RimWorld-ChineseSimplified/Keyed/Incidents.xml
2016-12-13 08:15:57 +08:00

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<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<LetterLabelAnimalInsanitySingle>动物发狂</LetterLabelAnimalInsanitySingle>
<AnimalInsanitySingle>本地区的一只{0}发狂了。它会攻击任何视野内的人类。</AnimalInsanitySingle>
<LetterLabelAnimalInsanityMultiple>大批动物发狂!</LetterLabelAnimalInsanityMultiple>
<AnimalInsanityMultiple>某种心灵波扫过了整个地区。你的殖民者们没出什么问题,但是……\n\n看来地区内的大批{0}都因此发狂了。</AnimalInsanityMultiple>
<LetterLabelCropBlight>枯萎病</LetterLabelCropBlight>
<CropBlight>一种神秘的枯萎病毁掉了你的农作物。</CropBlight>
<LetterLabelMiracleHeal>医疗奇迹</LetterLabelMiracleHeal>
<MiracleHeal>{0}奇迹般的恢复健康了!</MiracleHeal>
<!-- Enemy raids -->
<EnemyRaidWalkIn>一群来自{1}的{0}来到了附近。</EnemyRaidWalkIn>
<EnemyRaidEdgeDrop>一群来自{1}的{0}空投到了附近。</EnemyRaidEdgeDrop>
<EnemyRaidCenterDrop>一群来自{1}的{0}直接空投到了你的殖民地上!</EnemyRaidCenterDrop>
<EnemyRaidLeaderPresent>{0}中的{1}是该派系首领。</EnemyRaidLeaderPresent>
<!-- Friendly raids -->
<FriendlyRaidWalkIn>一群来自{1}的友方{0}来到了附近。</FriendlyRaidWalkIn>
<FriendlyRaidEdgeDrop>一群来自{1}的友方{0}空投到了附近。</FriendlyRaidEdgeDrop>
<FriendlyRaidCenterDrop>一群来自{1}的友方{0}直接空投到了你的殖民地上!</FriendlyRaidCenterDrop>
<FriendlyRaidLeaderPresent>{0}中的{1}是该派系首领。</FriendlyRaidLeaderPresent>
<LetterLabelRefugeePodCrash>逃生舱坠毁</LetterLabelRefugeePodCrash>
<RefugeePodCrash>你侦测到了一个逃生舱在附近坠毁了。\n\n即使有人在撞击后还活了下来他们也会受重伤。\n\n你可以派殖民者拯救他们并送他们回家。或者你也可以俘虏他们尝试让他们加入你或者卖为奴隶。</RefugeePodCrash>
<LetterLabelCargoPodCrash>货舱坠毁</LetterLabelCargoPodCrash>
<CargoPodCrash>你侦测到了一组货舱在附近坠毁了。\n\n你或许能在残骸中找到不少有用的东西。</CargoPodCrash>
<AnElectricalConduit>电缆短路</AnElectricalConduit>
<ShortCircuit>{0}的内部故障引起了短路。\n\n附近连接的电池内储存的{1}Wd的能量都以爆炸的形式被释放出来。</ShortCircuit>
<ShortCircuitWasLarge>储存的大量电能造成了一场规模可观的爆炸。</ShortCircuitWasLarge>
<ShortCircuitWasHuge>这爆炸的规模可超级大啊,哇!</ShortCircuitWasHuge>
<TraderArrival>一艘商船正巧经过。\n\n他们被称作{0}。是{1}。</TraderArrival>
<SingleTravelerPassing>一位来自{1}的{0}正巧路过。HECAP的名字叫{2}。</SingleTravelerPassing>
<GroupTravelersPassing>一群来自{0}的旅行者正巧路过。</GroupTravelersPassing>
<LetterLabelSingleVisitorArrives>访客</LetterLabelSingleVisitorArrives>
<SingleVisitorArrives>一位来自{1}的{0}来拜访殖民地。\n\nHECAP的名字叫{2}。{3}{4}</SingleVisitorArrives>
<SingleVisitorArrivesTraderInfo>\n\nHECAP似乎有些物品可供交易。</SingleVisitorArrivesTraderInfo>
