<!-- EN: Rather than attack directly, the mechanoids are setting up a mech cluster near the colony. You must attack them in order to finally remove the threat. -->
<!-- EN: Rather than attack directly, the mechanoids are setting up a mech cluster near the colony. You must attack it to finally remove the threat.\n\nThe cluster will be initially dormant, so you can take time to decide how to attack it.\n\nIt may remain dormant until disturbed, or it may have a timer or proximity activators.\n\nEven dormant mech clusters aren't harmless. A dormant cluster may assemble mechanoid attackers from time to time, or have some broader negative effect that must be dealt with eventually. -->
<!-- EN: Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations. -->
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==false)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from an enemy jail. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from the prisons of [enemyFaction_name]. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe [asker_faction_pawnsPlural] know secrets about the [secretInfo] of [enemyFaction_name], so they will be hunted. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a crytosleep vault. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe [asker_faction_pawnsPlural] will be hunted by mechanoids. [enemyGroupsParagraph]\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe mechs are tracking their former prisoners. As long as the [asker_faction_pawnsPlural] are with you, mechanoid combat clusters will drop onto [map_definite] on a regular basis.\n\n[commonDescEnding] [joinerEnding]</li>
<li>questDescription(asker_factionLeader==True,lodgersCount>=2,generateThreats==true,allowedThreats==MechClusters)->[asker_nameFull], [asker_faction_leaderTitle] of [asker_faction_name], recently rescued [lodgersCount] [asker_faction_pawnsPlural] from a mechanoid hive's holding pen. [asker_nameDef] wants you to guard them at [map_definite] for [shuttleDelayTicks_duration] until [asker_pronoun] can send a shuttle to collect them. [allLodgerInfo]\n\nThe mechs are tracking their former prisoners. As long as the [asker_faction_pawnsPlural] are with you, mechanoid combat clusters will drop near [map_definite] on a regular basis.\n\n[commonDescEnding] [joinerEnding]</li>
<li>secretInfo->military capabilities</li>
<li>secretInfo->moral transgressions</li>
<li>secretInfo->weapons research</li>
@ -46,7 +46,7 @@
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount==1)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], is fleeing a troubling political situation and wants to hide out at [map_definite] for [shuttleDelayTicks_duration]. [allLodgerInfo][threatsInfo5]\n\n[commonDescEnding] [joinerEnding]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack repeatedly as long as [asker_nameDef] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==Raids,enemyFaction==Mechanoid)->\n\n[asker_nameDef]'s enemies provoked mechanoids into to hunting [asker_objective]. The mechs will attack repeatedly as long as [asker_nameDef] is present. [enemyGroupsParagraph]</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective], so mech combat clusters will drop onto [map_definite] repeatedly as long as [asker_nameDef] is present.</li>
<li>threatsInfo5(generateThreats==true,allowedThreats==MechClusters)->\n\n[asker_nameDef]'s enemies have somehow provoked mechanoids into hunting [asker_objective], so mech combat clusters will drop near [map_definite] repeatedly as long as [asker_nameDef] is present.</li>
<li>threatsInfo5(generateThreats==false)-></li>
<li>questDescription(asker_royalInCurrentFaction==True,lodgersCount>=2)->[asker_nameFull], a [asker_royalTitleInCurrentFaction] of [asker_faction_name], wants to stay at [map_definite] for [shuttleDelayTicks_duration] with [lodgersCountMinusOne] court [allyAllies]. [allLodgerInfo][threatsInfo6]\n\n[commonDescEnding] [joinerEnding]</li>
<li>threatsInfo6(generateThreats==true,allowedThreats==Raids,enemyFaction!=Mechanoid)->\n\n[asker_nameDef] and [asker_possessive] [allyAllies] have been targeted for death and need a safe place to stay until they can purge their court. However, [asker_nameDef]'s enemies have hired [enemyFaction_name] to hunt [asker_objective]. They will attack repeatedly until [asker_nameDef] leaves. [enemyGroupsParagraph]</li>
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