commit
10ab5b81e9
@ -106,7 +106,7 @@
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<NeedWarmClothesDesc1All>你所有的殖民者都没有能够御寒的衣物。</NeedWarmClothesDesc1All>
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<NeedWarmClothesDesc2>室外温度已经降至{0}。\n\n你可以在缝纫台制作御寒衣物,或者从商人处购买。</NeedWarmClothesDesc2>
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<ImmobileCaravan>商队无法行动</ImmobileCaravan>
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<ImmobileCaravanDesc>你的一组贸易商队携带了太多东西以至于无法行动。\n\n你可以在物品栏中选择丢弃一些货物。</ImmobileCaravanDesc>
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<ImmobileCaravan>旅行队无法行动</ImmobileCaravan>
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<ImmobileCaravanDesc>你的一组旅行队携带了太多东西以至于无法行动。\n\n你可以在「物品」栏中选择丢弃一些货物来让他们继续移动。</ImmobileCaravanDesc>
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</LanguageData>
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@ -31,11 +31,11 @@
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<StatsReport_CooldownFormat>{0}秒</StatsReport_CooldownFormat>
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<StatsReport_LifeExpectancy>预期寿命</StatsReport_LifeExpectancy>
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<StatsReport_MissingBodyParts>身体部位缺失影响系数</StatsReport_MissingBodyParts>
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<StatsReport_GearAndInventoryMass>Gear and inventory mass</StatsReport_GearAndInventoryMass>
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<StatsReport_WornByCorpse>Multiplier for worn by corpse</StatsReport_WornByCorpse>
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<StatsReport_GearAndInventoryMass>装备和物品负重</StatsReport_GearAndInventoryMass>
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<StatsReport_WornByCorpse>穿着死者衣物影响系数</StatsReport_WornByCorpse>
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<AverageOfAllAttacks>各攻击平均</AverageOfAllAttacks>
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<StatsReport_ScenarioFactor>剧本设置影响系数</StatsReport_ScenarioFactor>
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<!--<StatsReport_UnpoweredWorkTable>无电力供应</StatsReport_UnpoweredWorkTable>-->
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</LanguageData>
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</LanguageData>
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@ -30,7 +30,7 @@
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<FoodTypeFlags_VegetableOrFruit>蔬果</FoodTypeFlags_VegetableOrFruit>
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<FoodTypeFlags_Meat>生肉</FoodTypeFlags_Meat>
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<FoodTypeFlags_Corpse>尸体</FoodTypeFlags_Corpse>
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<FoodTypeFlags_Seed>seeds</FoodTypeFlags_Seed>
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<FoodTypeFlags_Seed>谷物</FoodTypeFlags_Seed>
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<FoodTypeFlags_AnimalProduct>畜产品</FoodTypeFlags_AnimalProduct>
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<FoodTypeFlags_Plant>植物</FoodTypeFlags_Plant>
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<FoodTypeFlags_Tree>树木</FoodTypeFlags_Tree>
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@ -158,4 +158,4 @@
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<!--<SpoilReason_Freezing>因低温而变质。</SpoilReason_Freezing>-->
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<!--<SpoilReason_HighTemperature>因高温而变质。</SpoilReason_HighTemperature>-->
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</LanguageData>
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</LanguageData>
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@ -60,8 +60,8 @@
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<Communication>交流</Communication>
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<Affects>影响</Affects>
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<BleedingRate>失血速率</BleedingRate>
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<TimeToDeath>death in {0}</TimeToDeath>
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<WontBleedOutSoon>no immediate danger</WontBleedOutSoon>
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<TimeToDeath>在{0}内死去</TimeToDeath>
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<WontBleedOutSoon>脱离危险</WontBleedOutSoon>
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<HealthOverview>概况</HealthOverview>
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<MedicalOperationsShort>手术({0})</MedicalOperationsShort>
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<MedicalOperationsMechanoidsShort>改造({0})</MedicalOperationsMechanoidsShort>
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@ -117,7 +117,7 @@
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<RansomDemand_Reject>拒绝</RansomDemand_Reject>
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<!-- Journey -->
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<JourneyOffer>A friendly AI from your past named Charlon Whitestone has sent you a message!\n\nHe reveals that he has a starship hidden on this planet, and sends you its world coordinates.\n\nIf you travel to the ship, Charlon will take you off this rim world, to the stars.</JourneyOffer>
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<JourneyOffer>一个曾经被你叫做沙隆·白石的友好AI给你发了一条消息!\n\n他透露说他在这个星球上有一艘太空船,并把坐标发给了你。\n\n如果你前往太空船,沙隆会带你离开边缘世界,飞向星空。</JourneyOffer>
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<!-- Caravan meeting -->
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<CaravanMeeting>Your caravan has met peacefully with a caravan from {0}. The other caravan is composed of:\n\n{1}</CaravanMeeting>
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@ -125,4 +125,4 @@
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<CaravanMeeting_Attack>Attack</CaravanMeeting_Attack>
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<CaravanMeeting_MoveOn>Move on</CaravanMeeting_MoveOn>
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</LanguageData>
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</LanguageData>
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@ -35,7 +35,7 @@
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<!-- Factions tab -->
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<Hostile>敌对</Hostile>
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<DefeatedLower>defeated</DefeatedLower>
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<DefeatedLower>被击败</DefeatedLower>
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<HostileTo>敌对派系:{0}</HostileTo>
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<CurrentGoodwill>此派系当前对你的好感度。</CurrentGoodwill>
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@ -12,7 +12,7 @@
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<PauseOnLoad>载入游戏后暂停游戏</PauseOnLoad>
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<PauseOnUrgentLetter>紧急提示时暂停游戏</PauseOnUrgentLetter>
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<CustomCursor>替换鼠标指针</CustomCursor>
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<UIScale>UI scale</UIScale>
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<UIScale>界面大小</UIScale>
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<KeyboardConfig>按键设置</KeyboardConfig>
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<ChooseLanguage>选择语言</ChooseLanguage>
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<ResetAdaptiveTutor>重置教程助手</ResetAdaptiveTutor>
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@ -22,9 +22,9 @@
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<ResetModsConfigOnCrash>崩溃后重置Mod配置</ResetModsConfigOnCrash>
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<LogVerbose>详细日志</LogVerbose>
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<OpenSaveGameDataFolder>打开存档文件夹</OpenSaveGameDataFolder>
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<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色姓氏:</NamesYouWantToSee>
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<NamesYouWantToSee>在游戏中或者游戏背景故事中你想看到的角色名称:</NamesYouWantToSee>
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<AddName>添加名称</AddName>
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<TypeFirstNickOrLastName>输入姓,名或昵称。</TypeFirstNickOrLastName>
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<TypeFirstNickOrLastName>输入姓氏,名字或昵称。</TypeFirstNickOrLastName>
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<MessageAlreadyPreferredName>这个名字已经在你的偏好列表上了。</MessageAlreadyPreferredName>
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<ChangeStoryteller>选择故事叙述者</ChangeStoryteller>
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<AutosaveInterval>自动保存间隔</AutosaveInterval>
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<WorldGenerate>生成世界</WorldGenerate>
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<WorldSaveAndFinish>保存并完成</WorldSaveAndFinish>
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<Reset>重设</Reset>
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<PlanetCoverage>Globe coverage</PlanetCoverage>
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<PlanetCoverage>星球覆盖率</PlanetCoverage>
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<PlanetRainfall>总体降雨量</PlanetRainfall>
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<PlanetTemperature>总体温度</PlanetTemperature>
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<PlanetRainfall_Low>Low</PlanetRainfall_Low>
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@ -41,7 +41,7 @@
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<PlanetTemperature_High>High</PlanetTemperature_High>
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<WorldSeed>种子</WorldSeed>
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<RandomizeSeed>随机种子</RandomizeSeed>
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<PlanetCoverageTip>行星的大小是固定的, 但由于表面地区的数量远超游戏的需要,并且可能需要非常长的时间生成,我们默认不会生成整个行星的表面。这个选项代表了你希望生成的行星表面所占据的比例。</PlanetCoverageTip>
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<PlanetCoverageTip>星球的大小是固定的, 但由于它比游戏所需的要大得多,所以我们默认不会生成整个行星的表面(可能需要很多时间)。这个选项代表了行星表面(可玩地区)所占据的比例。</PlanetCoverageTip>
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<!--=========== Select world ===================-->
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<SelectWorld>选择世界</SelectWorld>
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<MessageCaravanMemberHasExtremeMentalBreak>One of the caravan members has a mental break.</MessageCaravanMemberHasExtremeMentalBreak>
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<MessageMaxPlanetCoveragePerformanceWarning>Warning: It can take a very long time to generate an entire planet.</MessageMaxPlanetCoveragePerformanceWarning>
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<MessageMaxPlanetCoveragePerformanceWarning>警告:生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
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<MessagePlantDiedOfCold>{0} has died because of cold.</MessagePlantDiedOfCold>
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<MessagePlantDiedOfRot>{0} has died from rotting due to being left unharvested.</MessagePlantDiedOfRot>
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<MessagePlantDiedOfCold>{0}因为温度过低而死。</MessagePlantDiedOfCold>
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<MessagePlantDiedOfRot>{0}因一直没有被收获腐烂而死。</MessagePlantDiedOfRot>
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<MessagePawnBeingBurned>{0} is being burned by superheated air!</MessagePawnBeingBurned>
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<MessageAccidentalOverdose>{0} has accidentally overdosed while consuming {1}!</MessageAccidentalOverdose>
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<MessageCaravanArrivedAtDestination>{0} has arrived at its destination.</MessageCaravanArrivedAtDestination>
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<MessageCaravanArrivedAtDestination>{0}已经到达了目的地。</MessageCaravanArrivedAtDestination>
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<MessageCaravanIsVisitingFaction>{0} has arrived in {1}.</MessageCaravanIsVisitingFaction>
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<MessageCaravanIsVisitingFaction>{0}已经到达了{1}。</MessageCaravanIsVisitingFaction>
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<MessageCaravanEnteredWorldObject>{0} has arrived in {1}.</MessageCaravanEnteredWorldObject>
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<MessageCaravanEnteredWorldObject>{0}已经到达了{1}。</MessageCaravanEnteredWorldObject>
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<MessagePawnLeftMapAndCreatedCaravan>{0} has left the area and formed a caravan.</MessagePawnLeftMapAndCreatedCaravan>
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@ -165,44 +165,44 @@
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<MessageAutomaticallyReformedCaravan>Your colonists have reformed the caravan.</MessageAutomaticallyReformedCaravan>
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<MessageOldWoundHealed>Because of {0}, {1}'s {2} has healed.</MessageOldWoundHealed>
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<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
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<MessageRescueeJoined>Since you rescued HIM, {0} has joined your group!</MessageRescueeJoined>
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<MessageRescueeJoined>因为你救了HIM, {0}加入了你的团队!</MessageRescueeJoined>
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<MessageAttackedCaravanIsNowHostile>Because you attacked a caravan of {0}, this faction is now hostile to you.</MessageAttackedCaravanIsNowHostile>
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<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的贸易商队,这个派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
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<MessageTransporterUnreachable>Some transport pods are unreachable.</MessageTransporterUnreachable>
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<MessageTransportersNotAdjacent>All pod launchers connected to the selected transport pods must be adjacent.</MessageTransportersNotAdjacent>
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<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
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<MessageTransportersNotAdjacent>所有连接到运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
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<MessageTransportersLoadCanceled_TransporterDestroyed>The loading process has been canceled because one of the transport pods has been destroyed.</MessageTransportersLoadCanceled_TransporterDestroyed>
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<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>The loading process has been canceled because one of the pod launchers has been destroyed.</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
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<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载过程被取消了。</MessageTransportersLoadCanceled_TransporterDestroyed>
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<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载过程被取消了。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
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<MessageTransportersLoadingProcessStarted>Your colonists will now load the assigned items into the transport pods.</MessageTransportersLoadingProcessStarted>
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<MessageTransportersLoadingProcessStarted>你的殖民者现在会把指定的物品装载到运输舱中。</MessageTransportersLoadingProcessStarted>
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<MessageTransportPodsArrived>Your transport pods have arrived.</MessageTransportPodsArrived>
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<MessageTransportPodsArrivedAndLost>Your transport pods have arrived, but since there were no colonists inside, the contents are lost.</MessageTransportPodsArrivedAndLost>
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<MessageTransportPodsArrived_BecameHostile>{0} is now hostile to you.</MessageTransportPodsArrived_BecameHostile>
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<MessageTransportPodsArrived>你的运输舱已经到达。</MessageTransportPodsArrived>
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<MessageTransportPodsArrivedAndLost>你的运输舱已经到达,但由于里面没有殖民者,所有东西全部丢失了。</MessageTransportPodsArrivedAndLost>
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<MessageTransportPodsArrived_BecameHostile>{0}现在与你敌对。</MessageTransportPodsArrived_BecameHostile>
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<MessageFailedToLoadTransportersBecauseColonistLost>The loading process has been canceled because one of the colonists has been lost.</MessageFailedToLoadTransportersBecauseColonistLost>
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<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者不在了,装在过程被取消。</MessageFailedToLoadTransportersBecauseColonistLost>
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<MessageFinishedLoadingTransporters>Your colonists have finished loading the transport pods.</MessageFinishedLoadingTransporters>
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<MessageFinishedLoadingTransporters>你的殖民者已经完成了装载。</MessageFinishedLoadingTransporters>
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<MessageTransportPodsDestinationIsInvalid>Selected destination is invalid.</MessageTransportPodsDestinationIsInvalid>
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<MessageTransportPodsDestinationIsTooFar>Each pod launcher would need at least {0}x chemfuel to send transport pods that far.</MessageTransportPodsDestinationIsTooFar>
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<MessageTransportPodsDestinationIsInvalid>选择的目的地无效。</MessageTransportPodsDestinationIsInvalid>
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<MessageTransportPodsDestinationIsTooFar>每个发射器都需要至少{0}x燃料来把运输舱送到这么远的距离。</MessageTransportPodsDestinationIsTooFar>
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<MessageReformedCaravan>The caravan has been reformed.</MessageReformedCaravan>
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<MessageCantAbandonLastColonist>You can't abandon the last colonist.</MessageCantAbandonLastColonist>
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<MessageCantAbandonLastColonist>你不能抛弃最后一个殖民者。</MessageCantAbandonLastColonist>
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<MessageCantEquipIncapableOfViolence>Cannot equip: {0} is incapable of violence.</MessageCantEquipIncapableOfViolence>
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<MessageCantEquipIncapableOfManipulation>Cannot equip: incapable.</MessageCantEquipIncapableOfManipulation>
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<MessageCantEquipIncapableOfViolence>不能装备:{0}无法进行暴力行为。</MessageCantEquipIncapableOfViolence>
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<MessageCantEquipIncapableOfManipulation>不能装备:没有能力。</MessageCantEquipIncapableOfManipulation>
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<MessageSlaughteringBondedAnimal>Because they are bonded, slaughtering {0} will make {1} unhappy.</MessageSlaughteringBondedAnimal>
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<MessageSlaughteringBondedAnimal>由于他们的羁绊,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
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||||
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<MessageCaravanRunOutOfFood>{0} has run out of food ({1}).</MessageCaravanRunOutOfFood>
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<MessageSelectOwnBaseToFormCaravan>To form a caravan, select your own colony or a site where you have people.</MessageSelectOwnBaseToFormCaravan>
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||||
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<MessageScreenResTooSmallForUIScale>At this resolution and UI scale, the game interface would not fit on-screen. Please reduce UI scale or increase resolution.</MessageScreenResTooSmallForUIScale>
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||||
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面大小下, 游戏界面将不能正常在屏幕上显示。请减小界面比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
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</LanguageData>
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||||
|
Loading…
Reference in New Issue
Block a user