update to 2584

This commit is contained in:
VaniatD 2020-03-26 16:24:13 +08:00
parent ef72a123aa
commit 25470ab3a1
20 changed files with 109 additions and 41 deletions

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@ -39,6 +39,10 @@
<li>trade->交易</li> <li>trade->交易</li>
<li>trade->供应</li> <li>trade->供应</li>
</TradeRequest.questNameRules.rulesStrings> </TradeRequest.questNameRules.rulesStrings>
<!-- EN: Quest failed: [resolvedQuestName] -->
<TradeRequest.root.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</TradeRequest.root.nodes.Letter.label.slateRef>
<!-- EN: [faction_name] became hostile to you. text_todo -->
<TradeRequest.root.nodes.Letter.text.slateRef>[faction_name]开始与你敌对了。text_todo</TradeRequest.root.nodes.Letter.text.slateRef>
<!-- EN: [asker_faction_royalFavorLabel] --> <!-- EN: [asker_faction_royalFavorLabel] -->
<TradeRequest.root.nodes.GiveRewards.nodeIfChosenPawnSignalUsed.label.slateRef>[asker_faction_royalFavorLabel]</TradeRequest.root.nodes.GiveRewards.nodeIfChosenPawnSignalUsed.label.slateRef> <TradeRequest.root.nodes.GiveRewards.nodeIfChosenPawnSignalUsed.label.slateRef>[asker_faction_royalFavorLabel]</TradeRequest.root.nodes.GiveRewards.nodeIfChosenPawnSignalUsed.label.slateRef>
<!-- EN: Who should be credited with [asker_faction_royalFavorLabel] for fulfilling the trade request? --> <!-- EN: Who should be credited with [asker_faction_royalFavorLabel] for fulfilling the trade request? -->

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@ -12,8 +12,8 @@
<!-- EN: heavy charge blaster --> <!-- EN: heavy charge blaster -->
<Gun_ChargeBlasterHeavy.label>电荷冲击炮</Gun_ChargeBlasterHeavy.label> <Gun_ChargeBlasterHeavy.label>电荷冲击炮</Gun_ChargeBlasterHeavy.label>
<!-- EN: A pulse-charged rapid-fire blaster for area suppressive fire. --> <!-- EN: A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts. -->
<Gun_ChargeBlasterHeavy.description>发射高能电荷冲击弹的范围压制性武器。</Gun_ChargeBlasterHeavy.description> <Gun_ChargeBlasterHeavy.description>发射高能电荷冲击弹的范围压制性武器。重型的冷却装置让它能够在长射程进行致命攻击。</Gun_ChargeBlasterHeavy.description>
<!-- EN: barrel --> <!-- EN: barrel -->
<Gun_ChargeBlasterHeavy.tools.barrel.label>枪管</Gun_ChargeBlasterHeavy.tools.barrel.label> <Gun_ChargeBlasterHeavy.tools.barrel.label>枪管</Gun_ChargeBlasterHeavy.tools.barrel.label>
<!-- EN: heavy charge blaster --> <!-- EN: heavy charge blaster -->

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@ -96,6 +96,8 @@
<PrisonBreakMTBDays>越狱间隔</PrisonBreakMTBDays> <PrisonBreakMTBDays>越狱间隔</PrisonBreakMTBDays>
<!-- EN: The mean number of days of time awake between prison break attempts. Affected by mood, mobility and time since the last prison break.\n\nThis number ignores time spent sleeping, so the actual average prison break interval will usually be longer. --> <!-- EN: The mean number of days of time awake between prison break attempts. Affected by mood, mobility and time since the last prison break.\n\nThis number ignores time spent sleeping, so the actual average prison break interval will usually be longer. -->
<PrisonBreakMTBDaysDescription>两次尝试越狱之间的平均时间天数。自上次越狱以后的心情,活动能力和时间都是其影响的因素。\n\n该数值会忽略睡眠的时间因此实际平均越狱间隔通常会更长。</PrisonBreakMTBDaysDescription> <PrisonBreakMTBDaysDescription>两次尝试越狱之间的平均时间天数。自上次越狱以后的心情,活动能力和时间都是其影响的因素。\n\n该数值会忽略睡眠的时间因此实际平均越狱间隔通常会更长。</PrisonBreakMTBDaysDescription>
<!-- EN: Never -->
<Never>从不</Never>
<!-- EN: Slave price --> <!-- EN: Slave price -->
<SlavePrice>奴隶价格</SlavePrice> <SlavePrice>奴隶价格</SlavePrice>
<!-- EN: Gets food --> <!-- EN: Gets food -->

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@ -2,10 +2,14 @@
<LanguageData> <LanguageData>
<!-- EN: <!-- EN:
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions]</li> <li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions][dontDestroyMonument]</li>
<li>dontDestroyMonument(priority=-10)-></li>
<li>dontDestroyMonument->\n\nIf you destroy the monument within 15 days of construction, your relations with [asker_factionName] will fall by 10. text_todo</li>
--> -->
<BuildMonument_Basic.questDescriptionRules.rulesStrings> <BuildMonument_Basic.questDescriptionRules.rulesStrings>
<li>commonEnding->建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n一旦开始这项工程 建设必须在[constructionTimeoutTicks_duration]内完成。 完成后,[allRewardsDescriptions]</li> <li>commonEnding->这个 [monumentSize] 尺寸的纪念碑需要这些资源(总价值 [monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n这个结构必须在接受任务后的 [constructionTimeoutTicks_duration] 内完成。 完成后, [allRewardsDescriptions] [dontDestroyMonument]</li>
<li>dontDestroyMonument(priority=-10)-></li>
<li>dontDestroyMonument->\n\n如果你在15天内摧毁这个纪念碑结构 你和 [asker_factionName] 的关系会下降10点。 text_todo</li>
</BuildMonument_Basic.questDescriptionRules.rulesStrings> </BuildMonument_Basic.questDescriptionRules.rulesStrings>
</LanguageData> </LanguageData>

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@ -1,21 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<LanguageData> <LanguageData>
<!-- EN: Monument completed -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for atleast 15 days, otherwise you will anger [asker_factionName] (-10 goodwill). text_todo -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的15天内不能将它摧毁 否则会激怒 [asker_factionName] -10 好感度。text_todo</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you destroyed the monument after completing it.\n\nYou lost 10 goodwill with [asker_faction_name]. text_todo -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后摧毁它的行为冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了10点。text_todo</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Keep monument {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. --> <!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->
<BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Message.text.slateRef>任务'[resolvedQuestName]'中的纪念碑已被污损。惩罚即将来临。</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Message.text.slateRef> <BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Message.text.slateRef>任务'[resolvedQuestName]'中的纪念碑已被污损。惩罚即将来临。</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Message.text.slateRef>
<!-- EN: Protect the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Protect the monument until {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.expiryInfoPartTip.slateRef>保护纪念碑直到{0}</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Protect for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.inspectString.slateRef>保护{0}</BuildMonumentWorker.root.nodes.IsTrue-2.node.nodes.Delay.inspectString.slateRef>
<!-- EN: New monument marker arrived --> <!-- EN: New monument marker arrived -->
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef> <BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已抵达</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. --> <!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>一个新的纪念碑标记已送出,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef> <BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>一个新的纪念碑标记已送出,用于替换被摧毁的那个。</BuildMonumentWorker.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Protect the monument for {0} --> <BuildMonumentWorker.root.nodes.Delay.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.Delay.expiryInfoPart.slateRef>
<BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPart.slateRef>保护纪念碑{0}</BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPart.slateRef> <BuildMonumentWorker.root.nodes.Delay.expiryInfoPartTip.slateRef>保护纪念碑直到{0}</BuildMonumentWorker.root.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Protect the monument until {0} --> <BuildMonumentWorker.root.nodes.Delay.inspectString.slateRef>保护{0}</BuildMonumentWorker.root.nodes.Delay.inspectString.slateRef>
<BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPartTip.slateRef>保护纪念碑直到{0}</BuildMonumentWorker.root.nodes.Delay-0.expiryInfoPartTip.slateRef>
<!-- EN: Protect for {0} -->
<BuildMonumentWorker.root.nodes.Delay-0.inspectString.slateRef>保护{0}</BuildMonumentWorker.root.nodes.Delay-0.inspectString.slateRef>
<!-- EN: Monument time expired --> <!-- EN: Monument time expired -->
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef> <BuildMonumentWorker.root.nodes.Delay.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay.node.nodes.Letter.label.slateRef>
<!-- EN: Your time limit to construct the monument has expired. [failLetterEndingCommon] --> <!-- EN: Your time limit to construct the monument has expired. [failLetterEndingCommon] -->
<BuildMonumentWorker.root.nodes.Delay.node.nodes.Letter.text.slateRef>建造纪念碑的时限已过。 [failLetterEndingCommon]</BuildMonumentWorker.root.nodes.Delay.node.nodes.Letter.text.slateRef>
<!-- UNUSED -->
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>纪念碑时效已过</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.label.slateRef>
<BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>建造纪念碑的时间已过。[failLetterEndingCommon]</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef> <BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>建造纪念碑的时间已过。[failLetterEndingCommon]</BuildMonumentWorker.root.nodes.Delay-1.node.nodes.Letter.text.slateRef>
</LanguageData> </LanguageData>

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@ -2,10 +2,10 @@
<LanguageData> <LanguageData>
<!-- EN: <!-- EN:
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.</li> <li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf you destroy the monument within 15 days of construction, your relations with [asker_factionName] will fall by 10. text_todo</li>
--> -->
<ChangeRoyalHeir.questDescriptionRules.rulesStrings> <ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作 将被视为对此仪式的一种亵渎。 与[asker_factionName]的关系将下降25 承袭人也不会有任何改变。</li> <li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作 将被视为对此仪式的一种亵渎。 与[asker_factionName]的关系将下降25 承袭人也不会有任何改变。\n\n如果你在纪念碑完成后15天内摧毁它 那么你与 [asker_factionName] 的关系会下降10点。text_todo</li>
</ChangeRoyalHeir.questDescriptionRules.rulesStrings> </ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<!-- EN: <!-- EN:
<li>questName->[titleHeir_nameDef]'s inheritance</li> <li>questName->[titleHeir_nameDef]'s inheritance</li>
@ -27,5 +27,17 @@
<ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.label.slateRef>指定传承者{SUBJECT_definite}已死亡。</ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.label.slateRef> <ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.label.slateRef>指定传承者{SUBJECT_definite}已死亡。</ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: {SUBJECT_definite}, who was supposed to become heir to a title, has died. --> <!-- EN: {SUBJECT_definite}, who was supposed to become heir to a title, has died. -->
<ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.text.slateRef>本应成为头衔传承者的{SUBJECT_definite}已经死亡。</ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.text.slateRef> <ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.text.slateRef>本应成为头衔传承者的{SUBJECT_definite}已经死亡。</ChangeRoyalHeir.root.nodes.titleHeirDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you promised to consecrate the new inheritance, but did destroy the monument after completing it.\n\nYou lost 10 goodwill with [asker_faction_name]. text_todo -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在15天内将作为神圣传承的纪念碑摧毁的行为惹恼了[asker_nameDef]。\n\n你与[asker_faction_name]的关系下降了10点。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: New heir: [titleHeir_nameDef] text_todo -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>新的继承人:[titleHeir_nameDef]</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
<!-- EN: [titleHeir_nameDef] is the new heir of [titleHolder_nameDef]. text_todo -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。text_todo</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Keep monument {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
</LanguageData> </LanguageData>

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@ -35,6 +35,10 @@
<li>titleEnd->主人</li> <li>titleEnd->主人</li>
<li>titleEnd->胜利</li> <li>titleEnd->胜利</li>
</EndGame_RoyalAscent.questNameRules.rulesStrings> </EndGame_RoyalAscent.questNameRules.rulesStrings>
<!-- EN: Quest failed: [resolvedQuestName] -->
<EndGame_RoyalAscent.root.nodes.Letter.label.slateRef>任务失败:[resolvedQuestName]</EndGame_RoyalAscent.root.nodes.Letter.label.slateRef>
<!-- EN: [faction_name] became hostile to you. text_todo -->
<EndGame_RoyalAscent.root.nodes.Letter.text.slateRef>[faction_name]开始敌视你。text_todo</EndGame_RoyalAscent.root.nodes.Letter.text.slateRef>
<!-- EN: asker.NoLongerFactionLeader --> <!-- EN: asker.NoLongerFactionLeader -->
<EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>asker.NoLongerFactionLeader</EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef> <EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>asker.NoLongerFactionLeader</EndGame_RoyalAscent.root.nodes.ReplaceLostLeaderReferences.inSignal.slateRef>
<!-- EN: [asker_faction_leaderTitle] arrived --> <!-- EN: [asker_faction_leaderTitle] arrived -->

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@ -31,8 +31,6 @@
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef> <Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] --> <!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef> <Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] --> <!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef> <Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed --> <!-- EN: Shuttle destroyed -->

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<LanguageData> <LanguageData>
<!-- EN: <!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]</li> <li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must not destroy the monument for 15 days, otherwise [asker_nameDef] will be unhappy. text_todo</li>
--> -->
<Decree_BuildMonument.questDescriptionRules.rulesStrings> <Decree_BuildMonument.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]</li> <li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后15天内不能破坏这个纪念碑 否则 [asker_nameDef] 会不开心。text_todo</li>
</Decree_BuildMonument.questDescriptionRules.rulesStrings> </Decree_BuildMonument.questDescriptionRules.rulesStrings>
<!-- EN: <!-- EN:
<li>questName->monument decree</li> <li>questName->monument decree</li>
@ -17,6 +17,18 @@
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef> <Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: Since the monument marker has been destroyed, a new one has been sent. --> <!-- EN: Since the monument marker has been destroyed, a new one has been sent. -->
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef> <Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Monument completed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>纪念碑完工</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for atleast 15 days, otherwise [asker_nameDef] will be unhappy. text_todo -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的15天内不要破坏它 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被破坏</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you destroyed the monument after completing it.\n\n[asker_possessive] will be unhappy about this. text_todo -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后破坏它的举动惹恼了 [asker_nameDef]。\n\n[asker_possessive] 对此感到非常不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Keep monument {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>
<!-- UNUSED --> <!-- UNUSED -->
<Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef> <Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>新的纪念碑标记已送达</Decree_BuildMonument.root.nodes.monumentMarkerCancelled.node.nodes.Letter.label.slateRef>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<LanguageData> <LanguageData>
<!-- EN: helperKind --> <!-- UNUSED -->
<Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef>帮助者类型</Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef> <Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef>帮助者类型</Util_ChooseRandomQuestHelperKind.root.nodes.GetRandomPawnKindForFaction.storeAs.slateRef>
<!-- EN: <!-- EN:

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@ -9,14 +9,14 @@
<!-- EN: mini-slug --> <!-- EN: mini-slug -->
<Bullet_MiniSlug.label>小弹头</Bullet_MiniSlug.label> <Bullet_MiniSlug.label>小弹头</Bullet_MiniSlug.label>
<!-- EN: heavy charge blaster --> <!-- EN: light charge blaster -->
<Gun_ChargeBlasterHeavyTurret.label>电荷冲击炮</Gun_ChargeBlasterHeavyTurret.label> <Gun_ChargeBlasterHeavyTurret.label>轻型电荷冲击炮</Gun_ChargeBlasterHeavyTurret.label>
<!-- EN: A pulse-charged rapid-fire blaster for area suppressive fire. --> <!-- EN: A pulse-charged rapid-fire blaster for area fire. -->
<Gun_ChargeBlasterHeavyTurret.description>发射高能电荷冲击弹的范围压制性武器。</Gun_ChargeBlasterHeavyTurret.description> <Gun_ChargeBlasterHeavyTurret.description>发射高能电荷冲击弹的范围压制性武器。</Gun_ChargeBlasterHeavyTurret.description>
<!-- EN: barrel --> <!-- EN: barrel -->
<Gun_ChargeBlasterHeavyTurret.tools.barrel.label>枪管</Gun_ChargeBlasterHeavyTurret.tools.barrel.label> <Gun_ChargeBlasterHeavyTurret.tools.barrel.label>枪管</Gun_ChargeBlasterHeavyTurret.tools.barrel.label>
<!-- EN: heavy charge blaster --> <!-- EN: light charge blaster -->
<Gun_ChargeBlasterHeavyTurret.verbs.Verb_Shoot.label>电荷冲击炮</Gun_ChargeBlasterHeavyTurret.verbs.Verb_Shoot.label> <Gun_ChargeBlasterHeavyTurret.verbs.Verb_Shoot.label>轻型电荷冲击炮</Gun_ChargeBlasterHeavyTurret.verbs.Verb_Shoot.label>
<!-- EN: inferno cannon --> <!-- EN: inferno cannon -->
<Gun_InfernoCannonTurret.label>地狱火加农炮</Gun_InfernoCannonTurret.label> <Gun_InfernoCannonTurret.label>地狱火加农炮</Gun_InfernoCannonTurret.label>

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@ -1,6 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<LanguageData> <LanguageData>
<!-- EN: decree failed text_todo -->
<DecreeFailed.stages.decree_failed_text_todo.label>法令失效</DecreeFailed.stages.decree_failed_text_todo.label>
<!-- EN: My noble authority has not been respected as it should be. text_todo -->
<DecreeFailed.stages.decree_failed_text_todo.description>我的威严没有得到应有的尊重。</DecreeFailed.stages.decree_failed_text_todo.description>
<!-- EN: decree satisfied --> <!-- EN: decree satisfied -->
<DecreeMet.stages.decree_satisfied.label>对法令满意</DecreeMet.stages.decree_satisfied.label> <DecreeMet.stages.decree_satisfied.label>对法令满意</DecreeMet.stages.decree_satisfied.label>
<!-- EN: My noble authority has been respected as it should be. --> <!-- EN: My noble authority has been respected as it should be. -->

View File

@ -42,4 +42,12 @@
<!-- EN: you may choose one of the participating {2} to receive {1} {0_royalFavorLabel} from {0_name} --> <!-- EN: you may choose one of the participating {2} to receive {1} {0_royalFavorLabel} from {0_name} -->
<Reward_RoyalFavor_ChoosePawn>你可以选择一个参与的{2}之一从{0_name}接收{1}{0_royalFavorLabel}</Reward_RoyalFavor_ChoosePawn> <Reward_RoyalFavor_ChoosePawn>你可以选择一个参与的{2}之一从{0_name}接收{1}{0_royalFavorLabel}</Reward_RoyalFavor_ChoosePawn>
<!-- Ship landing beacons -->
<!-- EN: Not usable -->
<NotUsable>不可用</NotUsable>
<!-- EN: unpowered -->
<Unpowered>未通电</Unpowered>
<!-- EN: Too close to other beacon -->
<TooCloseToOtherBeacon>距离其他信标太近</TooCloseToOtherBeacon>
</LanguageData> </LanguageData>