RimWorld-ChineseSimplified/Keyed/GameplayCommands.xml
2016-12-17 23:37:55 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!-- Forbid -->
<CommandForbid>禁用</CommandForbid>
<CommandForbiddenDesc>已禁用\n殖民者不会和该物品互动。</CommandForbiddenDesc>
<CommandNotForbiddenDesc>未禁用\n殖民者会和该物品互动。</CommandNotForbiddenDesc>
<!-- Power -->
<CommandTogglePowerLabel>开关电源</CommandTogglePowerLabel>
<CommandTogglePowerDesc>开关电源。</CommandTogglePowerDesc>
<CommandDesignateTogglePowerLabel>指派开关电源</CommandDesignateTogglePowerLabel>
<CommandDesignateTogglePowerDesc>指定一件需要切换供电开关的电器。一名殖民者将随后前往拨动开关。</CommandDesignateTogglePowerDesc>
<CommandTryReconnectLabel>重新连接</CommandTryReconnectLabel>
<CommandTryReconnectDesc>尝试重新连接到连接范围内的另一电网上。在当前连接的电网没有电但附近有另一个电网有电时很有用。</CommandTryReconnectDesc>
<CommandGatherSpotToggleLabel>闲逛集合点</CommandGatherSpotToggleLabel>
<CommandGatherSpotToggleDescActive>已开启\n殖民者们闲逛时会在该物品附近集合。</CommandGatherSpotToggleDescActive>
<CommandGatherSpotToggleDescInactive>已关闭\n殖民者们闲逛时不会在该物品附近集合。</CommandGatherSpotToggleDescInactive>
<!-- Drafting -->
<CommandDraftLabel>征召</CommandDraftLabel>
<CommandUndraftLabel>解散</CommandUndraftLabel>
<CommandToggleDraftDesc>切换征召状态。\n\n被征召的人会遵守命令并战斗。解散前他们不会工作吃饭或着休息。</CommandToggleDraftDesc>
<IsIncapped>{0}无法行动。</IsIncapped>
<CommandAllowFiringLabel>允许交火</CommandAllowFiringLabel>
<CommandAllowFiringDesc>切换是否允许自行交火。\n\n此选项禁用时角色不会自动使用远程攻击手段近战格斗不受影响。</CommandAllowFiringDesc>
<CommandClearPrioritizedWork>清除优先任务</CommandClearPrioritizedWork>
<CommandClearPrioritizedWorkDesc>清除任何你指定的优先任务。该角色将根据自身工作优先度自行选择工作。</CommandClearPrioritizedWorkDesc>
<CommandCancelConstructionLabel>取消</CommandCancelConstructionLabel>
<CommandCancelConstructionDesc>取消建造命令。</CommandCancelConstructionDesc>
<CommandGetOutOfBedLabel>起床</CommandGetOutOfBedLabel>
<CommandGetOutOfBedDesc>离开当前的床。</CommandGetOutOfBedDesc>
<CommandBedSetOwnerLabel>指定所属</CommandBedSetOwnerLabel>
<CommandBedSetOwnerDesc>将此床分配给指定的殖民者。</CommandBedSetOwnerDesc>
<CommandGraveAssignColonistLabel>指定殖民者</CommandGraveAssignColonistLabel>
<CommandGraveAssignColonistDesc>将此墓分配给指定的殖民者。</CommandGraveAssignColonistDesc>
<BuildingAssign>指定</BuildingAssign>
<BuildingUnassign>解除指定</BuildingUnassign>
<CommandBedSetForPrisonersLabel>囚犯专用</CommandBedSetForPrisonersLabel>
<CommandBedSetForPrisonersDesc>把此房间内的所有床设为囚犯专用。</CommandBedSetForPrisonersDesc>
<CommandBedSetForPrisonersFailOutdoors>无法将室外的床设为囚犯专用。</CommandBedSetForPrisonersFailOutdoors>
<CommandBedSetAsMedicalLabel>医疗专用</CommandBedSetAsMedicalLabel>
<CommandBedSetAsMedicalDesc>将此床设为医疗用途的床。</CommandBedSetAsMedicalDesc>
<TurningOnPrisonerBedWarning>开启囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权</TurningOnPrisonerBedWarning>
