update for 2701

This commit is contained in:
VaniatD 2020-07-21 21:33:04 +08:00
parent 33a20ef765
commit 077e4b7083
25 changed files with 86 additions and 50 deletions

View File

@ -8,7 +8,7 @@
<!-- EN: Royalty -->
<Royalty.label>Royalty皇权</Royalty.label>
<!-- EN: - Empire faction\n- Royal title progression for your colonists\n- Psychic powers for Empire nobles\n- Call Imperial troops\n- Tribal psychics link with anima trees\n- Psychic meditation\n- Procedural quests system with lots of quest content\n- Mechanoid clusters\n- Imperial ultratech melee weapons\n- Bond with persona weapons\n- Cataphract armor\n- Techprints\n- Imperial body implants\n- Royal victory quest\n- New music album -->
<Royalty.description>- 帝国派系开始出现在星球上\n- 一条荣誉头衔的晋升道路\n- 帝国贵族将持有特殊的心灵力量\n- 随时呼唤帝国军队\n- 部落居民将能与仙树建立心灵连接\n- 心灵能力者将通过冥想来保持力量\n- 程序化的任务系统带来大量的任务\n- 机械集群将空投部署\n- 属于极致时代的帝国武器已启用\n- 现在能够与人格武器进行绑定\n- 新增坚韧的禁卫装甲\n- 有些科技需要使用蓝图\n- 帝国特有的植入物\n- 一个独特的结局——荣誉晋升\n- 新的音乐专辑</Royalty.description>
<!-- EN: - Empire faction\n- Noble title progression for your colonists\n- Psychic powers for combat and social influence\n - Nobles gain psychics through ceremony\n - Tribal psychics commune with anima trees\n - Steal psychic power through quests\n- Meditate to gain focus\n - Nobles meditate on the throne\n - Tribals meditate in nature\n - Pyromaniacs meditate to fire\n - Others meditate to the dead, or to blank walls\n- Use noble permits to call Imperial troops, shuttles, and orbital strikes\n- Procedural quests\n - Host rich nobles, poor refugees, and others\n - Defend crashed shuttles\n - Serve as aerial shock troops\n - Build monuments, defeat enemies, recruit visitors\n- Mechanoid clusters may deploy on your map\n - Wear them down with artillery\n - Sneak in for pinpoint strikes\n - Engage in frontal attacks\n - Lure enemies or allies into the danger\n- Persona weapons with personality traits\n- New gear\n - Jump packs for tactical flight\n - Broadshields for emergency defense\n - Cataphract armor for heavy combat\n - Locust armor for long jumps\n - Grenadier armor with frag support\n - Phoenix armor for flame warfare\n - Ultratech melee weapons\n- Techprints of new technology\n- Imperial body implants to augment brains, stomachs, arms, and skin\n- New musical instruments\n- Royal victory end-game quest\n- New music album by Alistair Lindsay -->
<Royalty.description>- 帝国派系开始出现在星球上\n- 一条荣誉头衔的晋升道路\n- 特殊的心灵力量,能够用于战斗和社交活动\n- 贵族通过仪式获得启灵\n- 部落居民将能与仙树建立心灵连接\n- 通过任务窃取启灵媒介\n- 心灵能力者将通过冥想来保持力量 \n- 冥想以获取精神力\n- 贵族坐在宝座上冥想\n- 部落居民在自然中冥想\n- 纵火狂在火焰中冥想 \n- 其他人可能会面对空白的墙壁或者棺材冥想\n- 使用贵族许可来呼叫帝国部队、劳工、穿梭机和轨道打击\n- 程序化的任务系统带来大量的任务\n- 接待各种访客,富有的贵族、贫穷的难民或者其他人\n- 保护坠毁的穿梭机\n- 建造纪念碑、击败敌人、招待访客\n- 机械集群将空投部署\n- 用大炮轰碎他们\n- 潜入进行精确打击\n- 正面强袭\n- 诱使敌人或者商队进入危险\n- 属于极致时代的帝国武器已启用\n- 现在能够与人格武器进行绑定——它们都有鲜明的个体特征 \n- 跳跃背包可以让你进行战术性飞行\n- 用于紧急防御的便携式护盾\n- 坚韧的禁卫装甲\n- 携带有破片手榴弹的掷弹兵装甲\n- 能跳远的飞蝗装甲\n- 带有大范围燃烧弹的凤凰装甲\n- 有些科技需要使用蓝图\n- 帝国特有的植入物\n- 一个独特的结局——荣誉晋升\n- 新的音乐专辑</Royalty.description>
</LanguageData>

View File

@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- UNUSED -->
<OpportunitySite_Scripts_ProblemCausers.questDescriptionRules.rulesStrings>
<li>questDescription(siteFaction==Pirate)->海盗在[map_definite]附近建立了一个哨站以骚扰你。 [allSitePartsDescriptions]\n\n前哨将一直保留 直到你派一个远行队在那里攻击和摧毁它.</li>
<li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械群集将保留 直到您派遣一个远行队在那里攻击和摧毁它.</li>
</OpportunitySite_Scripts_ProblemCausers.questDescriptionRules.rulesStrings>
</LanguageData>

View File

@ -13,6 +13,9 @@
<!-- EN: noble apparel -->
<ApparelNoble.label>高雅衣物</ApparelNoble.label>
<!-- EN: utility -->
<ApparelUtility.label>附件</ApparelUtility.label>
<!-- EN: headgear -->
<ArmorHeadgear.label>头饰</ArmorHeadgear.label>

