RimWorld-ChineseSimplified/DefInjected/StatDef/Stats_Building_Special.xml
2018-06-19 21:11:11 +08:00

43 lines
2.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<DoorOpenSpeed.label>开门速度</DoorOpenSpeed.label>
<DoorOpenSpeed.description>门打开的速度。</DoorOpenSpeed.description>
<BedRestEffectiveness.label>休息效率</BedRestEffectiveness.label>
<BedRestEffectiveness.description>在这上面休息的人恢复精力速度的系数。</BedRestEffectiveness.description>
<TrapMeleeDamage.label>陷阱近战伤害</TrapMeleeDamage.label>
<TrapMeleeDamage.description>触发陷阱所造成的伤害平均值。实际伤害可能有些不同。</TrapMeleeDamage.description>
<TrapSpringChance.label>陷阱触发几率</TrapSpringChance.label>
<TrapSpringChance.description>当生物通过这个陷阱时触发生效的的可能性。</TrapSpringChance.description>
<ResearchSpeedFactor.label>研究速度系数</ResearchSpeedFactor.label>
<ResearchSpeedFactor.description>进行研究时的速度会乘以此项的值。</ResearchSpeedFactor.description>
<ResearchSpeedFactor.parts.1.customLabel>房间清洁度</ResearchSpeedFactor.parts.1.customLabel>
<MedicalTendQualityOffset.label>医疗治疗质量偏移量</MedicalTendQualityOffset.label>
<MedicalTendQualityOffset.description>医疗治疗质量根据此项的值偏移。</MedicalTendQualityOffset.description>
<ImmunityGainSpeedFactor.label>免疫性获取速度系数</ImmunityGainSpeedFactor.label>
<ImmunityGainSpeedFactor.description>免疫性获取速度会乘以此项的值。</ImmunityGainSpeedFactor.description>
<WorkTableWorkSpeedFactor.label>工作速度系数</WorkTableWorkSpeedFactor.label>
<WorkTableWorkSpeedFactor.description>工作速度会乘以此项的值。</WorkTableWorkSpeedFactor.description>
<WorkTableEfficiencyFactor.label>工作效率系数</WorkTableEfficiencyFactor.label>
<WorkTableEfficiencyFactor.description>工作效率会乘以此项的值。</WorkTableEfficiencyFactor.description>
<JoyGainFactor.label>娱乐效力</JoyGainFactor.label>
<JoyGainFactor.description>该项目有效招待人们并满足娱乐需求的能力。</JoyGainFactor.description>
<SurgerySuccessChanceFactor.label>手术成功率系数</SurgerySuccessChanceFactor.label>
<SurgerySuccessChanceFactor.description>当在这里执行手术时的成功率的乘数。手术成功率还受到外科医生和所用医药的影响。</SurgerySuccessChanceFactor.description>
<SurgerySuccessChanceFactor.parts.0.customLabel>房间清洁</SurgerySuccessChanceFactor.parts.0.customLabel>
<!--<EntertainmentStrengthFactor.label>娱乐效果系数</EntertainmentStrengthFactor.label>-->
<!--<EntertainmentStrengthFactor.description>娱乐人们并增加快乐值的效果系数。</EntertainmentStrengthFactor.description>-->
</LanguageData>