RimWorld-ChineseSimplified/Core/DefInjected/InspirationDef/Inspirations.xml
2021-08-25 23:52:39 +08:00

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<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
<!-- EN: go frenzy -->
<Frenzy_Go.label>行动狂热</Frenzy_Go.label>
<!-- EN: Inspired: Go frenzy -->
<Frenzy_Go.baseInspectLine>激励(行动狂热)</Frenzy_Go.baseInspectLine>
<!-- EN: [PAWN_pronoun] will move faster for the next 8 days. -->
<Frenzy_Go.beginLetter>[PAWN_pronoun]在接下来的8天将移动得更快。</Frenzy_Go.beginLetter>
<Frenzy_Go.beginLetterLabel>激励(行动狂热)</Frenzy_Go.beginLetterLabel>
<!-- EN: {0} is no longer inspired (go frenzy). -->
<Frenzy_Go.endMessage>{0}失去了激励(行动狂热)。</Frenzy_Go.endMessage>
<!-- EN: shoot frenzy -->
<Frenzy_Shoot.label>射击狂热</Frenzy_Shoot.label>
<!-- EN: Inspired: Shoot frenzy -->
<Frenzy_Shoot.baseInspectLine>激励(射击狂热)</Frenzy_Shoot.baseInspectLine>
<!-- EN: [PAWN_pronoun] will shoot more accurately for the next 8 days. -->
<Frenzy_Shoot.beginLetter>[PAWN_pronoun]在接下来的8天里射击更加精准。</Frenzy_Shoot.beginLetter>
<Frenzy_Shoot.beginLetterLabel>激励(射击狂热)</Frenzy_Shoot.beginLetterLabel>
<!-- EN: {0} is no longer inspired (shoot frenzy). -->
<Frenzy_Shoot.endMessage>{0}失去了激励(射击狂热)</Frenzy_Shoot.endMessage>
<!-- EN: work frenzy -->
<Frenzy_Work.label>工作狂热</Frenzy_Work.label>
<!-- EN: Inspired: Work frenzy -->
<Frenzy_Work.baseInspectLine>激励(工作狂热)</Frenzy_Work.baseInspectLine>
<!-- EN: [PAWN_pronoun] will work faster for the next 8 days. -->
<Frenzy_Work.beginLetter>[PAWN_pronoun]在接下来的8天里将以更高的效率进行工作。</Frenzy_Work.beginLetter>
<Frenzy_Work.beginLetterLabel>激励(工作狂热)</Frenzy_Work.beginLetterLabel>
<!-- EN: {0} is no longer inspired (work frenzy). -->
<Frenzy_Work.endMessage>{0}失去了激励(工作狂热)。</Frenzy_Work.endMessage>
<!-- EN: inspired creativity -->
<Inspired_Creativity.label>创造灵感</Inspired_Creativity.label>
<!-- EN: Inspired: Inspired creativity -->
<Inspired_Creativity.baseInspectLine>激励(创造灵感)</Inspired_Creativity.baseInspectLine>
<!-- EN: The next item, art, or furniture [PAWN_pronoun] creates will be two quality levels higher than it would otherwise be. This even allows the creation of legendary items.\n\nThe inspiration will end after 8 days, or when the creation is completed. -->
<Inspired_Creativity.beginLetter>[PAWN_pronoun]制作任何物品组装家具或者艺术品完成时都会比靠其他方式完成要高出2个品质等级。\n\n这个激励会持续8天或者在完成物品制作、家具建造或艺术品加工后消失。</Inspired_Creativity.beginLetter>
<Inspired_Creativity.beginLetterLabel>激励(创造灵感)</Inspired_Creativity.beginLetterLabel>
<!-- EN: {0} is no longer inspired (inspired creativity). -->
<Inspired_Creativity.endMessage>{0}失去了激励(创造灵感)</Inspired_Creativity.endMessage>
<!-- EN: inspired recruitment -->
<Inspired_Recruitment.label>招募灵感</Inspired_Recruitment.label>
<!-- EN: Inspired: Inspired recruitment -->