<SingleVisitorArrivesLeaderInfo>\n\nHECAP是该派系首领。</SingleVisitorArrivesLeaderInfo>
<LetterLabelGroupVisitorsArrive>访客</LetterLabelGroupVisitorsArrive>
<GroupVisitorsArrive>一群来自{0}的人来拜访殖民地。{1}{2}</GroupVisitorsArrive>
<GroupVisitorsArriveTraderInfo>\n\n他们似乎有些物品可供交易。</GroupVisitorsArriveTraderInfo>
<GroupVisitorsArriveLeaderInfo>\n\n访客中的{0}是该派系首领。</GroupVisitorsArriveLeaderInfo>
<VisitorsLeaving>来自{0}的访客准备离开了。</VisitorsLeaving>
<LetterLabelWandererJoin>流浪者加入</LetterLabelWandererJoin>
<WandererJoin>一位名叫NAME的{0}来到了这里并加入了殖民地。HECAP是一位{1}。</WandererJoin>
<LetterLabelManhunterPackArrived>猎杀人类</LetterLabelManhunterPackArrived>
<ManhunterPackArrived>一群猎杀人类的{0}已经进入该地区。他们将四处游荡猎杀人类。\n\n它们无法通过门所以如果你呆在室内并关好门应该是安全的。他们也不会攻击关闭的炮台所以如果你想避免炮台被拆可以停止对炮台供电。\n\n它们将会在几天后离开。</ManhunterPackArrived>
<!-- Crashed ship part-->
<MessageAnimalInsanityPulse>坠毁的飞船零件发射了一束心灵脉冲,它让附近的动物都发狂了。</MessageAnimalInsanityPulse>
<LetterShipPartDroveColonistInsane>坠毁的飞船零件发射了一束心灵脉冲,它让殖民者{0}发疯了。</LetterShipPartDroveColonistInsane>
<AwokeDaysAgo>苏醒于{0}天前</AwokeDaysAgo>
<PsychicDroneLevel>心灵低语强度:{0}</PsychicDroneLevel>
<PsychicDroneLevelLow></PsychicDroneLevelLow>
<PsychicDroneLevelMedium></PsychicDroneLevelMedium>
<PsychicDroneLevelHigh></PsychicDroneLevelHigh>
<PsychicDroneLevelExtreme>极高</PsychicDroneLevelExtreme>
<LetterLabelPsychicDroneLevelIncreased>心灵低语加剧</LetterLabelPsychicDroneLevelIncreased>
<LetterPsychicDroneLevelIncreased>坠毁的飞船零件发出的心灵低语强度增强了。该地区的所有人类的思维都受到更严重的干扰,开始变得更恐慌、更偏执。</LetterPsychicDroneLevelIncreased>
<!-- Agent revealed -->
<LetterLabelAgentRevealed>间谍</LetterLabelAgentRevealed>
<LetterAgentRevealed>{0}被发现是你的敌人{1}所派来的一名间谍。\n\n他们现在正试图逃跑。</LetterAgentRevealed>
<!-- Distant psychic drone -->
<LetterLabelPsychicDrone>心灵低语</LetterLabelPsychicDrone>
<LetterIncidentPsychicDrone>所有{0}的殖民者都感到十分痛苦!\n\n远方某种痛苦电波发射源启动了向本地区投射了一种强大的心灵波它的频率似乎只影响{0}。在接下来几天之内,这些人的心情值会降低。</LetterIncidentPsychicDrone>
<LetterLabelPsychicSoothe>心灵抚慰</LetterLabelPsychicSoothe>
<LetterIncidentPsychicSoothe>所有{0}的殖民者都感到十分开心!\n\n远方某种快乐电波发射源启动了向本地区投射了一种强大的心灵波它的频率似乎只影响{0}。在接下来几天之内,这些人的心情值会提升。</LetterIncidentPsychicSoothe>
<!-- Beavers -->
<LetterLabelBeaversArrived>阿尔法海狸!</LetterLabelBeaversArrived>
<BeaversArrived>一群饥饿的阿尔法海狸到来了。\n\n在这种基因改造动物啃倒本地区最后一棵树之前消灭他们。</BeaversArrived>
<!-- Refugee chased -->