View File

@ -61,7 +61,7 @@
<!-- EN: I'm a body purist; I would never take luciferium by choice. But I was forced! I feel unclean. -->
<ForcedMeToTakeLuciferiumMood.stages.forced_to_take_luciferium.description>我是身体纯净主义者。我绝对不会自己选择服用魔鬼素。但我被强迫服用!我觉得我不洁了。</ForcedMeToTakeLuciferiumMood.stages.forced_to_take_luciferium.description>
<!-- EN: got some lovin -->
<!-- EN: got some lovin' -->
<GotSomeLovin.stages.got_some_lovin.label>滚床单</GotSomeLovin.stages.got_some_lovin.label>
<!-- EN: There's nothing like a tumble between the sheets to lift the mood. -->
<GotSomeLovin.stages.got_some_lovin.description>再也没有什么比滚床单更开心了,嘿嘿!</GotSomeLovin.stages.got_some_lovin.description>

View File

@ -229,6 +229,13 @@
<!-- EN: The shuttle will leave in {0}. -->
<QuestPartShuttleLeaveDelayDescHidden>穿梭机将在{0}内离开。</QuestPartShuttleLeaveDelayDescHidden>
<!-- EN: Shuttle arriving in {0} -->
<QuestPartShuttleArriveDelay>穿梭机抵达({0}</QuestPartShuttleArriveDelay>
<!-- EN: A shuttle will arrive in {1}. The quest {0} requires you to load the following people or items onto the shuttle before it leaves:\n\n{2} -->
<QuestPartShuttleArriveDelayDesc>一架穿梭机将在{1}后抵达。任务{0}要求你在穿梭机离开之前将下列人和物资装载到穿梭机上:\n\n{2}</QuestPartShuttleArriveDelayDesc>
<!-- EN: A shuttle will arrive in {0}. -->
<QuestPartShuttleArriveDelayDescHidden>一架穿梭机将在{0}后抵达。</QuestPartShuttleArriveDelayDescHidden>
<!-- EN: Monument will be destroyed -->
<DisallowedBuildingInsideMonument>纪念碑将被摧毁</DisallowedBuildingInsideMonument>
<!-- EN: You've built a disallowed building inside one of your monuments. The monument will be considered destroyed in {0}. -->

View File

@ -788,6 +788,8 @@
<TransporterItemIsUnreachableMulti>运输舱与{1}x{0}之间没有路径。</TransporterItemIsUnreachableMulti>
<!-- EN: There is no path between the shuttle and {0}x {1}. -->
<TransporterSingleItemIsUnreachableMulti>穿梭机与{1}x{0}之间没有路径。</TransporterSingleItemIsUnreachableMulti>
<!-- EN: Only {0} colonists maximum allowed. -->
<TransporterSingleTooManyColonists>最多只允许{0}个殖民者。</TransporterSingleTooManyColonists>
<!-- Comms -->
<!-- EN: Social skill: {0} -->

View File

@ -409,8 +409,8 @@
<!-- Launch group -->
<!-- EN: Launch -->
<CommandLaunchGroup>发射</CommandLaunchGroup>
<!-- EN: Initiates the targeting process for launching a group of transport pods. The next step is choosing a target. The pods will fly and land together. -->
<CommandLaunchGroupDesc>启动发射多个运输舱的目标定位程序。下一步将选择目的地。同一组运输舱会自动飞向目的地并一起降落。 </CommandLaunchGroupDesc>
<!-- EN: Take off and fly to a destination. -->
<CommandLaunchGroupDesc>启动发射运输舱的目标定位程序。下一步将选择目的地。同一组运输舱会自动飞向目的地并一起降落。 </CommandLaunchGroupDesc>
<!-- EN: Some transport pods in this loading group are not connected to a fueling port. -->
<CommandLaunchGroupFailNotConnectedToFuelingPort>本发射组中部分运输舱未连接至燃料供给端。</CommandLaunchGroupFailNotConnectedToFuelingPort>
<!-- EN: Some pod launchers in this group have no fuel. -->

View File

@ -439,7 +439,7 @@
<!-- Quests -->
<!-- EN: A new quest has become available. It is called '{0}'. -->
<LetterQuestBecameAvailable>一个新任务现在可以进行,它被称为'{0}'。</LetterQuestBecameAvailable>
<!-- EN: If you dont accept the quest within {0}, it will expire. -->
<!-- EN: If you don't accept the quest within {0}, it will expire. -->
<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
<!-- EN: A new quest has become active. It is called '{0}'. -->
<LetterQuestBecameActive>一个新任务现在已激活,它被称为'{0}'。</LetterQuestBecameActive>

View File

@ -110,7 +110,7 @@
<WorldSeed>种子</WorldSeed>
<!-- EN: Randomize seed -->
<RandomizeSeed>随机种子</RandomizeSeed>
<!-- EN: The planet is always the same diameter, but since its far larger than needed for play, we dont generate the whole surface because it can take a very long time. This is the percentage of the surface that you want generated. -->
<!-- EN: The planet is always the same diameter, but since it's far larger than needed for play, we don't generate the whole surface because it can take a very long time. This is the percentage of the surface that you want generated. -->
<PlanetCoverageTip>星球的大小是固定的, 但由于它远远超出正常游戏所需,所以我们默认不会生成整个行星的表面(可能需要很多时间)。这个选项为你所想生成的星球表面比率。</PlanetCoverageTip>
<!-- EN: Factions -->
<WorldFactionsTab>派系</WorldFactionsTab>

