typos fix
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e1fe8a1e44
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@ -197,7 +197,7 @@
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<!-- EN: Identical blueprint already exists here. -->
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<!-- EN: Identical blueprint already exists here. -->
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<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
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<IdenticalBlueprintExists>此处已经存在相同的蓝图。</IdenticalBlueprintExists>
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<!-- EN: {0_label} cannot be built on this terrain. -->
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<!-- EN: {0_label} cannot be built on this terrain. -->
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<TerrainCannotSupport>地形无法支撑此物体。</TerrainCannotSupport>
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<TerrainCannotSupport>此地形无法建造{0_label}。</TerrainCannotSupport>
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<!-- EN: {0_label} requires terrain that supports: {1_label} -->
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<!-- EN: {0_label} requires terrain that supports: {1_label} -->
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<TerrainCannotSupport_TerrainAffordance>{0_label}需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordance>
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<TerrainCannotSupport_TerrainAffordance>{0_label}需要支持的地形:{1_label}</TerrainCannotSupport_TerrainAffordance>
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<!-- EN: {0_label} (when made of {2_label}) requires terrain that supports: {1_label} -->
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<!-- EN: {0_label} (when made of {2_label}) requires terrain that supports: {1_label} -->
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@ -11,10 +11,10 @@
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<AnimalInsanityMultiple>某种心灵波扫过了整个地区。你的殖民者们没出什么问题,但是……\n\n看来地区内的许多{0}都因此发狂了。</AnimalInsanityMultiple>
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<AnimalInsanityMultiple>某种心灵波扫过了整个地区。你的殖民者们没出什么问题,但是……\n\n看来地区内的许多{0}都因此发狂了。</AnimalInsanityMultiple>
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<!-- EN: Blight: {PLANTDEF_labelPlural} -->
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<!-- EN: Blight: {PLANTDEF_labelPlural} -->
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<LetterLabelCropBlight>枯萎病</LetterLabelCropBlight>
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<LetterLabelCropBlight>枯萎病:{PLANTDEF_labelPlural}</LetterLabelCropBlight>
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<!-- EN: Blight has been discovered on the {PLANTDEF_labelPlural}!
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<!-- EN: Blight has been discovered on the {PLANTDEF_labelPlural}!
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\nYou should cut or burn the affected plants before the blight spreads. -->
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\nYou should cut or burn the affected plants before the blight spreads. -->
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<LetterCropBlight>一位殖民者注意到你的作物发生了枯萎病!\n你应该在枯萎病扩散之前割除或烧掉枯萎的植物。</LetterCropBlight>
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<LetterCropBlight>一位殖民者注意到你的{PLANTDEF_labelPlural}发生了枯萎病!\n你应该在枯萎病扩散之前割除或烧掉枯萎的植物。</LetterCropBlight>
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<!-- EN: Miracle -->
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<!-- EN: Miracle -->
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<LetterLabelMiracleHeal>医疗奇迹</LetterLabelMiracleHeal>
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<LetterLabelMiracleHeal>医疗奇迹</LetterLabelMiracleHeal>
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@ -59,7 +59,7 @@
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<ShortCircuitWasHuge>这爆炸的规模可超级大啊,哇!</ShortCircuitWasHuge>
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<ShortCircuitWasHuge>这爆炸的规模可超级大啊,哇!</ShortCircuitWasHuge>
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<!-- EN: A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.\n\n{2} -->
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<!-- EN: A trade ship is passing nearby.\n\nThey are known as {0}. They are a {1}.\n\n{2} -->
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<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0},是{1}。</TraderArrival>
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<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0},是{1}。\n\n{2}</TraderArrival>
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<!-- EN: They're affiliated with {FACTION_name}. -->
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<!-- EN: They're affiliated with {FACTION_name}. -->
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<TraderArrivalFromFaction>他们隶属于{FACTION_name}。</TraderArrivalFromFaction>
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<TraderArrivalFromFaction>他们隶属于{FACTION_name}。</TraderArrivalFromFaction>
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<!-- EN: They are not affiliated with any faction. -->
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<!-- EN: They are not affiliated with any faction. -->
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@ -199,7 +199,7 @@
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<!-- EN: At some point in the coming days or quadrums, they will have their marriage ceremony and invite all the colonists. Consider placing a marriage spot if you want to control where the ceremony occurs. -->
