update for 2586

This commit is contained in:
VaniatD 2020-03-28 09:32:09 +08:00
parent b775105f44
commit a42199f840
15 changed files with 30 additions and 32 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: applying techprint TargetB. -->
<ApplyTechprint.reportString>对TargetB使用神器</ApplyTechprint.reportString>
<!-- EN: applying TargetB. -->
<ApplyTechprint.reportString>使用TargetB</ApplyTechprint.reportString>
<!-- EN: melee attacking TargetA. -->
<AttackMelee.reportString>近身攻击TargetA。</AttackMelee.reportString>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN:

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: allow biocoded apparel -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: Tool -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Work tab -->
@ -210,8 +210,6 @@
<NoQuestSelected>未选择任务</NoQuestSelected>
<!-- EN: Appeared {0} days ago -->
<AppearedDaysAgo>在{0}天前出现</AppearedDaysAgo>
<!-- EN: Decree given {0} days ago -->
<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
<!-- EN: Appeared on {0} -->
<AppearedOn>出现在{0}</AppearedOn>
<!-- EN: Accepted {0} ago -->
@ -269,4 +267,7 @@
<!-- EN: You are currently opting out of receiving {FACTION_royalFavorLabel}. -->
<RoyalFavorOff>当前选择不接受{FACTION_royalFavorLabel}。</RoyalFavorOff>
<!-- UNUSED -->
<DecreeGivenDaysAgo>{0}天前颁布的法令</DecreeGivenDaysAgo>
</LanguageData>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- Various -->

View File

@ -4,12 +4,12 @@
<!-- EN:
<li>commonEnding->The monument is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nConstruction must be completed within [constructionTimeoutTicks_duration] of accepting the task. Upon completion, [allRewardsDescriptions][dontDestroyMonument]</li>
<li>dontDestroyMonument(priority=-10)-></li>
<li>dontDestroyMonument->\n\nIf the monument is destroyed within [keepMonumentDays] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
<li>dontDestroyMonument->\n\nIf the monument is destroyed within [keepMonumentTicks_duration] days of construction, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
-->
<BuildMonument_Basic.questDescriptionRules.rulesStrings>
<li>commonEnding->这个 [monumentSize] 尺寸的纪念碑需要这些资源(总价值 [monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n这个结构必须在接受任务后的 [constructionTimeoutTicks_duration] 内完成。 完成后, [allRewardsDescriptions] [dontDestroyMonument]</li>
<li>dontDestroyMonument(priority=-10)-></li>
<li>dontDestroyMonument->\n\n如果在15天内这个纪念碑结构被破坏, 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。 text_todo</li>
<li>dontDestroyMonument->\n\n如果在[keepMonumentTicks_duration]天内这个纪念碑结构被破坏, 你和 [asker_factionName] 的关系会下降 [goodwillChangeIfMonumentDestroyed]。</li>
</BuildMonument_Basic.questDescriptionRules.rulesStrings>
</LanguageData>

View File

@ -3,16 +3,14 @@
<!-- EN: Monument completed -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>纪念碑完工</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.label.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentDays] days, otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentDays]天内不能将它摧毁, 否则会激怒 [asker_factionName] [goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<!-- EN: You completed construction of the monument.\n\nYou must not destroy it for at least [keepMonumentTicks_duration] days, otherwise you will anger [asker_factionName] ([goodwillChangeIfMonumentDestroyed] goodwill). -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>你完成了纪念碑结构的建造。\n\n你在之后的[keepMonumentTicks_duration]天内不能将它摧毁, 否则会激怒 [asker_factionName] [goodwillChangeIfMonumentDestroyed] 好感度)。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被摧毁</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\nYour relations with [asker_faction_name] have fallen by [goodwillChangeIfMonumentDestroyed]. -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在完成纪念碑之后让它被破坏得太快了, 这冒犯了 [asker_nameDef]。\n\n你与 [asker_faction_name] 的关系下降了 [goodwillChangeIfMonumentDestroyed]。</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏 {0} 的纪念碑</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>保护纪念碑 {0}</BuildMonumentWorker.root.nodes.IsTrue-2.elseNode.elseNode.nodes.IsNull.elseNode.node.nodes.Delay.inspectString.slateRef>
<!-- EN: The monument for the quest '[resolvedQuestName]' has been violated. Punishment will now occur. -->