<TurningOffPrisonerBedWarning>关闭囚犯专用模式将会影响整个房间(囚犯和殖民者不能睡在同一个房间)。\n\n以下角色将会失去他们对床的所有权</TurningOffPrisonerBedWarning>
<AreYouSure>你确定要这么做吗?</AreYouSure>
<CommandDetonateLabel>爆破</CommandDetonateLabel>
<CommandDetonateDesc>开始爆破倒计时。</CommandDetonateDesc>
<CommandRenameZoneLabel>重命名</CommandRenameZoneLabel>
<CommandRenameZoneDesc>重命名该区域。</CommandRenameZoneDesc>
<CommandHideZoneLabel>隐藏</CommandHideZoneLabel>
<CommandUnhideZoneLabel>显示</CommandUnhideZoneLabel>
<CommandHideZoneDesc>显示/隐藏该区域。</CommandHideZoneDesc>
<CommandDeleteZoneLabel>删除</CommandDeleteZoneLabel>
<CommandDeleteZoneDesc>删除该区域。</CommandDeleteZoneDesc>
<CommandCopyZoneSettingsLabel>复制区域设置</CommandCopyZoneSettingsLabel>
<CommandCopyZoneSettingsDesc>将此区域的设置复制到剪贴板,可以将设置粘贴到另一个区域上。</CommandCopyZoneSettingsDesc>
<CommandPasteZoneSettingsLabel>粘贴区域设置</CommandPasteZoneSettingsLabel>
<CommandPasteZoneSettingsDesc>使用剪贴板上的设置覆盖此区域的设置。</CommandPasteZoneSettingsDesc>
<CommandAllowSow>允许播种</CommandAllowSow>
<CommandAllowSowDesc>当禁用时,殖民者不会在此区域播种植物。但他们仍然会收获成熟的植物。</CommandAllowSowDesc>
<!-- Artillery -->
<CommandSetForceAttackTarget>强制攻击</CommandSetForceAttackTarget>
<CommandSetForceAttackTargetDesc>选择此炮塔不断尝试强制攻击的目标。</CommandSetForceAttackTargetDesc>
<CommandStopForceAttack>停止强制攻击</CommandStopForceAttack>
<CommandStopForceAttackDesc>停止强制攻击目标并允许此炮塔自由选择目标开火。</CommandStopForceAttackDesc>
<CommandStopAttackFailNotForceAttacking>当前无强制攻击目标。</CommandStopAttackFailNotForceAttacking>
<MessageTargetBeyondMaximumRange>目标距离大于最大射程。</MessageTargetBeyondMaximumRange>
<MessageTargetBelowMinimumRange>目标距离小于最小射程。</MessageTargetBelowMinimumRange>
<!-- Ship computer core -->
<CommandShipLaunch>发射飞船</CommandShipLaunch>
<CommandShipLaunchDesc>使用当前飞船设置开始飞船发射程序。</CommandShipLaunchDesc>
<CommandShipLaunchReport>显示发射报告</CommandShipLaunchReport>
<CommandShipLaunchReportDesc>显示一份关于飞船发射能力的报告。</CommandShipLaunchReportDesc>
<!-- Pod -->
<CommandPodEject>弹出休眠者</CommandPodEject>
<CommandPodEjectDesc>唤醒低温休眠舱内的殖民者并将他们弹出。</CommandPodEjectDesc>
<CommandPodEjectFailEmpty>低温休眠舱内没有人。</CommandPodEjectFailEmpty>
<!-- Door -->
<CommandToggleDoorForbid>允许通行</CommandToggleDoorForbid>
<CommandToggleDoorForbidDesc>此门的通行状态。殖民者不会通过禁止通行的门,但不影响其他派系的人。</CommandToggleDoorForbidDesc>
<CommandToggleDoorHoldOpen>保持敞门</CommandToggleDoorHoldOpen>
<CommandToggleDoorHoldOpenDesc>启用时,殖民者将不会关闭这道门,并保持一直敞开的状态。\n\n门敞开时任何人或动物都能通过包括敌人。</CommandToggleDoorHoldOpenDesc>
<!-- Temperature control -->
<CommandResetTemp>重置</CommandResetTemp>
<CommandResetTempDesc>将目标温度重置为默认值。</CommandResetTempDesc>
<CommandRaiseTempDesc>提高目标温度。</CommandRaiseTempDesc>
<CommandLowerTempDesc>降低目标温度。</CommandLowerTempDesc>
<!-- Install/reinstall -->