View File

@ -190,7 +190,7 @@
<!-- EN: {PAWN1_labelShort} started a social fight with {PAWN2_labelShort}. -->
<MessageSocialFight>{PAWN1_labelShort}和{PAWN2_labelShort}打起来了。</MessageSocialFight>
<!-- EN: Colonists are gathering to celebrate {PAWN1_labelShort} and {PAWN2_labelShort}s marriage. -->
<!-- EN: Colonists are gathering to celebrate {PAWN1_labelShort} and {PAWN2_labelShort}'s marriage. -->
<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{PAWN1_labelShort}和{PAWN2_labelShort}的婚礼。</MessageNewMarriageCeremony>
<!-- EN: {PAWN1_labelShort} and {PAWN2_labelShort} are beginning their marriage ceremony! -->
<MessageMarriageCeremonyStarts>{PAWN1_labelShort}和{PAWN2_labelShort}开始举行婚礼庆典!</MessageMarriageCeremonyStarts>

View File

@ -1286,6 +1286,10 @@
<Reward_BestowingCeremony_Label>新的启灵等级</Reward_BestowingCeremony_Label>
<!-- EN: {PAWNNAME} gains psylink -->
<Reward_BestowingCeremony>{PAWNNAME}获得启灵</Reward_BestowingCeremony>
<!-- EN: Shuttle loot -->
<Reward_ShuttleLoot_Label>穿梭机掠夺</Reward_ShuttleLoot_Label>
<!-- EN: you can deconstruct and loot the shuttle -->
<Reward_ShuttleLoot>你可以拆除穿梭机来掠夺资源</Reward_ShuttleLoot>
<!-- EN: {TITLE} title -->
<Reward_Title_Label>{TITLE}头衔</Reward_Title_Label>
<!-- EN: {PAWNNAME} gains {TITLE} title from {FACTION} -->

View File

@ -130,7 +130,7 @@
<creditee>Indeed</creditee>
</li>
<li Class="CreditRecord_Text">
<text>修订日期2020年7月21日 20点14</text>
<text>修订日期2020年7月21日 21点32</text>
<anchor>MiddleRight</anchor>
</li>
</credits>

View File

@ -78,7 +78,7 @@
<!-- EN: neuroquake -->
<Neuroquake.label>神经震颤</Neuroquake.label>
<!-- EN: Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature on the map outside of safe circle near the caster will be driven violently insane. Casting this takes three hours of meditation, and afterwards, the caster will go into a three-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions. -->
<!-- EN: Find a discontinuity in the psychic field and unfold it, releasing a massive amount of psychic energy. Every creature on the map outside of a safe circle near the caster will be driven violently insane. Casting this takes three hours of meditation, and afterwards, the caster will go into a three-day psychic coma. The disturbing neuroquake echoes will inflict pain on everyone for many kilometers around, causing diplomatic consequences with all factions. -->
<Neuroquake.description>找到一个不连续的心灵场并展开它,释放出大量的精神能量。地图上在靠近施法者的安全圈之外的所有生物都会被疯狂驱使。释放这个能力需要三个小时的冥想,在这之后施法者会进入三天的心灵休克状态。令人不安的神经震颤回响会给周围数公里内的每个人造成痛苦,并且对所有派系产生外交影响。</Neuroquake.description>
<!-- EN: If you use neuroquake, everyone in this region will feel the neuroquake echo, you will lose goodwill with every non-hostile faction.\n\nNeuroquake takes three hours to cast, and cannot be interrupted. The caster will also fall into a psychic coma for several days.\n\nEveryone on the map except those in a small circle around the caster will be affected.\n\nDo you really want to cast neuroquake? -->
<Neuroquake.confirmationDialogText>如果你使用神经震颤,这个地区的所有人都会感受到“神经震颤”的回响,你将失去与所有非敌对派系的友好关系。\n\n神经震颤需要三个小时的释放时间并且不能被打断。施法者也会进入心灵休克数天。\n\n地图上除了施法者周围一个小范围的人之外其他人都会受到影响。\n\n你真的要释放神经震颤吗</Neuroquake.confirmationDialogText>
@ -130,7 +130,7 @@
<!-- EN: word of inspiration -->
<WordOfInspiration.label>启迪之语</WordOfInspiration.label>
<!-- EN: Speak words encouraging creativity while psychically hypercharging the targets mind with new ideas. The target will experience a random inspiration appropriate to them. -->
<!-- EN: Speak words encouraging creativity while psychically hypercharging the target's mind with new ideas. The target will experience a random inspiration appropriate to them. -->
<WordOfInspiration.description>通过鼓励的话传递心灵能量,使目标的精神受到启发。目标将获得一个适合的随机灵感。</WordOfInspiration.description>
<!-- EN: word of joy -->
@ -140,7 +140,7 @@
<!-- EN: word of love -->
<WordOfLove.label>迷爱之语</WordOfLove.label>
<!-- EN: Speak about someones romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This psycast can be used to connect two other people, induce love for the caster, or even induce love in ones self. -->
<!-- EN: Speak about someone's romantic virtues while using psychic suggestion to implant romantic desire in the listener. For days afterward, the listener will feel psychically-induced romantic attraction towards the other person. This greatly increases opinion and makes them much more likely to attempt romantic advances and marriage proposals if they get the chance. This psycast can be used to connect two other people, induce love for the caster, or force oneself to love another. -->
<WordOfLove.description>谈论关于某人的浪漫同时并使用心理暗示向听者灌输浪漫的欲望。在接下来的几天里,听者会感觉到心灵感应的浪漫中另一个人产生的吸引力。这大大增强了他们的看法,使他们更有可能在有机会的情况下表达爱意。这个心灵能力可以用来链接另外两人,诱导对施法者的爱,甚至对自己的爱。</WordOfLove.description>
<!-- EN: word of serenity -->
@ -150,7 +150,7 @@
<!-- EN: word of trust -->
<WordOfTrust.label>信赖之语</WordOfTrust.label>
<!-- EN: Speak to the prisoner while using psychic suggestion to reduce his resistance to recruitment. This psycast can only reduce a prisoners resistance, but cannot recruit him. -->
<!-- EN: Speak to the prisoner while using psychic suggestion to reduce his resistance to recruitment. This psycast can only reduce a prisoner's resistance, but cannot recruit him. -->
<WordOfTrust.description>与囚犯交谈,同时使用心理暗示来降低他对招募的抵抗情绪。这个心灵能力只能降低囚犯的抵抗,并不能招募他。</WordOfTrust.description>
</LanguageData>

View File

@ -7,7 +7,7 @@
<li>r_logentry->[INITIATOR_nameDef] used words and psychic suggestion to inspire [RECIPIENT_nameDef].</li>
-->
<WordOfInspiration.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef]用语言和精神暗示来激励[RECIPIENT_nameDef]。</li>
<li>r_logentry->[INITIATOR_nameDef]用语言和精神暗示来激励[RECIPIENT_nameDef]。</li>
</WordOfInspiration.logRulesInitiator.rulesStrings>
<!-- EN: word of joy -->
@ -16,7 +16,7 @@
<li>r_logentry->[INITIATOR_nameDef] psychically hypnotized [RECIPIENT_nameDef] into a warm, pleasant state of mind.</li>
-->
<WordOfJoy.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef]精神上催眠[RECIPIENT_nameDef]进入温暖而舒适的状态。</li>
<li>r_logentry->[INITIATOR_nameDef]精神上催眠[RECIPIENT_nameDef]进入温暖而舒适的状态。</li>
</WordOfJoy.logRulesInitiator.rulesStrings>
<!-- EN: word of love -->
@ -25,7 +25,7 @@
<li>r_logentry->[INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] should feel a new romantic desire.</li>
-->
<WordOfLove.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef]心灵暗示[RECIPIENT_nameDef]应该有一个浪漫欲望。</li>
<li>r_logentry->[INITIATOR_nameDef]心灵暗示[RECIPIENT_nameDef]应该有一个浪漫欲望。</li>
</WordOfLove.logRulesInitiator.rulesStrings>
<!-- EN: word of serenity -->
@ -34,7 +34,7 @@
<li>r_logentry->[INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] calm down, ending [RECIPIENT_possessive] mental break.</li>
-->
<WordOfSerenity.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef]心灵暗示[RECIPIENT_nameDef]冷静下来,结束了[RECIPIENT_possessive]精神崩溃。</li>
<li>r_logentry->[INITIATOR_nameDef]心灵暗示[RECIPIENT_nameDef]冷静下来,结束了[RECIPIENT_possessive]精神崩溃。</li>
</WordOfSerenity.logRulesInitiator.rulesStrings>
<!-- EN: word of trust -->
@ -43,7 +43,7 @@
<li>r_logentry->[INITIATOR_nameDef] psychically suggested that [RECIPIENT_nameDef] drop [RECIPIENT_possessive] guard.</li>
-->
<WordOfTrust.logRulesInitiator.rulesStrings>
<li>r_logentry->[INITIATOR_nameDef]心灵暗示[RECIPIENT_nameDef]放下[RECIPIENT_possessive]防备。</li>
<li>r_logentry->[INITIATOR_nameDef]心灵暗示[RECIPIENT_nameDef]放下[RECIPIENT_possessive]防备。</li>
</WordOfTrust.logRulesInitiator.rulesStrings>
</LanguageData>

