Created Changelog.md
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<author>isekaiob</author>
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<supportedVersions>
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<li>1.3</li>
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<li>1.4</li>
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</supportedVersions>
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<packageId>isekaiob.SKOilAutomation</packageId>
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<description>Automated Oil factory production for HSK Version of Rimfeller</description>
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<packageId>isekaiob.HSKGrinder</packageId>
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<description>Multiple Buildings and Recipes to help Automating HSK Products which i found grinding for my pawns to fill their day with :D.
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Includes: * Automated Oil factory production for HSK Version of Rimfeller \n* Automated Metal Smeltry \n* Automated Composter \n* Enlarged Drying Racks \n* Automated Electronic Chips Making(WIP) \n
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Along with their respective research requirements to enable.
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</description>
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<loadAfter>
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<li>skyarkhangel.HSK</li>
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<li>Dubwise.Rimefeller</li>
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<li>Dubwise.Rimefeller</li>
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</loadAfter>
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</ModMetaData>
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CHANGELOG.MD
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CHANGELOG.MD
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# CHANGELOG.MD
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## 2023-06-15
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Created Changelog.md
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Renamed Project to isekaiob.HSKGrinder
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Added Enlarged Composer, Enlarged DryingRack,respective Bulk processing recipes.
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98
Defs/RecipeDefs/Enlarged_CoreSK.xml
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98
Defs/RecipeDefs/Enlarged_CoreSK.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<RecipeDef ParentName="Make_TobaccoBase" Class="UniversalFermenterSK.RecipeDef_UF">
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<defName>Make_Tobacco_75</defName>
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<label>make dried tobacco 75</label>
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<description>Make dried tobacco 75. Takes 3 days to make, only available for Large Industrial Drying Rack,Space Effecient!</description>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>RawTobacco</li>
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</thingDefs>
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</filter>
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<count>75</count>
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</li>
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</ingredients>
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<products>
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<DriedLeavesTobacco>75</DriedLeavesTobacco>
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</products>
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<recipeUsers>
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<li>EnlargedDryingRack</li>
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</recipeUsers>
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<!-- RecipeDef_UF fields -->
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<slotsRequired>10</slotsRequired>
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</RecipeDef>
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<RecipeDef ParentName="Make_SmokeleafBase" Class="UniversalFermenterSK.RecipeDef_UF">
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<defName>Make_Smokeleaf_75</defName>
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<label>make dried smokeleaf 75</label>
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<description>Make dried smokeleaf 75. Takes 4 days to make,only available for Large Industrial Drying Rack,Space Effecient!.</description>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>SmokeleafLeaves</li>
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</thingDefs>
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</filter>
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<count>75</count>
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</li>
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</ingredients>
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<products>
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<DriedLeavesSmokeleaf>75</DriedLeavesSmokeleaf>
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</products>
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<recipeUsers>
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<li>EnlargedDryingRack</li>
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</recipeUsers>
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<!-- RecipeDef_UF fields -->
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<slotsRequired>10</slotsRequired>
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</RecipeDef>
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<RecipeDef ParentName="Make_DriedFruitBase" Class="UniversalFermenterSK.RecipeDef_UF">
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<defName>Make_DriedFruit_75</defName>
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<label>make dried fruit x5</label>
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<description>Make dried fruit 75. Takes 2 days to make,only available for Large Industrial Drying Rack,Space Effecient!</description>
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<ingredients>
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<li>
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<filter>
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<categories>
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<li>FruitFoodRaw</li>
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</categories>
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</filter>
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<count>75</count>
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</li>
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</ingredients>
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<products>
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<driedfruit>75</driedfruit>
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</products>
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<recipeUsers>
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<li>EnlargedDryingRack</li>
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</recipeUsers>
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<!-- RecipeDef_UF fields -->
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<slotsRequired>10</slotsRequired>
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</RecipeDef>
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<RecipeDef ParentName="Make_FertilizerBase" Class="UniversalFermenterSK.RecipeDef_UF">
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<defName>Make_Fertilizer_25</defName>
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<label>make fertilizer 25</label>
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<description>Make fertilizer 25. Takes 2.8 days to make,only available for Large Industrial Compost Barrel.</description>