View File

@ -2,10 +2,10 @@
<LanguageData>
<!-- EN:
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf the monument is destroyed within [keepMonumentDays] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
<li>questDescription->\nIn order to consecrate making [titleHeir_nameFull] the heir of [titleHolder_nameFull]'s title, you must build a monument.\n\nThe monument will be [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\nFailing to finish the monument within 20 days is considered to profane the ritual. Your relations with [asker_factionName] will fall by 25, and the heir will not be changed.\n\nIf the monument is destroyed within [keepMonumentTicks_duration] days after completion, your relations with [asker_factionName] will fall by [goodwillChangeIfMonumentDestroyed].</li>
-->
<ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25 承袭人也不会有任何改变。\n\n如果在纪念碑完成后[keepMonumentDays]天内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
<li>questDescription->\n为了让 [titleHeir_nameFull] 名正言顺的承袭 [titleHolder_nameFull] 头衔, 你必须为此建造一座纪念碑。\n\n建造这个 [monumentSize] 纪念碑需要如下资源 (总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n如果你没能在20天内完成这项工作 将被视为对此仪式的一种亵渎。 与 [asker_factionName] 的关系将下降25 承袭人也不会有任何改变。\n\n如果在纪念碑完成后[keepMonumentTicks_duration]天内被破坏, 那么你与 [asker_factionName] 的关系会下降[goodwillChangeIfMonumentDestroyed]。</li>
</ChangeRoyalHeir.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[titleHeir_nameDef]'s inheritance</li>
@ -37,8 +37,6 @@
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>[titleHeir_nameDef]是[titleHolder_nameDef]新的继承人。</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</ChangeRoyalHeir.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>

View File

@ -9,7 +9,7 @@
<li>threatsInfo-></li>
-->
<EndGame_RoyalAscent.questDescriptionRules.rulesStrings>
<li>questDescription->[intro] [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 将会应邀对[asker_possessive]一个伯爵领地进行常规访问。 邀请[asker_objective]前来访问, 并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。 你可以选择加入帝国, 或者逃离星球开始新生活。\n\n你可以通过完成任务来获取 [asker_faction_name] 的 [asker_faction_royalFavorLabel] 头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间, 你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容, 例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef]带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然[asker_nameDef]不会在意这些人的生死哀乐, 但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite] 也不能把他们送离。 如果你这次任务失败或者自行迁徙, 也不会影响你以后获取同样任务的机会。</li>
<li>questDescription->[intro] [asker_faction_name] 的 [asker_faction_leaderTitle] [asker_nameFull] 将会应邀对[asker_possessive]一个伯爵领地进行常规访问。 邀请[asker_objective]前来访问, 并且在[shuttleDelayTicks_duration]内持续满足[asker_possessive]各种需求, 然后所有人都可以乘坐穿梭机前往帝国舰队驻地。 你可以选择加入帝国, 或者逃离星球开始新生活。\n\n你可以通过完成任务来获取 [asker_faction_name] 的 [asker_faction_royalFavorLabel] 头衔。 这也意味着你可能需要很多年才能完成这项事业。 \n\n在[asker_possessive]访问期间, 你必须保证[asker_nameDef]的情绪程度高于[lodgersMoodThreshold_percent]。 这也意味着你必须提供很多特权内容, 例如准备一间豪华行宫等。 [threatsInfo]\n\n[asker_nameDef] 带来的一些[asker_possessive]私人护卫将暂时听命于你。 虽然 [asker_nameDef] 不会在意这些人的生死哀乐, 但你仍需要为这些护卫提供住处。 \n\n你必须保证访客们一直呆在[map_definite] 也不能把他们送离。 如果你这次任务失败或者自行迁徙, 也不会影响你以后获取同样任务的机会。</li>
<li>intro(sameQuestsCount==0)->你现在知晓了一种逃离这个星球的方法!\n\n</li>
<li>intro(sameQuestsCount>=1)->你又得到了一次荣誉提升的机会。\n\n</li>
<li>threatsInfo(allowViolentQuests==true,priority=1)->\n\n其他人终于有机会杀死[asker_faction_leaderTitle],你马上会迎来巨量的饱和式攻击。赶快准备防御力量吧!</li>

View File

@ -31,8 +31,6 @@
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, is gone. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]不见了。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.lodgersLeftMap.node.nodes.Letter.text.slateRef>
<!-- EN: Guest lost: {SUBJECT_definite} -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>访客失踪:{SUBJECT_definite}</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.label.slateRef>
<!-- EN: [letterSubject], who you were charged to protect, has joined another faction. [remainingWillNowLeave][failLetterEndingCommon] -->
<Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>指定由你保护的[letterSubject]已经加入了另一个派系。[remainingWillNowLeave][failLetterEndingCommon]</Hospitality_Util_Worker.root.nodes.AnySignal.node.node.nodes.Letter.text.slateRef>
<!-- EN: Shuttle destroyed -->
@ -48,4 +46,9 @@
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>[lodgersLabelSingOrPlural]抵达</Hospitality_Util_Worker.root.nodes.DropPods.customLetterLabel.slateRef>
<Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>[lodgersLabelSingOrPluralDef][lodgersHasHave]已经抵达。在[shuttleDelayTicks_duration]内保护他们直到穿梭机抵达。[helpersArrivalLetterEnd]</Hospitality_Util_Worker.root.nodes.DropPods.customLetterText.slateRef>
<!-- EN: Shuttle destroyed -->
<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.label.slateRef>穿梭机被破坏</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: The shuttle sent to drop off [lodgersLabelSingOrPluralDef] has been destroyed. [failLetterEndingCommon] -->
<Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>被派遣来运输[lodgersLabelSingOrPluralDef]的穿梭机已被破坏。 [failLetterEndingCommon]</Util_ArriveByDropPodsOrShuttle.root.nodes.HasRoyalTitleInCurrentFaction.node.nodes.arrivalShuttleDestroyed.node.nodes.Letter.text.slateRef>
</LanguageData>

View File

@ -2,10 +2,10 @@
<LanguageData>
<!-- EN:
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentDays] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
<li>questDescription->[decreeIntro]\n\nYou must build a monument. It is [monumentSize] in size and will require these resources (total value [monumentRequiredResourcesMarketValue_money]):\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\nYou must keep the monument safe for [keepMonumentTicks_duration] days after completion, otherwise [asker_nameDef] will be unhappy.</li>
-->
<Decree_BuildMonument.questDescriptionRules.rulesStrings>
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后[keepMonumentDays]天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
<li>questDescription->[decreeIntro]\n\n你必须建造一个纪念碑。建造这个[monumentSize]的纪念碑需要以下资源(总价值:[monumentRequiredResourcesMarketValue_money]\n\n[monumentRequiredResources]\n\n[decreeThreatInfo]\n\n你在建造完成后[keepMonumentTicks_duration]天内不能破坏这个纪念碑, 否则 [asker_nameDef] 会不开心。</li>
</Decree_BuildMonument.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->monument decree</li>
@ -19,16 +19,14 @@
<Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>由于纪念碑标记已损毁,一个新的标记被送出。</Decree_BuildMonument.root.nodes.monumentMarkerDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Monument completed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>纪念碑完工</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.label.slateRef>
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentDays] days, otherwise [asker_nameDef] will be displeased. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的[keepMonumentDays]天内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: You have completed construction of the monument.\n\nYou must keep it safe for [keepMonumentTicks_duration] days, otherwise [asker_nameDef] will be displeased. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>你完成了这个纪念碑结构。\n\n在接下来的[keepMonumentTicks_duration]天内不要让它被破坏, 否则 [asker_nameDef] 会不开心。text_todo</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Letter.text.slateRef>
<!-- EN: Monument destroyed -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>纪念碑被破坏</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.label.slateRef>
<!-- EN: [asker_nameDef] is offended that you allowed the monument to be ruined so soon after completion.\n\n[asker_pronoun] will be unhappy about this. -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>你在建造完纪念碑后太快让它被破坏的举动惹恼了 [asker_nameDef]。\n\n[asker_pronoun] 对此感到非常不开心。</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.monumentMarkerMonumentDestroyed.node.nodes.Letter.text.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPart.slateRef>
<!-- EN: Do not destroy the monument for {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>不要破坏纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.expiryInfoPartTip.slateRef>
<!-- EN: Keep monument {0} -->
<Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>保护纪念碑{0}</Decree_BuildMonument.root.nodes.monumentMarkerMonumentCompleted.node.nodes.Delay.inspectString.slateRef>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: ship landing beacon -->

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: decree failed -->