RimWorld-ChineseSimplified/Keyed/Messages.xml

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XML

<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<MessageSiegersAssaulting>来自{1}的{0}围攻部队开始突击殖民地。</MessageSiegersAssaulting>
<MessageRaidersBeginningAssault>来自{1}的{0}开始突击殖民地。</MessageRaidersBeginningAssault>
<MessageRaidersDetectedEarlyAssault>来自{1}的{0}发现了你并提前开始突击殖民地。</MessageRaidersDetectedEarlyAssault>
<MessageRaidersKidnapping>来自{1}的{0}准备绑架他们能带走的殖民者并离开。</MessageRaidersKidnapping>
<MessageRaidersStealing>来自{1}的{0}准备带走他们能带走的战利品并离开。</MessageRaidersStealing>
<MessageRaidersLeaving>来自{1}的{0}准备离开了。</MessageRaidersLeaving>
<MessageRaidersGivenUpLeaving>来自{1}的{0}准备放弃并离开了。</MessageRaidersGivenUpLeaving>
<MessageRaidersSatisfiedLeaving>来自{1}的{0}在造成破坏后满足地准备离开了。</MessageRaidersSatisfiedLeaving>
<MessageFightersFleeing>来自{1}的{0}准备逃跑了。</MessageFightersFleeing>
<MessageFriendlyFightersLeaving>来自{1}的{0}友军准备离开了。</MessageFriendlyFightersLeaving>
<MessageVisitorsTakingWounded>来自{1}的{0}正准备带走一名受伤的访客。</MessageVisitorsTakingWounded>
<MessageVisitorsTrappedLeaving>来自{1}的{0}被困住了并准备挖隧道逃跑了。</MessageVisitorsTrappedLeaving>
<MessageVisitorsDangerousTemperature>来自{1}的{0}由于温度危险正在离开地图。</MessageVisitorsDangerousTemperature>
<MessageWornApparelDeterioratedAway>{1}穿着的{0}完全磨损烂掉了。</MessageWornApparelDeterioratedAway>
<MessageSeasonBegun>{0}到了。</MessageSeasonBegun>
<MessageShipHasLeftCommsRange>{0}离开了我们的通讯范围。</MessageShipHasLeftCommsRange>
<MessageNeedBeaconToTradeWithShip>你需要一个轨道交易信标才能和轨道贸易商交易。\n\n信标需要通电。</MessageNeedBeaconToTradeWithShip>
<MessageBillComplete>清单已完成: {0}。</MessageBillComplete>
<MessageFullyHealed>{0}已经完全康复了。</MessageFullyHealed>
<MessagePrisonerIsEscaping>囚犯{0}准备逃跑了。</MessagePrisonerIsEscaping>
<MessageOutOfNearbyShellsFor>{0}在附近找不到可供{1}使用的未分配炮弹。</MessageOutOfNearbyShellsFor>
<MessageAnimalsGoPsychoHunted>警告: {0}在受到伤害后通常会发动攻击。</MessageAnimalsGoPsychoHunted>
<MessageAnimalManhuntsOnTameFailed>警告: {0}在尝试驯服失败后会攻击你({1}几率)。</MessageAnimalManhuntsOnTameFailed>
<LetterLabelMessageRecruitSuccess>新人加入</LetterLabelMessageRecruitSuccess>
<MessageRecruitSuccess>{0}成功招募了{1}(成功率{2})。</MessageRecruitSuccess>
<MessageTameSuccess>{0}成功驯服了{1}(成功率{2})。</MessageTameSuccess>
<MessageTameAndNameSuccess>{0}成功驯服了{1},并将[PAWN_objective]起名为{3}(成功率{2})。</MessageTameAndNameSuccess>
<MessageColonyCannotAfford>殖民地无法支付此次交易。</MessageColonyCannotAfford>
<MessageColonyNotEnoughSilver>你没有足够的白银用于交易。</MessageColonyNotEnoughSilver>
<MessageCriticalAlert>严重警报: {0}</MessageCriticalAlert>
<MessageMustDesignateHarvestable>必须指定可收获资源并且足够成熟的植物。</MessageMustDesignateHarvestable>
<MessageMustDesignateHarvestableWood>必须指定可收获木材并且足够成熟的树木。</MessageMustDesignateHarvestableWood>
<MessageMustDesignatePlants>必须指定植物。</MessageMustDesignatePlants>