<RefugeeChasedInitial>附近一位名叫{0}的{1}发来呼救信号。HECAP说自己正被来自{3}的{2}追捕!\n\nHECAP祈求得到保护并想加入殖民地。HE的生物年龄是{4}岁。\n\n警告如果你接受请求你将要对抗追捕HIS{2}。</RefugeeChasedInitial>
<RefugeeChasedInitial_Accept>提供保护</RefugeeChasedInitial_Accept>
<RefugeeChasedInitial_Reject>忽略消息</RefugeeChasedInitial_Reject>
<RefugeeChasedRejected>在你中断联系时,通讯器中传出{0}恐慌的尖叫声。</RefugeeChasedRejected>
<!-- Self-tame -->
<LetterLabelAnimalSelfTame>{0}自行驯服</LetterLabelAnimalSelfTame>
<LetterAnimalSelfTame>{0}自行驯服了。</LetterAnimalSelfTame>
<LetterAnimalSelfTameAndNameNumerical>{0}自行驯服了。现在已被指定{1}。</LetterAnimalSelfTameAndNameNumerical>
<LetterAnimalSelfTameAndName>{0}自行驯服了。殖民者决定将它命名为{1}。</LetterAnimalSelfTameAndName>
<!-- Farm animals wander in -->
<LetterLabelFarmAnimalsWanderIn>{0}加入</LetterLabelFarmAnimalsWanderIn>
<LetterFarmAnimalsWanderIn>一群被遗弃或迷路的{0}游荡到本地区。\n\n他们似乎习惯与人类相处并且加入了殖民地。</LetterFarmAnimalsWanderIn>
<!-- Thrumbo passes -->
<LetterLabelThrumboPasses>罕见的敲击兽</LetterLabelThrumboPasses>
<LetterThrumboPasses>一小群敲击兽来到了本地区。\n\n这种罕见的野兽天性温顺但一旦被激怒时就会变得非常危险。有些贸易商愿意出大价钱收购它们珍贵的皮革和角。\n\n敲击兽将会在几天后离开。</LetterThrumboPasses>
<!-- Trader caravan -->
<LetterLabelTraderCaravanArrival>来自{0}的{1}</LetterLabelTraderCaravanArrival>
<LetterTraderCaravanArrival>一队来自{0}的贸易商队正在接近,他们是{1}。\n\n他们将在殖民地逗留几天然后离开。你可以攻击他们但这会激怒他们的派系</LetterTraderCaravanArrival>
<!-- Building breaks down -->
<LetterLabelBuildingBrokenDown>损坏:{0}</LetterLabelBuildingBrokenDown>
<LetterBuildingBrokenDown>一台机器({0})损坏了。在一名修理工去修复它之前它都将无法工作。</LetterBuildingBrokenDown>
<!-- Ransom demand -->
<RansomDemand>{1}发来通讯信号。他们绑架了殖民者 {0} 并索要赎金。\n\n从他们手里赎回HIM需要{2}白银。</RansomDemand>
<RansomDemand_Accept>同意</RansomDemand_Accept>
<RansomDemand_Reject>拒绝</RansomDemand_Reject>
<!-- Journey -->
<JourneyOffer>A friendly AI from your past named Charlon Whitestone has sent you a message!\n\nHe reveals that he has a starship hidden on this planet, and sends you its world coordinates.\n\nIf you travel to the ship, Charlon will take you off this rim world, to the stars.</JourneyOffer>
<!-- Caravan meeting -->
<CaravanMeeting>Your caravan has met peacefully with a caravan from {0}. The other caravan is composed of:\n\n{1}</CaravanMeeting>
<CaravanMeeting_Trade>Trade</CaravanMeeting_Trade>
<CaravanMeeting_Attack>Attack</CaravanMeeting_Attack>
<CaravanMeeting_MoveOn>Move on</CaravanMeeting_MoveOn>
</LanguageData>