<CommandInstall>安装</CommandInstall>
<CommandInstallDesc>该物品已被打包以便于运输与贮藏,使用该指令可将物品安装于指定地点。</CommandInstallDesc>
<CommandReinstall>重新安装</CommandReinstall>
<CommandReinstallDesc>指定将此物品卸载,并重新安装在其他地方。</CommandReinstallDesc>
<!-- Trade beacon -->
<CommandMakeBeaconStockpileDesc>在轨道交易信标有效半径范围内创建一个储存区。</CommandMakeBeaconStockpileDesc>
<CommandMakeBeaconStockpileLabel>建立储存区</CommandMakeBeaconStockpileLabel>
<!-- Sun lamp -->
<CommandSunLampMakeGrowingZoneDesc>在太阳灯有效半径范围内创建一个种植区。</CommandSunLampMakeGrowingZoneDesc>
<CommandSunLampMakeGrowingZoneLabel>建立种植区</CommandSunLampMakeGrowingZoneLabel>
<!-- Trap -->
<CommandAutoRearm>自动重置</CommandAutoRearm>
<CommandAutoRearmDesc>启用时,该陷阱会在触发后自动被指派重置工作。</CommandAutoRearmDesc>
<!-- Animal control -->
<CommandReleaseAnimalsLabel>出击</CommandReleaseAnimalsLabel>
<CommandReleaseAnimalsDesc>启用时,经过训练的动物可以主动出击,攻击远处目标。禁用时,它们则在身边保护主人。</CommandReleaseAnimalsDesc>
<!-- Squad attack -->
<CommandSquadAttack>攻击</CommandSquadAttack>
<CommandSquadAttackDesc>命令选定的殖民者攻击指定目标。</CommandSquadAttackDesc>
<!-- Hold fire -->
<CommandHoldFire>停火</CommandHoldFire>
<CommandHoldFireDesc>停止所有正在进行的攻击。</CommandHoldFireDesc>
<!-- Select plant to grow -->
<CommandSelectPlantToGrowMulti>选择所要种植的植物。</CommandSelectPlantToGrowMulti>
<CommandSelectPlantToGrow>种植:{0}</CommandSelectPlantToGrow>
<CommandSelectPlantToGrowDesc>指定此处种植何种植物。</CommandSelectPlantToGrowDesc>
<!-- Build copy -->
<CommandBuildCopy>复制建筑</CommandBuildCopy>
<CommandBuildCopyDesc>复制当前的建筑设施。</CommandBuildCopyDesc>
<!-- Form caravan -->
<CommandFormCaravan>组建远行队</CommandFormCaravan>
<CommandFormCaravanDesc>允许您的居民前往新的区域。居民会带着您所指定的动物和要携带的货物离开当前地图区域,并等待您的下一步指示。</CommandFormCaravanDesc>
<!-- Reform caravan -->
<CommandReformCaravan>重组远行队</CommandReformCaravan>
<CommandReformCaravanDesc>重组您的小队,居民会带着您所指定的动物和要携带的货物离开当前地图区域,并等待您的下一步指示。</CommandReformCaravanDesc>
<CommandReformCaravanFailHostilePawns>此地区内尚有敌人存在。</CommandReformCaravanFailHostilePawns>
<!-- Split caravan -->
<CommandSplitCaravan>分割远行队</CommandSplitCaravan>
<CommandSplitCaravanDesc>将远行队一分为二,随后当远行队接近时会自动合并。</CommandSplitCaravanDesc>
<!-- Merge caravan -->
<CommandMergeCaravans>合并</CommandMergeCaravans>
<CommandMergeCaravansDesc>合并选中的远行队。</CommandMergeCaravansDesc>
<!-- Settle -->
<CommandSettle>定居</CommandSettle>
<CommandSettleDesc>在这一区域定居,你的居民会进入到这一地区并建立新的家园。</CommandSettleDesc>
<CommandSettleFailOtherWorldObjectsHere>只有在该地格区域内仅有您的驮队存在的情况下才能够在这里定居。</CommandSettleFailOtherWorldObjectsHere>
<CommandSettleFailAlreadyHaveBase>您的阵营只能拥有一个基地</CommandSettleFailAlreadyHaveBase>
<CommandSettleFailReachedMaximumNumberOfBases>殖民地数量已达上限。</CommandSettleFailReachedMaximumNumberOfBases>