<MessageMustDesignateHaulable>必须指定可以搬运的物品。</MessageMustDesignateHaulable>
<MessageMustDesignateMineable>必须指定不可通过的可开采岩石。</MessageMustDesignateMineable>
<MessageMustDesignateHuntable>必须指定可以猎杀的动物。</MessageMustDesignateHuntable>
<MessageMustDesignateTameable>必须指定可以驯服的动物。</MessageMustDesignateTameable>
<MessageMustDesignateClaimable>必须指定已废弃的人工建筑。</MessageMustDesignateClaimable>
<MessageMustDesignateSmoothableFloor>必须指定粗糙的石质地面。</MessageMustDesignateSmoothableFloor>
<MessageNothingCanRemoveThickRoofs>无法移除厚山岩顶。</MessageNothingCanRemoveThickRoofs>
<MessageAlreadyInStorage>该物品已在储存区内,将会在必要时被搬运至更高优先级的储存区内。</MessageAlreadyInStorage>
<MessageMustDesignateStrippable>必须指定穿有衣物的尸体、倒地角色,或者囚犯。</MessageMustDesignateStrippable>
<MessageMustDesignateSlaughterable>必须指定属于殖民地的已驯服的动物。</MessageMustDesignateSlaughterable>
<MessageMustDesignateOpenable>必须指定完整的坟墓或容器。</MessageMustDesignateOpenable>
<MessageRefusedArrest>{0}拒绝被逮捕。</MessageRefusedArrest>
<MessageNoMedicalBeds>没有可用的医疗床。</MessageNoMedicalBeds>
<MessageNoAnimalBeds>没有可用的动物睡眠点或床铺。</MessageNoAnimalBeds>
<MessageTooLowMedCare>该手术要求医疗供应为{0}或更好,但{1}的当前医疗供应是「{2}」。</MessageTooLowMedCare>
<PawnDiedBecauseOf>{0}死于{1}。</PawnDiedBecauseOf>
<MessageNoLongerDowned>{0}恢复了行走能力。</MessageNoLongerDowned>
<MessageInvoluntarySleep>{0}由于极度疲劳而昏倒了。</MessageInvoluntarySleep>
<MessageMedicalOperationFailureMinor>{0}给{1}手术时,发生了小失误。</MessageMedicalOperationFailureMinor>
<MessageMedicalOperationFailureCatastrophic>{0}给{1}手术时,发生了灾难性的医疗事故。</MessageMedicalOperationFailureCatastrophic>
<MessageMedicalOperationFailureRidiculous>{0}给{1}手术时,犯了难以置信的愚蠢错误。</MessageMedicalOperationFailureRidiculous>
<MessageMedicalOperationFailureFatal>{0}给{1}手术时犯了了致命的错误,由于特殊的挑战: {2}</MessageMedicalOperationFailureFatal>
<MessageMedicalOperationWillAngerFaction>这次手术将激怒{0}。</MessageMedicalOperationWillAngerFaction>
<MessagePawnExitMapRelationsGain>因为{0}健康地离开了地图,与{1}的关系上升{2}点。</MessagePawnExitMapRelationsGain>
<MessageMiscarriedStarvation>{0}由于饥饿而流产。</MessageMiscarriedStarvation>
<MessageMiscarriedPoorHealth>{0}由于健康不佳而流产。</MessageMiscarriedPoorHealth>
<MessageGaveBirth>{0}已经产子。</MessageGaveBirth>
<MessageNuzzledPawnGaveNameTo>亲昵之后,{0}给{1}起名{2}。</MessageNuzzledPawnGaveNameTo>
<MessageNoHandlerSkilledEnough>无人可以驯服{0}(要求{2}{1}级,{3}技能最高的驯兽师为{4}级)。</MessageNoHandlerSkilledEnough>
<MessageEatenByPredator>{0}被{1}吃掉了。</MessageEatenByPredator>
<MessageAttackedByPredator>{0}正被{1}攻击!</MessageAttackedByPredator>
<MessageHiveReproduced>一个虫巢繁殖出了一个新虫巢。</MessageHiveReproduced>
<MessageTraderCaravanLeaving>来自{0}的商队准备离开了。</MessageTraderCaravanLeaving>
<MessageCantSelectDeadPawn>{0}已死亡。</MessageCantSelectDeadPawn>
<MessageCantSelectOffMapPawn>{0}已离开地图了。</MessageCantSelectOffMapPawn>
<MessageSocialFight>{0}和{1}打起来了。原因: {2}。</MessageSocialFight>
