-- Map conditions -->
|
||||
<MapConditionsTip>当前影响此地区的地图状态。</MapConditionsTip>
|
||||
@ -286,20 +286,20 @@
|
||||
|
||||
<!-- Building placement restricters -->
|
||||
<MustPlaceUnroofed>不能放置在屋顶下。</MustPlaceUnroofed>
|
||||
<MustPlaceHeadOnShipBeam>必须放置在飞船结构柱边上。</MustPlaceHeadOnShipBeam>
|
||||
<MustPlaceNextToHopperAccepter>必须放置在需要进料口的物件边上。</MustPlaceNextToHopperAccepter>
|
||||
<MustPlaceOnSteamGeyser>必须直接放置在蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
||||
<MustPlaceHeadOnShipBeam>必须放置于飞船结构梁两端。</MustPlaceHeadOnShipBeam>
|
||||
<MustPlaceNextToHopperAccepter>必须放置于需要进料口的设备旁边。</MustPlaceNextToHopperAccepter>
|
||||
<MustPlaceOnSteamGeyser>必须直接放置于蒸汽间歇喷泉上。</MustPlaceOnSteamGeyser>
|
||||
<MustPlaceCoolerWithFreeSpaces>散热器的热端和冷端都不能被堵住。</MustPlaceCoolerWithFreeSpaces>
|
||||
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,空气才能流通.</MustPlaceVentWithFreeSpaces>
|
||||
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方</MustPlaceAdjacentStandable>
|
||||
<MustPlaceVentWithFreeSpaces>两边都不能被堵住,以便空气流通。</MustPlaceVentWithFreeSpaces>
|
||||
<MustPlaceAdjacentStandable>必须放在四周都有空间的地方。</MustPlaceAdjacentStandable>
|
||||
|
||||
<!-- Wind Turbine -->
|
||||
<WindTurbine_WindPathIsBlockedBy>被遮挡于</WindTurbine_WindPathIsBlockedBy>
|
||||
<WindTurbine_WindPathIsBlockedBy>被该物品遮挡:</WindTurbine_WindPathIsBlockedBy>
|
||||
<WindTurbine_WindPathIsBlockedByRoof>被屋顶遮挡</WindTurbine_WindPathIsBlockedByRoof>
|
||||
|
||||
<!-- Cryptosleep casket -->
|
||||
<CasketContains>装有</CasketContains>
|
||||
<CasketWarning>警告!\n\nNAME是你的最后一名自由活动的殖民者! 如果HIM进入了休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
|
||||
<CasketWarning>警告!\n\nNAME是你的最后一名可自由行动的殖民者!如果HIM进入休眠舱,你将无法继续进行游戏。你确定要这样做吗?</CasketWarning>
|
||||
|
||||
<!-- Ship launch report -->
|
||||
<ShipReportCannotLaunch>无法发射。</ShipReportCannotLaunch>
|
||||
@ -325,7 +325,7 @@
|
||||
<!-- Quality -->
|
||||
<Quality>品质</Quality>
|
||||
<QualityDescription>一个物品的品质代表了这个物品的做工。</QualityDescription>
|
||||
<QualityIs>品质: {0}</QualityIs>
|
||||
<QualityIs>品质:{0}</QualityIs>
|
||||
|
||||
<!-- Mood descriptions -->
|
||||
<Mood_MentalState>精神状态</Mood_MentalState>
|
||||
@ -338,13 +338,13 @@
|
||||
|
||||
<!-- Game over -->
|
||||
<GameOverEveryoneDead>所有人不是死亡就是离开了,这个故事结束了。\n\n这片遗迹也许在某天会帮上其他人的忙。</GameOverEveryoneDead>
|
||||
<GameOverShipLaunched>你发射了逃生船! 以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流星的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
|
||||
<GameOverShipLaunched>你发射了逃生船!以下殖民者离开了:\n\n{0}\n以下殖民者被留下了:\n\n{1}\n现在你的AI会试图把飞船带到一个安全的地方去。也许它会把你带到这个星系里一个更好的星球上。或许它会花一个世纪来旅行到另一个星系去。它甚至会在一个流星的冰层下躲几千年,等待一个更好的纪元的到来。\n\n只有在你醒来后才会知道。</GameOverShipLaunched>
|
||||
<GameOverPlanetkillerImpact>对星武器接近光速而猛烈地击中了大地,并引发了超级大爆炸。就像一把步枪射中了装着水的气球,整个行星在强力的冲击下液化并将大量碎片抛入宇宙中。\n\n{0}的部分现在是一个小行星带。\n\n你没有活下来。</GameOverPlanetkillerImpact>
|
||||
<GameOverKeepPlaying>继续游戏</GameOverKeepPlaying>
|
||||
<GameOverMainMenu>主菜单</GameOverMainMenu>
|
||||
|
||||
<!-- Generic lifespan -->
|
||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||
<LifespanExpiry>失效时间:</LifespanExpiry>
|
||||
|
||||
<!-- Traps -->
|
||||
<TrapArmed>准备就绪</TrapArmed>
|
||||
@ -361,7 +361,7 @@
|
||||
|
||||
<!-- Marriage spot -->
|
||||
<MarriageSpotUsable>现在可以使用。</MarriageSpotUsable>
|
||||
<MarriageSpotNotUsable>不能使用: {0}.</MarriageSpotNotUsable>
|
||||
<MarriageSpotNotUsable>不能使用:{0}。</MarriageSpotNotUsable>
|
||||
<MarriageSpotNotStandable>阻塞</MarriageSpotNotStandable>
|
||||
<MarriageSpotDangerous>对{0}太危险</MarriageSpotDangerous>
|
||||