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<!-- EN: At some point in the coming days or quadrums, they will have their marriage ceremony and invite all the colonists. Consider placing a marriage spot if you want to control where the ceremony occurs. -->
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<LetterAcceptedProposal>在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
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<LetterAcceptedProposal>在未来数天或数季度后,他们将举行婚礼,并邀请所有的殖民者。如果你想指定婚礼地点,请考虑放置一个婚礼举办点。(「建筑规划」-「杂项」中你能找到婚礼举办点。)</LetterAcceptedProposal>
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<!-- EN: {PAWN_label} will change {PAWN_possessive} last name to {1}. -->
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<!-- EN: {PAWN_label} will change {PAWN_possessive} last name to {1}. -->
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<LetterAcceptedProposal_NameChange>{PAWN_labelShort}会将{PAWN_possessive}的姓氏改成{PAWN_possessive}的姓氏。</LetterAcceptedProposal_NameChange>
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<LetterAcceptedProposal_NameChange>{PAWN_label}会将{PAWN_possessive}的姓氏改成{1}。</LetterAcceptedProposal_NameChange>
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<!-- EN: {INITIATOR_nameFull} is going to be unhappy about this. -->
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<!-- EN: {INITIATOR_nameFull} is going to be unhappy about this. -->
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<LetterRejectedProposal>{INITIATOR_nameFull}伤心欲绝。</LetterRejectedProposal>
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<LetterRejectedProposal>{INITIATOR_nameFull}伤心欲绝。</LetterRejectedProposal>
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@ -407,7 +407,7 @@
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<!-- Quests -->
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<!-- Quests -->
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<!-- EN: A new quest has become available. It is called '{0}'. -->
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<!-- EN: A new quest has become available. It is called '{0}'. -->
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<LetterQuestBecameAvailable>一个新的任务得到启用。该任务被成为'{0}'。</LetterQuestBecameAvailable>
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<LetterQuestBecameAvailable>一个新的任务得到启用。该任务被称为'{0}'。</LetterQuestBecameAvailable>
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<!-- EN: If you don’t accept the quest within {0}, it will expire. -->
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<!-- EN: If you don’t accept the quest within {0}, it will expire. -->
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<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
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<LetterQuestRequiresAcceptance>如果你不在{0}内接受任务,它将过期。</LetterQuestRequiresAcceptance>
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<!-- EN: A new quest has become active. It is called '{0}'. -->
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<!-- EN: A new quest has become active. It is called '{0}'. -->
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@ -5,7 +5,10 @@
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<li>decreeIntro->[asker_nameDef], your [asker_bestRoyalTitle], has issued a royal decree.</li>
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<li>decreeIntro->[asker_nameDef], your [asker_bestRoyalTitle], has issued a royal decree.</li>
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<li>decreeThreatInfo->If you fail to fulfill this decree within [decreeDays] days, [asker_nameDef] will start to become unhappy. [asker_possessive] anger will increase over time until the decree is satisfied.</li>
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<li>decreeThreatInfo->If you fail to fulfill this decree within [decreeDays] days, [asker_nameDef] will start to become unhappy. [asker_possessive] anger will increase over time until the decree is satisfied.</li>
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-->
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-->
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<DecreeSetup.questDescriptionRules.rulesStrings>你的[asker_bestRoyalTitle],[asker_nameDef]对一项荣誉法令困惑不已。</DecreeSetup.questDescriptionRules.rulesStrings>
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<DecreeSetup.questDescriptionRules.rulesStrings>
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<li>decreeIntro->你的[asker_bestRoyalTitle],[asker_nameDef],颁布了一条皇家法令。</li>
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<li>decreeThreatInfo->如果你无法在[decreeDays]天内满足这条法令,[asker_nameDef]将会不快。除非你满足这条法令,不然[asker_possessive]怒火将会不断提升</li>
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</DecreeSetup.questDescriptionRules.rulesStrings>
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<!-- EN: [asker_nameDef]'s decree forgotten -->
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<!-- EN: [asker_nameDef]'s decree forgotten -->
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<DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>[asker_nameDef]的法令被遗忘</DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>
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<DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>[asker_nameDef]的法令被遗忘</DecreeSetup.root.nodes.Delay.node.nodes.Letter.label.slateRef>
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<!-- EN: [asker_nameDef] has forgotten about [asker_possessive] decree. -->
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<!-- EN: [asker_nameDef] has forgotten about [asker_possessive] decree. -->
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