<MessageNewMarriageCeremony>殖民者们聚集一堂,准备参加{0}和{1}的婚礼。</MessageNewMarriageCeremony>
<MessageMarriageCeremonyStarts>{0}和{1}开始举行婚礼庆典!</MessageMarriageCeremonyStarts>
<MessageMarriageCeremonyCalledOff>{0}和{1}的婚礼取消了。</MessageMarriageCeremonyCalledOff>
<MessageNewlyMarried>{0}和{1}结婚了。殖民者们正在庆祝。</MessageNewlyMarried>
<MessageMarriageCeremonyAfterPartyFinished>{0}和{1}的婚礼庆典结束了。</MessageMarriageCeremonyAfterPartyFinished>
<MessageNewBondRelation>{0}和{1}感情深厚达成牵绊。</MessageNewBondRelation>
<MessageNewBondRelationNewName>{0}和{1}感情深厚达成牵绊。{0}给[PAWN_objective]起名{2}。</MessageNewBondRelationNewName>
<MessageBondedAnimalMentalBreak>因为{1}的死亡,{0}精神崩溃了。</MessageBondedAnimalMentalBreak>
<MessageNamedBondedAnimalMentalBreak>因为{2}的死亡,名为{1}的{0}精神崩溃了。</MessageNamedBondedAnimalMentalBreak>
<MessageBondedAnimalsMentalBreak>因为{1}的死亡,{0}动物精神崩溃了。</MessageBondedAnimalsMentalBreak>
<MessageSuccessfullyRemovedHediff>{0}成功移除了{1}的{2}。</MessageSuccessfullyRemovedHediff>
<MessageShipChunkDrop>一块飞船碎片从太空掉落至附近。</MessageShipChunkDrop>
<MessagePartyCalledOff>聚会被取消了。</MessagePartyCalledOff>
<MessagePartyFinished>聚会结束了。</MessagePartyFinished>
<MessageCannotSellItemsReason>一些物品无法交易,原因: </MessageCannotSellItemsReason>
<MessageConstructionFailed>{1}建造{0}失败。浪费了部分材料。</MessageConstructionFailed>
<MessageScreenshotSavedAs>屏幕截图已保存至: {0}</MessageScreenshotSavedAs>
<MessageNoLongerSocialFighting>{0}和{1}已经不再打架了。</MessageNoLongerSocialFighting>
<MessageNoLongerBingingOnDrug>{0}已经不再滥用{1}了。</MessageNoLongerBingingOnDrug>
<MessageNoLongerOnTargetedInsultingSpree>{0}不再侮辱{1}纵乐了。</MessageNoLongerOnTargetedInsultingSpree>
<MessageRottedAwayInStorage>储存区中的{0}腐烂了。</MessageRottedAwayInStorage>
<MessageFoodPoisoning>{0}因食用{1}而导致食物中毒。</MessageFoodPoisoning>
<MessageFailedToSendCaravanBecausePawnLost>因为失去了指定的殖民者、动物或囚犯,远行队组建失败。</MessageFailedToSendCaravanBecausePawnLost>
<MessageCaravanFormationPaused>当所有人从精神崩溃中恢复后会继续组建远行队。</MessageCaravanFormationPaused>
<MessageCaravanFormationUnpaused>你的殖民者现在会继续组建远行队。</MessageCaravanFormationUnpaused>
<MessageCaravanMemberHasExtremeMentalBreak>一名远行队成员精神崩溃了。</MessageCaravanMemberHasExtremeMentalBreak>
<MessageMaxPlanetCoveragePerformanceWarning>警告: 生成整个星球可能需要很长的时间。</MessageMaxPlanetCoveragePerformanceWarning>
<MessagePlantDiedOfCold>由于温度过低,{0}已死亡。</MessagePlantDiedOfCold>
<MessagePlantDiedOfRot_LeftUnharvested>由于未及时收获,{0}已腐烂死亡。</MessagePlantDiedOfRot_LeftUnharvested>
<MessagePlantDiedOfRot_ExposedToLight>由于暴露在光照下,{0}已死亡。</MessagePlantDiedOfRot_ExposedToLight>
<MessagePlantDiedOfRot>{0}已腐烂死亡。</MessagePlantDiedOfRot>
<MessagePlantDiedOfPoison>{0}因中毒而死亡。</MessagePlantDiedOfPoison>
<MessagePlantDiedOfBlight>{0}因枯萎病而死亡。</MessagePlantDiedOfBlight>
<MessagePawnBeingBurned>{0}正在被超高温空气灼烧!</MessagePawnBeingBurned>
<MessageAccidentalOverdose>{0}在服用{1}时意外过量!</MessageAccidentalOverdose>