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<ingredients>
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<li>
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<filter>
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<thingDefs>
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<li>Compost</li>
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</thingDefs>
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</filter>
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<count>25</count>
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</li>
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</ingredients>
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<products>
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<Fertilizer>25</Fertilizer>
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</products>
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<recipeUsers>
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<li>EnlargedCompostBarrel</li>
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</recipeUsers>
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<!-- RecipeDef_UF fields -->
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<slotsRequired>25</slotsRequired>
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</RecipeDef>
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</Defs>
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</li>
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<li Class="SK.CompProperties_LowIdleDraw">
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<compClass>SK.CompPowerLowIdleDraw</compClass>
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<idlePowerFactor>0.1</idlePowerFactor>
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<idlePowerFactor>0.2</idlePowerFactor>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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<heatPushMaxTemperature>75</heatPushMaxTemperature>
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</li>
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</comps>
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<tickerType>Long</tickerType>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<designationCategory>Production</designationCategory>
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<WorkToBuild>4500</WorkToBuild>
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<MaxHitPoints>280</MaxHitPoints>
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<Flammability>0</Flammability>
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<Beauty>-60</Beauty>
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<Cleanliness>-7</Cleanliness>
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<Beauty>-48</Beauty>
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<Cleanliness>-9</Cleanliness>
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</statBases>
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<size>(3,3)</size>
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<stuffCategories>
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</li>
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<li Class="SK.CompProperties_LowIdleDraw">
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<compClass>SK.CompPowerLowIdleDraw</compClass>
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<idlePowerFactor>0.1</idlePowerFactor>
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<idlePowerFactor>0.2</idlePowerFactor>
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</li>
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<li Class="CompProperties_Flickable"/>
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<li Class="CompProperties_Breakdownable"/>
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<heatPushMaxTemperature>75</heatPushMaxTemperature>
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</li>
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</comps>
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tickerType>Long</tickerType>
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<interactionCellOffset>(0,0,-1)</interactionCellOffset>
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<terrainAffordanceNeeded>Heavy</terrainAffordanceNeeded>
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<designationCategory>Production</designationCategory>
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Defs/ThingDefs_Buildings/Buildings_EnlargedConvertion.xml
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Defs/ThingDefs_Buildings/Buildings_EnlargedConvertion.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<Defs>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>EnlargedCompostBarrel</defName>
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<label>Industrial compost barrel</label>
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<description>A Large,industry level metal compost barrel able to bulk convert at most 75 compost into 75 fertilizer.</description>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/CompostBarrel</texPath>
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<drawSize>(2,2)</drawSize>
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<graphicClass>Graphic_Multi</graphicClass>
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<shaderType>CutoutComplex</shaderType>
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<shadowData>
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<volume>(0.6, 0.7, 0.6)</volume>
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<offset>(0,0,0)</offset>
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</shadowData>
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<damageData>
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<rect>(0.05,0.1,0.9,0.9)</rect>
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</damageData>
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</graphicData>
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<size>(2,2)</size>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<statBases>
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<WorkToBuild>1700</WorkToBuild>
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<Mass>10</Mass>
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<MaxHitPoints>100</MaxHitPoints>
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<Flammability>0.75</Flammability>
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<Cleanliness>-16</Cleanliness>
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</statBases>
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<stuffCategories>
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<li>StrongMetallic</li>
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</stuffCategories>
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<costStuffCount>400</costStuffCount>
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<costList>
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<ComponentIndustrial>8</ComponentIndustrial>
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<ElectronicComponents>2</ElectronicComponents>
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</costList>
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<rotatable>true</rotatable>
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<designationCategory>Production</designationCategory>
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<tickerType>Long</tickerType>
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<building>
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<uninstallWork>750</uninstallWork>
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</building>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<researchPrerequisites>
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<li>SewageSludgeComposting</li>
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</researchPrerequisites>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<!-- ThingDef_UF fields -->