<!-- Abandon home -->
<CommandAbandonHome>遗弃</CommandAbandonHome>
<CommandAbandonHomeDesc>将这一区域遗弃,遗弃之后该区域将不可访问,您将永远无法重新回到这里。放弃您的家园后,您可以为您的驮队指定一个新的地点定居。</CommandAbandonHomeDesc>
<CommandAbandonHomeFailAllColonistsThere>您的所有居民还留在那儿</CommandAbandonHomeFailAllColonistsThere>
<!-- Cancel forming caravan -->
<CommandCancelFormingCaravan>取消组建远行队</CommandCancelFormingCaravan>
<CommandCancelFormingCaravanDesc>中止组建远行队。</CommandCancelFormingCaravanDesc>
<!-- Show map -->
<CommandShowMap>放大</CommandShowMap>
<CommandShowMapDesc>放大至该区域。</CommandShowMapDesc>
<!-- Trade -->
<CommandTrade>贸易</CommandTrade>
<CommandTradeDesc>与此阵营进行贸易</CommandTradeDesc>
<CommandTradeFailNoNegotiator>连一个头脑清醒的正常人都没有,无法派遣谈判代表。</CommandTradeFailNoNegotiator>
<!-- Take off -->
<CommandTakeOff>起飞</CommandTakeOff>
<CommandTakeOffDesc>登船并逃离这个星球。</CommandTakeOffDesc>
<CommandTakeOffConfirmation>您确定要离开吗?\n\n该区域内的所有人都将逃离星球其他居民将被遗弃。</CommandTakeOffConfirmation>
<!-- Set target fuel level -->
<CommandSetTargetFuelLevel>设置目标燃料阈值</CommandSetTargetFuelLevel>
<CommandSetTargetFuelLevelDesc>指定该目标的燃料阈值,您的居民会尝试为其加注燃料直到达到您所设定的阈值。</CommandSetTargetFuelLevelDesc>
<!-- Cancel load -->
<CommandCancelLoad>取消装载</CommandCancelLoad>
<CommandCancelLoadDesc>取消向其装在人员或物品,并将之前已装在的物品清出。</CommandCancelLoadDesc>
<!-- Launch group -->
<CommandLaunchGroup>发射运输舱</CommandLaunchGroup>
<CommandLaunchGroupDesc>启动这一组运输舱的发射程序,下一步是选择目标,运输舱会自动飞向目的地并降落在一起。 </CommandLaunchGroupDesc>
<CommandLaunchGroupFailNotConnectedToFuelingPort>本组中尚有未连接至燃料埠的运输舱。</CommandLaunchGroupFailNotConnectedToFuelingPort>
<CommandLaunchGroupFailNoFuel>本组中有的运输舱没有燃料。</CommandLaunchGroupFailNoFuel>
<CommandLaunchGroupFailUnderRoof>有运输舱处在室内区域。</CommandLaunchGroupFailUnderRoof>
<!-- Load transporter -->
<CommandLoadTransporter>装载发射组:{0}</CommandLoadTransporter>
<CommandLoadTransporterDesc>将选择的运输舱定义为一个发射组,打开装载界面来决定下一步携带什么东西。</CommandLoadTransporterDesc>
<CommandLoadTransporterFailNotConnectedToFuelingPort>运输舱未连接到燃料埠。</CommandLoadTransporterFailNotConnectedToFuelingPort>
<CommandLoadTransporterFailNoFuel>发射器没有燃料。</CommandLoadTransporterFailNoFuel>
<!-- Select previous transporter -->
<CommandSelectPreviousTransporter>选择前一个运输舱</CommandSelectPreviousTransporter>
<CommandSelectPreviousTransporterDesc>选择本组中的前一个运输舱。</CommandSelectPreviousTransporterDesc>
<!-- Select all transporters -->
<CommandSelectAllTransporters>选择发射组</CommandSelectAllTransporters>
<CommandSelectAllTransportersDesc>选择本发射组内的所有运输舱。</CommandSelectAllTransportersDesc>
<!-- Select next transporter -->
<CommandSelectNextTransporter>选择下一个运输舱</CommandSelectNextTransporter>
<CommandSelectNextTransporterDesc>选择本组中的下一个运输舱。</CommandSelectNextTransporterDesc>
</LanguageData>