<MessageCaravanArrivedAtDestination>{0}已抵达目的地。</MessageCaravanArrivedAtDestination>
<MessageCaravanIsVisitingSettlement>{0}已抵达{1}。</MessageCaravanIsVisitingSettlement>
<MessageCaravanEnteredWorldObject>{0}已抵达{1}。</MessageCaravanEnteredWorldObject>
<MessagePawnLeftMapAndCreatedCaravan>{0}已离开该区域并组建远行队。</MessagePawnLeftMapAndCreatedCaravan>
<MessageSettledInExistingMap>你已成功在新区域建立殖民地。</MessageSettledInExistingMap>
<MessageAmbushVictory>胜利!远行队将在{0}后自动重组。你现在可在「世界」画面中重组远行队。</MessageAmbushVictory>
<MessageAutomaticallyReformedCaravan>你的殖民者已重组远行队。</MessageAutomaticallyReformedCaravan>
<MessageOldWoundHealed>由于{0}, {1}的{2}已经痊愈了。</MessageOldWoundHealed>
<MessageRescueeJoined>因为你救了[PAWN_objective], {0}加入了你的团队!</MessageRescueeJoined>
<MessageAttackedCaravanIsNowHostile>由于你攻击了{0}的一只远行队,该派系现在与你敌对。</MessageAttackedCaravanIsNowHostile>
<MessageFactionPawnCrushed>{0}因屋顶塌方而死了人。派系关系: {1}</MessageFactionPawnCrushed>
<MessageFactionPawnLost>{0}的{1}死了。派系关系: {2}</MessageFactionPawnLost>
<MessageTransporterUnreachable>一些运输舱无法到达。</MessageTransporterUnreachable>
<MessageTransportersNotAdjacent>所有连接到所选运输舱的发射器必须相邻。</MessageTransportersNotAdjacent>
<MessageTransportersLoadCanceled_TransporterDestroyed>由于其中一个运输舱被毁,装载进程已取消。</MessageTransportersLoadCanceled_TransporterDestroyed>
<MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>由于其中一个发射器被毁,装载进程已取消。</MessageTransportersLoadCanceled_FuelingPortGiverDeSpawned>
<MessageTransportersLoadingProcessStarted>你的殖民者现在会把已指定的物品装载进运输舱中。</MessageTransportersLoadingProcessStarted>
<MessageTransportPodsArrived>你的运输舱已经抵达目的地。</MessageTransportPodsArrived>
<MessageTransportPodsArrivedAndLost>你的运输舱已经抵达目的地,但由于里面没有殖民者,货物已丢失。</MessageTransportPodsArrivedAndLost>
<MessageTransportPodsArrivedAndAddedToCaravan>你的运输舱已抵达目的地。内部的成员或货物已加入你的远行队。</MessageTransportPodsArrivedAndAddedToCaravan>
<MessageTransportPodsArrived_BecameHostile>{0}现在与你是敌对关系。</MessageTransportPodsArrived_BecameHostile>
<MessageFailedToLoadTransportersBecauseColonistLost>由于其中一个殖民者丢失,装载进程已取消。</MessageFailedToLoadTransportersBecauseColonistLost>
<MessageFinishedLoadingTransporters>你的殖民者已完成运输舱的装载。</MessageFinishedLoadingTransporters>
<MessageTransportPodsDestinationIsInvalid>所选目的地无效。</MessageTransportPodsDestinationIsInvalid>
<MessageTransportPodsDestinationIsTooFar>每个运输舱发射器都需要至少{0}化合燃料以将运输舱发射至该距离。</MessageTransportPodsDestinationIsTooFar>
<MessageReformedCaravan>已重组远行队。</MessageReformedCaravan>
<MessageCantBanishLastColonist>你不能放逐最后一位殖民者。</MessageCantBanishLastColonist>
<MessageCantEquipIncapableOfViolence>不能装备: {0}无暴力能力。</MessageCantEquipIncapableOfViolence>
<MessageCantEquipIncapableOfManipulation>不能装备: 没有能力。</MessageCantEquipIncapableOfManipulation>
<MessageSlaughteringBondedAnimal>由于他们之间是牵绊关系,屠宰{0}会使{1}不高兴。</MessageSlaughteringBondedAnimal>