<Inspired_Recruitment.baseInspectLine>激励(招募灵感)</Inspired_Recruitment.baseInspectLine>
<!-- EN: [PAWN_pronoun] will successfully recruit the next prisoner regardless of difficulty or resistance.\n\nThe inspiration will end after 8 days, or when the prisoner is recruited. -->
<Inspired_Recruitment.beginLetter>[PAWN_pronoun]在下一次招募囚犯时必定成功,无论难度有多高。\n\n这个激励会持续8天或者在成功招募之后消失。</Inspired_Recruitment.beginLetter>
<Inspired_Recruitment.beginLetterLabel>激励(招募灵感)</Inspired_Recruitment.beginLetterLabel>
<!-- EN: {0} is no longer inspired (inspired recruitment). -->
<Inspired_Recruitment.endMessage>{0}失去了激励(招募灵感)</Inspired_Recruitment.endMessage>
<!-- EN: inspired surgery -->
<Inspired_Surgery.label>手术灵感</Inspired_Surgery.label>
<!-- EN: Inspired: Inspired surgery -->
<Inspired_Surgery.baseInspectLine>激励(手术灵感)</Inspired_Surgery.baseInspectLine>
<!-- EN: The next time [PAWN_pronoun] performs a surgery, [PAWN_possessive] chance of success will be doubled. A small minimum chance of failure still applies.\n\nThe inspiration will end after 8 days, or when the surgery is performed. -->
<Inspired_Surgery.beginLetter>[PAWN_pronoun]进行的下一次手术成功率加倍。\n\n这个激励会持续8天或者在执行手术之后消失。</Inspired_Surgery.beginLetter>
<Inspired_Surgery.beginLetterLabel>激励(手术灵感)</Inspired_Surgery.beginLetterLabel>
<!-- EN: {0} is no longer inspired (inspired surgery). -->
<Inspired_Surgery.endMessage>{0}失去了激励(手术灵感)</Inspired_Surgery.endMessage>
<!-- EN: inspired taming -->
<Inspired_Taming.label>驯服灵感</Inspired_Taming.label>
<!-- EN: Inspired: Inspired taming -->
<Inspired_Taming.baseInspectLine>激励(驯服灵感)</Inspired_Taming.baseInspectLine>
<!-- EN: [PAWN_pronoun] will successfully tame the next animal regardless of difficulty.\n\nThe inspiration will end after 8 days, or when an animal was tamed. -->
<Inspired_Taming.beginLetter>[PAWN_pronoun]在下一次驯服动物时必定成功。\n\n这个激励会持续8天或者在驯服一只动物之后消失。</Inspired_Taming.beginLetter>
<!-- EN: {0} is no longer inspired (inspired taming). -->
<Inspired_Taming.endMessage>{0}失去了激励(驯服灵感)</Inspired_Taming.endMessage>
<!-- EN: inspired trade -->
<Inspired_Trade.label>交易灵感</Inspired_Trade.label>
<!-- EN: Inspired: Inspired trade -->
<Inspired_Trade.baseInspectLine>激励(交易灵感)</Inspired_Trade.baseInspectLine>
<!-- EN: [PAWN_pronoun] will get a significant trade price bonus when closing [PAWN_possessive] next trade deal.\n\nThe inspiration will expire after 8 days, or when the deal is done. -->
<Inspired_Trade.beginLetter>[PAWN_pronoun]在下一次交易中将更好地进行价格谈判。\n\n这个激励会持续8天或者在交易完成后消失。</Inspired_Trade.beginLetter>
<Inspired_Trade.beginLetterLabel>激励(交易灵感)</Inspired_Trade.beginLetterLabel>
<!-- EN: {0} is no longer inspired (inspired trade). -->
<Inspired_Trade.endMessage>{0}失去了激励(交易灵感)</Inspired_Trade.endMessage>
</LanguageData>