typos fix

This commit is contained in:
VaniatD 2020-03-28 10:35:09 +08:00
parent a42199f840
commit 1cfc182a26

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: <rulesStrings><li>root(priority=1,sitePart==ClimateAdjuster)->there's a climate adjuster machine there shifting the regional temperature by [temperatureOffset]</li><li>root(priority=1,sitePart==PsychicDroner)->there's a psychic droner machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==PsychicSuppressor)->there's a psychic suppressor machine there tuned to the [affectedGender] gender</li><li>root(priority=1,sitePart==WeatherController)->there's a weather controller machine there forcing weather in the whole region to [weather_label]</li><li>root(priority=1,sitePart==SmokeSpewer)->there's a smoke spewer machine there belching smoke over the whole region</li><li>root(priority=1,sitePart==SunBlocker)->there's a sun blocker machine there shadowing the whole region</li><li>root(priority=1,sitePart==EMIDynamo)->there's an EMI dynamo machine there which can disable electrical devices across the region</li><li>root(priority=1,sitePart==ToxicSpewer)->there's a toxic spewer machine there blanketing the whole region in poison</li><li>root(priority=1,sitePart==RaidSource)->there's a military staging area guarded by [enemiesCount] enemies that will launch raids on you every [mtbDays]</li><li>root(priority=1,sitePart==Outpost)->there's an enemy outpost at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==BanditCamp)->there's a bandit camp at the site guarded by [enemiesCount] enemies</li><li>root(priority=1,sitePart==Manhunters,count==1)->a manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==Manhunters,count>1)->[count] manhunting [kindLabel] are wandering nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count==1)->a mechanoid is sleeping nearby</li><li>root(priority=1,sitePart==SleepingMechanoids,count>1)->[count] mechanoids are sleeping nearby</li><li>root(priority=1,sitePart==Turrets)->[threatsInfo] defend the site</li><li>root(priority=1,sitePart==AmbushEdge)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==AmbushHidden)->an enemy force is waiting to ambush anyone who comes near</li><li>root(priority=1,sitePart==MechCluster)->there's a cluster of hostile mechanoid structures</li><li>root(priority=1,sitePart==PossibleUnknownThreatMarker)->there may be an unknown threat</li><li>root->there's [label]</li></rulesStrings> -->
@ -32,7 +32,7 @@
<li>threatDescription->a mech cluster will land at [map_definite] containing:\n\n[allThreats]</li>
-->
<Util_MechCluster.questDescriptionRules.rulesStrings>
<li>threatDescription->一个机械集群将会空降至[map_definite]其中包扩\n\n[allThreats]</li>
<li>threatDescription->一个机械集群将会空降至 [map_definite] 其中包括\n\n[allThreats]</li>
</Util_MechCluster.questDescriptionRules.rulesStrings>
<!-- EN: