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@ -82,4 +82,10 @@
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<!-- EN: Weapon -->
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<Weapon.label>武器</Weapon.label>
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<!-- EN: Weapon (melee) -->
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<Weapon_Melee.label>武器(近战)</Weapon_Melee.label>
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<!-- EN: Weapon (ranged) -->
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<Weapon_Ranged.label>武器(远程)</Weapon_Ranged.label>
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</LanguageData>
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@ -235,7 +235,9 @@
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<!-- EN: How close this creature is to adulthood.\n\nGrowth requires nourishment. A hungry animal will grow at a slower rate compared to a well-fed one. -->
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<Stat_Race_Growth_Desc>这个生物有多接近成年。\n\n成长需要足够的营养。一个饥饿的动物与一个吃饱的动物相比,生长速度会比较慢。</Stat_Race_Growth_Desc>
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<!-- EN: How much time passes between when a melee attack with this weapon begins and when it hits. -->
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<Stat_Thing_Weapon_MeleeWarmupTime_Desc>使用该武器的近战攻击开始到击中目标之间的时间间隔。</Stat_Thing_Weapon_MeleeWarmupTime_Desc>
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<Stat_Thing_Weapon_MeleeWarmupTime_Desc>使用该武器进行近战攻击从发起攻击到击中目标之间的时间间隔。</Stat_Thing_Weapon_MeleeWarmupTime_Desc>
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<!-- EN: How much time passes between when a ranged attack begins aiming and when it fires. -->
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<Stat_Thing_Weapon_RangedWarmupTime_Desc>使用该武器进行远程攻击时从瞄准到开火之间的间隔。</Stat_Thing_Weapon_RangedWarmupTime_Desc> <!-- text_todo -->
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<!-- EN: The amount of shots this weapon fires in each burst. -->
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<Stat_Thing_Weapon_BurstShotCount_Desc>该武器在每次攻击中发射的子弹数量。</Stat_Thing_Weapon_BurstShotCount_Desc>
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<!-- EN: The fire rate of this weapon during each burst. -->
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@ -312,6 +312,8 @@
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<WarmupTime>预热时间</WarmupTime>
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<!-- EN: Melee warmup -->
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<MeleeWarmupTime>近战预热时间</MeleeWarmupTime>
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<!-- EN: Ranged warmup -->
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<RangedWarmupTime>远程预热时间</RangedWarmupTime> <!-- text_todo -->
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<!-- EN: Cooldown -->
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<CooldownTime>冷却时间</CooldownTime>
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<!-- EN: Disarmed -->
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@ -62,6 +62,8 @@
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<NextTendIn>{0}后将可治疗</NextTendIn>
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<!-- EN: Tend quality -->
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<TendQuality>治疗质量</TendQuality>
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<!-- EN: Total tend quality -->
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<DisappearsAtTotalTendQuality>总和治疗质量</DisappearsAtTotalTendQuality> <!-- text_todo -->
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<!-- EN: no {0} -->
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<MissingMedicalBillIngredient>缺少{0}</MissingMedicalBillIngredient>
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<!-- EN: Immunity -->
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@ -105,6 +105,8 @@
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<!-- EN: {0_label} will self-destruct in {1}. -->
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<SelfDestructCountdown>{0_label} 将在 {1} 中自毁。</SelfDestructCountdown>
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<!-- EN: Precept name is too long (maximum {0} letters) -->
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<PreceptNameTooLong>戒律名过长(最大{0}字节)</PreceptNameTooLong> <!-- text_todo -->
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<!-- Ancient complex -->
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<!-- EN: You've discovered an ancient terminal with info about the {0}! -->
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