
This mod introduces various automated crafting tech and UF Framework based buildings to simplifiy and liberate your pawns from dull working all their day.
143 lines
4.9 KiB
XML
143 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>AutoESmelter</defName>
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<label>Automated Electric Smelter</label>
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<description>Electric Smelter, But automated with 10 working slots, no longer should your pawn cooked their limbs due to high temputre.</description>
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<graphicData>
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<texPath>Things/Building/Production/ElectricFurnace/TableFurnaceElectric</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,1)</drawSize>
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<shaderType>CutoutComplex</shaderType>
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<shadowData>
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<volume>(2.7, 1.0, 0.85)</volume>
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<offset>(0,0,0)</offset>
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</shadowData>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<pathCost>80</pathCost>
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<statBases>
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<WorkToBuild>3500</WorkToBuild>
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<MaxHitPoints>230</MaxHitPoints>
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<Flammability>1.0</Flammability>
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<Cleanliness>-8</Cleanliness>
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</statBases>
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<size>(3,1)</size>
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<stuffCategories>
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<li>RuggedMetallic</li>
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</stuffCategories>
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<costStuffCount>170</costStuffCount>
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<costList>
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<ComponentIndustrial>12</ComponentIndustrial>
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<ElectronicComponents>12</ElectronicComponents>
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<Mechanism>15</Mechanism>
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</costList>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>1200</basePowerConsumption>
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<shortCircuitInRain>true</shortCircuitInRain>
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</li>
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<li Class="SK.CompProperties_LowIdleDraw">
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<compClass>SK.CompPowerLowIdleDraw</compClass>
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<idlePowerFactor>0.1</idlePowerFactor>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>9.5</heatPerSecond>
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<heatPushMaxTemperature>75</heatPushMaxTemperature>
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</li>
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</comps>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<designationCategory>Production</designationCategory>
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<researchPrerequisites>
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<li>Metal_Automated_1</li>
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</researchPrerequisites>
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<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
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<!-- ThingDef_UF fields -->
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<showProductIcon>true</showProductIcon>
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<barOffset>(0.0, 0.25)</barOffset>
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<barScale>(1.0, 1.0)</barScale>
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<slotsCount>10</slotsCount>
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</ThingDef>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>AutoEAF</defName>
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<label>Automated Electric Arc Furnace</label>
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<description>Electric Arc Furnace, But automated with 10 working slots, no longer should your pawn cooked their limbs due to high temputre.</description>
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<graphicData>
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<texPath>Things/Building/Production/EAF/EAF_off</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(3,3)</drawSize>
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<shadowData>
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<volume>(2.7, 1.0, 2.7)</volume>
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<offset>(0,0,0)</offset>
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</shadowData>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<pathCost>80</pathCost>
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<statBases>
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<WorkToBuild>4500</WorkToBuild>
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<MaxHitPoints>280</MaxHitPoints>
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<Flammability>0</Flammability>
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<Beauty>-60</Beauty>
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<Cleanliness>-7</Cleanliness>
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</statBases>
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<size>(3,3)</size>
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<stuffCategories>
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<li>RuggedMetallic</li>
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</stuffCategories>
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<costStuffCount>240</costStuffCount>
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<costList>
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<ReinforcedConcrete>64</ReinforcedConcrete>
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<ComponentIndustrial>20</ComponentIndustrial>
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<Mechanism>15</Mechanism>
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<ElectronicComponents>8</ElectronicComponents>
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</costList>
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<comps>
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<li Class="CompProperties_Power">
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<compClass>CompPowerTrader</compClass>
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<basePowerConsumption>2400</basePowerConsumption>
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<shortCircuitInRain>true</shortCircuitInRain>
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</li>
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<li Class="SK.CompProperties_LowIdleDraw">
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<compClass>SK.CompPowerLowIdleDraw</compClass>
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<idlePowerFactor>0.1</idlePowerFactor>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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<li Class="CompProperties_HeatPusher">
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<compClass>CompHeatPusherPowered</compClass>
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<heatPerSecond>9.5</heatPerSecond>
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<heatPushMaxTemperature>75</heatPushMaxTemperature>
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</li>
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</comps>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<designationCategory>Production</designationCategory>
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<researchPrerequisites>
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<li>Metal_Automated_2</li>
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</researchPrerequisites>
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<constructionSkillPrerequisite>10</constructionSkillPrerequisite>
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<!-- ThingDef_UF fields -->
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<showProductIcon>true</showProductIcon>
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<barOffset>(0.0, 0.25)</barOffset>
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<barScale>(1.0, 1.0)</barScale>
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<slotsCount>10</slotsCount>
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</ThingDef>
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</Defs> |