View File

@ -5,11 +5,14 @@
<li>questDescription->[faction_name] is ready to grant [pawn_definite] the title of [newTitle] and the power of a level [psylinkLevel] psylink in a bestowing ceremony.\n\nThe bestower will arrive by shuttle and perform the ceremony.\n\nThe bestower will only give a title if any throneroom requirements are satisfied.\n\nYou can betray the bestower to steal psylink neuroformers, but this will make [faction_name] your enemy.\n\nIf you miss or fail this ceremony, there will be another opportunity later.</li>
-->
<BestowingCeremony.questDescriptionRules.rulesStrings>
<li>questDescription->[faction_name]准备在授勋仪式中授予 [pawn_definite] [newTitle]头衔以及等级[psylinkLevel]的启灵神经。 \n\n布施者将乘坐穿梭机来执行仪式。 \n\n你需要有一个与头衔相匹配的谒见厅布施者才会授予头衔。 \n\n你可以背叛布施者来盗取启灵神经构造装置 但这会使[faction_name]成为你的敌人。 \n\n如果你错过了仪式或者仪式失败了过些时候会有新的仪式机会。</li>
<li>questDescription->[faction_name]准备在授勋仪式中授予 [pawn_definite] [newTitle]头衔以及等级[psylinkLevel]的启灵神经。 \n\n布施者将乘坐穿梭机来执行仪式。 \n\n你需要有一个与头衔相匹配的谒见厅布施者才会授予头衔。 \n\n你可以背叛布施者来盗取启灵神经构造装置 但这会使[faction_name]成为你的敌人。 \n\n如果你错过了仪式或者仪式失败了过些时候会有新的仪式机会。</li>
</BestowingCeremony.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[pawn_definite]'s [newTitle] ceremony</li>
-->
<BestowingCeremony.questNameRules.rulesStrings>[pawn_definite]的[newTitle]仪式</BestowingCeremony.questNameRules.rulesStrings>
<!-- UNUSED -->
<BestowingCeremony.questNameRules.rulesStrings>[pawn_definite]的[newTitle]仪式</BestowingCeremony.questNameRules.rulesStrings>
</LanguageData>

View File

@ -58,7 +58,7 @@
<li>otherMembers(lodgerCount==1)-></li>
<li>otherMembers(lodgerCount>=2)-> and all other members of the [faction_name]</li>
<li>lodgersLeavingLetterLabel->[lodgersLabelSingularOrPlural] leaving</li>
<li>lodgersLeavingLetterText->{FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what youve done.</li>
<li>lodgersLeavingLetterText->{FACTION_leaderNameDef} thanks you for allowing {FACTION_leaderObjective} to stay at [map_definite] for these [questDurationTicks_duration]. {FACTION_leaderPronoun} is now moving on with {FACTION_leaderPossessive} people.\n\n{FACTION_leaderNameDef} says {FACTION_leaderPronoun} won't forget what you've done.</li>
-->
<Hospitality_Refugee.questContentRules.rulesStrings>
<li>lastOrNot(lodgerCount==1)-></li>
@ -241,18 +241,25 @@
</Hospitality_Refugee.questNameRules.rulesStrings>
<!-- EN:
<li>questDescription->a delayed reward for refugee quest</li>
<li>rewardLetterLabel->Hospitality reward</li>
<li>rewardLetterText->[lodgers0_nameDef] has contacted you. [rewardDelayTicks_duration] ago, you helped [lodgers0_objective] in desperate circumstances.\n\nSince then, [lodgers0_pronoun] has gotten back on [lodgers0_possessive] feet, and now [lodgers0_pronoun] wants to reward you properly for your help. [lodgers0_pronoun] is sending you the following via drop pod:\n\n[listOfRewards]</li>
-->
<RefugeeDelayedReward.questDescriptionRules.rulesStrings>
<li>questDescription->一份迟到的奖励——难民任务</li>
<RefugeeDelayedReward.questContentRules.rulesStrings>
<li>rewardLetterLabel->访客报酬</li>
<li>rewardLetterText->[lodgers0_nameDef] 已经联系过你。 [rewardDelayTicks_duration] 之前, 你在[lodgers0_objective]十分绝望的时候给与了帮助。\n\n后来[lodgers0_pronoun]靠着[lodgers0_possessive]的双腿重新站了起来, 现在 [lodgers0_pronoun] 想要对你的帮助给与得体的报酬。 [lodgers0_pronoun]通过空投舱向你发送了如下物资:\n\n[listOfRewards]</li>
</RefugeeDelayedReward.questContentRules.rulesStrings>
<!-- EN:
<li>questDescription->a delayed reward for refugee quest</li>
-->
<RefugeeDelayedReward.questDescriptionRules.rulesStrings>
<li>questDescription->一份迟到的奖励——难民任务</li>
</RefugeeDelayedReward.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->Refugee delayed reward</li>
-->
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
<!-- UNUSED -->
<RefugeeDelayedReward.questNameRules.rulesStrings>落难者迟到的回报</RefugeeDelayedReward.questNameRules.rulesStrings>
</LanguageData>

View File

@ -26,8 +26,8 @@
<li>shuttleDestroyedLetterText->The shuttle sent to collect the crashed [asker_faction_pawnsPlural] has been destroyed. The [asker_faction_pawnsPlural] will now leave on foot.\n\n[failLetterEndingCommon]</li>
-->
<ShuttleCrash_Rescue.questContentRules.rulesStrings>
<li>failLetterEndingCommon->未完成任务'[resolvedQuestName]'.</li>
<li>successLetterEndingCommon->已成功完成任务'[resolvedQuestName]'.</li>
<li>failLetterEndingCommon->未完成任务'[resolvedQuestName]'.</li>
<li>successLetterEndingCommon->已成功完成任务'[resolvedQuestName]'.</li>
<li>goodwillSomeCiviliansLost->并非所有[asker_faction_pawnSingular] [pawnLabel]都存活下来。[goodwillNegativelyAffected]</li>
<li>goodwillAllCiviliansLost->所有的[asker_faction_pawnSingular] [pawnLabelPlural]都没存活下来。[goodwillNegativelyAffected]</li>
<li>goodwillNegativelyAffected->Your goodwill with 每个未能返回的[pawnLabel]都会使[asker_faction_name]对你的好感下降。</li>
@ -78,7 +78,7 @@
<li>andCivilians(civilians_count==1)-></li>
<li>andCivilians(civilians_count==2)->和[pawnLabel]</li>
<li>andCivilians(civilians_count>=3)->和[pawnLabelPlural]</li>
</ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
</ShuttleCrash_Rescue.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[shuttle] [crash]</li>
<li>questName->[asker_faction_pawnSingular] [shuttle] [crash]</li>

View File

@ -7,10 +7,10 @@
<li>soldiers(requiredPawnCount==1)->[requiredPawnCount] soldier</li>
-->
<Mission_BanditCamp.questDescriptionRules.rulesStrings>
<li>questDescription->海盗在附近建立了前哨站以骚扰[asker_faction_name]的商队。[asker_nameDef]正计划对该前哨站进行空袭。[asker_pronoun]想要你为这次进攻提供[soldiers]。\n\n[asker_pronoun]会派出穿梭机接送你的殖民者,将他们带到攻击目标,并在事后带他们返回\n\n一旦开始进攻你必须在[timeoutTicks_duration]击败所有的敌人和炮塔。</li>
<li>questDescription->海盗在附近建立了前哨站以骚扰[asker_faction_name]的商队。[asker_nameDef]正计划对该前哨站进行空袭。[asker_pronoun]想要你为这次进攻提供[soldiers]。\n\n[asker_pronoun]会派出穿梭机接送你的殖民者,将他们带到攻击目标,并在事后带他们返回\n\n一旦开始进攻你必须在[timeoutTicks_duration]击败所有的敌人和炮塔。</li>
<li>soldiers(requiredPawnCount>1)->[requiredPawnCount]战士</li>
<li>soldiers(requiredPawnCount==1)->[requiredPawnCount]战士</li>
</Mission_BanditCamp.questDescriptionRules.rulesStrings>
</Mission_BanditCamp.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[questNameInner]</li>
<li>questName->[asker_nameDef]'s [questNameInner]</li>
@ -28,7 +28,8 @@
<li>work->work</li>
<li>work->job</li>
-->
<Mission_BanditCamp.questNameRules.rulesStrings><li>questName->[questNameInner]</li>
<Mission_BanditCamp.questNameRules.rulesStrings>
<li>questName->[questNameInner]</li>
<li>questName->[asker_nameDef]的[questNameInner]</li>
<li>questNameInner->[aerial][attack]</li>
<li>questNameInner->[target][attack]</li>
@ -42,6 +43,7 @@
<li>attack->进攻</li>
<li>attack->袭击</li>
<li>work->行动</li>
<li>work->工作</li></Mission_BanditCamp.questNameRules.rulesStrings>
<li>work->工作</li>
</Mission_BanditCamp.questNameRules.rulesStrings>
</LanguageData>

View File

@ -5,10 +5,10 @@
<li>questDescription(siteFaction==Pirate)->Pirates have set up an outpost near [map_definite] to harass you. [allSitePartsDescriptions]\n\nThe outpost will remain until you send a team there to attack and destroy it.</li>
<li>questDescription(siteFaction==Mechanoids)->A mechanoid cluster has landed not far from [map_definite]. [allSitePartsDescriptions]\n\nThe mech cluster will remain until you send a team there to attack and destroy it.</li>
-->
<OpportunitySite_Scripts_ProblemCausers.questDescriptionRules.rulesStrings>
<li>questDescription(siteFaction==Pirate)->海盗在[map_definite]附近建立了一个哨站以骚扰你。 [allSitePartsDescriptions]\n\n哨将一直保留, 直到你派一个远行队在那里攻击和摧毁它.</li>
<li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械集将保留, 直到您派遣一个远行队在那里攻击和摧毁它.</li>
</OpportunitySite_Scripts_ProblemCausers.questDescriptionRules.rulesStrings>
<ProblemCauser.questDescriptionRules.rulesStrings>
<li>questDescription(siteFaction==Pirate)->海盗在[map_definite]附近建立了一个哨站以骚扰你。 [allSitePartsDescriptions]\n\n哨将一直保留, 直到你派一个远行队在那里攻击和摧毁它</li>
<li>questDescription(siteFaction==Mechanoids)->一个机械集群已经降落在[map_definite]不远处。 [allSitePartsDescriptions]\n\n机械集将保留, 直到您派遣一个远行队在那里攻击和摧毁它</li>
</ProblemCauser.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName(siteFaction==Pirate)->Pirates with a [problemCauserLabel]</li>
<li>questName(siteFaction==Mechanoids)->Mech cluster with a [problemCauserLabel]</li>

View File

@ -8,7 +8,7 @@
<!-- EN: psychic reader -->
<PsychicReader.label>心灵阅读装置</PsychicReader.label>
<!-- EN: Gives limited mind-reading ability, improving the users ability to get the upper hand in negotiations and social situations. The effect is proportional to the users psychic sensitivity. -->
<!-- EN: Gives limited mind-reading ability, improving the user's ability to get the upper hand in negotiations and social situations. The effect is proportional to the user's psychic sensitivity. -->
<PsychicReader.description>提供有限的读心能力,帮助安装者在谈判和社交场合更好地占据上风,效果和安装者的心灵敏感度成正比。</PsychicReader.description>
<!-- EN: psychic sensitizer -->

