125 lines
7.6 KiB
XML
125 lines
7.6 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
|
||
<LanguageData>
|
||
|
||
<DesignatorCancel>取消</DesignatorCancel>
|
||
<DesignatorCancelDesc>取消指定的建造、采矿、搬运、收获以及其它所有的指令。</DesignatorCancelDesc>
|
||
|
||
<DesignatorCutPlants>割除</DesignatorCutPlants>
|
||
<DesignatorCutPlantsDesc>标记需要割除的植物。选中的植物将被完全移除,植物上的食物或资源会被收获。</DesignatorCutPlantsDesc>
|
||
|
||
<DesignatorDeconstruct>拆除</DesignatorDeconstruct>
|
||
<DesignatorDeconstructDesc>拆除建筑并回收部分资源。</DesignatorDeconstructDesc>
|
||
|
||
<DesignatorUninstall>拆装</DesignatorUninstall>
|
||
<DesignatorUninstallDesc>将此物拆装以便移动、售出或者安装在别处。</DesignatorUninstallDesc>
|
||
|
||
<DesignatorHarvest>收割</DesignatorHarvest>
|
||
<DesignatorHarvestDesc>标记需要收割的作物以获取食物或其它产品。</DesignatorHarvestDesc>
|
||
|
||
<DesignatorHarvestWood>伐木</DesignatorHarvestWood>
|
||
<DesignatorHarvestWoodDesc>标记需要被砍掉的树木以获取原木。</DesignatorHarvestWoodDesc>
|
||
|
||
<DesignatorHaulThings>搬运</DesignatorHaulThings>
|
||
<DesignatorHaulThingsDesc>标记需要搬到贮存区的石块等物品。不需要对食物和尸体之类使用,这些总是会自动完成的。</DesignatorHaulThingsDesc>
|
||
<MustHaulHaulables>只能标记可搬运但不会被自动搬运的物品。(比如石块)</MustHaulHaulables>
|
||
|
||
<DesignatorHunt>狩猎</DesignatorHunt>
|
||
<DesignatorHuntDesc>标记需要被猎人猎取的动物。</DesignatorHuntDesc>
|
||
|
||
<DesignatorMine>采矿</DesignatorMine>
|
||
<DesignatorMineDesc>标记需要被开采的岩石。</DesignatorMineDesc>
|
||
|
||
<DesignatorSmoothFloor>打磨地面</DesignatorSmoothFloor>
|
||
<DesignatorSmoothFloorDesc>标记需要被打磨的粗糙石质地面。</DesignatorSmoothFloorDesc>
|
||
|
||
<DesignatorPlan>计划</DesignatorPlan>
|
||
<DesignatorPlanDesc>放置计划中的指令。它们去了帮助你规划扩张之外没有别的用处。</DesignatorPlanDesc>
|
||
|
||
<DesignatorPlanRemove>移除计划</DesignatorPlanRemove>
|
||
<DesignatorPlanRemoveDesc>移除计划中的指令。</DesignatorPlanRemoveDesc>
|
||
|
||
<DesignatorAreaHomeExpand>规划居住区域</DesignatorAreaHomeExpand>
|
||
<DesignatorAreaHomeExpandDesc>只有在居住区内居民才会修理建筑,打扫地面以及灭火。</DesignatorAreaHomeExpandDesc>
|
||
<DesignatorAreaHomeClear>移除居住区域</DesignatorAreaHomeClear>
|
||
<DesignatorAreaHomeClearDesc>移除一片居住区域。居民不会再在这里打扫修理或者灭火。</DesignatorAreaHomeClearDesc>
|
||
|
||
<DesignatorAreaBuildRoofExpand>规划屋顶区域</DesignatorAreaBuildRoofExpand>
|
||
<DesignatorAreaBuildRoofExpandDesc>居民会在该区域内建造屋顶。</DesignatorAreaBuildRoofExpandDesc>
|
||
<DesignatorAreaBuildRoofClear>移除屋顶区域</DesignatorAreaBuildRoofClear>
|
||
<DesignatorAreaBuildRoofClearDesc>移除居民会建造屋顶的区域,当前已建好的屋顶依然存在,但是不会再建新的了。</DesignatorAreaBuildRoofClearDesc>
|
||
|
||
<DesignatorAreaNoRoofExpand>规划露天区域</DesignatorAreaNoRoofExpand>
|
||
<DesignatorAreaNoRoofExpandDesc>居民会移除该区域的屋顶(头顶的山体除外)。</DesignatorAreaNoRoofExpandDesc>
|
||
<DesignatorAreaNoRoofClear>移除露天区域</DesignatorAreaNoRoofClear>
|
||
<DesignatorAreaNoRoofClearDesc>移除一片露天区域,居民不会再继续拆除屋顶。</DesignatorAreaNoRoofClearDesc>
|
||
|
||
<DesignatorAreaSnowClearExpand>规划除雪区域</DesignatorAreaSnowClearExpand>
|
||
<DesignatorAreaSnowClearExpandDesc>创建一片除雪区域,居民会试图除掉这片区域的雪。</DesignatorAreaSnowClearExpandDesc>
|
||
<DesignatorAreaSnowClearClear>移除除雪区域</DesignatorAreaSnowClearClear>
|
||
<DesignatorAreaSnowClearClearDesc>移除一片除雪区域,居民不会再试图除掉这片区域的雪。</DesignatorAreaSnowClearClearDesc>