<MarriageSpotForbidden>对{0}禁止的</MarriageSpotForbidden>
|
||||
|
@ -10,20 +10,20 @@
|
||||
|
||||
<ScenPart_StartingResearchFinished>开局科技:{0}</ScenPart_StartingResearchFinished>
|
||||
|
||||
<ScenPart_ArriveInDropPods>以空投舱方式抵达</ScenPart_ArriveInDropPods>
|
||||
<ScenPart_ArriveInDropPods>以空投方式抵达。</ScenPart_ArriveInDropPods>
|
||||
|
||||
<ScenPart_StatFactor>状态"{0}"的统一倍率为{1}</ScenPart_StatFactor>
|
||||
<ScenPart_StatFactor>“{0}”的全局调整系数为{1}。</ScenPart_StatFactor>
|
||||
|
||||
|
||||
<!-- Pawn modifiers -->
|
||||
<ScenPart_PawnsHaveHediff>{0}有{1}几率患有疾病:{2}。</ScenPart_PawnsHaveHediff>
|
||||
<ConfigurableSeverity>严重程度:{0}</ConfigurableSeverity>
|
||||
|
||||
<ScenPart_SetNeed>{0}有{1}几率初始的{2}被设定在{3}到{4}之间。</ScenPart_SetNeed>
|
||||
<ConfigurableLevel>值: {0}</ConfigurableLevel>
|
||||
<ScenPart_SetNeed>{0}的{2}有{1}几率初始值在{3}到{4}之间。</ScenPart_SetNeed>
|
||||
<ConfigurableLevel>等级:{0}</ConfigurableLevel>
|
||||
|
||||
<ScenPart_PawnsHaveTrait>{0}有{1}几率获得特性:{2}。</ScenPart_PawnsHaveTrait>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时爆炸({0}, 半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
<ScenPart_OnPawnDeathExplode>角色和生物死亡时自爆 ({0},半径{1})。</ScenPart_OnPawnDeathExplode>
|
||||
|
||||
<!-- Pawn filters -->
|
||||
<ScenPart_StartingPawnAgeMin>人物最小年龄:{0}。</ScenPart_StartingPawnAgeMin>
|
||||
@ -33,11 +33,11 @@
|
||||
|
||||
<!-- ======================== Grouped ========================-->
|
||||
|
||||
<ScenPart_StartWith>开局资源</ScenPart_StartWith>
|
||||
<ScenPart_MapScatteredWith>地图分散资源</ScenPart_MapScatteredWith>
|
||||
<ScenPart_PermaMapCondition>永久地图状态</ScenPart_PermaMapCondition>
|
||||
<ScenPart_DisableIncident>已禁止的随机事件</ScenPart_DisableIncident>
|
||||
<ScenPart_CreateIncident>已创建的随机事件</ScenPart_CreateIncident>
|
||||
<ScenPart_DisallowBuilding>禁止建造</ScenPart_DisallowBuilding>
|
||||
<ScenPart_StartWith>开局资源:</ScenPart_StartWith>
|
||||
<ScenPart_MapScatteredWith>地图散落资源:</ScenPart_MapScatteredWith>
|
||||
<ScenPart_PermaMapCondition>地图永久状态:</ScenPart_PermaMapCondition>
|
||||
<ScenPart_DisableIncident>已禁用以下随机事件:</ScenPart_DisableIncident>
|
||||
<ScenPart_CreateIncident>已创建以下随机事件:</ScenPart_CreateIncident>
|
||||
<ScenPart_DisallowBuilding>禁止建造建筑</ScenPart_DisallowBuilding>
|
||||
|
||||
</LanguageData>
|
@ -9,7 +9,7 @@
|
||||
<PassionMinor>好奇 (学习速度{0}倍)</PassionMinor>
|
||||
<PassionMajor>狂热 (学习速度{0}倍)</PassionMajor>
|
||||
<LearnedMaxToday>已达今日学习上限 ({0}/{1},后续经验加成{2})</LearnedMaxToday>
|
||||
<EffectsAtLevel>{0}级的效果:</EffectsAtLevel>
|
||||
<EffectsAtLevel>{0}级效果:</EffectsAtLevel>
|
||||
<SkillMax>最大</SkillMax>
|
||||
|
||||
|
||||
|
@ -14,9 +14,9 @@
|
||||
<SeasonFall>秋季</SeasonFall>
|
||||
<SeasonWinter>冬季</SeasonWinter>
|
||||
|
||||
<Born>出生: {0}</Born>
|
||||
<AgeChronological>历法年龄: {0} 年, {1} 季, {2} 日</AgeChronological>
|
||||
<AgeBiological>生物年龄: {0} 年, {1} 季, {2} 日</AgeBiological>
|
||||
<Born>出生:{0}</Born>
|
||||
<AgeChronological>历法年龄:{0} 年,{1} 季,{2} 日</AgeChronological>
|
||||
<AgeBiological>生物年龄:{0} 年,{1} 季,{2} 日</AgeBiological>
|
||||
|
||||
<!-- Date periods -->
|
||||
<Period1Year>1 年</Period1Year>
|
||||
|
@ -12,6 +12,10 @@
|
||||
<roleKey>Credit_Translator</roleKey>
|
||||
<creditee>Bigmap</creditee>
|
||||
</li>
|
||||
<li Class="CreditRecord_Role">
|
||||
<roleKey>Credit_Translator</roleKey>
|
||||
<creditee>cainiaowu</creditee>
|
||||
</li>
|
||||
<li Class="CreditRecord_Role">
|
||||
<roleKey>Credit_Translator</roleKey>
|
||||
<creditee>duduluu (风之起灵)</creditee>
|
||||
|
Loading…
Reference in New Issue
Block a user