View File

@ -3,12 +3,12 @@
<!-- EN: aesthetic nose -->
<AestheticNose.label>美学鼻</AestheticNose.label>
<!-- EN: The nose is shaped to the users desired form, matching prevalent beauty standards and enhancing physical impressions. -->
<!-- EN: The nose is shaped to the user's desired form, matching prevalent beauty standards and enhancing physical impressions. -->
<AestheticNose.description>这个鼻子可以变成安装者需要的样子,并且做到符合较为流行的审美,可以增强其他人对安装者的印象。</AestheticNose.description>
<!-- EN: aesthetic shaper -->
<AestheticShaper.label>美学塑形装置</AestheticShaper.label>
<!-- EN: A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the users taste - or that of their partner. -->
<!-- EN: A sophisticated package of hormonal and mechanite influences shapes the muscles and fat on the body, adding non-functional aesthetic tissue where needed to achieve a desired appearance. This implant can be configured to form various body shapes according to the user's taste - or that of their partner. -->
<AestheticShaper.description>这款植入物中尖端的荷尔蒙和机械组件能够塑造人体的肌肉和脂肪,在需要的地方添加非功能性的美学组织。并且可以按照安装者或者伴侣的喜好来调节具体形态。</AestheticShaper.description>
<!-- EN: armorskin gland -->
@ -48,7 +48,7 @@
<!-- EN: immunoenhancer -->
<Immunoenhancer.label>免疫增强装置</Immunoenhancer.label>
<!-- EN: An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the bodys natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly. -->
<!-- EN: An analysis computer inspects the bloodstream, classifies pathogens, and rapidly prompts the body's natural immune system to respond to them faster than it could alone. This speeds immunity gain significantly. -->
<Immunoenhancer.description>这款植入物中的微型计算机可以实时分析血液,对病原体进行分类,并迅速提示人体的免疫系统来应对。可以显著的提高免疫力。</Immunoenhancer.description>
<!-- EN: learning assistant -->
@ -58,7 +58,7 @@
<!-- EN: love enhancer -->
<LoveEnhancer.label>情爱增强装置</LoveEnhancer.label>
<!-- EN: Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted. -->
<!-- EN: Humans have always tried to use every new technology to enhance sexual satisfaction. Bionics were no exception. This implant makes physical and chemical changes to the body which enhance the experience of lovin' for both partners - both physically and psychologically. The implant unit can adapt to enhance both men and women upon being implanted. -->
<LoveEnhancer.description>人们一直在试图使用各种新技术来增加性满足感,即使是仿生学也不例外。这款植入物会改变身体的物化性质,从而增强双方爱恋的体验-在身体和心理上。植入后可以自适应的对男性或女性提供增强。</LoveEnhancer.description>
<!-- EN: neurocalculator -->
@ -68,7 +68,7 @@
<!-- EN: nuclear stomach -->
<NuclearStomach.label>核能胃</NuclearStomach.label>
<!-- EN: A micro-nuclear reactor combined with complex chemical synthesis replaces the bodys need for food energy. Food is required only to replace matter lost from the body, reducing the users intake needs significantly. This artifical stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer. -->
<!-- EN: A micro-nuclear reactor combined with complex chemical synthesis replaces the body's need for food energy. Food is required only to replace matter lost from the body, reducing the user's intake needs significantly. This artifical stomach cannot get food poisoning. However, there is little room to shield the reactor, so the radiation increases the risk of cancer. -->
<NuclearStomach.description>微型核能反应堆和复杂的化学反应相结合提供能量,取代了人体对食物中能量的需求。安装者只需要摄取小部分的食物来补偿身体损失的物质。这种人造胃可以完全避免食物中毒。但由于用来屏蔽反应堆的空间很小,产生的辐射会增加患癌的风险。</NuclearStomach.description>
<!-- EN: reprocessor stomach -->

View File

@ -12,7 +12,7 @@
<Plant_TreeAnima.description>一种罕见的树种,树皮温暖光滑,叶长,充满了发光微粒。仙树会与周围的生命体共鸣产生一种奇特的精神波动,这使得它们能够在各种环境生长。\n\n如果有人在仙树附近冥想它会在根部附近长出灵草。长出足够数量的灵草之后就可以与仙树进行心灵连接仪式这个仪式能提升人的心灵力量。只有部落的居民知道这个仪式的秘密。部落的心灵能力者也能够通过在仙树附近冥想来提升精神力。\n\n如果在附近放置了人工结构这一联系会减弱。祂们拒绝被封闭或者研究并且必须保持是自然的一部分。\n\n大多数的部落认为仙树并不只是一棵树而是世界意志的一部分肢体。</Plant_TreeAnima.description>
<!-- EN: About: Anima tree linking -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>关于:仙树连接</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterLabel>
<!-- EN: The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a persons focus types by looking at their info card with the i button. -->
<!-- EN: The anima tree now has {0} anima grass around it. This is enough for a tribal person to begin their first linking ritual!\n\nThe linking ritual gives a level of psylink and the ability to use psychic powers. Upgrading to a higher level requires more grass at each level.\n\nThe anima grass requirements for linking rituals to upgrade psycasters are:\n\n{1}\n\nNote: Only those with the nature focus type can meditate to or link with anima trees. You can see a person's focus types by looking at their info card with the i' button. -->
<Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>现在仙树周围有{0}x灵草。这足以让一个部落居民开始他们的连接仪式\n\n连接仪式提供一个启灵等级和相应的心灵能力。从任何一个等级升高到更高级别需要更多的灵草。\n\n使心灵能力者升级所需的灵草为\n\n{1}\n\n注意只有那些具有自然类媒介的人才能在仙树附近冥想或者与仙树连接。你可以在人物面板上点击i按钮打开详情来查看人物的冥想媒介类型。</Plant_TreeAnima.comps.CompPsylinkable.enoughPlantsLetterText>
<!-- EN: The anima tree has died and emitted a disturbing psychic scream. -->
<Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>仙树死亡,同时发出了令人不安的心灵尖啸。</Plant_TreeAnima.comps.CompGiveThoughtToAllMapPawnsOnDestroy.message>