|
||
|
||
<DesignatorExpandAreaAllowed>规划许可区域</DesignatorExpandAreaAllowed>
|
||
<DesignatorExpandAreaAllowedDesc>创建一片允许活动的区域。\n\n许可区域可用于指派给居民,居民不会接受许可区域以外的工作或者在区域外寻找他们的所需。</DesignatorExpandAreaAllowedDesc>
|
||
<DesignatorClearAreaAllowed>移除许可区域</DesignatorClearAreaAllowed>
|
||
<DesignatorClearAreaAllowedDesc>移除一片允许活动的区域。\n\n许可区域可用于指派给居民,居民不会接受许可区域以外的工作或者在区域外寻找他们的所需。</DesignatorClearAreaAllowedDesc>
|
||
<ManageAreas>区域管理...</ManageAreas>
|
||
|
||
<DesignatorGrowingZoneDesc>创建一片可供居民种植某种植物的区域。</DesignatorGrowingZoneDesc>
|
||
|
||
<DesignatorZoneCreateStorageResourcesDesc>创建一片可供居民存放资源的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageResourcesDesc>
|
||
|
||
<DesignatorZoneCreateStorageDumpingDesc>创建一片可供居民存放垃圾的贮存区。\n这个工具也可以用来扩张已经存在的贮存区。</DesignatorZoneCreateStorageDumpingDesc>
|
||
|
||
<DesignatorZoneDelete>移除区域</DesignatorZoneDelete>
|
||
<DesignatorZoneDeleteDesc>移除贮存区或者种植区。</DesignatorZoneDeleteDesc>
|
||
|
||
<DesignatorClaim>占有</DesignatorClaim>
|
||
<DesignatorClaimDesc>把中立的建筑标为归属于你的殖民地,包括远古遗迹以及废弃的基地。占有的建筑可被居民修理和维护。</DesignatorClaimDesc>
|
||
|
||
<DesignatorRemoveFloor>移除地板</DesignatorRemoveFloor>
|
||
<DesignatorRemoveFloorDesc>移除地板以暴露下面的地表。</DesignatorRemoveFloorDesc>
|
||
|
||
<DesignatorStrip>脱取</DesignatorStrip>
|
||
<DesignatorStripDesc>将尸体和伤员的装备脱下。</DesignatorStripDesc>
|
||
|
||
<DesignatorRearmTrap>重置陷阱</DesignatorRearmTrap>
|
||
<DesignatorRearmTrapDesc>重置一个使用过的陷阱,使其可以被再次触发。</DesignatorRearmTrapDesc>
|
||
|
||
<DesignatorOpen>打开</DesignatorOpen>
|
||
<DesignatorOpenDesc>打开完整的坟墓或容器。</DesignatorOpenDesc>
|
||
|
||
<DesignatorSlaughter>屠宰</DesignatorSlaughter>
|
||
<DesignatorSlaughterDesc>屠宰一只被驯养的动物。</DesignatorSlaughterDesc>
|
||
|
||
<DesignatorTame>驯养</DesignatorTame>
|
||
<DesignatorTameDesc>驯养一只野生动物。</DesignatorTameDesc>
|
||
|
||
|
||
<!-- Failure messages -->
|
||
<UnchosenStuff>未选择材料</UnchosenStuff>
|
||
<TooCloseToMapEdge>距离地图边缘过近。</TooCloseToMapEdge>
|
||
<OutOfBounds>在边界之外。</OutOfBounds>
|
||
<CannotPlaceInUndiscovered>不能放置在未探索的区域内。</CannotPlaceInUndiscovered>
|
||
<InteractionSpotBlocked>操作点被{0}挡住了。</InteractionSpotBlocked>
|
||
<InteractionSpotOutOfBounds>操作点在边界之外。</InteractionSpotOutOfBounds>
|
||
<InteractionSpotWillBeBlocked>操作点将会被{0}挡住。</InteractionSpotWillBeBlocked>
|
||
<WouldBlockInteractionSpot>{0}会挡住{1}的操作点。</WouldBlockInteractionSpot>
|
||
<TerrainIsAlready>这里的地形已经是{0}了。</TerrainIsAlready>
|
||
<TerrainBeingSmoothed>已标记打磨该处地表。</TerrainBeingSmoothed>
|
||
<IdenticalThingExists>此处已有同样的东西。</IdenticalThingExists>
|
||
<IdenticalBlueprintExists>此处已有一样的蓝图。</IdenticalBlueprintExists>
|
||
<TerrainCannotSupport>此处地形无法支撑此物体。</TerrainCannotSupport>
|
||
<SpaceAlreadyOccupied>空间已被占用。</SpaceAlreadyOccupied>
|
||
<TerrainMustBeRemovable>目标必须是可移除的地板。</TerrainMustBeRemovable>
|
||
|
||
|
||
<!-- Mouse attachments -->
|
||
<ExpandOrCreateZone>扩展{0}或\n建立新的{1}</ExpandOrCreateZone>
|
||
<CreateNewZone>建立新的{0}</CreateNewZone>
|
||
|
||
|
||
<!-- Desc helpers -->
|
||
<TransmitsPower>传输电力</TransmitsPower>
|
||
|
||
|
||
</LanguageData> |