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<showProductIcon>true</showProductIcon>
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<barOffset>(0.0, 0.25)</barOffset>
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<barScale>(1.0, 1.0)</barScale>
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<!--Todo: EDIT-->
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<slotsCount>75</slotsCount>
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</ThingDef>
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<ThingDef ParentName="UniversalFermenterBase" Class="UniversalFermenterSK.ThingDef_UF">
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<defName>EnlargedDryingRack</defName>
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<label>Enlarged Drying Rack</label>
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<drawerType>MapMeshAndRealTime</drawerType>
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<graphicData>
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<texPath>Things/Building/Production/LeafDryingRack</texPath>
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<graphicClass>Graphic_Multi</graphicClass>
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<drawSize>(4,2)</drawSize>
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<shadowData>
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<volume>(1.7, 0.5, 0.7)</volume>
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<offset>(0,0,0)</offset>
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</shadowData>
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<damageData>
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<cornerTL>Damage/Corner</cornerTL>
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<cornerTR>Damage/Corner</cornerTR>
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<cornerBL>Damage/Corner</cornerBL>
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<cornerBR>Damage/Corner</cornerBR>
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</damageData>
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</graphicData>
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<minifiedDef>MinifiedThing</minifiedDef>
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<thingCategories>
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<li>BuildingsProduction</li>
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</thingCategories>
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<fillPercent>0.45</fillPercent>
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<pathCost>60</pathCost>
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<statBases>
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<WorkToBuild>3000</WorkToBuild>
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<Mass>100</Mass>
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<MaxHitPoints>350</MaxHitPoints>
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<Flammability>0.75</Flammability>
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</statBases>
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<description>A Large,Industrial metallic Drying-Rack For Drying Berries, Smokeleaf and Tobacco leaves.</description>
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<stuffCategories>
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<li>StrongMetallic</li>
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</stuffCategories>
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<costStuffCount>300</costStuffCount>
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<costList>
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<ComponentIndustrial>10</ComponentIndustrial>
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<ElectronicComponents>2</ElectronicComponents>
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</costList>
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<size>(4,2)</size>
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<building>
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<uninstallWork>650</uninstallWork>
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</building>
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<comps>
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<li Class="CompProperties_Forbiddable"/>
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</comps>
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<tickerType>Long</tickerType>
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<rotatable>true</rotatable>
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<designationCategory>Production</designationCategory>
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<constructionSkillPrerequisite>8</constructionSkillPrerequisite>
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<!-- ThingDef_UF fields -->
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<showProductIcon>true</showProductIcon>
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<barOffset>(0.0, 0.25)</barOffset>
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<barScale>(1.0, 1.0)</barScale>
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<slotsCount>50</slotsCount>
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</ThingDef>
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</Defs>
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55
Patches/EnlargedCoreSK.xml
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Patches/EnlargedCoreSK.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>Core SK</li>
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</mods>
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<match Class="PatchOperationSequence">
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<operations>
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<!-- RECIPES -->
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<li Class="PatchOperationAdd">
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<xpath>Defs/RecipeDef[@Name="Make_DriedFruitBase"]/recipeUsers</xpath>
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<value>
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<li>EnlargedDryingRack</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/RecipeDef[@Name="Make_SmokeleafBase"]/recipeUsers</xpath>
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<value>
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<li>EnlargedDryingRack</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/RecipeDef[@Name="Make_TobaccoBase"]/recipeUsers</xpath>
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<value>
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<li>EnlargedDryingRack</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/RecipeDef[@Name="Make_FertilizerBase"]/recipeUsers</xpath>
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<value>
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<li>EnlargedCompostBarrel</li>
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</value>
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</li>
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<!-- ARCH MENU -->
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<li Class="PatchOperationAdd">
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<xpath>Defs/ArchitectSense.DesignationSubCategoryDef[defName="SubCategory_DryingRack"]/defNames</xpath>
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<value>
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<li>EnlargedDryingRack</li>
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</value>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>Defs/ArchitectSense.DesignationSubCategoryDef[defName="SubCategory_Composters"]/defNames</xpath>
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<value>
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<li>EnlargedCompostBarrel</li>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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