View File

@ -13,7 +13,7 @@
<!-- EN: joyfuzz -->
<Joyfuzz.stages.joyfuzz.label>欢欣暗示</Joyfuzz.stages.joyfuzz.label>
<!-- EN: No matter what happens, I feel like Im okay with it for some reason. -->
<!-- EN: No matter what happens, I feel like I'm okay with it for some reason. -->
<Joyfuzz.stages.joyfuzz.description>不知道为啥,现在我感觉无论发生什么都可以接受。</Joyfuzz.stages.joyfuzz.description>
<!-- EN: minor psychic breakdown -->

View File

@ -42,7 +42,7 @@
<!-- EN: Beacon unusable -->
<ShipLandingBeaconUnusable>信标不可用</ShipLandingBeaconUnusable>
<!-- EN: A ship landing beacon is powered but cant be used. To be usable, four of these must be placed on the corners of a square at least 9 tiles wide, and the entire square area must be clear of obstructions including buildings, people, and animals. -->
<!-- EN: A ship landing beacon is powered but can't be used. To be usable, four of these must be placed on the corners of a square at least 9 tiles wide, and the entire square area must be clear of obstructions including buildings, people, and animals. -->
<ShipLandingBeaconUnusableDesc>一个飞船着陆信标通电但不可用。要想正常使用飞船着陆区四个信标必须放置在至少9x9区域的角落并且整个区域内必须没有任何障碍物包括建筑、人类、动物等。</ShipLandingBeaconUnusableDesc>
<!-- EN: Need meditation spot -->
@ -65,12 +65,9 @@
<!-- EN: A bestower is waiting to begin the bestowing ceremony. -->
<BestowerWaitingAlertDesc>一位布施者正在等待进行授勋仪式。</BestowerWaitingAlertDesc>
<!-- EN: Rescue shuttle arriving -->
<RescueShuttleArriving>救援穿梭机抵达</RescueShuttleArriving>
<!-- EN: A rescue shuttle will arrive in {0} hours to collect the crash-landed {1}. Protect them until it arrives. -->
<RescueShuttleArrivingDesc>一架救援穿梭机将在{0}小时内抵达来接回坠毁的{1}。在穿梭机抵达之前保护他们。</RescueShuttleArrivingDesc>
<!-- UNUSED -->
<RescueShuttleArriving>救援穿梭机抵达</RescueShuttleArriving>
<RescueShuttleArrivingDesc>一架救援穿梭机将在{0}小时内抵达来接回坠毁的{1}。在穿梭机抵达之前保护他们。</RescueShuttleArrivingDesc>
<LowPsyfocusAlert>低精神力</LowPsyfocusAlert>
<LowPsyfocusAlertDesc>这些殖民者的精神力过低,限制了他们使用心灵能力。为了获得精神力,他们需要进行冥想。\n\n{0}\n\n请放置一个「冥想点」并确保它可用。可以通过「管制」选项卡来为冥想指定一个特定的时间。</LowPsyfocusAlertDesc>

View File

@ -170,10 +170,11 @@
<!-- EN: {TARGET_definite} did not show up to the bestowing ceremony. The ceremony has been cancelled. -->
<LetterTextBestowingCeremonyExpired>{TARGET_definite}没有出现在授勋仪式上。授勋仪式被取消了</LetterTextBestowingCeremonyExpired>
<!-- EN: Who should be credited with {0} for fulfilling the trade request? -->
<LetterTextHonorAward>谁应该因完成贸易请求而获得{0}的奖励?</LetterTextHonorAward>
<!-- EN: Who should be credited with {0} for defeating the bandit camp? -->
<LetterTextHonorAward_BanditCamp>谁应该因击败匪徒营地而获得{0}的奖励?</LetterTextHonorAward_BanditCamp>
<!-- UNUSED -->
<LetterTextHonorAward>谁应该因完成贸易请求而获得{0}的奖励?</LetterTextHonorAward>
<LetterRoyalTitleAuthorityNeed>{PAWN_pronoun}对威严有了需求。满足此要求意味着需要修建一个适当的宝座供{PAWN_pronoun}进行统治。就算谒见厅可以共享,每个贵族仍然需要属于他们自己的宝座。</LetterRoyalTitleAuthorityNeed>
<LetterRoyalTitleStillEnabledJoyKind>{PAWN_pronoun}需要此娱乐活动:</LetterRoyalTitleStillEnabledJoyKind>
<LetterRoyalTitleStillDisabledJoyKind>{PAWN_pronoun}拒绝此娱乐活动:</LetterRoyalTitleStillDisabledJoyKind>