<MessageCaravanRunOutOfFood>{0}的给养已耗尽({1})。</MessageCaravanRunOutOfFood>
<MessageSelectOwnBaseToFormCaravan>如要组建远行队,请选择你自己的殖民地或留有你的殖民者的地点。</MessageSelectOwnBaseToFormCaravan>
<MessageScreenResTooSmallForUIScale>在当前的分辨率和界面缩放比例下,游戏界面将不能正常在屏幕上显示。请减小界面缩放比例或者增大分辨率。</MessageScreenResTooSmallForUIScale>
<MessageYouHaveToReformCaravanNow>你现在必须重组远行队。留下的所有人将会被遗弃。</MessageYouHaveToReformCaravanNow>
<MessageDefendersAttacking>来自{1}的{0}正在攻击你的{2}。</MessageDefendersAttacking>
<MessageSelfTendUnsatisfied>{0}还必须被指派「医生」工作才能自我治疗。</MessageSelfTendUnsatisfied>
<MessageCannotSelfTendEver>{0}无法从事「医生」工作,所以永远无法自我治疗。</MessageCannotSelfTendEver>
<MessageCantAddWaypointBecauseImpassable>此格子无法通行。</MessageCantAddWaypointBecauseImpassable>
<MessageCantAddWaypointBecauseUnreachable>无法从最后一个路径点到达此格子。</MessageCantAddWaypointBecauseUnreachable>
<MessageCantAddWaypointBecauseLimit>路径点不能超过{0}个。</MessageCantAddWaypointBecauseLimit>
<MessageCantRemoveWaypointBecauseFirst>此路径点无法移除。</MessageCantRemoveWaypointBecauseFirst>
<MessageCantDoExecutionBecauseNoWardenCapableOfViolence>没有可行使暴力行为的狱卒。处决不会被执行。</MessageCantDoExecutionBecauseNoWardenCapableOfViolence>
<MessageSiteCountdownBecauseNoMoreEnemies>你已经消灭了所有敌人。远行队将在{0}后自动重组。</MessageSiteCountdownBecauseNoMoreEnemies>
<MessageSiteCountdownBecauseNoEnemiesInitially>远行队将在{0}后自动重组。你现在可以「世界」视图中重组远行队。</MessageSiteCountdownBecauseNoEnemiesInitially>
<MessageCantBanishDownedPawn>在{0}还能行走之前不能放逐[PAWN_pronoun]。</MessageCantBanishDownedPawn>
<MessageSleepingPawnsWokenUp>{0}已经醒来。</MessageSleepingPawnsWokenUp>
<MessageCompSpawnerSpawnedItem>产生物体: {0}。</MessageCompSpawnerSpawnedItem>
<MessageHediffCuredByItem>治愈健康状况: {0}。</MessageHediffCuredByItem>
<MessageBodyPartCuredByItem>修复身体部件: {0}。</MessageBodyPartCuredByItem>
<MessageResearchProjectFinishedByItem>获得技术: {0}。</MessageResearchProjectFinishedByItem>
<MessagePawnResurrected>{0}重新获得了生命!</MessagePawnResurrected>
<MessageFailedToRescueRelative>你没能救援{0}。这让{1}感到悲伤。</MessageFailedToRescueRelative>
<MessageRescuedRelative>你救援了{0}。这让{1}感到开心。</MessageRescuedRelative>
<MessagePrisonerRescued>你救援了[PAWN_nameDef],比且[PAWN_pronoun]加入了你的殖民地。</MessagePrisonerRescued>
<MessageTornadoLeftMap>龙卷风已离开此地。</MessageTornadoLeftMap>
<MessageTornadoDissipated>龙卷风已经消散。</MessageTornadoDissipated>
<MessagePeaceTalksNoDiplomat>没有意识清醒、具备能力的外交官。</MessagePeaceTalksNoDiplomat>
<MessageWarningCavePlantsExposedToLight>警告: {0}暴露在光照下无法生存。</MessageWarningCavePlantsExposedToLight>
<MessageTargetedTantrumChangedTarget>{0}无法接触{1},于是[PAWN_pronoun]决定转而将[PAWN_possessive]怒火发泄在{2}身上。</MessageTargetedTantrumChangedTarget>
<MessageTargetedInsultingSpreeChangedTarget>{0}无法接触{1},于是[PAWN_pronoun]决定转而将[PAWN_possessive]怒火发泄在{2}身上。</MessageTargetedInsultingSpreeChangedTarget>
</LanguageData>